Raider orc: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 10
| picture =
| level = 10<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Orc<!-- Add creature to family page list, which will be linked on preview/save -->
| family = orc
| type = Biped<!-- Creature body type -->
| attacks = Brawls and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Yander's Farm]]<br>
| undead = No
| otherclass2 =
| area = Yander's Farm<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 130
| hitpoints = 130
| bcs = <Not Known>
| roundtime = <!-- Creature speed -->
| asg = 17
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Twohanded sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 132
{{creature ability|[[Twohanded sword]]|+132 [[Attack strength|AS]]}}
| nobolt =
| PA2 =
| nowarding =
| PAB =
| nomaneuver =
| PA3 =
| PAC =

| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 17<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+72 [[Defensive strength|DS]]}}
| Melee = 72
{{creature ability|[[Ranged]] |+44 [[Defensive strength|DS]]}}
| Ranged = 44
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[UCS|Unarmed]] |+114 [[UDF]]}}
| UDF = 114
{{creature ability|[[Bard Base]] |+30 [[Target defense|TD]]}}
| BarTD = 30
{{creature ability|[[Ranger Base]] |+30 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Sorcerer Base]] |+30 [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = 30
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 30
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Minor Elemental]] |+30 [[Target defense|TD]]}}
| MnETD = 30
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| noability =
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| magic items = yes
| magic items = Yes
| gems = yes
| gems = Yes
| boxes = ?
| boxes =
| other = ?
| other =
| skin = none
| skin = None
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 09:29, 10 August 2019

Raider orc
Level 10
Family Orc family creatures
Body Type Biped
Area(s) Found Yander's Farm
BCS Yes
HP 130
Speed
Attack Attributes
Physical Attacks
Twohanded sword 132 AS
Defense Attributes
Armor
Metal Breastplate ASG 17
Defensive Strength (DS)
Melee 72
Ranged 44
Bolt
Unarmed Defense Factor
UDF 114
Target Defense (TD)
Bard Base 30
Cleric Base
Empath Base
Paladin Base
Ranger Base 30
Sorcerer Base 30
Wizard Base
Minor Elemental 30
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes
Skin None
Other

A glimmer of intelligence actually resides behind the crimson eyes of the raider orc, unusual for a member of the orc species. He shares the same bony cranium and noxious odor of his brethren, but he strides much more upright, and his sharp teeth are only revealed when necessary for rending something. Interestingly, the raider orc's clawed fingers show webbing in between, indicating that this orc may be as much at home on bodies of water as he is on land.

Hunting strategies

Raider orcs will steal from your corpse. They will take coins in your pocket and rummage through your bags and perhaps steal more.

They can HURL their sword instead of swinging, which may be dangerous to adventurers who do not use a shield and have low ranged DS.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 8 Level 9 Level 10 Level 11 Level 12
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