Onar

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Onar was a Lesser Spirit and Patron of Homicide.

Onar served as the assassin of the Gods, mostly for the arkati Eorgina. He worked for other gods, mainly dark gods, but for a price. He was always professional about his tasks, calculating and cold. Such was Onar's reputation, that in some courts of law, defense for murder could be gained by claiming possession by Onar. When possessed, a skull mark usually appeared upon the body.

The symbol of Onar was a broken skull on a field of black.

Legend

Category: Quests/Sagas/Events
Topic: Cross Into Shadows
Message #: (Unknown)
Author: GS-4 Scribes
Date: 6/9/2014
Subject: A little thought experiment...

One ancient elven legend relates obsidian to Onar, patron of assassins. According to this legend, after Fash'lo'nae first brought fire to the mortal races, there was a stir of powerful anger, for both the Great Drakes and the majority of the Arkati agreed that the mortal races should not have fire. The force of this divine anger created a vessel by which the desire for revenge could be executed -- Onar, a powerful spirit, who knew nothing of anger and everything of death. Onar possessed the first man ever to build fire and used his talented hands to knap an obsidian blade. This blade was the first weapon ever possessed by a mortal. Night after night, controlled by Onar, the man went into the darkness and killed his cohorts, causing them to believe that this marvelous new tool, fire, was cursed and would bring the mysterious open-throated death to those who used it. One night, however, the man was observed in his actions by a mortal woman, and she saw the obsidian blade that he used. The woman figured out how to create a similar blade, and then, when the man attacked her, she found that she could create the open-throated death just as well as he could. Brought by Onar, murder had become a tool of mortals, and mortals never forgot how to kill.

Shrines, Statuary, and Holy Places

Wehnimer's Landing, Coastal Cliffs shrine

[Mossy Caverns, Shrine]
Seven monoliths form a crude triangle in this room. Thin beams of wood with glowing vines growing on them have been placed on the top of the stones. The strange canopy and silent stone guardians seem to lend the shrine a dark sense of security. You also see a hewn obsidian altar, a pitch black hole and a narrow stone bridge.
Obvious exits: none

>look at monolith
The image of a cracked white skull on a field of black has been etched into the stone of the monolith.

Cleric Guilds

Displayed in the Prayer Rooms of each Cleric Guild is a state of Onar. These prayer rooms are considered a holy shrine to multiple deities.

The statue of Onar suggests only a pair of cold, calculating eyes in an amorphous shape.

K>touch Onar
You reach out and touch the statue of Onar.

A brief chill caresses your neck, like the kiss of cold steel, and then it is gone.

Wehnimer's Landing Cleric Guild

Located in the Antechamber of Others is a statue of Onar. This area is not considered a holy shrine.

The form of this figurine is difficult to discern. Concealed by an amorphous, billowing cloak, no face or body type is evident, though two red eyes can be seen in the recesses of the cloak's hood. Emerging from one wide sleeve, a skeletal hand holds a skull in its palm. The symbol on the base is a broken white skull on a field of black.

See Also

External Link

Lesser Spirits - edit
Liabo: Jaston | Kuon | Laethe | Leya | Niima | Tilamaire | Voaris | Voln
Lornon: Amasalen | Onar
Neutral: Aeia | Arachne | The Huntress | Illoke | Khaarne | Meyno