Minor Summoning (725): Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
Line 11: Line 11:
Once summoned into this realm, they are capable of preforming a host of utility functions, ranging from carrying objects, silvers, and mana to finding or delivering messages to other characters, and guarding your pockets from thieves. To view a full list of commands for the demon, enter the TELL MDEMON command. Demons summoned by this spell are ''not'' dangerous (unless retaliating at a pickpocket) and cannot participate in combat.
Once summoned into this realm, they are capable of preforming a host of utility functions, ranging from carrying objects, silvers, and mana to finding or delivering messages to other characters, and guarding your pockets from thieves. To view a full list of commands for the demon, enter the TELL MDEMON command. Demons summoned by this spell are ''not'' dangerous (unless retaliating at a pickpocket) and cannot participate in combat.


The caster may terminate the link at any time, returning the being to its original plane. If the caster dies, or the spell expires, the demon will drop the objects which it is carrying, and return to its valence automatically. If the spell expires normally, the caster may summon again immediately. If the demon is dispatched prematurely after a successful summoning, the caster may not summon again for five minutes, and if the summoner fails a cast, they may not attempt again for ten full minutes due to the exertion caused caused by interplanar summoning.
The caster may terminate the link at any time, returning the being to its original plane. If the caster dies, or the spell expires, the demon will drop the objects which it is carrying, and return to its valence automatically. If the spell expires normally, the caster may summon again immediately. If the demon is dispatched prematurely after a successful summoning, the caster may not summon again for five minutes, and if the summoner fails a cast, they may not attempt again for ten full minutes due to the exertion caused by interplanar summoning.


* [[CAST (verb)|Cast]] at an appropriate runestone to intitiate.
* [[CAST (verb)|Cast]] at an appropriate runestone to intitiate.

Revision as of 22:16, 2 February 2006

Minor Summoning (725)
Mnemonic [MSUMMON]
Duration 600 seconds
+ 20 seconds per Sorcerer Base rank
+ 30 seconds per Sorcerous Lore, Demonology rank
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 


In one swift motion, a sorcerer literally pierces the veil between valences, seeks a suitable being to enslave for menial chores, pulls them through the tear, and finally links them to their orginal existance so they may be returned there. Runestones are used as the focus for this magic, and more complex runes can be used to target more specific archetypes of demons.

Once summoned into this realm, they are capable of preforming a host of utility functions, ranging from carrying objects, silvers, and mana to finding or delivering messages to other characters, and guarding your pockets from thieves. To view a full list of commands for the demon, enter the TELL MDEMON command. Demons summoned by this spell are not dangerous (unless retaliating at a pickpocket) and cannot participate in combat.

The caster may terminate the link at any time, returning the being to its original plane. If the caster dies, or the spell expires, the demon will drop the objects which it is carrying, and return to its valence automatically. If the spell expires normally, the caster may summon again immediately. If the demon is dispatched prematurely after a successful summoning, the caster may not summon again for five minutes, and if the summoner fails a cast, they may not attempt again for ten full minutes due to the exertion caused by interplanar summoning.

  • Cast at an appropriate runestone to intitiate.
  • This spell is refreshable with use of a vakra runestone.
  • To use the demon to see, cast Eye Spy and instruct the demon to carry the eye with it.

Demonology Benefits

Training in Sorcerous Lore, Demonology will increase the amount of mana and silver a demon may hold. Additionally, each rank will increase the success of summoning a demon by 1%. Summoning from valence-only runestones begins at 50%, and the success for valence-and-archetype runestones begins at 0%. Thus, a sorcerer would need 50 ranks to summon using a 'Tier 1' rune without fail, and 100 ranks to use a 'Tier 2' rune with no chance of failure. 150 ranks is recommended for use of 'Tier 3' runes, but the precise amount seems to vary between types.

Demons and the Law

Due to tactics the Faendryl used during the Undead War, the summoning and use of demons is widely shunned by most Elanthians. Demons are therefore subject to justice mechanics in all towns except Icemule Trace. Special permits for demons may be purchased in Zul Logoth, but they are otherwise considered illegal there. The Sorcerer Guild skill Illusions, can be used to cloak the demon's true image, allowing them to bypass the law as long as they remain illusioned. Along with the illusion's duration expiring, certain demons preforming partiular actions will cause the illusion to drop as well.

Summoning Chambers

Summoning chambers are special areas which are sensitive to the piercing of the veil, increasing the ease with which sorcerers employ this magic. Casting within a chamber will add a flat 600 sec to the duration of the spell, and provide 25 'phantom' ranks of Demonology for the purposes of calculating the success of the summoning only.

Minor Summoning Runes

Rune Name Demon Types
Grik'tyr (rune) Grik, Imp
Lorae'tyr (rune) Abyran, Grantris, Igaesha, Verlok
Shien'tyr (rune) Aishan, Shien

Minor Demon Abilities

Ability Grik Imp Abyran Grantris Igaesha Verlok Aishan Shien
Hold Mana Yes Yes Yes Yes Yes Yes No Yes
Base Mana 4 19 9 0 12 0 N/A 24
Additional Mana bonus/10 bonus/10 bonus/10 (bonus/10)-3 bonus/10 (bonus/10)-3 N/A bonus/10
Hold Coins Y Y Y Y Y Y N Y
Base Coins 1000 500 600 500 200 800 N/A 300
Coins per Rank 60 40 45 55 10 50 N/A 20
Guard Y Y Y Y Y Y Y Y
Attack Type Bite Bite Bite (Poison) Bite (Puncture) Phase (Acid) Bite (flare †) Bite (Disease) Bite
Carry Items Y Y Y Y Y Y Y Y
Get 2 2 2 4 0 3 1 2
Hold if Given (not cumulative) 2 2 2 4 2 3 2 2
Scout Y Y Y Y Y Y Y Y
Find Y Y Y Y Y Y Y † Y
Deliver Y Y Y Y Y Y N Y †
Eat Y Y Y Y Y Y Y Y
Interfere Y Y Y † Y Y Y Y Y
  • If a demon's ability is bolded, it indicates that demon is best at that particular ability.
  • If an ability has a †, it indicates that demon has a special ability related to it. For more information, refer to the demon archetype's page, linked at the top of the table.
  • If an ability is underlined within the table, it indicates that demon has particular restriction placed upon that ability. For more information, refer to the demon archetype's page, linked at the top of the table.

More Information