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| name = Planar Shift
| name = Planar Shift
| number = 740
| number = 740
| mnemonic = [SHIFT]
| mnemonic = SHIFT
| duration = Instantaneous
| duration = Instantaneous
| type = Utility
| type = Utility
}}
}}


[[Category:Sorcerer Base Spells]]
Planar Shift allows the caster to travel instantaneously between any two locations in Elanthia, provided that the locations are teleport accessible.


Through [[SENSE (verb)|sensing]] and then [[DRAW (verb)|re-drawing]] unique patterns, sorcerers are able to '''Planar Shift''' themselves and possibly others, travelling instantaneously to almost any point in [[Elanthia]]. The focus of this magic is a basic [[valence|valential]] [[summoning circle]], which is then detailed with the particular [[rune]]s corresponding to a unique [[flow pattern]] identifying a location within [[Elanith]]. The sorcerer then [[CAST (verb)|casts]] their magic upon the circle, causing a [[rift]] to open, which can then be traversed as a normal portal.
== Supplies Needed ==
* A runebook
* A stubby translucent chalk (For interrealm transport)
* A long translucent chalk (For intrarealm transport)
* An applicable rune for the target location


== More Information ==
== Necessary Components ==
[[Planar Shift (guide)|Kastrel's Planar Shifting Guide]]


;* [[Rune book]]
:To record patterns into, and draw patterns from. Books have 10 pages of 20 possible entries and each book must be bonded to in order to be recorded into.
;* A [[flow pattern|rune pattern]] of the desired destination
:Most rooms have a unique pattern of magical flows (rooms which cannot be teleported into will not). SENSE PATTERN records them into the book, and then they may then be drawn from it. The patterns are expressed as a series of colored runes within the book. The color represents the realm to which the pattern originates.
;* [[stubby translucent chalk]] -OR- [[long translucent chalk]]
:Stubby chalks (for cross-realms transport) are high quality, about 50,000 silver for one transport. Long chalks (for same-realm transport) are lesser quality and cost about 1,000 silver for 100 transports. WARNING: Do not mix and match chalks when drawing, results could be disastrous.


== Same-realm versus Cross-realms ==
[[Category:Sorcerer Base Spells]]

Each general vicinity of Elanith possesses its own unique flow patterns, expressed by a particular color. Generally, each [[town]] and its surrounding environs are considered a single "realm," as the individual patterns found within each location all share the same color. Often times the areas between major towns will be of more than one color, or the patterns are unrecognizable altogether. When travelling between locations which share a color, the travel is considered same-realm. Likewise, travelling from one location to another whose rune is of a different color, is considered cross-realms. A table of realms and their corresponding colors can be found [[flow pattern|here]].

=== Same-realm Mechanics ===

In order to save money, low-quality chalks are used for shorter trips, thus transports within a single realm can be the most complex. [[Sorcerer Base]] ranks, [[Discipline]], [[Aura]], [[Wisdom]], and ranks in [[Spiritual Mana Control]] and [[Elemental Mana Control]] all contribute to success. With average [[stat]]s and 1x in each skill, base proficiency should begin at about level 60. The maximum possible success rate is 95%. Training in [[Sorcerous Lore, Demonology]] allows other characters [[group]]ed to the caster to be transported through opened rifts. Each 20 ranks of demonology will allow for one additional passenger to enter the rift safely (max 10 passengers at 200 ranks). It is possible to [[DRAG (verb)|drag]] characters through the rift, though an amount of demonology may be required. Once a rift has been opened, it remains for 60 sec before closing upon itself.

* Hold the rune book in the right hand, and '''long chalk''' in the left.
* TURN/FLIP the book to the page with the desired pattern.
* DRAW SUMMONING CIRCLE.
* DRAW PATTERN {#}.
* PREPARE/CAST 740 AT CIRCLE.
* Passengers first and caster last, GO RIFT.

=== Cross-realms Mechanics ===

High-quality chalk must be used for this process, therefore the success rate begins at 90%. Each 12 ranks of [[Sorcerous Lore, Demonology]] will increase the success by 1% (max 100% at 120 ranks). Characters other than the caster may not accompany them across realms, the caster is transported immediately upon casting at the circle. [[Minor Summoning (725)|Demons]] and [[Animate Dead (730)|animated creatures]] will continue to follow their master as normal.

* Hold the rune book in the right hand, and '''stubby chalk''' in the left.
* TURN/FLIP the book to the page with the desired pattern.
* DRAW SUMMONING CIRCLE.
* DRAW PATTERN {#}.
* PREPARE/CAST 740 AT CIRCLE and you will be transported automatically.

=== Failures ===

If the casting of this magic is unsuccessful, the caster will be struck with backlash energy causing damage and wounds. Injuries are typically mild, though extreme failures can cause death and even the possibility of accidentally [[demonic summoning|summoning a demon]] into this plane, which can be hazardous in its own rite.

== More Information ==

[[Planar Shift (guide)|Kastrel's Planar Shifting Guide]]

Revision as of 15:36, 3 April 2006

Planar Shift (740)
Mnemonic [SHIFT]
Duration Instantaneous
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 

Through sensing and then re-drawing unique patterns, sorcerers are able to Planar Shift themselves and possibly others, travelling instantaneously to almost any point in Elanthia. The focus of this magic is a basic valential summoning circle, which is then detailed with the particular runes corresponding to a unique flow pattern identifying a location within Elanith. The sorcerer then casts their magic upon the circle, causing a rift to open, which can then be traversed as a normal portal.

Necessary Components

To record patterns into, and draw patterns from. Books have 10 pages of 20 possible entries and each book must be bonded to in order to be recorded into.
Most rooms have a unique pattern of magical flows (rooms which cannot be teleported into will not). SENSE PATTERN records them into the book, and then they may then be drawn from it. The patterns are expressed as a series of colored runes within the book. The color represents the realm to which the pattern originates.
Stubby chalks (for cross-realms transport) are high quality, about 50,000 silver for one transport. Long chalks (for same-realm transport) are lesser quality and cost about 1,000 silver for 100 transports. WARNING: Do not mix and match chalks when drawing, results could be disastrous.

Same-realm versus Cross-realms

Each general vicinity of Elanith possesses its own unique flow patterns, expressed by a particular color. Generally, each town and its surrounding environs are considered a single "realm," as the individual patterns found within each location all share the same color. Often times the areas between major towns will be of more than one color, or the patterns are unrecognizable altogether. When travelling between locations which share a color, the travel is considered same-realm. Likewise, travelling from one location to another whose rune is of a different color, is considered cross-realms. A table of realms and their corresponding colors can be found here.

Same-realm Mechanics

In order to save money, low-quality chalks are used for shorter trips, thus transports within a single realm can be the most complex. Sorcerer Base ranks, Discipline, Aura, Wisdom, and ranks in Spiritual Mana Control and Elemental Mana Control all contribute to success. With average stats and 1x in each skill, base proficiency should begin at about level 60. The maximum possible success rate is 95%. Training in Sorcerous Lore, Demonology allows other characters grouped to the caster to be transported through opened rifts. Each 20 ranks of demonology will allow for one additional passenger to enter the rift safely (max 10 passengers at 200 ranks). It is possible to drag characters through the rift, though an amount of demonology may be required. Once a rift has been opened, it remains for 60 sec before closing upon itself.

  • Hold the rune book in the right hand, and long chalk in the left.
  • TURN/FLIP the book to the page with the desired pattern.
  • DRAW SUMMONING CIRCLE.
  • DRAW PATTERN {#}.
  • PREPARE/CAST 740 AT CIRCLE.
  • Passengers first and caster last, GO RIFT.

Cross-realms Mechanics

High-quality chalk must be used for this process, therefore the success rate begins at 90%. Each 12 ranks of Sorcerous Lore, Demonology will increase the success by 1% (max 100% at 120 ranks). Characters other than the caster may not accompany them across realms, the caster is transported immediately upon casting at the circle. Demons and animated creatures will continue to follow their master as normal.

  • Hold the rune book in the right hand, and stubby chalk in the left.
  • TURN/FLIP the book to the page with the desired pattern.
  • DRAW SUMMONING CIRCLE.
  • DRAW PATTERN {#}.
  • PREPARE/CAST 740 AT CIRCLE and you will be transported automatically.

Failures

If the casting of this magic is unsuccessful, the caster will be struck with backlash energy causing damage and wounds. Injuries are typically mild, though extreme failures can cause death and even the possibility of accidentally summoning a demon into this plane, which can be hazardous in its own rite.

More Information

Kastrel's Planar Shifting Guide