Stalking and Hiding: Difference between revisions

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== Mechanics ==
Professional bonuses in the ability to stalk and hide without detection are enormous. For example, a single-trained [[rogue]] at level 100 is significantly superior to a double-trained [[warrior]]. [https://gswiki.play.net/mediawiki/index.php/Stalking_and_hiding_professional_bonus_(saved_post)]


{| {{prettytable|float:right;}}
Stalk/Hide skill bonus adds directly to the roll. For example, if you have 50 ranks in Stalk/Hide, you're adding 150 to your roll vs having no ranks. Using the combat maneuver [[Vanish]] with 3x Stalk/Hide is always superior to regular Hiding with 2x/Stalk/Hide, all else equal.
!Race !!Stalking and Hiding Bonus
|-
|[[Human]] ||moderate bonus in town
|-
|[[Giantman]] ||moderate penalty everywhere
|-
|[[Half-elf]] ||slight bonus everywhere
|-
|[[Sylvankind]] ||large bonus in forests
|-
|[[Dwarf]] ||large bonus in mountain caves<br>moderate bonus outdoors in the mountains
|-
|[[Halfling]] ||moderate bonus everywhere
|-
|[[Forest Gnome]] ||large bonus in forests
|-
|[[Burghal Gnome]] ||moderate bonus in town
|}
To enter stealth, use the [[HIDE]] verb. To track a specific target while being hidden, use the [[STALK]] verb. To move to another room while remaining hidden, use the [[SNEAK]] verb.


=== Success factors ===
Racial bonuses and [[Discipline]] also factor into hiding. Both Discipline and [[Agility]] aid in remaining [[hidden]].

Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding [[skill bonus]] adds directly to the roll result. For example, a character with 50 [[rank|skill rank]]s gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider's [[profession]] and [[race]]. For example, at level 100, a [[rogue]] with 100 skill ranks can hide much better than a [[warrior]] with 200 skill ranks. Rogues and [[ranger]]s are the only professions for whom hiding is typically useful in combat.

[[Discipline]] is involved for both hiding and staying hidden. [[Agility]] is also factored into staying hidden, but not the initial hide attempt.

Characters or creatures can attempt to [[SEARCH]] for someone who is hidden. There is a bonus based on the searcher's [[Perception]]. For player characters, searching incurs some minor [[roundtime]] and does not reveal the hider even on a success unless the searcher uses the [[POINT]] verb afterwards; for creatures, a ''successful'' search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.

=== Ambush and sniping ===

[[Melee]] combatants can attack from stealth with the [[AMBUSH]] verb, receiving a [[stance]] pushdown and [[critical weighting]] if trained in the [[Ambush]] skill. Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The [[Silent Strike]] combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the [[Cutthroat]] and [[Subdue]] maneuvers in such a manner.

Two-handed [[polearms]] cannot be used to ambush from hiding.

When using [[ranged weapons]], using the [[FIRE]] verb from stealth (also known as ''sniping'') will make an automatic hiding check. If successful, the attacker will stay hidden after the attack.


== See Also ==
== See Also ==
* [[Stalking and hiding professional bonus (saved post)]]
* [[Stalking and Hiding (saved post)]]
* [[Stalking and Hiding (saved post)]]
* [[Stalking and hiding professional bonus (saved post)]]
* [[Unpresence and hiding (saved post)]]
* [[Unpresence and hiding (saved post)]]


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== Resources ==
== Resources ==
*[http://www.play.net/gs4/info/skills.asp#hide Skills: Stalk and Hide], on Play.net
*[http://www.play.net/gs4/info/skills.asp#hide Skills: Stalk and Hide], on Play.net
== References ==
<references/>

Revision as of 15:05, 24 September 2015

Stalking and Hiding is the primary skill considered with the stealth system.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 2 2 1 2 1 1 - 1 1
Training Point Cost 1/1 3/2 3/2 3/2 4/4 2/1 5/4 5/4 - 5/4 5/4

Mechanics

Race Stalking and Hiding Bonus
Human moderate bonus in town
Giantman moderate penalty everywhere
Half-elf slight bonus everywhere
Sylvankind large bonus in forests
Dwarf large bonus in mountain caves
moderate bonus outdoors in the mountains
Halfling moderate bonus everywhere
Forest Gnome large bonus in forests
Burghal Gnome moderate bonus in town

To enter stealth, use the HIDE verb. To track a specific target while being hidden, use the STALK verb. To move to another room while remaining hidden, use the SNEAK verb.

Success factors

Success in hiding and remaining hidden is determined by hidden rolls. Stalking and Hiding skill bonus adds directly to the roll result. For example, a character with 50 skill ranks gains a bonus of 150 to each roll. There are also potentially large bonuses based on the hider's profession and race. For example, at level 100, a rogue with 100 skill ranks can hide much better than a warrior with 200 skill ranks. Rogues and rangers are the only professions for whom hiding is typically useful in combat.

Discipline is involved for both hiding and staying hidden. Agility is also factored into staying hidden, but not the initial hide attempt.

Characters or creatures can attempt to SEARCH for someone who is hidden. There is a bonus based on the searcher's Perception. For player characters, searching incurs some minor roundtime and does not reveal the hider even on a success unless the searcher uses the POINT verb afterwards; for creatures, a successful search incurs no roundtime, reveals instantly, and they can attack immediately after revealing a hidden character. Generally, wild animals and the undead have very high perception and are much more difficult to stay hidden from.

Ambush and sniping

Melee combatants can attack from stealth with the AMBUSH verb, receiving a stance pushdown and critical weighting if trained in the Ambush skill. Ambushing reveals the attacker, so to reuse this ability it is necessary to hide again afterwards. The Silent Strike combat maneuver available to rogues allows them to attack while remaining hidden, and with additional training they may also use the Cutthroat and Subdue maneuvers in such a manner.

Two-handed polearms cannot be used to ambush from hiding.

When using ranged weapons, using the FIRE verb from stealth (also known as sniping) will make an automatic hiding check. If successful, the attacker will stay hidden after the attack.

See Also

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