Aura of the Arkati (1614)

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AOE/Multi-target spells underwent a revamp in December 2020. Until this article is updated, be sure to read the saved posts
Aura of the Arkati (1614)
Mnemonic [AURAARKATI]
Duration 60 sec
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single/Ungrouped 
State(s) Inflicted DS loss, other
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

Upon casting Aura of the Arkati, the Paladin is bathed in a radiant aura of divine influence, causing nearby creatures to cringe in fear. Those not involved in a cooperative effort with the Paladin must attempt to ward the presence or rebuke in awe.

This spell causes 10% generic Defensive Strength (DS) decrease calculated from the target's current stance. In addition, affected targets will suffer a 5% penalty to their Evade, Block, and Parry chances (E/B/P).

Aura of the Arkati may be cast at a single target (for 7 mana) or open cast (for 14 mana) vs. all creatures and player characters not in the paladin's group. The single target version is used when infused via Sanctify (1625).

Lore Benefits

Spiritual Lore, Religion increases the DS reduction by 1% per seed 4 summation, capped at 5%. (Total DS reduction is 11% at 4 ranks to a maximum of 15% at 30 ranks).

Spiritual Lore, Religion also increases the penalty to Evade, Block, and Parry by 1% per seed 4 summation. This benefit is not capped.

Tactical Considerations

The E/B/P penalty is constant. The DS penalty is calculated at the time the spell is cast and locks in for the full duration of the spell, so against creatures who can change stances, this spell will have the greatest effect if cast while the target is in a defensive stance.

Messaging

You gesture at a gnomish marauder.
Calling upon your patron to aid your cause, a brilliant aura begins to radiate from you!
  CS: +443 - TD: +335 + CvA: +9 + d100: +82 == +199
  Warding failed!
  The Ithzir scout stoops before you in awe of your radiant aura!

  CS: +443 - TD: +300 + CvA: -10 + d100: +49 == +182
  Warding failed!
  The gnomish marauder is rebuked before you, visibly struggling against your radiant aura!

  CS: +443 - TD: +294 + CvA: -2 + d100: +77 == +224
  Warding failed!
  The half-krolvin highwayman is rebuked before you, visibly struggling against your radiant aura!

  CS: +443 - TD: +288 + CvA: -1 + d100: +7 == +161
  Warding failed!
  The elven thug is rebuked before you, visibly struggling against your radiant aura!
Cast Roundtime 3 Seconds.

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