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Just a place for me to 'speriment.

Silvergate Locker Table

Annexes (The Real Thing, Type 1)

Location Building
House Annex Name
Building RNUM
Annex RNUM
Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall: 20015 in: lean tart book, go curtain
out: go curtain, pull lever
Cloudberry Room 20015, then: go cloudberry arch
Kharam Dzu (Teras Isle) Adventurer's Rest: 1934 in: pull tome, go curtain
out: go curtain, pull lever
Opal Lounge 27389
Mist Harbor Hale Hall: 3652 in: go curtain
out: go curtain
Annex, Silvergate Inn Lobby 27634
River's Rest Timor's Storage: 10952 in: W, go curtain
out: go curtain, E
Silvergate Inn Annex 27903
Solhaven Solhaven Warehouse: 5689 in: go opening
out: go opening
Lockers, Antechamber 5689, then: E, go stair, W, W, N, N, N, go door
Ta'Illistim The Lost Home: 13255 in: pull sconce, go opening
out: go opening, pull ring
The Hunting Lounge 24495
Ta'Vaalor ________: ________ in: ________
out: ________
Dancing Dahcre, Hallway 10413
Wehnimer's Landing Silvergate Inn: 3735 in: go boar, D, go curtain
out: go curtain, go stair, out
Silvergate, Hallway 21250
Zul Logoth Rockslinger's: ________ in: ________
out: ________
Silvergate Annex ________

Annexes (The Real Thing, Type 2)

Location Building
House Annex Name
Building RNUM
Annex RNUM
Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall: 20015 enter: lean tart book, go curtain
exit: go curtain, pull lever
Cloudberry Room 20015, then: go cloudberry arch
Kharam Dzu (Teras Isle) Adventurer's Rest: 1934 enter: pull tome, go curtain
exit: go curtain, pull lever
Opal Lounge 27389
Mist Harbor Hale Hall: 3652 enter: go curtain
exit: go curtain
Annex, Silvergate Inn Lobby 27634
River's Rest Timor's Storage: 10952 enter: W, go curtain
exit: go curtain, E
Silvergate Inn Annex 27903
Solhaven Solhaven Warehouse: 5689 enter: go opening
exit: go opening
Lockers, Antechamber 5689, then: E, go stair, W, W, N, N, N, go door
Ta'Illistim The Lost Home: 13255 enter: pull sconce, go opening
exit: go opening, pull ring
The Hunting Lounge 24495
Ta'Vaalor ________: ________ enter: ________
exit: ________
Dancing Dahcre, Hallway 10413
Wehnimer's Landing Silvergate Inn: 3735 enter: go boar, D, go curtain
exit: go curtain, go stair, out
Silvergate, Hallway 21250
Zul Logoth Rockslinger's: ________ enter: ________
exit: ________
Silvergate Annex ________

Annexes (The Real Thing, Type 2)

Location Building House Annex Name (RNUM) Lockers Inn News? Trash?
Icemule Trace Silvermule Gaming Hall (20015) Cloudberry Room (20015, then: Cloudberry Arch) 1 blackboard wastebasket
Kharam Dzu (Teras Isle)
Adventurer's Rest (1934) Opal Lounge (27389) 1 blackboard wastebasket
Mist Harbor Hale Hall {3652) Annex, Silvergate Inn Lobby (27634) 1 no bin
River's Rest Timor's Storage (10952) Silvergate Inn Annex (27903) 1 blackboard N/A
Solhaven Solhaven Warehouse (5689) Lockers, Antechamber (5689, then: E, Go Stair, W, W, N, N, N, Go Door) 2 blackboard wastebasket
Ta'Illistim The Hunting Lounge
Ta'Vaalor Dancing Dahcre, Hallway (10413)
Zul Logoth Rockslinger Relocation Services Silvergate Annex 1 blackboard

Annexes (The Real Thing, Type 3)

Location Building
House Annex Name
RNUM Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall:
Cloudberry Room
20015
20015, then: Cloudberry Arch
enter: lean tart book, go curtain
exit: go curtain, pull lever
Kharam Dzu
(Teras Isle)
Adventurer's Rest:
Opal Lounge
1934
27389
enter: pull tome, go curtain
exit: go curtain, pull lever
Mist Harbor Hale Hall:
Annex, Silvergate Inn Lobby
3652
27634
enter: go curtain
exit: go curtain
River's Rest Timor's Storage:
Silvergate Inn Annex
10952
27903
enter: W, Go Curtain
exit: Go Curtain, E
Solhaven Solhaven Warehouse:
Lockers, Antechamber
5689
5689, then: E, Go Stair, W, W, N, N, N, Go Door
enter: go opening
exit: go opening
Ta'Illistim The Lost Home:
The Hunting Lounge
24495 enter: pull sconce, go opening
exit: go opening, pull ring
Ta'Vaalor ________:
Dancing Dahcre, Hallway
10413
Zul Logoth Rockslinger's:
Silvergate Annex

Annexes (Type 1)

Location Building
House Annex Name
RNUM Enter Locker
Exit Locker
Icemule Trace Silvermule Gaming Hall:
Cloudberry Room
Teras Isle ________:
________
Mist Harbor ________:
Annex, Silvergate Inn Lobby
River's Rest Timor's Storage:
Silvergate Inn Annex
27903
Solhaven ________:
Lockers, Antechamber
Ta'Illistim The Lost Home:
The Hunting Lounge
24495 enter: pull sconce, go opening
exit: go opening, pull ring
Ta'Vaalor ________:
________
Zul Logoth Rockslinger's:
Silvergate Annex

Annexes (Type 2)

Location Building House Annex Name (RNUM) Lockers Inn News?
Icemule Trace Cloudberry Room
Kharam Dzu Adventurers' Rest (1934) Opal Lounge (27389)
Mist Harbor Annex, Silvergate Inn Lobby
River's Rest Timor's Storage Silvergate Inn Annex (27903) 1 blackboard
Solhaven Lockers, Antechamber
Ta'Illistim The Hunting Lounge
Ta'Vaalor
Zul Logoth Rockslinger Relocation Services Silvergate Annex 1 blackboard

Shields Section for Loresinging Article

Young bards (and some of us older ones) need this information.

Shields

Shields yield special messaging which reveals the ________ in the ________ verse. The loresong will also reveal the fact that the item is/was/has ________, though this information is already available via the ________.

Loresinging will never discover the type (small, medium, large, tower) of shield; to find that information, INSPECT the shield.

A standard shield made from magical materials (such as mithril or vultite) with no enhancives will yield the following messaging:

  • First verse (reveals standard information about weight, value, material):
The first thing that strikes you about the aegis is the weight, which is about 7 pounds. In your best estimation, it's worth about 17,000 silvers. You can also tell that the imflass aegis is predominantly crafted of imflass.
  • Second verse (reveals purpose, faint aura of magic alludes to magic material):
You sense a faint aura of magic surrounding the aegis. From the pitch of the vibration you determine that the purpose of the aegis is as a shield.
  • Third verse (reveals enchant, alludes to a defensive purpose):
It has a bonus of +12 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
  • Fourth verse (reveals sanctification/bless and defensive purpose):
The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.
You feel that you have reached the end of the aegis's song.

Examples of special messaging for shields:

  • spikes
  • ensorcell
  • cleric blessed
  • sanctified
Verse 2: You sense that this is some type of holy item.
Verse 4: The harmonics generated tell you that the shield has been sanctified for use by a Cleric or Paladin in the fight against the undead.

Tiers Table Examples

Example 1: Wing Status

TIER VERB WING
STATUS
FIRST THIRD
Locked
(Tier 1)
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
Unlocked
(Tier 2)
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3
VERB Retracted Message1 Message3
Extended Message1 Message3

Example 2: Conditional Verbs

TIER VERB FIRST THIRD
Tier 1 VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
VERB Message1 Message3
Tier 2 VERB CONDITION Message1 Message3
CONDITION Message1 Message3
CONDITION Message1 Message3
(situation) Message1 Message2