Lost soul: Difference between revisions

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m (added hp)
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 91
| picture =
| level = 91 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Soul <!-- Add creature to family page list, which will be linked on preview/save -->
| family = soul
| type = Biped <!-- Creature body type -->
| attacks = Claws, Magic and Weapons.
| otherclass = Non-corporeal undead
| area = [[The Rift]]<br>
| otherclass2 = Extraplanar<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = Yes ([[non-corporeal]])
| area = The Rift <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 238
| hitpoints = 238
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->

| PAA =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes
{{Creature defense attributes
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== References ==
== References ==
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1353 Lost soul on Play.net bestiary]
*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1353 Lost soul on Play.net bestiary]
* [[Extraplanar beings (saved post)]]


{{Nearlevel
{{Nearlevel
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|levelp2 = 93
|levelp2 = 93
}}
}}

[[Category:The Rift creatures]]

Revision as of 15:59, 1 September 2016

Lost soul
Level 91
Family Soul family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Extraplanar
Area(s) Found The Rift
BCS Yes
HP 238
Speed ?
Attack Attributes
Defense Attributes
Melee +296-420 DS
Ranged <N/A> DS
Bolt <N/A> DS
Bard Base TD
Ranger Base <N/A> TD
Sorcerer Base <N/A> TD
Wizard Base <N/A> TD
Cleric Base <N/A> TD
Empath Base <N/A> TD
Paladin Base <N/A> TD
Major Elemental <N/A> TD
Minor Elemental <N/A> TD
Major Spiritual <N/A> TD
Minor Spiritual <N/A> TD
Major Mental <N/A> TD
Minor Mental <N/A> TD
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The lost soul appears as the flickering shade of a normal humanoid, his face contorted into a soundless, agonized scream. His flesh slowly melts off his frame, bubbling, dripping to the ground, and his clothing turns into rags, dropping off in shreds, until nothing is left but a skeleton with hate-filled red eyes. Slowly the flesh reforms, the clothing regains its form, all in nearly reverse order, until the lost soul is once again whole. Then, horribly, he begins to deteriorate again.

Hunting strategies

Lost souls have relatively low HP, around 200 points. The are non-corporeal undead and do not stun. However, their corpses do not vanish quickly like most non-corporeal. They can be easily killed with front-loaded damage like Mstrike.

Lost souls can dispel.

Other information

Lost souls are extraplanar beings.

References

Near-level creatures - edit
Level 89 Level 90 Level 91 Level 92 Level 93
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