Shelfae chieftain: Difference between revisions

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(changed body type to hybrid)
(Log2 creature descrption, morning star, tail strike (tremors) with axample, MjE TD)
 
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| PA1 = Halberd<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PA1 = Halberd<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 130
| PAA = 130
| PA2 =
| PA2 = Morning star
| PAB =
| PAB = 130
| PA3 =
| PA3 =
| PAC =
| PAC =
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| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| AB1 = Tail strike<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
| ABA = [[Tremors]]<!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 11<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 36 - 46
| Melee = 36 - 54
| Ranged = 6
| Ranged = 6
| Bolt =
| Bolt =
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| SorTD = 33
| SorTD = 33
| WizTD =
| WizTD =
| MjETD =
| MjETD = 33
| MnETD = 33
| MnETD = 33
| MjSTD = 33
| MjSTD = 33
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Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.
<pre{{log2|margin-right=26em}}>Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat. Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer. Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.</pre>


==Hunting strategies==
==Hunting strategies==
{{addmetext}}
{{addmetext}}
==Other information==
==Other information==
An example of a shelfae chieftain's tail strike creating ground [[Tremors (909)|tremors]].
{{addmetext}}

<pre{{log2|margin-right=26em}}>A chieftain's tail strikes the ground, raising a flurry of sparks!

The ground begins to shake violently, making it hard to stand.
You lose your balance and fall over.</pre>



{{Nearlevel
{{Nearlevel

Latest revision as of 07:23, 15 May 2021

Shelfae chieftain
Shelfae chieftain.jpg
Level 11
Family Shelfae family creatures
Body Type Hybrid
Classification(s) Living
Area(s) Found Coastal Cliffs
Marshtown
BCS Yes
HP 140
Speed
Attack Attributes
Physical Attacks
Halberd 130 AS
Morning star 130 AS
Special Offensive Abilities
Tail strike Tremors
Defense Attributes
Armor
Studded Leather ASG 11
Defensive Strength (DS)
Melee 36 - 54
Ranged 6
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 33
Cleric Base
Empath Base 33
Paladin Base
Ranger Base
Sorcerer Base 33
Wizard Base
Minor Elemental 33
Major Elemental 33
Minor Spiritual 33
Major Spiritual 33
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a shelfae crest
Other No


Similar to the shelfae soldier but taller by nearly two feet, the shelfae chieftain guides the legions of shelfae in combat.  Its taller stature, significantly brighter orange coloration, and protruding crest mark it as an officer.  Although formidably armed, the shelfae chieftain prefers to bring its opponents down first by sweeping its tail to produce a quake effect.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

An example of a shelfae chieftain's tail strike creating ground tremors.

A chieftain's tail strikes the ground, raising a flurry of sparks!

The ground begins to shake violently, making it hard to stand.
You lose your balance and fall over.


Near-level creatures - edit
Level 9 Level 10 Level 11 Level 12 Level 13
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