Node: Difference between revisions

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== See Also ==
== See Also ==
*[[Super Node]]
*[[List of popular resting locations]]
*[[List of popular resting locations]]
*[[Enhanced nodes and experience absorption changes (saved post 1)|Node Changes in Regards to Experience - 11/20/2007]]
*[[Enhanced nodes and experience absorption changes (saved post 1)|Node Changes in Regards to Experience - 11/20/2007]]

Revision as of 08:14, 19 June 2010

A node is a location where mana flows more freely than most other locations, which has numerous effects. A node increases experience absorption, mana regeneration, and spirit regeneration, and it has effects on various other factors in GemStone IV, such as the chance of enchanting an item. Nodes are not common locations. A common method used to find a node is the use of the MEDITATE verb, which (it is widely believed) will not cause a character to kneel and meditate should the area not be a node; however, this is actually inaccurate as MEDITATE also works in non-node areas under a sanctuary effect.

Gathering Points

A town's central gathering point for adventurers is usually a node; in some towns, due to high traffic or custom, multiple gathering points are in use. These include but are not limited to:

Town Room
Wehnimer's Landing Raging Thrak, Trophy Room
Wehnimer's Landing Wayside Inn, Garret
Wehnimer's Landing Landing Tower East
Wehnimer's Landing Helga's Pub Room
Wehnimer's Landing Frith's Inn, Main Saloon
Wehnimer's Landing Town Square Central
Wehnimer's Landing Garden Niche
Wehnimer's Landing Small Park
Wehnimer's Landing Voln Courtyard
Wehnimer's Landing Hearthstone, Foyer
Wehnimer's Landing Hearthstone, Courtyard
Teras Isle Ghorsa Isle, Tower
Teras Isle Dragonspine and Krodera
Teras Isle Adventurer's Rest, Deck
Solhaven North Market
Solhaven Liabo Plaza
Solhaven Marshtown
Solhaven Beacon Tower
Solhaven South Market
River's Rest Town Commons
River's Rest Sanctuary
Icemule Trace Town Center
Icemule Trace Tavern Burrow, Ale Street (well)
Icemule Trace Commerce Burrow, Giantman Path
Icemule Trace Honeybeer Inn, Tap Room
Icemule Trace Thirsty Penguin, Parlour
Icemule Trace Clovertooth Hall, Main Lobby
Icemule Trace Voln Ice Garden
Zul Logoth Crystalline Cavern
Pinefar Trading Post, Greatroom
Ta'Illistim Hanging Dais
Ta'Illistim Glamesine Var (fountain room)
Ta'Illistim Glamesine Var (small garden park)
Ta'Illistim Briarstone Court, SW
Ta'Illistim Briarstone Court, W
Ta'Illistim Briarstone Court, NW
Ta'Illistim Moonglae Inn, Rooftop Park (northernmost)
Ta'Illistim Shimmarglin Inn, Fountain Room
Ta'Illistim Veythorne Manor, The Glowbark
Sylvarraend Town Commons (with barrel)
Ta'Vaalor Amaranth Court (between gemshop and furrier)
Ta'Vaalor Amaranth Court (obelisk)
Ta'Vaalor Garden of Ancients (small bench)
Ta'Vaalor Victory Court (bench)
Ta'Vaalor Victory Court (Kai statue)
Ravelin Wyvern Plaza
Four Winds Isle Gardenia Commons
Four Winds Isle Sea Breeze Tavern, Front Porch
Cysaegir Linsandrych Common (with bench)
Miscellaneous Cavern of the Ages (ledge room)

Other Nodes

Most CHE "clubhouses" contain one common gathering room which is a node. Most CHE locker annexes in other cities, if not all, are also nodes. Other nodes can be found scattered about Elanthia, usually inside towns.

See Also