Sand devil: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 48
| picture =
| level = 48<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Reptilian
| family = Devil<!-- Add creature to family page list, which will be linked on preview/save -->
| family = devil
| type = Reptilian<!-- Creature body type -->
| attacks = Claws, Magic, Pounds and Special.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Fhorian Village]]<br>
| undead = No
| otherclass2 =
| area = Fhorian Village<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 240
| hitpoints = 240
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 273
{{creature ability|Claw|+273 [[Attack strength|AS]]}}
| ability =
| PA2 =
| PAB =
{{creature ability|[[Web (118)]]|AoE}}
| maneuver =
| PA3 =
| PAC =
{{creature ability|Sandstorm|AoE}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->

| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = Sandstorm
| OS2 = Web (118)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+168 to +171 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 168 - 171
{{creature ability|[[Sorcerer Base]] |+196 to +197 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 183 - 185
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |+183 to +185 [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 196 - 197
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+202 [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 202
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| ability =
| MnMTD =
| DSP1 = Elemental Barrier<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding II (107)|Spirit Warding II]]}}
| DSP2 = Elemental Defense III
{{creature ability|[[Lesser Shroud (120)|Lesser Shroud]]}}
| DSP3 = Lesser Shroud
{{creature ability|[[Elemental Defense III (414)|Elemental Defense III]]}}
| DSP4 = Spirit Warding II
{{creature ability|[[Elemental Barrier (430)|Elemental Barrier]]}}
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = 0 - 600
| coins = Yes
| magic items = Wands
| magic items = Yes
| gems = Yes
| gems = Yes
| boxes = Yes
| boxes = Yes
| other = ?
| other =
| skin = None
| skin = No
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 13:45, 12 August 2019

Sand devil
Level 48
Family Devil family creatures
Body Type Reptilian
Area(s) Found Fhorian Village
BCS Yes
HP 240
Speed
Attack Attributes
Physical Attacks
Claw 273 AS
Misc. Offensive Spells
Sandstorm
Web (118)
Defense Attributes
Armor
? ASG
Defensive Strength (DS)
Melee
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 168 - 171
Cleric Base
Empath Base 183 - 185
Paladin Base
Ranger Base
Sorcerer Base 196 - 197
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual 202
Major Spiritual
Minor Mental
Defensive Spells
Elemental Barrier
Elemental Defense III
Lesser Shroud
Spirit Warding II
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin No
Other

Mutiple attack abilities, including a command of many offensive spells, make the sand devil a most dangerous adversary. Its name comes from the appearance of its leathery, yellowish, reptilian head crowned with two long, upright, black horns. The sand devil swirls in and out of areas, constantly rotating to keep the wind and dust whipping around it. This allows its sharp claws to remain hidden, emerging suddenly from the sandstorm to slash at surprised foes.

Hunting strategies

When a sand devil moves into a new room, it takes approximately one round (around 5 seconds) to make a movement, which then automatically casts the spell Sandstorm. This sandstorm takes about two rounds to form, in which time the sand devil may attack or cast spells on itself.

Popular hunting styles include utilizing sandstorm nullifying spells such as Elemental Dispel, or disabling/stunning the sand devil before it can make a move, as the sandstorm does not form until the sand devil makes an action movement. Also, PEERing into other rooms can show you if sandstorms have developed already, so you can avoid those rooms until the sand devil leaves the room, in which case the sandstorm dissipates.

Only one sand storm will be in the room regardless of the amount of sand devils. Killing the sand devil that started the sandstorm will make that sandstorm dissipate. Other sand devils in that room must begin a new sandstorm at that point.

Sorcerers

Sorcerer's can handle these with ease. 719 generally gets them with one cast. If it doesn't, finish them with 702.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 46 Level 47 Level 48 Level 49 Level 50
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