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  • ...xt-align:left;"|Your acrobatics training taught you to make minor leaps in combat to increase your reach. | [[Combat Focus]] [focus]
    16 KB (2,071 words) - 15:19, 28 June 2023
  • ...xt-align:left;"|Your acrobatics training taught you to make minor leaps in combat to increase your reach. | [[Combat Focus]] [focus]
    16 KB (2,071 words) - 12:56, 1 January 2024

Page text matches

  • |system = Combat ...bout the individual combat maneuvers, and use a specific combat maneuver. Combat Maneuvers is an extensive system and this verb is a very extensive verb to
    3 KB (402 words) - 14:11, 12 December 2022
  • ...ial stance combat maneuvers also terminate with a character's death. These combat maneuvers are [[refreshable]] and remaining time is displayed with the {{bo ==List of Martial Stances==
    14 members (0 subcategories, 0 files) - 17:39, 18 July 2021
  • {{#section:Combat Maneuvers|introduction}} ...rgets. The number of targets is increased by training in [[Multi Opponent Combat]].
    86 members (0 subcategories, 0 files) - 16:20, 11 March 2022
  • ...ills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks. Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks
    5 KB (631 words) - 03:50, 20 June 2022
  • | enhancement = [[Combat Maneuvers]] ...every [[Paladin Base|Paladin spell]] rank beyond 11, capped at level. The Combat Maneuvers bonus granted by this spell also helps with [[aim]]ing weapons.<s
    4 KB (488 words) - 23:22, 19 January 2023
  • {{deprecated|combat maneuver}} |availablein = Combat Maneuvers
    2 KB (249 words) - 15:32, 25 July 2021
  • ...' are various "unsportsmanlike" [[maneuver]]s to allow one an advantage in combat. The cheap shot can be anything from tweaking an opponents nose to a swift ...[[Unarmed Specialist]] are not required to use a weapon with any cheapshot maneuver that would normally require one. These include [[Templeshot]], [[Kneebash]]
    5 KB (666 words) - 10:30, 10 May 2022
  • {{saved-post|category=Hunting and Combat|topic=Combat Maneuvers Discussion|author=GS4-COASE |date=3/29/2010 10:15:57 PM|subject=R ...means you can receive a -20 penalty right off the bat using a [[shield]] [[Combat Maneuvers|Cman]] if both are [[Spikes|spiked]].
    1 KB (232 words) - 11:56, 18 April 2017
  • ...part of a combat command or as a separate command that applies to the next combat action. ...mina is available. Equipment speeds can be found on the [[weapon speeds]] list.
    4 KB (526 words) - 12:56, 2 July 2023
  • |mechanics = Maneuver a target and attempt to disarm them. Applies [[Staggered]] for {{mono|(Suc ...ld]] disarm masters, characters who have trained all 5 ranks of the combat maneuver, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm oppon
    4 KB (515 words) - 20:50, 10 August 2021
  • | category = Hunting and Combat | topic = Combat Maneuvers Discussion
    1 KB (149 words) - 21:17, 18 June 2017
  • ...the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warrior]]s, [[rogue]]s, and [[monk]]s. Feats may be gran ...EARN}}, and the lists of skills to learn can be viewed via{{boldmono| FEAT LIST}}. {{boldmono|FEAT HELP {Specialization} }}provides detailed information o
    19 members (0 subcategories, 0 files) - 14:28, 3 October 2021
  • |mechanics = Maneuver a target with your shield dealing moderate impact and moderate unbalance da ===Creatures that use this maneuver===
    2 KB (216 words) - 10:13, 3 March 2023
  • {{deprecated|Combat Maneuver}}{{Player System Manager |availablein = Combat Maneuvers
    2 KB (240 words) - 14:02, 3 October 2021
  • ...ng that is expected for this profession. This description is followed by a list of relevant skills using the formatting detailed below: ...For squares, it will be a short section. This description is followed by a list of relevant spells using the formatting detailed below:
    4 KB (665 words) - 15:15, 31 December 2014
  • |system = Combat {{boldmono|COMBATANT}} (colloquially: {{boldmono|COMBAT}}) is used to display various metrics regarding a character's defense, offe
    3 KB (348 words) - 22:54, 8 December 2022
  • ...the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]] for [[warriors]], [[rogues]], and [[paladins]]. Each rank in [[ ...RN}}, and the lists of skills to learn can be viewed via{{boldmono| SHIELD LIST}}. {{boldmono|SHIELD HELP {Specialization} }}provides detailed information
    34 members (0 subcategories, 0 files) - 01:22, 13 April 2022
  • ...spell itself make a combat check ([[AS]] vs [[DS]], [[CS]] vs [[TD]], or [[maneuver]]) whether hidden or not? If so, it is an [[Help:Style (spell templates)#At * Does it add directly to DS or TD of any kind? Does it add directly to "maneuver defense?" If so, it is a [[Help:Style (spell templates)#Defensive Spell|def
    5 KB (808 words) - 11:20, 30 March 2023
  • | family = Krynch<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (597 words) - 11:58, 3 April 2021
  • ...number. When [[Two Weapon Combat|wielding two weapons]], the [[Two Weapon Combat#Roundtime|combined base speed]] is a calculated based on each weapon's base ...KE (verb)|Quickstrike ability]] and [[Quickstrike (combat maneuver)|combat maneuver]] provide a flat decrease to roundtime at a cost to the user's stamina. A [
    5 KB (663 words) - 11:01, 5 January 2024
  • {{deprecated|combat maneuver}} ...ange are determined by the weapon's base speed. In the case of two weapon combat, both weapon base speeds are factored into the calculation.
    3 KB (524 words) - 15:33, 25 July 2021
  • | family = Gremlin <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (613 words) - 08:35, 30 April 2021
  • |category=Hunting and Combat |topic=Combat Maneuvers Discussion
    7 KB (1,154 words) - 20:41, 18 June 2017
  • | family = Canine <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (568 words) - 20:22, 12 January 2023
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (516 words) - 03:11, 17 April 2024
  • :''See '''[[Base weapon speed]] for a list of all the base weapon speeds, or the [[Edged Weapons]], [[Blunt Weapons]], ===Two-Weapon Combat===
    5 KB (710 words) - 21:01, 8 July 2020
  • ...erwise forced to the ground from one's hands, usually during the course of combat. LIST - View your list of recoverable items.
    7 KB (1,180 words) - 14:51, 14 March 2024
  • | family = Tree<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (619 words) - 20:30, 20 March 2021
  • | family = Feline <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    3 KB (512 words) - 15:56, 26 April 2021
  • | family = Troll <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (637 words) - 13:17, 22 May 2021
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (559 words) - 19:43, 28 April 2021
  • {{#section:Combat Maneuvers/saved posts | 2020update}} | category = Hunting and Combat
    9 KB (1,376 words) - 20:12, 30 December 2020
  • | family = Centaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (629 words) - 10:40, 21 May 2023
  • | family = Canine<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (758 words) - 12:16, 23 February 2024
  • | family = Worm <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (722 words) - 17:03, 16 September 2023
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (574 words) - 19:44, 28 April 2021
  • The quintessential fighting class, '''Warriors''' focus on arms and combat. Due to this specialization, Warriors can learn a variety of weapon skills ...r of the edge of a blade. Devoting the majority of their lives to physical combat, Warriors find great difficulty in learning spells and operating certain ty
    10 KB (1,269 words) - 16:00, 25 May 2023
  • | family = Suine<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (766 words) - 18:46, 6 November 2023
  • | family = Suine<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (583 words) - 12:24, 26 April 2021
  • | family = <!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (778 words) - 19:17, 8 November 2023
  • | family = Minotaur<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (722 words) - 22:20, 29 October 2023
  • | family = Siphon<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (888 words) - 12:47, 20 March 2020
  • | family = Primate<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    6 KB (915 words) - 14:43, 9 November 2023
  • | family = Bear <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (597 words) - 11:08, 25 April 2021
  • | family = Basilisk<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (612 words) - 12:06, 1 February 2024
  • | family = Urchin<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    4 KB (660 words) - 09:08, 10 April 2022
  • | family = Giant <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (702 words) - 15:37, 1 February 2023
  • | family = Madrinol<!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (715 words) - 16:30, 21 December 2023
  • | family = Amphibian<!-- Add creature to family page subcategory/list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (799 words) - 21:27, 8 November 2023
  • | family = Elemental <!-- Add creature to family page list, which will be linked on preview/save --> {{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
    5 KB (814 words) - 11:24, 22 April 2021
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