Difference between revisions of "Manticore"

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{{Creature start
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
| level = 9
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| picture =
| type = Quadruped
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| level = 9<!-- This will also be used at the end of the page in the Near level creature template -->
| family = manticore
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| family = Manticore<!-- Add creature to family page list, which will be linked on preview/save -->
| attacks = Claws and Stings.
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| type = Quadruped<!-- Creature body type -->
| area = [[Vornavian Coast]]<br>[[Old Mine Road]]<br>
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| undead = No
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| otherclass2 =  
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| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
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| area2 = Vornavian Coast
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| area3 =
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| area4 =
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| area5 =
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| area6 =
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| area7 =
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| bcs = Yes <!-- All new creatures are BCS -->
 
| hitpoints = 91
 
| hitpoints = 91
| bcs = <Not Known>
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| roundtime = <!-- Creature speed -->
| asg = 7
 
 
}}
 
}}
{{Creature attack attributes
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  -->
| physical =
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| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
  {{creature ability|[[Claw (attack)|Claw]]|+112 [[Attack strength|AS]]}}
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| PAA = 112
  {{creature ability|[[Closed fist]]|+122 [[Attack strength|AS]]}}
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| PA2 = Closed fist
 
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| PAB = 122
| nobolt =
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| PA3 =
 
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| PAC =
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
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| BTA =
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
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| WDA =
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| WD2 =
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| WDB =
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| WD3 =
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| WDC =
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
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| MN2 =
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
 +
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
 
}}
 
}}
{{Creature defense attributes
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
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| asg = 7<!-- Insert asg # and template will automatically convert to include type of armor -->
  {{creature ability|[[Melee]] |+40 [[Defensive strength|DS]]}}
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
  {{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
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| Melee = 40
  {{creature ability|[[Bolt]] |+27 [[Defensive strength|DS]]}}
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| Ranged = 27
  {{creature ability|[[Bard Base]] |+27 [[Target defense|TD]]}}
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| Bolt = 27
  {{creature ability|[[Ranger Base]] |+27 [[Target defense|TD]]}}
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| UDF =
  {{creature ability|[[Sorcerer Base]] |+27 [[Target defense|TD]]}}
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| BarTD = 27
  {{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
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| CleTD = 27
  {{creature ability|[[Cleric Base]] |+27 [[Target defense|TD]]}}
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| EmpTD = 27
  {{creature ability|[[Empath Base]] |+27 [[Target defense|TD]]}}
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| PalTD =
  {{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
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| RanTD =
  {{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
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| SorTD = 27
  {{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}}
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| WizTD =
  {{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MjETD =
  {{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
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| MnETD = 27
  {{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
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| MjSTD =
  {{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
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| MnSTD =
| noability =
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| MnMTD =
 +
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
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| DSP2 =
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| DSP3 =
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| DSP4 =
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| DSP5 =
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
 
}}
 
}}
 
{{Creature treasure
 
{{Creature treasure
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  | magic items = Yes
 
  | magic items = Yes
 
  | gems = Yes
 
  | gems = Yes
 +
| boxes = Yes
 
  | other = None
 
  | other = None
| boxes = Yes
 
 
  | skin = a manticore tail
 
  | skin = a manticore tail
| nobox =
 
| noskinvalue =
 
 
}}
 
}}
 
{{Creature end}}
 
{{Creature end}}

Latest revision as of 14:50, 13 June 2019

Manticore
Level 9
Family Manticore family creatures
Body Type Quadruped
Area(s) Found Old Mine Road
Vornavian Coast
BCS Yes
HP 91
Speed
Attack Attributes
Physical Attacks
Claw 112 AS
Closed fist 122 AS
Defense Attributes
Armor
Reinforced Leather ASG 7
Defensive Strength (DS)
Melee 40
Ranged 27
Bolt 27
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 27
Cleric Base 27
Empath Base 27
Paladin Base
Ranger Base
Sorcerer Base 27
Wizard Base
Minor Elemental 27
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a manticore tail
Other None

The first thing that strikes you about the manticore is its noxious smell. At first it appears somewhat like an unkempt lion, but after you wipe away the tears brought to your eyes by its vile stench, you see that its head is more like that of a man, and it has a long segmented tail like that of a scorpion.

The manticore is large in size and about three feet high.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 7 Level 8 Level 9 Level 10 Level 11
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