Bloodriven Village/shop listing August 2020

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For general information regarding, including travel and activities see: Duskruin

Treasure Trove Information and High End Scrip Shop Listings


Fest-duskruin-bloodriven-village.png
Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.

Accessories of Crime

a curving stairway, [Map Room #12, go house], Lich# 23760, go curving stairway

Accessories Of Crime

[Accessories Of Crime - 23761]
Plush velvet carpeting spreads from the top of the staircase throughout this cozy sitting room. A long settee upholstered in pale ivory silk sits near the small curtained window with a sleek ebonwood case resting on its wide sill. A massive ebonwood bookcase built into the far wall frames a small marble fireplace, and the cheerfully crackling fire within casts a warm flickering light over the contents of a velvet-lined basket set out on a small accessory table nearby.
Obvious exits: none

In the sleek ebonwood case you see: a glazed jewel beetle-topped poison ring, a gilded ivory and matte black cameo-set ring, a ruby tendril-wrapped wilted tree amulet, an ivory ribbon choker set with a delicate kitten-painted cameo and a flower beetle poison pendant suspended in vaalin webbing.

a glazed jewel beetle-topped poison ring Weight: <1 pound
Pocketed: Very small (<2-4)
one item
finger-worn Poison Jewelry 250
a gilded ivory and matte black cameo-set ring Weight: <1 pound
Pocketed: Very small (<2-4)
one item
finger-worn Poison Jewelry 250
a ruby tendril-wrapped wilted tree amulet Weight: <1 pound
Pocketed: Very small (<2-4)
one item
neck-worn Poison Jewelry 250
an ivory ribbon choker set with a delicate kitten-painted cameo Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
neck-worn Poison Jewelry 250
a flower beetle poison pendant suspended in vaalin webbing Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
neck-worn Poison Jewelry 250

On the sleek ebonwood case you see: a gilt-speckled cast iron monocle.

a gilt-speckled cast iron monocle Weight: <1 pound head-worn
functional
Eye Scry Monocle 50

In the velvet-lined basket you see: a slender black-frosted gold tine, a tapered viridine-incised golvern splinter, an azure-tipped ice white rolaren claw, a sanguine rune-painted invar hairstick and a dark-stained rainbow glaes hairpin.

a slender black-frosted gold tine Weight: <1 pound
analyze
Analyze:


The gold tine is currently LOCKED.

In this state, you feel like you can WEAR and REMOVE the tine.
The tine currently has only one style available when worn.
Currently available style:
She has cropped, black hair drawn back into a ponytail dripping with spiral curls and bedecked with a slender black-frosted gold tine.

101
a tapered viridine-incised golvern splinter Weight: <1 pound
analyze
Analyze:


The golvern splinter is currently LOCKED.

In this state, you feel like you can WEAR and REMOVE the splinter.
The splinter currently has only one style available when worn.
Currently available style:
She has cropped, black hair sectioned into several plaits that snake around a tapered viridine-incised golvern splinter and one another in a complicated twist.

171
an azure-tipped ice white rolaren claw Weight: <1 pound
analyze
Analyze:


The rolaren claw is currently LOCKED.

In this state, you feel like you can WEAR and REMOVE the claw.
The claw currently has only one style available when worn.
Currently available style:
She has cropped, black hair gathered to one side, where it spills down from an azure-tipped ice white rolaren claw in a mass of curls.

127
a sanguine rune-painted invar hairstick Weight: <1 pound
analyze
Analyze:


The invar hairstick is currently LOCKED.

In this state, you feel like you can WEAR and REMOVE the hairstick.
The hairstick currently has only one style available when worn.
Currently available style:
She has cropped, black hair styled into a series of loops pinioned in place by a sanguine rune-painted invar hairstick.

156
a dark-stained rainbow glaes hairpin Weight: <1 pound
analyze, examine
Analyze:


The rainbow glaes hairpin is currently LOCKED.

In this state, you feel like you can WEAR and REMOVE the hairpin.
The hairpin currently has only one style available when worn.
Currently available style:
She has cropped, black hair twisted back on both sides and joined into a high-seated knot, with a dark-stained rainbow glaes hairpin nestled in its center.



Examine:
a thorny dark-stained rainbow glaes hairpin

107

On the massive ebonwood bookcase you see:
Special [2]: a set of tiny glass cages, a long glass terrarium
Misc [1]: a collection of leather-bound books

Behind the massive ebonwood bookcase you see:
Special [1]: a narrow hidden door

, [Map Room #], Lich# 23763, go doors


A Two-Story House, Kitchen

[A Two-Story House, Kitchen - 23764]
A long kitchen island topped with heavy butcher's block is flanked on one side with a row of upholstered stools, and on the other by a brick hearth wall. Pale moonlight filters through the muslin curtains of the high-set window, reflecting silver light off the droplets of water clinging to the spout of the wrought iron hand pump in the heavy ceramic sink below. Faint light can be seen down a narrow hallway, and beyond the row of stools are a pair of glass-paned doors.
Obvious exits: none

On the long kitchen island you see: a chilled pitcher of milk, a covered basket of croissants, a tray of freshly baked cinnamon rolls glazed with honey, a plate of gingerbread cookies and a delicate porcelain teapot set on an iron trivet.

chilled pitcher of milk
examine
Examine:
The tall pitcher is filled almost to the brim with freshly frothed milk. A light dusting of nutmeg adorns the top.
free
covered basket of croissants free
tray of freshly baked cinnamon rolls free
plate of gingerbread cookies free
delicate porcelain teapot free
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Art of Lore

some rickety stairs leading to a basement, [Map Room #15, west, west], Lich# 26862, go rickety stairs

The Art of Lore, Salesroom

[The Art of Lore, Salesroom - 23740]
Little has been done to tidy up this small, decrepit basement, its dirt floor littered with broken bricks, shattered jars, and other debris. A solitary iron cauldron burns, illuminating a quartet of mannequins and a note.
Obvious exits: out
note
If you know your lore, these runestaff slings will help you show it off. We now offer one of each type of sling, and certificates to let you unlock their potential. The silver-inked certificate unlocks the sling first. The gold-inked certificate unlocks the sling second, and only works for slings that have been unlocked with a silver-inked certificate or are otherwise at that level of ability.

On the wizard mannequin you see: a woven runestaff sling.

a woven runestaff sling Weight: 4 pounds
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
Magic Sling 1000

On the sorcerer mannequin you see: a braided runestaff sling.

a braided runestaff sling Weight: 4 pounds
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
Magic Sling 1000

On the spiritualist mannequin you see: a plaited runestaff sling.

a plaited runestaff sling Weight: 4 pounds
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
Magic Sling 1000

On the mentalist mannequin you see: a silken runestaff sling.

a silken runestaff sling Weight: 4 pounds
Pocketed: Medium (20-39)
one item
shoulder/back-worn
functional
Magic Sling 1000

On the slender podium you see: a splendid silver-inked certificate and a glittering gold-inked certificate.

a splendid silver-inked certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Magic Sling to tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A splendid silver-inked certificate will unlock your "Art of Lore Sling" from Tier 1 to Tier 2.

500
a glittering gold-inked certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Magic Sling to tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A glittering gold-inked certificate will unlock your "Art of Lore Sling" from Tier 2 to Tier 3.

500
Return to the top of this page.

At The Ready

a black oak and limestone dwelling, [Map Room #22], Lich# 26836, go limestone dwelling

At The Ready

[At The Ready -]
Simply assembled planks of black oak and limestone compose the outer structure for the fairly spacious dwelling. Dusty iron lanterns hang from the four cobweb-strewn corners of the squared space, emanating with a dreary, wavering glow that spreads over a high-backed aged teak chest and a rough-hewn white cedar rack. Arranged at the back, a splintered mistwood case is bookended by a heap of discarded whittling tools and haphazard curls of lumber scraps.
Obvious exits: out

In the high-backed aged teak chest you see: a sharpened wrought iron stake, a lengthy stamped gold truncheon, a gold-capped polished walnut cane and a filigreed vaalin and onyx rod.

a sharpened wrought iron stake Weight: <1 pound
analyze
Analyze:
You analyze the wrought iron stake and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This stake is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a massive wickedly sharp battle-axe
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the stake can be altered, bearing in mind it must remain necromantic in nature.
5000
a lengthy stamped gold truncheon Weight: <1 pound
analyze
Analyze:
You analyze the stamped gold truncheon and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This truncheon is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a heavy-bladed bright gold handaxe
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the truncheon can be altered, bearing in mind it must remain necromantic in nature.
5000
a gold-capped polished walnut cane Weight: <1 pound
analyze
Analyze:
You analyze the polished walnut cane and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This cane is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: an enormous gold-capped spear
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the cane can be altered, bearing in mind it must remain necromantic in nature.
5000
a filigreed vaalin and onyx rod Weight: <1 pound
analyze
Analyze:
You analyze the vaalin and onyx rod and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This rod is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: an onyx-hilted vaalin white short sword
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the rod can be altered, bearing in mind it must remain necromantic in nature.
5000

In the splintered mistwood case you see: a hammered thick bronze wand deeply etched with wavy banding, a wide-grooved coal black wand capped with sharpened spikes, a blood red imflass wand mottled with irregular indentations, a midnight blue thanot wand glazed with a milky opalescence, a tenuous violet haon wand spiraled in pallid vaalin tracery, a glossy ora wand swept in intricate skull-motif silverwork, a snow white ivory wand engraved with sharply angled glyphs and a narrow ebonwood wand chiseled with overlapped damask roses.

a hammered thick bronze wand deeply etched with wavy banding Weight: <1 pound
analyze
Analyze:
You analyze the thick bronze wand and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This wand is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: an immense bronze-hafted battle-axe
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the wand can be altered, bearing in mind it must remain necromantic in nature.
5000
a wide-grooved coal black wand capped with sharpened spikes Weight: <1 pound
analyze
Analyze:
You analyze the coal black wand and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This wand is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a sharp-spiked coal black maul
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the wand can be altered, bearing in mind it must remain necromantic in nature.
5000
a blood red imflass wand mottled with irregular indentations Weight: <1 pound
analyze
Analyze:
You analyze the imflass wand and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This wand is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a thick-chained blood red flail
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the wand can be altered, bearing in mind it must remain necromantic in nature.
5000
a midnight blue thanot wand glazed with a milky opalescence Weight: <1 pound
analyze
Analyze:
You analyze the thanot wand and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This wand is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a hook-bladed midnight blue handaxe
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the wand can be altered, bearing in mind it must remain necromantic in nature.
5000
a tenuous violet haon wand spiraled in pallid vaalin tracery Weight: <1 pound
analyze
Analyze:
You analyze the violet haon wand and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This wand is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: an elongated silvery violet lance
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the wand can be altered, bearing in mind it must remain necromantic in nature.
5000
a glossy ora wand swept in intricate skull-motif silverwork Weight: <1 pound
analyze
Analyze:
You analyze the ora wand and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This wand is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a wildly barbed viridian morning star
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the wand can be altered, bearing in mind it must remain necromantic in nature.
5000
a snow white ivory wand engraved with sharply angled glyphs Weight: <1 pound
analyze
Analyze:
You analyze the white ivory wand and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This wand is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a glyph-carved snow white short sword
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the wand can be altered, bearing in mind it must remain necromantic in nature.
5000
a narrow ebonwood wand chiseled with overlapped damask roses Weight: <1 pound
analyze
Analyze:
You analyze the ebonwood wand and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This wand is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a sharp-tined shadowy viridia spear
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the wand can be altered, bearing in mind it must remain necromantic in nature.
5000

On the rough-hewn white cedar rack you see: a bone-colored ironwood stick, a heavy dark mahogany baton, a spindly verdant hemlock branch and a stalk of hollowed bamboo.

a bone-colored ironwood stick Weight: <1 pound
analyze
Analyze:
You analyze the ironwood stick and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This stick is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a splayed carved bone morning star
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the stick can be altered, bearing in mind it must remain necromantic in nature.
5000
a heavy dark mahogany baton Weight: <1 pound
analyze
Analyze:
You analyze the dark mahogany baton and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This baton is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a barb-studded burnt umber maul
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the baton can be altered, bearing in mind it must remain necromantic in nature.
5000
a spindly verdant hemlock branch Weight: <1 pound
analyze
Analyze:
You analyze the verdant hemlock branch and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This branch is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a spade-headed forest green lance
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the branch can be altered, bearing in mind it must remain necromantic in nature.
5000
a stalk of hollowed bamboo Weight: <1 pound
analyze
Analyze:
You analyze the of hollowed bamboo and sense that the creator has provided the following information:

--- Animate Dead Weaponry ---
This bamboo is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.

--- Current Settings ---
Current Tier: 1
Current Enchant: 20
Current Weapon Ability: None
Current Weapon: a spike-covered pale copper flail
Create Weapon Message Description: reaching into the earth

--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Locked
being forged from balefire - Locked

--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.

Gaze - Change the messaging for generating the weapon.

You sense that the bamboo can be altered, bearing in mind it must remain necromantic in nature.
5000

On the dark stained oak table you see: a stained yellowed notice, a decaying parchment certificate, a bloody parchment certificate, an ancient spear certificate, an ancient short sword certificate, an ancient morning star certificate, an ancient lance certificate, an ancient hand-axe certificate, an ancient flail certificate, an ancient maul certificate and an ancient battle-axe certificate.

a stained yellowed notice
Please READ and ANALYZE the certificates for more information. Items must be unlocked to Tier 2 before they can be unlocked to Tier 3. For messaging unlocks, a single messaging unlock certicficate can unlock any of the possible options, but will only unlock one per certificate. There are four messaging unlocks available in total.
a decaying parchment certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will add the following messaging when creating the animated weapon.

--- Messaging Information ---

Short Description: reaching into the earth
Messaging: An animated creature kneels, then plunges its arm shoulder-deep into the earth. A low, grinding rumble fills your ears before the creature's arm emerges clutching an animate weapon.
You can turn this certificate to select other messaging options. Please validate you have the desired messaging listed here before redeeming.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Messaging Certificate

5000
a bloody parchment certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 2.

This will set the enchant of the weapon to +30

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 2 unlock certificate

10000
an ancient spear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 3.

This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone spear
Weapon Ability: Terror Flares

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 3 and Terror flares certificate

50000
an ancient short sword certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 3.

This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone short sword
Weapon Ability: Terror Flares

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 3 and Terror flares certificate

50000
an ancient morning star certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 3.

This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone morning star
Weapon Ability: Terror Flares

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 3 and Terror flares certificate

50000
an ancient lance certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 3.

This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone lance
Weapon Ability: Terror Flares

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 3 and Terror flares certificate

50000
an ancient hand-axe certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 3.

This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone handaxe
Weapon Ability: Terror Flares

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 3 and Terror flares certificate

50000
an ancient flail certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 3.

This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone flail
Weapon Ability: Terror Flares

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 3 and Terror flares certificate

50000
an ancient maul certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 3.

This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone maul
Weapon Ability: Terror Flares

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 3 and Terror flares certificate

50000
an ancient battle-axe certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

When redeemed, this certificate will increase your item to Tier 3.

This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone battle-axe
Weapon Ability: Terror Flares

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.
Examine:
As you glance over the certificate you notice something written on it...
Animate Weaponry Tier 3 and Terror flares certificate

50000
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Autumnal Den

a barred entrance, [Map Room #20], Lich #26865, go barred entrance

Autumnal Den, Outfitters

[Autumnal Den, Outfitters - 26865]
Large bundles of ribbon-tied triticum wheat flank the entrance to this small shop, dimly lit by evergreen-scented candles whose wicks crackle and pop as they burn. Few decorations adorn the bare walls save a small hollowed-out niche, and a cloth-draped table that displays a variety of armor is positioned diagonally in the corner. You also see a barred entrance.
Obvious exits: none

On the cloth-draped table you see: a muted pink flyrsilk kimono painted with viridian leaves, some peacock-crested sapphire mithril body armor, an amethyst-hued mithglin haubergeon swirled with black, an imflass jazerant tinged with cobalt, a viridian vultite byrnie woven in a six-on-one pattern, some damascened dark crimson plate-and-mail, a suit of coral-veined ora lasktol'zko with barbed pauldrons, a hammered imflass coracia etched with floral filigree, some highly polished vultite mirror armor, a jade and jet harlequin-patterned bodysuit, some tone-on-tone golden splint leather with carmine accents, a pebbled buckskin kuyak decorated with tufts of roskyn, a black-spotted amaranthine suede lamellar corselet, a rigid dark bazan jack secured with latticed sinew straps, a buff shagreen aketon lined with frayed ebon-on-red flannel, an arming doublet of embossed scarlet chamois, a smoke grey leather vest with a vair-lined collar and a mud-splattered note.

a mud-splattered note
All armor is five times enchanted.
a muted pink flyrsilk kimono painted with viridian leaves +1 Perception Ranks
persists
Weight: 8 pounds
Enchant: +25
robes (AsG 2) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your flyrsilk kimono.You also notice a small enchanter's glyph.
3000
some peacock-crested sapphire mithril body armor +1 Perception Ranks
persists
Weight: 24 pounds
Enchant: +25
chain hauberk (AsG 16) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your sapphire body armor.You also notice a small enchanter's glyph.
3000
an amethyst-hued mithglin haubergeon swirled with black +1 Perception Ranks
persists
Weight: 23 pounds
Enchant: +25
augmented chain (AsG 15) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your mithglin haubergeon.You also notice a small enchanter's glyph.
3000
an imflass jazerant tinged with cobalt +1 Perception Ranks
persists
Weight: 17 pounds
Enchant: +25
double chain (AsG 14) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your imflass jazerant.You also notice a small enchanter's glyph.
3000
a viridian vultite byrnie woven in a six-on-one pattern +1 Perception Ranks
persists
Weight: 20 pounds
Enchant: +25
chain mail (AsG 13) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your vultite byrnie.You also notice a small enchanter's glyph.
3000
some damascened dark crimson plate-and-mail +1 Perception Ranks
persists
Weight: 45 pounds
Enchant: +25
half plate (AsG 19) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your crimson plate-and-mail.You also notice a small enchanter's glyph.
3000
a suit of coral-veined ora lasktol'zko with barbed pauldrons +1 Perception Ranks
persists
Weight: 75 pounds
Enchant: +25
full plate (AsG 20) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your veined ora lasktol'zko.You also notice a small enchanter's glyph.
3000
a hammered imflass coracia etched with floral filigree +1 Perception Ranks
persists
Weight: 17 pounds
Enchant: +25
augmented plate (AsG 18) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your imflass coracia.You also notice a small enchanter's glyph.
3000
some highly polished vultite mirror armor +1 Perception Ranks
persists
Weight: 18 pounds
Enchant: +25
metal breastplate (AsG 17) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your vultite mirror armor.You also notice a small enchanter's glyph.
3000
a jade and jet harlequin-patterned bodysuit +1 Perception Ranks
persists
Weight: 16 pounds
Enchant: +25
double leather (AsG 8) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your jet harlequin bodysuit.You also notice a small enchanter's glyph.
3000
some tone-on-tone golden splint leather with carmine accents +1 Perception Ranks
persists
Weight: 20 pounds
Enchant: +25
studded leather (AsG 11) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your golden splint leather.You also notice a small enchanter's glyph.
3000
a pebbled buckskin kuyak decorated with tufts of roskyn +1 Perception Ranks
persists
Weight: 25 pounds
Enchant: +25
brigandine armor (AsG 12) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your buckskin kuyak.You also notice a small enchanter's glyph.
3000
a black-spotted amaranthine suede lamellar corselet +1 Perception Ranks
persists
Weight: 17 pounds
Enchant: +25
cuirbouilli leather (AsG 10) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your lamellar corselet.You also notice a small enchanter's glyph.
3000
a rigid dark bazan jack secured with latticed sinew straps +1 Perception Ranks
persists
Weight: 16 pounds
Enchant: +25
leather breastplate (AsG 9) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your dark bazan jack.You also notice a small enchanter's glyph.
3000
a buff shagreen aketon lined with frayed ebon-on-red flannel +1 Perception Ranks
persists
Weight: 15 pounds
Enchant: +25
reinforced leather (AsG 7) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your shagreen aketon.You also notice a small enchanter's glyph.
3000
an arming doublet of embossed scarlet chamois +1 Perception Ranks
persists
Weight: 13 pounds
Enchant: +25
full leather (AsG 6) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your chamois arming doublet.You also notice a small enchanter's glyph.
3000
a smoke grey leather vest with a vair-lined collar +1 Perception Ranks
persists
Weight: 10 pounds
Enchant: +25
light leather (AsG 5) Forest armor - Tier 1 of 4
examine
Examine:
A few stray leaves appear along the surface of your grey leather vest.You also notice a small enchanter's glyph.
3000

In the niche you see: a light brown ceramic doe figurine.

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Bare Aggression

a rough-hewn knotty pine hall, [Map Room #9], Lich #26886, go knotty hall

Bare Aggression

[Bare Aggression - 23756]
Cedar shavings, strewn haphazardly around a raised square ring in the center of the hall, fail to mask the lingering odor of stale sweat, smoke, and whiskey that hangs in the air. Several padded bags, roughly humanoid in shape, are suspended from a long wall near a crooked equipment rack. In one darkened corner, bawdy patrons congregate around a low table surrounded by mismatched chairs, while some others crowd around an iron-banded keg, spiritedly demonstrating advanced jabs, kicks, and punches.
Obvious exits: out
large sign
On the rack: 4x with locked zests. In the crate: 5x and unscripted. Flares are as follows: Drakar: Heat Alabaster: Impact Smoke Grey: Lightning Azure: Cold Slate Grey: Vacuum The boots and gloves on the table are both fully zested, 6x and have plasma and unbalance flares respectively.

Bare UAC

On the low table you see: some reinforced mocha suede boots burned with ancient sigils and some fingerless mocha suede gloves with spiked knuckle guards.

some reinforced mocha suede boots burned with ancient sigils Weight: 2 pounds
Enchant: +30
Flares: plasma
UAC boots
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.
12500
some fingerless mocha suede gloves with spiked knuckle guards Weight: 2 pounds
Enchant: +30
Flares: unbalance
UAC gloves
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Rub, and Clench.
12500

Under the low table you see: a small battered barrel.

On the crooked equipment rack you see: a pair of hickory suede boots with triple straps, some knotted hickory suede handwraps, a pair of alabaster suede slippers with insigiled onyx clasps, some slender elbow-length alabaster linen gloves, some smoke grey shoes branded with silver sigils, a pair of pale silver gloves edged with smoke grey fur, a pair of thick leather moccasins edged with azure fringe, some layered azure blue leather handwraps with silver spikes, some rich plum suede footwraps with slate grey beading and a pair of ink black fingerless gloves with slate grey studs.

a pair of hickory suede boots with triple straps Weight: 2 pounds
Enchant: +20
Weighting: lightly crit
UAC boots
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
200
some knotted hickory suede handwraps Weight: 2 pounds
Enchant: +20
Weighting: lightly crit
UAC gloves
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
200
a pair of alabaster suede slippers with insigiled onyx clasps Weight: 2 pounds
Enchant: +20
Flares: impact (earth)
UAC boots
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some slender elbow-length alabaster linen gloves Weight: 2 pounds
Enchant: +20
Flares: impact (earth)
UAC gloves
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some smoke grey shoes branded with silver sigils Weight: 2 pounds
Enchant: +20
Flares: lightning
UAC boots
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of cloth should stay the same (i.e. cotton, silk, linen, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
a pair of pale silver gloves edged with smoke grey fur Weight: 2 pounds
Enchant: +20
Flares: lightning
UAC gloves
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
a pair of thick leather moccasins edged with azure fringe Weight: 2 pounds
Enchant: +20
Flares: ice
UAC boots
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some layered azure blue leather handwraps with silver spikes Weight: 2 pounds
Enchant: +20
Flares: ice
UAC gloves
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
some rich plum suede footwraps with slate grey beading Weight: 2 pounds
Enchant: +20
Flares: vacuum
UAC boots
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250
a pair of ink black fingerless gloves with slate grey studs Weight: 2 pounds
Enchant: +20
Flares: vacuum
UAC gloves
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Gloves, Gauntlets, Handwraps, Hand-wraps, or Trukt. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently locked and has the following verbs available: Wear, Remove, Pull, and Tap.
250

In the open crate you see: a bronzed steel knuckle-duster with a curved wyvern-wing guard, a sharp steel kunai streaked with blue-white patina, a sharply-curved faenor hand-hook reinforced with snakeskin, a petrified ebonwood bludgeon capped with drakar studs and a blackened drakar tiger-claw with dual brass knuckle-loops.

a bronzed steel knuckle-duster with a curved wyvern-wing guard Weight: <1 pound
Enchant: +25
knuckle-duster 2000
a sharp steel kunai streaked with blue-white patina Weight: 4 pounds
Enchant: +25
katar 2000
a sharply-curved faenor hand-hook reinforced with snakeskin Weight: 4 pounds
Enchant: +23
fist-scythe 2000
a petrified ebonwood bludgeon capped with drakar studs Weight: 3 pounds
Enchant: +25
Flares: fire
blackjack 2500
a blackened drakar tiger-claw with dual brass knuckle-loops Weight: <1 pound
Enchant: +25
Flares: fire
tiger-claw 2500
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Be Warez

a small lopsided shack, [Map Room #16], Lich# 26877, go lopsided shack

Be Warez, Shop

[Be Warez, Shop - 28327]
The lopsided shack appears to have been crafted out of broken down crates and torn wool, its form threatening to topple with even the gentlest of winds. Resting within a splayed pile of straw is a small basket of wares nestled against a metal can with an open slit, the display being mindfully watched by a large greyish cat.
Obvious exits: out

In the basket you see: a hastily scrawled note, a shadowy glass relic of entwined serpents, a flame-shaped emerald glass relic trailing tassels of black silk, a bone-shaped white glass relic inked in vibrant red, an eye-shaped relic of blown dark glass, a colorful glass relic shaped like a trio of songbirds, a tiny clockwork owl relic with cog-fused wings, a red glass relic shaped in a perfect ring, a cracked translucent glass relic with a core of dull black, a swirled milky glass relic shaped like an eye and a spherical jade marble relic engulfed by glass tentacles.

hastily scrawled note
I no steel these. I make them. You buy them. Sumwon else explain them. Jade Marble - Elongated tentacles of hazy jade mist writhe across her/his form, undulating in rhythm to her/his movements. Milky Glass - A slick, glossy film of milky white coats both of her/his eyes, the mist swirling in hypnotizing patterns. Translucent Glass - She/He has miniscule cracks across her/his visible skin, the fractures in her/his flesh pulsating with a dull black glow. Red Glass - A faint red-tinged glow encircles her/his eye sockets, the color seeping across her/his temples. Clockwork - A tiny clockwork owl flitters above her/his left shoulder, its cog-fused wings producing thin plumes of steam. Colorful Glass - A multitude of brightly colored songbirds flit and fly about her/his form, scattering a myriad of tiny spectral feathers into the air. Eye-shaped - A heavy-lidded eye gazes out from its centered position on her/his forehead, its pupil studying the area as it contracts and dilates. White Glass - The exposed sections of her/his body reveal her/his skeletal frame of yellowed bones, the hardened tissue splattered with blood and bits of gore. Emerald Glass - Trails of greenish-black fire stream down from her/his hands, the ethereal flames striking out into the air with every gesture. Shadowy Glass - A duo of shadow-like serpents encircle themselves across her/his body, slithering along the contours of her/his form.
a shadowy glass relic of entwined serpents Weight: <1 pound pin-worn Illusion prop
A duo of shadow-like serpents encircle themselves across his body, slithering along the contours of his form.
10000
a flame-shaped emerald glass relic trailing tassels of black silk Weight: <1 pound pin-worn Illusion prop
Trails of greenish-black fire stream down from his hands, the ethereal flames striking out into the air with every gesture.
10000
a bone-shaped white glass relic inked in vibrant red Weight: <1 pound pin-worn Illusion prop
The exposed sections of his body reveal his skeletal frame of yellowed bones, the hardened tissue splattered with blood and bits of gore.
10000
an eye-shaped relic of blown dark glass Weight: <1 pound pin-worn Illusion prop
A heavy-lidded eye gazes out from its centered position on his forehead, its pupil studying the area as it contracts and dilates.
10000
a colorful glass relic shaped like a trio of songbirds Weight: <1 pound pin-worn Illusion prop
A multitude of brightly colored songbirds flit and fly about his form, scattering a myriad of tiny spectral feathers into the air.
10000
a tiny clockwork owl relic with cog-fused wings Weight: <1 pound pin-worn Illusion prop
A tiny clockwork owl flitters above his left shoulder, its cog-fused wings producing thin plumes of steam.
10000
a red glass relic shaped in a perfect ring Weight: <1 pound pin-worn Illusion prop
A faint red-tinged glow encircles his eye sockets, the color seeping across his temples.
10000
a cracked translucent glass relic with a core of dull black Weight: <1 pound pin-worn Illusion prop
He has miniscule cracks across his visible skin, the fractures in his flesh pulsating with a dull black glow.
10000
a swirled milky glass relic shaped like an eye Weight: <1 pound pin-worn Illusion prop
A slick, glossy film of milky white coats both of his eyes, the mist swirling in hypnotizing patterns.
10000
a spherical jade marble relic engulfed by glass tentacles Weight: <1 pound pin-worn Illusion prop
Elongated tentacles of hazy jade mist writhe across his form, undulating in rhythm to his movements.
10000
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Best Tressed

a glass-fronted red maoral salon, [Map Room #7], Lich# 26894, go red salon

The Best Tressed

[The Best Tressed - 26895]
Heavily patterned curtains made from forest-motifed figury flank a wide bay window at the back of the shop, casting faint sunlight over the richly polished mahogany floors and maoral walls. Ornately woodworked banisters leading toward the southern wing extend from a glass-housed case appointed at the middle of the room.
Obvious exits: south, out

In the glass-housed case you see: a velvety night black tea rose, a gold-ruffled dark auburn marigold, a round-petaled coral red hibiscus, a softly ridged vivid tangerine orchid and a pale-striated bluish violet iris.

a velvety night black tea rose Weight: <1 pound 75
a gold-ruffled dark auburn marigold Weight: <1 pound 75
a round-petaled coral red hibiscus Weight: <1 pound 75
a softly ridged vivid tangerine orchid Weight: <1 pound 75
a pale-striated bluish violet iris Weight: <1 pound 75

, [Map Room #], Lich# 26895, south

The Best Tressed, Salon

[The Best Tressed, Salon - 26899]
Lacquered floors of deep red mahogany and ruic parquetry fan outward from the entry banisters, the rich colors highlighted by simpler woodland tapestries hanging on the walls. Positioned for browsing, a line of rounded glass displays and an elongated carved monir shelf boast a variegated plethora of ornately styled wigs and canisters. You also see a mosaic stained glass archway.
Obvious exits: north

On the elongated carved monir shelf you see: a bejeweled lavender haon canister, a sharp-faceted green topaz canister, a burnished sleek ebonwood canister, a spiral-inset crimson imflass canister and a silver-etched blue moonstone canister.

a bejeweled lavender haon canister Weight: <1 pound
analyze
Analyze:
You analyze the lavender haon canister and sense that the creator has provided the following information:
This is wig powder that will suppress the itchy messaging you would normally get while wearing a wig. It has 20 applications remaining before it will run out.
10
a sharp-faceted green topaz canister Weight: <1 pound
analyze
Analyze:
You analyze the green topaz canister and sense that the creator has provided the following information:
This is wig powder that will suppress the itchy messaging you would normally get while wearing a wig. It has 20 applications remaining before it will run out.
10
a burnished sleek ebonwood canister Weight: <1 pound
analyze
Analyze:
You analyze the sleek ebonwood canister and sense that the creator has provided the following information:
This is wig powder that will suppress the itchy messaging you would normally get while wearing a wig. It has 20 applications remaining before it will run out.
10
a spiral-inset crimson imflass canister Weight: <1 pound
analyze
Analyze:
You analyze the crimson imflass canister and sense that the creator has provided the following information:
This is wig powder that will suppress the itchy messaging you would normally get while wearing a wig. It has 20 applications remaining before it will run out.
10
a silver-etched blue moonstone canister Weight: <1 pound
analyze
Analyze:
You analyze the blue moonstone canister and sense that the creator has provided the following information:
This is wig powder that will suppress the itchy messaging you would normally get while wearing a wig. It has 20 applications remaining before it will run out.
10

On the rounded glass displays you see: a very short cocoa brown wig, a lengthy incarnadine wig, a gently waved ivory blonde wig, a layered dark sable wig, a textured platinum wig, a curled rowan-hued wig, a glistening copper-sheened wig, a smoky light chestnut wig, a silky caramel blonde wig and a brilliant plum-colored wig.

a very short cocoa brown wig Weight: <1 pound pin-worn Wig
very short, side-tousled cocoa brown hair closely shaved at the nape with a sunburst pattern
examine
Examine:
This expertly crafted wig is made of very short, side-tousled cocoa brown hair closely shaved at the nape with a sunburst pattern.
50
a lengthy incarnadine wig Weight: <1 pound pin-worn Wig
lengthy, polished incarnadine hair loosely arranged in a luxurious herringbone plait
examine
Examine:
This expertly crafted wig is made of lengthy, polished incarnadine hair loosely arranged in a luxurious herringbone plait.
50
a gently waved ivory blonde wig Weight: <1 pound pin-worn Wig
longish, gently waved ivory blonde hair partially swept back in slim rows of gathered braiding
examine
Examine:
This expertly crafted wig is made of longish, gently waved ivory blonde hair partially swept back in slim rows of gathered braiding.
50
a layered dark sable wig Weight: <1 pound pin-worn Wig
mid-length, layered dark sable hair styled in a sweeping fall of lustrous ringlets
examine
Examine:
This expertly crafted wig is made of mid-length, layered dark sable hair styled in a sweeping fall of lustrous ringlets.
50
a textured platinum wig Weight: <1 pound pin-worn Wig
elbow-length, wildly textured platinum hair evenly divided in a precise part down the middle
examine
Examine:
This expertly crafted wig is made of elbow-length, wildly textured platinum hair evenly divided in a precise part down the middle.
50
a curled rowan-hued wig Weight: <1 pound pin-worn Wig
long, delicately curled rowan-hued hair threaded throughout with finespun silken ribbons
examine
Examine:
This expertly crafted wig is made of long, delicately curled rowan-hued hair threaded throughout with finespun silken ribbons.
50
a glistening copper-sheened wig Weight: <1 pound pin-worn Wig
shoulder-length, glistening copper-sheened hair cut in subtly textured layers
examine
Examine:
This expertly crafted wig is made of shoulder-length, glistening copper-sheened hair cut in subtly textured layers.
50
a smoky light chestnut wig Weight: <1 pound pin-worn Wig
cropped, smoky light chestnut hair slickly smoothed into place on the sides
examine
Examine:
This expertly crafted wig is made of cropped, smoky light chestnut hair slickly smoothed into place on the sides.
50
a silky caramel blonde wig Weight: <1 pound pin-worn Wig
upswept, silky caramel blonde hair jeweled with tiny white diamonds in a softly arranged chignon
examine
Examine:
This expertly crafted wig is made of upswept, silky caramel blonde hair jeweled with tiny white diamonds in a softly arranged chignon.
50
a brilliant plum-colored wig Weight: <1 pound pin-worn Wig
hip-length, brilliant plum-colored hair bound in the back with strands of intricate glass beadwork
examine
Examine:
This expertly crafted wig is made of hip-length, brilliant plum-colored hair bound in the back with strands of intricate glass beadwork.
50

, [Map Room #], Lich# 26899, go archway

The Best Tressed, Studio

[The Best Tressed, Studio - 26900]
The florid red-golden hues of dawn are showcased in a sprawling sunburst parquetry gracing the maoral flooring of the modest studio. Occupying the majority of the furthest wall, an oval-shaped smooth glass mirror is attractively suspended above a tufted fine leather divan. You also see a mosaic stained glass archway.
Obvious exits: none
Return to the top of this page.

Blood Red Rose

a well-kept white building, [Map Room #5], Lich# 23718, go white building

The Blood Red Rose, Salesroom

[The Blood Red Rose, Salesroom - 23725]
The entryway of the structure immediately opens up into a wide space. Thick blood red carpeting streams across the floor, contrasting with the pristinely white walls, which are decorated with elaborate molding, and chandeliers dripping in black, red, and clear crystals create opulence within the spare, museum-like room. Scattered between the various gold-inlaid display racks and stands, cushioned benches provide respite. All but one door are shut and barred closed, and a rope hangs across the staircase leading upstairs.
Obvious exits: out
gold-inlaid display racks
These traditional Iasha-style weapons have been enchanted five times.

gold-inlaid display racks There appears to be something written on it.

written
These traditional Iasha-style weapons have been enchanted five times.

On the gold-inlaid display racks you see: a fire opal-incised white ora maul with a warped hilt, a wide-bladed white ora warsword incised with fire opal tracery, a white ora-bladed katar set with a pallid blue silk hand grip, a white ora fang with pallid blue-washed fire opal accents, a white ora slash-jack dotted with cracked fire opals, a long white ora voulge accented by a fire opal-spiraled haft, a hefty white ora scorpion with a pallid blue-edged lancet and a white ora bladestaff etched with pallid blue triskelions.

a fire opal-incised white ora maul with a warped hilt Weight: 8 pounds
Enchant: +25
Sanctified
maul Iasha white ora weapon 5500
a wide-bladed white ora warsword incised with fire opal tracery Weight: 9 pounds
Enchant: +25
Sanctified
bastard sword Iasha white ora weapon 6000
a white ora-bladed katar set with a pallid blue silk hand grip Weight: 4 pounds
Enchant: +25
Sanctified
katar Iasha white ora weapon 4000
a white ora fang with pallid blue-washed fire opal accents Weight: 7 pounds
Enchant: +25
Sanctified
war hammer Iasha white ora weapon 5000
a white ora slash-jack dotted with cracked fire opals Weight: 3 pounds
Enchant: +25
Sanctified
jackblade Iasha white ora weapon 4000
a long white ora voulge accented by a fire opal-spiraled haft Weight: 9 pounds
Enchant: +25
Sanctified
jeddart-axe Iasha white ora weapon 6000
a hefty white ora scorpion with a pallid blue-edged lancet Weight: 9 pounds
Enchant: +25
Sanctified
halberd Iasha white ora weapon 5500
a white ora bladestaff etched with pallid blue triskelions Weight: 9 pounds
Enchant: +25
Sanctified
naginata Iasha white ora weapon 7000

stands There appears to be something written on it.

written
These traditional Iasha-style weapons have been enchanted five times.

On the stands you see: a white ora dhara inset with jagged fire opal veins, a pallid blue hilt-ornamented white ora dagger, a pair of fire-hued boots segmented with white ora veins, a pair of fire-hued gloves segmented with white ora veins, a pallid blue basket-hilted white ora sidesword, a lustrous pallid blue-hafted white ora war mattock, a wavy-bladed white ora machete haloed in pallid blue hues and a cracked fire opal orb-pommeled white ora antler sword.

a white ora dhara inset with jagged fire opal veins Weight: 8 pounds
Enchant: +25
Sanctified
mace Iasha white ora weapon 5000
a pallid blue hilt-ornamented white ora dagger Weight: <1 pound
Enchant: +25
Sanctified
dagger Iasha white ora weapon 3500
a pair of fire-hued boots segmented with white ora veins Weight: 2 pounds
Enchant: +25
Sanctified
UAC boots Iasha white ora weapon 4500
a pair of fire-hued gloves segmented with white ora veins Weight: <1 pound
Enchant: +25
Sanctified
UAC gloves Iasha white ora weapon 3500
a pallid blue basket-hilted white ora sidesword Weight: 5 pounds
Enchant: +25
Sanctified
backsword Iasha white ora weapon 5000
a lustrous pallid blue-hafted white ora war mattock Weight: 8 pounds
Enchant: +25
Sanctified
mattock Iasha white ora weapon 6000
a wavy-bladed white ora machete haloed in pallid blue hues Weight: 5 pounds
Enchant: +25
Sanctified
falchion Iasha white ora weapon 5500
a cracked fire opal orb-pommeled white ora antler sword Weight: 4 pounds
Enchant: +25
Sanctified
short sword Iasha white ora weapon 3800

The Blood Red Rose, Contracts

[The Blood Red Rose, Contracts - 23726]
Like the entryway, this room is styled with molding-accented white walls, a crystal-decked chandelier, and, underfoot, plush, blood red carpet. A glass case stands in the center of the area. Pushed up against one wall, a large statue is situated in such a way as to block a partially boarded-up doorway. You also see a door.
Obvious exits: none

In the glass case you see:
Misc [1]: an OUT OF STOCK sign

OUT OF STOCK sign
Certificates are not currently in stock.
Return to the top of this page.

==Bloodriven Bowery==

Return to the top of this page.

Bolt From The Blue

a wave-painted brick door (inside Spellbound), [Map Room #16], Lich# 26878, go brick door

Bolt From The Blue

[Bolt From The Blue - 26879]
The narrow walls are painted in shades of midnight blue and stormy grey, the paler hues sweeping in spiraling arcs around a rectangular seascape painting at the back. On opposite sides of the room, a dark-grained mistwood case and a carved white pine chest symmetrically mirror the position of a broad willow-planked hutch, each container illuminated by a solitary hanging silver lantern.
Obvious exits: south, out

In the carved white pine chest you see: an undulating water sphere token, a rippling amethyst-hued token, a perfect rainwater token, a frothy seawater token, a brackish brine token, a brackish swamp water token, a hissing green glob token, an angry caustic fist token, a vivid emerald green token, a bubbling brackish token and a churning sickly green token.

an undulating water sphere token Weight: <1 pound
analyze
Analyze:
You analyze the water sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Water (903) spell as such:

You sling an undulating sphere of water at a giant rat!

Xanlin slings an undulating sphere of water at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a rippling amethyst-hued token Weight: <1 pound
analyze
Analyze:
You analyze the amethyst-hued token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Water (903) spell as such:

You aim a rippling ball of amethyst-hued liquid at a giant rat!

Xanlin aims a rippling ball of amethyst-hued liquid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a perfect rainwater token Weight: <1 pound
analyze
Analyze:
You analyze the rainwater token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Water (903) spell as such:

You direct a perfect sphere of crystal clear rainwater at a giant rat!

Xanlin directs a perfect sphere of crystal clear rainwater at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a frothy seawater token Weight: <1 pound
analyze
Analyze:
You analyze the seawater token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Water (903) spell as such:

You unleash a geyser of frothy seawater at a giant rat!

Xanlin unleashes a geyser of frothy seawater at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a brackish brine token Weight: <1 pound
analyze
Analyze:
You analyze the brine token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Water (903) spell as such:

You project a powerful torrent of brackish brine at a giant rat!

Xanlin projects a powerful torrent of brackish brine at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a brackish swamp water token Weight: <1 pound
analyze
Analyze:
You analyze the swamp water token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Water (903) spell as such:

You fling a disgusting glob of rank swamp water at a giant rat!

Xanlin flings a disgusting glob of rank swamp water at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a hissing green glob token Weight: <1 pound
analyze
Analyze:
You analyze the green glob token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Acid (904) spell as such:

You fling an ugly glob of hissing green fluid at a giant rat!

Xanlin flings an ugly glob of hissing green fluid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
an angry caustic fist token Weight: <1 pound
analyze
Analyze:
You analyze the caustic fist token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Acid (904) spell as such:

You hurl an angry fist of caustic black acid at a giant rat!

Xanlin hurls an angry fist of caustic black acid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a vivid emerald green token Weight: <1 pound
analyze
Analyze:
You analyze the emerald green token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Acid (904) spell as such:

You aim a vivid sphere of emerald green acid at a giant rat!

Xanlin aims a vivid sphere of emerald green acid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a bubbling brackish token Weight: <1 pound
analyze
Analyze:
You analyze the brackish token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Acid (904) spell as such:

You heave a bubbling ball of brackish black liquid at a giant rat!

Xanlin heaves a bubbling ball of brackish black liquid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a churning sickly green token Weight: <1 pound
analyze
Analyze:
You analyze the sickly green token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Acid (904) spell as such:

You shoot a churning jet of sickly green acid at a giant rat!

Xanlin shoots a churning jet of sickly green acid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

In the dark-grained mistwood case you see: a hissing white cascade token, a crackling elemental token, a crackling sparks token, a menacing electric wave token, an angry torrent token, a purplish electric sparks token, a golden column token, a vivid blue pulse token and a silver spark shower token.

a hissing white cascade token Weight: <1 pound
analyze
Analyze:
You analyze the white cascade token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You conjure a cascade of hissing white electricity at a giant rat!

Xanlin conjures a cascade of hissing white electricity at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a crackling elemental token Weight: <1 pound
analyze
Analyze:
You analyze the elemental token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You unleash a spray of crackling elemental electricity at a giant rat!

Xanlin unleashes a spray of crackling elemental electricity at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a crackling sparks token Weight: <1 pound
analyze
Analyze:
You analyze the sparks token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You project a wall of crackling sparks at a giant rat!

Xanlin projects a wall of crackling sparks at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a menacing electric wave token Weight: <1 pound
analyze
Analyze:
You analyze the electric wave token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You manifest a wave of menacing electrical energy at a giant rat!

Xanlin manifests a wave of menacing electrical energy at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
an angry torrent token Weight: <1 pound
analyze
Analyze:
You analyze the torrent token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You release a torrent of angry sparks at a giant rat!

Xanlin releases a torrent of angry sparks at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a purplish electric sparks token Weight: <1 pound
analyze
Analyze:
You analyze the electric sparks token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You direct a surge of purplish electric sparks at a giant rat!

Xanlin directs a surge of purplish electric sparks at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a golden column token Weight: <1 pound
analyze
Analyze:
You analyze the column token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You blast a column of golden electric energy at a giant rat!

Xanlin blasts a column of golden electric energy at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a vivid blue pulse token Weight: <1 pound
analyze
Analyze:
You analyze the blue pulse token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You propel a pulse of vivid blue elemental electricity at a giant rat!

Xanlin propels a pulse of vivid blue elemental electricity at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a silver spark shower token Weight: <1 pound
analyze
Analyze:
You analyze the spark shower token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Shock (901) spell as such:

You rain a dazzling shower of silver sparks at a giant rat!

Xanlin rains a dazzling shower of silver sparks at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

In the broad willow-planked hutch you see: a glowing orange fire token, a burning scarlet orb token, a yellow flame sphere token, a jet of roaring flames token, a acrid black column token, a glowing red torrent token, a hazy orb of heat token, a molten elemental orb token, an intense burning golden token and a fiery rose petal token.

a glowing orange fire token Weight: <1 pound
analyze
Analyze:
You analyze the orange fire token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You aim a glowing ball of intense orange fire at a giant rat!

Xanlin aims a glowing ball of intense orange fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a burning scarlet orb token Weight: <1 pound
analyze
Analyze:
You analyze the scarlet orb token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You fire a burning orb of scarlet flame at a giant rat!

Xanlin fires a burning orb of scarlet flame at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a yellow flame sphere token Weight: <1 pound
analyze
Analyze:
You analyze the flame sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You hurl a trio of spinning yellow spheres of flame at a giant rat!

Xanlin hurls a trio of spinning yellow spheres of flame at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a jet of roaring flames token Weight: <1 pound
analyze
Analyze:
You analyze the roaring flames token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You spew a jet of roaring flames at a giant rat!

Xanlin spews a jet of roaring flames at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a acrid black column token Weight: <1 pound
analyze
Analyze:
You analyze the black column token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You release a flaming column of acrid black smoke at a giant rat!

Xanlin releases a flaming column of acrid black smoke at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a glowing red torrent token Weight: <1 pound
analyze
Analyze:
You analyze the red torrent token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You unleash a torrent of glowing red flames at a giant rat!

Xanlin unleashes a torrent of glowing red flames at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a hazy orb of heat token Weight: <1 pound
analyze
Analyze:
You analyze the orb of heat token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You heave a hazy orb of intense white heat at a giant rat!

Xanlin heaves a hazy orb of intense white heat at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a molten elemental orb token Weight: <1 pound
analyze
Analyze:
You analyze the elemental orb token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You sling a molten orb of elemental flame at a giant rat!

Xanlin slings a molten orb of elemental flame at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
an intense burning golden token Weight: <1 pound
analyze
Analyze:
You analyze the burning golden token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You flick an intense swirl of burning golden fire at a giant rat!

Xanlin flicks an intense swirl of burning golden fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a fiery rose petal token Weight: <1 pound
analyze
Analyze:
You analyze the rose petal token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Fire (906) spell as such:

You fire a spray of flame-wrought rose petals at a giant rat!

Xanlin fires a spray of flame-wrought rose petals at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

Bolt From The Blue, Niche

[Bolt From The Blue, Niche - 26882]
A faint note of ozone hangs lightly in the air, aptly playing off the sky blue tones used in the niche's interior. Finely honed woodworking skills are presented in the forms of a glossy mahogany counter and a lacquered oak table placed at the center of the space. Stacked neatly at the back, some golden spinewood crates sit next to an oversized iron-bound trunk that is incised with an array of silvery glyphs and symbols.
Obvious exits: north, west

On the lacquered oak table you see: a torrent of electricity token, a crackling purple token, a jagged electric arc token, a sapphire blue corona token, a crackling sigil token, a silver-white bolt token, an ebon orb token, a thunderous bolt token, an ephemeral filaments token, a billowing white plume token, a spinning silver sigil token and a sinuous wave token.

a torrent of electricity token Weight: <1 pound
analyze
Analyze:
You analyze the electricity token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You unleash a torrent of unbridled elemental electricity at a giant rat!

Xanlin unleashes a torrent of unbridled elemental electricity at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a crackling purple token Weight: <1 pound
analyze
Analyze:
You analyze the purple token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You hurl a wild arc of crackling purple lightning at a giant rat!

Xanlin hurls a wild arc of crackling purple lightning at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a jagged electric arc token Weight: <1 pound
analyze
Analyze:
You analyze the electric arc token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You aim a jagged arc of raw electric force at a giant rat!

Xanlin aims a jagged arc of raw electric force at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a sapphire blue corona token Weight: <1 pound
analyze
Analyze:
You analyze the blue corona token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You fire a corona of sapphire blue elemental electricity at a giant rat!

Xanlin fires a corona of sapphire blue elemental electricity at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a crackling sigil token Weight: <1 pound
analyze
Analyze:
You analyze the sigil token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You fling a crackling sigil of pure lightning at a giant rat!

Xanlin flings a crackling sigil of pure lightning at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a silver-white bolt token Weight: <1 pound
analyze
Analyze:
You analyze the bolt token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You fire a ferocious bolt of silver-white lightning at a giant rat!

Xanlin fires a ferocious bolt of silver-white lightning at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
an ebon orb token Weight: <1 pound
analyze
Analyze:
You analyze the orb token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You sling an ebon orb lashing with wild arcs of lightning at a giant rat!

Xanlin slings an ebon orb lashing with wild arcs of lightning at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a thunderous bolt token Weight: <1 pound
analyze
Analyze:
You analyze the bolt token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You throw a single thunderous bolt of lightning at a giant rat!

Xanlin throws a single thunderous bolt of lightning at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
an ephemeral filaments token Weight: <1 pound
analyze
Analyze:
You analyze the filaments token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You spew a spray of ephemeral electric filaments at a giant rat!

Xanlin spews a spray of ephemeral electric filaments at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a billowing white plume token Weight: <1 pound
analyze
Analyze:
You analyze the white plume token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You release a billowing white plume alight with electric energy at a giant rat!

Xanlin releases a billowing white plume alight with electric energy at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a spinning silver sigil token Weight: <1 pound
analyze
Analyze:
You analyze the silver sigil token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You flick a spinning sigil of silver lightning at a giant rat!

Xanlin flicks a spinning sigil of silver lightning at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a sinuous wave token Weight: <1 pound
analyze
Analyze:
You analyze the wave token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Shock (910) spell as such:

You conjure a sinuous and undulating wave of electricity at a giant rat!

Xanlin conjures a sinuous and undulating wave of electricity at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

On the glossy mahogany counter you see: a flaming sigil token, a spinning golden sphere token, a massive fireball token, a globe of orange fire token, a spinning red chain token, a burning blue sphere token, an orb of hissing flame token, a molten red ball token, a radiant white sphere token, an angry blue fire token and a globe of golden fire token.

a flaming sigil token Weight: <1 pound
analyze
Analyze:
You analyze the sigil token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You manifest a flaming elemental sigil of fire at a giant rat!

Xanlin manifests a flaming elemental sigil of fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a spinning golden sphere token Weight: <1 pound
analyze
Analyze:
You analyze the golden sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You sling a spinning sphere of golden flame at a giant rat!

Xanlin slings a spinning sphere of golden flame at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a massive fireball token Weight: <1 pound
analyze
Analyze:
You analyze the fireball token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You hurl a massive smoking fireball at a giant rat!

Xanlin hurls a massive smoking fireball at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a globe of orange fire token Weight: <1 pound
analyze
Analyze:
You analyze the orange fire token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You heave a tremendous globe of orange-haloed fire at a giant rat!

Xanlin heaves a tremendous globe of orange-haloed fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a spinning red chain token Weight: <1 pound
analyze
Analyze:
You analyze the red chain token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You fling a spinning chain of lava red flames at a giant rat!

Xanlin flings a spinning chain of lava red flames at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a burning blue sphere token Weight: <1 pound
analyze
Analyze:
You analyze the blue sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You direct a radiant sphere of burning blue fire at a giant rat!

Xanlin directs a radiant sphere of burning blue fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
an orb of hissing flame token Weight: <1 pound
analyze
Analyze:
You analyze the hissing flame token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You spew a smoke-shrouded orb of hissing flame at a giant rat!

Xanlin spews a smoke-shrouded orb of hissing flame at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a molten red ball token Weight: <1 pound
analyze
Analyze:
You analyze the red ball token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You flick a molten red ball of smoke and flame at a giant rat!

Xanlin flicks a molten red ball of smoke and flame at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a radiant white sphere token Weight: <1 pound
analyze
Analyze:
You analyze the white sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You point a perfect sphere of radiant white heat at a giant rat!

Xanlin points a perfect sphere of radiant white heat at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
an angry blue fire token Weight: <1 pound
analyze
Analyze:
You analyze the blue fire token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You spew a wild blast of angry blue fire at a giant rat!

Xanlin spews a wild blast of angry blue fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a globe of golden fire token Weight: <1 pound
analyze
Analyze:
You analyze the golden fire token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Fire (908) spell as such:

You fling a glowing globe of golden fire at a giant rat!

Xanlin flings a glowing globe of golden fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

In the oversized iron-bound trunk you see: a jagged sickly green token, a hazy black token, a noxious sulfur yellow token, a glowing green plasma token, a sulfurous yellow fire token, a perfect violet sphere token, a scarlet plasma orb token, a brackish green fire token, a darkly lambent sphere token, a luminous fiery swirl token and a brilliant blazing silver token.

a jagged sickly green token Weight: <1 pound
analyze
Analyze:
You analyze the sickly green token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Disintegrate (705) spell as such:

You fire a jagged ray of sickly green light at a giant rat!

Xanlin fires a jagged ray of sickly green light at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a hazy black token Weight: <1 pound
analyze
Analyze:
You analyze the black token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Disintegrate (705) spell as such:

You direct a violent pulse of hazy black energy at a giant rat!

Xanlin directs a violent pulse of hazy black energy at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a noxious sulfur yellow token Weight: <1 pound
analyze
Analyze:
You analyze the sulfur yellow token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Disintegrate (705) spell as such:

You channel a noxious bolt of sulfurous yellow haze at a giant rat!

Xanlin channels a noxious bolt of sulfurous yellow haze at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a glowing green plasma token Weight: <1 pound
analyze
Analyze:
You analyze the green plasma token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Balefire (713) spell as such:

You hurl a heaving sphere of glowing green plasma at a giant rat!

Xanlin hurls a heaving sphere of glowing green plasma at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a sulfurous yellow fire token Weight: <1 pound
analyze
Analyze:
You analyze the yellow fire token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Balefire (713) spell as such:

You blast a smoke-shrouded globe of sulfurous yellow fire at a giant rat!

Xanlin blasts a smoke-shrouded globe of sulfurous yellow fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a perfect violet sphere token Weight: <1 pound
analyze
Analyze:
You analyze the violet sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Balefire (713) spell as such:

You project a perfect sphere of dark violet fire at a giant rat!

Xanlin projects a perfect sphere of dark violet fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a scarlet plasma orb token Weight: <1 pound
analyze
Analyze:
You analyze the plasma orb token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Balefire (713) spell as such:

You toss an ebon-veined orb of scarlet plasma at a giant rat!

Xanlin tosses an ebon-veined orb of scarlet plasma at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a brackish green fire token Weight: <1 pound
analyze
Analyze:
You analyze the green fire token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Balefire (713) spell as such:

You aim a violent orb of brackish green fire at a giant rat!

Xanlin aims a violent orb of brackish green fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a darkly lambent sphere token Weight: <1 pound
analyze
Analyze:
You analyze the lambent sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Balefire (713) spell as such:

You summon a darkly lambent sphere of electrified smoke at a giant rat!

Xanlin summons a darkly lambent sphere of electrified smoke at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a luminous fiery swirl token Weight: <1 pound
analyze
Analyze:
You analyze the fiery swirl token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Balefire (713) spell as such:

You fire a luminous swirl of fiery golden motes at a giant rat!

Xanlin fires a luminous swirl of fiery golden motes at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a brilliant blazing silver token Weight: <1 pound
analyze
Analyze:
You analyze the blazing silver token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Balefire (713) spell as such:

You unleash a brilliant sphere of blazing silver radiance at a giant rat!

Xanlin unleashes a brilliant sphere of blazing silver radiance at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

In the some golden spinewood crates you see: a black granite token, a grey stalactite token, a glittering quartz token, a wild tempest token, a rumbling grey pillar token and a churning white wind token.

a black granite token Weight: <1 pound
analyze
Analyze:
You analyze the granite token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Hurl Boulder (510) spell as such:

You fire a perfect sphere of gleaming black granite at a giant rat!

Xanlin fires a perfect sphere of gleaming black granite at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a grey stalactite token Weight: <1 pound
analyze
Analyze:
You analyze the stalactite token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Hurl Boulder (510) spell as such:

You throw a sharpened grey stalactite at a giant rat!

Xanlin throws a sharpened grey stalactite at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a glittering quartz token Weight: <1 pound
analyze
Analyze:
You analyze the quartz token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Hurl Boulder (510) spell as such:

You hurl a jagged hunk of glittering quartz at a giant rat!

Xanlin hurls a jagged hunk of glittering quartz at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a wild tempest token Weight: <1 pound
analyze
Analyze:
You analyze the tempest token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Hand of Tonis (505) spell as such:

You summon a wild tempest of thunderous wind at a giant rat!

Xanlin summons a wild tempest of thunderous wind at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a rumbling grey pillar token Weight: <1 pound
analyze
Analyze:
You analyze the grey pillar token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Hand of Tonis (505) spell as such:

You manifest a rumbling grey pillar of cloudy air at a giant rat!

Xanlin manifests a rumbling grey pillar of cloudy air at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a churning white wind token Weight: <1 pound
analyze
Analyze:
You analyze the white wind token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Hand of Tonis (505) spell as such:

You aim a column of churning white wind at a giant rat!

Xanlin aims a column of churning white wind at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

Bolt From The Blue, Nook

[Bolt From The Blue, Nook - 26883]
Ivory-swept dark grey silk walls wrap around the semi-circular nook area, providing a pleasingly stark backdrop for a pewter-set ivory stand and a beveled ironwood sideboard. Tiny clusters of silvery lights are suspended in a gentle wave configuration from the ceiling, illuminating an ornate willow receptacle resting in the middle of the room.
Obvious exits: east

On the pewter-set ivory stand you see: an aquamarine sphere token, a sulfurous swamp water token, a pristine clear water token, a sparkling ruby fire token, a dazzling golden flame token, a silver webbing token and a white webbing token.

an aquamarine sphere token Weight: <1 pound
analyze
Analyze:
You analyze the sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Holy Bolt (306) spell as such:

You hurtle a mist-enshrouded sphere of aquamarine water at a giant rat!

Xanlin hurtles a mist-enshrouded sphere of aquamarine water at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a sulfurous swamp water token Weight: <1 pound
analyze
Analyze:
You analyze the swamp water token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Holy Bolt (306) spell as such:

You blast a brackish ball of sulfurous swamp water at a giant rat!

Xanlin blasts a brackish ball of sulfurous swamp water at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a pristine clear water token Weight: <1 pound
analyze
Analyze:
You analyze the clear water token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Holy Bolt (306) spell as such:

You release a pristine globe of crystal clear water at a giant rat!

Xanlin releases a pristine globe of crystal clear water at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a sparkling ruby fire token Weight: <1 pound
analyze
Analyze:
You analyze the ruby fire token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Fire Spirit (111) spell as such:

You aim a sparkling sphere of burning ruby fire at a giant rat!

Xanlin aims a sparkling sphere of burning ruby fire at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a dazzling golden flame token Weight: <1 pound
analyze
Analyze:
You analyze the golden flame token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Fire Spirit (111) spell as such:

You fire a dazzling bolt of searing golden flames at a giant rat!

Xanlin fires a dazzling bolt of searing golden flames at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a silver webbing token Weight: <1 pound
analyze
Analyze:
You analyze the webbing token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Web (118) spell as such:

You fire a wall of glittering silver webbing at a giant rat!

Xanlin fires a wall of glittering silver webbing at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a white webbing token Weight: <1 pound
analyze
Analyze:
You analyze the webbing token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Web (118) spell as such:

You shoot gossamer threads of white webbing at a giant rat!

Xanlin shoots gossamer threads of white webbing at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

On the beveled ironwood sideboard you see: a hot fiery plume token, a twisting steam column token, a spinning steam torrent token, a jagged ice block token, a massive blue icicle token, a glittering white frost token, a caustic green token, a sulfurous yellow sphere token and a hissing violet token.

a hot fiery plume token Weight: <1 pound
analyze
Analyze:
You analyze the fiery plume token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Steam (1707) spell as such:

You unleash a hot plume of fiery steam at a giant rat!

Xanlin unleashes a hot plume of fiery steam at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a twisting steam column token Weight: <1 pound
analyze
Analyze:
You analyze the steam column token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Steam (1707) spell as such:

You fire a twisting column of blistering steam at a giant rat!

Xanlin fires a twisting column of blistering steam at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a spinning steam torrent token Weight: <1 pound
analyze
Analyze:
You analyze the steam torrent token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Steam (1707) spell as such:

You spew a spinning torrent of mist and steam at a giant rat!

Xanlin spews a spinning torrent of mist and steam at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a jagged ice block token Weight: <1 pound
analyze
Analyze:
You analyze the ice block token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Cold (1709) spell as such:

You toss a jagged and glassy block of ice at a giant rat!

Xanlin tosses a jagged and glassy block of ice at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a massive blue icicle token Weight: <1 pound
analyze
Analyze:
You analyze the blue icicle token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Cold (1709) spell as such:

You point a viciously sharpened massive blue icicle at a giant rat!

Xanlin points a viciously sharpened massive blue icicle at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a glittering white frost token Weight: <1 pound
analyze
Analyze:
You analyze the white frost token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Minor Cold (1709) spell as such:

You throw a haze-shrouded sphere of glittering white frost at a giant rat!

Xanlin throws a haze-shrouded sphere of glittering white frost at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a caustic green token Weight: <1 pound
analyze
Analyze:
You analyze the green token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Acid (1710) spell as such:

You aim a heaving and bubbling ball of caustic green fluid at a giant rat!

Xanlin aims a heaving and bubbling ball of caustic green fluid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a sulfurous yellow sphere token Weight: <1 pound
analyze
Analyze:
You analyze the yellow sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Acid (1710) spell as such:

You spew an undulating sphere of sulfurous yellow acid at a giant rat!

Xanlin spews an undulating sphere of sulfurous yellow acid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a hissing violet token Weight: <1 pound
analyze
Analyze:
You analyze the violet token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Major Acid (1710) spell as such:

You hurl a hissing globe of dark violet liquid at a giant rat!

Xanlin hurls a hissing globe of dark violet liquid at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500

In the ornate willow receptacle you see: a swirling vivid purple token, a bright blue plasma token, a searing green sphere token, a crackling blue plasma token, a crackling white plasma token, a burning golden bolt token, a hazy blood red token, a blinding white radiance token, an ebon-veined violet orb token and a sapphire blue bolt token.

a swirling vivid purple token Weight: <1 pound
analyze
Analyze:
You analyze the vivid purple token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You fling a ferocious swirling ball of vivid purple plasma at a giant rat!

Xanlin flings a ferocious swirling ball of vivid purple plasma at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a bright blue plasma token Weight: <1 pound
analyze
Analyze:
You analyze the blue plasma token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You fire a haze-enshrouded fist of bright blue plasma at a giant rat!

Xanlin fires a haze-enshrouded fist of bright blue plasma at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a searing green sphere token Weight: <1 pound
analyze
Analyze:
You analyze the green sphere token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You direct a perfect sphere of searing green radiance at a giant rat!

Xanlin directs a perfect sphere of searing green radiance at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a crackling blue plasma token Weight: <1 pound
analyze
Analyze:
You analyze the blue plasma token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You shoot a loud bolt of crackling blue plasma at a giant rat!

Xanlin shoots a loud bolt of crackling blue plasma at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a crackling white plasma token Weight: <1 pound
analyze
Analyze:
You analyze the white plasma token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You hurl an energetic bolt of crackling white plasma at a giant rat!

Xanlin hurls an energetic bolt of crackling white plasma at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a burning golden bolt token Weight: <1 pound
analyze
Analyze:
You analyze the golden bolt token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You aim a burning bolt of golden radiance at a giant rat!

Xanlin aims a burning bolt of golden radiance at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a hazy blood red token Weight: <1 pound
analyze
Analyze:
You analyze the blood red token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You unleash a hazy sphere of blood red light at a giant rat!

Xanlin unleashes a hazy sphere of blood red light at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a blinding white radiance token Weight: <1 pound
analyze
Analyze:
You analyze the white radiance token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You project a silver-veined orb of blinding white radiance at a giant rat!

Xanlin projects a silver-veined orb of blinding white radiance at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
an ebon-veined violet orb token Weight: <1 pound
analyze
Analyze:
You analyze the violet orb token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You hurtle an ebon-veined orb of pulsing violet light at a giant rat!

Xanlin hurtles an ebon-veined orb of pulsing violet light at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
a sapphire blue bolt token Weight: <1 pound
analyze
Analyze:
You analyze the blue bolt token and sense that the creator has provided the following information:

This token, if redeemed, will provide custom bolt messaging for the Empathic Assault (1110) spell as such:

You conjure a glowing bolt of sapphire blue plasma at a giant rat!

Xanlin conjures a glowing bolt of sapphire blue plasma at a giant rat!
The effect of this token is cosmetic. It does not increase the effect or damage caused by a spell. This item does NOT grant spell knowledge. REDEEMing this item assumes that you already have the ability to cast the spell natively, from a spell knowledge enhancive, or from a magical item.

2500
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Bundle Up

boxy copper building framed in brass, [Map Room #20, east], Lich# 26863, go copper building

Bundle Up

[Bundle Up - 27646]
Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.
Obvious exits: out
polished bronze sign
~~Compartmentalized Quivers~~ *ALL* the quivers in this room are very basic and only make some of your actions look nice, even when you FIRE ammo stored inside it. Unlocked quivers can store extra ammo weightlessly, as well as smartly swap between ammo based on your current target. Certificates to unlock the potential of these plain quivers can be found through the door. ------------------- ~~IMPORTANT NOTE~~ Trunk holds quivers worn over your shoulder. Box holds quivers worn at your belt. Chest holds quivers worn strapped to your thigh. The same designs are available in all locations for your convenience.

In the copper-banded chest you see: a polished rolaren quiver, a sturdy invar quiver braced with dark steel ribbing, a gleaming silver quiver embossed with a swirl of snowflakes, a slender faenor quiver etched with a latticework of ivy and a shiny copper quiver encircled in a zigzag line of gears.

a polished rolaren quiver Weight: <1 pound
Pocketed: Medium (20-39)
leg-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping rolaren segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a sturdy invar quiver braced with dark steel ribbing Weight: <1 pound
Pocketed: Medium (20-39)
leg-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping invar segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a gleaming silver quiver embossed with a swirl of snowflakes Weight: <1 pound
Pocketed: Medium (20-39)
leg-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping silver segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a slender faenor quiver etched with a latticework of ivy Weight: <1 pound
Pocketed: Medium (20-39)
leg-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping faenor segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a shiny copper quiver encircled in a zigzag line of gears Weight: <1 pound
Pocketed: Medium (20-39)
leg-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping copper segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500

In the squat vaalorn-banded trunk you see: a shiny copper quiver encircled in a zigzag line of gears, a slender faenor quiver etched with a latticework of ivy, a polished rolaren quiver, a gleaming silver quiver embossed with a swirl of snowflakes and a sturdy invar quiver braced with dark steel ribbing.

a shiny copper quiver encircled in a zigzag line of gears Weight: <1 pound
Pocketed: Medium (20-39)
shoulder/back-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping copper segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a slender faenor quiver etched with a latticework of ivy Weight: <1 pound
Pocketed: Medium (20-39)
shoulder/back-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping faenor segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a polished rolaren quiver Weight: <1 pound
Pocketed: Medium (20-39)
shoulder/back-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping rolaren segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a gleaming silver quiver embossed with a swirl of snowflakes Weight: <1 pound
Pocketed: Medium (20-39)
shoulder/back-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping silver segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a sturdy invar quiver braced with dark steel ribbing Weight: <1 pound
Pocketed: Medium (20-39)
shoulder/back-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping invar segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500

In the wide iron-banded box you see: a shiny copper quiver encircled in a zigzag line of gears, a slender faenor quiver etched with a latticework of ivy, a polished rolaren quiver, a gleaming silver quiver embossed with a swirl of snowflakes and a sturdy invar quiver braced with dark steel ribbing.

a shiny copper quiver encircled in a zigzag line of gears Weight: <1 pound
Pocketed: Medium (20-39)
belt-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping copper segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a slender faenor quiver etched with a latticework of ivy Weight: <1 pound
Pocketed: Medium (20-39)
belt-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping faenor segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a polished rolaren quiver Weight: <1 pound
Pocketed: Medium (20-39)
belt-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping rolaren segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a gleaming silver quiver embossed with a swirl of snowflakes Weight: <1 pound
Pocketed: Medium (20-39)
belt-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping silver segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500
a sturdy invar quiver braced with dark steel ribbing Weight: <1 pound
Pocketed: Medium (20-39)
belt-worn
functional
Compartmentalized Quiver - Tier 1 of 3
examine
Examine:
A complex framework of overlapping invar segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
2500

, [Map Room #], Lich# 27646, go door

Bundle Up, Backroom

[Bundle Up, Backroom - 27647]
A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.
Obvious exits: out
polished bronze sign
~~Compartmentalized Quivers~~ Keep all your ammo in one place. Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly. *Tier 2* - TURN to change the ammo bundle used when you FIRE. - INSPECT to view all attributes of your ammo. - Toggleable ammo display feature. - Minimum 2 compartments, maximum 4. *Tier 3* - Smart change feature with attunement (attune to a creature and automatically swap to the appropriate ammo as you FIRE). - Gem-fueled creature bane tied to the attunement of each compartment. - Toggleable Flare display feature that changes description. - Minimum 2 compartments, maximum 6. *+1 Compartment* - Allows an additional bundle of ammo to be carried weightlessly. - Only T2 or T3 quivers can have extra compartments. *Wear Location Swap Feature* - Allows wear location to be swapped between belt, shoulder, or thigh at will. - Toggleable description change to indicate where the quiver is worn. - Any tier quiver can use this unlock.

In the glass-topped display case you see: a turquoise swap certificate, a pale green quiver certificate and a sea green compartment certificate.

a turquoise swap certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This certificate will unlock the Wear Swap feature on any tier Compartmentalized Quiver.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
Unlocks the Wear Location Swap feature on a Compartmentalized Quiver.

5000
a pale green quiver certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This certificate will unlock a Compartmentalized Quiver from T1/OTS to T2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T1/OTS to T2 Compartmentalized Quiver

10000
a sea green compartment certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This certificate will add one extra compartment to a T2 or T3 Compartmentalized Quiver.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
Add 1 compartment to T2 or T3 Compartmentalized Quiver.

5000
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Cacographic Critters

a ramshackle shed, [Map Room #8], Lich# 26888, go ramshackle shed

Cacographic Critters

[Cacographic Critters - 26889]
Rough-hewn planks form the walls of this cramped shed, and chilled drafts attest to the lack of skill in their assemblage into their current configuration. In sharp contrast to the shack and the questionable nature of its continued existence, a polished brass lantern rests atop a glass-fronted case that stands in the middle of the floor. Its glow illuminates the case, a small velvet-topped table to one side, and some free-standing shelves holding stacks of writing materials, each stack topped by a rock to keep the sheets off the floor.
Obvious exits: out
neatly painted sign
- Welcome - Tired of writing with a lifeless stick? Bring your writing tasks to life with a Cacographic Critter! Check them out on the table! - The rachis is the center tube-part of a feather or quill. - The vane is the feathery part to either side of the rachis. ~~ Gubskut ~~

On the small velvet-topped table you see: a two-armed zoetic quill with an ebon rachis and golden vane, a four-legged zoetic quill with a navy rachis and ivory vane, a six-legged zoetic quill with an oaken rachis and green vane, a six-limbed zoetic quill with a rose rachis and amber vane, a six-tentacled zoetic quill with a jet rachis and lilac vane, a skeletal quill with an ivory rachis and fish spine vane, a red-eyed zoetic quill with a prehensile rachis and dermal vane and an arboreal zoetic quill with a vine-like rachis and jade vane.

a two-armed zoetic quill with an ebon rachis and golden vane Weight: <1 pound Zoetic Quill
examine
Examine:
This zoetic quill is about the size of a goose feather quill that a professional scribe might use, however its ebon rachis and golden vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. The supple, golden surface of the quill's soma appears soft and devoid of fur or scales, while a pair of single-jointed limbs that lie snug along the barrel form parallel ridges extending almost to the base of the vane on either side.
500
a four-legged zoetic quill with a navy rachis and ivory vane Weight: <1 pound Zoetic Quill
examine
Examine:
This zoetic quill is about the size of a goose feather quill that a professional scribe might use, however its navy rachis and ivory vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. A satin-smooth, ivory fur covers the barrel of the quill from the top of the nib to the vane, while four legs lie snug along the soma, forming two parallel ridges that extend from just behind the eyes to the base of the vane on either side.
500
a six-legged zoetic quill with an oaken rachis and green vane Weight: <1 pound Zoetic Quill
examine
Examine:
This zoetic quill is about the size of a swan feather quill that a professional scribe might use, however its oaken rachis and green vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. The hard, golden surface of the quill exhibits evenly spaced ridges from just behind the eyes to the base of the vane, while six segmented limbs lie closely interleaved along the anterior curve of the barrel, giving it a decidedly asymmetrical cross-section.
500
a six-limbed zoetic quill with a rose rachis and amber vane Weight: <1 pound Zoetic Quill
examine
Examine:
This zoetic quill is about the size of a swan feather quill that a professional scribe might use, however its rose rachis and amber vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. The glossy, ebon surface of the quill's soma appears rigid and smooth, while a pair of arms lie snug along the dorsal surface of the quill, and two pair of legs align to form parallel ridges along the anterior curve of the quill.
500
a six-tentacled zoetic quill with a jet rachis and lilac vane Weight: <1 pound Zoetic Quill
examine
Examine:
This zoetic quill is about the size of a raven feather quill that a professional scribe might use, however its jet rachis and lilac vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. Pearlescent green scales cover the quill from the top of the nib to the base of the vane, while six diminutive, whip-like tentacles wrap tightly about the barrel to produce a spiral contour.
500
a skeletal quill with an ivory rachis and fish spine vane Weight: <1 pound Zoetic Quill
examine
Examine:
This skeletal quill is about the size of a swan feather quill that a professional scribe might use, however its ivory rachis and fish spine vane, and the empty eyesockets at the juncture of nib and barrel, clearly set it apart. Bleached to a uniform ivory hue, the delicate bones that make up this quill are completely devoid of flesh and appear to have been assembled by a true artisan. Even the eyesockets on their gossamer stalks and the pair of skeletal arms exhibit a pristinely precise construction which is rarely encountered in reanimated remains.
500
a red-eyed zoetic quill with a prehensile rachis and dermal vane Weight: <1 pound Zoetic Quill
examine
Examine:
This zoetic quill is about the size of an owl feather quill that a professional scribe might use, however its prehensile rachis and dermal vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. The surface of the quill is covered in a fine grey fur reminiscent of moleskin, beginning just behind the eyes and covering the rest of the creature, both rachis and vane alike. And while the vane resembles nothing so much as a single layer of that velvety suede, the barrel of the rachis displays a series of subtle bumps consistent with a spine.
500
an arboreal zoetic quill with a vine-like rachis and jade vane Weight: <1 pound Zoetic Quill
examine
Examine:
This zoetic quill is about the size of a swan feather quill that a professional scribe might use, however its vine-like rachis and jade vane, and the brown eyes at the juncture of nib and barrel, clearly set it apart. Other than the gnarled bark surrounding the two eyes, and the mithril nib that protrudes beneath them, this quill appears to have grown from a seed into its current scrivenery form. Several diminutive stalks and budding leaflets have sprouted along its barrel, but none would obstruct a calligrapher's natural grip.
500

In the glass-fronted case you see: a saffron wax stick, a forest green wax stick, a blood red wax stick, a gold-flecked blue wax stick, a star-flecked black wax stick, a carved lapis lazuli signet, a green enameled signet, a blue enameled signet, a red enameled signet, a polished steel signet and a brass signet.

a saffron wax stick Weight: <1 pound Wax
writing
Read:
Your stick doesn't make for good reading.
10
a forest green wax stick Weight: <1 pound Wax
writing
Read:
Your stick doesn't make for good reading.
10
a blood red wax stick Weight: <1 pound Wax
writing
Read:
Your stick doesn't make for good reading.
10
a gold-flecked blue wax stick Weight: <1 pound Wax
writing
Read:
Your stick doesn't make for good reading.
10
a star-flecked black wax stick Weight: <1 pound Wax
writing
Read:
Your stick doesn't make for good reading.
10
a carved lapis lazuli signet Weight: <1 pound finger-worn Signet - tier 0 of 2
an ostrich plume quill
examine
Examine:
The signet is made of lapis lazuli and has a design of an ostrich plume quill engraved into its face.
50
a green enameled signet Weight: <1 pound finger-worn Signet - tier 0 of 2
a four-leaf clover
examine
Examine:
The signet is made of green enameled silver and has a design of a four-leaf clover engraved into its face.
50
a blue enameled signet Weight: <1 pound finger-worn Signet - tier 0 of 2
a crystal ball
examine
Examine:
The signet is made of blue enameled silver and has a design of a crystal ball engraved into its face.
50
a red enameled signet Weight: <1 pound finger-worn Signet - tier 0 of 2
a ladybug
examine
Examine:
The signet is made of red enameled silver and has a design of a ladybug engraved into its face.
50
a polished steel signet Weight: <1 pound finger-worn Signet - tier 0 of 2
visored helm
examine
Examine:
The signet is made of polished steel and has a design of visored helm engraved into its face.
50
a brass signet Weight: <1 pound finger-worn Signet - tier 0 of 2
a rampant yierka
examine
Examine:
The signet is made of brass and has a design of a rampant yierka engraved into its face.
50

On the some free-standing shelves you see: a piece of snow white parchment, a piece of crumpled parchment, a piece of sky blue vellum, a piece of gore-flecked vellum, a piece of singed paper and a piece of pale rose paper.

a piece of snow white parchment Weight: <1 pound
analyze, writing
Analyze:
Your parchment can be altered, but must remain 15/15/15.

Messaging references "a,piece of,<noun>".
The parchment may not have a long description or show.

Read:
The parchment is blank.
3
a piece of crumpled parchment Weight: <1 pound
analyze, writing
Analyze:
Your parchment can be altered, but must remain 15/15/15.

Messaging references "a,piece of,<noun>".
The parchment may not have a long description or show.

Read:
The parchment is blank.
3
a piece of sky blue vellum Weight: <1 pound
analyze, writing
Analyze:
Your vellum can be altered, but must remain 15/15/15.

Messaging references "a,piece of,<noun>".
The vellum may not have a long description or show.

Read:
The vellum is blank.
3
a piece of gore-flecked vellum Weight: <1 pound
analyze, writing
Analyze:
Your vellum can be altered, but must remain 15/15/15.

Messaging references "a,piece of,<noun>".
The vellum may not have a long description or show.

Read:
The vellum is blank.
3
a piece of singed paper Weight: <1 pound
analyze, writing
Analyze:
Your paper can be altered, but must remain 15/15/15.

Messaging references "a,piece of,<noun>".
The paper may not have a long description or show.

Read:
The paper is blank.
3
a piece of pale rose paper Weight: <1 pound
analyze, writing
Analyze:
Your paper can be altered, but must remain 15/15/15.

Messaging references "a,piece of,<noun>".
The paper may not have a long description or show.

Read:
The paper is blank.
3

On the round-topped hoarbeam stand you see: a small ebony cricket box, a small broiled rolton steak, a bottle of red wine, a blueberry muffin and a tin cup of fresh water.

a small ebony cricket box Weight: <1 pound
Pocketed: Small (5-7)
one item
belt-worn 2
a small broiled rolton steak Weight: <1 pound 2
a bottle of red wine Weight: <1 pound 2
a blueberry muffin Weight: <1 pound 2
a tin cup of fresh water Weight: <1 pound 2
Return to the top of this page.

The Cover Up

a narrow building, [Map Room #3], Lich #26857, go narrow building

The Cover Up, Men's Room

[The Cover Up, Men's Room - 23751]
Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop.
Obvious exits: out

On the iron stand you see:
Containers [1]: a crystal bowl

In the bowl you see: some star-shaped mint chocolate.

mint chocolate free

Whisper cloak

On the tall male mannequin you see: a flat-collared charcoal tweed overcoat with suede pockets, a muted green nubuck longcoat patched in umber suede, a grey-beige woven linen gaberdine with brass riveting, a matte burgundy leather robe branded with thin veining, a long onyx leather coat mantled in thick raven feathers, a fringed tan buckskin greatcloak reinforced by iron rings and a stone-colored textured silk longcloak with thick cuffs.

a flat-collared charcoal tweed overcoat with suede pockets Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a muted green nubuck longcoat patched in umber suede Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a grey-beige woven linen gaberdine with brass riveting Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this gaberdine is fully alterable. This clasp does NOT need to be included in the base/long of the item. This gaberdine is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your gaberdine is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a matte burgundy leather robe branded with thin veining Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a long onyx leather coat mantled in thick raven feathers Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a fringed tan buckskin greatcloak reinforced by iron rings Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this greatcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This greatcloak is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your greatcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a stone-colored textured silk longcloak with thick cuffs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75

On the short male mannequin you see: a black satin vestment with gold-threaded symbol arabesques, an asymmetric dark fustian shroud caught by knotted leather, a thin-buckled ivory leather duster cross-strapped in suede, a velvet-trimmed emerald suede robe with a heavy mesh hood, a flare-hemmed auburn suede overcoat with satin embroidery, a buttoned navy twill coat with a flared leather collar and a brushed grey wolf fur cloak layered with dark bear pelts.

a black satin vestment with gold-threaded symbol arabesques Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this vestment is fully alterable. This clasp does NOT need to be included in the base/long of the item. This vestment is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your vestment is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
an asymmetric dark fustian shroud caught by knotted leather Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a thin-buckled ivory leather duster cross-strapped in suede Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a velvet-trimmed emerald suede robe with a heavy mesh hood Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a flare-hemmed auburn suede overcoat with satin embroidery Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a buttoned navy twill coat with a flared leather collar Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a brushed grey wolf fur cloak layered with dark bear pelts Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.
1100

, [Map Room #], Lich# 23751, go doorway

The Cover Up, Women's Room

[The Cover Up, Women's Room - 23752]
The back of the shop has been decorated marginally more than the front room but still lacks any flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the moonlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop.
Obvious exits: none

Whisper cloak

On the tall female mannequin you see: a chain-draped red jacquard cloak beaded in onyx teardrops, a leather-skirted iridescent silk overcoat, a smoky emerald suede longcoat with onyx lace cuffs, a plum velvet duster with rings pierced down each sleeve, a layered robe of overlapping autumnal-dyed satin leaves, a cobalt velvet longcoat with crescent-strung chains and a grey-dipped ecru lace robe caught with black silk ribbons.

a chain-draped red jacquard cloak beaded in onyx teardrops Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your cloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a leather-skirted iridescent silk overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this overcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This overcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your overcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a smoky emerald suede longcoat with onyx lace cuffs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a plum velvet duster with rings pierced down each sleeve Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a layered robe of overlapping autumnal-dyed satin leaves Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a cobalt velvet longcoat with crescent-strung chains Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcloak is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcloak is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a grey-dipped ecru lace robe caught with black silk ribbons Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75

On the petite female mannequin you see: a nacreous black lace shroud lined in burnt burgundy velvet, a lattice-woven pale chainsil robe, a tall-collared ink blue brocade longcoat, a fitted saffron suede coat with a jet-beaded velvet collar, a well-oiled black leather duster slit high down each side, a long raw silk cloak dyed in a gradient of jewel tones and a metallic emerald and gold plumille longcoat.

a nacreous black lace shroud lined in burnt burgundy velvet Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this shroud is fully alterable. This clasp does NOT need to be included in the base/long of the item. This shroud is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your shroud is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a lattice-woven pale chainsil robe Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this robe is fully alterable. This clasp does NOT need to be included in the base/long of the item. This robe is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your robe is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a tall-collared ink blue brocade longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a fitted saffron suede coat with a jet-beaded velvet collar Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this coat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This coat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your coat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a well-oiled black leather duster slit high down each side Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this duster is fully alterable. This clasp does NOT need to be included in the base/long of the item. This duster is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your duster is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
a long raw silk cloak dyed in a gradient of jewel tones Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this cloak is fully alterable. This clasp does NOT need to be included in the base/long of the item. This cloak is Tier 2/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your cloak is fully unlocked. Available verbs: clean, flip, fold, pull, ponder, raise, remove, rub, snap, tickle, touch, turn, wear, whisper.
1100
a metallic emerald and gold plumille longcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
analyze
Analyze:
This item can be altered, but it needs to remain a worn, LONG, container with some kind of a clasp, which should remain a singular item, and should be able to be flipped (ie: no frog closures). In addition, the clasp portion of this longcoat is fully alterable. This clasp does NOT need to be included in the base/long of the item. This longcoat is Tier 0/2. Original merchant: Xanai, Duskruin.

There is an auto-close feature when the item is worn. You can toggle this with PROD.

Your longcoat is not yet unlocked. Some merchants may be willing to unlock this to the next tier. Available verbs: fold, prod, remove, tickle, touch, wear, whisper.
75
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Covert Couriers

a boarded-up decrepit warehouse, [Map Room #1], Lich# 23728, go decrepit warehouse

Covert Couriers

[Covert Couriers - 23728]
Heavy coats of black paint cover the windows of the room, smeared with just enough strokes to guarantee dubious privacy to the shoppers while still allowing in minute trickles of light. Despite the scented beeswax candles placed haphazardly around the room, an astringent, almost metallic, scent lingers in the air.
Obvious exits: out
hastily scrawled note
The stuffs on the worktable are not fer eatin' or drinkin'. It's for putting in the food and drink of folks y'don't like. Thur's two diff'rent kinds of poisons. You figger 'em out. If someone uses this stuff on you, take a quick swig from either the blue bottle 'er black clay jar. Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each. The bags'n'such in th'cask are fer yer smugglin' goods. Be sure t'analyze 'em 'fore ya use 'em. -K-

On the heavy cloth-draped worktable you see: a tiny moonstone-lidded glass jar of pink lotus petals, a dark purple wax-stamped packet of dark grey owl pellets, an intricately etched tin of variegated vert powder, a ragged hemp pouch of snowy white ashes, a kitten-shaped jet bottle set with yellow roestone eyes, a deep merlot-hued ampoule patterned with faint cracks, a vibrant scarlet vial streaked in yellow and orange, a bulbous citrine quartz flask etched with wraith-like faces, an amethyst-veined conical ivory jar and a charred black ash and ruby-stoppered bottle.

a tiny moonstone-lidded glass jar of pink lotus petals Weight: <1 pound 25
a dark purple wax-stamped packet of dark grey owl pellets Weight: <1 pound 25
an intricately etched tin of variegated vert powder Weight: <1 pound 25
a ragged hemp pouch of snowy white ashes Weight: <1 pound 25
a kitten-shaped jet bottle set with yellow roestone eyes Weight: <1 pound 25
a deep merlot-hued ampoule patterned with faint cracks Weight: <1 pound 25
a vibrant scarlet vial streaked in yellow and orange Weight: <1 pound 25
a bulbous citrine quartz flask etched with wraith-like faces Weight: <1 pound 25
an amethyst-veined conical ivory jar Weight: <1 pound 25
a charred black ash and ruby-stoppered bottle Weight: <1 pound 25

old open ale cask There appears to be something written on it.

written
These here stuff-holders are sized jest right fer hidin'. Make sure y'read th'instructions and DON'T BE LATE.

In the old open ale cask you see: a yellow silk-lined ivory tote spiralled with cat's-eye quartzes, an ivory kitten cameo-clasped sack of pleated crimson muslin, a kersey bag dangling a yellow roestone-centered daisy charm, a jet black pouch embroidered with a crimson-shot ivory daisy, a plush hellebore-patterned bag formed from aubergine nubuck, a pure white loot sack cinched with a citrine quartz hellebore, a dark iron case stamped with faintly stitched wraith imagery, a sturdy green gem pouch with a tarnished wraith-shaped clasp, an ebon suede scroll case fitted with vivid flame-shaped panes, a simple toolkit of charred black ash wood and a flame-hued components satchel with twisted firestone straps.

a yellow silk-lined ivory tote spiralled with cat's-eye quartzes Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 125
an ivory kitten cameo-clasped sack of pleated crimson muslin Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 125
a kersey bag dangling a yellow roestone-centered daisy charm Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 125
a jet black pouch embroidered with a crimson-shot ivory daisy Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 125
a plush hellebore-patterned bag formed from aubergine nubuck Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 125
a pure white loot sack cinched with a citrine quartz hellebore Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 175
a dark iron case stamped with faintly stitched wraith imagery Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 125
a sturdy green gem pouch with a tarnished wraith-shaped clasp Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 175
an ebon suede scroll case fitted with vivid flame-shaped panes Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 175
a simple toolkit of charred black ash wood Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 125
a flame-hued components satchel with twisted firestone straps Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
Smuggling sack 175
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Crosswinds and Crosshairs

, [Map Room #], Lich# 26864, go wood-planked wagon

Crosswinds and Crosshairs

[Crosswinds and Crosshairs - 26866]
Crude wooden planks make up much of the interior of this wagon, with large battered cogs and sheets of metal secured to the walls with uneven rivets serving as the only decoration. One wall is covered with brass hooks in a haphazard fashion to display wares behind a worn counter.
Obvious exits: out

On the worn counter you see:
Containers [3]: an modwir box, an oak box, a haon box
Misc [1]: a sign

a sign
The oak box has light crossbow bolts, while the haon box has heavy crossbow bolts. Hunter Green = Acid Flax = Lightning Mahogany = Fire Azure = Cold Umber= Impact All flares will wear out over time.

On the brass hooks you see: a dark-grained burnished ruic kut'ziko, a luminous carved glowbark kut'zikokra, a lacquered dusky mossbark kut'ziko, a ruic-stock light repeating crossbow, a multi-geared light ruic crossbow, a bronze-scaled heavy siege crossbow, a matte-finished light mossbark crossbow, a heavy repeating mechanical crossbow fitted with brass gears, a blackened heavy ruic arbalest, a broad-limbed ruic heavy arbalest and a svelte glowbark light arbalest.

a dark-grained burnished ruic kut'ziko Weight: 12 pounds
Enchant: +25
heavy crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = eahnor
Metal Cams = crimson jade
Metal Limbs/Stirrup = mithglin
Crystal Sights = pentagon-shaped

Examine:
A fine example of gnomish ingenuity and workmanship, this burnished ruic kut'ziko displays curved mithglin arms extending outward from the stock and is capped at the front with a mithglin stirrup. Large oval cams of crimson jade are wrapped in the bowstring that stretches across a network of eahnor gears set amid either arm and into the interior of the kut'ziko. Aligned atop the stock are a pair of pentagon-shaped crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your burnished ruic kut'ziko.

1000
a luminous carved glowbark kut'zikokra Weight: 7 pounds
Enchant: +22
light crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = smooth mithril
Metal Cams = silver
Metal Limbs/Stirrup = bronze-edged
Crystal Sights = opaque crimson

Examine:
A fine example of gnomish ingenuity and workmanship, this carved glowbark kut'zikokra displays curved bronze-edged arms extending outward from the stock and is capped at the front with a bronze-edged stirrup. Large oval cams of silver are wrapped in the bowstring that stretches across a network of smooth mithril gears set amid either arm and into the interior of the kut'zikokra. Aligned atop the stock are a pair of opaque crimson crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your carved glowbark kut'zikokra.

1000
a lacquered dusky mossbark kut'ziko Weight: 12 pounds
Enchant: +25
heavy crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = iron and brass
Metal Cams = ebonwood
Metal Limbs/Stirrup = and braided ora
Crystal Sights = circular

Examine:
A fine example of gnomish ingenuity and workmanship, this dusky mossbark kut'ziko displays curved and braided ora arms extending outward from the stock and is capped at the front with an and braided ora stirrup. Large oval cams of ebonwood are wrapped in the bowstring that stretches across a network of iron and brass gears set amid either arm and into the interior of the kut'ziko. Aligned atop the stock are a pair of circular crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your dusky mossbark kut'ziko.

1000
a ruic-stock light repeating crossbow Weight: 8 pounds
Enchant: +25
light crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = weathered
Metal Cams = greased iron
Metal Limbs/Stirrup = silver-inlaid
Crystal Sights = oval

Examine:
A fine example of gnomish ingenuity and workmanship, this light repeating crossbow displays curved silver-inlaid arms extending outward from the stock and is capped at the front with a silver-inlaid stirrup. Large oval cams of greased iron are wrapped in the bowstring that stretches across a network of weathered gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of oval crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your light repeating crossbow.

1000
a multi-geared light ruic crossbow Weight: 8 pounds
Enchant: +25
light crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = rolaren
Metal Cams = ora
Metal Limbs/Stirrup = vaalorn
Crystal Sights = octagonal

Examine:
A fine example of gnomish ingenuity and workmanship, this light ruic crossbow displays curved vaalorn arms extending outward from the stock and is capped at the front with a vaalorn stirrup. Large oval cams of ora are wrapped in the bowstring that stretches across a network of rolaren gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of octagonal crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your light ruic crossbow.

1000
a bronze-scaled heavy siege crossbow Weight: 12 pounds
Enchant: +25
heavy crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = blackened steel
Metal Cams = smooth ebonwood
Metal Limbs/Stirrup = dark bronze
Crystal Sights = teardrop-shaped

Examine:
A fine example of gnomish ingenuity and workmanship, this heavy siege crossbow displays curved dark bronze arms extending outward from the stock and is capped at the front with a dark bronze stirrup. Large oval cams of smooth ebonwood are wrapped in the bowstring that stretches across a network of blackened steel gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of teardrop-shaped crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your heavy siege crossbow.

1000
a matte-finished light mossbark crossbow Weight: 8 pounds
Enchant: +25
light crossbow
analyze, examine
Analyze:

[Merchant]-GSIV:Seegan: "LF Liquiddrool and or Ricer from PC" [12:14 pm]

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = verdigris
Metal Cams = polished quartz
Metal Limbs/Stirrup = blackened steel
Crystal Sights = opaque

Examine:
A fine example of gnomish ingenuity and workmanship, this mossbark crossbow displays curved blackened steel arms extending outward from the stock and is capped at the front with a blackened steel stirrup. Large oval cams of polished quartz are wrapped in the bowstring that stretches across a network of verdigris gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of opaque crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your mossbark crossbow.

1000
a heavy repeating mechanical crossbow fitted with brass gears Weight: 12 pounds
Enchant: +25
heavy crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = brass
Metal Cams = carved ironwood
Metal Limbs/Stirrup = blackened laje
Crystal Sights = polished grey

Examine:
A fine example of gnomish ingenuity and workmanship, this mechanical crossbow displays curved blackened laje arms extending outward from the stock and is capped at the front with a blackened laje stirrup. Large oval cams of carved ironwood are wrapped in the bowstring that stretches across a network of brass gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of polished grey crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your mechanical crossbow.

1000
a blackened heavy ruic arbalest Weight: 12 pounds
Enchant: +25
heavy crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = matte-finished
Metal Cams = blackened laje
Metal Limbs/Stirrup = copper
Crystal Sights = transparent

Examine:
A fine example of gnomish ingenuity and workmanship, this heavy ruic arbalest displays curved copper arms extending outward from the stock and is capped at the front with a copper stirrup. Large oval cams of blackened laje are wrapped in the bowstring that stretches across a network of matte-finished gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of transparent crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your heavy ruic arbalest.

1000
a broad-limbed ruic heavy arbalest Weight: 12 pounds
Enchant: +25
heavy crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = blackened steel
Metal Cams = alum
Metal Limbs/Stirrup = bronze
Crystal Sights = smoky quartz

Examine:
A fine example of gnomish ingenuity and workmanship, this ruic heavy arbalest displays curved bronze arms extending outward from the stock and is capped at the front with a bronze stirrup. Large oval cams of alum are wrapped in the bowstring that stretches across a network of blackened steel gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of smoky quartz crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your ruic heavy arbalest.

1000
a svelte glowbark light arbalest Weight: 7 pounds
Enchant: +22
light crossbow
analyze, examine
Analyze:

----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very

intricate. Any alteration should be along with this theme.

Bows should have a wooden stock or grip, metallic gears and

limbs with crystal lenses for sights.

If altering these, you may ONLY change the base 15/15/15

and the settings below.

It is currently a Tier 1, off the shelf version.

It currently can only be loaded with up to 1 bolt.

You have access to: WEAR, REMOVE. -----------------------------------------------------------------

Metal Gears = matte-finished
Metal Cams = black marble
Metal Limbs/Stirrup = kelyn
Crystal Sights = cobalt blue

Examine:
A fine example of gnomish ingenuity and workmanship, this glowbark light arbalest displays curved kelyn arms extending outward from the stock and is capped at the front with a kelyn stirrup. Large oval cams of black marble are wrapped in the bowstring that stretches across a network of matte-finished gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of cobalt blue crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your glowbark light arbalest.

1000

In the modwir box you see: a gold-hued certificate, a silver-hued certificate and a copper-hued certificate.

a gold-hued certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Mechanical Crossbow to tier 4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A gold-hued certificate will unlock your Mechanical Crossbow to Tier 4

50000
a silver-hued certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Mechanical Crossbow to tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A silver-hued certificate will unlock your Mechanical Crossbow to Tier 3

5000
a copper-hued certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Mechanical Crossbow to tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A copper-hued certificate will unlock your Mechanical Crossbow to Tier 2

2500

In the oak box you see: a bundle of umber crossbow bolts, a bundle of mahogany bolts, a bundle of hunter green bolts, a bundle of azure crossbow bolts and a bundle of flax-painted bolts.

a bundle of umber crossbow bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being an umber light crossbow bolt, with a strength of 35 and a durability of 16.

Individual projectiles from this bundle will have a long of "an umber light crossbow bolt fletched with banded turkey feathers"

Each individual projectile will be "an umber light crossbow bolt".
25
a bundle of mahogany bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being a mahogany light crossbow bolt, with a strength of 35 and a durability of 16.

Individual projectiles from this bundle will have a long of "a mahogany light crossbow bolt fletched with summer tanager feathers"

Each individual projectile will be "a mahogany light crossbow bolt".
25
a bundle of hunter green bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being a hunter green light crossbow bolt, with a strength of 35 and a durability of 16.

Individual projectiles from this bundle will have a long of "a hunter green light crossbow bolt fletched with swallow feathers"

Each individual projectile will be "a hunter green light crossbow bolt".
25
a bundle of azure crossbow bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being an azure light crossbow bolt, with a strength of 35 and a durability of 16.

Individual projectiles from this bundle will have a long of "an azure light crossbow bolt fletched with starling feathers"

Each individual projectile will be "an azure light crossbow bolt".
25
a bundle of flax-painted bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being a flax-painted light crossbow bolt, with a strength of 35 and a durability of 16.

Individual projectiles from this bundle will have a long of "a flax-painted light crossbow bolt fletched with goldfinch feathers"

Each individual projectile will be "a flax-painted light crossbow bolt".
25

In the haon box you see: a bundle of umber crossbow bolts, a bundle of flax crossbow bolts, a bundle of hunter green heavy crossbow bolts, a bundle of mahogany bolts and a bundle of azure crossbow bolts.

a bundle of umber crossbow bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being an umber heavy crossbow bolt, with a strength of 35 and a durability of 25.

Individual projectiles from this bundle will have a long of "an umber heavy crossbow bolt fletched with banded turkey feathers"

Each individual projectile will be "an umber heavy crossbow bolt".
25
a bundle of flax crossbow bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being a flax-painted heavy crossbow bolt, with a strength of 35 and a durability of 25.

Individual projectiles from this bundle will have a long of "a flax-painted heavy crossbow bolt fletched with goldfinch feathers"

Each individual projectile will be "a flax-painted heavy crossbow bolt".
25
a bundle of hunter green heavy crossbow bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being a hunter green heavy crossbow bolt, with a strength of 35 and a durability of 25.

Individual projectiles from this bundle will have a long of "a hunter green heavy crossbow bolt fletched with swallow feathers"

Each individual projectile will be "a hunter green heavy crossbow bolt".
25
a bundle of mahogany bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being a mahogany heavy crossbow bolt, with a strength of 35 and a durability of 25.

Individual projectiles from this bundle will have a long of "a mahogany heavy crossbow bolt fletched with summer tanager feathers"

Each individual projectile will be "a mahogany heavy crossbow bolt".
25
a bundle of azure crossbow bolts Weight: <1 pound
examine
Examine:
You carefully count the bolts and find 50 in the bundle, each one being an azure heavy crossbow bolt, with a strength of 35 and a durability of 25.

Individual projectiles from this bundle will have a long of "an azure heavy crossbow bolt fletched with starling feathers"

Each individual projectile will be "an azure heavy crossbow bolt".
25
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Cultural Cuts

an old grey and blue tent, [Map Room #20, then east], Lich#26863 , go grey tent

Cultural Cuts

[Cultural Cuts -]
The grey and blue canvas of the tent walls reeks of salt, fish and blood. A half-krolvin with one arm sits comfortably on a stool in the corner, picking his teeth with a thin bone shard as his eyes guard the contents along a driftwood counter and a rusty anchor-shaped rack. Old flakes of blood stain the floor like shriveled crimson petals.
Obvious exits: out

On the counter you see: a splotched grey vultite nifa otti, a razor-edged black drakar limb-cleaver, a heavy pale white mithril spikestar, a stained deep blue vultite skull-crusher, a skull-set hoarbeam kut'ziko, a razor-sharp storm grey mekya ne'rutka, a deep blue vultite hektov sket, a grime-stained dark mithril chest-ripper and a huge red and grey vultite waihaka.

a splotched grey vultite nifa otti Weight: 6 pounds
Enchant: +30
mace 10000
a razor-edged black drakar limb-cleaver Weight: 6 pounds
Enchant: +30
Flares: fire
handaxe 12500
a heavy pale white mithril spikestar Weight: 7 pounds
Enchant: +30
morning star 10000
a stained deep blue vultite skull-crusher Weight: 6 pounds
Enchant: +30
war hammer 10000
a skull-set hoarbeam kut'ziko Weight: 12 pounds
Enchant: +27
heavy crossbow 7000
a razor-sharp storm grey mekya ne'rutka Weight: 10 pounds
Enchant: +30
twohanded sword 10000
a deep blue vultite hektov sket Weight: 7 pounds
Enchant: +30
battle axe 10000
a grime-stained dark mithril chest-ripper Weight: 7 pounds
Enchant: +30
awl-pike 10000
a huge red and grey vultite waihaka Weight: 3 pounds
Enchant: +30
cudgel 10000

On the rack you see: a stained rhimar-tipped pit-knife, an oily black mithglin kopis, a bone-hilted grey imflass kubikiri, a ghostly white zorchar kurzsax, a twisted oily black villswood asaya, a spine-handled black imflass gaizaz and a sharp-curved white vultite disackn.

a stained rhimar-tipped pit-knife Weight: <1 pound
Enchant: +25
Flares: ice
hook-knife 2500
an oily black mithglin kopis Weight: 4 pounds
Enchant: +30
falchion 10000
a bone-hilted grey imflass kubikiri Weight: <1 pound
Enchant: +27
dagger 7000
a ghostly white zorchar kurzsax Weight: 5 pounds
Enchant: +25
Flares: lightning
broadsword 2500
a twisted oily black villswood asaya Weight: 4 pounds
Enchant: +28
runestaff 8000
a spine-handled black imflass gaizaz Weight: 4 pounds
Enchant: +27
spear 7000
a sharp-curved white vultite disackn Weight: 4 pounds
Enchant: +30
scimitar 10000
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Curved Cuts

a small shop wedged between two buildings, Map Room #11, Lich# 26851, go small shop

Curved Cuts

[Curved Cuts -]
Narrow and ramshackle, the small shop is built in a small alley between more permanent structures. Dirty oak planks are wedged between the left and right buildings to form a ceiling that is almost certainly too low for the average giantman. Brass lanterns keep the wares displayed on several nearby hooks brightly illuminated throughout the day and night. A coarse, striped blanket covers the ground as a sort of makeshift rug.
Obvious exits: out

On the nearby hooks you see: a runic vultite chakram, a dark-bladed rolaren chakram with copper geometric inlay, a serrated imflass chakram with multiple suede-wrapped grips, a sigil-etched blued steel chakram with copper accents, a damascened razern chakram with convex copper grips, a thin-bladed zorchar chakram with a suede-wrapped grip, a copper-handled drakar chakram, a specked rhimar chakram with blued steel grips and a keen-edged gornar chakram with curved copper handles.

a runic vultite chakram Weight: 2 pounds
Enchant: +20
quoit
analyze
Analyze:
You analyze the vultite chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - archaic runes
Method - etched
Placement - onto

Light - silvery
5000
a dark-bladed rolaren chakram with copper geometric inlay Weight: 3 pounds
Enchant: +20
quoit
analyze
Analyze:
You analyze the rolaren chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - geometric patterns
Method - incised
Placement - on

Light - silvery
5000
a serrated imflass chakram with multiple suede-wrapped grips Weight: 2 pounds
Enchant: +22
quoit
analyze, examine
Analyze:
You analyze the imflass chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - blocky runes
Method - stamped
Placement - in
Light - shimmering
Examine:
The blocky runes stamped in the imflass blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.

5000
a sigil-etched blued steel chakram with copper accents Weight: 3 pounds
Enchant: +20
quoit
analyze, examine
Analyze:
You analyze the blued steel chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - sigils
Method - etched
Placement - on
Light - bright blue
Examine:
The sigils etched on the steel blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.

5000
a damascened razern chakram with convex copper grips Weight: 3 pounds
Enchant: +10
Weighting: lightly crit
quoit
analyze
Analyze:
You analyze the razern chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - runic symbols
Method - engraved
Placement - on

Light - flickering
5000
a thin-bladed zorchar chakram with a suede-wrapped grip Weight: 3 pounds
Enchant: +20
Flares: lightning
quoit
analyze, examine
Analyze:
You analyze the zorchar chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - archaic symbols
Method - incised
Placement - into
Light - crackling silver
Examine:
The archaic symbols incised into the zorchar blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.

5000
a copper-handled drakar chakram Weight: 3 pounds
Enchant: +20
Flares: fire
quoit
analyze, examine
Analyze:
You analyze the drakar chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - geometric shapes
Method - embossed
Placement - into
Light - crimson
Examine:
The geometric shapes embossed into the drakar blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.

5000
a specked rhimar chakram with blued steel grips Weight: 3 pounds
Enchant: +20
Flares: ice
quoit
analyze, examine
Analyze:
You analyze the rhimar chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - archaic runes
Method - etched
Placement - upon
Light - bright white
Examine:
The archaic runes etched upon the rhimar blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.

5000
a keen-edged gornar chakram with curved copper handles Weight: 3 pounds
Enchant: +20
Flares: impact (earth)
quoit
analyze, examine
Analyze:
You analyze the gornar chakram and sense that the creator has provided the following information:

Welcome to the Chakram, which was introduced in 5120 at Duskruin.

The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand.

It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability.

It has access to the following verbs:

Knock and Throw

The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:

Design - pictographs
Method - etched
Placement - into
Light - coppery
Examine:
The pictographs etched into the gornar blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.

5000

In the woven wicker basket you see: a copper-hued certificate, a bronze-hued certificate, a silver-hued certificate and a gold-hued certificate.

a copper-hued certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Chakram to tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A copper-hued certificate will unlock your Chakram to Tier 2

10000
a bronze-hued certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Chakram to tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A bronze-hued certificate will unlock your Chakram to Tier 3

10000
a silver-hued certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Chakram to tier 4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A silver-hued certificate will unlock your Chakram to Tier 4

30000
a gold-hued certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Chakram to tier 5.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
A gold-hued certificate will unlock your Chakram to Tier 5

70000
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Cut And Dried

, [Map Room #12, go house], Lich# 23760, go crystal-paned door

Cut And Dried

[Cut And Dried - 23762]
The formal living area just past the wide crystal-paned door is lined with dark mahogany wainscoting, and a plush velvet rug protects the polished hardwood floors. A large bay window fitted with a wide seating bench sits catty-corner to a polished marble fireplace, and the aromatic scent of smoke wafts through a curving archway in the wall opposite it. Framing the archway is a tall apothecary rack and a polished glass-topped case.
Obvious exits: none

In the polished glass-topped case you see: an ivory-inset steel cigar cutter, a notched invar cigar cutter, a sea glass and blue ora cigar cutter, a tooth-inset mithglin cigar cutter, a serpentine golvern cigar cutter, a cog-fused glaes cigar cutter, a sharp-scaled vaalorn cigar cutter and a small note.

small note
These cigar cutters magically transform into knuckle-dusters, all of which flare with fire! The glaes and golvern versions are unlocked. The glaes will make you brawl slightly better. The enchants for the knuckle-dusters are: *6x - golvern *5x - glaes *4x - vaalorn *3x - mithglin, invar *2x - ora *0x - steel
an ivory-inset steel cigar cutter Weight: <1 pound Cigar cutter 5
a notched invar cigar cutter Weight: <1 pound Cigar cutter 10
a sea glass and blue ora cigar cutter Weight: <1 pound Cigar cutter 15
a tooth-inset mithglin cigar cutter Weight: <1 pound Cigar cutter 30
a serpentine golvern cigar cutter Weight: <1 pound Cigar cutter 13000
a cog-fused glaes cigar cutter Weight: <1 pound Cigar cutter 3500
a sharp-scaled vaalorn cigar cutter Weight: <1 pound Cigar cutter 45

tall apothecary rack The imposing rack is framed in lustrous mahogany, and each dowel-fronted shelf is stepped to create visual contrast as well as accommodate tins of various sizes.

On the tall apothecary rack you see: a rust-colored tobacco tin banded in green leather, a square brown tobacco tin riveted in steel, a black tobacco tin covered with white abstract lines, a sun-inset silver tobacco tin encircled by yellow sapphire rays, an amber tobacco tin patterned in dark eight-pointed stars, a small burled mahogany case of cigar leaf wrappers, a barrel-shaped tobacco tin banded in steel, a cherry red glass tobacco jar with a rounded ebonwood lid, a gilded dark brown glass jar with a parchment label, an earth-colored glass jar etched with a map, a dark green glass tobacco jar covered in dried moss and a bistre glass tobacco jar covered in bronze studs.

a rust-colored tobacco tin banded in green leather Weight: <1 pound
analyze
Analyze:
You analyze the rust-colored tin and sense that the creator has provided the following information:

This rust-colored tin holds a dozen or so doses of some apple-cured tobacco that can be rolled into a slender aromatic cigar with a fruity aroma.

You can OPEN and CLOSE the tin.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the rust-colored tin can be altered to control the descripton on the tobacco taken from the tin and the cigars rolled from the tobacco.
10
a square brown tobacco tin riveted in steel Weight: <1 pound
analyze
Analyze:
You analyze the brown tin and sense that the creator has provided the following information:

This brown tin holds a dozen or so doses of some rich brown tobacco that can be rolled into a slender aromatic cigar with a hazelnut-scented aroma.

You can OPEN and CLOSE the tin.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the brown tin can be altered to control the descripton on the tobacco taken from the tin and the cigars rolled from the tobacco.
10
a black tobacco tin covered with white abstract lines Weight: <1 pound
analyze
Analyze:
You analyze the black tin and sense that the creator has provided the following information:

This black tin holds a dozen or so doses of some black vanilla tobacco that can be rolled into a black aromatic cigar with a rich vanilla aroma.

You can OPEN and CLOSE the tin.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the black tin can be altered to control the descripton on the tobacco taken from the tin and the cigars rolled from the tobacco.
10
a sun-inset silver tobacco tin encircled by yellow sapphire rays Weight: <1 pound
analyze
Analyze:
You analyze the silver tin and sense that the creator has provided the following information:

This silver tin holds a dozen or so doses of some sun-cured tobacco that can be rolled into a slender golden cigar with a fresh golden aroma.

You can OPEN and CLOSE the tin.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the silver tin can be altered to control the descripton on the tobacco taken from the tin and the cigars rolled from the tobacco.
10
an amber tobacco tin patterned in dark eight-pointed stars Weight: <1 pound
analyze
Analyze:
You analyze the amber tin and sense that the creator has provided the following information:

This amber tin holds a dozen or so doses of some fragrant anise tobacco that can be rolled into a thick black cigar with an anise-flavored aroma.

You can OPEN and CLOSE the tin.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the amber tin can be altered to control the descripton on the tobacco taken from the tin and the cigars rolled from the tobacco.
10
a small burled mahogany case of cigar leaf wrappers Weight: <1 pound 1
a barrel-shaped tobacco tin banded in steel Weight: <1 pound
analyze
Analyze:
You analyze the barrel-shaped tin and sense that the creator has provided the following information:

This barrel-shaped tin holds a dozen or so doses of some black dwarven tobacco that can be rolled into a fat pungent cigar with an acrid aroma.

You can OPEN and CLOSE the tin.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the barrel-shaped tin can be altered to control the descripton on the tobacco taken from the tin and the cigars rolled from the tobacco.
10
a cherry red glass tobacco jar with a rounded ebonwood lid Weight: <1 pound
analyze
Analyze:
You analyze the cherry red jar and sense that the creator has provided the following information:

This cherry red jar holds a dozen or so doses of some fragrant cherry tobacco that can be rolled into a petite sweet-smelling cigar with a cherry aroma.

You can OPEN and CLOSE the jar.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the cherry red jar can be altered to control the descripton on the tobacco taken from the jar and the cigars rolled from the tobacco.
10
a gilded dark brown glass jar with a parchment label Weight: <1 pound
analyze
Analyze:
You analyze the dark brown jar and sense that the creator has provided the following information:

This dark brown jar holds a dozen or so doses of some golden brown tobacco that can be rolled into a long elegant cigar with an elegantly refined aroma.

You can OPEN and CLOSE the jar.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the dark brown jar can be altered to control the descripton on the tobacco taken from the jar and the cigars rolled from the tobacco.
10
an earth-colored glass jar etched with a map Weight: <1 pound
analyze
Analyze:
You analyze the earth-colored jar and sense that the creator has provided the following information:

This earth-colored jar holds a dozen or so doses of some rich brown tobacco that can be rolled into a slender brown cigar with a nutmeg-scented aroma.

You can OPEN and CLOSE the jar.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the earth-colored jar can be altered to control the descripton on the tobacco taken from the jar and the cigars rolled from the tobacco.
10
a dark green glass tobacco jar covered in dried moss Weight: <1 pound
analyze
Analyze:
You analyze the moss-covered jar and sense that the creator has provided the following information:

This moss-covered jar holds a dozen or so doses of some dark green tobacco that can be rolled into a fat pungent cigar with a clove and spices aroma.

You can OPEN and CLOSE the jar.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the moss-covered jar can be altered to control the descripton on the tobacco taken from the jar and the cigars rolled from the tobacco.
10
a bistre glass tobacco jar covered in bronze studs Weight: <1 pound
analyze
Analyze:
You analyze the bistre glass jar and sense that the creator has provided the following information:

This bistre glass jar holds a dozen or so doses of some deep brown tobacco that can be rolled into a fat brown cigar with a peppery aroma.

You can OPEN and CLOSE the jar.

Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).

As separate alterations, the bistre glass jar can be altered to control the descripton on the tobacco taken from the jar and the cigars rolled from the tobacco.
10

A Two-Story House, Smoking Room

[A Two-Story House, Smoking Room - 23763]
Several thick armchairs provide comfortable seating near some accent tables. The placement of an imposing marble hearth and the high windows suggests the room was once a dining area, but the permeating smell of aromatic cigar smoke and the etched crystal decanter of brandy on the mantlepiece indicate an alternate use to the room now. A wide archway across from the windows leads back to a living area, while a pair of glass-paned doors opposite the hearth offers a glimpse of a cozy kitchen.
Obvious exits: none

On the some accent tables you see:
Special [1]: a dish of cocoa-dusted truffles

dish of cocoa-dusted truffles free

On the mantlepiece you see:
Special [1]: a crystal decanter of brandy

crystal decanter of brandy free
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Dark and Dangerous

dilapidated structure with a pair of crossed sabres above the door, [Map Room #2], Lich# 26850, go dilapidated structure

Dark and Dangerous, Weapons

[Dark and Dangerous, Weapons - 26856]
Weathered planks of dark mahogany line the walls of this tiny, windowless space. An immense iron rack displays weapons against the far wall, though discerning one from another is difficult in the dimly lit space. A low oak table holding additional weapons threatens to deliver a blow to the shins of distracted shoppers.
Obvious exits: north, out
cracked wooden sign
Dese here weapons aint fancy to look at, but dats wat yas got paint for! All dese bin enchanted 5 times and all packs an extry 5 points of wallop. Blades and polearms be on de rack; brawlin stuff, blunts, and leetle tingies ye throw be on de table.

On the low oak table you see: a dark vultite fist-scythe, a dark vultite battle-quoit, a dark vultite quadrelle, a dark vultite kunai, some dark leather handwraps and some dark leather moccasins.

a dark vultite fist-scythe Weight: 3 pounds
Enchant: +25
Weighting: somewhat crit
fist-scythe 2500
a dark vultite battle-quoit Weight: 2 pounds
Enchant: +25
Weighting: somewhat crit
quoit 2500
a dark vultite quadrelle Weight: 6 pounds
Enchant: +25
Weighting: somewhat crit
mace 2500
a dark vultite kunai Weight: 2 pounds
Enchant: +25
Weighting: somewhat crit
katar 2500
some dark leather handwraps Weight: <1 pound
Enchant: +25
Weighting: somewhat crit
UAC gloves 2500
some dark leather moccasins Weight: <1 pound
Enchant: +25
Weighting: somewhat crit
UAC boots 2500

On the immense iron rack you see: a dark vultite warblade, a dark vultite schiavona, a dark vultite cinquedea, a dark vultite croc, a dark vultite toporok, a dark vultite sledgehammer, a dark vultite wakizashi, a dark vultite atlatl, a dark vultite whip-blade, a dark vultite greatsword, a dark vultite sabar and a dark vultite roa'ter axe.

a dark vultite warblade Weight: 4 pounds
Enchant: +25
Weighting: somewhat crit
falchion 2500
a dark vultite schiavona Weight: 4 pounds
Enchant: +25
Weighting: somewhat crit
broadsword 2500
a dark vultite cinquedea Weight: <1 pound
Enchant: +25
Weighting: somewhat crit
dagger 2500
a dark vultite croc Weight: 7 pounds
Enchant: +25
Weighting: somewhat crit
halberd 2500
a dark vultite toporok Weight: 5 pounds
Enchant: +25
Weighting: somewhat crit
handaxe 2500
a dark vultite sledgehammer Weight: 6 pounds
Enchant: +25
Weighting: somewhat crit
maul 2500
a dark vultite wakizashi Weight: 3 pounds
Enchant: +25
Weighting: somewhat crit
short sword 2500
a dark vultite atlatl Weight: 5 pounds
Enchant: +25
Weighting: somewhat crit
spear 2500
a dark vultite whip-blade Weight: 2 pounds
Enchant: +25
Weighting: somewhat crit
whip-blade 2500
a dark vultite greatsword Weight: 10 pounds
Enchant: +25
Weighting: somewhat crit
twohanded sword 2500
a dark vultite sabar Weight: 6 pounds
Enchant: +25
Weighting: somewhat crit
war mattock 2500
a dark vultite roa'ter axe Weight: 7 pounds
Enchant: +25
Weighting: somewhat crit
battle axe 2500

Dark and Dangerous, Armor

[Dark and Dangerous, Armor - 26902]
Weathered planks of dark mahogany line the walls of this tiny, windowless space. Multiple iron hooks, each mounted within a grinning skull bracket, display armor against the far wall. Conducting a thorough examination of each piece could prove difficult in the dimly lit space. A fungi-covered oak plank is propped up, right in the middle of the floor, waiting to trip the unwary shopper.
Obvious exits: south
cracked wooden sign
Dese be very fine armors wat you see here, but if you want em fancified, well... get yerself a bucket of paint. All de armor on de hooks bin enchanted 5 times and we put 5 points wurth of paddin' into each fine set. Now dat stuff on de plank dere, we made up with leftover materials, and only had 'nuff padding left fer a light amount on each of dem accessories. Better than nothing if yer too poor to afford de good stuff.

On the iron hooks you see: a loosely woven kaftan, a dark leather buffcoat, a dark leather aketon, some dark leather cuirbouilli, some dark vultite chain mail, some dark leather scalemail, a dark vultite chain hauberk and some dark vultite full plate.

a loosely woven kaftan Weight: 8 pounds
Enchant: +25
Padding: somewhat crit
robes (AsG 2) 2500
a dark leather buffcoat Weight: 13 pounds
Enchant: +25
Padding: somewhat crit
full leather (AsG 6) 2500
a dark leather aketon Weight: 16 pounds
Enchant: +25
Padding: somewhat crit
double leather (AsG 8) 2500
some dark leather cuirbouilli Weight: 17 pounds
Enchant: +25
Padding: somewhat crit
cuirbouilli leather (AsG 10) 2500
some dark vultite chain mail Weight: 20 pounds
Enchant: +25
Padding: somewhat crit
chain mail (AsG 13) 2500
some dark leather scalemail Weight: 25 pounds
Enchant: +25
Padding: somewhat crit
brigandine armor (AsG 12) 2500
a dark vultite chain hauberk Weight: 22 pounds
Enchant: +25
Padding: somewhat crit
chain hauberk (AsG 16) 2500
some dark vultite full plate Weight: 60 pounds
Enchant: +25
Padding: somewhat crit
full plate (AsG 20) 2500

On the fungi-covered oak plank you see: some darkened steel arm greaves, some darkened steel leg greaves, a darkened steel helm, a darkened steel greathelm and a darkened steel aventail.

some darkened steel arm greaves Weight: 5 pounds
Padding: lightly crit
armor accessory; protects arms 250
some darkened steel leg greaves Weight: 5 pounds
Padding: lightly crit
armor accessory; protects legs 250
a darkened steel helm Weight: 4 pounds
Padding: lightly crit
armor accessory; protects head 250
a darkened steel greathelm Weight: 4 pounds
Padding: lightly crit
armor accessory; protects head and neck 250
a darkened steel aventail Weight: 3 pounds
Padding: lightly crit
armor accessory; protects neck 250
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Den of the Poisoned Heretics

small grey stone house with a slanted roof, [Map Room #8, west, west], Lich# 26892, go door

The Dented Phylactery

[The Dented Phylactery - 27165]
Dark and dingy, the small shop is filled with cloying scents and a stifling heat that is produced by a bronze brazier that occupies an entire corner. Wide shelves take up much of the wall space, while a long glass counter stands guard over a narrow oak door and a large worktable covered with a variety of devices.
Obvious exits: out

On the large worktable you see:
Misc [2]: a row of glass beakers, a glass and pewter alembic

The Dented Phylactery, Storage

[The Dented Phylactery, Storage - 27166]
Ringed by bookcases, the cramped storage room is cluttered with supplies for making draughts, potions, elixirs, and all manner of remedies. Dried herbs dangle from the exposed rafters of the ceiling, while the floor is crowded with crates and boxes. Various tools are housed upon the only free wall, which is bisected by a narrow oak door that leads to the front room. An errant breeze from behind the furniture, perhaps from a unseen window, carries with it a hint of brimstone.
Obvious exits: none

Behind the bookcases you see:
Misc [1]: a small iron-bound trapdoor

, [Map Room #], Lich# 27166, go trapdoor

Den of the Poisoned Heretics

[Den of the Poisoned Heretics - 27167]
Packed dirt walls are supported by thick wooden posts that lend the large root cellar a hickory scent that is at odds with the choking scent of brimstone that rises from a central brazier. Draped upon one wall is a bright blue banner, which is in far better shape than the garish rugs thrown upon the floors. Three of the four corners open up into archways that lead deeper into the den, while the final corner houses a long rough oak table covered in wares. You also see a small iron-bound trapdoor.
Obvious exits: northeast, southwest, northwest

On the long rough oak table you see: a linen-corded metallic phial sheathed in sheer raw muslin, a silk-padded sharp pewter phial strung on a thin suede loop and a shadowy blue linen cloak with an amethyst phial clasp.

a linen-corded metallic phial sheathed in sheer raw muslin Weight: <1 pound neck-worn
functional
2
a silk-padded sharp pewter phial strung on a thin suede loop Weight: <1 pound Drink Container 10
a shadowy blue linen cloak with an amethyst phial clasp Weight: 8 pounds
Pocketed: Exceptional (120-139)
cloak-worn
functional
ClimateWear - unlocked 29500

The Poisoned Heretics, Lounge

[The Poisoned Heretics, Lounge - 27170]
Garish rugs are haphazardly thrown upon the packed dirt ground, their overlapping lengths creating lumpy piles. Overstuffed leather couches, some with stuffing clearly poking out of the ripped cushions, are scattered about the space, while a single low table sits in one corner covered with several dishes of food.
Obvious exits: northeast

On the a single low table you see:
Containers [1]: a vert-tinged blown glass demijohn
Food/Drink [4]: a gold-swept blood red apple, a segment of cured cheddar cheese, a medallion of hickory-smoked boar, some garlicky oiled peasant bread

blood red apple free
cured cheddar cheese free
caramel-hued bourbon free
hickory-smoked boar free
oiled peasant bread free

The Poisoned Heretics, Planning

[The Poisoned Heretics, Planning - 27168]
Thin sheets of plywood stretch between the thick hickory support posts of the walls and are anchored in place by large wrought iron nails. Half-melted candles rests at the four corners of a large oak table that occupies the center of the room, their flickering light providing just enough illumination by which to view the maps that are on display.
Obvious exits: southwest

On the large oak table you see:
Misc [1]: a large parchment map

The Poisoned Heretics, Leader

[The Poisoned Heretics, Leader - 27169]
Coarse walls of stucco encircle the office, the irregular surface covered with a bright blue paint that almost completely obscures the off-white color underneath. Lanterns hang from the exposed rafters of the ceiling and provide ample illumination for an enormous iron and wood desk that occupies the center of the space. A simple linen flag is nailed to the wall near the exiting archway.
Obvious exits: southeast

On the enormous iron and wood desk you see:
Containers [1]: a dented pewter decanter wrapped in dirty linens

glass of whiskey free
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Drawing the Line

a narrow brick store squeezed between two large buildings, [Map Room #22], Lich# 26836, go brick store

Drawing The Line, Entry

[Drawing The Line - 23819]
Wedged between the two adjoining buildings, the cramped shop measures only a few spans wide, the claustrophobic aura enhanced by the thick beams supporting the ceiling. In contrast to the drabness, light trickling in from the window set in the narrow door reveals an abrupt end to the packed dirt from outside and glints off various metallic wares displayed along the plastered walls. A squat little stove, crackling with burning wood, serves to keep the few refreshments on top piping hot and the shop's patrons warm.
Obvious exits: none
gilded sign
The weapons on the shelf and pegs are 5 times enchanted and locked, with the exception of the curved mithglin sabiet, the vultite hook-knife, the mithglin basilard, and the vultite tanto. Flares: Grapple: butcher knife, vultite pit-knife Acid: invar knife, mithglin pit-knife Plasma: mithglin bodkin, mithril sabiet The following are enhancive: Faenor hook-knife: +10 stalking and hiding bonus Mithglin hook-knife: +10 ambush bonus Unlocked items include: vultite alfange, black pavade, mithril sabiet, mithglin hook-knife, faenor hook-knife.

thick beams Several thick beams span the short length of the room, forcing taller shop patrons to duck beneath them. Additional shop wares hang from the splintery obstacles, supported by thick dowels driven into the wood.

On the thick beams you see: a spool of slightly barbed copper wire, a spindle of sapphire-suffused rolaren wire, a coil of cherry blossom pink steel wire, a spool of matte indigo invar wire, a spool of thin-corded jute, an amethyst-handled pitted iron tool, a fireleaf-traced polished bronze tool, a suede-wrapped chipped metal tool, a burnished silver tool etched with a cherry blossom and a simple steel-studded tool.

a spool of slightly barbed copper wire Weight: <1 pound belt-worn
functional
50
a spindle of sapphire-suffused rolaren wire Weight: <1 pound belt-worn
functional
50
a coil of cherry blossom pink steel wire Weight: <1 pound belt-worn
functional
50
a spool of matte indigo invar wire Weight: <1 pound belt-worn
functional
50
a spool of thin-corded jute Weight: <1 pound belt-worn
functional
50
an amethyst-handled pitted iron tool Weight: <1 pound 50
a fireleaf-traced polished bronze tool Weight: <1 pound 50
a suede-wrapped chipped metal tool Weight: <1 pound 50
a burnished silver tool etched with a cherry blossom Weight: <1 pound 50
a simple steel-studded tool Weight: <1 pound 50

On the long series of pegs you see: a double-edged tanto of crimson-streaked vultite, a blossom-incised butcher knife of magenta-marbled rolaren, a diamond-edged serrated mithglin bodkin, a wave-bladed invar knife with a velnalin skin-wrapped hilt, a plain mithglin basilard edged with matte black steel, a copper-sheened black pavade with a slightly barbed hilt and an acid-etched vultite alfange.

a double-edged tanto of crimson-streaked vultite Weight: <1 pound
Enchant: +20
Weighting: somewhat damage
dagger
analyze, examine
Analyze:
The vultite tanto is not unlocked.

You can GRIP the tanto. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

1000
a blossom-incised butcher knife of magenta-marbled rolaren Weight: <1 pound
Enchant: +25
Flares: grapple
dagger
analyze, examine
Analyze:
The butcher knife is not unlocked.

You can GRIP the knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

3000
a diamond-edged serrated mithglin bodkin Weight: <1 pound
Enchant: +25
Flares: plasma
dagger
analyze, examine
Analyze:
The mithglin bodkin is not unlocked.

You can GRIP the bodkin. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

3000
a wave-bladed invar knife with a velnalin skin-wrapped hilt Weight: <1 pound
Enchant: +25
Flares: acid
dagger
analyze, examine
Analyze:
The invar knife is not unlocked.

You can GRIP the knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

3000
a plain mithglin basilard edged with matte black steel Weight: <1 pound
Enchant: +20
Weighting: somewhat crit
dagger
analyze, examine
Analyze:
The mithglin basilard is not unlocked.

You can GRIP the basilard. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

1000
a copper-sheened black pavade with a slightly barbed hilt Weight: <1 pound
Enchant: +25
dagger
analyze, examine
Analyze:
The black pavade is unlocked. You can RUB, GRIP, and TURN the pavade. You also get the feeling that should any parts happen to break, you could FIX the broken part.

Examine:
I could not find what you were referring to.

2500
an acid-etched vultite alfange Weight: <1 pound
Enchant: +25
dagger
analyze, examine
Analyze:
The vultite alfange is unlocked. You can RUB, GRIP, and TURN the alfange. You also get the feeling that should any parts happen to break, you could FIX the broken part.

Examine:
I could not find what you were referring to.

2500

On the low wooden shelf you see: a sinuously curved sabiet of indigo-streaked mithglin, a faenor hook-knife swept with silver along the blade, a hook-knife with a mithglin blade melded with steel, a sharp-tipped vultite hook-knife with a cyan chamois grip, a sharp-tipped vultite pit-knife with a highly polished edge, a mithril sabiet inlaid with kelyn leaves and a cherry blossom pink mithglin pit-knife.

a sinuously curved sabiet of indigo-streaked mithglin Weight: <1 pound
Enchant: +20
Weighting: somewhat crit
hook-knife
analyze, examine
Analyze:
The mithglin sabiet is not unlocked.

You can GRIP the sabiet. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

1000
a faenor hook-knife swept with silver along the blade +10 Stalking and Hiding Bonus
persists
Weight: <1 pound
Enchant: +25
hook-knife
analyze, examine
Analyze:
The faenor hook-knife is unlocked. You can RUB, GRIP, and TURN the hook-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.

Examine:
I could not find what you were referring to.

4000
a hook-knife with a mithglin blade melded with steel +10 Ambush Bonus
persists
Weight: <1 pound
Enchant: +25
hook-knife
analyze, examine
Analyze:
The mithglin hook-knife is unlocked. You can RUB, GRIP, and TURN the hook-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.

Examine:
I could not find what you were referring to.

4000
a sharp-tipped vultite hook-knife with a cyan chamois grip Weight: <1 pound
Enchant: +20
Weighting: somewhat damage
hook-knife
analyze, examine
Analyze:
The vultite hook-knife is not unlocked.

You can GRIP the hook-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

1000
a sharp-tipped vultite pit-knife with a highly polished edge Weight: <1 pound
Enchant: +25
Flares: grapple
hook-knife
analyze, examine
Analyze:
The vultite pit-knife is not unlocked.

You can GRIP the pit-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

3000
a mithril sabiet inlaid with kelyn leaves Weight: <1 pound
Enchant: +25
Flares: plasma
hook-knife
analyze, examine
Analyze:
The mithril sabiet is unlocked. You can RUB, GRIP, and TURN the sabiet. You also get the feeling that should any parts happen to break, you could FIX the broken part.

Examine:
I could not find what you were referring to.

3000
a cherry blossom pink mithglin pit-knife Weight: <1 pound
Enchant: +25
Flares: acid
hook-knife
analyze, examine
Analyze:
The mithglin pit-knife is not unlocked.

You can GRIP the pit-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
Examine:
I could not find what you were referring to.

3000

In the squat little stove you see:
Special [1]: a crackling wood fire

On the squat little stove you see:
Special [4]: a dented metal saucepan, a tarnished coffee pot, a loaf of sourdough bread, a battered brass lantern

tarnished coffee pot free

Drawing The Line, Workshop Loft

[Drawing The Line, Workshop Loft -]
The sharply sloping ceiling makes this room slightly awkward to navigate, the average person being able to only stand in the direct center of the room. The cramped areas near the eaves are filled with the assorted tools and spare parts needed by a craftsman, and a battered workbench is positioned beneath the attic skylight. Tucked in the furthest corner of the room, next to a small fire grate, is an unusual glass-paned box.
Obvious exits: none

In the small fire grate you see: a well-tended fire.

On the small fire grate you see: a brass tea kettle suspended from a swiveling pot hook.

willow bark tea free
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Dunh's Lab

a solid door, Map Room #1, Lich# 26847, go solid door

Dunh's Lab, Front Room

[Dunh's Lab, Front Room - 26849]
Freshly painted white walls surround this stark room. A strangely designed lantern at the center of the ceiling washes the room in a bright and remarkably steady light. No dirt or other debris can be spotted anywhere. A workbench, a sales table and a display stand have been crammed into one corner of the room, somewhat haphazardly.
Obvious exits: out
simple sign
These oils impart temporary bane properties to the item they are applied. Grey oils are useful against bandits. Orange oils offer assistance with extraplanar creatures. Blue oils are a formula for defeating undead.* Shiny oils provide plasma attacks. Thick oils provide some critical weighting. Bubbling oils provide greater critical weighting. Clear oils provide lesser damage weighting. Sticky oils provide greater damage weighting. Sparkling oils provide unbalance flares. We have increased the doses within the vials to 20 pours. *It will not impart a permanent bless to the weapon.

On the sales table you see: a vial of shiny grey oil, a vial of sparkling grey oil, a vial of sticky grey oil, a vial of bubbling grey oil, a vial of thick grey oil and a vial of clear grey oil.

a vial of shiny grey oil Weight: <1 pound 400
a vial of sparkling grey oil Weight: <1 pound 400
a vial of sticky grey oil Weight: <1 pound 1200
a vial of bubbling grey oil Weight: <1 pound 1200
a vial of thick grey oil Weight: <1 pound 800
a vial of clear grey oil Weight: <1 pound 400

On the display stand you see: a vial of clear orange oil, a vial of thick orange oil, a vial of bubbling orange oil, a vial of sticky orange oil, a vial of sparkling orange oil and a vial of shiny orange oil.

a vial of clear orange oil Weight: <1 pound 400
a vial of thick orange oil Weight: <1 pound 800
a vial of bubbling orange oil Weight: <1 pound 1200
a vial of sticky orange oil Weight: <1 pound 1200
a vial of sparkling orange oil Weight: <1 pound 400
a vial of shiny orange oil Weight: <1 pound 400

On the workbench you see: a vial of shiny blue oil, a vial of sparkling blue oil, a vial of sticky blue oil, a vial of bubbling blue oil, a vial of thick blue oil and a vial of clear blue oil.

a vial of shiny blue oil Weight: <1 pound 400
a vial of sparkling blue oil Weight: <1 pound 400
a vial of sticky blue oil Weight: <1 pound 1200
a vial of bubbling blue oil Weight: <1 pound 1200
a vial of thick blue oil Weight: <1 pound 800
a vial of clear blue oil Weight: <1 pound 400
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Essencetials

wide dark indigo pavilion, [Map Room #20, then east], Lich#26863, go dark pavilion

The Essencetials

[The Essencetials -]
The size of a small building, the cloth walls of the tent are pulled tight and dyed a dark indigo hue and hold a few scorch marks along their surface. Some gilt-hued racks are suspended from the pavilion's apex and a long black marble-topped counter stretches along the farthest end of the room. Small crystalline bottles line a high wooden shelf, each container filled with a myriad of colorful motes of energy.
Obvious exits: out

On the counter you see: some essence of water, some essence of fire, some essence of air and some essence of earth.

some essence of water Weight: <1 pound 10
some essence of fire Weight: <1 pound 10
some essence of air Weight: <1 pound 10
some essence of earth Weight: <1 pound 10

On the shelf you see: a gold pylon voucher, a white pylon voucher and a silver pylon voucher.

a gold pylon voucher Weight: <1 pound
analyze, examine
Analyze:
Your voucher is used to unlock the potential of things held in your other hand.

Your voucher will unlock your Hand Pylon to tier 4.

You need only RAISE your voucher while holding a compatible piece of equipment in your other hand.

Your voucher may not be altered or changed in any way.

Examine:
As you glance over the voucher you notice something written on it...
A gold pylon voucher will unlock your "Hand-held Pylon from Tier 3 to Tier 4

10000
a white pylon voucher Weight: <1 pound
analyze, examine
Analyze:
Your voucher is used to unlock the potential of things held in your other hand.

Your voucher will unlock your Hand Pylon to tier 2.

You need only RAISE your voucher while holding a compatible piece of equipment in your other hand.

Your voucher may not be altered or changed in any way.

Examine:
As you glance over the voucher you notice something written on it...
A white pylon voucher will unlock your "Hand-held Pylon from Tier 1(OTS) to Tier 2

10000
a silver pylon voucher Weight: <1 pound
analyze, examine
Analyze:
Your voucher is used to unlock the potential of things held in your other hand.

Your voucher will unlock your Hand Pylon to tier 3.

You need only RAISE your voucher while holding a compatible piece of equipment in your other hand.

Your voucher may not be altered or changed in any way.

Examine:
As you glance over the voucher you notice something written on it...
A silver pylon voucher will unlock your "Hand-held Pylon from Tier 2 to Tier 3

10000

On the racks you see: a dark blue hand-held pylon, a deep red hand-held pylon, a dark green hand-held pylon, a shadowy black hand-held pylon, a ghostly white hand-held pylon, a lustrous hand-held pylon, a small silver hand-held pylon and a runic hand-held pylon.

a dark blue hand-held pylon Weight: <1 pound
analyze
Analyze:
You analyze the hand-held pylon and sense that the creator has provided the following information:

A dark blue hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essense of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
The pylon is tier 1 of 4. This means that it has access to the following verbs:
Drop and Point
It can also store one elemental type, and can be unlocked to hold additional element types.
Currently, the pylon is empty of essence.

10000
a deep red hand-held pylon Weight: <1 pound
analyze
Analyze:
You analyze the hand-held pylon and sense that the creator has provided the following information:

A deep red hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essense of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
The pylon is tier 1 of 4. This means that it has access to the following verbs:
Drop and Point
It can also store one elemental type, and can be unlocked to hold additional element types.
Currently, the pylon is empty of essence.

10000
a dark green hand-held pylon Weight: <1 pound
analyze
Analyze:
You analyze the hand-held pylon and sense that the creator has provided the following information:

A dark green hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essense of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
The pylon is tier 1 of 4. This means that it has access to the following verbs:
Drop and Point
It can also store one elemental type, and can be unlocked to hold additional element types.
Currently, the pylon is empty of essence.

10000
a shadowy black hand-held pylon Weight: <1 pound
analyze
Analyze:
You analyze the hand-held pylon and sense that the creator has provided the following information:

A shadowy black hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essense of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
The pylon is tier 1 of 4. This means that it has access to the following verbs:
Drop and Point
It can also store one elemental type, and can be unlocked to hold additional element types.
Currently, the pylon is empty of essence.

10000
a ghostly white hand-held pylon Weight: <1 pound
analyze
Analyze:
You analyze the hand-held pylon and sense that the creator has provided the following information:

A ghostly white hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essense of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
The pylon is tier 1 of 4. This means that it has access to the following verbs:
Drop and Point
It can also store one elemental type, and can be unlocked to hold additional element types.
Currently, the pylon is empty of essence.

10000
a lustrous hand-held pylon Weight: <1 pound
analyze
Analyze:
You analyze the hand-held pylon and sense that the creator has provided the following information:

A lustrous hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essense of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
The pylon is tier 1 of 4. This means that it has access to the following verbs:
Drop and Point
It can also store one elemental type, and can be unlocked to hold additional element types.
Currently, the pylon is empty of essence.

10000
a small silver hand-held pylon Weight: <1 pound
analyze
Analyze:
You analyze the hand-held pylon and sense that the creator has provided the following information:

A small silver hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essense of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
The pylon is tier 1 of 4. This means that it has access to the following verbs:
Drop and Point
It can also store one elemental type, and can be unlocked to hold additional element types.
Currently, the pylon is empty of essence.

10000
a runic hand-held pylon Weight: <1 pound
analyze
Analyze:
You analyze the hand-held pylon and sense that the creator has provided the following information:

A runic hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essense of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
The pylon is tier 1 of 4. This means that it has access to the following verbs:
Drop and Point
It can also store one elemental type, and can be unlocked to hold additional element types.
Currently, the pylon is empty of essence.

10000
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Gamac's Goods

a leaning stone shop with a blackened metal roof, Map Room #21, Lich# 26837, go stone shop

Gamac's Goods, Front Room

[Gamac's Goods, Front Room - 26845]
Faded velvet curtains heavy with dust are drawn over the windows at the front of the shop. In the center, a few overturned crates are clustered around a makeshift table littered with the remains of a card game. A pair of oil lamps sputter and spit atop a cracked display in the corner.
Obvious exits: north, out
large sign
The cases on the crate have the following details: Caramel leather case: Plain Blood red leather kit: Improved Once Mango wood case: Improved Twice Purpleheart case: Improved Twice with added gaming features Pigskin case: Improved Twice and includes up to 5,000 weightless silver storage Acacia kit: Improved Twice and includes up to 10,000 weightless coin storage and a custom table Heartwood case: Improved Twice and includes up to 25,000 weightless coin storage

On the table you see: an ink-scrawled parchment note, a deck of coat-of-arms cards, a deck of autographed cards, a deck of wax-coated cards and a deck of raven-painted cards.

an ink-scrawled parchment note
The more expensive the cards, the trickier they are! Raven-painted = Not Improved Coat-of-arms = Improved Once Wax-coated = Improved Twice Autographed= Fully Improved
a deck of coat-of-arms cards Weight: <1 pound
analyze
Analyze:
This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 1 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, and WAVE. Perhaps a special merchant can unlock it for you.
550
a deck of autographed cards Weight: <1 pound
analyze
Analyze:
This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is fully unlocked and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, TICKLE, KISS, FLIP, and PUSH.
1550
a deck of wax-coated cards Weight: <1 pound
analyze
Analyze:
This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 2 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, and TICKLE. Perhaps a special merchant can unlock it for you.
1050
a deck of raven-painted cards Weight: <1 pound
analyze
Analyze:
This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is currently locked and will utilize FOLD, CUT, PULL, and TURN. Perhaps a special merchant can unlock it for you.
50

In the display you see: some slender lilac jade darts, some bejeweled ivory darts, a glossed haon arena-painted wheel, an arena-embossed matchbox, a glazed olive wood humidor with an embossed glass top, a slender pale grey cigar, a thick fiery orange cigar and an ivory-banded beige cigar.

some slender lilac jade darts Weight: <1 pound arrow Darts
examine
Examine:
You see a set of 3 lilac jade darts.

You notice a small initial stamped on the ferrule, but you can't quite read it.

15
some bejeweled ivory darts Weight: <1 pound arrow Darts
examine
Examine:
You see a set of 3 ivory darts.

You notice a small initial stamped on the ferrule, but you can't quite read it.

15
a glossed haon arena-painted wheel Weight: <1 pound
analyze
Analyze:
This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities and a noun that is similar to "wheel". Note that you cannot change the description of the slots that the wheel can land on.

Try to TURN the wheel! If you SPIN it, then the slots you can land on are: Diamond, Ruby, Opal, Onyx, Pearl, Gold, Silver, Agate, Quartz, Emerald, Skull, or Jester.
25
an arena-embossed matchbox Weight: <1 pound
analyze
Analyze:
You analyze the arena-embossed matchbox and sense that the creator has provided the following information:

The arena-embossed matchbox holds matches. It currently holds 100 matches.

To use, OPEN MY matchbox and GET MATCH FROM MY matchbox.

It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case.

The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping.

The arena-embossed matchbox will be deleted if you take the last match. To refill the matchbox, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.
5
a glazed olive wood humidor with an embossed glass top Weight: <1 pound
Pocketed: Small (5-7)
any number of items of very small size
analyze
Analyze:
This item may be altered by a talented merchant, though it must make sense for the manner in which the humidor is opened and closed. A small handful of merchants may also be willing and able to customize the manner in which you open and close the humidor.
10
a slender pale grey cigar Weight: <1 pound Smokeable cigar 2
a thick fiery orange cigar Weight: <1 pound Smokeable cigar 2
an ivory-banded beige cigar Weight: <1 pound Smokeable cigar 2

On the display you see: a floppy woolen hat, a dip-dyed sienna silk headscarf, a veiled gold mesh crispinette, a velvet heart-shaped headdress and a small sign.

a small sign
The wheel is a game of chance. The headwear can be customized with up to 4 unique hairstyles. The headdress comes with 4, the crispinette 2, the headscarf 0, and the floppy hat 2. The cigars are flavored: beige = cherry-infused almond; orange = orange-zested honey; grey = smoky anise.
a floppy woolen hat Weight: <1 pound head-worn
analyze
Analyze:

The hat has two custom feature settings. It can have two more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a floppy woolen hat, which is tightly knotted in the back.
She has a floppy woolen hat covering her bald head.
with a floppy woolen hat placed at the crown of her head.
She has a floppy woolen hat placed at the crown of her bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: finger-combed beneath a floppy woolen hat dyed smoky brown
Custom feature 2: enveloped by a floppy woolen hat, its brim pinned up with a large fish hook
Custom feature 3: None.

Custom feature 4: None.
150
a dip-dyed sienna silk headscarf Weight: <1 pound head-worn
analyze
Analyze:

The headscarf does not have any custom feature settings. It can have up to four.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a dip-dyed sienna silk headscarf, which is tightly knotted in the back.
She has a dip-dyed sienna silk headscarf covering her bald head.
with a dip-dyed sienna silk headscarf placed at the crown of her head.
She has a dip-dyed sienna silk headscarf placed at the crown of her bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: None.
Custom feature 2: None.
Custom feature 3: None.

Custom feature 4: None.
50
a veiled gold mesh crispinette Weight: <1 pound head-worn
analyze
Analyze:

The crispinette has two custom feature settings. It can have two more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a veiled gold mesh crispinette, which is tightly knotted in the back.
She has a veiled gold mesh crispinette covering her bald head.
with a veiled gold mesh crispinette placed at the crown of her head.
She has a veiled gold mesh crispinette placed at the crown of her bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: split in dual coils, captured by gold mesh crispinette
Custom feature 2: adorned with gold mesh crispinette featuring an emerald-set fillet
Custom feature 3: None.

Custom feature 4: None.
150
a velvet heart-shaped headdress Weight: <1 pound head-worn
analyze
Analyze:

The headdress has four custom feature settings. It can't have anymore.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a velvet heart-shaped headdress, which is tightly knotted in the back.
She has a velvet heart-shaped headdress covering her bald head.
with a velvet heart-shaped headdress placed at the crown of her head.
She has a velvet heart-shaped headdress placed at the crown of her bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: tucked up beneath a towering burgundy velvet heart-shaped headdress
Custom feature 2: swept back in long, coiling curls beneath a padded off-white velvet heart-shaped headdress
Custom feature 3: plaited under a gilt-beaded ivory damask and tonal velvet heart-shaped headdress

Custom feature 4: hidden by a jewel-centered velvet heart-shaped headdress trailing a gossamer veil
250

On the crates you see: a caramel leather case set on claw-shaped brass feet, a matte blood red leather kit fitted with an onyx compass, a golden brown mango wood case with black striations, a dull grey purpleheart case with a faint patina, a rigid pigskin case lined in soft red flannel, a rosy copper acacia wood kit with contrasting colored ribbons and a varnished heartwood case branded with gold initials.

a caramel leather case set on claw-shaped brass feet Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
analyze
Analyze:

The leather case isn't unlocked.

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
10000
a matte blood red leather kit fitted with an onyx compass Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
shoulder/back-worn
functional
analyze
Analyze:

The red leather kit is unlocked, but not fully unlocked.

This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
250
a golden brown mango wood case with black striations Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
shoulder/back-worn
functional
analyze
Analyze:

The mango wood case is fully unlocked.

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 5000 silvers.
1500
a dull grey purpleheart case with a faint patina Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
shoulder/back-worn
functional
analyze
Analyze:

The purpleheart case is fully unlocked with special features.

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 5000 silvers.
5000
a rigid pigskin case lined in soft red flannel Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
shoulder/back-worn
functional
analyze
Analyze:

The pigskin case is fully unlocked with special features.

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 5000 silvers weightlessly.
8000
a rosy copper acacia wood kit with contrasting colored ribbons Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
shoulder/back-worn
functional
analyze
Analyze:

The acacia wood kit is fully unlocked with special features.

This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 10000 silvers weightlessly.

The current description when placed on the ground is a glass-topped low bronze table with a show/long description of .
15500
a varnished heartwood case branded with gold initials Weight: 2 pounds
Pocketed: Medium (20-39)
any number of items of small size
shoulder/back-worn
functional
analyze
Analyze:

The heartwood case is fully unlocked with special features.

This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
25000

Gamac's Goods, Back Room

[Gamac's Goods, Back Room - 26870]
Steel-banded oak kegs are stacked against the far wall, creating a backdrop for a dicing game in progress. A pair of glass-eyed mannequins are stationed by the door, their gaze seeming to follow you around the room. An overturned bin and an opened crate provide makeshift seating in one dark corner.
Obvious exits: south
large notice
Fine apparel and accessories! For the ladies, six times enchanted boots with disruption flares, an improved Frog and Lilli pendant, and a velvet coin purse that holds up to 10,000 coins weightlessly! For the gents, sable boots that are six times enchanted with steam flares, a coat that holds an unusual amount, and a coin pouch that will hold up to 25,000 silvers weightlessly! The overturned bin is filled with zesty supplies for any good pirate or ship captain!

overturned bin There appears to be something written on it.

written
Loot from the Captain's Quarters

In the overturned bin you see: a silver-inked nautical map, an ebon-handled brass sextant with a horizon mirror, a toy ship-encased glass jug, a nicked gold tavern-embossed coin, a blue and gold lion-emblazoned pennant, an eye-painted white leather eyepatch, a ruby-tipped fake fang tooth and a bristly fake beard.

a silver-inked nautical map Weight: <1 pound
analyze
Analyze:
The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.
25
an ebon-handled brass sextant with a horizon mirror Weight: <1 pound
analyze
Analyze:
The sextant is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.
25
a toy ship-encased glass jug Weight: <1 pound
analyze
Analyze:
The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.
25
a nicked gold tavern-embossed coin Weight: <1 pound
analyze
Analyze:
The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.
25
a blue and gold lion-emblazoned pennant Weight: <1 pound
analyze
Analyze:
The pennant is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.
25
an eye-painted white leather eyepatch Weight: <1 pound pin-worn
analyze
Analyze:
This item is an eyepatch to be worn over the eye.

The white leather eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (an eye-painted white leather eyepatch), and cannot be changed to something else, which is detailed in ALTER 14.

25
a ruby-tipped fake fang tooth Weight: <1 pound pin-worn
analyze
Analyze:
This item is a fake tooth to be worn over a tooth and should appear very fake.

The fake fang tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a ruby-tipped fake fang tooth), and cannot be changed to something else, which is detailed in ALTER 14.

25
a bristly fake beard Weight: <1 pound pin-worn
analyze
Analyze:
This item is a fake beard and should appear somewhat fake.

The fake beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a bristly fake beard), and cannot be changed to something else, which is detailed in ALTER 14.

25

In the opened crate you see: a neatly written note, a gold-linked ivory dice wristlet, a veniom thread bird's nest pendant, a blackened eahnor raven ring, a black golvern mournbloom earcuff, a tear-cut gingery gold crystal, a smooth dim black crystal, an oblong dark-hued crystal, a jagged opalescent crystal, a rose gold-banded crystal and a star-shaped deep indigo crystal.

neatly written note
The jewelry in the crate holds magic crystals. Deep indigo = 1701 Rose gold-banded = 507 Opalescent = 508 Dark-hued = 911 Dim Black = 315 Gingery gold = 1711
a gold-linked ivory dice wristlet Weight: <1 pound wrist-worn
functional
Crystal Holder
analyze, examine
Analyze:
* 15/15/15 alterations only.
  • Must remain sufficiently sized to hold a setting for a crystal.

    This ivory dice wristlet is unlocked.

The ivory dice wristlet has a special socket for crystal beads currently.
Examine:
The ivory dice wristlet has a single, empty setting.

350
a veniom thread bird's nest pendant Weight: <1 pound neck-worn
functional
Crystal Holder
analyze, examine
Analyze:
* 15/15/15 alterations only.
  • Must remain sufficiently sized to hold a setting for a crystal.

    This bird's nest pendant is unlocked.

The bird's nest pendant has a special socket for crystal feathers currently.
Examine:
The bird's nest pendant has a single, empty setting.

350
a blackened eahnor raven ring Weight: <1 pound finger-worn
functional
Crystal Holder
analyze, examine
Analyze:
* 15/15/15 alterations only.
  • Must remain sufficiently sized to hold a setting for a crystal.

    This eahnor raven ring is unlocked.

The eahnor raven ring has a special socket for crystal talons currently.
Examine:
The eahnor raven ring has a single, empty setting.

350
a black golvern mournbloom earcuff Weight: <1 pound ear-worn
functional
Crystal Holder
analyze, examine
Analyze:
* 15/15/15 alterations only.
  • Must remain sufficiently sized to hold a setting for a crystal.

    This mournbloom earcuff is unlocked.

The mournbloom earcuff has a special socket for crystal petals currently.
Examine:
The mournbloom earcuff has a single, empty setting.

350
a tear-cut gingery gold crystal Weight: <1 pound Mystic Focus
10 charges
20
a smooth dim black crystal Weight: <1 pound Remove Curse
10 charges
15
an oblong dark-hued crystal Weight: <1 pound Mass Blur
10 charges
15
a jagged opalescent crystal Weight: <1 pound Elemental Bias
20 charges
20
a rose gold-banded crystal Weight: <1 pound Elemental Deflection
20 charges
15
a star-shaped deep indigo crystal Weight: <1 pound Arcane Decoy
20 charges
5

On the female mannequin you see: a corseted satin gown thinly striped in black and white, a pair of argent suede over-the-knee boots on sharp heels, a waist-length necklace of gilded rose glass droplets, a pair of blush-tinted silk stockings and a round coin purse of metallic pebbled leather.

a corseted satin gown thinly striped in black and white Weight: 8 pounds
Enchant: +25
Padding: somewhat crit
robes (AsG 2) 3000
a pair of argent suede over-the-knee boots on sharp heels Weight: 2 pounds
Enchant: +30
Flares: unbalance
UAC boots
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.
10000
a waist-length necklace of gilded rose glass droplets Weight: <1 pound
analyze
Analyze:
This necklace may be altered as long as it remains some sort of pendant, amulet, or other dangly necklace-type jewelry.

You can KISS, TURN, TAP, CLEAN, LICK, POKE, PLUCK, and EAT the necklace. It is once unlocked, but not fully unlocked.
100
a pair of blush-tinted silk stockings Weight: <1 pound layerable Knee-high stockings 20
a round coin purse of metallic pebbled leather Weight: <1 pound
analyze
Analyze:
This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine.

You can store up to 10000 silver coins in the coin purse weightlessly.

You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the coin purse, but some options may depend how many coins are stored within.

This coin purse cannot be lightened or deepened.
10000

On the male mannequin you see: a silvery veniom mesh coin pouch, a pair of high-waisted trousers cut from crisp ebon twill, a pair of drab pebbled leather boots, a dark grey woolen justaucorps with tarnished silver buttons and a bibbed black cotton shirt.

a silvery veniom mesh coin pouch Weight: <1 pound
analyze
Analyze:
This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine.

You can store up to 25000 silver coins in the coin pouch weightlessly.

You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the coin pouch, but some options may depend how many coins are stored within.

This coin pouch cannot be lightened or deepened.
25000
a pair of high-waisted trousers cut from crisp ebon twill Weight: <1 pound leg-worn 5
a pair of drab pebbled leather boots Weight: 2 pounds
Enchant: +30
Flares: grapple
UAC boots
analyze
Analyze:
This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.

This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.
10000
a dark grey woolen justaucorps with tarnished silver buttons Weight: 8 pounds
Pocketed: Exceptional (120-139)
cloak-worn
functional
500
a bibbed black cotton shirt Weight: <1 pound chest-worn 5
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Hand-N-Hand

Opened: December 2018; Inventory Updates: None; Verified: 12/20/18, 8/12/2019, 2/13/2020

a darkened doorway, Map #1, Lich #27651, go darkened doorway

Hand-N-Hand Parlor

[Hand-N-Hand, Parlor]
Heavy scuff marks mar the flooring in the few spots that remain visible through the blanketing layers of sand and dirt. An iron-banded shipping trunk sits just inside the doorway, nearly blocking egress to the rest of the space. Across the room, a short circular table draped in mildewed canvas holds merchandise on display beneath a grimy window.
Obvious exits: east, out
All of the vultite on this table has been enhanted 5 times.
All other materials on the table have been enchanted 4 times. 
Each weapon has a extra bit of fluffy zestiness to it.

ANALYZE:

This is a brawling weapon with fluff messaging.  It can be altered normally.
This item is currently off-the-shelf quality. It can be unlocked further by a qualified merchant. It currently traps: PULL, PUSH, TURN, and RAISE.

On the short circular table you see:

Item Bonus Weapon Profile Bloodscrip
a hide-wrapped mithril fist-scythe 4x fist-scythe 750
a dual-bladed mithril gauntlet-sword 4x katar 750
a dual-bladed silvery vultite gauntlet-sword 5x katar 2250
a rune-etched silvery vultite fist-scythe 5x fist-scythe 2250
All of the vultite and eonake in this trunk has been enhanted 5 times.
All other materials in the trunk have been enchanted 4 times. 
Each weapon has a extra bit of fluffy zestiness to it.

In the iron-banded shipping trunk you see:

Item Bonus Weapon Profile Bloodscrip
a pale leather vultite-studded cestus 5x cestus 2250
a red leather mithril-studded cestus 4x cestus 750
an iron-braced vultite troll-claw 5x troll-claw 2250
an steel-braced mithril troll-claw 4x troll-claw 750
a polished eonake troll-claw 5x, sancted troll-claw 2750
The weapons in this here special display case have been enchanted 6 times.
Each weapon has a extra bit of fluffy zestiness to it too.
But that won't matter, cuz I bet ya can't afford em!

In the special display case you see:

Item Bonus Weapon Profile Bloodscrip
a glossy ebon glaes fist-scythe 6x fist-scythe 10250
a red leather glaes-studded cestus 6x cestus 10250

Hand-N-Hand, Storage

[Hand-N-Hand, Storage]
Dark panelling covers the walls in this small and dimly lit space. Two grimy, rectangular windows are nestled in the middle of the outside wall, neither clean enough to let in any appreciable light. A walnut chest with broken hinges lies beneath one of the windows, while a shipping crate, its lid removed, lies beneath the other.
Obvious exits: west
~Caution~
Contents highly flammable.
       Handle with care.
Both the troll-claw and the sai in the chest have been enhanted 5 times.
The katar and the fist-scythe in the chest have been enchanted 4 times. 
Each weapon has a extra bit of fluffy zestiness to it.

ANALYZE:

This is a brawling weapon with fluff messaging.  It can be altered normally.
This item is currently off-the-shelf quality. It can be unlocked further by a qualified merchant. It currently traps: PULL, PUSH, TURN, and RAISE.

In the walnut chest you see:

Item Bonus & Flare Weapon Profile Bloodscrip
a silvery vultite katar with scorch-marked crosspieces 4x, fire katar 1000
a flame-etched vultite fist-scythe 4x, fire fist-scythe 1000
a sturdy vultite troll-claw with scorched bracers 5x, fire troll-claw 2500
a dual-pronged crimson vultite sai etched with tiny flames 4x, fire sai 2500
Both the fist-scythe and the tiger-claw in the crate have been enhanted 5 times.
The troll-claw and the sai in the crate have been enchanted 4 times. 
Each weapon has a extra bit of fluffy zestiness to it.

In the shipping crate you see:

Item Bonus & Flare Weapon Profile Bloodscrip
a polished vultite fist-scythe etched with a jagged white bolt 5x, lightning fist-scythe 2500
a silvery vultite troll-claw bound with bolt-embossed leather 4x, lightning troll-claw 1000
a dual-pronged vultite sai painted with a jagged silver bolt 4x, lightning sai 1000
a sharp vultite tiger-claw etched with lightning bolts 5x, lightning tiger-claw 2500
The weapons in this here special display case have been enchanted 6 times.
Each weapon has a extra bit of fluffy zestiness to it too.
But that won't matter, cuz I bet ya can't afford em!

In the special display case you see:

Item Bonus & Flare Weapon Profile Bloodscrip
a flame-etched vultite tiger-claw 6x, fire tiger-claw 10500
a silvery vultite katar etched with a jagged white bolt 6x, lightning katar 10500
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Haunt of the Silent Investors

large grey stone fountain, [Map Room #23, northeast, go hedges], Lich# 26839, go staircase

Haunt of the Silent Investors

[Haunt of the Silent Investors - 27162]
Large cobblestone blocks, grey and slippery from years of water damage, form the walls of this circular section of sewer, their smooth faces interrupted by the placement of pipes and drains. A long marble staircase follows the curve of the wall, providing egress for denizens, beneath which are pendant lanterns crafted of glowing witch-balls that are filled with bright white lights. Two tunnels lead away from the area, each with a small black pennant that prominently displays an ivory raven skull with a bound beak.
Obvious exits: northeast, southwest

On the smooth white marble table you see: a jute-strung pallid avian skull with a wire-bound beak, a hollowed dark rolton horn flask lipped with a bronzed rim and an off-white cloak lined in grey fleece.

a jute-strung pallid avian skull with a wire-bound beak Weight: <1 pound neck-worn
functional
2
a hollowed dark rolton horn flask lipped with a bronzed rim Weight: <1 pound Drink Container 10
an off-white cloak lined in grey fleece Weight: 8 pounds
Pocketed: Exceptional (120-139)
cloak-worn
functional
ClimateWear - unlocked 29500

Silent Investors, Lounge

[Silent Investors, Lounge - 27164]
Transitioning from narrow tunnels to wide open spaces, this section of the sewer bears an egg-shape and a domed ceiling, the height of which is difficult to ascertain. Glowing white stones are fitted into niches high above and provide a soft illumination for the water-dampened confines. Strange blocks jut out of the wall at varying heights, some of which form odd stone tables while others provide functional seating.
Obvious exits: northeast

On the tables you see:
Containers [3]: a rounded wooden platter, a long-necked violet glass bottle, a shadowy glass bottle

dark berry cabernet free
fruit-laced riesling free

On the a rounded wooden platter you see:
Food/Drink [4]: a warm bowl of creamy sorrel risotto sprinkled with chives, some sauteed fennel and peppery sausage quiche, a wedge of spiced walnut bread, a golden brown acorn and nut cookie

creamy sorrel risotto free
peppery sausage quiche free
spiced walnut bread free
acorn and nut cookie free

Silent Investors, Leaders

[Silent Investors, Leaders - 27163]
Two tiers of niches encircle the curved walls of the sewer, the upper tier housing softly glowing stones and the lower filled with avian skulls, while beneath are copper pipes draped with grey fabric. Sloping slightly, the floor is curved in a bowl-like shape with a shallow dip that culminates in an iron-gated drain. Marble benches encircle the space and use the stones of the walls as their backing. You also see a merciless Silent Investor tactician.
Obvious exits: southwest
>look at merciless Silent Investor tactician
Burly and greying, the the tactician is broad in the shoulders with a faded tattoo on his neck.  His off-white tunic is rolled-up past the elbows and the strings at his collar are left wide to accommodate his bulky neck.

>ask tactician about heist
The tactician exclaims, "There are a group of bandits wishing to steal priceless artifacts from the bank!"  He pounds his fist onto a marble and ebonwood desk and continues, "We must stop them!"

>ask tactician about bank
The tactician growls, "The Bank of Bloodriven is an asset to our cause!"

>ask tactician about silent investor
The tactician explains, "Sorry, I really don't have the time to talk!"
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High Spirits

a tiny thatched-roof shop, Map Room #18, Lich# 26874, go thatched shop

High Spirits

[High Spirits - 26875]
A round stained glass window patterned with brightly colored flowers appears oddly out of place on the far wall of this cramped space. Dusty oak planks have been pried up from underfoot, the broken floorboards scattered about, the resulting pitfalls lying in wait for the unsuspecting ankle. An overturned metal trunk and a cracked glass display case are the only remaining furniture, while a large rat's nest in the corner is quite crowded with various discarded treasures.
Obvious exits: out
large sign
The jewelry in the trunk will hold runestones used for summoning spirit servants. Make your own runestones with the supplies on top of the case. The runestones in the case are pre-drawn: alabaster = aurora mosaic glass = will-o-wisp silver glass = solar smoky quartz = desert peach agate = island fluorite = glacier black opal = astral despanal = volcano grey crystal = wasteland black glaes = crevasse blue quartz = river sunstone = sunburst snow quartz = snow

In the cracked glass display case you see: a silver-caged snow quartz runestone, a spangled orange sunstone runestone, a sinuous blue quartz runestone swept with silver, a starstone-set black glaes runestone, a smoky grey crystal runestone, an octagonal despanal runestone, a star-shaped black opal runestone, a transparent fluorite runestone, a cylindrical peach agate runestone, a globular smoky quartz runestone, an onyx-veined silver glass runestone, a round runestone of mosaic glass and an oblong runestone of chiseled alabaster.

a silver-caged snow quartz runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a spangled orange sunstone runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a sinuous blue quartz runestone swept with silver Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a starstone-set black glaes runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a smoky grey crystal runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
an octagonal despanal runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a star-shaped black opal runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a transparent fluorite runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a cylindrical peach agate runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a globular smoky quartz runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
an onyx-veined silver glass runestone Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
a round runestone of mosaic glass Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10
an oblong runestone of chiseled alabaster Weight: <1 pound
examine
Examine:
Scrawled on the surface of the runestone, you notice a rune that you can not recognize.
10

On the cracked glass display case you see: a smoke black leather case with bloodwood handles, a smooth cherry-hued stone, an aish'vrak potion, a smoky crystalline inkwell on a silver base, a narrow cottonwood brush with boar hair bristles and a spoon-handled silver cup.

a smoke black leather case with bloodwood handles Weight: 2 pounds
Pocketed: Medium (20-39)
belt-worn
functional
5
a smooth cherry-hued stone Weight: <1 pound 1
an aish'vrak potion Weight: <1 pound
examine
Examine:
The aish'vrak potion is filled with a dull green liquid. Small bubbles regularly break its surface, leaving behind a thin blue film.
7
a smoky crystalline inkwell on a silver base Weight: <1 pound
examine
Examine:
The inkwell is filled with a rich silver ink.
3
a narrow cottonwood brush with boar hair bristles Weight: <1 pound
examine
Examine:
The brush's bristles are clean and smooth.
5
a spoon-handled silver cup Weight: <1 pound
examine
Examine:
The water inside the cup appears to be clean.
2

In the metal trunk you see: an oval-cut ametrine brooch captured in silver filigree, a lustrous red gold carcanet set with flames of honey amber, a tri-strand black diamond wristlet spliced with silver threads, a pale rose quartz ring nestled in electrum coils, a rose gold ring wreathed with onyx mournblooms, a golvern kraken earcuff with splayed tentacles, a pair of garnet-set gilded rings and a headband of dark vaalin lilac blossoms.

an oval-cut ametrine brooch captured in silver filigree Weight: <1 pound Spirit servant jewelry 50
a lustrous red gold carcanet set with flames of honey amber Weight: <1 pound Spirit servant jewelry 50
a tri-strand black diamond wristlet spliced with silver threads Weight: <1 pound Spirit servant jewelry 50
a pale rose quartz ring nestled in electrum coils Weight: <1 pound Spirit servant jewelry 50
a rose gold ring wreathed with onyx mournblooms Weight: <1 pound Spirit servant jewelry 50
a golvern kraken earcuff with splayed tentacles Weight: <1 pound Spirit servant jewelry 50
a pair of garnet-set gilded rings Weight: <1 pound Spirit servant jewelry 50
a headband of dark vaalin lilac blossoms Weight: <1 pound Spirit servant jewelry 50
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Just For Kicks

a small whitewashed building, Map Room #18, Lich# 26874, go white building

Just For Kicks

[Just For Kicks, Entry - 27648]
In front of a long wooden counter, faded and threadbare rugs are scattered over a hard-packed dirt floor. Various cobbling tools hang from nails and spikes driven into oaken walls, while an assortment of broken shoe forms are piled high in one corner beside an open battered trunk. A broken crate sits at the foot of a narrow staircase leading to a small loft.
Obvious exits: out
parchment notice
Secondhand cobbling wares! Uppers are in the trunk and trims are in the crate. The ingots on the counter can be used in cobbling plate boxes. All sales final!

On the wooden counter you see: a small rolaren ingot, a small kelyn ingot, a small golvern ingot, a small eonake ingot and a small eahnor ingot.

a small rolaren ingot Weight: <1 pound
analyze
Analyze:
You analyze the rolaren ingot and sense that the creator has provided the following information:

************************* Cobbling Plates Maker Box ******************************

The rolaren ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.

*******************************************************************************
250
a small kelyn ingot Weight: <1 pound
analyze
Analyze:
You analyze the kelyn ingot and sense that the creator has provided the following information:

************************* Cobbling Plates Maker Box ******************************

The kelyn ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.

*******************************************************************************
250
a small golvern ingot Weight: <1 pound
analyze
Analyze:
You analyze the golvern ingot and sense that the creator has provided the following information:

************************* Cobbling Plates Maker Box ******************************

The golvern ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.

*******************************************************************************
250
a small eonake ingot Weight: <1 pound
analyze
Analyze:
You analyze the eonake ingot and sense that the creator has provided the following information:

************************* Cobbling Plates Maker Box ******************************

The eonake ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.

*******************************************************************************
250
a small eahnor ingot Weight: <1 pound
analyze
Analyze:
You analyze the eahnor ingot and sense that the creator has provided the following information:

************************* Cobbling Plates Maker Box ******************************

The eahnor ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.

*******************************************************************************
250

In the battered trunk you see: a roll of holey oilcloth, a bolt of faded cambric, a roll of ratty wool, a bolt of scarred kidskin, a square of branded leather, a roll of grimy satin, a bolt of drab canvas, a roll of lusterless cloth-of-silver, a bolt of ink-smudged silk and a piece of smoke-damaged suede.

a roll of holey oilcloth Weight: <1 pound Cobbling - uppers 3
a bolt of faded cambric Weight: <1 pound Cobbling - uppers 3
a roll of ratty wool Weight: <1 pound Cobbling - uppers 3
a bolt of scarred kidskin Weight: <1 pound Cobbling - uppers 3
a square of branded leather Weight: <1 pound Cobbling - uppers 3
a roll of grimy satin Weight: <1 pound Cobbling - uppers 3
a bolt of drab canvas Weight: <1 pound Cobbling - uppers 3
a roll of lusterless cloth-of-silver Weight: <1 pound Cobbling - uppers 3
a bolt of ink-smudged silk Weight: <1 pound Cobbling - uppers 3
a piece of smoke-damaged suede Weight: <1 pound Cobbling - uppers 3

In the broken crate you see: some wood wight claws, some jungle troll knuckles, some dried dobrem eyes, some tiny tegu tail spikes, some broken vulture claws, some hooked raptor talons, some bent chimera stingers, some hollow snake fangs, some chipped direbear teeth and some red tsark scales.

some wood wight claws Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The claws, which appear to be made from wood wight claw, could be used when cobbling to make footwear that is:

studded with wood wight claws wood wight claw-studded

inset with wood wight claws wood wight claw-inset
buttoned with wood wight claws wood wight claw-buttoned

beaded with wood wight claws wood wight claw-beaded
2
some jungle troll knuckles Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The knuckles, which appear to be made from jungle troll knuckle, could be used when cobbling to make footwear that is:

studded with jungle troll knuckles jungle troll knuckle-studded

inset with jungle troll knuckles jungle troll knuckle-inset
buttoned with jungle troll knuckles jungle troll knuckle-buttoned

beaded with jungle troll knuckles jungle troll knuckle-beaded
2
some dried dobrem eyes Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The eyes, which appear to be made from dried dobrem eye, could be used when cobbling to make footwear that is:

studded with dried dobrem eyes dried dobrem eye-studded

inset with dried dobrem eyes dried dobrem eye-inset
buttoned with dried dobrem eyes dried dobrem eye-buttoned

beaded with dried dobrem eyes dried dobrem eye-beaded
2
some tiny tegu tail spikes Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The spikes, which appear to be made from tegu tail spike, could be used when cobbling to make footwear that is:

studded with tegu tail spikes tegu tail spike-studded

inset with tegu tail spikes tegu tail spike-inset
buttoned with tegu tail spikes tegu tail spike-buttoned

beaded with tegu tail spikes tegu tail spike-beaded
2
some broken vulture claws Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The claws, which appear to be made from broken vulture claw, could be used when cobbling to make footwear that is:

studded with broken vulture claws broken vulture claw-studded

inset with broken vulture claws broken vulture claw-inset
buttoned with broken vulture claws broken vulture claw-buttoned

beaded with broken vulture claws broken vulture claw-beaded
2
some hooked raptor talons Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The talons, which appear to be made from hooked raptor talon, could be used when cobbling to make footwear that is:

studded with hooked raptor talons hooked raptor talon-studded

inset with hooked raptor talons hooked raptor talon-inset
buttoned with hooked raptor talons hooked raptor talon-buttoned

beaded with hooked raptor talons hooked raptor talon-beaded
2
some bent chimera stingers Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The stingers, which appear to be made from bent chimera stinger, could be used when cobbling to make footwear that is:

studded with bent chimera stingers bent chimera stinger-studded

inset with bent chimera stingers bent chimera stinger-inset
buttoned with bent chimera stingers bent chimera stinger-buttoned

beaded with bent chimera stingers bent chimera stinger-beaded
2
some hollow snake fangs Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The fangs, which appear to be made from hollow snake fang, could be used when cobbling to make footwear that is:

studded with hollow snake fangs hollow snake fang-studded

inset with hollow snake fangs hollow snake fang-inset
buttoned with hollow snake fangs hollow snake fang-buttoned

beaded with hollow snake fangs hollow snake fang-beaded
2
some chipped direbear teeth Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The teeth, which appear to be made from chipped direbear teeth, could be used when cobbling to make footwear that is:

studded with chipped direbear teeth chipped direbear teeth-studded

inset with chipped direbear teeth chipped direbear teeth-inset
buttoned with chipped direbear teeth chipped direbear teeth-buttoned

beaded with chipped direbear teeth chipped direbear teeth-beaded
2
some red tsark scales Weight: <1 pound Cobbling Adornment
studded, inset, buttoned, beaded
examine
Examine:
The scales, which appear to be made from red tsark scale, could be used when cobbling to make footwear that is:

studded with red tsark scales red tsark scale-studded

inset with red tsark scales red tsark scale-inset
buttoned with red tsark scales red tsark scale-buttoned

beaded with red tsark scales red tsark scale-beaded
2

Just For Kicks

[Just For Kicks, Loft - 27649]
Crowded with broken furniture and discarded shoeboxes, a small space has been cleared around a dye-splattered tub. A long-tailed sewer rat is perched on the edge of the tub, the rodent's feet stained an odd shade of blue. Near a small window, a wire basket hangs from a low ceiling riddled with holes.
Obvious exits: down
small sign
Cobbling dyes are in the tub and each has 10 pours. The heels in the basket and shoebox can be snapped on to cobbled footwear to change the look.

In the wire basket you see: a pair of pointy spruce heels, a pair of spiked kelyn heels, a pair of vaalin-barbed heels, a pair of silver-ringed heels, a pair of buffed maple heels, a pair of vaulted metal heels, a pair of vine-wrapped heels, a pair of uneven ebonwood heels, a pair of imflass-bladed heels and a pair of attenuated wax heels.

a pair of pointy spruce heels Weight: <1 pound
analyze
Analyze:
You analyze the pointy spruce heels and sense that the creator has provided the following information:


You can PUSH your pointy spruce heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your pointy spruce heels to change how the heels will be attached to a shoe. It's currently set to: stacked on pointy spruce heels.

25
a pair of spiked kelyn heels Weight: <1 pound
analyze
Analyze:
You analyze the spiked kelyn heels and sense that the creator has provided the following information:


You can PUSH your spiked kelyn heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your spiked kelyn heels to change how the heels will be attached to a shoe. It's currently set to: stacked on spiked kelyn heels.

25
a pair of vaalin-barbed heels Weight: <1 pound
analyze
Analyze:
You analyze the vaalin-barbed heels and sense that the creator has provided the following information:


You can PUSH your vaalin-barbed heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your vaalin-barbed heels to change how the heels will be attached to a shoe. It's currently set to: stacked on vaalin-barbed heels.

25
a pair of silver-ringed heels Weight: <1 pound
analyze
Analyze:
You analyze the silver-ringed heels and sense that the creator has provided the following information:


You can PUSH your silver-ringed heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your silver-ringed heels to change how the heels will be attached to a shoe. It's currently set to: stacked on silver-ringed heels.

25
a pair of buffed maple heels Weight: <1 pound
analyze
Analyze:
You analyze the buffed maple heels and sense that the creator has provided the following information:


You can PUSH your buffed maple heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your buffed maple heels to change how the heels will be attached to a shoe. It's currently set to: stacked on buffed maple heels.

25
a pair of vaulted metal heels Weight: <1 pound
analyze
Analyze:
You analyze the vaulted metal heels and sense that the creator has provided the following information:


You can PUSH your vaulted metal heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your vaulted metal heels to change how the heels will be attached to a shoe. It's currently set to: stacked on vaulted metal heels.

25
a pair of vine-wrapped heels Weight: <1 pound
analyze
Analyze:
You analyze the vine-wrapped heels and sense that the creator has provided the following information:


You can PUSH your vine-wrapped heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your vine-wrapped heels to change how the heels will be attached to a shoe. It's currently set to: stacked on vine-wrapped heels.

25
a pair of uneven ebonwood heels Weight: <1 pound
analyze
Analyze:
You analyze the uneven ebonwood heels and sense that the creator has provided the following information:


You can PUSH your uneven ebonwood heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your uneven ebonwood heels to change how the heels will be attached to a shoe. It's currently set to: stacked on uneven ebonwood heels.

25
a pair of imflass-bladed heels Weight: <1 pound
analyze
Analyze:
You analyze the imflass-bladed heels and sense that the creator has provided the following information:


You can PUSH your imflass-bladed heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your imflass-bladed heels to change how the heels will be attached to a shoe. It's currently set to: stacked on imflass-bladed heels.

25
a pair of attenuated wax heels Weight: <1 pound
analyze
Analyze:
You analyze the attenuated wax heels and sense that the creator has provided the following information:


You can PUSH your attenuated wax heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your attenuated wax heels to change how the heels will be attached to a shoe. It's currently set to: stacked on attenuated wax heels.

25

In the dye-splattered tub you see: a vial of warm burgundy dye, a vial of muted wine dye, a vial of golden olive dye, a vial of metallic plum dye, a vial of silvery lilac dye, a vial of pastel rose dye, a vial of prismatic ocean blue dye, a vial of pearlescent cream dye, a vial of warm yellow dye and a vial of frosty taupe dye.

a vial of warm burgundy dye Weight: <1 pound 2
a vial of muted wine dye Weight: <1 pound 2
a vial of golden olive dye Weight: <1 pound 2
a vial of metallic plum dye Weight: <1 pound 2
a vial of silvery lilac dye Weight: <1 pound 2
a vial of pastel rose dye Weight: <1 pound 2
a vial of prismatic ocean blue dye Weight: <1 pound 2
a vial of pearlescent cream dye Weight: <1 pound 2
a vial of warm yellow dye Weight: <1 pound 2
a vial of frosty taupe dye Weight: <1 pound 2

In the shoeboxes you see: a pair of stacked coconut heels, a pair of petrified ash heels, a pair of tortile eahnor heels, a pair of arciform lor heels, a pair of alum-studded heels, a pair of rose gold-caged heels, a pair of pronged faenor heels, a pair of repurposed wand heels, a pair of dark ora-dipped heels and a pair of triangular laje heels.

a pair of stacked coconut heels Weight: <1 pound
analyze
Analyze:
You analyze the stacked coconut heels and sense that the creator has provided the following information:


You can PUSH your stacked coconut heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your stacked coconut heels to change how the heels will be attached to a shoe. It's currently set to: stacked on stacked coconut heels.

25
a pair of petrified ash heels Weight: <1 pound
analyze
Analyze:
You analyze the petrified ash heels and sense that the creator has provided the following information:


You can PUSH your petrified ash heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your petrified ash heels to change how the heels will be attached to a shoe. It's currently set to: stacked on petrified ash heels.

25
a pair of tortile eahnor heels Weight: <1 pound
analyze
Analyze:
You analyze the tortile eahnor heels and sense that the creator has provided the following information:


You can PUSH your tortile eahnor heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your tortile eahnor heels to change how the heels will be attached to a shoe. It's currently set to: stacked on tortile eahnor heels.

25
a pair of arciform lor heels Weight: <1 pound
analyze
Analyze:
You analyze the arciform lor heels and sense that the creator has provided the following information:


You can PUSH your arciform lor heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your arciform lor heels to change how the heels will be attached to a shoe. It's currently set to: stacked on arciform lor heels.

25
a pair of alum-studded heels Weight: <1 pound
analyze
Analyze:
You analyze the alum-studded heels and sense that the creator has provided the following information:


You can PUSH your alum-studded heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your alum-studded heels to change how the heels will be attached to a shoe. It's currently set to: stacked on alum-studded heels.

25
a pair of rose gold-caged heels Weight: <1 pound
analyze
Analyze:
You analyze the rose gold-caged heels and sense that the creator has provided the following information:


You can PUSH your rose gold-caged heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your rose gold-caged heels to change how the heels will be attached to a shoe. It's currently set to: stacked on rose gold-caged heels.

25
a pair of pronged faenor heels Weight: <1 pound
analyze
Analyze:
You analyze the pronged faenor heels and sense that the creator has provided the following information:


You can PUSH your pronged faenor heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your pronged faenor heels to change how the heels will be attached to a shoe. It's currently set to: stacked on pronged faenor heels.

25
a pair of repurposed wand heels Weight: <1 pound
analyze
Analyze:
You analyze the repurposed wand heels and sense that the creator has provided the following information:


You can PUSH your repurposed wand heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your repurposed wand heels to change how the heels will be attached to a shoe. It's currently set to: stacked on repurposed wand heels.

25
a pair of dark ora-dipped heels Weight: <1 pound
analyze
Analyze:
You analyze the dark ora-dipped heels and sense that the creator has provided the following information:


You can PUSH your dark ora-dipped heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your dark ora-dipped heels to change how the heels will be attached to a shoe. It's currently set to: stacked on dark ora-dipped heels.

25
a pair of triangular laje heels Weight: <1 pound
analyze
Analyze:
You analyze the triangular laje heels and sense that the creator has provided the following information:


You can PUSH your triangular laje heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.

You can NUDGE your triangular laje heels to change how the heels will be attached to a shoe. It's currently set to: stacked on triangular laje heels.

25
Return to the top of this page.

Lair of the Ophidian Cabal

small tavern, [Map Room#20, east, east], Lich# 26862, go door

Keg of the Bloody Asp, Tavern

[Keg of the Bloody Asp, Tavern - 27156]
Fresh rushes, comprised of dried chamomile, lavender, and wormwood, are strewn about the floors of the tavern, though their rich herbal fragrance does little to hide the scent of stale ale and vomit. Chairs and benches are arranged in small groups in the open space, which is illuminated by torches set at even intervals upon the rough pine walls. An iron-edged oak bar dominates one corner and stands guard over a thick wooden door that leads deeper into the establishment.
Obvious exits: out

, [Map Room #], Lich# 27156, go door

Keg of the Bloody Asp, Storage

[Keg of the Bloody Asp, Storage - 27157]
Casks, barrels, and crates rise from the pine floorboards to the exposed rafter ceiling and occupy virtually every available space of the small store room. Dim light spills through the door that leads into the tavern, while a bright glow spills on the uppermost steps of a rough pine staircase. Several bundles of rushes bound together by wire are stacked in the center of the room.
Obvious exits: none

, [Map Room #], Lich# 27157, go staircase

Lair of the Ophidian Cabal

[Lair of the Ophidian Cabal - 27158]
Three corners of the root cellar are fitted with yawning archways that lead deeper into the lair, while the fourth is filled with a rough pine staircase that disappears into the oak-raftered ceiling. Caged torches are bolted to the nondescript walls and cast their flickering light upon a large round table in the heart of the room. A gnarled ebonwood quarterstaff is mounted perpendicular to the floor and has a simple blue flag draping from its length.
Obvious exits: northeast, southeast, northwest

On the large round table you see: a stout oak barrel amulet twined with a hammered copper asp, a glazed oak barrel stein encircled with a copper asp handle and a scaled copper cloak with an oak barrel-shaped clasp.

a stout oak barrel amulet twined with a hammered copper asp Weight: <1 pound neck-worn
functional
2
a glazed oak barrel stein encircled with a copper asp handle Weight: <1 pound Drink Container 10
a scaled copper cloak with an oak barrel-shaped clasp Weight: 8 pounds
Pocketed: Exceptional (120-139)
cloak-worn
functional
ClimateWear - unlocked 29500

, [Map Room #], Lich# 27158, southeast

The Ophidian Cabal, Lounge

[The Ophidian Cabal, Lounge - 27161]
Holding court amid both fresh and moldy rushes, a large throne-like chair fitted with a bright purple cushion sits at an angle to the room's far corner. Smaller benches and stools pay homage to the monstrosity, which is gaudily decorated with copper asps. Near to the entry, someone has taken a bench and nailed it to the top of another one to create a kind of high table where various drinks and food are displayed.
Obvious exits: northwest

On the high table you see:
Food/Drink [4]: a flasket of cool spring water, some rum-laced spicy dark grog, a brandy-coated softly poached pear, a molasses and raisin-speckled muffin

cool spring water free
spicy dark grog free
softly poached pear free
raisin-speckled muffin free

, [Map Room #], Lich# 27158, northeast

The Ophidian Cabal, Planning

[The Ophidian Cabal, Planning - 27160]
Bright firelight floods the area from no less than a dozen torches that hang from the rough oak walls in large wrought iron cages. Scented rushes are thinly scattered across the floor and perfume the air with woodworm, hickory, and sage, the aroma nearly overpowering in the heat that falls off the surrounding walls in waves. An oversized parchment map is stretched out upon the rooms only piece of furniture, which is a large knotted pine table.
Obvious exits: southwest

, [Map Room #], Lich# 27158, northwest

The Ophidian Cabal, Leader

[The Ophidian Cabal, Leader - 27159]
Illuminated by a single torch set into a far corner, the dimly lit room is riddled with discarded flagons and steins that clutter the area and make silent movement complicated. Most of the containers seem to lay in circles around a large copper-spigoted barrel, though a few also decorate an oversized dark wooden desk. You also see a Ophidian Cabal ringleader.
Obvious exits: southeast
>look at Ophidian Cabal ringleader
Incredibly tall and wiry, the the ringleader has his ash blonde hair drawn into dozens of narrow skull-hugging herringbone braids that are beaded with ebon and ivory disks.  His lithe form is covered in smoke grey leathers, while a trailing black cotton hip-scarf decorated with embroidered coins encircles his waist.  A tiny tattoo, that of a bloody asp wrapped around a keg, decorates the top of his left hand near his thumb.  A large treasure sack hangs from his shoulder, a blood crystal clasp securing the container's opening.

>ask ringleader about back
An Ophidian Cabal ringleader shakes his head and says, "That doesn't look like the item I said I could work with."

>ask ringleader about belt
An Ophidian Cabal ringleader glances at the muffin in your hand and says, "Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your belt.  It'll cost you 10,000 bloodscrip if you're interested.  Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost.  I'll get you fixed up right away.  And, just so you aren't confused, that one you have there doesn't have one of those blood crystal clasps, so I can't attach a strap to it."

>ask ringleader about box
An Ophidian Cabal ringleader asks, "In need of a storage container for those stolen goods?  I can loan one to you as long as you promise to return it to me filled with items from the bank's vault.  Just ask me again about the box within 30 seconds to receive one."

>ask ringleader about crystal
"Ahhh, the blood crystal.  It is the most desired gem here in Bloodriven, and the most profitable, as well."  An Ophidian Cabal ringleader gives a sly wink as he continues.  "If you happen to stumble across one of these, go ahead and store it in a treasure BOX provided by yours truly.  Or, if I have already given you one, bring both the crystal and box to me, and I will make you an offer you can't refuse.  Hold the crystal in your right hand, and the box in your left hand, and ASK me about the CRYSTAL.  If you already have a sack that's clasped with a blood crystal, I can't do anything further with that.  You'll have to go acquire more goods from the vault."

>ask ringleader about dust
The ringleader says, "I haven't the foggiest idea where it's from, but whatever gave it its magical properties has got to be pretty powerful in its own right.  This dust will make your sack a bit more sturdy, allowing its total carrying weight to be a bit higher."

>ask ringleader about material
"I couldn't find enough of these useful squares of material.  They can be tricky to incorporate into your sack, but it sure is helpful when you need more space."  The ringleader pats his own treasure sack.

>ask ringleader about reward
An Ophidian Cabal ringleader informs, "If you are able to procure any items from the bank's vault, bring them to me in one of my treasure boxes, and I will give you a chest to hold your own personal items.  Why is this container special, you ask?  Well, it was recently developed to allow for mass storage in bank vaults, and I got my hands on one; don't you worry about how.  Still, I'm willing to share my finds with you if you can bring me some of those vault items.  In addition, if you happen to find one of those blood crystals, bring that to me, as well.  I'll up the ante quite a bit."  An Ophidian Cabal ringleader nods knowingly and continues, "On the other hand, if you find multiples of any individual item, you can bring them to me and I will compensate you appropriately for your efforts.  Just GIVE the item to me."

>ask ringleader about rod
Pulling a small wooden rod from his belongings, the ringleader dangles it, almost tauntingly, in front of you. He says, "This here little wooden rod is used as a reinforcer in those pockets.  It helps each compartment hold more items.  Pretty useful, if you ask me."

>ask ringleader about sack
"State of the art container, it is.  It'll keep all of your possessions neatly organized in the most compact method possible," an Ophidian Cabal ringleader explains.  "Truly an incredible piece of mastery."

>ask ringleader about shoulder
An Ophidian Cabal ringleader glances at the muffin in your hand and says, "Yep, you heard right.  I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your shoulder.  It'll cost you 2,500 bloodscrip if you're interested.  Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost.  I'll get you fixed up right away.  And, just so you aren't confused, that one you have there doesn't have one of those blood crystal clasps, so I can't attach a strap to it."

>ask ringleader about stolen goods
An Ophidian Cabal ringleader says, "Look, Xanlin... the bottom line is simple.  I want those items from Bloodriven's bank.  That's it.  There's no hidden agenda, no cryptic motives.  Bring me whatever you find and I'll make it worth your while.  It should be obvious which items I'm after.  Just make sure you closely inspect anything and everything you find."

>ask ringleader about thread
The ringleader leans forward and beckons you closer, saying, "I really don't want to tell you about this because I'd like to keep it all for myself.  The veniom thread is going to reduce the weight of your bag.  These pieces of thread are truly a coveted item."

>ask ringleader about wearable
An Ophidian Cabal ringleader informs, "That's right.  I have a bit of tailoring skill under my belt.  If you are fortunate enough to acquire a treasure sack with the blood crystal clasp on it, then for a few bloodscrip, I can attach a strap to allow for wearing.  Back, shoulder, or belt, the choice is yours.  Just ASK me about one of those options while holding that special container.  It's that easy."

Under the oversized dark wooden desk you see:
Misc [1]: a large pile of stuff

Return to the top of this page.

The Librarium

a narrow three-story structure, [Map Room #15, west, west], Lich# 26862, go three-story structure

The Librarium, Study

[The Librarium, Study - 28328]
The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers. You also see a narrow set of stairs.
Obvious exits: out
note
The books for sale come with one chapter and have some basic functionality. The book's chapter is on 'elemental magic,' the tome's is on 'general spellcraft,' and the volume's is on conjuring'. A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase). A sturdy manual (also in the case) can then give your book yet more personality. The splendid manuals will give your books the most personality yet. The books in this study have a scholarly flair, and only the chapters sold here can be added to them.

In the glass case you see: a heavy leather book, a silver-hinged leather tome, a creaky leather volume, a flimsy leather-bound manual, a sturdy canvas-bound manual and a splendid gold-painted manual.

a heavy leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, scholarly
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... elemental magic

You have a primary earmark at the chapter on "elemental magic"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a silver-hinged leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, scholarly
analyze
Analyze:
You analyze the leather tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... general spellcraft

You have a primary earmark at the chapter on "general spellcraft"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a creaky leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, scholarly
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... conjuring

You have a primary earmark at the chapter on "conjuring"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a flimsy leather-bound manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
As you glance over the manual you notice something written on it...
This manual will unlock a Tier 1 FancyBook to Tier 2. This manual will ONLY work if the item is at Tier 1.

250
a sturdy canvas-bound manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
As you glance over the manual you notice something written on it...
This manual will unlock a Tier 2 FancyBook to Tier 3. This manual will ONLY work if the item is at Tier 2.

250
a splendid gold-painted manual Weight: <1 pound
analyze, examine
Analyze:
Your manual is used to unlock the potential of things held in your other hand.

This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 4.

You need only RAISE your manual while holding a compatible piece of equipment in your other hand.

Your manual may not be altered or changed in any way.

Examine:
As you glance over the manual you notice something written on it...
This manual will unlock a Tier 3 FancyBook to Tier 4. This manual will ONLY work if the item is at Tier 3.

1000

On the shelf you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about military history.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about advanced wizardry.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about ensorcelling.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about ancient literature.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about Turamzzyrian poetry.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about traditional music.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about gnomish gardening.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about Nalfein etiquette.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about Vaalorian tactics.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about sylvan art.

250

, [Map Room #], Lich# 28328, go stairs

The Librarium, Sanctuary

[The Librarium, Sanctuary - 28329]
A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers. You also see a narrow set of stairs.
Obvious exits: down
note
The books come with one chapter and have some basic functionality. The book concerns 'the Arkati,' the tome concerns 'the lesser spirits' and the volume concerns 'the spirit world'. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sacred flair, and only chapters sold here can be added to them.

On the small altar you see: a gold-hinged leather book, a plain leather tome and a silver leather volume.

a gold-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sacred
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the Arkati

You have a primary earmark at the chapter on "the Arkati"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a plain leather tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sacred
analyze
Analyze:
You analyze the leather tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the lesser spirits

You have a primary earmark at the chapter on "the lesser spirits"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a silver leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sacred
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... the spirit world

You have a primary earmark at the chapter on "the spirit world"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the some pillows you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about divine intercessions.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about the Lords of Lornon.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about the Lords of Liabo.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about prophetic dreams.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about the Order of Voln.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about the Hall of Patrons.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about the Church of Koar.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about woodland spirits.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about the Cleric's Guild.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about holy magic.

250

, [Map Room #], Lich# 28329, go stairs

The Librarium, Laboratory

[The Librarium, Laboratory - 28330]
Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.
Obvious exits: down
note
The books come with one chapter and have some basic functionality. The book concerns 'dark magic,' the tome concerns 'necromancy' and the volume concerns 'undead minions'. A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase). A sturdy manual (also in the study) can then give your book yet more flair. The books in this study have a sinister flair, and only chapters sold here can be added to them.

On the summoning circle you see: a steel-hinged leather book, a glossy vruul-skin tome and a rotting leather volume.

a steel-hinged leather book Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sinister
analyze
Analyze:
You analyze the leather book and sense that the creator has provided the following information:

This book is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... dark magic

You have a primary earmark at the chapter on "dark magic"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a glossy vruul-skin tome Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sinister
analyze
Analyze:
You analyze the vruul-skin tome and sense that the creator has provided the following information:

This tome is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... necromancy

You have a primary earmark at the chapter on "necromancy"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500
a rotting leather volume Weight: <1 pound
Pocketed: Very small (<2-4)
one item
FancyBook - Tier 1, sinister
analyze
Analyze:
You analyze the leather volume and sense that the creator has provided the following information:

This volume is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item.

USAGE: CLOSE, OPEN, READ, SCRATCH

*~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~*

Chapter 1 ..... undead minions

You have a primary earmark at the chapter on "undead minions"
  • ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
500

On the some pedestals you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.

some white papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the white papers and sense that the creator has provided the following information:

Examine:
Glancing over some white papers, you ascertain that these are papers about black ora.

250
some tidy papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tidy papers and sense that the creator has provided the following information:

Examine:
Glancing over some tidy papers, you ascertain that these are papers about blackmail.

250
some neat papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the neat papers and sense that the creator has provided the following information:

Examine:
Glancing over some neat papers, you ascertain that these are papers about Ghezresh.

250
some curling papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the curling papers and sense that the creator has provided the following information:

Examine:
Glancing over some curling papers, you ascertain that these are papers about malevolent forces.

250
some aged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the aged papers and sense that the creator has provided the following information:

Examine:
Glancing over some aged papers, you ascertain that these are papers about concealed traps.

250
some tattered papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the tattered papers and sense that the creator has provided the following information:

Examine:
Glancing over some tattered papers, you ascertain that these are papers about forgotten prophecies.

250
some torn papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the torn papers and sense that the creator has provided the following information:

Examine:
Glancing over some torn papers, you ascertain that these are papers about ancient curses.

250
some ragged papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the ragged papers and sense that the creator has provided the following information:

Examine:
Glancing over some ragged papers, you ascertain that these are papers about incurable poisons.

250
some yellowed papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the yellowed papers and sense that the creator has provided the following information:

Examine:
Glancing over some yellowed papers, you ascertain that these are papers about court assassins.

250
some plain papers Weight: <1 pound
analyze, examine
Analyze:
You analyze the plain papers and sense that the creator has provided the following information:

Examine:
Glancing over some plain papers, you ascertain that these are papers about secret societies.

250
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Madder Hats Tea Room

a small whitewashed cottage, [Map Room #], Lich# 26861, go whitewashed cottage

Madder Hats Tea Room

[Madder Hats Tea Room - 28331]
A large table set with mismatched chairs takes up most of the available floorspace, save for a small iron stove and oak supply bin crowded into one corner. Lining the walls, shelves are stocked with labeled jars and a variety of cups, saucers, and spoons. An elaborate chandelier dangles precariously above the table, a complicated arrangement of repurposed sugarbowls and teapots set with glowing candles.
Obvious exits: out

On the large table you see: a bottle of milk, a bottle of honey, a slice of lemon, a sugar cube, a bottle of fresh cream, a small bottle of whiskey, a bottle of vanilla, a bottle of brandied eggnog and a bottle of blackberry syrup.

a bottle of milk Weight: <1 pound 10
a bottle of honey Weight: <1 pound 10
a slice of lemon Weight: <1 pound 1
a sugar cube Weight: <1 pound 1
a bottle of fresh cream Weight: <1 pound 10
a small bottle of whiskey Weight: <1 pound 10
a bottle of vanilla Weight: <1 pound 10
a bottle of brandied eggnog Weight: <1 pound 10
a bottle of blackberry syrup Weight: <1 pound 10
a shaker of pumpkin pie spice Weight: <1 pound 10
a shaker of apple spice Weight: <1 pound 10
a bottle of peppermint mocha syrup Weight: <1 pound 10
some vanilla hazelnut syrup Weight: <1 pound 10

Under the large table you see: a small door.

On the shelves you see: a painted yellow glass jar, a milky glass jar, a frosted glass jar and a stout green glass jar.

a painted yellow glass jar Weight: 5 pounds
writing
Read:
A small label on the yellow glass jar reads, "Sunny Season."
20
a milky glass jar Weight: 5 pounds
writing
Read:
A small label on the milky glass jar reads, "Duskruin Defense."
20
a frosted glass jar Weight: 5 pounds
writing
Read:
A small label on the frosted glass jar reads, "Summer Arena."
20
a stout green glass jar Weight: 5 pounds
writing
Read:
A small label on the green glass jar reads, "Minted Hero."
20

In the bin you see:
Containers [1]: some water
Special [3]: a handful of tinder, an exceedingly dry split log, a match

spring water free


Madder Hats, Stock Room

[Madder Hats, Stock Room - 28332]
Not much more than a closet, the floor is strewn with tea leaves, the heady herbal aroma overpowering behind the closed door. Partially concealing the room's only window, a stack of wooden crates reaches nearly to the ceiling. A soft meowing can be heard coming from behind a woven basket in the corner.
Obvious exits: out
small sign
The teacups on the wire rack are all new! You can WHISPER a message to the teacup and it will be revealed to the holder when the last drop of liquid is drained.

In the basket you see: a golden rat-embossed matchbox, a silver caterpillar tea infuser, a silver unicorn tea infuser, a silver heart tea infuser and a silver rabbit tea infuser.

a golden rat-embossed matchbox Weight: <1 pound
analyze
Analyze:
You analyze the rat-embossed matchbox and sense that the creator has provided the following information:

The rat-embossed matchbox holds matches. It currently holds 100 matches.

To use, OPEN MY matchbox and GET MATCH FROM MY matchbox.

It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case.

The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping.

The rat-embossed matchbox will be deleted if you take the last match. To refill the matchbox, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.
1
a silver caterpillar tea infuser Weight: <1 pound 25
a silver unicorn tea infuser Weight: <1 pound 25
a silver heart tea infuser Weight: <1 pound 25
a silver rabbit tea infuser Weight: <1 pound 25

In the crates you see: a small cast iron stove, a vivid pink tea kettle with a flamingo handle, a stout grey tea kettle painted with mice, a heart-embossed white tea kettle, a small pastel tea kettle with a unicorn horn spout and a round golden tea kettle with a lion-mouthed spout.

a small cast iron stove Weight: 5 pounds
examine
Examine:
The grate on the cast iron stove is open.
150
a vivid pink tea kettle with a flamingo handle Weight: 2 pounds 100
a stout grey tea kettle painted with mice Weight: 2 pounds 100
a heart-embossed white tea kettle Weight: 2 pounds 100
a small pastel tea kettle with a unicorn horn spout Weight: 2 pounds 100
a round golden tea kettle with a lion-mouthed spout Weight: 2 pounds 100

On the wire rack you see: a rose-shaped pink ceramic teacup, a green leaf-shaped saucer painted with curling vines, a silver-rimmed black porcelain teacup, a silver-striated black porcelain saucer, a black and white checked porcelain teacup, a lace-patterned saucer of delicate porcelain, a mushroom-shaped purple ceramic teacup, a checkered black and silver saucer, a kitten-painted teacup with a tail-shaped handle and a multicolored ceramic saucer.

a rose-shaped pink ceramic teacup Weight: <1 pound
analyze
Analyze:
You analyze the pink ceramic teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the pink ceramic teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a green leaf-shaped saucer painted with curling vines Weight: <1 pound 1
a silver-rimmed black porcelain teacup Weight: <1 pound
analyze
Analyze:
You analyze the black porcelain teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the black porcelain teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a silver-striated black porcelain saucer Weight: <1 pound 1
a black and white checked porcelain teacup Weight: <1 pound
analyze
Analyze:
You analyze the white porcelain teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the white porcelain teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a lace-patterned saucer of delicate porcelain Weight: <1 pound 1
a mushroom-shaped purple ceramic teacup Weight: <1 pound
analyze
Analyze:
You analyze the ceramic teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the ceramic teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a checkered black and silver saucer Weight: <1 pound 1
a kitten-painted teacup with a tail-shaped handle Weight: <1 pound
analyze
Analyze:
You analyze the kitten-painted teacup and sense that the creator has provided the following information:


~ Messaging Teacups ~

When you drink the last drop of liquid from the kitten-painted teacup, it will reveal a WHISPERed message to the holder.

To add or change the message, use the following syntax: WHISPER teacup message text goes here

Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.

You may alter the teacup with a long or show description, but it should remain a teacup.

25
a multicolored ceramic saucer Weight: <1 pound 1
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Make Your Mark

a crumbling two-story stone tower overrun with vines, [Map Room #17], Lich#26876 , go stone tower

Make Your Mark, First Floor

[Make Your Mark, First Floor -]
Despite the worsening condition of the exterior of the tower, the inside is clean and neatly furnished with numerous bookshelves. The grass making its way between the cracks in the cobblestone floor has been meticulously trimmed, and the walls behind the pewter-caged lanterns providing illumination have been scrubbed clean of soot. A lacquered linden table has been carved to follow the gentle curve of the circular tower wall, its surface covered by a woven sapphire blue table runner. You also see a riveted iron door.
Obvious exits: none

On the linden table you see: an oiled oak and steel graver, a round-handled bright faenor graver, a heavy bronze graver, a tarnished pewter burin, an oval-handled blued steel burin, a leaf-etched sharp steel burin, a yew-handled gleaming steel burin, a sleek lilac-carved brush, a hog bristle brush, a gold-ferruled harlequin-motif brush, a spiral-carved white paintbrush, a gold-striped mahogany paintbrush, a thin copper-ferruled paintbrush, a narrow dark green paintbrush and an immaculately printed note.

an immaculately printed note
Burins and gravers will engrave a shape on many of the magical things you may stumble upon when hunting. Paintbrushes will put a dot of paint on them. I'm told this could be useful for wizards and their clientele. LOOK at them to see what each will engrave or paint. You may find chits to make them more versatile upon the bookshelves. They add the ability to paint in black or engrave a diamond, depending on your tool. The upstairs is STRICTLY off-limits. Don't even try. XOXO, The Proprietrix
an oiled oak and steel graver Weight: <1 pound
analyze, examine
Analyze:
You analyze the oak and steel graver and sense that the creator has provided the following information:

This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This graver can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your oak and steel graver is currently Tier 1 (off-the-shelf). The following verbs will work with the graver:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with an arc is inlaid into the handle of the graver.

5000
a round-handled bright faenor graver Weight: <1 pound
analyze, examine
Analyze:
You analyze the bright faenor graver and sense that the creator has provided the following information:

This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This graver can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your bright faenor graver is currently Tier 1 (off-the-shelf). The following verbs will work with the graver:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a hexagon is inlaid into the handle of the graver.

5000
a heavy bronze graver Weight: <1 pound
analyze, examine
Analyze:
You analyze the bronze graver and sense that the creator has provided the following information:

This graver is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This graver can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your bronze graver is currently Tier 1 (off-the-shelf). The following verbs will work with the graver:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a circle is inlaid into the handle of the graver.

5000
a tarnished pewter burin Weight: <1 pound
analyze, examine
Analyze:
You analyze the pewter burin and sense that the creator has provided the following information:

This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This burin can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your pewter burin is currently Tier 1 (off-the-shelf). The following verbs will work with the burin:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a sphere is inlaid into the handle of the burin.

5000
an oval-handled blued steel burin Weight: <1 pound
analyze, examine
Analyze:
You analyze the blued steel burin and sense that the creator has provided the following information:

This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This burin can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your blued steel burin is currently Tier 1 (off-the-shelf). The following verbs will work with the burin:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a rhombus is inlaid into the handle of the burin.

5000
a leaf-etched sharp steel burin Weight: <1 pound
analyze, examine
Analyze:
You analyze the sharp steel burin and sense that the creator has provided the following information:

This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This burin can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your sharp steel burin is currently Tier 1 (off-the-shelf). The following verbs will work with the burin:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a triangle is inlaid into the handle of the burin.

5000
a yew-handled gleaming steel burin Weight: <1 pound
analyze, examine
Analyze:
You analyze the gleaming steel burin and sense that the creator has provided the following information:

This burin is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This burin can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your gleaming steel burin is currently Tier 1 (off-the-shelf). The following verbs will work with the burin:

RUB, SLAP, TOUCH
Examine:
A glyph-encircled silver disk etched with a square is inlaid into the handle of the burin.

5000
a sleek lilac-carved brush Weight: <1 pound
analyze, examine
Analyze:
You analyze the lilac-carved brush and sense that the creator has provided the following information:

This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This brush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your lilac-carved brush is currently Tier 1 (off-the-shelf). The following verbs will work with the brush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with purple paint.

5000
a hog bristle brush Weight: <1 pound
analyze, examine
Analyze:
You analyze the hog bristle brush and sense that the creator has provided the following information:

This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This brush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your hog bristle brush is currently Tier 1 (off-the-shelf). The following verbs will work with the brush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with red paint.

5000
a gold-ferruled harlequin-motif brush Weight: <1 pound
analyze, examine
Analyze:
You analyze the harlequin-motif brush and sense that the creator has provided the following information:

This brush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This brush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your harlequin-motif brush is currently Tier 1 (off-the-shelf). The following verbs will work with the brush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with yellow paint.

5000
a spiral-carved white paintbrush Weight: <1 pound
analyze, examine
Analyze:
You analyze the white paintbrush and sense that the creator has provided the following information:

This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This paintbrush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your white paintbrush is currently Tier 1 (off-the-shelf). The following verbs will work with the paintbrush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with white paint.

5000
a gold-striped mahogany paintbrush Weight: <1 pound
analyze, examine
Analyze:
You analyze the mahogany paintbrush and sense that the creator has provided the following information:

This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This paintbrush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your mahogany paintbrush is currently Tier 1 (off-the-shelf). The following verbs will work with the paintbrush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with gold paint.

5000
a thin copper-ferruled paintbrush Weight: <1 pound
analyze, examine
Analyze:
You analyze the copper-ferruled paintbrush and sense that the creator has provided the following information:

This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This paintbrush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your copper-ferruled paintbrush is currently Tier 1 (off-the-shelf). The following verbs will work with the paintbrush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with blue paint.

5000
a narrow dark green paintbrush Weight: <1 pound
analyze, examine
Analyze:
You analyze the dark green paintbrush and sense that the creator has provided the following information:

This paintbrush is a tool to mark many kinds of magical loot you may find when hunting, specifically most* of the items that wizards can recharge. It will add a very simple mark to the end of the description of your magical items, respectively a small shape for engravers and a dab of colored paint for brushes. Use with caution as the marks may nullify the item's ability to be used with other scripted items. Test first!

*There are some exclusions! If it doesn't make sense to be painted or engraved, it won't mark it. It also will not mark imbedded (420), holy receptacle (325), or imbued (614) items.

This paintbrush can be altered to have a long description or a show added, but the noun must remain the same. The show will always have a sentence appended to it describing the current setting of the tool, so keep that in mind when designing.

Your dark green paintbrush is currently Tier 1 (off-the-shelf). The following verbs will work with the paintbrush:

WAVE, SLAP, TOUCH
Examine:
Minute glyphs encircle the ferrule just above the bristles which are saturated with green paint.

5000

On the bookshelves you see: a diamond-shaped linden chit painted obsidian black.

a diamond-shaped linden chit painted obsidian black Weight: <1 pound
analyze, examine
Analyze:
Your chit is used to unlock the potential of things held in your other hand.

Your chit will unlock the second tier of a Wizard Marker. For an engraver, this will add a second diamond shape option and for a paintbrush, this will add a second black paint color option. FLIP the marker to switch between the two options after you use this chit.

RAISE the chit with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.

You need only RAISE your chit while holding a compatible piece of equipment in your other hand.

Your chit may not be altered or changed in any way.

Examine:
As you glance over the chit you notice something written on it...

ANALYZE me for more info. RAISE me with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.

3000
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Mar and Scar

a stucco-faced dark stone building, #13, Lich# 28711, go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out

On the wrought iron cart you see: a small note.

small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.

an opaque glass of aged whiskey Weight: <1 pound 1
a thin silver needle Weight: <1 pound Piercing needle 50

In the wrought iron cart you see: a small iron crucible and a primitive metal chisel.

a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
Analyze:
You analyze the iron crucible and sense that the creator has provided the following information:

a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
125
a primitive metal chisel Weight: <1 pound
analyze
Analyze:
You analyze the metal chisel and sense that the item cannot be altered in any way.

This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
125

Lich# 23801, go curtain

The Mar and Scar, Inked

[The Mar and Scar, Inked - 23802]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
Obvious exits: out
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink.  He is wearing an oil-stained apron around his waist, with several tools hanging from his side.
>ask artist about Tattoo
The human tattoo artist says, "Ah!  A tattoo is an excellent idea!  You look kinda puny, but you might be able ta handle one.  For only 25000 silver, I can set ye up with one o'dese fine pieces o'art.  Look at the display and pick ye out somethin nice.  Then just ASK me FOR whichever number ye want and I'll ink ya!"
Google Sheet with stock tattoos sorted by category.

Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see: a heap of shoddy jewelry and a pile of ornate finery.

a heap of shoddy jewelry Weight: <1 pound 10
a pile of ornate finery Weight: <1 pound 10

Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.

In the case you see: a brushed steel razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor and a reinforced invar razor.

a brushed steel razor Weight: <1 pound Scarring razor 5000
a curved invar razor Weight: <1 pound Scarring razor 25
a primitive iron razor Weight: <1 pound Scarring razor 50
a pitted iron razor Weight: <1 pound Scarring razor 25
an alum-swept invar razor Weight: <1 pound Scarring razor 125
a reinforced invar razor Weight: <1 pound Scarring razor 125

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot! The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip. The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring accented with an emerald and a bright silver bracelet accented with a diamond.

a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
100
a bright silver ring accented with an emerald Weight: <1 pound finger-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
1000
a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
Analyze:

A chaotic voice reverberates throughout your mind... "I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."

The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.

Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.

The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed

Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
2500

On the weathered mannequin you see: a distressed doeskin bag fringed with various talons, a weathered leather harness made from a multitude of straps and a patchwork leather cloak crafted from various animals.

a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Significant (100-119)
belt-worn
functional
analyze, examine
Analyze:
The doeskin bag is fully unlocked.

This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
Examine:
Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.

15000
a weathered leather harness made from a multitude of straps Weight: 2 pounds
Pocketed: Significant (100-119)
front-worn
functional
analyze, examine
Analyze:
The leather harness is fully unlocked. It has 16 verbs.

When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).

Examine:
The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.

15000
a patchwork leather cloak crafted from various animals Weight: 5 pounds
Pocketed: gigantic (200-1000)
cloak-worn
functional
ClimateWear - unlocked 30000

On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail and some baggy faded leather pants.

a leather gorget Weight: <1 pound Wounded Wear - Tier 2 2500
some leather goggles Weight: <1 pound Wounded Wear - Tier 2 2500
some thin spectacles Weight: <1 pound Wounded Wear - Tier 2 2500
a supple faded leather hood Weight: <1 pound head-worn Wounded Wear - Tier 2 2500
a faded leather jacket Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
Wounded Wear - Tier 2 2500
some thick faded leather armbands Weight: <1 pound arm-worn Wounded Wear - Tier 1 1000
some supple faded leather boots Weight: <1 pound foot-worn Wounded Wear - Tier 1 1000
a white cotton shirt Weight: <1 pound layerable Wounded Wear - Tier 1 1000
a pair of dark leather gloves Weight: <1 pound hand-worn Wounded Wear - Tier 1 1000
a blue silk cravat Weight: <1 pound Wounded Wear - Tier 2 2500
a green silk scarf Weight: <1 pound Wounded Wear - Tier 2 2500
a red silk bowtie Weight: <1 pound Wounded Wear - Tier 2 2500
a leather aventail Weight: <1 pound Wounded Wear - Tier 2 2500
some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn Wounded Wear - Tier 1 1000

In the large canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate and a shimmering climate wear certificate.

a small harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.

1000
a black harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.

2000
a gold harness-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.

7000
a small pelt bag certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.

1000
a large pelt bag certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.

4000
a pale gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.

1000
a light gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.

2500
a bright gory weapon certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.

5000
a light sheath-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.

1000
a bright sheath-shaped certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.

1000
a hood-shaped climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.

1000
a bright climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.

2500
a shimmering climate wear certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.

30000
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Messy Alchemist

a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist, Entry - 26872]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
Obvious exits: out
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): cOppeR eaRCUff - aelotoi PLaTINum eaRCUff - erithian WaSP eaRCUff - half-KrOlViN RosE GolD eaRCUff - BUrGhAl GNome sATin MOTh eaRCUff - halfLINg DAmSelFLy-SEt eaRCUff - FOResT gnOME BrOnZe eaRCUff - DWarF flOwer bEetTLe eaRCUff - eLf GraSsHOppER eaRCUff - DARK eLF cRIcKet eaRCUff - sylvankIND BLacK STeeL eaRCUff - Half-ELf HOrNET eaRCUff - giantMAn HeMatiTE bEetTLe eaRCUff - huMaN smOOtH wRiST cUff - femaLe tWistEd wRiST cUff - maLe

On the benches you see: a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.

a verdigrised copper earcuff set with a glass iron cross beetle Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the copper earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a platinum earcuff teeming with sculpted rainbow leaf beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the platinum earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a barb-tipped rose gold wasp earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the wasp earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a rose gold earcuff with jewel beetle-centered spiral slivers Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the rose gold earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a glossy damselfly-set earcuff of warped black steel Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the damselfly-set earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an iridescent white satin moth earcuff backed by silver vines Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the satin moth earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a leaf-shaped bronze earcuff housing tiny green fruit beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the bronze earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a brushed platinum flower beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the flower beetle earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an intricately detailed bronze grasshopper earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the grasshopper earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an earcuff of platinum links inset with bloodstone crickets Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the cricket earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a black steel earcuff wedged with tiny jeweled orchid mantises Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the black steel earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a gold-on-copper hornet earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the hornet earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver tendril-wrapped hematite beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the hematite beetle earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125

On the chairs you see: a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.

a twisted blued steel wrist cuff inset with a glass moth Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the twisted wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175
a smooth blued steel wrist cuff affixed with glass flies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the smooth wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175

, [Map Room #], Lich# 26872, go archway


The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 26873]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
Obvious exits: none
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR roSe GoLD BAnD - femaLE halF-ElF of TEHir BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr SiLVer BANd - maLe aeLoTOi of VaEr'sAH coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN gOLd baND - maLE GIanTmAN of ArAImE CLaN

On the finely carved wooden desk you see: a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.

a braided gold band caging ruby ants between each weave Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the gold band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Culture: Araime Clan
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a glossy black beetle-linked band of steel Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the beetle-linked band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Culture: Dhe'nar
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a narrow rose gold band topped with a white crystal moth Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the rose gold band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Culture: Tehir
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a pearlescent damselfly-inset copper band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the copper band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Swu'lin
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a wavy-edged bronze band etched with bronze hornets Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the bronze band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Culture: Felcour Bloodline
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a jagged ruby beetle-centered silver band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the silver band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Culture: Vaer'sah
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
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A Mist Opportunity

a dark shop, [Map Room #16], Lich# 26877, go dark shop

A Mist Opportunity

[A Mist Opportunity - 26880]
Dark mist covers the ground, completely obscuring the floorboards that are evident only by a faint creaking noise produced with each footstep. Painted in deep crimson, a sturdy weapon rack sits off to the side, and a luminescent crystal orb, filled with a swirling black mass, has been affixed to the top of a black marble stand. Additional weaponry has been carefully hung from mithril wall hooks.
Obvious exits: out
small note
The weapons on the hooks have the following properties: Poignard (dagger) - 1x, no flares Sica (short sword) - 5x, disintegrate Flyssa (broadsword) - 5x, disruption Sabre (scimitar) - 5x, plasma Riding Sword (backsword) - 5x, unbalance, T1 Warsword (bastard sword) - 5x, grapple, T1 Hunting Knife (dagger) - 5x, acid, T1 Tomahawk (handaxe) - 5x, steam, T1 The weapons on the stand are all 5x and have the following properties: Skull-Piercer (crowbill) - disintegrate Fang (warhammer) - disruption Spikestar (morning star) - unbalance, T1 Cestus (cestus) - grapple Pit-knife (hook-knife) - acid, T1 The weapons on the rack are all 5x and have the following properties: Shillelagh (cudgel) - steam Kheten (battle axe) - plasma, T1 Ranseur (awl-pike) - grapple Scythe (halberd) - unbalance, T1 Longhammer (Hammer of Kai) - disintegrate, T1 Nagimaki (jeddart-axe) - acid The weapons in the case are fully unlocked and have the following properties: Machete (falchion) - 6x, unbalance Tetsubo (maul) - 6x, grapple Staff (runestaff) - 5x, acuity (3x) Quadrelle (mace) - 6x, steam

On the weapon rack you see: a short mithglin shillelagh topped with a silvered wolf's head, a serpent-engraved mithril kheten with an emerald-scaled haft, a spiralled mithglin ranseur embedded with shark teeth along the haft, a sable vultite scythe with a raven-carved ebonwood haft, an ale brown vultite longhammer with a barrel-shaped head and an ivory mithril nagimaki with a thin feather-forged blade.

a short mithglin shillelagh topped with a silvered wolf's head Weight: 4 pounds
Enchant: +25
Flares: steam
cudgel Fana weapons
analyze
Analyze:
You carefully analyze your mithglin shillelagh and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a serpent-engraved mithril kheten with an emerald-scaled haft Weight: 7 pounds
Enchant: +25
Flares: plasma
battle axe Fana weapons
analyze
Analyze:
You carefully analyze your mithril kheten and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
a spiralled mithglin ranseur embedded with shark teeth along the haft Weight: 7 pounds
Enchant: +25
Flares: grapple
awl-pike Fana weapons
analyze
Analyze:
You carefully analyze your mithglin ranseur and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a sable vultite scythe with a raven-carved ebonwood haft Weight: 7 pounds
Enchant: +25
Flares: unbalance
halberd Fana weapons
analyze
Analyze:
You carefully analyze your sable vultite scythe and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
an ale brown vultite longhammer with a barrel-shaped head Weight: 7 pounds
Enchant: +25
Flares: disintegration
Hammer of Kai Fana weapons
analyze
Analyze:
You carefully analyze your brown vultite longhammer and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
an ivory mithril nagimaki with a thin feather-forged blade Weight: 8 pounds
Enchant: +25
Flares: acid
jeddart-axe Fana weapons
analyze
Analyze:
You carefully analyze your ivory mithril nagimaki and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250

On the black marble stand you see: a dark vultite skull-piercer wrapped in a tangle of iron wires, a leather-bound golvern fang inset with a golden lion head, a matte red mithril spikestar inlaid with abstract shards of glass, a hide-strapped cestus of roughly fused rolaren plates and a matte vultite pit-knife with a fang-shaped sanguine blade.

a dark vultite skull-piercer wrapped in a tangle of iron wires Weight: 4 pounds
Enchant: +25
Flares: disintegration
crowbill Fana weapons
analyze
Analyze:
You carefully analyze your dark vultite skull-piercer and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a leather-bound golvern fang inset with a golden lion head Weight: 7 pounds
Enchant: +25
Flares: disruption
war hammer Fana weapons
analyze
Analyze:
You carefully analyze your golvern fang and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a matte red mithril spikestar inlaid with abstract shards of glass Weight: 7 pounds
Enchant: +25
Flares: unbalance
morning star Fana weapons
analyze
Analyze:
You carefully analyze your red mithril spikestar and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
a hide-strapped cestus of roughly fused rolaren plates Weight: 2 pounds
Enchant: +25
Flares: grapple
cestus Fana weapons
analyze
Analyze:
You carefully analyze your hide-strapped cestus and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a matte vultite pit-knife with a fang-shaped sanguine blade Weight: <1 pound
Enchant: +25
Flares: acid
hook-knife Fana weapons
analyze
Analyze:
You carefully analyze your matte vultite pit-knife and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500

On the hooks you see: an ashen mithril poignard with a horse-carved haon hilt, a scarlet-dyed vultite sica covered in matte onyx veins, a silvered mithril flyssa with a glossy antler-set hilt, an elongated dark faenor warsword encircled by curved alum thorns, a gilded vultite riding sword trailing knots of oiled leather, an undyed vultite hunting knife with an enamel serpent-wrapped grip, a pearlescent ora sabre swept with smoke-like wisps of black and a copper mithril tomahawk hung with slender leather-wrapped feathers.

an ashen mithril poignard with a horse-carved haon hilt Weight: <1 pound
Enchant: +5
dagger Fana weapons
analyze
Analyze:
You carefully analyze your ashen mithril poignard and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
50
a scarlet-dyed vultite sica covered in matte onyx veins Weight: 3 pounds
Enchant: +25
Flares: disintegration
short sword Fana weapons
analyze
Analyze:
You carefully analyze your scarlet vultite sica and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a silvered mithril flyssa with a glossy antler-set hilt Weight: 4 pounds
Enchant: +25
Flares: disruption
broadsword Fana weapons
analyze
Analyze:
You carefully analyze your mithril flyssa and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
an elongated dark faenor warsword encircled by curved alum thorns Weight: 8 pounds
Enchant: +25
Flares: grapple
bastard sword Fana weapons
analyze
Analyze:
You carefully analyze your dark faenor warsword and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
a gilded vultite riding sword trailing knots of oiled leather Weight: 4 pounds
Enchant: +25
Flares: unbalance
backsword Fana weapons
analyze
Analyze:
You carefully analyze your vultite riding sword and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
an undyed vultite hunting knife with an enamel serpent-wrapped grip Weight: <1 pound
Enchant: +25
Flares: acid
dagger Fana weapons
analyze
Analyze:
You carefully analyze your vultite hunting knife and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500
a pearlescent ora sabre swept with smoke-like wisps of black Weight: 5 pounds
Enchant: +25
Flares: plasma
scimitar Fana weapons
analyze
Analyze:
You carefully analyze your ora sabre and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item might be able to be unlocked by approved merchants.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, PROD, RUB, and WAVE. There is one possible unique feature change.
2250
a copper mithril tomahawk hung with slender leather-wrapped feathers Weight: 5 pounds
Enchant: +25
Flares: steam
handaxe Fana weapons
analyze
Analyze:
You carefully analyze your copper mithril tomahawk and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item may only be unlocked further by the weapon shop's owner.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, GET, DROP, PROD, RAISE, RUB, STARE, and WAVE. There are two possible unique feature changes.
2500

In the ebon-edged glass case you see: a jagged veil iron machete with a gnarled bone hilt, an ebon-hazed eahnor tetsubo engulfed in tendrils of blackened steel, a darkened glowbark staff wrapped in translucent glass flames and a fist-shaped sanguine rolaren quadrelle adorned with curved spikes.

a jagged veil iron machete with a gnarled bone hilt Weight: 6 pounds
Enchant: +30
Flares: unbalance
falchion Fana weapons
analyze
Analyze:
You carefully analyze your veil iron machete and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item is fully unlocked.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
10000
an ebon-hazed eahnor tetsubo engulfed in tendrils of blackened steel Weight: 6 pounds
Enchant: +30
Flares: grapple
maul Fana weapons
analyze
Analyze:
You carefully analyze your eahnor tetsubo and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item is fully unlocked.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
10000
a darkened glowbark staff wrapped in translucent glass flames Weight: 4 pounds
Enchant: +25
Flares: acuity
runestaff Fana weapons
analyze
Analyze:
You carefully analyze your glowbark staff and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item is fully unlocked.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
10000
a fist-shaped sanguine rolaren quadrelle adorned with curved spikes Weight: 8 pounds
Enchant: +30
Flares: steam
mace Fana weapons
analyze
Analyze:
You carefully analyze your rolaren quadrelle and sense that there are some alteration restrictions. SHOWS are fine to add, but bear in mind the misty and shadowy nature of these weapons, evident in messaging. The item description should not refer to the mist. Original concept by Fana.

This item is fully unlocked.

You can turn the ambient messaging ON/OFF by PRODding your weapon.


Verbs: CLEAN, CLENCH, GET, DROP, LICK, POINT (player or no target), PROD, RAISE, RUB, STARE, and WAVE. Messaging has a higher chance to fire, and there are three possible unique feature changes.
10000
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A Moment In Time

a dark brick studio, Bloodriven Exterior, Lich #26903, go studio

[A Moment In Time, Studio]
Diffused sunlight spills through silk-veiled openings in the ceiling and casts a muted haze against pale crimson, raised panel walls. Knotty pine shelves lined with paintbrushes, stacks of canvas, and other painting supplies, stretch from the entrance to the back of the studio where a raised platform showcases a couple easels.
Obvious exits: out
For the creative at heart, these easels provide a perfect solution to capturing special moments in time.
Canvas can be purchased in handy 10-piece stacks, and boxes, specially designed to squeeze the pulp out of sturdy twigs and create single sheets of canvas, are also available at a premium cost.  All easels have 20 sheets of canvas.
Paintings created by artists with little skill will be less elaborate than those created by artists with more skill.  Remember: practice makes perfect!

On the shelves you see:

a contoured gold-handled paintbrush Weight: <1 pound 5
a long slant-bristled paintbrush Weight: <1 pound 5
a feather-topped oak paintbrush Weight: <1 pound 5
a slender crimson paintbrush with fluffy white bristles Weight: <1 pound 5
a rustic gnarled wood paintbrush Weight: <1 pound 5
a small white-handled paintbrush with stained bristles Weight: <1 pound 5
a stack of canvas Weight: <1 pound 15
a circular mistwood box with a carved lid Weight: <1 pound
Pocketed: VSA (<2-4)
one item

analyze

This mistwood box can create sheets of canvas from non-broken foraged twigs, and are to be used with the Artist's Easel sold originally in Bloodriven Village at Duskruin Arena.
Alterations to the box are fine provided the item remains some kind of lidded container
Current verbs: CLOSE, DROP (twig in box), LOOK, OPEN, and SHAKE.
Try as you might, you cannot get a good sense of whether or not the box's pockets could get any deeper, but you can tell that the box is as light as it can get.
5000
an ivory cotton apron Weight: <1 pound
Pocketed: VSA (<2-4)
a couple of items of very small size
functional

analyze

You can tell that the apron is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.
10
a small sign

In the Common language, it reads:
The rowan easel is a basic easel. The silver-chased ash easel has some additional features for more skilled painters. Both easels allow artists to hone their talent equally.

On the raised platform you see:

a pale rowan easel Weight: 3 pounds

analyze

This item can be freely altered, but it must remain an "easel". Long descriptions are okay; no shows. It may not be lightened/deepened. Current verbs: CLEAN, CLOSE, HUG, OPEN, and PULL.
If you are holding a suitable paintbrush, you can PAINT EASEL to paint pictures! As you paint more pictures, your skill will progress, and you will create more elaborate paintings. Your easel must be on the ground in order to paint.
If you progress far enough in your painting skill, and you have an unlocked easel, you can:
Tier 1: paint a portrait of another person using pre-written styles.
Tier 2: design your own custom paintings. (Please note that this tier will be rare.)
HUG the rowan easel to view the syntax for special Master Painter commands.
The easel is currently Tier 0. (0|1|2)
1000
a silver-chased ash easel Weight: 3 pounds

analyze

This item can be freely altered, but it must remain an "easel". Long descriptions are okay; no shows. It may not be lightened/deepened. Current verbs: ATTEND, CLEAN, CLOSE, HUG, NUDGE, OPEN, PONDER, PROD (shows styles), PULL, RUB, and TURN (player).
If you are holding a suitable paintbrush, you can PAINT EASEL to paint pictures! As you paint more pictures, your skill will progress, and you will create more elaborate paintings. Your easel must be on the ground in order to paint.
If you progress far enough in your painting skill, and you have an unlocked easel, you can:
Tier 1: paint a portrait of another person using pre-written styles.
Tier 2: design your own custom paintings. (Please note that this tier will be rare.)
HUG the ash easel to view the syntax for special Master Painter commands.
The easel is currently Tier 1. (0|1|2)
10000
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Mystic Phrases

a lopsided and waterlogged store, Map Room #19, Lich# 26871, go water store

Mystic Phrases

[Mystic Phrases, Entry -]
Several tented and rusted cauldrons are placed about the small room to collect the steadily dripping water that seeps through the sodden roof. Tiny rivulets cascade down the northern wall, their passage causing the paint to blister and peel. A small round table sits in the only dry section of both floor and ceiling, its contents illuminated by a flickering candle.
Obvious exits: west, out

On the small round table you see: a sigil-etched eggshell white palimpsest, a runic grey palimpsest, a coarse black palimpsest, a silver-edged black palimpsest and a narrow slip of palimpsest.

a sigil-etched eggshell white palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this eggshell white palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you speak the words for [Spell Name], the splendid and wondrous geometry of the valences becomes apparent to you, and you wait for the precise moment to summon a rift between them...
Third Person: As Emptora speaks a magical phrase, revolving circles of intersecting blue light fill her eyes...
Hidden or Invisible: A woman's voice speaks a gentle magical phrase from the shadows.
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750
a runic grey palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this grey palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You incant the phrase for [Spell Name] with force and purpose, ready to bend and twist the valences to your will...
Third Person: The very space around Emptora seems to bend and twist as she incants a magical phrase with force and purpose...
Hidden or Invisible: Space seems to twist and bend for a moment as an unseen woman's voice incants.
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750
a coarse black palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You invoke the power of [Spell Name], and a wicked grin crosses your face as the pain and terrors just beyond this plane subtly fill your senses...
Third Person: As Emptora incants, strange cries and otherworldly wails fill the air for the briefest of moments and a wicked grin crosses her face...
Hidden or Invisible: Strange cries and otherworldly wails fill the air for the briefest of moments as a woman's voice incants.
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750
a silver-edged black palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You supplicate the spirit world for safe passage through the valences as you prepare to tear a rift between them with your incantation of [Spell Name]...
Third Person: Emptora closes her eyes for a moment and quietly supplicates the spirit world for safe passage before incanting a magical phrase with force and purpose...
Hidden or Invisible: A woman's voice in the shadows briefly supplicates the spirit world before incanting a magical phrase...
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750
a narrow slip of palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this slip of palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As your preparations for [Spell Name] test the borders between the valences, a quick but nonetheless terrifying flash of the horrors that await beyond this reality fills and grips your mind...
Third Person: Emptora girds herself as she murmurs a magical incantation, and a quick look of terror crosses her eyes...
Hidden or Invisible: A woman's voice in the shadows murmurs a magical incantation.
Specific Spell Restriction: 740
Examine:
The palimpsest looks interesting... perhaps you should read it.

750

Mystic Phrases

[Mystic Phrases, West Room -]
Warped and uneven, the wall-to-wall pine floorboards display signs of water damage, which cause many of the copper nails to rise up from the seating within the wood. Floor-to-ceiling bookcases are pristinely kept, their clean shelves a stark contrast to the utter gloom that hangs over the rest of the shop. A lone candle rests upon a counter covered in cobwebs, its flickering flame threatening to consume the dusty gossamer strands.
Obvious exits: east

On the white birch shelf you see: a wrinkled white paper, a faded off-white paper, a thin beige paper and a leaf-shaped pale green paper.

a wrinkled white paper Weight: <1 pound
analyze, examine
Analyze:
Invoking this white paper will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You contort your hands into an entwined position and quickly unravel them, while invoking a mystical entreaty.
Third Person: Emptora contorts her hands into an entwined position and quickly unravels them, while invoking a mystical entreaty.
Hidden or Invisible: A hushed voice invokes a mystical entreaty.
Specific Spell Restriction: 410
Examine:
This paper looks interesting... perhaps you should read it.

750
a faded off-white paper Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white paper will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The sweet aroma of fruit-filled tarts pervades your olfactory senses as you ready a brief spell...
Third Person: The sweet aroma of fruit-filled tarts pervades the air around Emptora as she squeaks out a brief spell.
Hidden or Invisible: The sweet aroma of fruit-filled tarts pervades the area.
Specific Spell Restriction: 203
Examine:
This paper looks interesting... perhaps you should read it.

750
a thin beige paper Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige paper will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: The sharp, powdery fragrance of aspen trees floats around you, as you draw inward and whisper a hushed spell...
Third Person: The sharp, powdery fragrance of aspen trees float around Emptora, as she draws inward and whispers a hushed spell.
Hidden or Invisible: The sharp, powdery fragrance of aspen trees floats in the air.
Specific Spell Restriction: 418
Examine:
This paper looks interesting... perhaps you should read it.

750
a leaf-shaped pale green paper Weight: <1 pound
analyze, examine
Analyze:
Invoking this pale green paper will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You envision a forest growing up around you, evergreen trees bending down toward you to listen to your incantation of [Spell Name].
Third Person: For just a moment, Emptora appears to be surrounded by evergreen trees bending toward her to listen to her magical incantation.
Hidden or Invisible:
Specific Spell Restriction: 605
Examine:
This paper looks interesting... perhaps you should read it.

750

On the maple shelf you see: a warped beige scroll, a yellowed ancient scroll, a waterlogged off-white scroll, a paint-speckled scroll and a fragile eggshell white scroll.

a warped beige scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Lowering the register of your voice, you ardently murmur a reverential blessing.
Third Person: Lowering the register of her voice, she ardently murmurs a reverential blessing.
Hidden or Invisible: With a lowered voice, someone ardently murmurs a reverential blessing.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750
a yellowed ancient scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this ancient scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You roll your eyes back into your head and babble several incoherent phrases in rapid succession...
Third Person: Emptora rolls her eyes back into her head and babbles several incoherent phrses in rapid succession...
Hidden or Invisible: Someone unseen babbles several incoherent phrases in rapid succession.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750
a waterlogged off-white scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You cantillate a gravelly, fervent hymn from the depths of your midsection.
Third Person: Emptora cantillates a gravelly, fervent hymn from the depths of her midsection.
Hidden or Invisible: You hear someone deeply cantillate a fervent hymn.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750
a paint-speckled scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this paint-speckled scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You articulate a cryptic chain of harsh syllables...
Third Person: Emptora articulates a cryptic chain of harsh syllables...
Hidden or Invisible: Someone articulates a cryptic chain of harsh syllables.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750
a fragile eggshell white scroll Weight: <1 pound
analyze, examine
Analyze:
Invoking this eggshell white scroll will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You inhale serenely and raise your voice in a mysterial intonation...
Third Person: Emptora inhales serenely and raises her voice in a mysterial intonation...
Hidden or Invisible: A voice raises in a mysterial intonation.
Specific Spell Restriction: 304
Examine:
This paper looks interesting... perhaps you should read it.

750

On the pine shelf you see: a warped and waterlogged papyrus, a fragrant beige papyrus, a yellowed ancient papyrus, a dog-eared beige papyrus, a smooth off-white papyrus and a delicate black-inked papyrus.

a warped and waterlogged papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this waterlogged papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you bow your head and murmur a prayer to your patron, a fragrant pillar of smoke redolent of sweet temple incense rises from your body and clouds your vision. The scent entrances you, filling you with the magic of the [Spell Name] spell.
Third Person: As Emptora bows her head and murmurs a prayer to her patron, a fragrant pillar of smoke redolent of sweet temple incense rises from her body and clouds her form.
Hidden or Invisible: An unseen voice murmurs a prayer to her patron, and a fragrant pillar of smoke redolent of sweet temple incense billows from the ground in response.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a fragrant beige papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You glory in the dark power of your patron as you proclaim the authority to conquer death itself. A beautiful terror grips your soul in response, and the words for [Spell Name] spill from your trembling lips...
Third Person: Emptora glories in the dark power of her patron and proclaims the authority to conquer death itself. A look of terror fills her eyes in response...
Hidden or Invisible: Somewhere nearby, an unseen woman's voice glories in the power of her patron.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a yellowed ancient papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this ancient papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You surrender your will to the dark power of your patron, and a voice not your own hisses a chilling and incomprehensible litany of sounds and words, charging you with the power of [Spell Name]...
Third Person: Emptora leans her head back in supplication to a higher power, and unleashes a chilling and incomprehensible litany of sounds and words in a voice not her own.
Hidden or Invisible: From somewhere in the shadows, a strange voice hisses a chilling and incomprehensible litany of sounds and words.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a dog-eared beige papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you intone dark words in praise of your patron, an unsettling howl echoes through your mind, and the terror of night caresses your soul. You feel the magic of the [Spell Name] spell engulf you...
Third Person: As Emptora intones dark words in praise of her patron, an unsettling howl echoes in the distance, and a look of terror crosses her face.
Hidden or Invisible: A voice in the shadows intones words of holy praise as an unsettling howl echoes in the distance.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a smooth off-white papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you pray to your patron, your mind opens to a bleak grey landscape and a cold wind blows across it, and you. The words for [Spell Name] fall from your mouth as steady as the pealing of a funerary bell.
Third Person: As Emptora prays to her patron, a bleak greyness fills her eyes and a cold wind chills the air for a moment.
Hidden or Invisible: A prayer from the shadows summons a brief burst of cold wind.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a delicate black-inked papyrus Weight: <1 pound
analyze, examine
Analyze:
Invoking this black-inked papyrus will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: As you empty your mind in prayer to your patron, a crescent moon winks into existence over your empty mental plane. You join a cacophony of incomprehensible voices in speaking the words to the spell [Spell Name].
Third Person: An upswept crescent materializes on Emptora's forehead for a moment as she incants a strange and incomprehensible magical phrase.
Hidden or Invisible: From somewhere in the shadows, a woman incants a strange and incomprehensible magical phrase.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750

On the oak shelf you see: an off-white calfskin vellum, a transparent beige vellum, a pale cream-hued vellum, a faded pale vellum, a fragile silver-inked vellum and a curled light brown vellum.

an off-white calfskin vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this calfskin vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: With outstretched hands, you praise the mercy of your beautiful patron, and the sweet smell of flowers fills your senses. You know your prayer is answered and feel charged with the magic of the [Spell Name] spell...
Third Person: With outstretched hands, Emptora praises the mercy of her patron, and the sweet aroma of flowers and the power of holy magic charge the air.
Hidden or Invisible: Somewhere nearby, an unseen woman's voice praises her patron, and the sweet aroma of flowers fills the air.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a transparent beige vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this beige vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You turn your thoughts toward the enormity of death. In a low voice, you pray to your patron for deliverance. A chill runs down your spine in response, charging you with the power of the [Spell Name] spell...
Third Person: Emptora bows her head and prays to her patron for the power to render deliverance from death. A chill runs down Emptora's spine and a corona of white light briefly surrounds her in response.
Hidden or Invisible: A woman's voice speaks a prayer, and a corona of white light briefly flashes in response.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a pale cream-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You recite a litany of praise to your patron, and a golden radiance crowns you in response. You feel empowered to render justice against death through the magic of [Spell Name]...
Third Person: Emptora recites a litany of praise to her patron, and a golden radiance crowns her in response.
Hidden or Invisible: A crown-like radiance of gold briefly materializes mid-air as a woman's voice recites a litany of praise to her patron.
Specific Spell Restriction: 318
Examine:
This vellum looks interesting... perhaps you should read it.

750
a faded pale vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this pale vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You praise the might of your patron as you plead for intercession to aid the fallen. A stormy magic rumbles through your veins in response, charging you with the power of the [Spell Name] spell.
Third Person: Emptora praises the might of her patron as she pleads for intercession to aid the fallen. The sound of thunder rumbles briefly in response, and Emptora's veins flash with a pulse of magical power.
Hidden or Invisible: A stormy rumble follows an unseen voice's supplication to her patron for intercession to aid the fallen.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a fragile silver-inked vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this silver-inked vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You empty your mind of thought as you explore the starlit realm of prayer in search of your patron. A dreamy magic envelops you in response, drawing you to speak the sweet and sonorous words of the [Spell Name] spell...
Third Person: With closed eyes, Emptora murmurs a barely audible prayer. A dreamy starlit haze briefly materializes to swaddle Emptora in response as she speaks a sweet and sonorous magical incantation.
Hidden or Invisible: A woman's voice murmurs a prayer somewhere nearby, and a dreamy starlit haze materializes in response for a moment.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
a curled light brown vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this light brown vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: You glory in the dark power of your patron as you proclaim the authority to conquer death itself. A beautiful terror grips your soul in response, and the words for [Spell Name] spill from your trembling lips...
Third Person: Emptora glories in the dark power of her patron and proclaims the authority to conquer death itself. A look of terror fills her eyes in response...
Hidden or Invisible: Somewhere nearby, an unseen woman's voice glories in the power of her patron.
Specific Spell Restriction: 318
Examine:
This paper looks interesting... perhaps you should read it.

750
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Ode To Resistance

a dilapidated wooden hut, Map Room #19, Lich# 26871, go wood hut

Ode To Resistance

[Ode To Resistance - 23815]
The walls of this crude hut look as if they could collapse at any moment, their half-rotted planks held together with bent nails and frayed rope. The lone back wall displays a rusted iron plaque hanging at a slant over a row of large chests, trunks, and crates. A single lantern hangs precariously from one of the rafters, providing a dim, flickering light.
Obvious exits: out
rusted iron plaque
~*~ Ode to Resistance ~*~ Pine Shipping Box - 4x with 10% Puncture and 10% Vacuum Resistance Elm Shipping Box - 4x with 10% Impact and 10% Crush Resistance Oak Shipping Box - 4x with 10% Slashing and 10% Nature Resistance Thanot Footlocker - 4x with 20% Plasma Resistance Modwir Footlocker - 4x with 20% Electric Resistance

In the modwir footlocker you see: a phoenix-pauldroned vultite breastplate, a greyed and tarnished chain hauberk with newer vultite links, some grey suede double leathers with rawhide lacing, a bronze-studded leather brigandine, some split-skirted byssus robes in grey and teal and a wire-inlaid leather breastplate with silvery geometric patterns.

a phoenix-pauldroned vultite breastplate Weight: 18 pounds
Enchant: +20
Resists: electric, very resistant
metal breastplate (AsG 17) 2500
a greyed and tarnished chain hauberk with newer vultite links Weight: 22 pounds
Enchant: +20
Resists: electric, very resistant
chain hauberk (AsG 16) 2500
some grey suede double leathers with rawhide lacing Weight: 16 pounds
Enchant: +20
Resists: electric, very resistant
double leather (AsG 8) 2500
a bronze-studded leather brigandine Weight: 25 pounds
Enchant: +20
Resists: electric, very resistant
brigandine armor (AsG 12) 2500
some split-skirted byssus robes in grey and teal Weight: 8 pounds
Enchant: +20
Resists: electric, very resistant
robes (AsG 2) 2500
a wire-inlaid leather breastplate with silvery geometric patterns Weight: 16 pounds
Enchant: +20
Resists: electric, very resistant
leather breastplate (AsG 9) 2500

In the thanot footlocker you see: a carbonized and blackened vultite breastplate, an indigo-banded vultite chain hauberk with tapered sleeves, a high-collared brushed suede gambeson in gradient shades of grey, a suit of patched brigandine with lacerated edges, a multilayered cotton robe with quilted sleeves and a scuffed leather breastplate with corroded edges.

a carbonized and blackened vultite breastplate Weight: 18 pounds
Enchant: +20
Resists: plasma, very resistant
metal breastplate (AsG 17) 2500
an indigo-banded vultite chain hauberk with tapered sleeves Weight: 22 pounds
Enchant: +20
Resists: plasma, very resistant
chain hauberk (AsG 16) 2500
a high-collared brushed suede gambeson in gradient shades of grey Weight: 16 pounds
Enchant: +20
Resists: plasma, very resistant
double leather (AsG 8) 2500
a suit of patched brigandine with lacerated edges Weight: 25 pounds
Enchant: +20
Resists: plasma, very resistant
brigandine armor (AsG 12) 2500
a multilayered cotton robe with quilted sleeves Weight: 8 pounds
Enchant: +20
Resists: plasma, very resistant
robes (AsG 2) 2500
a scuffed leather breastplate with corroded edges Weight: 16 pounds
Enchant: +20
Resists: plasma, very resistant
leather breastplate (AsG 9) 2500

In the pine shipping box you see: a buffed vultite breastplate lined with plum-hued wool, a six-in-one banded chain hauberk of mixed vultite and steel rings, a pewter-cinched plum leather gambeson, a suit of waxed leather brigandine armor dyed deep blue, a periwinkle silk robe embroidered with iridescent scales and a lilac-sheened leather breastplate with pewter buckles.

a buffed vultite breastplate lined with plum-hued wool Weight: 18 pounds
Enchant: +20
Resists: puncture, moderately resistant
metal breastplate (AsG 17) 2500
a six-in-one banded chain hauberk of mixed vultite and steel rings Weight: 22 pounds
Enchant: +20
Resists: puncture, moderately resistant
chain hauberk (AsG 16) 2500
a pewter-cinched plum leather gambeson Weight: 16 pounds
Enchant: +20
Resists: puncture, moderately resistant
double leather (AsG 8) 2500
a suit of waxed leather brigandine armor dyed deep blue Weight: 25 pounds
Enchant: +20
Resists: puncture, moderately resistant
brigandine armor (AsG 12) 2500
a periwinkle silk robe embroidered with iridescent scales Weight: 8 pounds
Enchant: +20
Resists: puncture, moderately resistant
robes (AsG 2) 2500
a lilac-sheened leather breastplate with pewter buckles Weight: 16 pounds
Enchant: +20
Resists: puncture, moderately resistant
leather breastplate (AsG 9) 2500

In the elm shipping box you see: a bronze-toggled leather breastplate lacquered in black, a ginger organza robe left-side painted with dueling rocs, some matte ebon leather brigandine with bronze rivets, a bronze-sheened leather gambeson with mutiple chest-straps, a three-in-one bronze and vultite hauberk padded with ebon cotton and an etched vutite breastplate with copper knotwork inlay.

a bronze-toggled leather breastplate lacquered in black Weight: 16 pounds
Enchant: +20
Resists: crush, moderately resistant
leather breastplate (AsG 9) 2500
a ginger organza robe left-side painted with dueling rocs Weight: 8 pounds
Enchant: +20
Resists: crush, moderately resistant
robes (AsG 2) 2500
some matte ebon leather brigandine with bronze rivets Weight: 25 pounds
Enchant: +20
Resists: crush, moderately resistant
brigandine armor (AsG 12) 2500
a bronze-sheened leather gambeson with mutiple chest-straps Weight: 16 pounds
Enchant: +20
Resists: crush, moderately resistant
double leather (AsG 8) 2500
a three-in-one bronze and vultite hauberk padded with ebon cotton Weight: 22 pounds
Enchant: +20
Resists: crush, moderately resistant
chain hauberk (AsG 16) 2500
an etched vutite breastplate with copper knotwork inlay Weight: 18 pounds
Enchant: +20
Resists: crush, moderately resistant
metal breastplate (AsG 17) 2500

In the oak shipping box you see: a bronze-sheened vultite breastplate with verdigris patterns, a thick sage green robe hem-painted with copper leaves, a suit of leather-plated brigandine armor bound with copper rawhide, a russet leather gambeson with shoulder-to-hip bronze cinchers, a matte green vultite chain hauberk interwoven with russet linen and an oiled leather breastplate embossed with cascading leaves.

a bronze-sheened vultite breastplate with verdigris patterns Weight: 18 pounds
Enchant: +20
Resists: slash, moderately resistant
metal breastplate (AsG 17) 2500
a thick sage green robe hem-painted with copper leaves Weight: 8 pounds
Enchant: +20
Resists: slash, moderately resistant
robes (AsG 2) 2500
a suit of leather-plated brigandine armor bound with copper rawhide Weight: 25 pounds
Enchant: +20
Resists: slash, moderately resistant
brigandine armor (AsG 12) 2500
a russet leather gambeson with shoulder-to-hip bronze cinchers Weight: 16 pounds
Enchant: +20
Resists: slash, moderately resistant
double leather (AsG 8) 2500
a matte green vultite chain hauberk interwoven with russet linen Weight: 22 pounds
Enchant: +20
Resists: slash, moderately resistant
chain hauberk (AsG 16) 2500
an oiled leather breastplate embossed with cascading leaves Weight: 16 pounds
Enchant: +20
Resists: slash, moderately resistant
leather breastplate (AsG 9) 2500
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On the Other Hand

a partially sunken airship, [Map Room #20, then east], Lich#26863 , go sunken airship

On the Other Hand

[On the Other Hand -]
The oaken floor boards of the airship's decks slope sharply making navigation difficult. Most of the furniture is in a pile at the hull, except for a few trunks and chests that remain lashed to the bulkheads on either side of a narrow ladder leading below deck. A large cabinet lies on its side, the doors smashed open, revealing a small cache of weapons inside.
Obvious exits: out

In the large cabinet you see: a spruce-handled icy blue vultite handaxe, a crimson-bladed vultite handaxe with a spiked poll, a long-handled ashen vultite handaxe, a blackened vultite handaxe with a smooth ash handle, a twisted white vultite katar with a tattered leather grip, a thin-bladed vultite katar with a singed leather grip, a patinated vultite katar with a corrugated blade, an elegant vultite katar chased with gold, a lion-headed vultite mace inset with ivory canines, an ash-hafted vultite mace with a round spike cap, a gilded vultite mace with an ironwood haft and a pearl-inlaid vultite flanged mace.

a spruce-handled icy blue vultite handaxe Weight: 5 pounds
Enchant: +20
handaxe Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite handaxe and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite handaxe against your large cabinet.

7500
a crimson-bladed vultite handaxe with a spiked poll Weight: 5 pounds
Enchant: +20
handaxe Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite handaxe and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite handaxe against your large cabinet.

7500
a long-handled ashen vultite handaxe Weight: 5 pounds
Enchant: +20
handaxe Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite handaxe and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite handaxe against your large cabinet.

7500
a blackened vultite handaxe with a smooth ash handle Weight: 5 pounds
Enchant: +20
handaxe Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite handaxe and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite handaxe against your large cabinet.

7500
a twisted white vultite katar with a tattered leather grip Weight: 3 pounds
Enchant: +20
katar Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite katar and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite katar against your large cabinet.

7500
a thin-bladed vultite katar with a singed leather grip Weight: 3 pounds
Enchant: +20
katar Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite katar and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite katar against your large cabinet.

7500
a patinated vultite katar with a corrugated blade Weight: 3 pounds
Enchant: +20
katar Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite katar and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite katar against your large cabinet.

7500
an elegant vultite katar chased with gold Weight: 3 pounds
Enchant: +20
katar Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite katar and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite katar against your large cabinet.

7500
a lion-headed vultite mace inset with ivory canines Weight: 6 pounds
Enchant: +20
mace Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite mace and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite mace against your large cabinet.

7500
an ash-hafted vultite mace with a round spike cap Weight: 6 pounds
Enchant: +20
mace Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite mace and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite mace against your large cabinet.

7500
a gilded vultite mace with an ironwood haft Weight: 6 pounds
Enchant: +20
mace Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite mace and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite mace against your large cabinet.

7500
a pearl-inlaid vultite flanged mace Weight: 6 pounds
Enchant: +20
mace Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite mace and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite mace against your large cabinet.

7500

In the chests you see: an exotic twin flare certificate, a blue twin waiver, a green twin waiver, a red hand crossbow, a teal hand crossbow, a golden hand crossbow and a brown hand crossbow.

an exotic twin flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their Twin weapon to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30000
a blue twin waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Twin Weapon.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your Twin Weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

20000
a green twin waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Twin Weapon.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your Twin Weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to the first tier.

40000
a red hand crossbow Weight: 4 pounds
Enchant: +20
Hand crossbow Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the red hand crossbow and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your red hand crossbow against your wooden chest.

7500
a teal hand crossbow Weight: 4 pounds
Enchant: +20
Hand crossbow Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the teal hand crossbow and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your teal hand crossbow against your wooden chest.

7500
a golden hand crossbow Weight: 4 pounds
Enchant: +20
Hand crossbow Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the golden hand crossbow and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your golden hand crossbow against your wooden chest.

7500
a brown hand crossbow Weight: 4 pounds
Enchant: +20
Hand crossbow Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the brown hand crossbow and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your brown hand crossbow against your wooden chest.

7500

In the trunks you see: a pale blue vultite dagger with a glass icicle-carved hilt, a fiery red vultite dagger with a flame-incised blade, a bright white vultite dagger with a notched blade, a stone-handled black vultite dagger, an opalescent vultite falchion set with snow quartz, a crimson vultite falchion with a firestone-set grip, a bolt-etched vultite falchion, an enruned vultite falchion with a leather-wrapped hilt, a dark blue vultite short sword with a wrought gold hilt, an ornate vultite short sword with a red maoral hilt, a burnished vultite short sword with a silvery guard and a razor-sharp vultite short sword with a gnarled tanik grip.

a pale blue vultite dagger with a glass icicle-carved hilt Weight: <1 pound
Enchant: +20
dagger Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite dagger and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite dagger against your wooden trunk.

7500
a fiery red vultite dagger with a flame-incised blade Weight: <1 pound
Enchant: +20
dagger Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the red vultite dagger and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your red vultite dagger against your wooden trunk.

7500
a bright white vultite dagger with a notched blade Weight: <1 pound
Enchant: +20
dagger Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the white vultite dagger and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your white vultite dagger against your wooden trunk.

7500
a stone-handled black vultite dagger Weight: <1 pound
Enchant: +20
dagger Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the black vultite dagger and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your black vultite dagger against your wooden trunk.

7500
an opalescent vultite falchion set with snow quartz Weight: 4 pounds
Enchant: +20
falchion Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite falchion and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite falchion against your wooden trunk.

7500
a crimson vultite falchion with a firestone-set grip Weight: 4 pounds
Enchant: +20
falchion Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite falchion and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite falchion against your wooden trunk.

7500
a bolt-etched vultite falchion Weight: 4 pounds
Enchant: +20
falchion Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite falchion and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite falchion against your wooden trunk.

7500
an enruned vultite falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite falchion and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite falchion against your wooden trunk.

7500
a dark blue vultite short sword with a wrought gold hilt Weight: 3 pounds
Enchant: +20
short sword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite short sword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite short sword against your wooden trunk.

7500
an ornate vultite short sword with a red maoral hilt Weight: 3 pounds
Enchant: +20
short sword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite short sword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite short sword against your wooden trunk.

7500
a burnished vultite short sword with a silvery guard Weight: 3 pounds
Enchant: +20
short sword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite short sword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite short sword against your wooden trunk.

7500
a razor-sharp vultite short sword with a gnarled tanik grip Weight: 3 pounds
Enchant: +20
short sword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite short sword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite short sword against your wooden trunk.

7500

, [Map Room #], Lich# <room # outside shop>, <go adjective noun>

On the Other Hand, Below Deck

[On the Other Hand, Below Deck -]
Cramped and lit only by one small lantern with dingy glaes panes, the storage area is stacked with crates, boxes, and overturned casks. Rope hammocks swing from the overhead, no longer beds for the crew, but filled with a variety of arms. A row of ports on the starboard side are filled with dirt rather than sky due to the angle of the sunken airship. You also see a narrow ladder.
Obvious exits: none

In the boxes you see: a matte silver vultite longsword with a swirled ivory hilt, a blood red vultite longsword with a squared pommel, a razor-honed inky vultite longsword, an unadorned grey vultite longsword, a steel-spiked matte charcoal cudgel, a well-balanced sanguine vultite cudgel, a heavy golden vultite cudgel studded with glaes and a wolf-headed vultite cudgel.

a matte silver vultite longsword with a swirled ivory hilt Weight: 4 pounds
Enchant: +20
longsword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the silver vultite longsword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your silver vultite longsword against your wooden box.

7500
a blood red vultite longsword with a squared pommel Weight: 4 pounds
Enchant: +20
longsword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite longsword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite longsword against your wooden box.

7500
a razor-honed inky vultite longsword Weight: 4 pounds
Enchant: +20
longsword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the inky vultite longsword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your inky vultite longsword against your wooden box.

7500
an unadorned grey vultite longsword Weight: 4 pounds
Enchant: +20
longsword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the grey vultite longsword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your grey vultite longsword against your wooden box.

7500
a steel-spiked matte charcoal cudgel Weight: 3 pounds
Enchant: +20
cudgel Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the matte charcoal cudgel and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your matte charcoal cudgel against your wooden box.

7500
a well-balanced sanguine vultite cudgel Weight: 3 pounds
Enchant: +20
cudgel Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite cudgel and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite cudgel against your wooden box.

7500
a heavy golden vultite cudgel studded with glaes Weight: 3 pounds
Enchant: +20
cudgel Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite cudgel and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite cudgel against your wooden box.

7500
a wolf-headed vultite cudgel Weight: 3 pounds
Enchant: +20
cudgel Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite cudgel and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite cudgel against your wooden box.

7500

In the crates you see: a silvery blue broadsword engraved with snowflakes, a red-orange vultite broadsword inlaid with ruby flames, an argent vultite broadsword with a spiral hilt, a bone-hilted ebon vultite broadsword, a basket-hilted azure vultite main gauche, a silvery vultite main gauche with an ornamented guard, a heavy black vultite main gauche and a narrow black main gauche with a wide knuckleguard.

a silvery blue broadsword engraved with snowflakes Weight: 4 pounds
Enchant: +20
broadsword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite broadsword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite broadsword against your wooden crate.

7500
a red-orange vultite broadsword inlaid with ruby flames Weight: 4 pounds
Enchant: +20
broadsword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite broadsword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite broadsword against your wooden crate.

7500
an argent vultite broadsword with a spiral hilt Weight: 4 pounds
Enchant: +20
broadsword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite broadsword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite broadsword against your wooden crate.

7500
a bone-hilted ebon vultite broadsword Weight: 4 pounds
Enchant: +20
broadsword Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the ebon vultite broadsword and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your ebon vultite broadsword against your wooden crate.

7500
a basket-hilted azure vultite main gauche Weight: 2 pounds
Enchant: +20
main gauche Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite main gauche and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite main gauche against your wooden crate.

7500
a silvery vultite main gauche with an ornamented guard Weight: 2 pounds
Enchant: +20
main gauche Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite main gauche and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite main gauche against your wooden crate.

7500
a heavy black vultite main gauche Weight: 2 pounds
Enchant: +20
main gauche Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite main gauche and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite main gauche against your wooden crate.

7500
a narrow black main gauche with a wide knuckleguard Weight: 2 pounds
Enchant: +20
main gauche Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite main gauche and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite main gauche against your wooden crate.

7500

In the hammocks you see: a pale white vultite spikestar with snow quartz inlay, a rune-inscribed crimson vultite spikestar, a hefty dull black vultite spikestar wreathed with runes and a chain-linked spikestar with barbed vultite tips.

a pale white vultite spikestar with snow quartz inlay Weight: 6 pounds
Enchant: +20
morning star Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite spikestar and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite spikestar against your rope hammock.

7500
a rune-inscribed crimson vultite spikestar Weight: 6 pounds
Enchant: +20
morning star Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite spikestar and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite spikestar against your rope hammock.

7500
a hefty dull black vultite spikestar wreathed with runes Weight: 6 pounds
Enchant: +20
morning star Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the dull black spikestar and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your dull black spikestar against your rope hammock.

7500
a chain-linked spikestar with barbed vultite tips Weight: 6 pounds
Enchant: +20
morning star Jorshan's Twin Weapons
analyze, examine
Analyze:
You analyze the vultite spikestar and sense that the creator has provided the following information:

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS
The alteration points can be done freely. LIGHTENING
Yes, or lightning.



OTS Verbs
RUB
PULL
PUSH
TURN

Abilities

Passives Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate. Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information Tier: 0 Twin Lunge: Locked Twin Strikes: Locked

Customization Custom Color: white Custom Color 2: black



Examine:
You see your vultite spikestar against your rope hammock.

7500
Return to the top of this page.

Out of the Bleak

a small black and grey tent, [Map Room #20, then east], Lich#26863 , go black tent

Out of the Bleak

[Out of the Bleak -]
The small tent holds the faint odor of acidic rain, and pale yellow hazy smoke curls up from a talon-shaped lantern positioned directly in the center of the room. A circular dark oak table is covered with tattered blue vulture feathers and various walking sticks. Suspended from the pavilion's center pillar are a series of stained hooks that perch over a battered wooden vanity. Several patchwork bear hide rugs surround a small glaes display case.
Obvious exits: out

On the table you see: a curved red oak walking stick set with a blood marble orb, a lacquered ebony parasol ringed with blood marble beads, a tall black oak cane inlaid with bleakstone fragments, a slender bleakstone-capped ebony cane and a gnarled ebonwood cane inset with polished bleakstones.

a curved red oak walking stick set with a blood marble orb Weight: 5 pounds
analyze
Analyze:
The red oak stick is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical stick, which is intended. The stick is fully unlocked.
2500
a lacquered ebony parasol ringed with blood marble beads Weight: 5 pounds
analyze
Analyze:
The ebony parasol is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical parasol, which is intended. The parasol is fully unlocked.
2500
a tall black oak cane inlaid with bleakstone fragments Weight: 5 pounds
analyze
Analyze:
The black oak cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
2500
a slender bleakstone-capped ebony cane Weight: 5 pounds
analyze
Analyze:
The ebony cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
2500
a gnarled ebonwood cane inset with polished bleakstones Weight: 5 pounds
analyze
Analyze:
The ebonwood cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
2500

In the case you see: a white-armored crusader miniature.

a white-armored crusader miniature Weight: <1 pound Siegery Toy
analyze, examine
Analyze:
This miniature is a siegery toy. It is a warrior.

This miniature has custom attack messaging.

This miniature has custom miss messaging.

This miniature has custom idle messaging.

This miniature has custom death messaging.
Examine:
The crusader miniature stands stoically, clenched hands holding tightly to a huge pure white sword. The figure is bedecked in a suit of polished white armor that has a golden crown emblazoned upon its breastplate. The crusader is bald, with the faint markings of a crown-shaped scar burned around the figure's scalp. Dark hollow eyes stare out from his chiseled face.

1000

On the hooks you see: a black wrist sheath inlaid with bleakstone chips, a sleek dark belt sheath studded with blood marble spheres, a slim grey ankle sheath fringed with blue vulture feathers, a dark blue wrist sheath set with a cracked blood marble stone, a weathered grey belt sheath trimmed with bleakstone buttons and a blood red ankle sheath wreathed with oily black roots.

a black wrist sheath inlaid with bleakstone chips Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
20
a sleek dark belt sheath studded with blood marble spheres Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
belt-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.
20
a slim grey ankle sheath fringed with blue vulture feathers Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
ankle-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.
20
a dark blue wrist sheath set with a cracked blood marble stone Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
20
a weathered grey belt sheath trimmed with bleakstone buttons Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
belt-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.
20
a blood red ankle sheath wreathed with oily black roots Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
ankle-worn
functional
analyze
Analyze:
You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.

You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.

It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.
20

On the vanity you see: a small blood marble-set glass mirror and a curved bleakstone-framed glass mirror.

a small blood marble-set glass mirror Weight: <1 pound
examine
Examine:
You must be holding the blood marble mirror.
100
a curved bleakstone-framed glass mirror Weight: <1 pound
examine
Examine:
You must be holding the glass mirror.
100
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Penitent Petitioner

clean canopy-topped enclosure, [Map Room #7], Lich# 26894, go canopy enclosure

The Penitent Petitioner

[The Penitent Petitioner - 23727]
Tucked against a crumbling wall and sheltered by large squares of oiled canvas, the small enclosure is swept clean of debris and the rough cobblestones of the road are scrubbed completely clean. Burning tallows rest upon stones that have been tugged free of the wall to make tiny shelves, their slender waxy bodies bound in place by the melted remains of previous occupants. Two alcoves, one draped in azure and gold and the other in ebon and silver, are lined with prayer benches for the penitent.
Obvious exits: out

On the golden stone you see: a glorious golden certificate.

a glorious golden certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Solar or Nebular Weapon to tier 4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This will unlock a Solar or Nebular weapon from Tier 3 to 4. Please ANALYZE for more information.

50000

On the silver stone you see: a simple silver certificate.

a simple silver certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Solar or Nebular Weapon to tier 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This will unlock a Solar or Nebular weapon from Tier 2 to Tier 3. Please ANALYZE for more information.

20000

On the white stone you see: a plain white certificate.

a plain white certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

Your certificate will unlock your Solar or Nebular Weapon to tier 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This will unlock a Solar or Nebular weapon from Tier 1 (OTS) to Tier 2. Please ANALYZE for more information.

7500

, Lich# 23727, go gold nook

The Solar Nook

[The Solar Nook - 23729]
Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten with a brilliant white gleam. Golden light spills from the apex of the ceiling's curve where a metallic sun fashioned of glass and backlit by candles blazes amid an azure backdrop painted into the smooth stones. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick azure drape leads into a small enclosure.
Obvious exits: out

On the low altar you see: some fingerless kidskin gloves with elegant golden stitching, a kakore and steel shield-sunderer wreathed in azure scarves, a sun-motif steel war mattock wrapped in blue and gold suede, a wide-headed eahnor waihaka carved with a stylized sun god, a narrow steel parrying dagger with a twisted gold crossguard and a steel-bladed tizona with twin radiant sun knuckle guards.

some fingerless kidskin gloves with elegant golden stitching Weight: <1 pound
Enchant: +20
Flares: fire
UAC gloves Solar Weapon
analyze
Analyze:
You analyze the kidskin gloves and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The gloves have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a kakore and steel shield-sunderer wreathed in azure scarves Weight: 4 pounds
Enchant: +20
Flares: fire
pilum Solar Weapon
analyze
Analyze:
You analyze the steel shield-sunderer and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The shield-sunderer has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a sun-motif steel war mattock wrapped in blue and gold suede Weight: 4 pounds
Enchant: +20
Flares: fire
mattock Solar Weapon
analyze
Analyze:
You analyze the steel war mattock and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The mattock has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a wide-headed eahnor waihaka carved with a stylized sun god Weight: 3 pounds
Enchant: +18
Flares: fire
cudgel Solar Weapon
analyze
Analyze:
You analyze the eahnor waihaka and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The waihaka has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
4500
a narrow steel parrying dagger with a twisted gold crossguard Weight: 4 pounds
Enchant: +20
Flares: fire
main gauche Solar Weapon
analyze
Analyze:
You analyze the steel parrying dagger and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The dagger has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a steel-bladed tizona with twin radiant sun knuckle guards Weight: 4 pounds
Enchant: +20
Flares: fire
rapier Solar Weapon
analyze
Analyze:
You analyze the steel-bladed tizona and sense that the creator has provided the following information:

This is a Solar Weapon that grants its wielder the power of starlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night.

The tizona has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000

, [Map Room #], Lich# 23727, go silver nook

The Nebular Nook

[The Nebular Nook - 23730]
Constructed of stone and mortar, the small alcove is semicircular in shape and scrubbed until the stones glisten like the surface of a black pearl. Silver light spills from the apex of the ceiling's curve where dozens of stars fashioned of metallic disks blaze in the candlelight amid a backdrop of purples, whites, and blues painted to resemble a nebula. A low altar, draped with a simple cloth, resides along the back wall with a simple pew set before it, while a thick ebon drape leads into a small enclosure.
Obvious exits: out

On the low altar you see: some ebon kidskin gloves stitched with silver threads, a narrow steel parrying dagger with a silver crossguard, a wide-headed eahnor waihaka carved with a stylized star, a star-etched steel war mattock swathed in ebon and silver, a silvery steel shield-sunderer wreathed in ebon scarves and a steel-bladed tizona with stylized star-etched knuckle guards.

some ebon kidskin gloves stitched with silver threads Weight: <1 pound
Enchant: +20
Flares: ice
UAC gloves Nebular Weapon
analyze
Analyze:
You analyze the ebon kidskin gloves and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The gloves have has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a narrow steel parrying dagger with a silver crossguard Weight: 4 pounds
Enchant: +20
Flares: ice
main gauche Nebular Weapon
analyze
Analyze:
You analyze the steel parrying dagger and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The dagger has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a wide-headed eahnor waihaka carved with a stylized star Weight: 3 pounds
Enchant: +18
Flares: ice
cudgel Nebular Weapon
analyze
Analyze:
You analyze the eahnor waihaka and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The waihaka has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
4500
a star-etched steel war mattock swathed in ebon and silver Weight: 4 pounds
Enchant: +20
Flares: ice
mattock Nebular Weapon
analyze
Analyze:
You analyze the steel war mattock and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The mattock has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a silvery steel shield-sunderer wreathed in ebon scarves Weight: 4 pounds
Enchant: +20
Flares: ice
pilum Nebular Weapon
analyze
Analyze:
You analyze the steel shield-sunderer and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The shield-sunderer has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
a steel-bladed tizona with stylized star-etched knuckle guards Weight: 4 pounds
Enchant: +20
Flares: ice
rapier Nebular Weapon
analyze
Analyze:
You analyze the steel-bladed tizona and sense that the creator has provided the following information:

This is a Nebular Weapon that grants its wielder the power of sunlight during the hours of the night by giving a bonus that increases as the night reaches its apex. However, as the night wanes, so do its powers, and it begins to give a minus during the day.

The tizona has has access to the following verbs at the current tier of 1 (OTS) out of 4: rub, salute, and tilt.

You may alter this item freely provided that it never has a description that would oppose the spheres of analyze's domain.
5000
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Rock Solid

an angular granite-covered wagon, Map Room 23, Lich#23822, go granite wagon

Rock Solid

[Rock Solid - 23822]
The utilitarian interior of the wagon could generously be described as spartan. Not a single sign of inhabitation graces the area. An engraved bow rack, a carved runestaff display, and a large weapon stand are the only furniture within the bare confines. An oil lamp rests in the middle of the floor, illuminating its sparse surroundings.
Obvious exits: out
large red-inked sign
Welcome to Rock Solid! Goods on the runestaff display and weapon stand are Realm Weaponry. They change what kinda elements they shoot dependin' on where you are. They are all enchanted five times, except the glowbark and fireleaf, which are their natural enchantment. Useful stuff! The longbows and composites on the rack are enchanted five times and load wands of their suitable element. The golven-bound bows are enchanted six times and will load any kind of wand.

On the engraved bow rack you see: a hemp-stringed ruic yumi inlaid with golvern, a balenite-ringed pale blue villswood longbow, a fiery red mesille longbow wreathed with gilded flames, a polished elm longbow traced with zorchar runes, a dark-stained ruic composite bow with a hawk-carved grip, a crimson-streaked dark ruic composite bow with a horn belly, a silvery blue composite bow of layered horn and ruic and a buffed villswood composite bow with golvern tips.

a hemp-stringed ruic yumi inlaid with golvern Weight: 3 pounds
Enchant: +30
long bow Wand bow
analyze
Analyze:
This is a yumi that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

Metal or Blue wands - Cold flares
Silver and Iron wands - Electric flares

Crystal wands - Acid flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

It has both the PULL and POINT verbs available as well.
15000
a balenite-ringed pale blue villswood longbow Weight: 2 pounds
Enchant: +25
long bow Wand bow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Metal or Blue wands - Cold flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a fiery red mesille longbow wreathed with gilded flames Weight: 2 pounds
Enchant: +25
long bow Wand bow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a polished elm longbow traced with zorchar runes Weight: 2 pounds
Enchant: +25
long bow Wand bow
analyze
Analyze:
This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Silver and Iron wands - Electric flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a dark-stained ruic composite bow with a hawk-carved grip Weight: 2 pounds
Enchant: +25
composite bow Wand bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Silver and Iron wands - Electric flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a crimson-streaked dark ruic composite bow with a horn belly Weight: 2 pounds
Enchant: +25
composite bow Wand bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a silvery blue composite bow of layered horn and ruic Weight: 2 pounds
Enchant: +25
composite bow Wand bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Metal or Blue wands - Cold flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

In addition, it also has the PULL verb available.
2000
a buffed villswood composite bow with golvern tips Weight: 3 pounds
Enchant: +30
composite bow Wand bow
analyze
Analyze:
This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:

Golden Wands - Heat flares

Metal or Blue wands - Cold flares
Silver and Iron wands - Electric flares

Crystal wands - Acid flares

You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.

It has both the PULL and POINT verbs available as well.
15000

On the large weapon stand you see: a jackal-headed dhara wrought from black kelyn, a mottled red kelyn morning star patterned with faint sigils, a matte black golvern maul with a smooth witchwood handle, a pennon-tied rolaren lance, a silvery white rolaren wakizashi, an alder-handled moon axe inset with garnet, a bone-hilted dull black khopesh, a pair of eonake-scaled boots, some dark leather gauntlets with flat eonake knuckles, a silvery-grey eonake warlance twined with barbed tendrils, a scarlet-traced brilliant white eonake spikestar, an obsidian-veined pure white hatchet, a gleaming eonake-spiked tetsubo, some rolaren-toed boots set on ironwood heels, some short rolaren-scaled black leather gauntlets and a teak-hafted matte blue rolaren longhammer.

a jackal-headed dhara wrought from black kelyn Weight: 8 pounds
Enchant: +25
Realm flaring
mace 2000
a mottled red kelyn morning star patterned with faint sigils Weight: 8 pounds
Enchant: +25
Realm flaring
morning star 2000
a matte black golvern maul with a smooth witchwood handle Weight: 8 pounds
Enchant: +25
Realm flaring
maul 2000
a pennon-tied rolaren lance Weight: 15 pounds
Enchant: +25
Realm flaring
lance 2000
a silvery white rolaren wakizashi Weight: 4 pounds
Enchant: +25
Realm flaring
short sword 2000
an alder-handled moon axe inset with garnet Weight: 6 pounds
Enchant: +25
Realm flaring
handaxe 2000
a bone-hilted dull black khopesh Weight: 5 pounds
Enchant: +25
Realm flaring
falchion 2000
a pair of eonake-scaled boots Weight: 2 pounds
Enchant: +25
Realm flaring
Sanctified
UAC boots 2500
some dark leather gauntlets with flat eonake knuckles Weight: <1 pound
Enchant: +25
Realm flaring
Sanctified
UAC gloves 2500
a silvery-grey eonake warlance twined with barbed tendrils Weight: 12 pounds
Enchant: +25
Realm flaring
Sanctified
lance 2500
a scarlet-traced brilliant white eonake spikestar Weight: 6 pounds
Enchant: +25
Realm flaring
Sanctified
morning star 2500
an obsidian-veined pure white hatchet Weight: 5 pounds
Enchant: +25
Realm flaring
Sanctified
handaxe 2500
a gleaming eonake-spiked tetsubo Weight: 6 pounds
Enchant: +25
Realm flaring
Sanctified
maul 2500
some rolaren-toed boots set on ironwood heels Weight: 2 pounds
Enchant: +25
Realm flaring
UAC boots 2000
some short rolaren-scaled black leather gauntlets Weight: <1 pound
Enchant: +25
Realm flaring
UAC gloves 2000
a teak-hafted matte blue rolaren longhammer Weight: 9 pounds
Enchant: +25
Realm flaring
Hammer of Kai 2000

On the carved runestaff display you see: a tortuous fireleaf staff with gilt-chased veins, a spiraling lor walking stick riddled with bore holes, a fused glowbark scepter crowned with a smoky glass orb and a corkscrewed illthorn staff channeled with hardened red sap.

a tortuous fireleaf staff with gilt-chased veins Weight: 4 pounds
Enchant: +22
Realm flaring
runestaff 2000
a spiraling lor walking stick riddled with bore holes Weight: 3 pounds
Enchant: +25
Realm flaring
runestaff 2500
a fused glowbark scepter crowned with a smoky glass orb Weight: 4 pounds
Enchant: +22
Realm flaring
runestaff 2000
a corkscrewed illthorn staff channeled with hardened red sap Weight: 4 pounds
Enchant: +25
Realm flaring
runestaff 2500
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The Sable Quietus

a whitewashed cobblestone building, [Map Room #10, south], Lich# 28325, go cobblestone building

The Sable Quietus, Entry

[The Sable Quietus, Entry - 28325]
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room.
Obvious exits: out
large black sign
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Sable Quietus, the original home of Plague Masks. You will find a display of them on the pegs. In order to activate their special abilities, you'll need a cartridge. These can be found in the basket. An unlimited number of unlocking certificates are available there as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to recharge your cartridge, you will need to use a potion. Anyone trained in alchemy can create one of these potions for you. Poison cartridges use the following: a crystalline flask containing a dimly glowing sky-blue potion Disease cartridges use the following: a crystalline flask containing a dimly glowing sea-green potion Each cartridge will only ever hold three charges. Each potion can be poured on a cartridge to restore one dose.

In the wicker baskets you see: a bright sky-blue cartridge, a bright sea-green cartridge, a waxed black vellum and a waxed ebon parchment.

a bright sky-blue cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sky-blue cartridge and sense that the creator has provided the following information:
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
500
a bright sea-green cartridge Weight: <1 pound
analyze
Analyze:
You analyze the sea-green cartridge and sense that the creator has provided the following information:
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
500
a waxed black vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Plague Mask to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5000
a waxed ebon parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

Your parchment will unlock your Plague Mask to tier 3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information.

7500

On the wrought iron pegs you see: a scaly ichor green lizard mask with orb-shaped ebon eyes, a bug-eyed waxy black leather mask, a waxed leather demon-faced mask with curly ram horns, a raven-faced black leather mask with sanguine eyes, a horned brown leather goat mask with downswept ears, a bone white crow-faced mask wreathed with ebon feathers, a brown tribal mask haloed in a bronze and caramel mane, a black-beaked sandpiper mask fashioned of white leather and a yellow-billed hornbill mask with white goggles.

a scaly ichor green lizard mask with orb-shaped ebon eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the green lizard mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A scaly ichor green lizard mask with orb-shaped ebon eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently yellow
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a bug-eyed waxy black leather mask Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bug-eyed waxy black leather mask can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently multifaceted
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently beaked
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a waxed leather demon-faced mask with curly ram horns Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the demon-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A waxed leather demon-faced mask with curly ram horns can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently bronze
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a raven-faced black leather mask with sanguine eyes Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the black leather mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A raven-faced black leather mask with sanguine eyes can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently sanguine
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaesine
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a horned brown leather goat mask with downswept ears Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the leather goat mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A horned brown leather goat mask with downswept ears can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carnelian
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently muzzle
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a bone white crow-faced mask wreathed with ebon feathers Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the crow-faced mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A bone white crow-faced mask wreathed with ebon feathers can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently ebon
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently mirrored
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a brown tribal mask haloed in a bronze and caramel mane Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the tribal mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A brown tribal mask haloed in a bronze and caramel mane can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a black-beaked sandpiper mask fashioned of white leather Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the sandpiper mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A black-beaked sandpiper mask fashioned of white leather can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently smoky
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000
a yellow-billed hornbill mask with white goggles Weight: <1 pound head-worn
functional
Plague Mask
analyze
Analyze:
You analyze the hornbill mask and sense that the creator has provided the following information:

This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.

A yellow-billed hornbill mask with white goggles can be customized in the following ways:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently white
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently bill
Do not change the noun!

When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.

The mask is 1 (OTS) out of 3 tiers.

It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.

When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.
Warning:

You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.
2000

The Sable Quietus, Storage

[The Sable Quietus, Storage - 23735]
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing.
Obvious exits: none

On the series of storage shelves you see: a voluminous ebon wool cowl, a dark indigo cowl fashioned of multilayered baize, a talon-toggled burel cowl, a tusk-buttoned dagswain cowl, a thick ebon cowl woven with iridescent sanguine threads, a sun-bleached lamb's wool cowl, a bone-toggled sephia wool cowl, an umber-stitched thick frieze cowl and a multilayered soft plunket cowl.

a voluminous ebon wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a dark indigo cowl fashioned of multilayered baize Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dark indigo cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a talon-toggled burel cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the burel cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a tusk-buttoned dagswain cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the dagswain cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a thick ebon cowl woven with iridescent sanguine threads Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the ebon cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a sun-bleached lamb's wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the lamb's wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a bone-toggled sephia wool cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the sephia wool cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
an umber-stitched thick frieze cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the thick frieze cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000
a multilayered soft plunket cowl Weight: <1 pound neck-worn Plague Cowl
analyze
Analyze:
You analyze the soft plunket cowl and sense that the creator has provided the following information:

This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.

The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2000

In the open-weave basket you see: a waxed off-white vellum.

a waxed off-white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Cowl to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.

5000

The Sable Quietus, Passage

[The Sable Quietus, Passage -]
Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space.
Obvious exits: none

The Sable Quietus, Landing

[The Sable Quietus, Landing -]
Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of antiseptics in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks.
Obvious exits: none

On the Wrought iron hooks you see: a scale-patterned dark green leather overcoat, a heavy leather overcoat, a dagswain-lined slick black overcoat, a blackish-red waxed leather overcoat, a chocolate brown waxed leather overcoat with bronze buttons, a bone-white waxed leather frock coat, a floor-length caramel leather frock coat, an ebon-stitched bone white frock coat, a pale blonde frock coat with pewter toggles and a high-collared coarse brown frock coat.

a scale-patterned dark green leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the dark green overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: round copper
1250
a heavy leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze, examine
Analyze:
You analyze the leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: square onyx
Examine:
a heavy leather overcoat with verdigris copper buttons

1250
a dagswain-lined slick black overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the slick black overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: oblong ruby
1250
a blackish-red waxed leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the waxed leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: hematite
1250
a chocolate brown waxed leather overcoat with bronze buttons Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown leather overcoat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The overcoat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: irregular ivory
1250
a bone-white waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the leather frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1250
a floor-length caramel leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the caramel frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: carbuncle
1250
an ebon-stitched bone white frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the white frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: stamped alum
1250
a pale blonde frock coat with pewter toggles Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the blonde frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: pewter
1250
a high-collared coarse brown frock coat Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Plague Overcoat
analyze
Analyze:
You analyze the brown frock coat and sense that the creator has provided the following information:

This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.

The coat is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.

It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.

Current Toggles: fragmented bone
1250

In the open-weave basket you see: a waxed pure white vellum.

a waxed pure white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Sable Quietus Overcoat to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information.

5000
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Shield Thyself

a canvas-topped alleyway shop, Map Room #12,southwest, Lich# 26868, go alleyway shop

Shield Thyself

[Shield Thyself - 28333]
Built between two buildings, the narrow shop has a roof of overlapping canopies that are nailed into a series of boarded up windows on either side. Cobblestones gleam in the ambient light where the smooth stones lining the ground have been scrubbed to a near luminous quality. Despite the odd construction, the shop is tidy and utilizes old ale casks to create a sturdy table along the western wall.
Obvious exits: north, out
plain wooden sign
Each of the cloaks or capes on the table comes with a brooch or bangle. For your convenience, here is a list of the pairings: an ahmdir blue yierka wool cape ~*~a lacquered morduska talon fibula ~*~an etched bone bangle a beige dagswain cape with red-stitched geometric designs ~*~a copper and boar tusk cloak pin ~*~a polished tortoise shell bangle an aqua moreen cape woven with cobalt blue threads ~*~a carnelian cameo brooch ~*~a thick amber bangle a fringed winter tartan cape ~*~a stylized wolf cloak pin ~*~an etched mithril bangle a heavyweight hunter green cape ~*~a bear claw brooch ~*~a knotwork vultite bangle a frayed broadcloth cloak with tone-on-tone feather patterns ~*~a carved raven brooch ~*~a blocky bone bangle

On the sturdy table you see: an ahmdir blue yierka wool cape, a beige dagswain cape with red-stitched geometric designs, an aqua moreen cape woven with cobalt blue threads, a fringed winter tartan cape, a heavyweight hunter green cape and a frayed broadcloth cloak with tone-on-tone feather patterns.

an ahmdir blue yierka wool cape Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
An ahmdir blue yierka wool cape has an etched bone bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a lacquered morduska talon fibula pinned to it.
1000
a beige dagswain cape with red-stitched geometric designs Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A beige dagswain cape with red-stitched geometric designs has a polished tortoise shell bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a copper and boar tusk cloak pin pinned to it.
1000
an aqua moreen cape woven with cobalt blue threads Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
An aqua moreen cape woven with cobalt blue threads has a thick amber bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a carnelian cameo brooch pinned to it.
1000
a fringed winter tartan cape Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A fringed winter tartan cape has an etched mithril bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a stylized wolf cloak pin pinned to it.
1000
a heavyweight hunter green cape Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A heavyweight hunter green cape has a knotwork vultite bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a bear claw brooch pinned to it.
1000
a frayed broadcloth cloak with tone-on-tone feather patterns Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
Shield Cape
examine
Examine:
A frayed broadcloth cloak with tone-on-tone feather patterns has a blocky bone bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a carved raven brooch pinned to it.
1000

Shield Thyself, Extension

[Shield Thyself, Extension - 28334]
Polished cobblestones, lined with chipped curbs, stretch across the floor of the narrow shop, while high above colorful canvas squares are layered and stretched taut to form a protective canopy over the wares. Boarded up windows are fitted with hooks and pegs to display some of the wares for sale here, while a small woven basket on the ground holds other items.
Obvious exits: south

In the small woven basket you see: a wood grain-decorated vellum, a pearly white vellum, a crisp gold-edged vellum, a crisp silver-edged vellum, a crisp copper-edged vellum, a simple bronze-hued vellum and a simple iron-hued vellum.

a wood grain-decorated vellum Weight: <1 pound
analyze, writing
Analyze:
You analyze the grain-decorated vellum and sense that the creator has provided the following information:

WHISPER vellum to provide information such as such as availability, special needs and/or requests, or any other information that might be useful for the redeeming GM to know. (Example: I would like this +1 enhancive to be applied to the lockpicking bonus. I am available only on Thursdays between 5pm and 9pm CST and would like this service for <character name>.)

GAZE vellum to review your whispered request.

TO REDEEM: Hold the item to be worked on (if applicable) in your LEFT HAND before you REDEEM this vellum. If your service request does not apply to an existing item, just REDEEM vellum with an empty left hand.

You must REDEEM this vellum to notify the merchant you want work.


This will crumble after it is redeemed.

You are required to redeem this service certificate during the event's stated redemption period. Failure to do so will ultimately result in destruction of the vellum.
Read:
In the Common language, it reads:

The bearer of this vellum is entitled to choose one of the following Reactive Flares added their Shield Cape Bangle. You may pick: acid, cold, disintegrate, fire, lightning, magma, plasma, steam, or unbalance. WHISPER availability details to the vellum; hold the Shield Cape Bangle you want us to work on in your left hand, and REDEEM this vellum to use, which will cause the vellum to crumble. You have until one week after the Duskruin event closes to redeem this vellum or it is forfeit! No exceptions!
3
a pearly white vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will upgrade your Shield Cape Brooch.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will upgrade your Shield Cape Brooch's special reactive flaring ability.

50000
a crisp gold-edged vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 5.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from Tier 4 to Tier 5. At this tier, a Shield Cape will provide a 5% chance to block incoming attacks and have access to the following new verbs: Attend, Pinch, Snuggle, Tilt. Please ANALYZE for more information.

200000
a crisp silver-edged vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 4.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from Tier 3 to Tier 4. At this tier, the Shield Cape will provide a 4% chance to block incoming attacks and have access to the following new verbs: Bow, Cover, Rub. Please ANALYZE for more information.

160000
a crisp copper-edged vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 3.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from Tier 2 to Tier 3. At this tier, the Shield cape will have a 3% chance to block an incoming attack and have access to the following new verbs: Flip, Nudge, Tap. It also provides the option to remove the brooch and bangle to allow for customization and provides the Shield Cape with an auto-close feature. Please ANALYZE for more information.

120000
a simple bronze-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 2.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from Tier 1 to Tier 2. At this tier, the Shield cape will have a 2% chance to block an incoming attack and have access to the following new verbs: Close, Hug, Open. Please ANALYZE for more information.

80000
a simple iron-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Your vellum is used to unlock the potential of things held in your other hand.

Your vellum will unlock your Shield Cape to tier 1.

You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.

Your vellum may not be altered or changed in any way.

Examine:
As you glance over the vellum you notice something written on it...
This certificate will unlock your Shield Cape from (OTS) to Tier 1. At this tier, the Shield cape will have a 1% chance to block an incoming attack. Please ANALYZE for more information.

40000

On the hooks you see: a quartz-winged mourning dove clasp, a green jade-winged lunar moth clasp, a bejeweled pewter-barred fibula, a hammered circular gold fibula, a hammer-hasped black iron cloak-pin, a twisted copper theatre cloak-pin, a spherical platinum brooch encircled by sapphire chips and a half-circle faenor brooch with a stylized crossbar.

a quartz-winged mourning dove clasp Weight: <1 pound Shield Cape 500
a green jade-winged lunar moth clasp Weight: <1 pound Shield Cape 500
a bejeweled pewter-barred fibula Weight: <1 pound Shield Cape 500
a hammered circular gold fibula Weight: <1 pound Shield Cape 500
a hammer-hasped black iron cloak-pin Weight: <1 pound Shield Cape 500
a twisted copper theatre cloak-pin Weight: <1 pound Shield Cape 500
a spherical platinum brooch encircled by sapphire chips Weight: <1 pound Shield Cape 500
a half-circle faenor brooch with a stylized crossbar Weight: <1 pound Shield Cape 500

On the pegs you see: an indigo-veined fluorite bangle, a water-filled blue glass bangle, a serpent-etched green jade bangle, a petrified flaeshorn bangle, a dark-edged cocobolo bangle, a star-carved golden maple bangle, a polished black walnut bangle, a flower-etched smooth linden bangle and a peony-carved fruitwood bangle.

an indigo-veined fluorite bangle Weight: <1 pound Shield Cape 500
a water-filled blue glass bangle Weight: <1 pound Shield Cape 500
a serpent-etched green jade bangle Weight: <1 pound Shield Cape 500
a petrified flaeshorn bangle Weight: <1 pound Shield Cape 500
a dark-edged cocobolo bangle Weight: <1 pound Shield Cape 500
a star-carved golden maple bangle Weight: <1 pound Shield Cape 500
a polished black walnut bangle Weight: <1 pound Shield Cape 500
a flower-etched smooth linden bangle Weight: <1 pound Shield Cape 500
a peony-carved fruitwood bangle Weight: <1 pound Shield Cape 500
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Sigil Shop

a hazy sigil-carved building, [Map Room #16], Lich# 26877, go sigil-carved building

Sigil Shop

[Sigil Shop -]
The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant in motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate.
Obvious exits: south, out
simple witchwood sign
~~~ Sigil Staves ~~~ Please enjoy my selection of Sigil Staves. They match the wood's natural enchantment with no other properties other than being a Sigil Staff. Price is set according to the rarity of each material. Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff. Tiers 1: unique actions 2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6 3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held 4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging 5. unlocks the ability for the staff to multi-cast one spell as a flare

On the ironwood table you see: a sigil-carved faewood staff-of-Lumnis, a sigil-carved fireleaf staff, a sigil-carved glowbark crosier, a sigil-carved ironwood crook, a sigil-carved orase walking stick and a sigil-carved witchwood scepter.

a sigil-carved faewood staff-of-Lumnis Weight: 4 pounds
Enchant: +20
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the faewood staff-of-Lumnis and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard staff-of-Lumnis with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The staff-of-Lumnis can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the staff-of-Lumnis is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the faewood staff-of-Lumnis from there.
1000
a sigil-carved fireleaf staff Weight: 4 pounds
Enchant: +22
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the fireleaf staff and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard staff with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The staff can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the staff is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the fireleaf staff from there.
5000
a sigil-carved glowbark crosier Weight: 4 pounds
Enchant: +22
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the glowbark crosier and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard crosier with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The crosier can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the crosier is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the glowbark crosier from there.
10000
a sigil-carved ironwood crook Weight: 3 pounds runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the ironwood crook and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard crook with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The crook can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the crook is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the ironwood crook from there.
2000
a sigil-carved orase walking stick Weight: 4 pounds
Enchant: +20
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the orase walking stick and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard stick with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The stick can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the stick is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the orase walking stick from there.
1000
a sigil-carved witchwood scepter Weight: 3 pounds
Enchant: +17
runestaff Sigil Staff - Tier 1
analyze, writing
Analyze:
You analyze the witchwood scepter and sense that the creator has provided the following information:

This is a tier 1 Sigil Staff.

Tier

1: a standard scepter with some special messaging

Unlocked verbs: draw, hug, point, spin, touch

The scepter can have the color or quality of its sigils and magic effects customized with a descriptive word or phrase. Various messaging will include this custom setting.

The current setting is: pale

Messaging using this custom setting must make sense in the following context examples:
a/an [adjective] sigil [adjective] energy/sparks/tendrils/haze

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices: pale, dark, bright, shadowy, fiery, blue-green, coruscating violet, silver and gold
Examples of nonfunctional customization choices: shapes, anything that is not an adjective, anything lengthy enough to require a comma for grammatical purposes
Try to keep it to three words or less, and if three words, see prior rules. ('silver and gold' works, 'red, blue, and green' does not because of sentence structures, 'incandescent viridian and gold-speckled cerulean' is long enough to be cumbersome)
When in doubt, use a distinct color.

The random runes that are displayed when the scepter is spun can also be customized to any list of words.

The current setting is: luck,sunburst,celestial,forest,glacier,will-o-wisp,fire,water,earth,air,lorae'tyr,shien'tyr,grik'tyr

Read:
You cannot read the witchwood scepter from there.
5000

In the glowbark display case you see: a pale sigil certificate, a bright sigil certificate, a vibrant sigil certificate, a sigil-covered ticket and a glowing sigil certificate.

a pale sigil certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The pale sigil certificate will upgrade a Sigil Staff from tier 1 to 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This pale sigil certificate will upgrade a Sigil Staff from tier 1 to 2.

10000
a sigil-covered ticket Weight: <1 pound
analyze, examine
(Tier 2 required)
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The sigil-covered ticket will add 1 to the spell capacity of a Sigil Staff, up to a total of 6 spells.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This sigil-covered ticket will increase the spell capacity of a Sigil Staff.

5000
a bright sigil certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The bright sigil certificate will upgrade a Sigil Staff from tier 2 to 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This bright sigil certificate will upgrade a Sigil Staff from tier 2 to 3.

50000
a vibrant sigil certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The vibrant sigil certificate will upgrade a Sigil Staff from tier 3 to 4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This vibrant sigil certificate will upgrade a Sigil Staff from tier 3 to 4.

100000
a glowing sigil certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The glowing sigil certificate will upgrade a Sigil Staff from tier 4 to 5.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This glowing sigil certificate will upgrade a Sigil Staff from tier 4 to 5.

250000

Sigil Shop, Armory

[Sigil Shop, Armory -]
Fog from the north continues to permeate every available space in the room, leaving no corner unobscured. Small and large sigils of bright colors fade in and out of view along each wall, briefly illuminating previously unseen armor stands.
Obvious exits: north
elegant fireleaf sign
~~~ Mana-Infused Armor ~~~ Please enjoy my selection of Mana-Infused Armor. The armor has been enchanted four times and has no other properties. Sold as is, they have a few unique actions, but you may purchase the certificates inside the <a exist="-476987" noun="case">display case</a> to further unlock each armor. Tiers 0: a standard armor with some special messaging 1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor. 2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor. 3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed. 4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD). 5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor. Set Bonus: If you use both my Sigil Staff and Mana-Infused Armor in combat, your Sigil Staff will have a chance to flare a Sigil of Binding effect to root your opponents! Each tier of both increases the odds by 1%.

In the glowbark display case you see: a vibrant sigil ticket, a bright sigil ticket, a pale sigil ticket, a dim sigil ticket and a glowing sigil ticket.

a dim sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The dim sigil ticket will upgrade Mana-Infused Armor from tier 0 to 1.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This dim sigil ticket will upgrade Mana-Infused Armor from tier 0 to 1.

50000
a pale sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The pale sigil ticket will upgrade Mana-Infused Armor from tier 1 to 2.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This pale sigil ticket will upgrade Mana-Infused Armor from tier 1 to 2.

100000
a bright sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The bright sigil ticket will upgrade Mana-Infused Armor from tier 2 to 3.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This bright sigil ticket will upgrade Mana-Infused Armor from tier 2 to 3.

150000
a vibrant sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The vibrant sigil ticket will upgrade Mana-Infused Armor from tier 3 to 4.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This vibrant sigil ticket will upgrade Mana-Infused Armor from tier 3 to 4.

175000
a glowing sigil ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The glowing sigil ticket will upgrade Mana-Infused Armor from tier 4 to 5.

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This glowing sigil ticket will upgrade Mana-Infused Armor from tier 4 to 5.

200000

On the plate armor stand you see: an ensigiled metal cuirass, an ensigiled plate corselet, some ensigiled half plate and some ensigiled field plate.

an ensigiled metal cuirass Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard cuirass with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The cuirass can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the metal cuirass.

1000
an ensigiled plate corselet Weight: 25 pounds
Enchant: +20
augmented plate (AsG 18) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard corselet with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The corselet can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the plate corselet.

1000
some ensigiled half plate Weight: 50 pounds
Enchant: +20
half plate (AsG 19) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard plate with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The plate can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the half plate.

1000
some ensigiled field plate Weight: 75 pounds
Enchant: +20
full plate (AsG 20) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard plate with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The plate can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the field plate.

1000

On the chain armor stand you see: a dense ensigiled chain shirt, a dense ensigiled chain corselet, a dense ensigiled chain haubergeon and an ensigiled jazerant hauberk.

a dense ensigiled chain shirt Weight: 25 pounds
Enchant: +20
chain mail (AsG 13) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard shirt with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The shirt can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the ensigiled chain shirt.

1000
a dense ensigiled chain corselet Weight: 25 pounds
Enchant: +20
double chain (AsG 14) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard corselet with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The corselet can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the ensigiled chain corselet.

1000
a dense ensigiled chain haubergeon Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard haubergeon with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The haubergeon can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the ensigiled chain haubergeon.

1000
an ensigiled jazerant hauberk Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard hauberk with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The hauberk can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the jazerant hauberk.

1000

On the hard leather armor stand you see: an ensigiled leather jerkin, an ensigiled leather corselet, some ensigiled lamellar leather and an ensigiled leather coat-of-plates.

an ensigiled leather jerkin Weight: 16 pounds
Enchant: +20
leather breastplate (AsG 9) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard jerkin with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The jerkin can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather jerkin.

1000
an ensigiled leather corselet Weight: 17 pounds
Enchant: +20
cuirbouilli leather (AsG 10) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard corselet with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The corselet can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather corselet.

1000
some ensigiled lamellar leather Weight: 20 pounds
Enchant: +20
studded leather (AsG 11) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard leather with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The leather can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the lamellar leather.

1000
an ensigiled leather coat-of-plates Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard coat-of-plates with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The coat-of-plates can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather coat-of-plates.

1000

On the light armor stand you see: an ensigiled silk robe.

an ensigiled silk robe Weight: 8 pounds
Enchant: +20
robes (AsG 2) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard robe with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The robe can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the silk robe.

1000

On the soft leather armor stand you see: an ensigiled leather vest, some ensigiled casting leathers, an ensigiled leather aketon and some ensigiled leather hunts.

an ensigiled leather vest Weight: 10 pounds
Enchant: +20
light leather (AsG 5) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard vest with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The vest can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather vest.

1000
some ensigiled casting leathers Weight: 13 pounds
Enchant: +20
full leather (AsG 6) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard leathers with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The leathers can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the casting leathers.

1000
an ensigiled leather aketon Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard aketon with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The aketon can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather aketon.

1000
some ensigiled leather hunts Weight: 16 pounds
Enchant: +20
double leather (AsG 8) Mana-Infused Armor - Tier 0
analyze, examine
Analyze:
This is tier 0 Mana-Infused Armor.

Tier

0: a standard hunts with some special messaging

Unlocked verbs: bow, clean cover, fidget, infuse, knock, touch, turn, wave

The hunts can have the color and adjective of its energy/light customized with a descriptive word or phrase. Various messaging will include these custom settings.

The current setting is:
color: (Unset, will default to umber - your eye color.)
adjective: (Unset, will default to a value based upon your magical lore training)
phrase: (Unset, will default to a value based upon your magical lore training)
The phrase should also be prefixed with the adjective.

Customization should remain simple, nothing so complex as to require a comma.
Examples of functional customization choices:
colors: red, orange, yellow, green, blue, indigo, violet
adjective: crackling, nebulous, wraithlike, translucent
phrase: crackling tendrils of elemental, nebulous tendrils of spiritual, wraithlike tendrils of sorcerous, translucent tendrils of psychic
In each case, these words/phrases will be placed in front of words like "energy" and "light". Try to keep it to five words or less.
Examine:
A dull silvery core faintly flickers at the heart of the leather hunts.

1000
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Smoke Screen

a grey brick building, Map Room #23, Lich# 26840, go grey building

Smoke Screen

[Smoke Screen - 25189]
The grey brick facade is in dark contrast to the aged and peeling wood lining the interior of this smoke-filled room. A circular table, covered with a stained linen cloth, serves as a stage for a trio of filled candle votives, each casting their own dancing shadows across the floor. Broken bottles of ale surround an unfinished oak cupboard that leans precariously to one side, and a collection of dusty trunks are strewn into one corner. A hand-painted screen is propped against the wall.
Obvious exits: out

On the table you see: a metallic snakeskin flask dangling various fetishes, a polished silver flask wrought into the shape of a mermaid, a barrel-shaped umber clay mug inset with square rivets, a tanned leather flask gripped by thin finger bones and a dark silver tankard framed by small iron axes.

a metallic snakeskin flask dangling various fetishes Weight: <1 pound Drink container 15
a polished silver flask wrought into the shape of a mermaid Weight: <1 pound Drink container 15
a barrel-shaped umber clay mug inset with square rivets Weight: <1 pound Drink container 15
a tanned leather flask gripped by thin finger bones Weight: <1 pound Drink container 15
a dark silver tankard framed by small iron axes Weight: <1 pound Drink container 15

In the trunks you see: a lacquered bamboo pipe carved with a twining dragon, a long ebony pipe inset with tiny jeweled scarabs, a blackened teak pipe with a translucent flame-shaped bowl, a glowbark pipe shaped into entangled branches, some darkened cognac pipe tobacco, some amber bacon pipe tobacco, some dense cherry pipe tobacco, some speckled almond pipe tobacco, some dried mango pipe tobacco and a matte black matchbook inked with a skeletal design.

a lacquered bamboo pipe carved with a twining dragon Weight: <1 pound 75
a long ebony pipe inset with tiny jeweled scarabs Weight: <1 pound 75
a blackened teak pipe with a translucent flame-shaped bowl Weight: <1 pound 75
a glowbark pipe shaped into entangled branches Weight: <1 pound 75
some darkened cognac pipe tobacco Weight: <1 pound 1
some amber bacon pipe tobacco Weight: <1 pound 1
some dense cherry pipe tobacco Weight: <1 pound 1
some speckled almond pipe tobacco Weight: <1 pound 1
some dried mango pipe tobacco Weight: <1 pound 1
a matte black matchbook inked with a skeletal design Weight: <1 pound
analyze, examine
Analyze:
You analyze the skeleton-inked matchbook and sense that the creator has provided the following information:

The skeleton-inked matchbook holds matches. It currently holds 15 matches.

To use, OPEN MY matchbook and GET MATCH FROM MY matchbook.

It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case.

The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping.

The skeleton-inked matchbook will be deleted if you take the last match. To refill the matchbook, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.


Examine:
In the skeleton-inked matchbook you see several matches.

1

In the oak cupboard you see:
Containers [1]: a glass bowl
Special [1]: an unframed mirror

In the glass bowl you see: a translucent sea glass cameo framed by an ivory kraken, a black-lacquered enamel rose hairpin, an obsidian badge inset with with a single heliodor eye, a sinew-wrapped dark horn fetish and a seven-chained emerald cabochon choker backed in black lace.

a translucent sea glass cameo framed by an ivory kraken Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25
a black-lacquered enamel rose hairpin Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25
an obsidian badge inset with with a single heliodor eye Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25
a sinew-wrapped dark horn fetish Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25
a seven-chained emerald cabochon choker backed in black lace Weight: <1 pound
analyze, examine
Analyze:
This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.


Examine:
I could not find what you were referring to.

25

Smoke Screen, Back Room

[Smoke Screen, Back Room - 23821]
A fire burns within a stone hearth, adding an aromatic haze to the area. Several old chairs form a semicircle around the fireplace, with a small table nestled in-between, forming a quaint gathering area. Off to the side, a velvet-lined display case's contents are evenly spaced and elevated on an incline to enhance their presentation. A small placard has been perched on the top of the case. You also see a doorway.
Obvious exits: none
placard
The cigar tubes inside this case are rather unique. They will hold a single cigar, but they will conceal up to 5 lockpicks, as well. The onyx-veined gnarled bone tube is a bit fancier.

In the display case's you see: an onyx-veined gnarled bone tube, a gear-covered burnished gold tube, a shield-inset ivory suede tube, a demon-branded ebonwood tube and an antler-inset smoky maple tube.

an onyx-veined gnarled bone tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 1/1.

The following verbs are available to you: OPEN, CLOSE, TURN, FLIP, POINT, SMELL, EXHALE. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the gnarled bone tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the gnarled bone tube. An eahnor and jet ring encircles the tube just beneath the hinged cap.

300
a gear-covered burnished gold tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.

The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the burnished gold tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously etched onto the surface of the burnished gold tube. An electrum and ruby band encircles the tube just beneath the hinged cap.

50
a shield-inset ivory suede tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.

The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the ivory suede tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the ivory suede tube. A peridot and leather ring encircles the tube just beneath the hinged cap.

50
a demon-branded ebonwood tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.

The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the ebonwood tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the ebonwood tube. An amber and onyx band encircles the tube just beneath the hinged cap.

50
an antler-inset smoky maple tube Weight: 2 pounds
Pocketed: Very small (<2-4)
one item
analyze, examine
Analyze:
Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1.

The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin.

Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the smoky maple tube for you.


Examine:
Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the smoky maple tube. A copper and brass ring encircles the tube just beneath the hinged cap.

50
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So Shifty

a small oak-framed shop, Map Room #21, Lich# 26837, go oak shop

So Shifty

[So Shifty - 23717]
Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.
Obvious exits: out
tall sign
~Welcome to So Shifty~ The choker, wristlet, and bracelet on the table are shifty! The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly. You will find the unlock waivers for this gown on the table - unlock away!

On the squat oak table you see: a roughened slate grey steel bar choker etched with archaic markings, a braided vaalin wristlet suspending a miniature webwork cage, a puffy bracelet woven from multicolored embroidery thread and a Farusteri gown waiver.

a roughened slate grey steel bar choker etched with archaic markings Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
neck-worn Morphing container 500
a braided vaalin wristlet suspending a miniature webwork cage Weight: <1 pound
Pocketed: Very small (<2-4)
one item of very small size
wrist-worn Morphing container 500
a puffy bracelet woven from multicolored embroidery thread Weight: <1 pound
Pocketed: Very small (<2-4)
one item
ankle-worn
functional
Morphing container 500
a Farusteri gown waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the fluff tier of a Farusteri gown.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
There is nothing to read on the waiver.

5000

On the curvy oak mannequin you see: a dark cranberry burnt velvet gown with ivory leaf embroidery.

a dark cranberry burnt velvet gown with ivory leaf embroidery Weight: <1 pound chest-worn
analyze, examine
Analyze:

*************************** Farusteri's Gowns ************************************
This burnt velvet gown is a gown with set options and the ability to be customized
on most. The Gown has a few options of cycling and unlocked tiers.
***************************************************************************
The gown currently is unlocked to Tier: 0 of 3

This gives you access to the following features:
Custom Wear and Remove Messaging.
PULL to adjust the gown's article options for: Sleeves
PUSH to set your gown to the next article category of: Lacings
Custom Settings:
You do not currently have a custom neckline set.
You do not currently have custom sleeves set.
You do not currently have a custom length set.
You do not currently have a custom waistline set.
You do not currently have a custom hem set.
You do not currently have a custom gown type set.
You do not currently have a custom bustle set.
You do not currently have a custom petticoat set.
You do not currently have a custom overskirt set.
You do not currently have a custom color and fabric set.

Alteration Notes
All alterations for this gown are limited. Every option on this gown is customizable except for the
lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following
fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7
words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would
be a gown "with a hem" and in that example, "with a hem" is what you would provide.
Examine:
A small silk tag with silver stitching has been discreetly sewn inside the neckline of the burnt velvet gown that reads, "A Customized Creation".

10000
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Spellbound

narrow space between two buildings, [Map Room #16], Lich# 26877, go narrow space

Spellbound

[Spellbound - 26878]
With barely enough room to move around, this cramped space between the two buildings seems more like a trap than anything else. A small pile of crumbled cement has gathered on the floor beneath a brick that protrudes slightly from the wall. Trails of fresh rat droppings lead between a sigil-incised display case and a rune-covered wooden crate. You also see a wave-painted brick door.
Obvious exits: south, out
dust-covered note
Items in the case are magical trinkets which automatically recharge daily: Gold Coin Pin: Arcane Decoy (1701) - 20x/day Wizard Hat Symbol: Mage Armor (520) - 1x/day Twisted Twig Trinket: Self Control (613) - 1x/day Prismatic Clasp: Prismatic Guard (905) - 3x/day Cloak Clasp: Cloak of Shadows (712) - 1x/day Curved Sigil: Elemental Bias (508) - 1x/day Square Stickpin: Prayer (313) - 1x/day Shiny Knight Symbol: Dauntless (1606) - 1x/day Citrine Quartz Pin: Fash'lo'nae's Gift (1750) - 1x/day Divine Monocles allow you to see what pantheon your fellow adventurers are aligned with and for those trained in RELIGION LORE they will even give a glimpse of the adventurer's preferred deity. New potions on the shelf! The viscous opalescent brew significantly increases one's enchanting skill and comes with 5 doses (new style Enchanting only!). The draught significantly increases one's ensorcelling skill and comes with 1 dose. The cordial significantly increases one's loresong unlocking skill and comes with 1 dose. Lastly, the dilute copper ayan'eth potions (8x), dilute silver ayan'eth potions (9x), and dilute golden ayan'eth potions (10x) are for pretempering to enchant items to much higher than normal levels (8-10x) and come with 5 doses each.

In the sigil-incised display case you see: a shiny gold coin pin, a small wizard hat symbol, a small twisted twig trinket, a smooth prismatic clasp, a dark cloak clasp, a silvery curved sigil, a white square stickpin and a metallic shiny knight symbol.

a shiny gold coin pin Weight: <1 pound pin-worn
functional
Arcane Decoy
20 charges
15000
a small wizard hat symbol Weight: <1 pound pin-worn
functional
Mage Armor
1 charge
20000
a small twisted twig trinket Weight: <1 pound pin-worn
functional
Self Control
1 charge
20000
a smooth prismatic clasp Weight: <1 pound pin-worn
functional
Prismatic Guard
3 charges
15000
a dark cloak clasp Weight: <1 pound pin-worn
functional
Cloak of Shadows
1 charge
20000
a silvery curved sigil Weight: <1 pound pin-worn
functional
Elemental Bias
1 charge
20000
a white square stickpin Weight: <1 pound pin-worn
functional
Prayer
1 charge
20000
a metallic shiny knight symbol Weight: <1 pound pin-worn
functional
Dauntless
1 charge
20000
a slit-pupiled citrine quartz pin Weight: <1 pound pin-worn
functional
Fash'lo'nae's Gift
1 charge
100000

Under the sigil-incised display case you see: a blackened silver necklace set with an orb-caged white pearl, an oval-linked electrum necklace set with a cylinder-caged crimson blazestar and a slender vaalin necklace set with a square-caged silver starstone.

a blackened silver necklace set with an orb-caged white pearl Weight: <1 pound neck-worn
analyze
Analyze:
You analyze the silver necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
25000
an oval-linked electrum necklace set with a cylinder-caged crimson blazestar Weight: <1 pound neck-worn
analyze
Analyze:
You analyze the electrum necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
25000
a slender vaalin necklace set with a square-caged silver starstone Weight: <1 pound neck-worn
analyze
Analyze:
You analyze the vaalin necklace and sense that the creator has provided the following information:
This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
25000

On the small round table you see: a violet-tinted electrum monocle, a reflective gold-rimmed monocle, a bent-framed brass monocle and a heavy invar monocle.

a violet-tinted electrum monocle Weight: <1 pound
analyze
Analyze:
You analyze the electrum monocle and sense that the creator has provided the following information:

A violet-tinted electrum monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1500
a reflective gold-rimmed monocle Weight: <1 pound
analyze
Analyze:
You analyze the gold-rimmed monocle and sense that the creator has provided the following information:

A reflective gold-rimmed monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1500
a bent-framed brass monocle Weight: <1 pound
analyze
Analyze:
You analyze the brass monocle and sense that the creator has provided the following information:

A bent-framed brass monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1500
a heavy invar monocle Weight: <1 pound
analyze
Analyze:
You analyze the invar monocle and sense that the creator has provided the following information:

A heavy invar monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1500

On the dilapidated wooden shelf you see: a shimmering trinket, a dog-eared brown suede tome, an immaculate white leather codex, a bulbous vibrant crimson bottle, a gold-caged lustrous green jar, a silver-chased dark purple bottle, a squat pale pink jar, a shimmering certificate, a glittering ticket, a dilute golden ayan'eth potion, a dilute silver ayan'eth potion, a dilute copper ayan'eth potion, a foamy amber cordial, a viscous opalescent brew and a bubbling bright green draught.

a shimmering trinket Weight: <1 pound pin-worn
analyze, examine
Analyze:
The shimmering trinket is a "Shimmer Trinket", which can store the appearance of wearable items and project them over your normal clothing when it's worn. Just wear whatever items you want in whatever order you desire, then ATTEND the trinket. Once worn, it will only display those items while concealing all others. You may also CLEAN it to remove the previously stored appearance. If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on. TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description). PUSH will rotate between the available appearance sets.

It is not currently active, but is using set 1 (out of 1): nothing special at this time.

The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants. A charge is depleted when the trinket is set to an appearance and every 30 days thereafter.

Examine:
A soft shimmer resonates through the trinket, making it appear to be every color and yet no color at all.

5000
a dog-eared brown suede tome Weight: <1 pound
analyze
Analyze:
This brown suede tome is a heavily scripted fluff book. It can be altered freely so long as it remains a book.

Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE

TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.
2000
an immaculate white leather codex Weight: <1 pound
analyze
Analyze:
This white leather codex is a heavily scripted fluff book. It can be altered freely so long as it remains a book.

Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE

TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.
2000
a bulbous vibrant crimson bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
50 items
100
a gold-caged lustrous green jar Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
50 items
100
a silver-chased dark purple bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
100 items
250
a squat pale pink jar Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
100 items
250
a shimmering certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The shimmering certificate will add 1 current and maximum charge to an existing Shimmer Trinket.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
This shimmering certificate will add 1 maximum charge to an existing Shimmer Trinket.

1000
a glittering ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
As you glance over the ticket you notice something written on it...
This glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).

3500
a dilute golden ayan'eth potion Weight: 2 pounds 30000
a dilute silver ayan'eth potion Weight: 2 pounds 25000
a dilute copper ayan'eth potion Weight: 2 pounds 20000
a foamy amber cordial Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this cordial. A bard may be able to provide more specifics.
10000
a viscous opalescent brew Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this brew. A bard may be able to provide more specifics.
50000
a bubbling bright green draught Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this draught. A bard may be able to provide more specifics.
50000

, [Map Room #], Lich# 26878, south


Spellbound, Crevice

[Spellbound, Crevice - 26881]
Collapsing cement blocks are surrounded by cascading dirt and debris that integrate into a filthy rubble at the base of the side wall. Imposing upon most of the space, a dilapidated birch shelf and a decaying oaken slab are haphazardly lodged in the cramped, dingy crevice.
Obvious exits: north

On the dilapidated birch shelf you see: a smooth off-white vellum, a translucent cream-hued vellum, a silvery lightning-motif vellum, a small scale-shaped parchment, an inky black palimpest and a thin shadowy black parchment.

a smooth off-white vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Cajoling the lesser spirits, you utter a lyrical prayer that is accompanied by simple gestures. Your umber eyes flash with a holy light as you release the [Spell Name] spell...
Third Person: Cajoling the lesser spirits, Xanlin utters a lyrical prayer that is accompanied by simple gestures. His umber eyes flash with a holy light as he releases his spell.
Hidden or Invisible: From somewhere nearby, the sound of someone cajoling the spirits with a lyrical voice can be heard.
Specific Spell Restriction: 103
Examine:
This paper looks interesting... perhaps you should read it.

750
a translucent cream-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Closing your eyes tightly, you concentrate on an image within your mind's eye and murmur a soft prayer to the spirits. As the last syllable falls from your lips, your umber eyes fly wide open and you flick your fingers, releasing the [Spell Name] spell...
Third Person: Closing his eyes tightly, Xanlin appears to be concentrating for several seconds as he murmurs a soft prayer to the spirits. As the last syllable falls from his lips, his umber eyes fly wide open and he flicks his fingers, releasing his spell.
Hidden or Invisible: Umber light suddenly flashes in the air.
Specific Spell Restriction: 116
Examine:
This paper looks interesting... perhaps you should read it.

750
a silvery lightning-motif vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this lightning-motif vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Curling your fingers into claws, you forcefully confront the spirits and demand that they mold to your will. Zorchar energy crackles across the surface of your sun-kissed, lightly freckled skin as you release the stored energy of the [Spell Name] spell...
Third Person: Curling his fingers into claws, Xanlin forcefully confronts the spirits and demands that they mold themselves to his will. Zorchar energy crackles across the surface of his sun-kissed, lightly freckled skin as he releases the stored energy of his spell.
Hidden or Invisible: Zorchar energy crackles through the air.
Specific Spell Restriction: 125
Examine:
This paper looks interesting... perhaps you should read it.

750
a small scale-shaped parchment Weight: <1 pound
analyze, examine
Analyze:
Invoking this scale-shaped parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Sibilantly forming the simple words of your [Spell Name], you implore shadows and darkness to protect you...
Third Person: Sibilantly forming the simple words of his prayer, Xanlin implores shadows and darkness to protect him.
Hidden or Invisible: Sibilant prayers issue from the darkness.
Specific Spell Restriction: 303
Examine:
This paper looks interesting... perhaps you should read it.

750
an inky black palimpest Weight: <1 pound
analyze, examine
Analyze:
Invoking this black palimpest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Flexing your fingers slightly, you summon the very essence of your spirit to the surface of your form and feel inky shadows within you respond. Slowly, darkness seeps from your umber eyes and transforms into a [Spell Name] before you...
Third Person: Flexing his fingers slightly, Xanlin's form begins to darken and shadows seep from his umber eyes. Xanlin releases his spell by transforming that darkness around him into a spiritual shield.
Hidden or Invisible: Darkness briefly pools about the area.
Specific Spell Restriction: 202
Examine:
This paper looks interesting... perhaps you should read it.

750
a thin shadowy black parchment Weight: <1 pound
analyze, examine
Analyze:
Invoking this shadowy black parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tenebrous shadows slip across your sun-kissed, lightly freckled skin as you demand divinity to heed your prayers. As if in answer, a darkness falls across your vision and you release your [Spell Name]...
Third Person: Tenebrous shadows slip across Xanlin's sun-kissed, lightly freckled skin as he demands divinity to heed his prayers. As if in answer, his umber eyes briefly blacken as he releases his fury.
Hidden or Invisible:
Specific Spell Restriction: 317
Examine:
This paper looks interesting... perhaps you should read it.

750

On the decaying oaken slab you see: a coin-edged piece of sheet music, a sheet of watermarked music, a violet cotton sheet, a soft sigil-etched sheet and a whorl-edged cloud white note.

a coin-edged piece of sheet music Weight: <1 pound
analyze, examine
Analyze:
Invoking this piece of sheet music will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Humming a familiar ditty about a knave found on the wrong side of a door, you weave the simple somatic components of [Spell Name] into the air...
Third Person: Humming a familiar ditty about a knave found on the wrong side of a door, Xanlin weaves the simple somatic components of a spell into the air.
Hidden or Invisible: Rising on the air is a familiar ditty.
Specific Spell Restriction: 403
Examine:
This paper looks interesting... perhaps you should read it.

750
a sheet of watermarked music Weight: <1 pound
analyze, examine
Analyze:
Invoking this watermarked music will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Lifting your voice in song, you spin a quick tale involving a small child trying to discover the mysteries of water elementals. As you sing, you weave your fingers in a complicated pattern that mimics the cadence of your tune and cast [Spell Name] in the process...
Third Person: Lifting his voice in song, Xanlin spins a quick tale involving a small child trying to discover the mysteries of water elementals. As he sings, he weaves his fingers in a complicated pattern that mimics the cadence of his tune and in the process, casts a spell.
Hidden or Invisible: A simple song about a small child trying to discover the mysteries of water elementals rises on the air.
Specific Spell Restriction: 405
Examine:
This paper looks interesting... perhaps you should read it.

750
a violet cotton sheet Weight: <1 pound
analyze, examine
Analyze:
Invoking this cotton sheet will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tracing simple lines upon your sun-kissed, lightly freckled brow, you invoke the elements and implore them to give you deeper insight. Within seconds, a third umber eye opens in your forehead as you cast the [Spell Name] spell. The eye fades in a matter of moments...
Third Person: Tracing simple lines upon his sun-kissed, lightly freckled brow, Xanlin invokes the elements and almost instantly a third umber eye opens in his forehead. Seconds after he releases the spell, the eye fades away.
Hidden or Invisible:
Specific Spell Restriction: 416
Examine:
This paper looks interesting... perhaps you should read it.

750
a soft sigil-etched sheet Weight: <1 pound
analyze, examine
Analyze:
Invoking this sigil-etched sheet will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tracing sigils in the air, each illuminating in various brilliant hues, you invoke the elements to provide [Spell Name] around you...
Third Person: Tracing sigils in the air, each briefly illuminating in various brilliant hues, Xanlin invokes the elements as he casts his spell.
Hidden or Invisible:
Specific Spell Restriction: 419
Examine:
This paper looks interesting... perhaps you should read it.

750
a whorl-edged cloud white note Weight: <1 pound
analyze, examine
Analyze:
Invoking this cloud white note will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Drawing arcane energy about you, you trace your fingers through the elemental mana of the world, and it feels as if you are pulling your fingers through mud. Gradually, the world around you becomes sluggish as you complete the somatic components of the [Spell Name] spell...
Third Person: Drawing his fingers through the air, Xanlin's movements gradually become sluggish as he finishes the somatic components of his spell.
Hidden or Invisible:
Specific Spell Restriction: 504
Examine:
This paper looks interesting... perhaps you should read it.

750
Return to the top of this page.

Sprite Club

a bright oblong temple, Map Room #2, Lich# 26850, go oblong temple

Sprite Club

[Sprite Club -]
Floor tiles of alternating colors spiral outward from a central mosaic of a sprite. A thick teal trunk and a slender silver strongbox are set against opposing walls. Spheres of light are suspended magically overhead, each tented with colored silks. Pinned to the wall by two steel spikes is a rugged red rucksack.
Obvious exits: northeast, out

In the thick teal trunk you see: a marred lance, a marred spear, a marred bastard sword, a marred battlesword, a marred maul, a marred katar, a marred runestaff, a marred long bow, a marred composite bow, a marred short bow, a marred paingrip, a marred cestus and a marred halberd.

a marred lance Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:
You analyze the lance and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred spear Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:
You analyze the spear and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred bastard sword Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:
You analyze the bastard sword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: bastard
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: bastard
Long (Post Noun):
Flare Type: Krush



10000
a marred battlesword Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:
You analyze the battlesword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred maul Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:
You analyze the maul and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:
You analyze the katar and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred runestaff Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:
You analyze the runestaff and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred long bow Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:
You analyze the long bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred composite bow Weight: 3 pounds
Enchant: +20
composite bow
analyze
Analyze:
You analyze the composite bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred short bow Weight: 3 pounds
Enchant: +20
short bow
analyze
Analyze:
You analyze the short bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:
You analyze the paingrip and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:
You analyze the cestus and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred halberd Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:
You analyze the halberd and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000

In the slender silver strongbox you see: a marred broadsword, a marred falchion, a marred handaxe, a marred dagger, a marred morning star, a marred main gauche, a marred short sword, a marred war hammer, a marred mace and a marred hand crossbow.

a marred broadsword Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:
You analyze the broadsword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred falchion Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:
You analyze the falchion and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred handaxe Weight: 5 pounds
Enchant: +20
handaxe
analyze
Analyze:
You analyze the handaxe and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred dagger Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:
You analyze the dagger and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred morning star Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:
You analyze the morning star and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: morning
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: morning
Long (Post Noun):
Flare Type: Krush



10000
a marred main gauche Weight: 2 pounds
Enchant: +20
main gauche
analyze
Analyze:
You analyze the main gauche and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: main
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: main
Long (Post Noun):
Flare Type: Krush



10000
a marred short sword Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:
You analyze the short sword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: short
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: short
Long (Post Noun):
Flare Type: Krush



10000
a marred war hammer Weight: 6 pounds
Enchant: +20
war hammer
analyze
Analyze:
You analyze the war hammer and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: war
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: war
Long (Post Noun):
Flare Type: Krush



10000
a marred mace Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:
You analyze the mace and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10000
a marred hand crossbow Weight: 4 pounds
Enchant: +20
hand crossbow
analyze
Analyze:
You analyze the hand crossbow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: hand
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: hand
Long (Post Noun):
Flare Type: Krush



10000

In the rugged red rucksack you see: a blue sprite waiver, a green sprite waiver, an ebon sprite waiver, a simple sprite flare certificate, an exotic sprite flare certificate and a sprite bow flare certificate.

a blue sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5000
a green sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

35000
an ebon sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75000
a simple sprite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their sprite weapon to one COMMON (Earth, Fire, Lightning, Ice) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
20000
an exotic sprite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their sprite weapon to one EXOTIC (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30000
a sprite bow flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is able to unlock their sprite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name for redemption.
50000

[Map Room 2], Lich# 26850, go oblong temple, northeast

The First Rule

[The First Rule -]
Eclectic and cluttered, the dust-free shop has shelves filled with bric-a-brac and knickknacks that range in color, shapes, and sizes. Frosted globes hover scant inches from the ceiling, their soft white glow casting eerie shadows that dance and flicker. Short and tall armor mannequins create a maze of interestingly posed bodies throughout the center of the floor.
Obvious exits: southwest, out

On the leather armor form you see: some torn double leather, some torn full leather, some marred studded leather and some marred brigandine armor.

some torn double leather Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the double leather and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some torn
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: double
Long (Post Noun):



10000
some torn full leather Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the full leather and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some torn
Adjective: full
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: full
Long (Post Noun):



10000
some marred studded leather Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12)
analyze
Analyze:
You analyze the studded leather and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: studded
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: studded
Long (Post Noun):



10000
some marred brigandine armor Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12)
analyze
Analyze:
You analyze the brigandine armor and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: brigandine
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: brigandine
Long (Post Noun):



10000

On the metal armor form you see: some married double chain, some marred augmented chain, some marred chain hauberk, a marred metal breastplate, some marred half plate and some marred full plate.

some married double chain Weight: 20 pounds
Enchant: +20
double chain (AsG 14)
analyze
Analyze:
You analyze the double chain and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: double
Long (Post Noun):



10000
some marred augmented chain Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15)
analyze
Analyze:
You analyze the augmented chain and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: augmented
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: augmented
Long (Post Noun):



10000
some marred chain hauberk Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16)
analyze
Analyze:
You analyze the chain hauberk and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: chain
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: chain
Long (Post Noun):



10000
a marred metal breastplate Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17)
analyze
Analyze:
You analyze the metal breastplate and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: a marred
Adjective: metal
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: metal
Long (Post Noun):



10000
some marred half plate Weight: 50 pounds
Enchant: +20
half plate (AsG 19)
analyze
Analyze:
You analyze the half plate and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: half
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: half
Long (Post Noun):



10000
some marred full plate Weight: 75 pounds
Enchant: +20
full plate (AsG 20)
analyze
Analyze:
You analyze the full plate and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: full
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: full
Long (Post Noun):



10000

On the cloth armor form you see: some tattered robes.

some tattered robes Weight: 8 pounds
Enchant: +20
robes (AsG 2)
analyze
Analyze:
You analyze the tattered robes and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some tattered
Adjective:
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective:
Long (Post Noun):



10000

In the woven seagrass basket you see: an ebon sprite waiver, a green sprite waiver and a blue sprite waiver.

an ebon sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75000
a green sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

35000
a blue sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5000
Return to the top of this page.

Stay Awhile and Glisten

a bright circular building, [Map Room #2], Lich# 26850, go circular building

Stay Awhile and Glisten

[Stay Awhile and Glisten -]
Surrounding the circular room are tall, marble pillars supporting a carved stone roof. An iron-clad rack is positioned perfectly in the center of the room. Suspended from one of the pillars is a small shelf containing assorted waivers.
Obvious exits: out

Energy Weapons

On the iron-clad rack you see: a sleek crimson rune staff accented with painted crimson flames, a sturdy teal rune staff accented with painted snowflakes, a thick golden rune staff accented with painted lightning bolts, a slender brown rune staff with a leather-wrapped haft, a slender brown spear with a leather-wrapped haft, a thick golden spear with a leather-wrapped haft, a sturdy teal spear with a leather-wrapped haft, a sleek crimson spear with a leather-wrapped haft, a thick golden lance with a leather-wrapped haft, a sturdy teal lance with a leather-wrapped haft, a sleek crimson lance with a leather-wrapped haft, a slender brown lance with a leather-wrapped haft, a slender brown halberd with a leather-wrapped haft, a thick golden halberd with a leather-wrapped haft, a sturdy teal halberd with a leather-wrapped haft and a sleek crimson halberd with a leather-wrapped haft.

a sleek crimson rune staff accented with painted crimson flames Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: red Custom Color 2: black



10000
a sturdy teal rune staff accented with painted snowflakes Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: blue Custom Color 2: black



10000
a thick golden rune staff accented with painted lightning bolts Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: gold Custom Color 2: black



10000
a slender brown rune staff with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: brown Custom Color 2: black



10000
a slender brown spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a thick golden spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sturdy teal spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sleek crimson spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a thick golden lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sturdy teal lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sleek crimson lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a slender brown lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a slender brown halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a thick golden halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sturdy teal halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a sleek crimson halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000

On the small shelf you see: an exotic energy flare certificate, an ebon energy waiver, an green energy waiver and an blue energy waiver.

an exotic energy flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their energy stave to one UNCOMMON (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30000
an ebon energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75000
an green energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is tier 1.

35000
an blue energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will only work if your item is tier 0.

5000

In the long trunk you see: a brown composite bow with a leather-wrapped grip, a gold composite bow with a leather-wrapped grip, a teal composite bow with a leather-wrapped grip, a crimson composite bow with a leather-wrapped grip, a crimson long bow with a leather-wrapped grip, a teal long bow with a leather-wrapped grip, a gold long bow with a leather-wrapped grip, a brown long bow with a leather-wrapped grip, a crimson long bow with a leather-wrapped grip, a teal long bow with a leather-wrapped grip, a gold long bow with a leather-wrapped grip, a brown long bow with a leather-wrapped grip, a crimson heavy crossbow, a teal heavy crossbow, a brown heavy crossbow, a gold heavy crossbow, a crimson light crossbow, a teal light crossbow, a gold light crossbow, a brown light crossbow, a crimson hand crossbow, a teal hand crossbow, a gold hand crossbow and a brown hand crossbow.

a brown composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +6
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson heavy crossbow Weight: 12 pounds
Enchant: +6
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal heavy crossbow Weight: 12 pounds
Enchant: +6
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown heavy crossbow Weight: 12 pounds
Enchant: +6
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold heavy crossbow Weight: 12 pounds
Enchant: +6
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson light crossbow Weight: 8 pounds
Enchant: +6
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal light crossbow Weight: 8 pounds
Enchant: +6
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold light crossbow Weight: 8 pounds
Enchant: +6
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown light crossbow Weight: 8 pounds
Enchant: +6
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson hand crossbow Weight: <1 pound
Enchant: +6
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal hand crossbow Weight: <1 pound
Enchant: +6
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a gold hand crossbow Weight: <1 pound
Enchant: +6
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown hand crossbow Weight: <1 pound
Enchant: +6
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000

On the iron-clad stand you see: a brown handaxe with a leather-wrapped haft, a golden handaxe with a leather-wrapped haft, a teal handaxe with a leather-wrapped haft, a crimson handaxe with a leather-wrapped haft, a brown falchion with a leather-wrapped hilt, a golden falchion with a leather-wrapped hilt, a teal falchion with a leather-wrapped hilt, a crimson falchion with a leather-wrapped hilt, a brown longsword with a leather-wrapped hilt, a golden longsword with a leather-wrapped hilt, a teal longsword with a leather-wrapped hilt, a crimson longsword with a leather-wrapped hilt, a brown short sword with a leather-wrapped hilt, a teal short sword with a leather-wrapped hilt, a golden short sword with a leather-wrapped hilt, a crimson short sword with a leather-wrapped hilt, a crimson dagger with a leather-wrapped hilt, a teal dagger with a leather-wrapped hilt, a golden dagger with a leather-wrapped hilt and a brown dagger with a leather-wrapped hilt.

a brown handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000

In the gaudy display you see: a brown maul with a leather-wrapped haft, a golden maul with a leather-wrapped haft, a crimson maul with a leather-wrapped haft, a teal maul with a leather-wrapped haft, a brown bastard sword with a leather-wrapped hilt, a golden bastard sword with a leather-wrapped hilt, a teal bastard sword with a leather-wrapped hilt, a crimson bastard sword with a leather-wrapped hilt, a crimson mace with a leather-wrapped haft, a teal mace with a leather-wrapped haft, a golden mace with a leather-wrapped haft, a brown mace with a leather-wrapped haft, a crimson battlesword with a leather-wrapped hilt, a teal battlesword with a leather-wrapped hilt, a golden battlesword with a leather-wrapped hilt, a brown battlesword with a leather-wrapped hilt, a brown spikestar with a leather-wrapped haft, a golden spikestar with a leather-wrapped haft, a teal spikestar with a leather-wrapped haft and a crimson spikestar with a leather-wrapped haft.

a brown maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000

In the iron-clad strongbox you see: a crimson cestus, a teal cestus, a crimson katar, a teal katar, a golden katar, a brown katar, a crimson paingrip, a teal paingrip, a golden paingrip, a brown paingrip, a brown cestus, a golden cestus, a golden broadsword with a leather-wrapped hilt, a brown broadsword with a leather-wrapped hilt, a teal broadsword with a leather-wrapped hilt and a crimson broadsword with a leather-wrapped hilt.

a crimson cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a golden broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a brown broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a teal broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
a crimson broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
24 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10000
Return to the top of this page.

Stay Vigilant

a grungy white tent, Map Room #17, Lich# 26876, go white tent

Stay Vigilant

[Stay Vigilant -]
At odds with the grungy exterior, the interior of the tent is gently glowing with a variety of lit candles casting a golden light over the sparse furnishings and large oval rug of silver-threaded linen. Forming a centerpiece in the middle of the shop is a large polished silver candelabra, proudly displayed atop a wooden platform. A tent flap flutters in the breeze, offering an exit to the village.
Obvious exits: none
large sign
~~ Try not to die out there - but if you do, stay vigilant ~~ ~~ Mix and Match - Pick and Choose ~~ ~~- NO REFUNDS! ~~ These candles will help protect you and those who may come to rescue you when you have succumbed to death! Be cautious - they have only one use and then their magic is expended. The ensigiled candles offer the same protection, but will also whisk you away to a sanctuary where those you trust with your resurrection may find you.

On the large polished silver candelabra you see: an ensigiled blue vigil candle, an ensigiled crimson vigil candle, an ensigiled golden vigil candle, an ensigiled snow white vigil candle, a squat dark grey vigil candle, a vine-wrapped pale pink vigil candle, a slender petal-etched crimson vigil candle, a slender honey and vanilla vigil candle and a fragrant lavender beeswax vigil candle.

an ensigiled blue vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the blue vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The blue vigil candle holds the Vigil Candle script.
The blue vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When blue vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a greater vigil candle. WHISPER CANDLE <CLERIC NAME> to it while alive. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). PRAY to the candle to notify the Cleric that you WHISPERed to it (if they are in the lands) and give them the option to teleport to you if you are in the same teleportation zone. If they agree you will both be transported to a Major Sanctuary (220) where they can raise you. It is only usable once.
150
an ensigiled crimson vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the crimson vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The crimson vigil candle holds the Vigil Candle script.
The crimson vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When crimson vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a greater vigil candle. WHISPER CANDLE <CLERIC NAME> to it while alive. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). PRAY to the candle to notify the Cleric that you WHISPERed to it (if they are in the lands) and give them the option to teleport to you if you are in the same teleportation zone. If they agree you will both be transported to a Major Sanctuary (220) where they can raise you. It is only usable once.
150
an ensigiled golden vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the golden vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The golden vigil candle holds the Vigil Candle script.
The golden vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When golden vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a greater vigil candle. WHISPER CANDLE <CLERIC NAME> to it while alive. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). PRAY to the candle to notify the Cleric that you WHISPERed to it (if they are in the lands) and give them the option to teleport to you if you are in the same teleportation zone. If they agree you will both be transported to a Major Sanctuary (220) where they can raise you. It is only usable once.
150
an ensigiled snow white vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the white vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The white vigil candle holds the Vigil Candle script.
The white vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When white vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a greater vigil candle. WHISPER CANDLE <CLERIC NAME> to it while alive. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). PRAY to the candle to notify the Cleric that you WHISPERed to it (if they are in the lands) and give them the option to teleport to you if you are in the same teleportation zone. If they agree you will both be transported to a Major Sanctuary (220) where they can raise you. It is only usable once.
150
a squat dark grey vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the dark grey vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The dark grey vigil candle holds the Vigil Candle script.
The dark grey vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When dark grey vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
a vine-wrapped pale pink vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the pale pink vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The pale pink vigil candle holds the Vigil Candle script.
The pale pink vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When pale pink vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
a slender petal-etched crimson vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the crimson vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The crimson vigil candle holds the Vigil Candle script.
The crimson vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When crimson vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
a slender honey and vanilla vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the honey vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The honey vigil candle holds the Vigil Candle script.
The honey vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When honey vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
a fragrant lavender beeswax vigil candle Weight: <1 pound
analyze
Analyze:
You analyze the lavender vigil candle and sense that the creator has provided the following information:

************************* Vigil Candle *************************

The lavender vigil candle holds the Vigil Candle script.
The lavender vigil candle may be altered, but its noun must stay as "candle" and it must be made of wax.
When lavender vigil candle is lit, its article changes to reflect that and will overwrite its existing article.
*******************************************************************

This is a lesser vigil candle. Upon death, it will light, then cast Preservation (305) on you and cast Minor Sanctuary (213). It is only usable once.
50
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Temple of Tentacles

dark circular temple, [Map Room #2], Lich# 26850, go circular temple

Temple of Tentacles

[Temple of Tentacles - 26852]
Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center. You also see a silver-hued tunnel, a green-hued tunnel and a purple-hued tunnel.
Obvious exits: out
large sign
Blue Waiver - Unlock to T1 Green Waiver - Unlock to T2 Ebon Waiver - Unlock to T3 Dark Bow Waiver - Unlock Arrow flares (Some limitations, read the waiver.) Bracelet, Armband, and Glove waiver all change the worn location of the host item. You will lose any alteration on the item if you use the worn location change. Strange Waiver - This will allow you to change the weapon your parasite changes into. This is a ONE WAY CHANGE. There are no take-backs or do-overs!

On the rusted iron table you see: a glove parasitic waiver, an armband parasitic waiver, a bracelet parasitic waiver, a dark bow parasitic waiver, a blue parasitic waiver, an ebon parasitic waiver, a green parasitic waiver, a simple parasite flare certificate, a strange parasite certificate and an exotic parasite flare certificate.

a glove parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some gloves.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be some gloves. The parasite host item will always remain in a functional slot.

1000
an armband parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some armbands.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be some arbmands. The parasite host item will always remain on the functional slot.

1000
a bracelet parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to a bracelet.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be a bracelet. The parasite host item will always remain in a functional slot.

1000
a dark bow parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the arrow flares for the bow. These will need to be charged with ayanad crystals. The arrows cannot have flares, scripts, or be above 5x enchanted.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
The bearer of this waiver is able to unlock their parasite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You will need to charge the flares with an ayanad crystal.

50000
a blue parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5000
an ebon parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is already unlocked to the second tier.

75000
a green parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to the first tier.

35000
a simple parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one COMMON flare (Earth, Fire, Lightning, Ice). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
20000
a strange parasite certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the WEAPON BASE of their parasite weapon. This is a one way change and is permanent. You may not change it to something outside of the existing available types. Some restrictions may apply. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
50000
an exotic parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30000

, [Map Room #], Lich# 26852, go silver-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26853]
Blood-soaked prayer mats are lined up evenly facing a section of the wall marred with claw marks. Resting atop four tentacle-like appendages is a pink lace-accented display, its glass top shattered. Sunken into the floor next to each prayer mat is an uninviting cot. A tentacle-wrapped squat dilapidated bookshelf filled with stained books and other trinkets off to one side catches your eye.
Obvious exits: out
blood-stained sign
All gloves within the display are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Pink - Composite Bow Coral - Short Bow Fuscia - Longbow Burgundy - Boots Puce - Gloves Maroon - Katar Sanguine - Runestaff All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the pink lace-accented display you see: a pair of sanguine gloves, a pair of fuschia gloves, a pair of coral gloves, a pair of pink gloves, some burgundy bracers, some puce armbands, a pair of maroon gloves and a pair of chestnut gloves.

a pair of sanguine gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: sanguine Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of fuschia gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: fuschia Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of coral gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: coral Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of pink gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: pink Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
some burgundy bracers Weight: <1 pound wrist-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: burgundy Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
some puce armbands Weight: <1 pound arm-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: puce Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of maroon gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: maroon Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of chestnut gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: chestnut Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000

squat dilapidated bookshelf Upon the shelves are countless, stained, and ruined tomes interspersed with various dark artifacts. In what seems to have been a last grasp at life, several dead and petrified strands of tentacles have wrapped themselves around burnt out candles, tarnished dishes, and the occasional skull that are all placed on the various levels of the decaying piece of furniture. Interestingly, the bookshelf is not entirely flush against the wall of this space.

Behind the squat dilapidated bookshelf you see:
Special [1]: a tight dirt passageway

, [Map Room #], Lich# 26852, go green-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26854]
A small, blackened altar sitting upon a circular rug takes up most of the ornate alcove. In front of the altar is an ebon locker, its hinges rusted and twisted into odd angles. Atop the altar is the burnt outline of a humanoid being, strange snake-like outlines can be seen on either side of it.
Obvious exits: out
blood-stained sign
All gloves within the locker are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Emerald - Lance Verdant Green - Jeddart-Axe Green - Spear Orange - Maul Vermilion - Two Handed Sword All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the ebon locker you see: a pair of orange gloves, a pair of vermilion gloves, a pair of green gloves, a pair of verdant green gloves and a pair of emerald gloves.

a pair of orange gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: orange Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of vermilion gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: vermilion Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of green gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: green Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of verdant green gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: verdant green Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of emerald gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: emerald Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000

, [Map Room #], Lich# 26852, go purple-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26855]
Thick, tentacle-like cords are draped down from blackened iron spikes along the wall. The surface of each cord is littered with small suction cups that are drained of life. Thrown haphazardly agains the wall is a large stitched sack, with a collection of assorted goods spilling out.
Obvious exits: out
blood-stained sign
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Plum - Short Sword Mauve - Bastard Sword Indigo - Dagger Lavender - Falchion Teal - Morning Star Turquoise - Mace All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

large stitched sack The sack's exterior is messily stitched together with coarse threading. Dark, sanguine circles grace every entry point of the stitching throughout the sack's surface.

In the large stitched sack you see: a pair of plum gloves, a pair of mauve gloves, a pair of indigo gloves, a pair of lavender gloves, a pair of teal gloves and a pair of turquoise gloves.

a pair of plum gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: plum Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of mauve gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: mauve Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of indigo gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: indigo Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of lavender gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: lavender Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of teal gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: teal Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000
a pair of turquoise gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
24 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: turquoise Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10000

, [Map Room #], Lich# 26853, look behind bookshelf, go passage

Deep Within Darkness

[Deep Within Darkness -]
Aside from a single, flickering grey orb floating near the center of the convex dirt ceiling, this room is completely dark. Smells of overturned earth and the putrid stench of death attack your senses within this cramped space, while a thick, pitch black fog billows and roils about unpredictably, at times completely obscuring the merchandise for sale. A tight dirt passageway is scarely visible, barely arching out of the packed dirt ground.
Obvious exits: none
obscured bloodstained sign
Welcome to Deep Within Darkness! If you wish to be one with the shadows, peruse and select a garment from the spikes. All waivers within the box will unlock the night shrouds in assorted ways. The shrouds have one tier of fluff unlock: the threadbare cloth shroud waiver unlocks this fluff tier! The shrouds also have three tiers of auction unlock: the periwinkle shroud waiver unlocks the auction tier from tier 0 to tier 1! the sage green shroud waiver unlocks the auction tier from tier 1 to tier 2! the raven-toned shroud waiver unlocks the auction tier from tier 2 to tier 3! the glowing shroud waiver unlocks the auction tier from tier 3 to tier 4! the bright shroud waiver unlocks the auction tier from tier 4 to tier 5! What are the auction tiers, you ask? Figure them out. ALL SALES ARE FINAL! - The Sneaky Management

In the bug-infested rotting black box you see: a threadbare cloth shroud waiver, a faded periwinkle shroud waiver, a sage green shroud waiver, a raven-toned shroud waiver, a glowing shroud waiver and a bright shroud waiver.

a threadbare cloth shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to be more fluffy. This waiver will take it from a locked to unlocked status. This waiver will ONLY work if your item isn't unlocked yet.

5000
a faded periwinkle shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the first auction tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

30000
a sage green shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the second auction tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is unlocked to the first tier.

60000
a raven-toned shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the third auction tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is unlocked to the second tier.

90000
a glowing shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the fourth auction tier. This waiver will take it from tier 3 to tier 4. This waiver will ONLY work if your item is unlocked to the third tier.

120000
a bright shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your night shroud to the fifth auction tier. This waiver will take it from tier 4 to tier 5. This waiver will ONLY work if your item is unlocked to the fourth tier.

150000

On the nearly invisible curved spikes you see: a mithglin-buttoned billowing black greatcloak, a milky purple damask greatcloak with a tentacle-shaped clasp, a long cream and ochre velvet cloak, a soft ecru linen cloak with detailed bright red hemming, a grass-stained brocade cape with parallel-threaded accents, a simple crimson-splotched silk cape, a moth-eaten pumpkin orange cotton duster and a lengthy olive-hued duster adorned with a solitary onyx.

a mithglin-buttoned billowing black greatcloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the billowing black greatcloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The billowing black greatcloak holds the Night Shroud script.
The billowing black greatcloak can be altered by any merchant.
***************************************************************************
Your billowing black greatcloak is not currently unlocked to any auction level.
The greatcloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a milky purple damask greatcloak with a tentacle-shaped clasp Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the damask greatcloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The damask greatcloak holds the Night Shroud script.
The damask greatcloak can be altered by any merchant.
***************************************************************************
Your damask greatcloak is not currently unlocked to any auction level.
The greatcloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a long cream and ochre velvet cloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the ochre velvet cloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The ochre velvet cloak holds the Night Shroud script.
The ochre velvet cloak can be altered by any merchant.
***************************************************************************
Your ochre velvet cloak is not currently unlocked to any auction level.
The cloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a soft ecru linen cloak with detailed bright red hemming Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the ecru linen cloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The ecru linen cloak holds the Night Shroud script.
The ecru linen cloak can be altered by any merchant.
***************************************************************************
Your ecru linen cloak is not currently unlocked to any auction level.
The cloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a grass-stained brocade cape with parallel-threaded accents Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the brocade cape and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The brocade cape holds the Night Shroud script.
The brocade cape can be altered by any merchant.
***************************************************************************
Your brocade cape is not currently unlocked to any auction level.
The cape currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a simple crimson-splotched silk cape Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the silk cape and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The silk cape holds the Night Shroud script.
The silk cape can be altered by any merchant.
***************************************************************************
Your silk cape is not currently unlocked to any auction level.
The cape currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a moth-eaten pumpkin orange cotton duster Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the cotton duster and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The cotton duster holds the Night Shroud script.
The cotton duster can be altered by any merchant.
***************************************************************************
Your cotton duster is not currently unlocked to any auction level.
The duster currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
a lengthy olive-hued duster adorned with a solitary onyx Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the olive-hued duster and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The olive-hued duster holds the Night Shroud script.
The olive-hued duster can be altered by any merchant.
***************************************************************************
Your olive-hued duster is not currently unlocked to any auction level.
The duster currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7500
Return to the top of this page.

Under the Counter

a tidy establishment, [Map Room #17], Lich #26876, go establishment

Under the Counter

[Under the Counter - 23810]
The clean floor is comprised of octagonal clay tiles, each one painted with some type of glass or bottle. A chandelier hangs over the counter, casting its light over the area. You also see a tall white door.
Obvious exits: east

On the counter you see: an embossed white placard.

an embossed white placard
The potables contain 10 sips each of the following magic to aid you in your roguish endeavors: Shake ~ Mystic Focus Pickle Juice ~ Self Control Red Wine ~ Dauntless Vodka ~ Bravery Beer ~ Phoen's Strength Tea ~ Empathic Focus Bourbon ~ Spirit Strike Whiskey ~ Celerity Dark Green Bottle ~ Heroism

Under the counter you see: a tall frosted banana-apple shake, a chilled bottle of pickle juice, a fruit-etched bottle of dark red wine, a garlic-etched squat glass bottle of vodka, a beet-etched bottle of dark beer, a cup of pale golden tea, a decanter of bourbon, a beveled glass of whiskey and a smelly dark green bottle.

a tall frosted banana-apple shake Weight: <1 pound Mystic Focus
10 quaffs
150
a chilled bottle of pickle juice Weight: <1 pound Self Control
10 quaffs
300
a fruit-etched bottle of dark red wine Weight: <1 pound Dauntless
10 quaffs
300
a garlic-etched squat glass bottle of vodka Weight: <1 pound Bravery
10 quaffs
150
a beet-etched bottle of dark beer Weight: <1 pound Phoen's Strength
10 quaffs
300
a cup of pale golden tea Weight: <1 pound Empathic Focus
10 quaffs
750
a decanter of bourbon Weight: <1 pound
examine, imbed
Examine:
a tree-etched decanter of bourbon


Imbed:
Spirit Strike
10 quaffs
150
a beveled glass of whiskey Weight: <1 pound Celerity
10 quaffs
150
a smelly dark green bottle Weight: <1 pound
examine, imbed
Examine:
a swamp-etched smelly dark green bottle


Imbed:
Heroism
10 quaffs
750

Under the Counter

[Under the Counter - 23811]
The walls of this perfectly square room are painted a pale fawn hue and bisected by a strip of pristine white molding. Decorative yet functional brass sconces hang in the center of each, casting a warm glow over a pair of mannequins that stand on either side of a tall oak cabinet. A deep gold velvet curtain on the opposite wall leads to the store room.
Obvious exits: west

In the tall oak cabinet you see: a sliver of volcanic glass wrapped in vaalin wire, an archaic sigil, a smooth obsidian ring engraved with sigils, a twisted steel wire anklet with an ensigiled clasp, a layered cinnamon suede bracer branded with sigils and a wide bone-linked choker of woven steel mesh.

a sliver of volcanic glass wrapped in vaalin wire Weight: <1 pound Under-the-tongue lockpick
analyze
Analyze:
This volcanic glass is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
125
an archaic sigil Weight: <1 pound pin-worn
analyze, examine, imbed
Analyze:
The archaic sigil can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the archaic sigil.

Imbed:
Invisibility
3 charges
25
a smooth obsidian ring engraved with sigils Weight: <1 pound finger-worn
analyze, examine, imbed
Analyze:
The obsidian ring can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the obsidian ring.

Imbed:
Invisibility
3 charges
25
a twisted steel wire anklet with an ensigiled clasp Weight: <1 pound ankle-worn
functional
analyze, examine, imbed
Analyze:
The steel wire anklet can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the steel wire anklet.

Imbed:
Invisibility
3 charges
25
a layered cinnamon suede bracer branded with sigils Weight: <1 pound wrist-worn
functional
analyze, examine, imbed
Analyze:
The cinnamon suede bracer can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the cinnamon suede bracer.

Imbed:
Invisibility
3 charges
25
a wide bone-linked choker of woven steel mesh Weight: <1 pound neck-worn
functional
analyze, examine, imbed
Analyze:
The bone-linked choker can be freely altered. Part of the LOOK will always remain. It cannot be recharged.

Examine:
Shadows engulf the bone-linked choker.

Imbed:
Invisibility
3 charges
25

On the tall oak cabinet you see: a sharpened eagle claw wrapped with invar wire.

a sharpened eagle claw wrapped with invar wire Weight: <1 pound Under-the-tongue lockpick
analyze
Analyze:
This eagle claw is designed to be worn under-the-tongue. It can be freely altered, but should remain small.
75

On the male mannequin you see: a cowled storm blue suede coat with dark brass hook closures, an open-neck laced charcoal linen shirt with rolled sleeves, some slate grey supple leather bracers laced elbow to hand, a pair of charcoal trousers banded with slate grey suede, a pair of slouched storm blue suede boots with padded soles and a gathered grey velvet loot sack with a brass-capped drawstring.

a cowled storm blue suede coat with dark brass hook closures Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
45
an open-neck laced charcoal linen shirt with rolled sleeves Weight: <1 pound chest-worn 20
some slate grey supple leather bracers laced elbow to hand Weight: <1 pound arm-worn
functional
10
a pair of charcoal trousers banded with slate grey suede Weight: <1 pound leg-worn 20
a pair of slouched storm blue suede boots with padded soles Weight: <1 pound foot-worn 18
a gathered grey velvet loot sack with a brass-capped drawstring Weight: <1 pound belt-worn
functional
10

On the female mannequin you see: a thin black trailing cape of buttery soft suede, a stiff mulberry underbust corset with steel boning, a mournbloom-patterned cowl with a filmy black face covering, some ink black leather pants fettered with narrow straps, some spike-heeled slouched leather ankle boots and a laced cloud grey linen blouse with batwing sleeves.

a thin black trailing cape of buttery soft suede Weight: 9 pounds
Pocketed: Significant (100-119)
cloak-worn
functional
45
a stiff mulberry underbust corset with steel boning Weight: 2 pounds front-worn 20
a mournbloom-patterned cowl with a filmy black face covering Weight: <1 pound head-worn
functional
10
some ink black leather pants fettered with narrow straps Weight: <1 pound leg-worn 20
some spike-heeled slouched leather ankle boots Weight: <1 pound foot-worn 18
a laced cloud grey linen blouse with batwing sleeves Weight: <1 pound chest-worn
functional
10

Under the Counter, Store Room

[Under the Counter, Store Room - 23812]
Tall metal shelves line three out of four of the room's walls, with only the wall around the curtained exit not supporting storage. A shop sign sits upon one of the shelves, while all around it are supplies: empty glassware, towels, and, with no apparent commonality, a stuffed honey badger.
Obvious exits: none
shop sign
Nothing to see here. Move along.
Return to the top of this page.

Untamed Spirit

a lopsided stone hut with a ragged animal hide covering the door, [Map Room #18], Lich# 26874, go stone hut

Untamed Spirit

[Untamed Spirit -]
Dampness clings to the cracked stone walls of this lopsided hut, making the enclosed space perpetually moist and musty. Guttering candles, their flames a sullen blue, are scattered around a central stone altar, the various items arrayed on top of it subtly reflecting the eerie light. Hammered crookedly into one wall are some rusted iron hooks, the wares on them hanging precariously above a rickety shield rack. Wind constantly seeps into the area, sending the ragged animal hide over the door fluttering every so often. You also see a dark opening.
Obvious exits: out
chipped stone sign
The weapons and shields in this room contain the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. Attack with them and their bestial power will be unleashed on your enemies in the form of Animalistic Fury flares, the strength of them increasing as the spirit's trust in you grows. Visit the shrine through the opening to unlock their further potential.

On the rickety shield rack you see: a wide orase aegis banded with thick strips of iron, a smooth rolaren pavis rippled in bands of black and gold, a round vultite buckler etched with a trio of thin slashes and a sturdy faewood parma edged in a complex knotwork design.

a wide orase aegis banded with thick strips of iron Weight: 10 pounds
Enchant: +20
large shield
analyze
Analyze:
You analyze the orase aegis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the aegis.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear.
* Spirit Descriptor: burly
* Spirit Color: misty green

* Spirit Call: growl
10000
a smooth rolaren pavis rippled in bands of black and gold Weight: 12 pounds
Enchant: +20
tower shield
analyze
Analyze:
You analyze the rolaren pavis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the pavis.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: tiger (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green

* Spirit Call: snarl
10000
a round vultite buckler etched with a trio of thin slashes Weight: 5 pounds
Enchant: +20
small shield
analyze
Analyze:
You analyze the vultite buckler and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the buckler.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: rat (Type: Small Rodent)
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming.
* Spirit Descriptor: plump
* Spirit Color: misty green

* Spirit Call: squeak
10000
a sturdy faewood parma edged in a complex knotwork design Weight: 7 pounds
Enchant: +20
medium shield
analyze
Analyze:
You analyze the faewood parma and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the parma.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green

* Spirit Call: whinny
10000

On the some rusted iron hooks you see: a sturdy ruic heavy crossbow with a triangular crystal sight, a slender ruic long bow carved with spiralled nocks and a stout ruic hand crossbow braced with strips of copper.

a sturdy ruic heavy crossbow with a triangular crystal sight Weight: 12 pounds
Enchant: +20
heavy crossbow
analyze
Analyze:
You analyze the ruic heavy crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the crossbow.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: eagle (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green

* Spirit Call: screech
10000
a slender ruic long bow carved with spiralled nocks Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:
You analyze the ruic long bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green

* Spirit Call: screech
10000
a stout ruic hand crossbow braced with strips of copper Weight: 4 pounds
Enchant: +20
hand crossbow
analyze
Analyze:
You analyze the ruic hand crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the crossbow.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: falcon (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green

* Spirit Call: screech
10000

On the stone altar you see: a wavy-bladed sea blue Niima's-embrace, a sinuous vultite lance dyed in a gradient of earth tones, a sleek orase runestaff capped with a moon-shaped silver orb, a massive vultite sledgehammer with a smooth ironwood handle, a tapered autumnal-hued rolaren warsword, some rugged leather boots reinforced with vultite toe-caps, some suede-palmed leather gloves with vultite knuckles and an oak-hafted rolaren spikestar tipped with conical spikes.

a wavy-bladed sea blue Niima's-embrace Weight: 4 pounds
Enchant: +20
short sword
analyze
Analyze:
You analyze the sea blue Niima's-embrace and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the Niima's-embrace.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: dolphin (Type: Aquatic Mammal)
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus.
* Spirit Descriptor: sleek
* Spirit Color: misty green

* Spirit Call: chitter
10000
a sinuous vultite lance dyed in a gradient of earth tones Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:
You analyze the vultite lance and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the lance.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: snake (Type: Snake)
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.
* Spirit Descriptor: sinuous
* Spirit Color: misty green

* Spirit Call: hiss
10000
a sleek orase runestaff capped with a moon-shaped silver orb Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:
You analyze the orase runestaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the runestaff.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: wolf (Type: Canine)
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff.
* Spirit Descriptor: rangy
* Spirit Color: misty green

* Spirit Call: howl
10000
a massive vultite sledgehammer with a smooth ironwood handle Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:
You analyze the vultite sledgehammer and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the sledgehammer.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: boar (Type: Porcine)
Available nouns for this type are: boar, iron boar, pig, hog, warthog.
* Spirit Descriptor: stocky
* Spirit Color: misty green

* Spirit Call: snort
10000
a tapered autumnal-hued rolaren warsword Weight: 9 pounds
Enchant: +20
bastard sword
analyze
Analyze:
You analyze the rolaren warsword and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the warsword.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: hare (Type: Rabbit/Hare)
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.
* Spirit Descriptor: lanky
* Spirit Color: misty green

* Spirit Call: growl
10000
some rugged leather boots reinforced with vultite toe-caps Weight: 2 pounds
Enchant: +20
UAC boots
analyze
Analyze:
You analyze the rugged leather boots and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the boots.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: stallion (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green

* Spirit Call: whinny
10000
some suede-palmed leather gloves with vultite knuckles Weight: <1 pound
Enchant: +20
UAC gloves
analyze
Analyze:
You analyze the leather gloves and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the gloves.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with them or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: ram (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose.
* Spirit Descriptor: burly
* Spirit Color: misty green

* Spirit Call: bellow
10000
an oak-hafted rolaren spikestar tipped with conical spikes Weight: 8 pounds
Enchant: +20
morning star
analyze
Analyze:
You analyze the rolaren spikestar and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.

-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the spikestar.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:GET,DROP, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: lynx (Type: Small Feline)
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.
* Spirit Descriptor: tuft-eared
* Spirit Color: misty green

* Spirit Call: hiss
10000

Untamed Spirit, Shrine

[Untamed Spirit, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various blue-flamed candles set into various nooks along the uneven walls. There is not much room for anything besides a squat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of mold, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
chipped stone sign
Unlock the further potential of the spirit inside your weapon or shield. * Animalistic Fury flares A stampede of miniature animal spirits charges your enemies, dealing Grapple damage. Using the provided certificates raises the ceiling of potential flare power you can achieve. * Revenge flares Unlock a chance to unleash Animalistic Fury flares on a successful parry (melee or runestaves), evade (unarmed or ranged), or block (shield). NOTE: You must be in forward or greater stance, as well as be actively participating in combat recently to properly enrage the spirit to retaliate. * Wild Backlash When unlocked, this adds a debuff to Animalistic Fury flares that will affect your target's physical and magical defenses. The more powerful your flares are, the better this debuff will be. * Savage Power Draw upon the bestial power of your spirit, infusing its strength into your own body for a short time and increasing your attack strength (both physical and magical), as well as your critical padding. Each parchment unlock improves the amount of the bonus given. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your weapon/shield, with the provided papyrus. As well, you can change the type of animal in your weapon/shield with the provided slip (TURN to find the one you like), which will morph the spirit within. * Damage Type Change (Common/Uncommon) If you are unhappy with the default Grapple damage of Animalistic Fury flares, you can teach your spirit to use a different damage type with the provided vouchers. Be sure to READ them to find the right one for the damage you are hoping for.

On the squat stone shrine you see: a spirit change slip, a red parchment, an orange parchment, a yellow parchment, a green parchment, a blue parchment, a light fluff papyrus, a dark fluff papyrus, a pale flare certificate, a dull flare certificate, a bright flare certificate, a jagged revenge certificate, a ragged wild backlash certificate, a rectangular uncommon flare voucher and a square common flare voucher.

a spirit change slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will change the spirit within an Animalistic Spirit Weapon/Shield to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the slip to change the type.


You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.
Examine:
As you glance over the slip you notice something written on it...
This will change the spirit type within an Animalistic Spirit weapon/shield. TURN to change the spirit type you wish to change to, ANALYZE to see the current type it is focused on. WARNING: This will clear any custom spirit descriptions already set on the weapon/shield.

1000
a red parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it to T1.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
Unlocks Savage Power on an Animalistic Spirit Weapon or Shield to T1

10000
an orange parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T1 to T2.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T1 to T2 Savage Power for Animalistic Spirit Weapons or Shields

10000
a yellow parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T2 to T3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T2 to T3 Savage Power for Animalistic Spirit Weapons or Shields

10000
a green parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T3 to T4.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T3 to T4 Savage Power for Animalistic Spirit Weapons or Shields

10000
a blue parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T4 to T5.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
As you glance over the parchment you notice something written on it...
T4 to T5 Savage Power for Animalistic Spirit Weapons or Shields

10000
a light fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
As you glance over the papyrus you notice something written on it...
T1/OTS to T2 Fluff Actions for Animalistic Spirit Weapons or Shields

2500
a dark fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
As you glance over the papyrus you notice something written on it...
T2 to T3 Fluff Actions for Animalistic Spirit Weapons or Shields

2500
a pale flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T1/OTS to T2 Flares for Animalistic Spirit Weapon or Shield

15000
a dull flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T2 to T3 Flares for Animalistic Spirit Weapons or Shields

15000
a bright flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T3 to T4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
T3 to T4 Flares for Animalistic Spirit Weapons or Shields

15000
a jagged revenge certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
Unlocks Revenge Flares on an Animalistic Spirit Weapon or Shield

30000
a ragged wild backlash certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Wild Backlash feature on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
As you glance over the certificate you notice something written on it...
Unlocks Wild Backlash on an Animalistic Spirit Weapon or Shield

20000
a rectangular uncommon flare voucher Weight: <1 pound 30000
a square common flare voucher Weight: <1 pound 20000
Return to the top of this page.

Vambrace Yourself

an ora-wheeled ironwood wagon, [Map Room #22], Lich#26836 , go ironwood wagon

Vambrace Yourself

[Vambrace Yourself - 28713]
Brightly lit and well-organized, the interior of the shop has a welcoming ambiance. Wedge-cut pieces of red oak are inlaid in the ironwood flooring and flare outward around a slightly dented bronze sales counter. An ora-handled spruce chest rests next to a simple burled pine stand placed a few paces behind a grizzled dark wool rug at the back of the semi-circular room.
Obvious exits: out

On the slightly dented bronze sales counter you see: a wavy waiver, a silky waiver, a pair of dusky gold vambraces etched with bronze scrollwork, some burnished steel vambraces cut with damascened patterns, a set of segmented mithril vambraces worked with black jade, a pair of polished mithril vambraces cuffed with agate studs, some midnight blue ora vambraces grooved with angular lines, some blue-grey ora vambraces plated with heavy silver scales, some argent imflass vambraces incised with filigree markings, a set of vultite vambraces wreathed with shadowy glaes bands and some sanguine vultite vambraces bearing gilt-traced wyverns.

a wavy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your weapon mod for two-weapon combat.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your weapon mod for two-weapon combat.

10000
a silky waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your weapon mod for parrying attacks while unarmed.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This will unlock your weapon mod to parry attacks while unarmed.

200000
a pair of dusky gold vambraces etched with bronze scrollwork Weight: 5 pounds armor accessory; protects arms
analyze, examine
Analyze:
You analyze the dusky gold vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The dusky gold vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the dusky gold vambraces is empty.

1000
some burnished steel vambraces cut with damascened patterns Weight: 5 pounds armor accessory; protects arms
analyze, examine
Analyze:
You analyze the burnished steel vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The burnished steel vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the burnished steel vambraces is empty.

1000
a set of segmented mithril vambraces worked with black jade Weight: 4 pounds
Enchant: +5
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the mithril vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The mithril vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the mithril vambraces is empty.

1000
a pair of polished mithril vambraces cuffed with agate studs Weight: 4 pounds
Enchant: +5
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the mithril vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The mithril vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the mithril vambraces is empty.

1000
some midnight blue ora vambraces grooved with angular lines Weight: 5 pounds
Enchant: +10
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the blue ora vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The blue ora vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the blue ora vambraces is empty.

1000
some blue-grey ora vambraces plated with heavy silver scales Weight: 5 pounds
Enchant: +10
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the blue-grey ora vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The blue-grey ora vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the blue-grey ora vambraces is empty.

1000
some argent imflass vambraces incised with filigree markings Weight: 3 pounds
Enchant: +12
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the argent imflass vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The argent imflass vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the argent imflass vambraces is empty.

1000
a set of vultite vambraces wreathed with shadowy glaes bands Weight: 4 pounds
Enchant: +20
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the vultite vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The vultite vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the vultite vambraces is empty.

1000
some sanguine vultite vambraces bearing gilt-traced wyverns Weight: 4 pounds
Enchant: +20
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the vultite vambraces and sense that the creator has provided the following information:

================================= MECHANICAL CARTRIDGE VAMBRACES ================================
The vultite vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vambraces do not have a cartridge attached.
Examine:
The device on the vultite vambraces is empty.

1000

In the ora-handled spruce chest you see: a silvery cartridge etched with a sai and a dark cartridge etched with a sai.

a silvery cartridge etched with a sai Weight: <1 pound
analyze
Analyze:
You analyze the silvery cartridge and sense that the creator has provided the following information:

====================================== WEAPON CARTRIDGE ========================================
A silvery cartridge etched with a sai contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This mod allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel spike which is a sai.

The steel spike will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The spike may be altered but the noun must remain "spike" and the alter must not indicate that the shape of the spike is anything but straight.
You can GET the spike FROM the cartridge at any time. Doing so will prevent the mod from functioning.

While detached, the spike may be PUT IN the cartridge.
5000
a dark cartridge etched with a sai Weight: <1 pound
analyze
Analyze:
You analyze the dark cartridge and sense that the creator has provided the following information:

====================================== WEAPON CARTRIDGE ========================================
A dark cartridge etched with a sai contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This mod allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel spike which is a sai.

The steel spike will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The spike may be altered but the noun must remain "spike" and the alter must not indicate that the shape of the spike is anything but straight.
You can GET the spike FROM the cartridge at any time. Doing so will prevent the mod from functioning.

While detached, the spike may be PUT IN the cartridge.
5000

On the simple burled pine stand you see: a brown cartridge etched with a dagger, a white cartridge etched with a main gauche, a crimson cartridge etched with a short sword and an obsidian cartridge etched with a katar.

a brown cartridge etched with a dagger Weight: <1 pound
analyze
Analyze:
You analyze the brown cartridge and sense that the creator has provided the following information:

====================================== WEAPON CARTRIDGE ========================================
A brown cartridge etched with a dagger contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This mod allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a dagger.

The steel blade will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade is anything but straight.
You can GET the blade FROM the cartridge at any time. Doing so will prevent the mod from functioning.

While detached, the blade may be PUT IN the cartridge.
5000
a white cartridge etched with a main gauche Weight: <1 pound
analyze
Analyze:
You analyze the white cartridge and sense that the creator has provided the following information:

====================================== WEAPON CARTRIDGE ========================================
A white cartridge etched with a main gauche contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This mod allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a main gauche.

The steel blade will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade is anything but straight.
You can GET the blade FROM the cartridge at any time. Doing so will prevent the mod from functioning.

While detached, the blade may be PUT IN the cartridge.
5000
a crimson cartridge etched with a short sword Weight: <1 pound
analyze
Analyze:
You analyze the crimson cartridge and sense that the creator has provided the following information:

====================================== WEAPON CARTRIDGE ========================================
A crimson cartridge etched with a short sword contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This mod allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a short sword.

The steel blade will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade is anything but straight.
You can GET the blade FROM the cartridge at any time. Doing so will prevent the mod from functioning.

While detached, the blade may be PUT IN the cartridge.
5000
an obsidian cartridge etched with a katar Weight: <1 pound
analyze
Analyze:
You analyze the obsidian cartridge and sense that the creator has provided the following information:

====================================== WEAPON CARTRIDGE ========================================
An obsidian cartridge etched with a katar contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This mod allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a katar.

The steel blade will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade is anything but straight.
You can GET the blade FROM the cartridge at any time. Doing so will prevent the mod from functioning.

While detached, the blade may be PUT IN the cartridge.
5000
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Veiled Purpose

a silk-draped smoke blue silk pavilion, Lich #26846, Room 21, go smoke pavilion

The Veiled Purpose, Parlour

[The Veiled Purpose, Parlour - 26846]
A heavy curtain of pale smoke sweeps across the room, the rich fragrance of amber-saturated spice permeating the cloth-swaddled baskets lined up against the corners. A carved wooden camel kneels before brocade tapestries comprising the back wall, the creature lacquered in vivid cobalt paint.
Obvious exits: out
henna-inked note
The strips of fabric are meant to conceal everything but your height, eyes, and skin. The strips in the basket are better suited for turbans, while the strips on my camel can be used as headscarves. The two more expensive strips (the fringed brown buckskin and jewel-woven leather) will allow you to switch between either item and to reveal yourself if the need arises.

In the cloth-swaddled baskets you see: a long strip of iron-scaled cloth, a long strip of embroidered jet silk, a long strip of stained umber nubuck, a long strip of fringed brown buckskin, a long strip of gilded azure brocade, a long strip of checkered grey linen, a long strip of leather-studded chainsil, a long strip of jet-scaled satin, a long strip of oiled white leather, a long strip of naval blue tartan and a long strip of bloodstained linen.

a long strip of iron-scaled cloth Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of embroidered jet silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of stained umber nubuck Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of fringed brown buckskin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of buckskin will become a turban. The noun cannot change. This item is Tier 2/2.

The veil's description can also be altered but is limited to two words. Current veil is: sea silk

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for Tier 2 are PROD (reveal/hide identity toggle), PULL, RUB, SHOW, TWIST (switches between turban and headscarf while holding the material), and WEAR.

Examine:
This lengthy piece of fringed brown buckskin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sea silk that will drape across your face to conceal your features.

750
a long strip of gilded azure brocade Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of checkered grey linen Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of leather-studded chainsil Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of jet-scaled satin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of jet-scaled satin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of oiled white leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of oiled white leather appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of naval blue tartan Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of tartan will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of naval blue tartan appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of bloodstained linen Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of linen will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of bloodstained linen appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250

On the carved wooden camel you see: a long strip of pastel-dyed lace, a long strip of floral black lace, a long strip of plum and amber silk, a long strip of blackworked satin, a long strip of burnt onyx velvet, a long strip of pearl-strewn leather, a long strip of jewel-woven leather, a long strip of tonal ruby jacquard, a long strip of muted sapphire silk, a long strip of smoke grey tulle and a long strip of pale ashen suede.

a long strip of pastel-dyed lace Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pastel-dyed lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of floral black lace Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of plum and amber silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of blackworked satin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of burnt onyx velvet Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of pearl-strewn leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of jewel-woven leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of tonal ruby jacquard Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of muted sapphire silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of smoke grey tulle Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of pale ashen suede Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
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What Goes Around

a narrow shed with a poorly repaired roof, [Map Room #9], Lich#26886 , go narrow shed

What Goes Around

[What Goes Around -]
The air in this shop is heavy with the scent of leather, and the floor is covered in a variety of odd-colored stains. The walls are made of vertical wooden slats, each one seemingly more warped and pockmarked than the last, with various lit torches interspersed around the space. A series of shabby racks stands against the far wall, and a wide barrel stands off to one side. A greasy sign is nailed to the wall just inside the entrance.
Obvious exits: out
greasy sign
The armor on the rack is Karma Armor. It gives you a chance to completely absorb an incoming attack, and stores some of the absorbed damage for use later. Crimson-threaded seams are for Fire. Cobalt blue-threaded for Cold. Brilliant yellow for Electricity. Deep Brown for Vibration. Small spikes along the seams are for Pierce damage. Rounded stones are for Crush, and Sharp blades are for slash. Waivers are in the barrel, and can be used to unlock Karma Armor. Waivers edged with a color are meant to match with the thread on the armor, and will unlock that damage type on an existing set of armor that does not already have that type available. Waivers edged with spikes, stones, or blades will unlock those damage types in the same fashion. Bronze waivers will increase the percentage chance to absorb the current damage type. Silver waivers will increase the percentage of damage that is absorbed on a successful absorption. Gold waivers will increase the maximum amount of damage that can be stored. Iron waivers will increase the number of times per day that your armor can DISCHARGE. This waiver does NOT take into account the current damage type... Bronze, Silver, and Gold, however, will only apply their increase to the currently active damage type. Note that all Karma Armor is sold with a bonus of +20.

In the wide barrel you see: a bronze-edged waiver, a silver-edged waiver, a gold-edged waiver, a crimson-edged waiver, a cobalt blue-edged waiver, a yellow-edged waiver, a brown-edged waiver, a spike-edged waiver, a stone-edged waiver, a blade-edged waiver and an iron-edged waiver.

a bronze-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, giving it a greater chance to absorb incoming damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This waiver will increase your Karma Armor's chance to absorb incoming damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

10000
a silver-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, allowing it to absorb a larger amount of incoming damage on a successful absorption.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This waiver will increase the percentage of incoming damage your Karma Armor will absorb. NOTE: This will ONLY affect the currently activated damage type on your armor!

2000
a gold-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, increasing its storage capacity.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
This waiver will increase the total amount of damage your Karma Armor can store. NOTE: This will ONLY affect the currently activated damage type on your armor!

500
a crimson-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Fire damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Fire damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a cobalt blue-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Cold damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Cold damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a yellow-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Electricity damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Electricity damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a brown-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Impact damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Vibration damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a spike-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Piercing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Piercing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a stone-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Crushing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Crushing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
a blade-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Slashing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Slashing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25000
an iron-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
As you glance over the waiver you notice something written on it...
Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

2500

On the crude birch rack you see: a stained leather tunic with rounded stones along its seams, a damaged leather tunic with sharp blades along its seams, a lopsided leather tunic with small spikes along its seams, a misshapen leather tunic with deep brown-threaded seams, a cracked leather tunic with brilliant yellow-threaded seams, a frost-marred leather tunic with cobalt blue-threaded seams and a charred leather tunic with crimson-threaded seams.

a stained leather tunic with rounded stones along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the stained tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Crush,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather tunic with sharp blades along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the damaged tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Slash,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather tunic with small spikes along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the lopsided tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Pierce,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather tunic with deep brown-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the misshapen tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Vibration,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather tunic with brilliant yellow-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the cracked tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Electricity,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather tunic with cobalt blue-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the frost-marred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Cold,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather tunic with crimson-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the charred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Fire,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000

On the crooked pine rack you see: a damaged leather pourpoint with sharp blades along its seams, a stained leather pourpoint with rounded stones along its seams, a lopsided leather pourpoint with small spikes along its seams, a misshapen leather pourpoint with deep brown-threaded seams, a cracked leather pourpoint with brilliant yellow-threaded seams, a frost-marred leather pourpoint with cobalt blue-threaded seams and a charred leather pourpoint with crimson-threaded seams.

a damaged leather pourpoint with sharp blades along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the damaged pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Slash,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a stained leather pourpoint with rounded stones along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the stained pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Crush,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather pourpoint with small spikes along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the lopsided pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Pierce,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather pourpoint with deep brown-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the misshapen pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Vibration,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather pourpoint with brilliant yellow-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the cracked pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Electricity,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather pourpoint with cobalt blue-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the frost-marred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Cold,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather pourpoint with crimson-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the charred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Fire,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000

On the warped brass rack you see: a stained leather aketon with rounded stones along its seams, a damaged leather aketon with sharp blades along its seams, a lopsided leather aketon with small spikes along its seams, a misshapen leather aketon with deep brown-threaded seams, a cracked leather aketon with brilliant yellow-threaded seams, a frost-marred aketon with cobalt blue-threaded seams and a charred leather aketon with crimson-threaded seams.

a stained leather aketon with rounded stones along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the stained aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Crush,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather aketon with sharp blades along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the damaged aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Slash,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a lopsided leather aketon with small spikes along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the lopsided aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Pierce,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a misshapen leather aketon with deep brown-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the misshapen aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Vibration,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather aketon with brilliant yellow-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the cracked aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Electricity,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred aketon with cobalt blue-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the frost-marred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Cold,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a charred leather aketon with crimson-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the charred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Fire,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000

On the tall iron rack you see: a charred leather gambeson with crimson-threaded seams, a frost-marred leather gambeson with cobalt blue-threaded seams, a cracked leather gambeson with brilliant yellow-threaded seams, a misshapen leather gambeson with deep brown-threaded seams, a lopsided leather gambeson with small spikes along its seams, a stained leather gambeson with rounded stones along its seams and a damaged leather gambeson with sharp blades along its seams.

a charred leather gambeson with crimson-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the charred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Fire,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a frost-marred leather gambeson with cobalt blue-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the frost-marred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Cold,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a cracked leather gambeson with brilliant yellow-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the cracked gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Electricity,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a misshapen leather gambeson with deep brown-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the misshapen gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Vibration,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10000
a lopsided leather gambeson with small spikes along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the lopsided gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Pierce,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a stained leather gambeson with rounded stones along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the stained gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Crush,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
a damaged leather gambeson with sharp blades along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the damaged gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb: Slash,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12000
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Written Word

a small shop with a book-shaped sign, Room 2, Lich# 25188, go small shop

The Written Word

[The Written Word - 25188]
Wave-edged light maple frames decorate the sides of a carved ebony bookcase displaying a variety of writing utensils and other sundry items. A bookish elven clerk works tirelessly behind a dark maple counter, pulling sheafs of paper and covers from a cloth-lined chest. Occasionally, bits of torn paper float lazily through the air and land on the floor.
Obvious exits: out

On the counter you see:
Special [1]: a simple book binding press
Misc [2]: a small printed placard, a neatly lettered note

a small printed placard
Some obscure details about my wares: Be aware when writing that the spoken and written word are closely linked. You must have a quill to write, but it need not be a quill purchased here. Inkpots are not necessary, as the pages have a magical element to them. You may erase what you've written by CLEANing the page. You may TEAR the page to *permanently* remove it from the book. PUSH, TURN, and FLIP will allow you to work with the individual pages.
a neatly lettered note
I, Qaril, can create a custom journal for you. You need only to select a cover and a sheaf of pages from the bookcase. (Each completed volume will have fifty pages.) I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in. Please note that only I can bind these papers into a cover. If you buy some, make sure I fix it up for you. If you leave Bloodriven Village before I've worked with them, they will be useless.

Once combined, creates a Writable book

In the cloth-lined chest you see: a sheaf of stained parchment, a sheaf of yellowed parchment, a sheaf of floral parchment, a sheaf of charred vellum, a sheaf of gilded vellum, a sheaf of greyed vellum, a sheaf of pale white parchment, a sheaf of web-inked paper, a sheaf of ripped paper, a sheaf of vine-edged paper, a nacre-inset pale leather cover, a dark leather symbol-branded cover, a skull-set jet nubuck cover, a leaf-edged sage silk cover, a jet-on-ivory floral jacquard cover, a bloodied grey leather cover, a gilt-swept plum velvet cover, a metallic jade snakeskin cover, a smoky leather crescent-inset cover, a sword-branded white suede cover, a patchwork leather cover and a sheaf of pastel parchment.

a sheaf of stained parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The stained parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of yellowed parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The yellowed parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of floral parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The floral parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of charred vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The charred vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of gilded vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The gilded vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of greyed vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The greyed vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of pale white parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The pale white parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of web-inked paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The web-inked paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of ripped paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The ripped paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of vine-edged paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The vine-edged paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a nacre-inset pale leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The pale leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a dark leather symbol-branded cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The symbol-branded cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a skull-set jet nubuck cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The jet nubuck cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a leaf-edged sage silk cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The sage silk cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a jet-on-ivory floral jacquard cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The floral jacquard cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a bloodied grey leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The grey leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a gilt-swept plum velvet cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The plum velvet cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a metallic jade snakeskin cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The jade snakeskin cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a smoky leather crescent-inset cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The crescent-inset cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sword-branded white suede cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The white suede cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a patchwork leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sheaf of pastel parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The pastel parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750

On the ebony bookcase you see: a metallic onyx raven feather quill, a lacquer-stiff parrot feather quill, a pearlescent dove feather quill, a skull-branded black leather bookmark, a silk-backed vanilla suede bookmark, a pastel-dyed pale vellum bookmark, a curled aged parchment bookmark, a blood-spotted eagle feather quill, a crumb-caked owl feather quill and an onyx-dipped falcon feather quill.

a metallic onyx raven feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a lacquer-stiff parrot feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a pearlescent dove feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a skull-branded black leather bookmark Weight: <1 pound 1
a silk-backed vanilla suede bookmark Weight: <1 pound 1
a pastel-dyed pale vellum bookmark Weight: <1 pound 1
a curled aged parchment bookmark Weight: <1 pound 1
a blood-spotted eagle feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
a crumb-caked owl feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
an onyx-dipped falcon feather quill Weight: <1 pound pin-worn
functional
Wearable Quill
analyze
Analyze:
This quill can be altered, but the noun must remain as 'quill'. No long or show descriptions; base descriptions only (see ALTER 2). When worn, this will appear in your inventory as "tucked behind one ear".

Available verbs: EAT (held), GAZE (worn/held), KISS (held), PUSH (worn), REMOVE, TURN (held), and WEAR.
5
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