Bloodriven Village/shop listing February 2021 part 2

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For general information regarding, including travel and activities see: Duskruin

February Treasure Trove Information and High End Scrip Shop Listings

Shop List Part 1


Fest-duskruin-updated-2021.png

Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.

Spellbound

a narrow space between two buildings, [Map Room 3], Lich# 26877, go narrow space

Spellbound

[Spellbound - 26878]
With barely enough room to move around, this cramped space between the two buildings seems more like a trap than anything else. A small pile of crumbled cement has gathered on the floor beneath a brick that protrudes slightly from the wall. Trails of fresh rat droppings lead between a sigil-incised display case and a rune-covered wooden crate.
Obvious exits: south, out
dust-covered note
Items in the case are magical trinkets which automatically recharge daily: Green Mossbark Wand: Wild Entropy (603) - 40x/day White Ora Rod: Condemn (309) - 40x/day Twisted Crystal Wand: Phase (704) - 40x/day Earthen Brock Rock Trinket: Tremors (909) - 40x/day White Eonake Cross: Remove Curse (315) - 3x/day Golden Shield Pin: Mantle of Faith (1601) - 3x/day Blue Quartz Pin: Mindward (1208) - 1x/day Small Statue Clasp: Spirit Guard (1712) - 1x/day Shiny Gold Coin Pin: Arcane Decoy (1701) - 20x/day Green Leaf Symbol: Phoen's Strength (606) - 1x/day Shiny Knight Symbol: Dauntless (1606) - 1x/day Pearl-edged White Ora Cube: Benediction (307) - 1x/day Bright Yellow Potion Trinket: Adrenal Surge (1107) - 3x/day Divine Monocles allow you to see what pantheon your fellow adventurers are aligned with and for those trained in RELIGION LORE they will even give a glimpse of the adventurer's preferred deity. New potions on the shelf! The absinthe green tincture significantly increases one's enchanting skill and comes with 5 doses (new style Enchanting only!). The pearlescent purple philter significantly increases one's ensorcelling skill and comes with 1 dose. The blue-violet infusion significantly increases one's loresong unlocking skill and comes with 1 dose. Lastly, the dilute copper ayan'eth potions (8x), dilute silver ayan'eth potions (9x), and dilute golden ayan'eth potions (10x) are for pretempering to enchant items to much higher than normal levels (8-10x) and come with 5 doses each.

In the sigil-incised display case you see: a blackened green mossbark wand, an elegant white ora rod, a twisted crystal wand, an earthen brown rock trinket, a gleaming white eonake cross, a dazzling golden shield pin, a blue quartz symbol, a small statue clasp, a shiny gold coin pin, a green leaf symbol, a metallic shiny knight symbol, a pearl-edged white ora cube engraved with variegated symbols and a bright yellow potion trinket.

a blackened green mossbark wand Weight: <1 pound Wild Entropy
40 charges
persists
wave activated
10,000
an elegant white ora rod Weight: <1 pound Condemn
40 charges
persists
wave activated
15,000
a twisted crystal wand Weight: <1 pound Phase
40 charges
persists
wave activated
10,000
an earthen brown rock trinket Weight: <1 pound pin-worn
functional
Tremors
40 charges
persists
rub activated
20,000
a gleaming white eonake cross Weight: <1 pound pin-worn
functional
Remove Curse
3 charges
persists
rub activated
15,000
a dazzling golden shield pin Weight: <1 pound pin-worn
functional
Mantle of Faith
3 charges
persists
raise activated
15,000
a blue quartz symbol Weight: <1 pound pin-worn
functional
Mindward
1 charge
persists
raise activated
15,000
a small statue clasp Weight: <1 pound pin-worn
functional
Spirit Guard
1 charge
persists
raise activated
20,000
a shiny gold coin pin Weight: <1 pound pin-worn
functional
Arcane Decoy
20 charges
persists
rub activated
15,000
a green leaf symbol Weight: <1 pound pin-worn
functional
Phoen's Strength
1 charge
persists
raise activated
15,000
a metallic shiny knight symbol Weight: <1 pound pin-worn
functional
Dauntless
1 charge
persists
raise activated
20,000
a pearl-edged white ora cube engraved with variegated symbols Weight: <1 pound pin-worn
functional
Benediction
1 charge
persists
raise activated
15,000
a bright yellow potion trinket Weight: <1 pound pin-worn
functional
Adrenal Surge
3 charges
persists
rub activated
15,000

In the rune-covered wooden crate you see: a heavy invar necklace set with square-cut rubies, a diamond-linked silver necklace dangling tiny sapphires and a twisted rose gold necklace accented with dark aquamarine rosettes.

a heavy invar necklace set with square-cut rubies Weight: <1 pound neck-worn
analyze, examine
Analyze:
You analyze the invar necklace and sense that the creator has provided the following information:

This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfect sphere of polished moonstone. Silver light shines out in a glimmering sliver from the stone, reflecting Liabo's current waxing crescent phase. A delicate setting of pure platinum holds the miniature moon.

25,000
a diamond-linked silver necklace dangling tiny sapphires Weight: <1 pound neck-worn
analyze, examine
Analyze:
You analyze the silver necklace and sense that the creator has provided the following information:

This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfectly spherical star ruby. Crimson light shines out in a glimmering sliver from the stone, reflecting Tilaok's current waxing crescent phase. The stone's star twinkles gently, brightening and dimming. An elegant setting of pure platinum holds the miniature moon.

25,000
a twisted rose gold necklace accented with dark aquamarine rosettes Weight: <1 pound neck-worn
analyze, examine
Analyze:
You analyze the rose gold necklace and sense that the creator has provided the following information:

This necklace was originally released during the auction of 5100. Current verbs are LOOK and SHOW.
Examine:
The necklace is made from a perfect sphere of polished opal. Pearlescent light shines out in a luminous crescent from the stone, reflecting Lornon's current first half phase. A simple setting of pure platinum holds the miniature moon.

25,000

On the small round table you see: a smoke-tinted rolaren monocle, a rose-tinged bronze monocle, a silver squiggly-framed monocle and a filigreed gold-tinted monocle.

a smoke-tinted rolaren monocle Weight: <1 pound
analyze
Analyze:
You analyze the rolaren monocle and sense that the creator has provided the following information:

A smoke-tinted rolaren monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1,500
a rose-tinged bronze monocle Weight: <1 pound
analyze
Analyze:
You analyze the bronze monocle and sense that the creator has provided the following information:

A rose-tinged bronze monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1,500
a silver squiggly-framed monocle Weight: <1 pound
analyze
Analyze:
You analyze the squiggly-framed monocle and sense that the creator has provided the following information:

A silver squiggly-framed monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1,500
a filigreed gold-tinted monocle Weight: <1 pound
analyze
Analyze:
You analyze the gold-tinted monocle and sense that the creator has provided the following information:

A filigreed gold-tinted monocle is a religious item that is designed to allow the wearer to gaze at another person and discern the pantheon of that person's deity.
This ability can be blocked by unpresence. If not done while hidden or invisible, then the person that is gazed at will see a reflection of their deity's symbol in the monocle's lens.

USAGE: GAZE MY {MONOCLE} [AT {PLAYER}]

Additional USAGE: Exhale, Remove, Rub, Touch, Turn, and Wear

Turning the monocle allows it to be toggled to become hidden in your inventory and show up in your unique feature line. If it is not toggled, then it will show normally in the inventory line.
Currently, the monocle is not toggled and will be worn normally.

This monocle may be altered freely provided it stays with the noun of monocle, has a lens and metal frame.
1,500

On the dilapidated wooden shelf you see: a shimmering trinket, a smooth turquoise leather journal embossed with a peacock feather, an ivory suede-spined gold puma fur-covered ledger, a translucent gold and teal bottle, a twine-wrapped smoky grey jar, a gold-leafed shimmering pink bottle, a black-eyed skull-shaped jar, a shimmering certificate, a glittering ticket, a dilute golden ayan'eth potion, a dilute silver ayan'eth potion, a dilute copper ayan'eth potion, a pale blue-violet infusion, an absinthe green tincture and a pearlescent purple philter.

a shimmering trinket Weight: <1 pound pin-worn
analyze, examine
Analyze:
The shimmering trinket is a "Shimmer Trinket", which can store the appearance of wearable items and project them over your normal clothing when it's worn. Just wear whatever items you want in whatever order you desire, then ATTEND the trinket. Once worn, it will only display those items while concealing all others. You may also CLEAN it to remove the previously stored appearance. If it is deactivated due to running out of charges, after it is recharged, you may PROD it to turn it back on. TURN will enable/disable how exact of an item must match in your inventory to be used (for items that shift in description). PUSH will rotate between the available appearance sets.

It is not currently active, but is using set 1 (out of 1): nothing special at this time.

The trinket must be periodically recharged by casting Shroud of Deception (1212) at it or by merchants. A charge is depleted when the trinket is set to an appearance and every 30 days thereafter.

Examine:
A soft shimmer resonates through the trinket, making it appear to be every color and yet no color at all.

5,000
a smooth turquoise leather journal embossed with a peacock feather Weight: <1 pound
analyze
Analyze:
This leather journal is a heavily scripted fluff book. It can be altered freely so long as it remains a book.

Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE

TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.
2,000
an ivory suede-spined gold puma fur-covered ledger Weight: <1 pound
analyze
Analyze:
This fur-covered ledger is a heavily scripted fluff book. It can be altered freely so long as it remains a book.

Traps: CLEAN, CLENCH, SHUFFLE, FLIP, GAZE, HUG, WAVE, KISS, LICK, PLUCK, POKE, SHAKE

TURN, SCRATCH, RAISE, KNOCK, NOD, SLAP, TAP, and PUNCH.
2,000
a translucent gold and teal bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
50 items
100
a twine-wrapped smoky grey jar Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
50 items
100
a gold-leafed shimmering pink bottle Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
100 items
250
a black-eyed skull-shaped jar Weight: <1 pound
Pocketed: Very small (<2-4)
one item
Alchemy jar
100 items
250
a shimmering certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The shimmering certificate will add 1 current and maximum charge to an existing Shimmer Trinket.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the shimmering certificate.
You notice something written on it...
This shimmering certificate will add 1 maximum charge to an existing Shimmer Trinket.

1,000
a glittering ticket Weight: <1 pound
analyze, examine
Analyze:
Your ticket is used to unlock the potential of things held in your other hand.

The glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).

You need only RAISE your ticket while holding a compatible piece of equipment in your other hand.

Your ticket may not be altered or changed in any way.

Examine:
You glance at the glittering ticket.
You notice something written on it...
This glittering ticket will add 1 appearance set to an existing Shimmer Trinket. No matter the number of total appearance sets, a trinket can only store the appearance of a set number of items, determined by the number of items in your largest set times the number of sets, up to 100. i.e. you can have 5 sets with 20 items each, but if one set has 21 items, you can then only have 4 sets (since 5 x 21 = 105, which is greater than 100, so not possible).

3,500
a dilute golden ayan'eth potion Weight: 2 pounds 30,000
a dilute silver ayan'eth potion Weight: 2 pounds 25,000
a dilute copper ayan'eth potion Weight: 2 pounds 20,000
a pale blue-violet infusion Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this infusion. A bard may be able to provide more specifics.
10,000
an absinthe green tincture Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this tincture. A bard may be able to provide more specifics.
50,000
a pearlescent purple philter Weight: <1 pound
analyze
Analyze:
Once consumed, it will provide an effect that lasts for 5 minutes or until the next successful cast/attempt to boost your skill when performing the ability associated with this philter. A bard may be able to provide more specifics.
50,000

a narrow space between two buildings, [Map Room #], Lich# 26878, south

Spellbound, Crevice

[Spellbound, Crevice - 26881]
Collapsing cement blocks are surrounded by cascading dirt and debris that integrate into a filthy rubble at the base of the side wall. Imposing upon most of the space, a dilapidated birch shelf and a decaying oaken slab are haphazardly lodged in the cramped, dingy crevice.
Obvious exits: north

On the dilapidated birch shelf you see: a smooth off-white vellum, a translucent cream-hued vellum, a silvery lightning-motif vellum, a small scale-shaped parchment, an inky black palimpsest and a thin shadowy black parchment.

a smooth off-white vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this off-white vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Cajoling the lesser spirits, you utter a lyrical prayer that is accompanied by simple gestures. Your anthracite eyes flash with a holy light as you release the [Spell Name] spell...
Third Person: Cajoling the lesser spirits, Maetriks utters a lyrical prayer that is accompanied by simple gestures. Her anthracite eyes flash with a holy light as she releases her spell.
Hidden or Invisible: From somewhere nearby, the sound of someone cajoling the spirits with a lyrical voice can be heard.
Specific Spell Restriction: 103
Examine:
This paper looks interesting... perhaps you should read it.

750
a translucent cream-hued vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this cream-hued vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Closing your eyes tightly, you concentrate on an image within your mind's eye and murmur a soft prayer to the spirits. As the last syllable falls from your lips, your anthracite eyes fly wide open and you flick your fingers, releasing the [Spell Name] spell...
Third Person: Closing her eyes tightly, Maetriks appears to be concentrating for several seconds as she murmurs a soft prayer to the spirits. As the last syllable falls from her lips, her anthracite eyes fly wide open and she flicks her fingers, releasing her spell.
Hidden or Invisible: Anthracite light suddenly flashes in the air.
Specific Spell Restriction: 116
Examine:
This paper looks interesting... perhaps you should read it.

750
a silvery lightning-motif vellum Weight: <1 pound
analyze, examine
Analyze:
Invoking this lightning-motif vellum will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Curling your fingers into claws, you forcefully confront the spirits and demand that they mold to your will. Zorchar energy crackles across the surface of your smooth, immaculately pallid skin as you release the stored energy of the [Spell Name] spell...
Third Person: Curling her fingers into claws, Maetriks forcefully confronts the spirits and demands that they mold themselves to her will. Zorchar energy crackles across the surface of her smooth, immaculately pallid skin as she releases the stored energy of her spell.
Hidden or Invisible: Zorchar energy crackles through the air.
Specific Spell Restriction: 125
Examine:
This paper looks interesting... perhaps you should read it.

750
a small scale-shaped parchment Weight: <1 pound
analyze, examine
Analyze:
Invoking this scale-shaped parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Sibilantly forming the simple words of your [Spell Name], you implore shadows and darkness to protect you...
Third Person: Sibilantly forming the simple words of her prayer, Maetriks implores shadows and darkness to protect her.
Hidden or Invisible: Sibilant prayers issue from the darkness.
Specific Spell Restriction: 303
Examine:
This paper looks interesting... perhaps you should read it.

750
an inky black palimpsest Weight: <1 pound
analyze, examine
Analyze:
Invoking this black palimpsest will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Flexing your fingers slightly, you summon the very essence of your spirit to the surface of your form and feel inky shadows within you respond. Slowly, darkness seeps from your anthracite eyes and transforms into a [Spell Name] before you...
Third Person: Flexing her fingers slightly, Maetriks's form begins to darken and shadows seep from her anthracite eyes. Maetriks releases her spell by transforming that darkness around her into a spiritual shield.
Hidden or Invisible: Darkness briefly pools about the area.
Specific Spell Restriction: 202
Examine:
This paper looks interesting... perhaps you should read it.

750
a thin shadowy black parchment Weight: <1 pound
analyze, examine
Analyze:
Invoking this shadowy black parchment will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tenebrous shadows slip across your smooth, immaculately pallid skin as you demand divinity to heed your prayers. As if in answer, a darkness falls across your vision and you release your [Spell Name]...
Third Person: Tenebrous shadows slip across Maetriks's smooth, immaculately pallid skin as she demands divinity to heed her prayers. As if in answer, her anthracite eyes briefly blacken as she releases her fury.
Hidden or Invisible:
Specific Spell Restriction: 317
Examine:
This paper looks interesting... perhaps you should read it.

750

On the decaying oaken slab you see: a coin-edged piece of sheet music, a sheet of watermarked music, a violet cotton sheet, a soft sigil-etched sheet and a whorl-edged cloud white note.

a coin-edged piece of sheet music Weight: <1 pound
analyze, examine
Analyze:
Invoking this piece of sheet music will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Humming a familiar ditty about a knave found on the wrong side of a door, you weave the simple somatic components of [Spell Name] into the air...
Third Person: Humming a familiar ditty about a knave found on the wrong side of a door, Maetriks weaves the simple somatic components of a spell into the air.
Hidden or Invisible: Rising on the air is a familiar ditty.
Specific Spell Restriction: 403
Examine:
This paper looks interesting... perhaps you should read it.

750
a sheet of watermarked music Weight: <1 pound
analyze, examine
Analyze:
Invoking this watermarked music will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Lifting your voice in song, you spin a quick tale involving a small child trying to discover the mysteries of water elementals. As you sing, you weave your fingers in a complicated pattern that mimics the cadence of your tune and cast [Spell Name] in the process...
Third Person: Lifting her voice in song, Maetriks spins a quick tale involving a small child trying to discover the mysteries of water elementals. As she sings, she weaves her fingers in a complicated pattern that mimics the cadence of her tune and in the process, casts a spell.
Hidden or Invisible: A simple song about a small child trying to discover the mysteries of water elementals rises on the air.
Specific Spell Restriction: 405
Examine:
This paper looks interesting... perhaps you should read it.

750
a violet cotton sheet Weight: <1 pound
analyze, examine
Analyze:
Invoking this cotton sheet will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tracing simple lines upon your smooth, immaculately pallid brow, you invoke the elements and implore them to give you deeper insight. Within seconds, a third anthracite eye opens in your forehead as you cast the [Spell Name] spell. The eye fades in a matter of moments...
Third Person: Tracing simple lines upon her smooth, immaculately pallid brow, Maetriks invokes the elements and almost instantly a third anthracite eye opens in her forehead. Seconds after she releases the spell, the eye fades away.
Hidden or Invisible:
Specific Spell Restriction: 416
Examine:
This paper looks interesting... perhaps you should read it.

750
a soft sigil-etched sheet Weight: <1 pound
analyze, examine
Analyze:
Invoking this sigil-etched sheet will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Tracing sigils in the air, each illuminating in various brilliant hues, you invoke the elements to provide [Spell Name] around you...
Third Person: Tracing sigils in the air, each briefly illuminating in various brilliant hues, Maetriks invokes the elements as she casts her spell.
Hidden or Invisible:
Specific Spell Restriction: 419
Examine:
This paper looks interesting... perhaps you should read it.

750
a whorl-edged cloud white note Weight: <1 pound
analyze, examine
Analyze:
Invoking this cloud white note will grant you permanent access to a special method of preparing your spells.

It will provide the following phrase:

First Person: Drawing arcane energy about you, you trace your fingers through the elemental mana of the world, and it feels as if you are pulling your fingers through mud. Gradually, the world around you becomes sluggish as you complete the somatic components of the [Spell Name] spell...
Third Person: Drawing her fingers through the air, Maetriks's movements gradually become sluggish as she finishes the somatic components of her spell.
Hidden or Invisible:
Specific Spell Restriction: 504
Examine:
This paper looks interesting... perhaps you should read it.

750
Return to the top of this page.

Sprite Club

a bright oblong temple, Map Room #2, Lich# 26850, go oblong temple

Sprite Club

[Sprite Club -]
Floor tiles of alternating colors spiral outward from a central mosaic of a sprite. A thick teal trunk and a slender silver strongbox are set against opposing walls. Spheres of light are suspended magically overhead, each tented with colored silks. Pinned to the wall by two steel spikes is a rugged red rucksack.
Obvious exits: northeast, out

In the thick teal trunk you see: a marred lance, a marred spear, a marred bastard sword, a marred battlesword, a marred maul, a marred katar, a marred runestaff, a marred long bow, a marred composite bow, a marred short bow, a marred paingrip, a marred cestus and a marred halberd.

a marred lance Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:
You analyze the lance and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred spear Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:
You analyze the spear and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred bastard sword Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:
You analyze the bastard sword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: bastard
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: bastard
Long (Post Noun):
Flare Type: Krush



10,000
a marred battlesword Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:
You analyze the battlesword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred maul Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:
You analyze the maul and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:
You analyze the katar and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred runestaff Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:
You analyze the runestaff and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred long bow Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:
You analyze the long bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred composite bow Weight: 3 pounds
Enchant: +20
composite bow
analyze
Analyze:
You analyze the composite bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred short bow Weight: 3 pounds
Enchant: +20
short bow
analyze
Analyze:
You analyze the short bow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:
You analyze the paingrip and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:
You analyze the cestus and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred halberd Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:
You analyze the halberd and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000

In the slender silver strongbox you see: a marred broadsword, a marred falchion, a marred handaxe, a marred dagger, a marred morning star, a marred main gauche, a marred short sword, a marred war hammer, a marred mace and a marred hand crossbow.

a marred broadsword Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:
You analyze the broadsword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred falchion Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:
You analyze the falchion and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred handaxe Weight: 5 pounds
Enchant: +20
handaxe
analyze
Analyze:
You analyze the handaxe and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred dagger Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:
You analyze the dagger and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred morning star Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:
You analyze the morning star and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: morning
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: morning
Long (Post Noun):
Flare Type: Krush



10,000
a marred main gauche Weight: 2 pounds
Enchant: +20
main gauche
analyze
Analyze:
You analyze the main gauche and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: main
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: main
Long (Post Noun):
Flare Type: Krush



10,000
a marred short sword Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:
You analyze the short sword and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: short
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: short
Long (Post Noun):
Flare Type: Krush



10,000
a marred war hammer Weight: 6 pounds
Enchant: +20
war hammer
analyze
Analyze:
You analyze the war hammer and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: war
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: war
Long (Post Noun):
Flare Type: Krush



10,000
a marred mace Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:
You analyze the mace and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective:
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective:
Long (Post Noun):
Flare Type: Krush



10,000
a marred hand crossbow Weight: 4 pounds
Enchant: +20
hand crossbow
analyze
Analyze:
You analyze the hand crossbow and sense that the creator has provided the following information:

Verb

PUSH Activates/Deactivates Weapon
PROD Turns on and off sprite flares
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana.
PRAY Advance your bond or allows you to bind to the weapon.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
22 Hour Mana Tracker: Expired Sprite Power: Locked
Sprite Swarm: Locked Sprite Drain: Locked
Sprite Ward: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white

Inactive Weapon Customization
Article: a marred
Adjective: hand
Long (Post Noun):

Active Weapon Customization
Article: a glowing
Adjective: hand
Long (Post Noun):
Flare Type: Krush



10,000

In the rugged red rucksack you see: a blue sprite waiver, a green sprite waiver, an ebon sprite waiver, a simple sprite flare certificate, an exotic sprite flare certificate and a sprite bow flare certificate.

a blue sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the sprite waiver.
You notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5,000
a green sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green sprite waiver.
You notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

35,000
an ebon sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the ebon sprite waiver.
You notice something written on it...
This will unlock and advance your sprite weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75,000
a simple sprite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their sprite weapon to one COMMON (Earth, Fire, Lightning, Ice) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
20,000
an exotic sprite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their sprite weapon to one EXOTIC (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30,000
a sprite bow flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is able to unlock their sprite weapon to be able to unlock the flaring effect for arrows shot from the bow. The arrows cannot have flares, scripts, or be above 5x enchanted. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name for redemption.
50,000

, [Map Room #], Lich# , northeast

The First Rule

[The First Rule -]
Eclectic and cluttered, the dust-free shop has shelves filled with bric-a-brac and knickknacks that range in color, shapes, and sizes. Frosted globes hover scant inches from the ceiling, their soft white glow casting eerie shadows that dance and flicker. Short and tall armor mannequins create a maze of interestingly posed bodies throughout the center of the floor.
Obvious exits: southwest, out

On the leather armor form you see: some torn double leather, some torn full leather, some marred studded leather and some marred brigandine armor.

some torn double leather Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some torn
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: double
Long (Post Noun):



10,000
some torn full leather Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some torn
Adjective: full
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: full
Long (Post Noun):



10,000
some marred studded leather Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: studded
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: studded
Long (Post Noun):



10,000
some marred brigandine armor Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: brigandine
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: brigandine
Long (Post Noun):



10,000

On the cloth armor form you see: some tattered robes.

some tattered robes Weight: 8 pounds
Enchant: +20
robes (AsG 2)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some tattered
Adjective:
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective:
Long (Post Noun):



10,000

On the metal armor form you see: some marred augmented chain, some marred chain hauberk, a marred metal breastplate, some marred half plate, some marred full plate and some marred double chain.

some marred augmented chain Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: augmented
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: augmented
Long (Post Noun):



10,000
some marred chain hauberk Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: chain
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: chain
Long (Post Noun):



10,000
a marred metal breastplate Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: a marred
Adjective: metal
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: metal
Long (Post Noun):



10,000
some marred half plate Weight: 50 pounds
Enchant: +20
half plate (AsG 19)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: half
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: half
Long (Post Noun):



10,000
some marred full plate Weight: 75 pounds
Enchant: +20
full plate (AsG 20)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: full
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: full
Long (Post Noun):



10,000
some marred double chain Weight: 20 pounds
Enchant: +20
double chain (AsG 14)
analyze
Analyze:

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off sprite defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of mana and storage of mana for Spritely Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Mana Bound: 0 Daily Mana Cap: 0/1000
24 Hour Mana Tracker: Expired
Spritely Reserves: Locked
Spritely Maneuvering: Locked
Spritely Intervention: Locked
Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
Sprite Color: white
Defensive Strength Barrier Color: black
Combat Maneuver Barrier Color: green

Inactive Armor Customization
Article: some marred
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glowing
Adjective: double
Long (Post Noun):



10,000

In the woven seagrass basket you see: an ebon sprite waiver, a green sprite waiver and a blue sprite waiver.

an ebon sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the ebon sprite waiver.
You notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75,000
a green sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green sprite waiver.
You notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

35,000
a blue sprite waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Sprite Armor to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the sprite waiver.
You notice something written on it...
This will unlock and advance your sprite armor by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5,000
Return to the top of this page.

Stay Awhile and Glisten

a bright circular building, [Map Room #2], Lich# 26850, go circular building

Stay Awhile and Glisten

[Stay Awhile and Glisten -]
Surrounding the circular room are tall, marble pillars supporting a carved stone roof. An iron-clad rack is positioned perfectly in the center of the room. Suspended from one of the pillars is a small shelf containing assorted waivers.
Obvious exits: out

On the iron-clad rack you see: a sleek crimson rune staff accented with painted crimson flames, a sturdy teal rune staff accented with painted snowflakes, a thick golden rune staff accented with painted lightning bolts, a slender brown rune staff with a leather-wrapped haft, a slender brown spear with a leather-wrapped haft, a thick golden spear with a leather-wrapped haft, a sturdy teal spear with a leather-wrapped haft, a sleek crimson spear with a leather-wrapped haft, a thick golden lance with a leather-wrapped haft, a sturdy teal lance with a leather-wrapped haft, a sleek crimson lance with a leather-wrapped haft, a slender brown lance with a leather-wrapped haft, a slender brown halberd with a leather-wrapped haft, a thick golden halberd with a leather-wrapped haft, a sturdy teal halberd with a leather-wrapped haft and a sleek crimson halberd with a leather-wrapped haft.

a sleek crimson rune staff accented with painted crimson flames Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: red Custom Color 2: black



10,000
a sturdy teal rune staff accented with painted snowflakes Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: blue Custom Color 2: black



10,000
a thick golden rune staff accented with painted lightning bolts Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: gold Custom Color 2: black



10,000
a slender brown rune staff with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
runestaff
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: ON
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: brown Custom Color 2: black



10,000
a slender brown spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a thick golden spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a sturdy teal spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a sleek crimson spear with a leather-wrapped haft Weight: 5 pounds
Enchant: +20
spear
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a thick golden lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a sturdy teal lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a sleek crimson lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a slender brown lance with a leather-wrapped haft Weight: 12 pounds
Enchant: +20
lance
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a slender brown halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a thick golden halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a sturdy teal halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a sleek crimson halberd with a leather-wrapped haft Weight: 7 pounds
Enchant: +20
halberd
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000

On the small shelf you see: an exotic energy flare certificate, an ebon energy waiver, an green energy waiver and an blue energy waiver.

an exotic energy flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their energy stave to one UNCOMMON (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma) flare. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30,000
an ebon energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the ebon energy waiver.
You notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

75,000
an green energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green energy waiver.
You notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is tier 1.

35,000
an blue energy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Energy Runestave.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blue energy waiver.
You notice something written on it...
This will unlock and advance your energy weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will only work if your item is tier 0.

5,000

In the long trunk you see: a brown composite bow with a leather-wrapped grip, a gold composite bow with a leather-wrapped grip, a teal composite bow with a leather-wrapped grip, a crimson composite bow with a leather-wrapped grip, a crimson long bow with a leather-wrapped grip, a teal long bow with a leather-wrapped grip, a gold long bow with a leather-wrapped grip, a brown long bow with a leather-wrapped grip, a crimson long bow with a leather-wrapped grip, a teal long bow with a leather-wrapped grip, a gold long bow with a leather-wrapped grip, a brown long bow with a leather-wrapped grip, a crimson heavy crossbow, a teal heavy crossbow, a brown heavy crossbow, a gold heavy crossbow, a crimson light crossbow, a teal light crossbow, a gold light crossbow, a brown light crossbow, a crimson hand crossbow, a teal hand crossbow, a gold hand crossbow and a brown hand crossbow.

a brown composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a gold composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson composite bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
composite bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a gold long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a gold long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown long bow with a leather-wrapped grip Weight: 3 pounds
Enchant: +20
long bow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson heavy crossbow Weight: 12 pounds
Enchant: +20
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal heavy crossbow Weight: 12 pounds
Enchant: +20
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown heavy crossbow Weight: 12 pounds
Enchant: +20
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a gold heavy crossbow Weight: 12 pounds
Enchant: +20
heavy crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson light crossbow Weight: 8 pounds
Enchant: +20
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal light crossbow Weight: 8 pounds
Enchant: +20
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a gold light crossbow Weight: 8 pounds
Enchant: +20
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown light crossbow Weight: 8 pounds
Enchant: +20
light crossbow
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson hand crossbow Weight: <1 pound
Enchant: +20
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal hand crossbow Weight: <1 pound
Enchant: +20
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a gold hand crossbow Weight: <1 pound
Enchant: +20
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown hand crossbow Weight: <1 pound
Enchant: +20
glass vial
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000

On the iron-clad stand you see: a brown handaxe with a leather-wrapped haft, a golden handaxe with a leather-wrapped haft, a teal handaxe with a leather-wrapped haft, a crimson handaxe with a leather-wrapped haft, a brown falchion with a leather-wrapped hilt, a golden falchion with a leather-wrapped hilt, a teal falchion with a leather-wrapped hilt, a crimson falchion with a leather-wrapped hilt, a brown longsword with a leather-wrapped hilt, a golden longsword with a leather-wrapped hilt, a teal longsword with a leather-wrapped hilt, a crimson longsword with a leather-wrapped hilt, a brown short sword with a leather-wrapped hilt, a teal short sword with a leather-wrapped hilt, a golden short sword with a leather-wrapped hilt, a crimson short sword with a leather-wrapped hilt, a crimson dagger with a leather-wrapped hilt, a teal dagger with a leather-wrapped hilt, a golden dagger with a leather-wrapped hilt and a brown dagger with a leather-wrapped hilt.

a brown handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson handaxe with a leather-wrapped haft Weight: 4 pounds
Enchant: +20
handaxe
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson falchion with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
falchion
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson longsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
longsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson short sword with a leather-wrapped hilt Weight: 3 pounds
Enchant: +20
short sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown dagger with a leather-wrapped hilt Weight: <1 pound
Enchant: +20
dagger
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000

In the gaudy display you see: a brown maul with a leather-wrapped haft, a golden maul with a leather-wrapped haft, a crimson maul with a leather-wrapped haft, a teal maul with a leather-wrapped haft, a brown bastard sword with a leather-wrapped hilt, a golden bastard sword with a leather-wrapped hilt, a teal bastard sword with a leather-wrapped hilt, a crimson bastard sword with a leather-wrapped hilt, a crimson mace with a leather-wrapped haft, a teal mace with a leather-wrapped haft, a golden mace with a leather-wrapped haft, a brown mace with a leather-wrapped haft, a crimson battlesword with a leather-wrapped hilt, a teal battlesword with a leather-wrapped hilt, a golden battlesword with a leather-wrapped hilt, a brown battlesword with a leather-wrapped hilt, a brown spikestar with a leather-wrapped haft, a golden spikestar with a leather-wrapped haft, a teal spikestar with a leather-wrapped haft and a crimson spikestar with a leather-wrapped haft.

a brown maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal maul with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
maul
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson bastard sword with a leather-wrapped hilt Weight: 7 pounds
Enchant: +20
bastard sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown mace with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
mace
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown battlesword with a leather-wrapped hilt Weight: 10 pounds
Enchant: +20
twohanded sword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson spikestar with a leather-wrapped haft Weight: 6 pounds
Enchant: +20
morning star
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000

In the iron-clad strongbox you see: a crimson cestus, a teal cestus, a crimson katar, a teal katar, a golden katar, a brown katar, a crimson paingrip, a teal paingrip, a golden paingrip, a brown paingrip, a brown cestus, a golden cestus, a golden broadsword with a leather-wrapped hilt, a brown broadsword with a leather-wrapped hilt, a teal broadsword with a leather-wrapped hilt and a crimson broadsword with a leather-wrapped hilt.

a crimson cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown katar Weight: 3 pounds
Enchant: +20
katar
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown paingrip Weight: 2 pounds
Enchant: +20
paingrip
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden cestus Weight: 2 pounds
Enchant: +20
cestus
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a golden broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Electrical
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a brown broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a teal broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Cold
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
a crimson broadsword with a leather-wrapped hilt Weight: 4 pounds
Enchant: +20
broadsword
analyze
Analyze:

ENERGY WEAPONS
Energy Flares: Turn them on to let your weapon flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.



Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Mana/Bonding)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength)
Currently: OFF
PRAY Increases Affinity if you are ready.
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Heat
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Flared Blasts: Locked
Reactive Flare Armor: Locked

Customization
Custom Color: white Custom Color 2: black



10,000
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Stay Vigilant

a grungy white tent, Map Room #17, Lich# 26876, go white tent

Stay Vigilant

[Stay Vigilant -]
At odds with the grungy exterior, the interior of the tent is gently glowing with a variety of lit candles casting a golden light over the sparse furnishings and large oval rug of silver-threaded linen. Forming a centerpiece in the middle of the shop is a large polished silver candelabra, proudly displayed atop a wooden platform. A tent flap flutters in the breeze, offering an exit to the village.
Obvious exits: none
large sign
~~ Try not to die out there - but if you do, stay vigilant ~~ ~~ Mix and Match - Pick and Choose ~~ ~~- NO REFUNDS! ~~ These candles will help protect you and those who may come to rescue you when you have succumbed to death! Be cautious - they have only one use and then their magic is expended. The ensigiled candles offer the same protection, but will also whisk you away to a sanctuary where those you trust with your resurrection may find you.

On the large polished silver candelabra you see: an ensigiled cobalt beeswax vigil candle imbedded with ivory teardrops, an ensigiled beeswax vigil candle bleeding from crimson to bronze, an ensigiled golden sand-hued vigil candle etched with a palm tree, an ensigiled pine green vigil candle etched with ivory snowflakes, an elongated vanilla candle with a narrow taper, a fragrant peach vigil candle with a pit inside, a narrow pearl white vigil candle etched with ice blossoms, a slender orange blossom vigil candle and a grape-etched wine purple vigil candle.

an ensigiled cobalt beeswax vigil candle imbedded with ivory teardrops Weight: <1 pound Greater Vigil Candle 150
an ensigiled beeswax vigil candle bleeding from crimson to bronze Weight: <1 pound Greater Vigil Candle 150
an ensigiled golden sand-hued vigil candle etched with a palm tree Weight: <1 pound Greater Vigil Candle 150
an ensigiled pine green vigil candle etched with ivory snowflakes Weight: <1 pound Greater Vigil Candle 150
an elongated vanilla candle with a narrow taper Weight: <1 pound Lesser Vigil Candle 50
a fragrant peach vigil candle with a pit inside Weight: <1 pound Lesser Vigil Candle 50
a narrow pearl white vigil candle etched with ice blossoms Weight: <1 pound Lesser Vigil Candle 50
a slender orange blossom vigil candle Weight: <1 pound Lesser Vigil Candle 50
a grape-etched wine purple vigil candle Weight: <1 pound Lesser Vigil Candle 50
Return to the top of this page.

Temple of Tentacles

dark circular temple, [Map Room #2], Lich# 26850, go circular temple

Temple of Tentacles

[Temple of Tentacles - 26852]
Blackened walls visibly wet with a strange fluid stretch in a full circle from the entrance of the shop. Thick, tentacle-like appendages are hung from each like a curtain over each of the tunnels leading deeper into the temple. Much like the walls, the floors are squishy and sticky with small sanguine colored pools strewn about. A pair of black candles illuminate a rusted iron table in the center. You also see a silver-hued tunnel, a green-hued tunnel and a purple-hued tunnel.
Obvious exits: down, out
large sign
Blue Waiver - Unlock to T1 Green Waiver - Unlock to T2 Ebon Waiver - Unlock to T3 Dark Bow Waiver - Unlock Arrow flares (Some limitations, read the waiver.) Bracelet, Armband, and Glove waiver all change the worn location of the host item. You will lose any alteration on the item if you use the worn location change. Strange Waiver - This will allow you to change the weapon your parasite changes into. This is a ONE WAY CHANGE. There are no take-backs or do-overs!

On the rusted iron table you see: a glove parasitic waiver, an armband parasitic waiver, a bracelet parasitic waiver, a dark bow parasitic waiver, a blue parasitic waiver, an ebon parasitic waiver, a green parasitic waiver, a simple parasite flare certificate, a strange parasite certificate and an exotic parasite flare certificate.

a glove parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some gloves.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the glove parasitic waiver.
You notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be some gloves. The parasite host item will always remain in a functional slot.

1,000
an armband parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to some armbands.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the parasitic waiver.
You notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be some arbmands. The parasite host item will always remain on the functional slot.

1,000
a bracelet parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will change the worn location of the parasite host to a bracelet.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the parasitic waiver.
You notice something written on it...
The bearer of this waiver is able to change the wearable location of their parasite host to be a bracelet. The parasite host item will always remain in a functional slot.

1,000
a dark bow parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the arrow flares for the bow. These will need to be charged with ayanad crystals. The arrows cannot have flares, scripts, or be above 5x enchanted.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the bow parasitic waiver.
You notice something written on it...
The bearer of this waiver is able to unlock their parasite weapon to unlock a new feature with bows. Once unlocked, this will allow the bow to shoot with a 100% flare rate. This uses the existing parasite flare and is not in addition to the regular script flare. Each shot has a chance to consume the ayanad crystal supplied with a lower chance the higher the quality of the crystal. The arrows shot from the parasite bow cannot have flares, scripts, or be above 5x enchanted.

50,000
a blue parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blue parasitic waiver.
You notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

5,000
an ebon parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the ebon parasitic waiver.
You notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is already unlocked to the second tier.

75,000
a green parasitic waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock the parasite weapon to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green parasitic waiver.
You notice something written on it...
This will unlock and advance your parasitic weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to the first tier.

35,000
a simple parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one COMMON flare (Earth, Fire, Lightning, Ice). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
20,000
a strange parasite certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the WEAPON BASE of their parasite weapon. This is a one way change and is permanent. You may not change it to something outside of the existing available types. Some restrictions may apply. You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
50,000
an exotic parasite flare certificate Weight: <1 pound
writing
Read:
In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their parasite weapon to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
30,000

, [Map Room #], Lich# 26852, go silver-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26853]
Blood-soaked prayer mats are lined up evenly facing a section of the wall marred with claw marks. Resting atop four tentacle-like appendages is a pink lace-accented display, its glass top shattered. Sunken into the floor next to each prayer mat is an uninviting cot. A tentacle-wrapped squat dilapidated bookshelf filled with stained books and other trinkets off to one side catches your eye.
Obvious exits: out
bloodstained sign
All gloves within the display are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Pink - Composite Bow Coral - Short Bow Fuchsia - Longbow Burgundy - Boots Puce - Gloves Maroon - Katar Sanguine - Runestaff All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the pink lace-accented display you see: a pair of sanguine gloves, a pair of fuchsia gloves, a pair of coral gloves, a pair of pink gloves, some burgundy bracers, some puce armbands, a pair of maroon gloves and a pair of chestnut gloves.

a pair of sanguine gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: sanguine Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of fuchsia gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: fuchsia Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of coral gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: coral Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of pink gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: pink Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
some burgundy bracers Weight: <1 pound wrist-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: burgundy Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
some puce armbands Weight: <1 pound arm-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: puce Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of maroon gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: maroon Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of chestnut gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: chestnut Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000

squat dilapidated bookshelf Upon the shelves are countless, stained, and ruined tomes interspersed with various dark artifacts. In what seems to have been a last grasp at life, several dead and petrified strands of tentacles have wrapped themselves around burnt out candles, tarnished dishes, and the occasional skull that are all placed on the various levels of the decaying piece of furniture. Interestingly, the bookshelf is not entirely flush against the wall of this space.

Behind the squat dilapidated bookshelf you see:
Special [1]: a tight dirt passageway

, [Map Room #], Lich# 26852, go green-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26854]
A small, blackened altar sitting upon a circular rug takes up most of the ornate alcove. In front of the altar is an ebon locker, its hinges rusted and twisted into odd angles. Atop the altar is the burnt outline of a humanoid being, strange snake-like outlines can be seen on either side of it.
Obvious exits: out
blood-stained sign
All gloves within the locker are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Emerald - Lance Verdant Green - Jeddart-Axe Green - Spear Orange - Maul Vermilion - Two Handed Sword All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

In the ebon locker you see: a pair of orange gloves, a pair of vermilion gloves, a pair of green gloves, a pair of verdant green gloves and a pair of emerald gloves.

a pair of orange gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: orange Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of vermilion gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: vermilion Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of green gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: green Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of verdant green gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: verdant green Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of emerald gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: emerald Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000

, [Map Room #], Lich# 26852, go purple-hued tunnel

Temple of Tentacles

[Temple of Tentacles - 26855]
Thick, tentacle-like cords are draped down from blackened iron spikes along the wall. The surface of each cord is littered with small suction cups that are drained of life. Thrown haphazardly agains the wall is a large stitched sack, with a collection of assorted goods spilling out.
Obvious exits: out
blood-stained sign
All gloves within the sack are Parasitic Weapons, completely locked, and four times enchanted. Listed below you will find the associated color with its weapon base. Plum - Short Sword Mauve - Bastard Sword Indigo - Dagger Lavender - Falchion Teal - Morning Star Turquoise - Mace All weapons cost 10000 bloodscrip and can be unlocked further through waivers found in the entrance of this shop, and the limited shop.

large stitched sack The sack's exterior is messily stitched together with coarse threading. Dark, sanguine circles grace every entry point of the stitching throughout the sack's surface.

In the large stitched sack you see: a pair of plum gloves, a pair of mauve gloves, a pair of indigo gloves, a pair of lavender gloves, a pair of teal gloves and a pair of turquoise gloves.

a pair of plum gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: plum Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of mauve gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: mauve Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of indigo gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: indigo Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of lavender gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: lavender Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of teal gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: teal Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000
a pair of turquoise gloves Weight: <1 pound hand-worn
functional
analyze
Analyze:

PARASITIC WEAPONS
Verb Host Item Weapon

RAISE Summons Weapon
CLENCH Returns Weapon
PROD ON/OFF Blood Flares
PRAY Finish Host Bond Increases Affinity if you are ready
PUNCH UnAttunes

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Blood Bound: 0 Daily Blood Cap: 0/1000
22 Hour Blood Tracker: Expired Triggered Parasitic Bond: Locked
Innate Parasitic Bond: Locked Perfect Host: Locked
Summoned Status: Ready for summoning.

Customization
Tentacle Color: turquoise Accent Color: black
Custom Article: None. Custom Adjective: None.
Custom Noun: None.
Custom Long: None.
Custom Show: None.



10,000

, [Map Room #], Lich# 26852, down

Temple Of Tentacles, Crypt

[Temple Of Tentacles, Crypt -]
Sanguine cobwebs drape from wall to wall across this dank, dark alcove. Crumbling and decrepit on a raised platform in the center of the crypt is a crumbling black coffin with a rotting black table next to it. The floor is stained a dark red with bits of decayed flesh and bone shards.
Obvious exits: up

rotting black table Haphazardly strewn across the black table are a collection of parchments.

On the rotting black table you see: a parasite blue armor waiver, a parasite green armor waiver and a parasite ebon armor waiver.

a parasite blue armor waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 1.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blue armor waiver.
You notice something written on it...
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

50,000
a parasite green armor waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 2.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green armor waiver.
You notice something written on it...
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.

100,000
a parasite ebon armor waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Parasite Armor to tier 3.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the ebon armor waiver.
You notice something written on it...
This will unlock and advance your parasite armor by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is tier 2.

150,000

crumbling black coffin Covering the sides of the black coffin are a series of foreign runes, each more complex than the next. A single band of red fabric is laid in a triangular shape across its surface.

In the crumbling black coffin you see: some rotting brigandine armor, some rotting studded leather, some rotting double leather, some rotting full leather, some rotting black robes, some rotting augmented chain, some rotting chain hauberk, a rotting metal breastplate, some rotting half plate, some rotting full plate and some rotting double chain.

some rotting brigandine armor Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12)
analyze
Analyze:
You analyze the brigandine armor and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your brigandine armor can be altered by any skilled merchant.
LIGHTENING
Your brigandine armor can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: brigandine
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: brigandine
Long (Post Noun):



10,000
some rotting studded leather Weight: 20 pounds
Enchant: +20
studded leather (AsG 11)
analyze
Analyze:
You analyze the studded leather and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your studded leather can be altered by any skilled merchant.
LIGHTENING
Your studded leather can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: studded
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: studded
Long (Post Noun):



10,000
some rotting double leather Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the double leather and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your double leather can be altered by any skilled merchant.
LIGHTENING
Your double leather can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: double
Long (Post Noun):



10,000
some rotting full leather Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the full leather and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your full leather can be altered by any skilled merchant.
LIGHTENING
Your full leather can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: black full
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: black full
Long (Post Noun):



10,000
some rotting black robes Weight: 8 pounds
Enchant: +20
robes (AsG 2)
analyze
Analyze:
You analyze the black robes and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your black robes can be altered by any skilled merchant.
LIGHTENING
Your black robes can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: black
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: black
Long (Post Noun):



10,000
some rotting augmented chain Weight: 21 pounds
Enchant: +20
augmented chain (AsG 15)
analyze
Analyze:
You analyze the augmented chain and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your augmented chain can be altered by any skilled merchant.
LIGHTENING
Your augmented chain can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: augmented
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: augmented
Long (Post Noun):



10,000
some rotting chain hauberk Weight: 22 pounds
Enchant: +20
chain hauberk (AsG 16)
analyze
Analyze:
You analyze the chain hauberk and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your chain hauberk can be altered by any skilled merchant.
LIGHTENING
Your chain hauberk can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: chain
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: chain
Long (Post Noun):



10,000
a rotting metal breastplate Weight: 18 pounds
Enchant: +20
metal breastplate (AsG 17)
analyze
Analyze:
You analyze the metal breastplate and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your metal breastplate can be altered by any skilled merchant.
LIGHTENING
Your metal breastplate can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: metal
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: metal
Long (Post Noun):



10,000
some rotting half plate Weight: 40 pounds
Enchant: +20
half plate (AsG 19)
analyze
Analyze:
You analyze the half plate and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your half plate can be altered by any skilled merchant.
LIGHTENING
Your half plate can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: half
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: half
Long (Post Noun):



10,000
some rotting full plate Weight: 60 pounds
Enchant: +20
full plate (AsG 20)
analyze
Analyze:
You analyze the full plate and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your full plate can be altered by any skilled merchant.
LIGHTENING
Your full plate can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: full
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: full
Long (Post Noun):



10,000
some rotting double chain Weight: 20 pounds
Enchant: +20
double chain (AsG 14)
analyze
Analyze:
You analyze the double chain and sense that the creator has provided the following information:

Parasite ARMOR

Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your double chain can be altered by any skilled merchant.
LIGHTENING
Your double chain can be lightened by any merchant.



Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: double
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: double
Long (Post Noun):



10,000

, [Map Room #], Lich# <room # outside shop>, look behind bookshelf, go tight passageway

Deep Within Darkness

[Deep Within Darkness -]
Aside from a single, flickering grey orb floating near the center of the convex dirt ceiling, this room is completely dark. Smells of overturned earth and the putrid stench of death attack your senses within this cramped space, while a thick, pitch black fog billows and roils about unpredictably, at times completely obscuring the merchandise for sale. A tight dirt passageway is scarely visible, barely arching out of the packed dirt ground.
Obvious exits: none
obscured bloodstained sign
Welcome to Deep Within Darkness! If you wish to be one with the shadows, peruse and select a garment from the spikes. All waivers within the box will unlock the night shrouds in assorted ways. The shrouds have one tier of fluff unlock: the threadbare cloth shroud waiver unlocks this fluff tier! The shrouds also have three tiers of auction unlock: the periwinkle shroud waiver unlocks the auction tier from tier 0 to tier 1! the sage green shroud waiver unlocks the auction tier from tier 1 to tier 2! the raven-toned shroud waiver unlocks the auction tier from tier 2 to tier 3! the glowing shroud waiver unlocks the auction tier from tier 3 to tier 4! the bright shroud waiver unlocks the auction tier from tier 4 to tier 5! What are the auction tiers, you ask? Figure them out. ALL SALES ARE FINAL! - The Sneaky Management

In the bug-infested rotting black box you see: a threadbare cloth shroud waiver, a faded periwinkle shroud waiver, a sage green shroud waiver, a raven-toned shroud waiver, a glowing shroud waiver and a bright shroud waiver.

a threadbare cloth shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the cloth shroud waiver.
You notice something written on it...
This will unlock your night shroud to be more fluffy. This waiver will take it from a locked to unlocked status. This waiver will ONLY work if your item isn't unlocked yet.

5,000
a faded periwinkle shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at a faded periwinkle shroud waiver.
You notice something written on it...
This will unlock your night shroud to the first auction tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.

30,000
a sage green shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the green shroud waiver.
You notice something written on it...
This will unlock your night shroud to the second auction tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is unlocked to the first tier.

60,000
a raven-toned shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the shroud waiver.
You notice something written on it...
This will unlock your night shroud to the third auction tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is unlocked to the second tier.

90,000
a glowing shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the glowing shroud waiver.
You notice something written on it...
This will unlock your night shroud to the fourth auction tier. This waiver will take it from tier 3 to tier 4. This waiver will ONLY work if your item is unlocked to the third tier.

120,000
a bright shroud waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Night Shroud.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the bright shroud waiver.
You notice something written on it...
This will unlock your night shroud to the fifth auction tier. This waiver will take it from tier 4 to tier 5. This waiver will ONLY work if your item is unlocked to the fourth tier.

150,000

On the nearly invisible curved spikes you see: a mithglin-buttoned billowing black greatcloak, a milky purple damask greatcloak with a tentacle-shaped clasp, a long cream and ochre velvet cloak, a soft ecru linen cloak with detailed bright red hemming, a grass-stained brocade cape with parallel-threaded accents, a simple crimson-splotched silk cape, a moth-eaten pumpkin orange cotton duster and a lengthy olive-hued duster adorned with a solitary onyx.

a mithglin-buttoned billowing black greatcloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the billowing black greatcloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The billowing black greatcloak holds the Night Shroud script.
The billowing black greatcloak can be altered by any merchant.
***************************************************************************
Your billowing black greatcloak is not currently unlocked to any auction level.
The greatcloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a milky purple damask greatcloak with a tentacle-shaped clasp Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the damask greatcloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The damask greatcloak holds the Night Shroud script.
The damask greatcloak can be altered by any merchant.
***************************************************************************
Your damask greatcloak is not currently unlocked to any auction level.
The greatcloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a long cream and ochre velvet cloak Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the ochre velvet cloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The ochre velvet cloak holds the Night Shroud script.
The ochre velvet cloak can be altered by any merchant.
***************************************************************************
Your ochre velvet cloak is not currently unlocked to any auction level.
The cloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a soft ecru linen cloak with detailed bright red hemming Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the ecru linen cloak and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The ecru linen cloak holds the Night Shroud script.
The ecru linen cloak can be altered by any merchant.
***************************************************************************
Your ecru linen cloak is not currently unlocked to any auction level.
The cloak currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a grass-stained brocade cape with parallel-threaded accents Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the brocade cape and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The brocade cape holds the Night Shroud script.
The brocade cape can be altered by any merchant.
***************************************************************************
Your brocade cape is not currently unlocked to any auction level.
The cape currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a simple crimson-splotched silk cape Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the silk cape and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The silk cape holds the Night Shroud script.
The silk cape can be altered by any merchant.
***************************************************************************
Your silk cape is not currently unlocked to any auction level.
The cape currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a moth-eaten pumpkin orange cotton duster Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the cotton duster and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The cotton duster holds the Night Shroud script.
The cotton duster can be altered by any merchant.
***************************************************************************
Your cotton duster is not currently unlocked to any auction level.
The duster currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
a lengthy olive-hued duster adorned with a solitary onyx Weight: 6 pounds
Pocketed: huge (140-159)
cloak-worn
functional
analyze
Analyze:
You analyze the olive-hued duster and sense that the creator has provided the following information:

************************* Night Shroud **********************************

The olive-hued duster holds the Night Shroud script.
The olive-hued duster can be altered by any merchant.
***************************************************************************
Your olive-hued duster is not currently unlocked to any auction level.
The duster currently is unlocked to a fluff Tier of: 0

This gives you access to the following verbs:

RUB, TICKLE
7,500
Return to the top of this page.

Untamed Spirit

a lopsided stone hut with a ragged animal hide covering the door, [Map Room #18], Lich# 26874, go stone hut

Untamed Spirit

[Untamed Spirit -]
Dampness clings to the cracked stone walls of this lopsided hut, making the enclosed space perpetually moist and musty. Guttering candles, their flames a sullen blue, are scattered around a central stone altar and the prayer rug laid out in front of it, the various items arrayed on top of them subtly reflecting the eerie light. Wind constantly seeps into the area, sending the ragged animal hide over the door fluttering every so often. You also see a dark opening.
Obvious exits: north, out
chipped stone sign
The weapons and shields in this room, as well as the one to the north, contain the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. Attack with them and their bestial power will be unleashed on your enemies in the form of Animalistic Fury flares, the strength of them increasing as the spirit's trust in you grows. Visit the shrine through the opening to unlock their further potential. In the shop next door, you will find armors to pair with these items.

On the stone altar you see: a wavy-bladed sea blue Niima's-embrace, a sinuous vultite lance dyed in a gradient of earth tones, a sleek orase runestaff capped with a moon-shaped silver orb, a massive vultite sledgehammer with a smooth ironwood handle, some tawny leather gloves tipped with curved vultite claws, some tall vultite-toed leather boots lined with dark fur, a slim rolaren espadon with a serrated silver-edged blade and a glacial-hued rolaren morning star covered in jagged spikes.

a wavy-bladed sea blue Niima's-embrace Weight: 4 pounds
Enchant: +20
short sword Animalistic Spirit Weapon
analyze
Analyze:
You analyze the sea blue Niima's-embrace and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: dolphin (Type: Aquatic Mammal)
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus, manatee.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: pod

10,000
a sinuous vultite lance dyed in a gradient of earth tones Weight: 12 pounds
Enchant: +20
lance Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite lance and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: snake (Type: Snake)
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.
* Spirit Descriptor: sinuous
* Spirit Color: misty green
* Spirit Call: hiss
* Spirit Group: mass

10,000
a sleek orase runestaff capped with a moon-shaped silver orb Weight: 4 pounds
Enchant: +20
runestaff Animalistic Spirit Weapon
analyze
Analyze:
You analyze the orase runestaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: wolf (Type: Canine)
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy.
* Spirit Descriptor: rangy
* Spirit Color: misty green
* Spirit Call: howl
* Spirit Group: pack

10,000
a massive vultite sledgehammer with a smooth ironwood handle Weight: 6 pounds
Enchant: +20
maul Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite sledgehammer and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: boar (Type: Porcine)
Available nouns for this type are: boar, iron boar, pig, hog, warthog, babirusa.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: drove

10,000
some tawny leather gloves tipped with curved vultite claws Weight: <1 pound
Enchant: +20
UAC gloves Animalistic Spirit Weapon
analyze
Analyze:
You analyze the tawny leather gloves and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: lion (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green
* Spirit Call: roar
* Spirit Group: pride

10,000
some tall vultite-toed leather boots lined with dark fur Weight: 2 pounds
Enchant: +20
UAC boots Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite-toed boots and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: hare (Type: Rabbit/Hare)
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.
* Spirit Descriptor: lanky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: herd

10,000
a slim rolaren espadon with a serrated silver-edged blade Weight: 9 pounds
Enchant: +20
bastard sword Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren espadon and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green
* Spirit Call: whinny
* Spirit Group: herd

10,000
a glacial-hued rolaren morning star covered in jagged spikes Weight: 8 pounds
Enchant: +20
morning star Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren morning star and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: penguin (Type: Avian (Aquatic))
Available nouns for this type are: penguin, emperor penguin, rockhopper penguin, puffin, auk.
* Spirit Descriptor: pudgy
* Spirit Color: misty green
* Spirit Call: squawk
* Spirit Group: flock

10,000

On the prayer rug you see: a curved vultite khopesh hilted with a carved piece of ivory, a gleaming argent-hued rolaren katar, a polished rolaren dirk with a simple curved crossguard, a twisted orase warstaff wrapped with strips of spidersilk, a thin rolaren-tipped harpoon with a smooth driftwood shaft and a stout vultite skull-crusher studded with pieces of bone.

a curved vultite khopesh hilted with a carved piece of ivory Weight: 4 pounds
Enchant: +20
falchion Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite khopesh and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: raccoon (Type: Semi-Arboreal)
Available nouns for this type are: raccoon, opossum, possum, red panda.
* Spirit Descriptor: plump
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band

10,000
a gleaming argent-hued rolaren katar Weight: 4 pounds
Enchant: +20
katar Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren katar and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: monkey (Type: Small Primate)
Available nouns for this type are: monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin.
* Spirit Descriptor: gangly
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: troop

10,000
a polished rolaren dirk with a simple curved crossguard Weight: <1 pound
Enchant: +20
dagger Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren dirk and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: badger (Type: Mustelid)
Available nouns for this type are: badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band

10,000
a twisted orase warstaff wrapped with strips of spidersilk Weight: 5 pounds
Enchant: +20
quarter staff Animalistic Spirit Weapon
analyze
Analyze:
You analyze the orase warstaff and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: spider (Type: Arachnid)
Available nouns for this type are: spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider.
* Spirit Descriptor: giant
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: swarm

10,000
a thin rolaren-tipped harpoon with a smooth driftwood shaft Weight: 6 pounds
Enchant: +20
spear Animalistic Spirit Weapon
analyze
Analyze:
You analyze the rolaren-tipped harpoon and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: sea otter (Type: Semi-Aquatic)
Available nouns for this type are: otter, sea otter, river otter, platypus.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band

10,000
a stout vultite skull-crusher studded with pieces of bone Weight: 6 pounds
Enchant: +20
war hammer Animalistic Spirit Weapon
analyze
Analyze:
You analyze the vultite skull-crusher and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: buffalo (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk.
* Spirit Descriptor: antlered
* Spirit Color: misty green
* Spirit Call: bellow
* Spirit Group: stampede

10,000

, [Map Room #], Lich# , go dark opening

Untamed Spirit, Shrine

[Untamed Spirit, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various blue-flamed candles set into various nooks along the uneven walls. There is not much room for anything besides a squat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of mold, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
chipped stone sign
Unlock the further potential of the spirit inside your weapon or shield. * Animalistic Fury flares A stampede of miniature animal spirits charges your enemies, dealing Grapple damage. Using the provided certificates raises the ceiling of potential flare power you can achieve. * Revenge flares Unlock a chance to unleash Animalistic Fury flares on a successful parry (melee or runestaves), evade (unarmed or ranged), or block (shield). NOTE: You must be in forward or greater stance, as well as be actively participating in combat recently to properly enrage the spirit to retaliate. * Wild Backlash When unlocked, this adds a debuff to Animalistic Fury flares that will affect your target's physical and magical defenses. The more powerful your flares are, the better this debuff will be. * Savage Power Draw upon the bestial power of your spirit, infusing its strength into your own body for a short time and increasing your attack strength (both physical and magical), as well as your critical padding. Each parchment unlock improves the amount of the bonus given. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your weapon/shield, with the provided papyrus. As well, you can change the type of animal in your weapon/shield with the provided slip (TURN to find the one you like), which will morph the spirit within. * Damage Type Change (Common/Uncommon) If you are unhappy with the default Grapple damage of Animalistic Fury flares, you can teach your spirit to use a different damage type with the provided vouchers. Be sure to READ them to find the right one for the damage you are hoping for.

On the squat stone shrine you see: a rectangular uncommon flare voucher, a ragged wild backlash certificate, a jagged revenge certificate, a bright flare certificate, a dull flare certificate, a pale flare certificate, a blue parchment, a green parchment, a yellow parchment, an orange parchment, a red parchment, a dark fluff papyrus, a light fluff papyrus, a spirit change slip and a square common flare voucher.

a rectangular uncommon flare voucher Weight: <1 pound
read
Read:

You take a closer look at a rectangular uncommon flare voucher. Bearer of this voucher is entitled to change the damage type of the Animalistic Fury flares on their Animalistic Spirit weapon or shield to an uncommon damage type: disintegrate, disruption, unbalance, acid, plasma, or steam. You MUST redeem this within 30 days or this voucher is forfeit. Please contact GM Avaluka with your character name to arrange redemption at the email: gs4-avaluka@play.net

30,000
a ragged wild backlash certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Wild Backlash feature on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the wild backlash certificate.
You notice something written on it...
Unlocks Wild Backlash on an Animalistic Spirit Weapon or Shield

20,000
a jagged revenge certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on an Animalistic Spirit weapon or shield.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the revenge certificate.
You notice something written on it...
Unlocks Revenge Flares on an Animalistic Spirit Weapon or Shield

30,000
a bright flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T3 to T4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the bright flare certificate.
You notice something written on it...
T3 to T4 Flares for Animalistic Spirit Weapons or Shields

15,000
a dull flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the dull flare certificate.
You notice something written on it...
T2 to T3 Flares for Animalistic Spirit Weapons or Shields

15,000
a pale flare certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the flares on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the pale flare certificate.
You notice something written on it...
T1/OTS to T2 Flares for Animalistic Spirit Weapon or Shield

15,000
a blue parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T4 to T5.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the blue parchment.
You notice something written on it...
T4 to T5 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a green parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T3 to T4.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the green parchment.
You notice something written on it...
T3 to T4 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a yellow parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T2 to T3.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the yellow parchment.
You notice something written on it...
T2 to T3 Savage Power for Animalistic Spirit Weapons or Shields

10,000
an orange parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it from T1 to T2.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the orange parchment.
You notice something written on it...
T1 to T2 Savage Power for Animalistic Spirit Weapons or Shields

10,000
a red parchment Weight: <1 pound
analyze, examine
Analyze:
Your parchment is used to unlock the potential of things held in your other hand.

This will unlock the Savage Power feature on an Animalistic Spirit weapon or shield and bring it to T1.

You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.

Your parchment may not be altered or changed in any way.

Examine:
You glance at the red parchment.
You notice something written on it...
Unlocks Savage Power on an Animalistic Spirit Weapon or Shield to T1

10,000
a dark fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T2 to T3.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
You glance at the dark fluff papyrus.
You notice something written on it...
T2 to T3 Fluff Actions for Animalistic Spirit Weapons or Shields

2,500
a light fluff papyrus Weight: <1 pound
analyze, examine
Analyze:
Your papyrus is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on an Animalistic Spirit weapon or shield from T1 (OTS) to T2.

You need only RAISE your papyrus while holding a compatible piece of equipment in your other hand.

Your papyrus may not be altered or changed in any way.

Examine:
You glance at the light fluff papyrus.
You notice something written on it...
T1/OTS to T2 Fluff Actions for Animalistic Spirit Weapons or Shields

2,500
a spirit change slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will change the spirit within an Animalistic Spirit Weapon/Shield to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the slip to change the type.


You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.
Examine:
You glance at the spirit change slip.
You notice something written on it...
This will change the spirit type within an Animalistic Spirit weapon/shield. TURN to change the spirit type you wish to change to, ANALYZE to see the current type it is focused on. WARNING: This will clear any custom spirit descriptions already set on the weapon/shield.

1,000
a square common flare voucher Weight: <1 pound 20,000

, [Map Room #], Lich# , main room, north


Untamed Spirit, Niche

[Untamed Spirit, Niche -]
Hewn into the stone walls without much care for aesthetics, this niche is cramped and close. Thin candles, their flames burning dull blue, are scattered around the space, lending scant illumination to a rickety shield rack in one corner and some rusted iron hooks set into the wall above it. The musty smell of damp stone permeates the air.
Obvious exits: south

On the rickety shield rack you see: a wide rolaren pavis etched with a complex pattern of scales, a thick iron-banded orase aegis studded with curved teeth, a sturdy faewood parma carved with a sharp zigzag design and a round vultite buckler etched with a trio of thin slashes.

a wide rolaren pavis etched with a complex pattern of scales Weight: 12 pounds
Enchant: +20
tower shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the rolaren pavis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: pangolin (Type: Armored)
Available nouns for this type are: armadillo, pangolin, hedgehog, porcupine, echidna.
* Spirit Descriptor: squat
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: band

10,000
a thick iron-banded orase aegis studded with curved teeth Weight: 10 pounds
Enchant: +20
large shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the orase aegis and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda.
* Spirit Descriptor: burly
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band

10,000
a sturdy faewood parma carved with a sharp zigzag design Weight: 7 pounds
Enchant: +20
medium shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the faewood parma and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: horse (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green
* Spirit Call: whinny
* Spirit Group: herd

10,000
a round vultite buckler etched with a trio of thin slashes Weight: 5 pounds
Enchant: +20
small shield Animalistic Spirit Shield
analyze
Analyze:
You analyze the vultite buckler and sense that the creator has provided the following information:

---- Animalistic Spirit Shields ---- (abbreviated)
-Current Settings-
* Spirit: rat (Type: Small Rodent)
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot.
* Spirit Descriptor: plump
* Spirit Color: misty green
* Spirit Call: squeak
* Spirit Group: horde

10,000

On the some rusted iron hooks you see: a sturdy ruic heavy crossbow with a triangular crystal sight, a slender ruic long bow carved with spiralled nocks, a stout ruic hand crossbow braced with strips of copper, a smooth ruic light arbalest with flared steel-braced limbs, a pale ruic composite bow adorned with a trio of feathers and a lacquered ruic short bow with sinuous silver-hued limbs.

a sturdy ruic heavy crossbow with a triangular crystal sight Weight: 12 pounds
Enchant: +20
heavy crossbow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic heavy crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: eagle (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
a slender ruic long bow carved with spiralled nocks Weight: 3 pounds
Enchant: +20
long bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic long bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
a stout ruic hand crossbow braced with strips of copper Weight: 4 pounds
Enchant: +20
hand crossbow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic hand crossbow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: falcon (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock

10,000
a smooth ruic light arbalest with flared steel-braced limbs Weight: 8 pounds
Enchant: +20
light crossbow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic light arbalest and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: bat (Type: Bat)
Available nouns for this type are: bat, fruit bat, vampire bat, flying fox.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: squeak
* Spirit Group: swarm

10,000
a pale ruic composite bow adorned with a trio of feathers Weight: 3 pounds
Enchant: +20
composite bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic composite bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: raven (Type: Corvid)
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: caw
* Spirit Group: mob

10,000
a lacquered ruic short bow with sinuous silver-hued limbs Weight: 3 pounds
Enchant: +20
short bow Animalistic Spirit Weapon
analyze
Analyze:
You analyze the ruic short bow and sense that the creator has provided the following information:

---- Animalistic Spirit Weapons ---- (abbreviated)
-Current Settings-
* Spirit: cat (Type: Small Feline)
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: hiss
* Spirit Group: clowder

10,000
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The Vaalin Rose

a large veniom-plated airship, [Map Room 12], Lich# 26884, go veniom-plated airship

The Vaalin Rose, Cargo Hold, North

[The Vaalin Rose, Cargo Hold, North -]
Polished oak beams frame out the spacious cargo hold, their lengths carved with various symbols and images. Several large iron racks displaying various pieces of armor line one side of the room while sealed boxes and crates are piled on the other. The light from a trio of dark bronze lanterns casts a pale glow on the collection of items for sale. You also see a polished oak gangplank.
Obvious exits: south

On the Several large iron racks you see: a polished eahnor jazerant with silver-sheened links, a vaalorn jazerant dyed a pale golden, a polished vaalorn chain tunic patterned with contrasting silver, a brushed eahnor haubergeon with pale quilted padding, a double-linked vaalorn chain shirt lined with ebon silk, an eahnor-linked chain corslet reinforced with silver studding, some polished vaalorn splint armor etched with tiny flames, some eahnor-layered scalemail arranged in a viperskin pattern, some eahnor studded splint leather embossed with ebon accents and some vaalorn studded lamellar armor with dark inserts.

a polished eahnor jazerant with silver-sheened links Weight: 21 pounds
Enchant: +18
augmented chain (AsG 15) 5,000
a vaalorn jazerant dyed a pale golden Weight: 23 pounds
Enchant: +18
augmented chain (AsG 15)
analyze
Analyze:
You analyze the vaalorn jazerant and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the vaalorn jazerant to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
a polished vaalorn chain tunic patterned with contrasting silver Weight: 22 pounds
Enchant: +18
double chain (AsG 14)
analyze
Analyze:
You analyze the vaalorn chain tunic and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the vaalorn chain tunic to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
a brushed eahnor haubergeon with pale quilted padding Weight: 20 pounds
Enchant: +18
double chain (AsG 14)
analyze
Analyze:
You analyze the eahnor haubergeon and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the eahnor haubergeon to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
a double-linked vaalorn chain shirt lined with ebon silk Weight: 22 pounds
Enchant: +18
chain mail (AsG 13)
analyze
Analyze:
You analyze the vaalorn chain shirt and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the vaalorn chain shirt to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
an eahnor-linked chain corslet reinforced with silver studding Weight: 20 pounds
Enchant: +18
chain mail (AsG 13)
analyze
Analyze:
You analyze the chain corslet and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the chain corslet to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
some polished vaalorn splint armor etched with tiny flames Weight: 22 pounds
Enchant: +18
brigandine armor (AsG 12)
analyze
Analyze:
You analyze the vaalorn splint armor and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the vaalorn splint armor to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
some eahnor-layered scalemail arranged in a viperskin pattern Weight: 20 pounds
Enchant: +18
brigandine armor (AsG 12)
analyze
Analyze:
You analyze the eahnor-layered scalemail and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the eahnor-layered scalemail to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
some eahnor studded splint leather embossed with ebon accents Weight: 16 pounds
Enchant: +18
studded leather (AsG 11)
analyze
Analyze:
You analyze the studded splint leather and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the studded splint leather to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
some vaalorn studded lamellar armor with dark inserts Weight: 18 pounds
Enchant: +18
studded leather (AsG 11)
analyze
Analyze:
You analyze the lamellar armor and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the lamellar armor to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000

, [Map Room 12], Lich# , go south


The Vaalin Rose, Cargo Hold, South

[The Vaalin Rose, Cargo Hold, South -]
Stacks of unopened crates, boxes, and barrels line the walls of the massive hold. Tucked away in a corner is a small wooden table. Several large iron stands are placed down the center showing off their wares. Narrow beams of light, shifting through a grate above, shed fractured illumination over the area.
Obvious exits: north

On the small wooden table you see: an ebon elven armor certificate, a green elven armor certificate and a blue elven armor certificate.

an ebon elven armor certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The elven armor certificate will upgrade Elven Armor from tier 3 to 4.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the elven armor certificate.
You notice something written on it...
This will unlock and advance your elven armor by one tier. This waiver will take it from tier 3 to tier 4. This certificate will ONLY work if your item is already unlocked to tier 3.

120,000
a green elven armor certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The elven armor certificate will upgrade Elven Armor from tier 2 to 3.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the elven armor certificate.
You notice something written on it...
This will unlock and advance your elven armor by one tier. This waiver will take it from tier 2 to tier 3. This certificate will ONLY work if your item is already unlocked to tier 2.

50,000
a blue elven armor certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

The elven armor certificate will upgrade Elven Armor from tier 1 to 2.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the elven armor certificate.
You notice something written on it...
This will unlock and advance your elven armor by one tier. This waiver will take it from tier 1 to tier 2. This certificate will ONLY work if your item isn't unlocked yet.

25,000

On the Several large iron stands you see: a suit of eahnor body armor inlaid with slivers of obsidian, a suit of vaalorn plate armor etched with a blooming rose, some polished vaalorn half-plate etched with a flying wyvern, some eahnor plate with alabaster steel rivets, an etched vaalorn breastplate patterned with light markings, a dark eahnor coracia set with pale jade, an ebon-sheened vaalorn cuirass with golden pauldrons, a hammered eahnor plate corslet etched with a large starburst, some fitted eahnor body armor belted with alabaster leather and a vaalorn jazerant hauberk with ebon-trimmed leather.

a suit of eahnor body armor inlaid with slivers of obsidian Weight: 60 pounds
Enchant: +18
full plate (AsG 20)
analyze
Analyze:
You analyze the eahnor body armor and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the eahnor body armor to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
a suit of vaalorn plate armor etched with a blooming rose Weight: 60 pounds
Enchant: +18
full plate (AsG 20)
analyze
Analyze:
You analyze the vaalorn plate armor and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the vaalorn plate armor to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
some polished vaalorn half-plate etched with a flying wyvern Weight: 45 pounds
Enchant: +18
half plate (AsG 19)
analyze
Analyze:
You analyze the vaalorn half-plate and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the vaalorn half-plate to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
some eahnor plate with alabaster steel rivets Weight: 40 pounds
Enchant: +18
half plate (AsG 19)
analyze
Analyze:
You analyze the eahnor plate and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the eahnor plate to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
an etched vaalorn breastplate patterned with light markings Weight: 22 pounds
Enchant: +18
augmented plate (AsG 18)
analyze
Analyze:
You analyze the vaalorn breastplate and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the vaalorn breastplate to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
a dark eahnor coracia set with pale jade Weight: 20 pounds
Enchant: +18
augmented plate (AsG 18)
analyze
Analyze:
You analyze the eahnor coracia and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the eahnor coracia to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
an ebon-sheened vaalorn cuirass with golden pauldrons Weight: 21 pounds
Enchant: +18
metal breastplate (AsG 17)
analyze
Analyze:
You analyze the vaalorn cuirass and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the vaalorn cuirass to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
a hammered eahnor plate corslet etched with a large starburst Weight: 18 pounds
Enchant: +18
metal breastplate (AsG 17)
analyze
Analyze:
You analyze the eahnor plate corslet and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the eahnor plate corslet to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
some fitted eahnor body armor belted with alabaster leather Weight: 22 pounds
Enchant: +18
chain hauberk (AsG 16)
analyze
Analyze:
You analyze the eahnor body armor and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the eahnor body armor to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
a vaalorn jazerant hauberk with ebon-trimmed leather Weight: 24 pounds
Enchant: +18
chain hauberk (AsG 16)
analyze
Analyze:
You analyze the jazerant hauberk and sense that the creator has provided the following information:

This is tier 1 Elven Armor.

Tier

1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.

Verbs: bow, clean, push, pull, remove, rub, tap, wear

You may alter the jazerant hauberk to change its description, but it must NOT ever imply that it was not originally crafted by elves - it was.
5,000
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Vambrace Yourself

an ora-wheeled ironwood wagon, [Map Room #22], Lich#26836 , go ironwood wagon

Vambrace Yourself

[Vambrace Yourself - 28713]
Brightly lit and well-organized, the interior of the shop has a welcoming ambiance. Wedge-cut pieces of red oak are inlaid in the ironwood flooring and flare outward around a slightly dented bronze sales counter. An ora-handled spruce chest rests next to a simple burled pine stand placed a few paces behind a grizzled, dark wool rug at the back of the semi-circular room.
Obvious exits: out

In the slightly dented bronze sales counter you see: a silky waiver.

a silky waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your weapon cartridge for parrying attacks while unarmed.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the silky waiver.
You notice something written on it...
This will unlock your weapon mod to parry attacks while unarmed.

200,000

On the slightly dented bronze sales counter you see: a pair of stone grey vambraces marked with silvered griffins, some dark steel vambraces contrasted with damascened accents, a set of burnished mithril vambraces etched with jet scaling, a pair of crimson mithril vambraces cuffed with gilded disks, some jade green ora vambraces incised with spiraled grooves, some red ora vambraces plated with tessellated copper scales, some imflass vambraces filigreed with bronze acantha leaves, a set of polished vultite vambraces cut with glaes rivulets and some royal blue vultite vambraces bearing stylized peacocks.

a pair of stone grey vambraces marked with silvered griffins Weight: 5 pounds armor accessory; protects arms
analyze, examine
Analyze:
You analyze the stone grey vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The stone grey vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The stone grey vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the stone grey vambraces is empty.

1,000
some dark steel vambraces contrasted with damascened accents Weight: 5 pounds armor accessory; protects arms
analyze, examine
Analyze:
You analyze the dark steel vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The dark steel vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The dark steel vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the dark steel vambraces is empty.

1,000
a set of burnished mithril vambraces etched with jet scaling Weight: 4 pounds
Enchant: +5
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the mithril vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The mithril vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The mithril vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the mithril vambraces is empty.

1,000
a pair of crimson mithril vambraces cuffed with gilded disks Weight: 4 pounds
Enchant: +5
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the crimson mithril vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The crimson mithril vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The crimson mithril vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the crimson mithril vambraces is empty.

1,000
some jade green ora vambraces incised with spiraled grooves Weight: 5 pounds
Enchant: +10
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the green ora vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The green ora vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The green ora vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the green ora vambraces is empty.

1,000
some red ora vambraces plated with tessellated copper scales Weight: 5 pounds
Enchant: +10
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the red ora vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The red ora vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The red ora vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the red ora vambraces is empty.

1,000
some imflass vambraces filigreed with bronze acantha leaves Weight: 3 pounds
Enchant: +12
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the imflass vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The imflass vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The imflass vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the imflass vambraces is empty.

1,000
a set of polished vultite vambraces cut with glaes rivulets Weight: 4 pounds
Enchant: +20
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the vultite vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The vultite vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The vultite vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the vultite vambraces is empty.

1,000
some royal blue vultite vambraces bearing stylized peacocks Weight: 4 pounds
Enchant: +20
armor accessory; protects arms
analyze, examine
Analyze:
You analyze the blue vultite vambraces and sense that the creator has provided the following information:

- MECHANICAL CARTRIDGE VAMBRACES -
The blue vultite vambraces contain the Mechanical Cartridge Vambraces script.

These vambraces take cartridges that alter the functionality of the vambraces.
Each cartridge has its own ANALYZE information so please read each ANALYZE carefully.

You can attach a cartridge by by PUTing it IN the vambraces.
If you wish to disable the cartridge, you should FLIP the latch on the vambraces.
You can FLIP it again to enable the cartridge.
To remove a cartridge, just GET it FROM the vambraces.

The vambraces can be freely altered by any merchant as long as the noun the remains "vambraces".
The vambraces have access to the following functional verbs: WEAR, REMOVE, FLIP.

The blue vultite vambraces is not attuned to anyone and may be used.

The vambraces do not have a cartridge attached.
Examine:
The device on the blue vultite vambraces is empty.

1,000

In the ora-handled spruce chest you see: a silvery cartridge etched with a sai, a dark cartridge etched with a sai and a wavy waiver.

a silvery cartridge etched with a sai Weight: <1 pound
analyze
Analyze:
You analyze the silvery cartridge and sense that the creator has provided the following information:


- WEAPON CARTRIDGE -
A silvery cartridge etched with a sai contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This cartridge allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel spike which is a sai.

The steel spike will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The spike may be altered but the noun must remain "spike" and the alter must not indicate that the shape of the spike would not slide properly. All improvements should be made to the spike itself AND NOT THE CARTRIDGE OR VAMBRACES!

You can GET the spike FROM the cartridge at any time. Doing so will prevent the cartridge from functioning.

While detached, the spike may be PUT IN the cartridge.

The silvery cartridge is not attuned to anyone and may be used.
5,000
a dark cartridge etched with a sai Weight: <1 pound
analyze
Analyze:
You analyze the dark cartridge and sense that the creator has provided the following information:


- WEAPON CARTRIDGE -
A dark cartridge etched with a sai contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This cartridge allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel spike which is a sai.

The steel spike will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The spike may be altered but the noun must remain "spike" and the alter must not indicate that the shape of the spike would not slide properly. All improvements should be made to the spike itself AND NOT THE CARTRIDGE OR VAMBRACES!

You can GET the spike FROM the cartridge at any time. Doing so will prevent the cartridge from functioning.

While detached, the spike may be PUT IN the cartridge.

The dark cartridge is not attuned to anyone and may be used.
5,000
a wavy waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your weapon cartridge for two-weapon combat.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the wavy waiver.
You notice something written on it...
This will unlock your weapon mod for two-weapon combat.

10,000

On the simple burled pine stand you see: a brown cartridge etched with a dagger, a white cartridge etched with a main gauche, a crimson cartridge etched with a short sword and an obsidian cartridge etched with a katar.

a brown cartridge etched with a dagger Weight: <1 pound
analyze
Analyze:
You analyze the brown cartridge and sense that the creator has provided the following information:


- WEAPON CARTRIDGE -
A brown cartridge etched with a dagger contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This cartridge allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a dagger.

The steel blade will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade would not slide properly. All improvements should be made to the blade itself AND NOT THE CARTRIDGE OR VAMBRACES!

You can GET the blade FROM the cartridge at any time. Doing so will prevent the cartridge from functioning.

While detached, the blade may be PUT IN the cartridge.

The brown cartridge is not attuned to anyone and may be used.
5,000
a white cartridge etched with a main gauche Weight: <1 pound
analyze
Analyze:
You analyze the white cartridge and sense that the creator has provided the following information:


- WEAPON CARTRIDGE -
A white cartridge etched with a main gauche contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This cartridge allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a main gauche.

The steel blade will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade would not slide properly. All improvements should be made to the blade itself AND NOT THE CARTRIDGE OR VAMBRACES!

You can GET the blade FROM the cartridge at any time. Doing so will prevent the cartridge from functioning.

While detached, the blade may be PUT IN the cartridge.

The white cartridge is not attuned to anyone and may be used.
5,000
a crimson cartridge etched with a short sword Weight: <1 pound
analyze
Analyze:
You analyze the crimson cartridge and sense that the creator has provided the following information:


- WEAPON CARTRIDGE -
A crimson cartridge etched with a short sword contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This cartridge allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a short sword.

The steel blade will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade would not slide properly. All improvements should be made to the blade itself AND NOT THE CARTRIDGE OR VAMBRACES!

You can GET the blade FROM the cartridge at any time. Doing so will prevent the cartridge from functioning.

While detached, the blade may be PUT IN the cartridge.

The crimson cartridge is not attuned to anyone and may be used.
5,000
an obsidian cartridge etched with a katar Weight: <1 pound
analyze
Analyze:
You analyze the obsidian cartridge and sense that the creator has provided the following information:


- WEAPON CARTRIDGE -
An obsidian cartridge etched with a katar contains the Weapon Cartridge script for Mechanical Cartridge Vambraces.
This cartridge allows you to make attacks and parry empty-handed using the weapon inside.
You must PUT cartridge IN vambraces for it to function.

The cartridge contains a steel blade which is a katar.

The steel blade will be created when you attach the cartridge.

The cartridge is LOCKED for two-weapon combat.
The cartridge is LOCKED for parrying attacks while unarmed.

The blade may be altered but the noun must remain "blade" and the alter must not indicate that the shape of the blade would not slide properly. All improvements should be made to the blade itself AND NOT THE CARTRIDGE OR VAMBRACES!

You can GET the blade FROM the cartridge at any time. Doing so will prevent the cartridge from functioning.

While detached, the blade may be PUT IN the cartridge.

The obsidian cartridge is not attuned to anyone and may be used.
5,000
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Veiled Purpose

a silk-draped smoke blue silk pavilion, Lich #26846, Room 21, go smoke pavilion

The Veiled Purpose, Parlour

[The Veiled Purpose, Parlour - 26846]
A heavy curtain of pale smoke sweeps across the room, the rich fragrance of amber-saturated spice permeating the cloth-swaddled baskets lined up against the corners. A carved wooden camel kneels before brocade tapestries comprising the back wall, the creature lacquered in vivid cobalt paint.
Obvious exits: out
henna-inked note
The strips of fabric are meant to conceal everything but your height, eyes, and skin. The strips in the basket are better suited for turbans, while the strips on my camel can be used as headscarves. The two more expensive strips (the fringed brown buckskin and jewel-woven leather) will allow you to switch between either item and to reveal yourself if the need arises.

In the cloth-swaddled baskets you see: a long strip of iron-scaled cloth, a long strip of embroidered jet silk, a long strip of stained umber nubuck, a long strip of fringed brown buckskin, a long strip of gilded azure brocade, a long strip of checkered grey linen, a long strip of leather-studded chainsil, a long strip of jet-scaled satin, a long strip of oiled white leather, a long strip of naval blue tartan and a long strip of bloodstained linen.

a long strip of iron-scaled cloth Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of embroidered jet silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of stained umber nubuck Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of fringed brown buckskin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of buckskin will become a turban. The noun cannot change. This item is Tier 2/2.

The veil's description can also be altered but is limited to two words. Current veil is: sea silk

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for Tier 2 are PROD (reveal/hide identity toggle), PULL, RUB, SHOW, TWIST (switches between turban and headscarf while holding the material), and WEAR.

Examine:
This lengthy piece of fringed brown buckskin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sea silk that will drape across your face to conceal your features.

750
a long strip of gilded azure brocade Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of nubuck will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of stained umber nubuck appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of checkered grey linen Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of embroidered jet silk appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of leather-studded chainsil Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of cloth will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of iron-scaled cloth appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of jet-scaled satin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of jet-scaled satin appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of oiled white leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of oiled white leather appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of naval blue tartan Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of tartan will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of naval blue tartan appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of bloodstained linen Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of linen will become a turban. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the turban. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of bloodstained linen appears long enough to wrap around your head multiple times to create a turban. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250

On the carved wooden camel you see: a long strip of pastel-dyed lace, a long strip of floral black lace, a long strip of plum and amber silk, a long strip of blackworked satin, a long strip of burnt onyx velvet, a long strip of pearl-strewn leather, a long strip of jewel-woven leather, a long strip of tonal ruby jacquard, a long strip of muted sapphire silk, a long strip of smoke grey tulle and a long strip of pale ashen suede.

a long strip of pastel-dyed lace Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pastel-dyed lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of floral black lace Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of plum and amber silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of blackworked satin Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of burnt onyx velvet Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of pearl-strewn leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of jewel-woven leather Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of leather will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of pearl-strewn leather appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of tonal ruby jacquard Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of velvet will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of burnt onyx velvet appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of muted sapphire silk Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of satin will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of blackworked satin appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of smoke grey tulle Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of silk will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of plum and amber silk appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
a long strip of pale ashen suede Weight: <1 pound
analyze, examine
Analyze:
This item's article (optional), color, and material (must remain cloth type) can be altered. When worn, this strip of lace will become a headscarf. The noun cannot change. This item is Tier 1/2.

There is a sheer gauze veil on the headscarf. It must be unlocked in order to change this description.

If you are already wearing a mask or a feature concealing item, you will not be able to wear this.

Available verbs for the OTS (Tier 1) version are WEAR and TWIST.

Examine:
This lengthy piece of floral black lace appears long enough to wrap around your head multiple times to create a headscarf. There is also a wide square of sheer gauze that will drape across your face to conceal your features.

250
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What Goes Around

a narrow shed with a poorly repaired roof, [Map Room #9], Lich#26886 , go narrow shed

What Goes Around

[What Goes Around -]
The air in this shop is heavy with the scent of leather, and the floor is covered in a variety of odd-colored stains. The walls are made of vertical wooden slats, each one seemingly more warped and pockmarked than the last, with various lit torches interspersed around the space. A wide barrel stands off to one side, and a greasy sign is nailed to the wall just inside the entrance.
Obvious exits: out
greasy sign
The armor on the rack is Karma Armor. It gives you a chance to completely absorb an incoming attack, and stores some of the absorbed damage for use later. Crimson-threaded seams are for Fire. Cobalt blue-threaded for Cold. Brilliant yellow for Electricity. Deep Brown for Vibration. Small spikes along the seams are for Pierce damage. Rounded stones are for Crush, and Sharp blades are for slash. Waivers are in the barrel, and can be used to unlock Karma Armor. Waivers edged with a color are meant to match with the thread on the armor, and will unlock that damage type on an existing set of armor that does not already have that type available. Waivers edged with spikes, stones, or blades will unlock those damage types in the same fashion. Bronze waivers will increase the percentage chance to absorb the current damage type. Silver waivers will increase the percentage of damage that is absorbed on a successful absorption. Gold waivers will increase the maximum amount of damage that can be stored. Iron waivers will increase the number of times per day that your armor can DISCHARGE. This waiver does NOT take into account the current damage type... Bronze, Silver, and Gold, however, will only apply their increase to the currently active damage type. Note that all Karma Armor is sold with a bonus of +20.

In the wide barrel you see: a bronze-edged waiver, a silver-edged waiver, a gold-edged waiver, a crimson-edged waiver, a cobalt blue-edged waiver, a yellow-edged waiver, a brown-edged waiver, a spike-edged waiver, a stone-edged waiver, a blade-edged waiver and an iron-edged waiver.

a bronze-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, giving it a greater chance to absorb incoming damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the bronze-edged waiver.
You notice something written on it...
This waiver will increase your Karma Armor's chance to absorb incoming damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

10,000
a silver-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, allowing it to absorb a larger amount of incoming damage on a successful absorption.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the silver-edged waiver.
You notice something written on it...
This waiver will increase the percentage of incoming damage your Karma Armor will absorb. NOTE: This will ONLY affect the currently activated damage type on your armor!

2,000
a gold-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor's current damage type, increasing its storage capacity.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the gold-edged waiver.
You notice something written on it...
This waiver will increase the total amount of damage your Karma Armor can store. NOTE: This will ONLY affect the currently activated damage type on your armor!

500
a crimson-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Fire damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the crimson-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Fire damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a cobalt blue-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Cold damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blue-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Cold damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a yellow-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Electricity damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the yellow-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Electricity damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a brown-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Impact damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the brown-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Vibration damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a spike-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Piercing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the spike-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Piercing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a stone-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Crushing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the stone-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Crushing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
a blade-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to absorb Slashing damage.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the blade-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to absorb Slashing damage. NOTE: This will ONLY affect the currently activated damage type on your armor!

25,000
an iron-edged waiver Weight: <1 pound
analyze, examine
Analyze:
Your waiver is used to unlock the potential of things held in your other hand.

Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

You need only RAISE your waiver while holding a compatible piece of equipment in your other hand.

Your waiver may not be altered or changed in any way.

Examine:
You glance at the iron-edged waiver.
You notice something written on it...
Your waiver will unlock your Karma Armor to be able to DISCHARGE an extra time per day.

2,500

On the crude birch rack you see: a stained leather tunic with rounded stones along its seams, a damaged leather tunic with sharp blades along its seams, a lopsided leather tunic with small spikes along its seams, a misshapen leather tunic with deep brown-threaded seams, a cracked leather tunic with brilliant yellow-threaded seams, a frost-marred leather tunic with cobalt blue-threaded seams and a charred leather tunic with crimson-threaded seams.

a stained leather tunic with rounded stones along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the stained tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather tunic with sharp blades along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the damaged tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather tunic with small spikes along its seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the lopsided tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather tunic with deep brown-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the misshapen tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather tunic with brilliant yellow-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the cracked tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather tunic with cobalt blue-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the frost-marred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather tunic with crimson-threaded seams Weight: 10 pounds
Enchant: +20
light leather (AsG 5)
analyze
Analyze:
You analyze the charred tunic and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER tunic INFO} to view all the information for your current setting.

You can also WHISPER to your tunic to set it to an outgoing damage type. For example, you can: {WHISPER tunic FIRE}, and your tunic will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your tunic to absorb a damage type it is unable to handle, the tunic will remain inert. Also, this tunic will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the crooked pine rack you see: a damaged leather pourpoint with sharp blades along its seams, a stained leather pourpoint with rounded stones along its seams, a lopsided leather pourpoint with small spikes along its seams, a misshapen leather pourpoint with deep brown-threaded seams, a cracked leather pourpoint with brilliant yellow-threaded seams, a frost-marred leather pourpoint with cobalt blue-threaded seams and a charred leather pourpoint with crimson-threaded seams.

a damaged leather pourpoint with sharp blades along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the damaged pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a stained leather pourpoint with rounded stones along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the stained pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather pourpoint with small spikes along its seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the lopsided pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather pourpoint with deep brown-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the misshapen pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather pourpoint with brilliant yellow-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the cracked pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather pourpoint with cobalt blue-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the frost-marred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather pourpoint with crimson-threaded seams Weight: 13 pounds
Enchant: +20
full leather (AsG 6)
analyze
Analyze:
You analyze the charred pourpoint and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER pourpoint INFO} to view all the information for your current setting.

You can also WHISPER to your pourpoint to set it to an outgoing damage type. For example, you can: {WHISPER pourpoint FIRE}, and your pourpoint will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your pourpoint to absorb a damage type it is unable to handle, the pourpoint will remain inert. Also, this pourpoint will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the warped brass rack you see: a stained leather aketon with rounded stones along its seams, a damaged leather aketon with sharp blades along its seams, a lopsided leather aketon with small spikes along its seams, a misshapen leather aketon with deep brown-threaded seams, a cracked leather aketon with brilliant yellow-threaded seams, a frost-marred aketon with cobalt blue-threaded seams and a charred leather aketon with crimson-threaded seams.

a stained leather aketon with rounded stones along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the stained aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather aketon with sharp blades along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the damaged aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a lopsided leather aketon with small spikes along its seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the lopsided aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a misshapen leather aketon with deep brown-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the misshapen aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather aketon with brilliant yellow-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the cracked aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred aketon with cobalt blue-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the frost-marred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a charred leather aketon with crimson-threaded seams Weight: 16 pounds
Enchant: +20
double leather (AsG 8)
analyze
Analyze:
You analyze the charred aketon and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER aketon INFO} to view all the information for your current setting.

You can also WHISPER to your aketon to set it to an outgoing damage type. For example, you can: {WHISPER aketon FIRE}, and your aketon will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your aketon to absorb a damage type it is unable to handle, the aketon will remain inert. Also, this aketon will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000

On the tall iron rack you see: a charred leather gambeson with crimson-threaded seams, a frost-marred leather gambeson with cobalt blue-threaded seams, a cracked leather gambeson with brilliant yellow-threaded seams, a misshapen leather gambeson with deep brown-threaded seams, a lopsided leather gambeson with small spikes along its seams, a stained leather gambeson with rounded stones along its seams and a damaged leather gambeson with sharp blades along its seams.

a charred leather gambeson with crimson-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the charred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Fire,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a frost-marred leather gambeson with cobalt blue-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the frost-marred gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Cold,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a cracked leather gambeson with brilliant yellow-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the cracked gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Electricity,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a misshapen leather gambeson with deep brown-threaded seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the misshapen gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Vibration,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
10,000
a lopsided leather gambeson with small spikes along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the lopsided gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Pierce,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a stained leather gambeson with rounded stones along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the stained gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Crush,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
a damaged leather gambeson with sharp blades along its seams Weight: 15 pounds
Enchant: +20
reinforced leather (AsG 7)
analyze
Analyze:
You analyze the damaged gambeson and sense that the creator has provided the following information:

This is Karma Armor... and damage done unto you will occasionally be done unto others!

Your armor can potentially be unlocked to a total of seven damage types (fire, cold, electricity, vibration, pierce, crush, and slash). Your armor is currently set up to potentially absorb:
Slash,

... and that's all.

You can {WHISPER gambeson INFO} to view all the information for your current setting.

You can also WHISPER to your gambeson to set it to an outgoing damage type. For example, you can: {WHISPER gambeson FIRE}, and your gambeson will switch to fire mode. In this example, you would then be able to expel the accumulated fire damage in a single strike of pure force (note that it will not assign FIRE damage, just pure force). There is no capability to 'hold back' your strike and do less damage, or to discharge at more than one target. If you attempt to set your gambeson to absorb a damage type it is unable to handle, the gambeson will remain inert. Also, this gambeson will only interact with creatures, which is to say that it will not absorb or discharge any damage that is not created by or directed at a creature.

Your armor can discharge 1 times before needing to recharge. Recharging takes 24 hours.
12,000
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Wild Instinct

a sunken stone edifice decorated with animal bones, [Map Room #18], Lich# 26874, go stone edifice

Wild Instinct

[Wild Instinct -]
With much of the exterior structure partially buried in the ground, the cracked stone walls of this edifice are covered in a mixture of clinging dampness and dirt that stain them a murky brown. Guttering candles, their flames a livid green, are scattered around a cracked stone altar and the armor stand next to it, the eerie light glinting off the items arrayed on top of them. The air is stuffy and still, the accumulated dirt and mold creating a musty smell that clings to everything. You also see a dark opening.
Obvious exits: out
chipped stone sign
The armor in this room contains the trapped spirit of an animal. Be warned - they are wild and untamed, often lashing out in anger at those they do not know. Tame them and partner with them, however, to soothe the wild spirit within. When you are hit in combat, the spirit within will lash out defensively with Animalistic Instinct flares that will disorient and knock down your attacker, the spirit's bestial power increasing as its trust in you grows. Visit the shrine through the opening to unlock their further potential. In the shop next door, you will find weapons and shields to pair with these items.

On the armor stand you see: a suit of rolaren field plate accented by subtle green hues, a burnished autumnal-hued rolaren breastplate, an icy blue rolaren chain hauberk lined in sleek white fur, a wide-sleeved dark rolaren chain jazerant and a long rolaren chain tunic colored in gleaming argent hues.

a suit of rolaren field plate accented by subtle green hues Weight: 75 pounds
Enchant: +20
full plate (AsG 20) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren field plate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda.
* Spirit Descriptor: burly
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band
* Head Coverage: visored rolaren helm
* Neck Coverage: segmented rolaren aventail
* Arm Coverage: verdant-hued rolaren arm greaves
* Leg Coverage: riveted rolaren leg guards

10,000
a burnished autumnal-hued rolaren breastplate Weight: 23 pounds
Enchant: +20
metal breastplate (AsG 17) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren breastplate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: stag (Type: Hooved (w/ Horn)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk.
* Spirit Descriptor: antlered
* Spirit Color: misty green
* Spirit Call: bellow
* Spirit Group: stampede
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000
an icy blue rolaren chain hauberk lined in sleek white fur Weight: 27 pounds
Enchant: +20
chain hauberk (AsG 16) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain hauberk and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: penguin (Type: Avian (Aquatic))
Available nouns for this type are: penguin, emperor penguin, rockhopper penguin, puffin, auk.
* Spirit Descriptor: pudgy
* Spirit Color: misty green
* Spirit Call: squawk
* Spirit Group: flock
* Head Coverage: close-linked rolaren chain coif
* Neck Coverage: chainmail gorget
* Arm Coverage: fitted rolaren chain sleeves
* Leg Coverage: chainmail leg greaves

10,000
a wide-sleeved dark rolaren chain jazerant Weight: 26 pounds
Enchant: +20
augmented chain (AsG 15) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain jazerant and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech
* Spirit Group: flock
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: wide rolaren chain sleeves
* Leg Coverage: chainmail leg greaves

10,000
a long rolaren chain tunic colored in gleaming argent hues Weight: 25 pounds
Enchant: +20
chain mail (AsG 13) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren chain tunic and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: otter (Type: Semi-Aquatic)
Available nouns for this type are: otter, sea otter, river otter, platypus.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: band
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000

On the cracked stone altar you see: some cowled dark silk robes with wide trailing sleeves, an embossed leather arming doublet lined in pale silk, a sleek dark leather bodysuit, a leather breastplate pyrographed on the chest with spirals and a dark rolaren coat-of-plates with metal-scaled pauldrons.

some cowled dark silk robes with wide trailing sleeves Weight: 8 pounds
Enchant: +20
robes (AsG 2) Animalistic Spirit Armor
analyze
Analyze:
You analyze the dark silk robes and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: raven (Type: Corvid)
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.
* Spirit Descriptor: sleek
* Spirit Color: misty green
* Spirit Call: caw
* Spirit Group: mob
* Hood: voluminous cowl
* Sleeves: wide trailing sleeves
* Material: dark silk

10,000
an embossed leather arming doublet lined in pale silk Weight: 13 pounds
Enchant: +20
full leather (AsG 6) Animalistic Spirit Armor
analyze
Analyze:
You analyze the leather arming doublet and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: spider (Type: Arachnid)
Available nouns for this type are: spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider.
* Spirit Descriptor: giant
* Spirit Color: misty green
* Spirit Call: chitter
* Spirit Group: swarm
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: leather arm greaves
* Leg Coverage: None

10,000
a sleek dark leather bodysuit Weight: 16 pounds
Enchant: +20
double leather (AsG 8) Animalistic Spirit Armor
analyze
Analyze:
You analyze the dark leather bodysuit and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: panther (Type: Large Feline)
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
* Spirit Descriptor: lithe
* Spirit Color: misty green
* Spirit Call: roar
* Spirit Group: band
* Head Coverage: leather helm
* Neck Coverage: leather gorget
* Arm Coverage: leather sleeves
* Leg Coverage: leather leg guards

10,000
a leather breastplate pyrographed on the chest with spirals Weight: 16 pounds
Enchant: +20
leather breastplate (AsG 9) Animalistic Spirit Armor
analyze
Analyze:
You analyze the leather breastplate and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: badger (Type: Mustelid)
Available nouns for this type are: badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine.
* Spirit Descriptor: stocky
* Spirit Color: misty green
* Spirit Call: growl
* Spirit Group: band
* Head Coverage: None
* Neck Coverage: None
* Arm Coverage: None
* Leg Coverage: None

10,000
a dark rolaren coat-of-plates with metal-scaled pauldrons Weight: 25 pounds
Enchant: +20
brigandine armor (AsG 12) Animalistic Spirit Armor
analyze
Analyze:
You analyze the rolaren coat-of-plates and sense that the creator has provided the following information:

---- Animalistic Spirit Armor ---- (abbreviated)
-Current Settings-
* Spirit: pangolin (Type: Armored)
Available nouns for this type are: armadillo, pangolin, hedgehog, porcupine, echidna.
* Spirit Descriptor: squat
* Spirit Color: misty green
* Spirit Call: snort
* Spirit Group: band
* Head Coverage: rolaren-plated leather helm
* Neck Coverage: rigid leather aventail
* Arm Coverage: rolaren-plated leather bracers
* Leg Coverage: rolaren-studded leather leg guards

10,000

, [Map Room #], Lich# , go dark opening

Wild Instinct, Shrine

[Wild Instinct, Shrine -]
Little light filters into this tiny alcove, making the only illumination the various green-flamed candles set into several nooks along the uneven walls. There is not much room for anything besides a flat stone shrine, which stretches across the entire space. Abandoned offerings of feathers and animal bones litter the floor, creating a narrow pathway of treacherous footing. The overwhelming scent of moist earth, mixed with a faint aroma of incense, permeates the damp air.
Obvious exits: out
cracked stone sign
Unlock the further potential of the spirit within your armor. * Animalistic Instinct flares Reacting defensively to being hit, the spirit within sends out a sonic attack to disorient and knockdown your attacker. Using the provided papers raises the power of this attack, as well as how long attackers can remain disoriented. * Revenge flares Unlock a chance to unleash Animalistic Instinct flares on a successful evade. NOTE: You must be in forward or greater stance, as well as be an active participant in combat to properly enrage the spirit to retaliate. * Bestial Barrier When unlocked, the spirit can shroud you with a barrier whenever Animalistic Instinct flares hit defensively. This increases your physical defenses for 30 seconds or until the next creature attacks you. The more powerful your flares, the better this barrier will become. * Untamed Vitality Draw upon the power of your spirit to increase the regeneration of your mana, health, and/or stamina for 15 minutes every hour. Unlock only one or go for all three, but choose which benefits you the most by choosing the appropriate slips. * Feral Whirlwind Once unlocked, gain access to unleash Animalistic Instinct flares offensively once an hour against 3-5 creatures in the room with you, knocking them down and disorienting them. * Fluff Actions and Spirit Change Unlock the tricks your spirit can do, or the tricks you can do with your armor, with the provided scrolls. As well, you can change the type of animal in your armor with the provided note (TURN to find the one you like), which will morph the spirit within.

On the flat stone shrine you see: a twisted Feral Whirlwind certificate, a sturdy Bestial Barrier certificate, a tattered Revenge certificate, a stamina Untamed Vitality slip, a mana Untamed Vitality slip, a health Untamed Vitality slip, a wide fluff scroll, a slim fluff scroll, a spirit change note, a large flare paper, a medium flare paper and a small flare paper.

a twisted Feral Whirlwind certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Feral Whirlwind feature on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the Feral Whirlwind certificate.
You notice something written on it...
Unlock the Feral Whirlwind ability on a set of Animalistic Spirit armor.

15,000
a sturdy Bestial Barrier certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Bestial Barrier feature on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the Bestial Barrier certificate.
You notice something written on it...
Unlock the Bestial Barrier ability on a set of Animalistic Spirit armor.

20,000
a tattered Revenge certificate Weight: <1 pound
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.

This will unlock the Revenge Flares on a set of Animalistic Spirit armor.

You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.

Your certificate may not be altered or changed in any way.

Examine:
You glance at the Revenge certificate.
You notice something written on it...
Unlock Revenge flares on a set of Animalistic Spirit armor.

30,000
a stamina Untamed Vitality slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Stamina Recovery

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You glance at a stamina Untamed Vitality slip.
You notice something written on it...
Add Stamina Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

20,000
a mana Untamed Vitality slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Mana Recovery

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You glance at a mana Untamed Vitality slip.
You notice something written on it...
Add Mana Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

20,000
a health Untamed Vitality slip Weight: <1 pound
analyze, examine
Analyze:
Your slip is used to unlock the potential of things held in your other hand.

This will unlock the Untamed Vitality feature on a set of Animalistic Spirit armor and add Health Recovery.

You need only RAISE your slip while holding a compatible piece of equipment in your other hand.

Your slip may not be altered or changed in any way.

Examine:
You glance at a health Untamed Vitality slip.
You notice something written on it...
Add Health Recovery to the Untamed Vitality ability on a set of Animalistic Spirit armor.

10,000
a wide fluff scroll Weight: <1 pound
analyze, examine
Analyze:
Your scroll is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on a set of Animalistic Spirit armor from T2 to T3.

You need only RAISE your scroll while holding a compatible piece of equipment in your other hand.

Your scroll may not be altered or changed in any way.

Examine:
You glance at the wide fluff scroll.
You notice something written on it...
T2 to T3 fluff actions on a set of Animalistic Spirit armor.

2,500
a slim fluff scroll Weight: <1 pound
analyze, examine
Analyze:
Your scroll is used to unlock the potential of things held in your other hand.

This will unlock fluff actions on a set of Animalistic Spirit armor from T1 (OTS) to T2.

You need only RAISE your scroll while holding a compatible piece of equipment in your other hand.

Your scroll may not be altered or changed in any way.

Examine:
You glance at the slim fluff scroll.
You notice something written on it...
T1 (OTS) to T2 fluff actions on a set of Animalistic Spirit armor.

2,500
a spirit change note Weight: <1 pound
analyze, examine
Analyze:
Your note is used to unlock the potential of things held in your other hand.

This will change the spirit within a set of Animalistic Spirit Armor to a Large Feline.

NOTE: You will lose any custom spirit descriptions already present when using this.
This only changes the spirit's overall type - TURN the note to change the type.


You need only RAISE your note while holding a compatible piece of equipment in your other hand.

Your note may not be altered or changed in any way.
Examine:
You glance at the spirit change note.
You notice something written on it...
This will change the spirit type within a set of Animalistic Spirit armor. TURN to change the spirit type you wish to change to, ANALYZE to see the current spirit type it is focused on. WARNING: This will clear any custom spirit settings already on the armor.

1,000
a large flare paper Weight: <1 pound
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T3 to T4.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
You glance at the large flare paper.
You notice something written on it...
T3 to T4 flares on a set of Animalistic Spirit armor.

10,000
a medium flare paper Weight: <1 pound
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T2 to T3.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
You glance at the medium flare paper.
You notice something written on it...
T2 to T3 flares on a set of Animalistic Spirit armor.

10,000
a small flare paper Weight: <1 pound
analyze, examine
Analyze:
Your paper is used to unlock the potential of things held in your other hand.

This will unlock the flares on a set of Animalistic Spirit armor from T1 (OTS) to T2.

You need only RAISE your paper while holding a compatible piece of equipment in your other hand.

Your paper may not be altered or changed in any way.

Examine:
You glance at the small flare paper.
You notice something written on it...
T1 (OTS) to T2 flares on a set of Animalistic Spirit armor.

10,000
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Written Word

a small shop with a book-shaped sign, Room 2, Lich# 25188, go small shop

The Written Word

[The Written Word - 25188]
Wave-edged, light maple frames decorate the sides of a carved ebony bookcase displaying a variety of writing utensils and other sundry items. A bookish elven clerk works tirelessly behind a dark maple counter, pulling sheafs of paper and covers from a cloth-lined chest. Occasionally, bits of torn paper float lazily through the air and land on the floor.
Obvious exits: out

On the counter you see:
Special [1]: a simple book binding press
Misc [2]: a small printed placard, a neatly lettered note

a small printed placard
Some obscure details about my wares: Be aware when writing that the spoken and written word are closely linked. You must have a quill to write, but it need not be a quill purchased here. Inkpots are not necessary, as the pages have a magical element to them. You may erase what you've written by CLEANing the page. You may TEAR the page to *permanently* remove it from the book. PUSH, TURN, and FLIP will allow you to work with the individual pages.
a neatly lettered note
I, Qaril, can create a custom journal for you. You need only to select a cover and a sheaf of pages from the bookcase. (Each completed volume will have fifty pages.) I can make five types of books (book, notebook, journal, volume, and folio), so be sure to ASK me about the one you are most interested in. Please note that only I can bind these papers into a cover. If you buy some, make sure I fix it up for you. If you leave Bloodriven Village before I've worked with them, they will be useless.

Once combined, creates a Writable book

In the cloth-lined chest you see: a sheaf of grid-lined parchment, a sheaf of sepia parchment, a sheaf of bloodied parchment, a sheaf of burnt vellum, a sheaf of silvered vellum, a sheaf of marbled vellum, a sheaf of lily white parchment, a sheaf of faded paper, a sheaf of paw-inked paper, a sheaf of cat-edged paper, a slim burgundy leather cover, an aged leather compass-clasped cover, a scarab-inset ashen nubuck cover, a branch-inked pale silk cover, an obsidian rose jacquard cover, a thorn-tooled emerald leather cover, a talon-clasped sable velvet cover, a fang-strung pale snakeskin cover, a demon-branded greyed leather cover, a sinew-bound black suede cover, a jewel-inset rose gold suede cover and a sheaf of dark floral vellum.

a sheaf of grid-lined parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The grid-lined parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of sepia parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The sepia parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of bloodied parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The bloodied parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of burnt vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The burnt vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of silvered vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The silvered vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of marbled vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The marbled vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of lily white parchment Weight: <1 pound
analyze, examine
Analyze:
The parchment is meant to be used in conjunction with a cover to create a book.

Examine:
The lily white parchment is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of faded paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The faded paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of paw-inked paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The paw-inked paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a sheaf of cat-edged paper Weight: <1 pound
analyze, examine
Analyze:
The paper is meant to be used in conjunction with a cover to create a book.

Examine:
The cat-edged paper is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750
a slim burgundy leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
an aged leather compass-clasped cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The compass-clasped cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a scarab-inset ashen nubuck cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The ashen nubuck cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a branch-inked pale silk cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The pale silk cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
an obsidian rose jacquard cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The rose jacquard cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a thorn-tooled emerald leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The emerald leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a talon-clasped sable velvet cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The sable velvet cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a fang-strung pale snakeskin cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The pale snakeskin cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a demon-branded greyed leather cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The greyed leather cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sinew-bound black suede cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The black suede cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a jewel-inset rose gold suede cover Weight: <1 pound
analyze, examine
Analyze:
This cover is meant to be used in conjuction with a sheaf of paper in order to create a book.

Examine:
The rose gold suede cover is actually a pair of matching pieces, each a little longer and wider than standard writing paper, with a flap along one long edge to be used in the binding process.

50
a sheaf of dark floral vellum Weight: <1 pound
analyze, examine
Analyze:
The vellum is meant to be used in conjunction with a cover to create a book.

Examine:
The dark floral vellum is firmly tied with a bit of ribbon and looks as if it is meant to be bound into a book of some kind.

750

On the ebony bookcase you see: an onyx-dipped swan feather quill, a gilt-banded eagle feather quill, a glossed crow feather quill, a map-branded tan leather bookmark, a glass-beaded pastel silk bookmark, a leaf-pressed ecru vellum bookmark, a slightly torn aged parchment bookmark, a flora-tied ivory feather quill, an ink-stained ashen feather quill and a kelp-twined osprey feather quill.

an onyx-dipped swan feather quill Weight: <1 pound pin-worn Wearable Quill 5
a gilt-banded eagle feather quill Weight: <1 pound pin-worn Wearable Quill 5
a glossed crow feather quill Weight: <1 pound pin-worn Wearable Quill 5
a map-branded tan leather bookmark Weight: <1 pound 1
a glass-beaded pastel silk bookmark Weight: <1 pound 1
a leaf-pressed ecru vellum bookmark Weight: <1 pound 1
a slightly torn aged parchment bookmark Weight: <1 pound 1
a flora-tied ivory feather quill Weight: <1 pound pin-worn Wearable Quill 5
an ink-stained ashen feather quill Weight: <1 pound pin-worn Wearable Quill 5
a kelp-twined osprey feather quill Weight: <1 pound pin-worn Wearable Quill 5
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Yarrrpee Shoppe

a ship-shaped dark wood wagon, [Map Room #16], Lich# 26877, go dark wagon

The Yarrrpee Shoppe

[The Yarrrpee Shoppe -]
Planks of sun-bleached wood have been reinforced by iron rivets, the disorganized shop resembling the interior of a ramshackle ship. Faded flags of unknown origin are draped against the walls, providing a backdrop for a cluttered stained wood wardrobe and a heavily notched wooden chest firmly wedged towards the back. A chum bucket sits empty in the back corner, save for a bright yellow pineapple.
Obvious exits: east, out

In the heavily notched wooden chest you see: a dark lacquer kraken-carved pegleg, an aged wooden barrel-stacked pegleg, a fish-carved colorful wooden pegleg, a kelp-caged pale driftwood pegleg and a mahogany seahorse-shaped pegleg.

a dark lacquer kraken-carved pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
an aged wooden barrel-stacked pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a fish-carved colorful wooden pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a kelp-caged pale driftwood pegleg Weight: <1 pound pin-worn Pirate Pegleg 50
a mahogany seahorse-shaped pegleg Weight: <1 pound pin-worn Pirate Pegleg 50

In the cluttered stained wood wardrobe you see: a sun-bleached dark leather tricorn, an empty rusted steel bucket, a skull-inked black cotton bandana, a map-branded tan leather eyepatch, a bone-beaded white suede eyepatch, a patinaed gilded bronze hook, a salt-corroded copper hook, an unevenly notched steel hook, a rope-bound darkened steel hook and a lace-cuffed rose gold hook.

a sun-bleached dark leather tricorn Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The tricorn has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a sun-bleached dark leather tricorn, which is tightly knotted in the back.
He has a sun-bleached dark leather tricorn covering his bald head.
with a sun-bleached dark leather tricorn placed at the crown of his head.
He has a sun-bleached dark leather tricorn placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: left in a myriad of loose braids beneath a sun-bleached dark leather tricorn
Custom feature 2: None.
Custom feature 3: None.

Custom feature 4: None.
250
an empty rusted steel bucket Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The bucket has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under an empty rusted steel bucket, which is tightly knotted in the back.
He has an empty rusted steel bucket covering his bald head.
with an empty rusted steel bucket placed at the crown of his head.
He has an empty rusted steel bucket placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: stuffed beneath an empty rusted steel bucket
Custom feature 2: None.
Custom feature 3: None.

Custom feature 4: None.
250
a skull-inked black cotton bandana Weight: <1 pound head-worn Pirate Bandana
analyze
Analyze:

The bandana has one custom feature settings. It can have three more.

When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:

tucked under a skull-inked black cotton bandana, which is tightly knotted in the back.
He has a skull-inked black cotton bandana covering his bald head.
with a skull-inked black cotton bandana placed at the crown of his head.
He has a skull-inked black cotton bandana placed at the crown of his bald head.

Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.

Custom feature 1: roughly raked beneath a skull-inked black cotton bandana, leaving the length to hang in braided sections
Custom feature 2: None.
Custom feature 3: None.

Custom feature 4: None.
250
a map-branded tan leather eyepatch Weight: <1 pound pin-worn Pirate Eyepatch 50
a bone-beaded white suede eyepatch Weight: <1 pound pin-worn Pirate Eyepatch 50
a patinaed gilded bronze hook Weight: <1 pound pin-worn Pirate Hook 50
a salt-corroded copper hook Weight: <1 pound pin-worn Pirate Hook 50
an unevenly notched steel hook Weight: <1 pound pin-worn Pirate Hook 50
a rope-bound darkened steel hook Weight: <1 pound pin-worn Pirate Hook 50
a lace-cuffed rose gold hook Weight: <1 pound pin-worn Pirate Hook 50

, [Map Room #], Lich# , east

The Yarrrpee Shoppe, Closet

[The Yarrrpee Shoppe, Closet -]
The haphazardly nailed closet is both narrow, yet oddly spacious. An oversized steel birdcage stands guard over a number of rolled up maps, the scrawled renderings of mysterious locales laid bare between stains of ale and saltwater. A torn hemp net decorates the back wall, dangling random props that sway with every movement of the wagon.
Obvious exits: west

In the oversized steel birdcage you see: a glossy black silk penguin, a grey-bellied ivory linen seagull, a button-eyed cotton arctic puffin, a sepia-winged pale chainsil osprey and a salt-stained bright satin parrot.

a glossy black silk penguin Weight: <1 pound pin-worn Pirate Parrot 50
a grey-bellied ivory linen seagull Weight: <1 pound pin-worn Pirate Parrot 50
a button-eyed cotton arctic puffin Weight: <1 pound pin-worn Pirate Parrot 50
a sepia-winged pale chainsil osprey Weight: <1 pound pin-worn Pirate Parrot 50
a salt-stained bright satin parrot Weight: <1 pound pin-worn Pirate Parrot 50

On the torn hemp net you see: a tri-forked peppered yarn beard, a dried deep green kelp beard, a steel-ringed rough wool beard, a multihued cotton yarn beard and a five-braided hemp and wool beard.

a tri-forked peppered yarn beard Weight: <1 pound pin-worn Pirate Beard 50
a dried deep green kelp beard Weight: <1 pound pin-worn Pirate Beard 50
a steel-ringed rough wool beard Weight: <1 pound pin-worn Pirate Beard 50
a multihued cotton yarn beard Weight: <1 pound pin-worn Pirate Beard 50
a five-braided hemp and wool beard Weight: <1 pound pin-worn Pirate Beard 50
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