Mental Lore, Manipulation
Jump to navigation
Jump to search
Mental Lore, Manipulation involves the mental manipulation of matter, such as telekinetically moving a large boulder that blocks a path, or causing an object to burst into flames.
Manipulation Lore currently plays a role in various Empath Base Spells and Bard Base Spells, and likely in future will play a part in spells in the Major Mental list, Minor Mental list and Savant Base list.
Empath Base
- Provides a hitpoint (HP) damage bonus according to seed 1 of the summation chart.
- Increases the chance for an instant kill.
- Manipulation Lore will provide a TD pushdown for the CS cycles of this attack spell.
- Increases the chance for an instant kill.
- Increases protection from critical attacks while active.
Bard Base
- Ranks in this lore will decrease the minimum endroll threshold required to shatter a target's weapon or shield. The base reduction is 2 with an additional bonus for each rank. There are diminishing returns with increased training.
- A single rank in this lore will reduce failure for the song, i.e, reduce the chance for shattering a gem. Additional ranks will further reduce failure, but the exact percentage is unknown.
- At 15 ranks of this lore, a focused version of the spell (single target) can be sung for half the mana cost (15 mana). At 30 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 45 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a one-handed instrument with adept skill. At 60 ranks, the non-focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill. At 75 ranks, the focused version of the spell will have the same damage benefit as singing it while playing a two-handed instrument with adept skill.
Minor Mental
- Increases concussion damage on the target.
- Increases chance of success based on manipulation skill. 100 skill is "more of a penalty than the bonus that most individual spells provide to maneuver defense (at 100 spell ranks)" (see saved posts).
- Increases subsequent critical damage on the target based on skill. 100 skill will increase crit damage by "a little less than half a crit rank." (see saved posts)