Premium Point

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Revision as of 13:42, 6 June 2011 by SPYRIDONM1 (talk | contribs) (Additional updates)
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A Premium GemStone IV subscriber gets 100 premium points per month. These points can be used to purchase many different benefits.

Benefits include scripted items, alteration scrolls, an auto-scripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, and adding critical or damage padding to armor.

Premium Point Benefit/Cost Table

Benefit Premium Point Cost
Pre-scripted giftshop item 300 points
Alteration scroll 400 points
Autoscripter 400 points
Lighten one item (amount of lightening varies by item) 400 points
Deepen one item (deepening is approximately 10% of current item) 400 points
Checkbook 600 points
One type-ahead line (Fountains located on Four Winds Isle) 900 points
Feature Changing Masks (one feature line) 400 points
Premium titles 600 points
Level 1 or 2 enhancive item 1800 points
Level 3 or 4 enhancive item 2400 points
Custom script 1200 points (one action), 600 points (second action) then cost alternates
Flares (heat, cold, electric, acid, or impact) Base 300 points + 300 points per enchant + surcharges.
Enchanting plain item (+5 added) with a starting enchant bonus of 0 to +15 540 points + (starting bonus * 60)
Enchanting plain item (+5 added) with a starting enchant bonus of +16 to +45 1600 points + ((starting bonus - 16) * 80))
Spiked items for any enchanting, padding, or flaring service 600 point surcharge
Enchanting flared or (non-fluff) scripted item 600 point surcharge
Enchanting a TD boosting, defender, padded or weighted item Bonus level * 100 points
Enchanting claidhmore (new style only) (40 points + (2 * Final Enchant Bonus)) * 100
Heavy Critical or Damage Padding 1200 pts + (Enchant Bonus * 100)
Custom Tattoo (PLATINUM ONLY) 400 points
Single Premium home Item Alteration (PLATINUM ONLY) 600 points
Mayhem Tattoo (PLATINUM ONLY) 900 points
Enhancive Stripping (applies to stripping 1 enhancive property from any item) (PLATINUM ONLY) 500 points

Additional Notes

  • Negatively enchanted items must be brought up to zero via normal means. For example: 500 points to bring a -10 item to -5, then another 500 points to bring -5 item to zero, then normal costs as described above.
  • If the item has flares or special scripting (non-fluff), add 600 to the cost. If the item has padding or weighting, add (level padding/weighting) * 100 to the cost. If the item is a Defender item, add defender level bonus * 100 to the cost. If the item gives a bonus to TD, add TD bonus * 100 to the cost.
  • Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.
  • For TD boosting items only the base enchant can be increased, not the TD bonus.
  • For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.
  • Resistance items with positive benefits cost 1000 points per 10% resistance (rounded up). For items with multiple resistance types, add the resistance bonuses before applying this factor. Thus, (Sum of Resistance Bonuses (offset for penalties) / 10) * 1000 points.
  • Enchanting, Flaring, or Padding an Enhancive item costs the amount currently shown above, plus: ((Cost for Adventurer's Guild to Recharge item) * New Plus of item) / 250.
  • Temporary Enhancements do not incur any extra charges.

Precalculated Premium Benefit Costs

Adding Flares

Options: Heat, Cold, Electric, Acid, Impact)

  • Flare 0x (+0) item = 300
  • Flare 1x (+5) item = 600
  • Flare 2x (+10) item = 900
  • Flare 3x (+15) item = 1200
  • Flare 4x (+20) item = 1500
  • Flare 5x (+25) item = 1800
  • Flare 6x (+30) item = 2100
  • Flare 7x (+35) item = 2400
  • Flare 8x (+40) item = 2700
  • Flare 9x (+45) item = 3000
  • Flare 10x (+50)item = 3300

Note: Partial enchants round up

Adding Heavy Critical or Damage Padding

  • Pad 0x (+0) Armor = 1200
  • Pad 1x (+5) Armor = 1700
  • Pad 2x (+10) Armor = 2200
  • Pad 3x (+15) Armor = 2700
  • Pad 4x (+20) Armor = 3200
  • Pad 5x (+25) Armor = 3700
  • Pad 6x (+30) Armor = 4200
  • Pad 7x (+35) Armor = 4700
  • Pad 8x (+40) Armor = 5200
  • Pad 9x (+45) Armor = 5700
  • Pad 10x (+50) Armor = 6200

Enchanting Item (Base Cost)

  • Enchant 0x to 1x = 540
  • Enchant 1x to 2x = 840
  • Enchant 2x to 3x = 1140
  • Enchant 3x to 4x = 1440
  • Enchant 4x to 5x = 1920
  • Enchant 5x to 6x = 2320
  • Enchant 6x to 7x = 2720
  • Enchant 7x to 8x = 3120
  • Enchant 8x to 9x = 3520
  • Enchant 9x to 10x = 3920

Enchanting Item with Spikes, Flares or Scripts (non-fluff)

  • Enchant 0x to 1x = 1140
  • Enchant 1x to 2x = 1440
  • Enchant 2x to 3x = 1740
  • Enchant 3x to 4x = 2040
  • Enchant 4x to 5x = 2520
  • Enchant 5x to 6x = 2920
  • Enchant 6x to 7x = 3320
  • Enchant 7x to 8x = 3720
  • Enchant 8x to 9x = 4120
  • Enchant 9x to 10x = 4520

Enchanting Padded Armor

The cost to enchant padded armor is the enchanting base cost + (padding points * 100).

As an example, the premium point cost to enchant a set of heavy critical padded (HCP) armor with a current enchant bonus of +30 (6x) is:

Enchanting base cost: 2720
Padding level: 10 points
Additional cost per point of padding: 100

Total Cost: 2720 + (10 * 100) = 3720 premium points

Enchanting Claidhmore (New Style Only)

  • Enchant 0x-1x = 5000
  • Enchant 1x-2x = 6000
  • Enchant 2x-3x = 7000
  • Enchant 3x-4x = 8000
  • Enchant 4x-5x = 9000
  • Enchant 5x-6x = 10000
  • Enchant 6x-7x = 11000
  • Enchant 7x-8x = 12000
  • Enchant 8x-9x = 13000
  • Enchant 9x-10x = 14000

See Also