Bloodriven Village is where Duskruin Arena is located. All purchases are made with bloodscrip.
a curving stairway, [Map Room #12, go house], Lich# 23760, go curving stairway
Accessories Of Crime
[Accessories Of Crime - 23761]
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Plush velvet carpeting spreads from the top of the staircase throughout this cozy sitting room. A long settee upholstered in pale ivory silk sits near the small curtained window with a sleek ebonwood case resting on its wide sill. A massive ebonwood bookcase built into the far wall frames a small marble fireplace, and the cheerfully crackling fire within casts a warm flickering light over the contents of a velvet-lined basket set out on a small accessory table nearby.
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Obvious exits: none
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In the sleek ebonwood case you see: a glazed jewel beetle-topped poison ring, a gilded ivory and matte black cameo-set ring, a ruby tendril-wrapped wilted tree amulet, an ivory ribbon choker set with a delicate kitten-painted cameo, a flower beetle poison pendant suspended in vaalin webbing and a gilt-speckled cast iron monocle.
a glazed jewel beetle-topped poison ring |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
finger-worn |
Poison Jewelry |
250
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a gilded ivory and matte black cameo-set ring |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
finger-worn |
Poison Jewelry |
250
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a ruby tendril-wrapped wilted tree amulet |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
neck-worn |
Poison Jewelry |
250
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an ivory ribbon choker set with a delicate kitten-painted cameo |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
neck-worn |
Poison Jewelry |
250
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a flower beetle poison pendant suspended in vaalin webbing |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
neck-worn |
Poison Jewelry |
250
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a gilt-speckled cast iron monocle |
Weight: <1 pound |
head-worn functional |
Eye Scry Monocle |
50
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In the velvet-lined basket you see: a dark-stained rainbow glaes hairpin, a sanguine rune-painted invar hairstick, an azure-tipped ice white rolaren claw, a tapered viridine-incised golvern splinter and a slender black-frosted gold tine.
a dark-stained rainbow glaes hairpin |
Weight: <1 pound |
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Hairpick - locked analyze, examine
Analyze:
Currently available style:
She has chin length, tousled brown hair twisted back on both sides and joined into a high-seated knot, with a dark-stained rainbow glaes hairpin nestled in its center.
Examine: a thorny dark-stained rainbow glaes hairpin
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107
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a sanguine rune-painted invar hairstick |
Weight: <1 pound |
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Hairpick - locked analyze
Analyze:
Currently available style:
She has chin length, tousled brown hair styled into a series of loops pinioned in place by a sanguine rune-painted invar hairstick.
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156
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an azure-tipped ice white rolaren claw |
Weight: <1 pound |
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Hairpick - locked analyze
Analyze:
Currently available style:
She has chin length, tousled brown hair gathered to one side, where it spills down from an azure-tipped ice white rolaren claw in a mass of curls.
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127
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a tapered viridine-incised golvern splinter |
Weight: <1 pound |
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Hairpick - locked analyze
Analyze:
Currently available style:
She has chin length, tousled brown hair sectioned into several plaits that snake around a tapered viridine-incised golvern splinter and one another in a complicated twist.
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171
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a slender black-frosted gold tine |
Weight: <1 pound |
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Hairpick - locked analyze
Analyze:
Currently available style:
She has chin length, tousled brown hair drawn back into a ponytail dripping with spiral curls and bedecked with a slender black-frosted gold tine.
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101
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On the massive ebonwood bookcase you see:
Special [2]: a set of tiny glass cages, a long glass terrarium
Misc [1]: a collection of leather-bound books
Behind the massive ebonwood bookcase you see:
Special [1]: a narrow hidden door
A Two-Story House, Kitchen
[A Two-Story House, Kitchen - 23764]
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A long kitchen island topped with heavy butcher's block is flanked on one side with a row of upholstered stools, and on the other by a brick hearth wall. Pale moonlight filters through the muslin curtains of the high-set window, reflecting silver light off the droplets of water clinging to the spout of the wrought iron hand pump in the heavy ceramic sink below. Faint light can be seen down a narrow hallway, and beyond the row of stools are a pair of glass-paned doors.
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Obvious exits: none
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On the long kitchen island you see: a chilled pitcher of milk, a covered basket of croissants, a tray of freshly baked cinnamon rolls glazed with honey, a plate of gingerbread cookies and a delicate porcelain teapot set on an iron trivet.
chilled pitcher of milk |
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examine
Examine: The tall pitcher is filled almost to the brim with freshly frothed milk. A light dusting of nutmeg adorns the top.
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free
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covered basket of croissants |
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free
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tray of freshly baked cinnamon rolls |
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free
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plate of gingerbread cookies |
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free
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delicate porcelain teapot |
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free
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a motley marquee of multicolored moreen, [Map Room #17], Lich#26876, go motley marquee
Alchemical Attraction
[Alchemical Attraction -]
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The four corners of this brightly colored marquee are elevated upon spiraling glaesine poles, each polished to a gleaming perfection. Scraggly crabgrass makes up the floor, and a steady trickle of customers has worn a goat path from the entrance to a halfmoon table piled high with a hoard of cloaks, bags, and other sundries.
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Obvious exits: out
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On the halfmoon table you see: a shirred silk moire pouch, an oiled black leather pouch with amber-capped drawstrings, a bronze-toned mithril mesh bag, a whipstitched navy baldachin tote, a silk-strapped wine velvet satchel, a navy and onyx diamond-motif carryall, a quilted vine-stitched pack dotted with amethyst berry clusters, a glossy ebon cordovan rucksack clasped with a prism of fluorite, a pewter velvet backpack with a mercury-filled glass bubble clasp, an unadorned cloth-of-vaalin knapsack, a floor-length teal jacquard kimono sashed with snow white silk, a steely grey frieze coat buttoned with bismuth crystals, a tone-on-tone flyrsilk cloak stitched with wheeling starlings, a tailored black samite duster, a gold-lapelled crimson velour longcoat, a deeply hooded ora-edged burnoose of scarlet tiretaine and a pale grey shagreen hiking pack.
a shirred silk moire pouch |
Weight: 4 pounds Pocketed: Slightly large (40-49)
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belt-worn functional |
Alchemy Jar Container |
1,000
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an oiled black leather pouch with amber-capped drawstrings |
Weight: 4 pounds Pocketed: Slightly large (40-49)
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belt-worn functional |
Alchemy Jar Container |
1,000
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a bronze-toned mithril mesh bag |
Weight: 4 pounds Pocketed: Slightly large (40-49)
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belt-worn functional |
Alchemy Jar Container |
1,000
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a whipstitched navy baldachin tote |
Weight: 6 pounds Pocketed: Large (60-69)
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shoulder/back-worn functional |
Alchemy Jar Container |
1,000
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a silk-strapped wine velvet satchel |
Weight: 6 pounds Pocketed: Large (60-69)
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shoulder/back-worn functional |
Alchemy Jar Container |
1,000
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a navy and onyx diamond-motif carryall |
Weight: 6 pounds Pocketed: Large (60-69)
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shoulder/back-worn functional |
Alchemy Jar Container |
1,000
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a quilted vine-stitched pack dotted with amethyst berry clusters |
Weight: 9 pounds Pocketed: Significant (100-119)
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back-worn functional |
Alchemy Jar Container |
1,000
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a glossy ebon cordovan rucksack clasped with a prism of fluorite |
Weight: 9 pounds Pocketed: Significant (100-119)
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back-worn functional |
Alchemy Jar Container |
1,000
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a pewter velvet backpack with a mercury-filled glass bubble clasp |
Weight: 9 pounds Pocketed: Significant (100-119)
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back-worn functional |
Alchemy Jar Container |
1,000
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an unadorned cloth-of-vaalin knapsack |
Weight: 9 pounds Pocketed: Significant (100-119)
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back-worn functional |
Alchemy Jar Container |
1,000
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a floor-length teal jacquard kimono sashed with snow white silk |
Weight: 9 pounds Pocketed: Significant (100-119)
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cloak-worn functional |
Alchemy Jar Container |
1,000
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a steely grey frieze coat buttoned with bismuth crystals |
Weight: 9 pounds Pocketed: Significant (100-119)
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cloak-worn functional |
Alchemy Jar Container |
1,000
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a tone-on-tone flyrsilk cloak stitched with wheeling starlings |
Weight: 9 pounds Pocketed: Significant (100-119)
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cloak-worn functional |
Alchemy Jar Container |
1,000
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a tailored black samite duster |
Weight: 9 pounds Pocketed: Significant (100-119)
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cloak-worn functional |
Alchemy Jar Container |
1,000
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a gold-lapelled crimson velour longcoat |
Weight: 9 pounds Pocketed: Significant (100-119)
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cloak-worn functional |
Alchemy Jar Container |
1,000
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a deeply hooded ora-edged burnoose of scarlet tiretaine |
Weight: 9 pounds Pocketed: Significant (100-119)
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cloak-worn functional |
Alchemy Jar Container |
1,000
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a pale grey shagreen hiking pack |
Weight: 9 pounds Pocketed: Significant (100-119)
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back-worn functional |
Alchemy Jar Container |
1,000
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some rickety stairs leading to a basement, [Map Room #15, west, west], Lich# 26862, go rickety stairs
The Art of Lore, Salesroom
[The Art of Lore, Salesroom - 23740]
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Little has been done to tidy up this small, decrepit basement, its dirt floor littered with broken bricks, shattered jars, and other debris. A solitary iron cauldron burns, illuminating a quartet of mannequins and a note.
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Obvious exits: out
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note
If you know your lore, these runestaff slings will help you show it off.
We now offer one of each type of sling, and certificates to let you unlock their potential.
The silver-inked certificate unlocks the sling first.
The gold-inked certificate unlocks the sling second, and only works for slings that have been unlocked with a silver-inked certificate or are otherwise at that level of ability.
On the wizard mannequin you see: a woven runestaff sling.
a woven runestaff sling |
Weight: 4 pounds Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
Magic Sling - Elemental |
1,000
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On the sorcerer mannequin you see: a braided runestaff sling.
a braided runestaff sling |
Weight: 4 pounds Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
Magic Sling - Sorcery |
1,000
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On the spiritualist mannequin you see: a plaited runestaff sling.
a plaited runestaff sling |
Weight: 4 pounds Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
Magic Sling - Spiritual |
1,000
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On the mentalist mannequin you see: a silken runestaff sling.
a silken runestaff sling |
Weight: 4 pounds Pocketed: Medium (20-39) one item |
shoulder/back-worn functional |
Magic Sling - Mental |
1,000
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On the slender podium you see: a splendid silver-inked certificate and a glittering gold-inked certificate.
a splendid silver-inked certificate |
Weight: <1 pound |
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Unlock - Magic Sling to Tier 2 examine
Examine: A splendid silver-inked certificate will unlock your "Art of Lore Sling" from Tier 1 to Tier 2.
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500
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a glittering gold-inked certificate |
Weight: <1 pound |
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Unlock - Magic Sling to Tier 3 examine
Examine: A glittering gold-inked certificate will unlock your "Art of Lore Sling" from Tier 2 to Tier 3.
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500
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a black oak and limestone dwelling, [Map Room #22], Lich# 26836, go limestone dwelling
At The Ready
[At The Ready -]
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Simply assembled planks of black oak and limestone compose the outer structure for the fairly spacious dwelling. Dusty iron lanterns hang from the four cobweb-strewn corners of the squared space, emanating with a dreary, wavering glow that spreads over a high-backed aged teak chest and a rough-hewn white cedar rack. Arranged at the back, a splintered mistwood case is bookended by a heap of discarded whittling tools and haphazard curls of lumber scraps.
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Obvious exits: out
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In the high-backed aged teak chest you see: a scroll-carved wrought iron stake, a stout engraved gold truncheon, a gold-traced smooth walnut cane and a jet-streaked silvery blue rod.
In the splintered mistwood case you see: a thin ebonwood wand chiseled with overlapped winter roses, a gnarled pale ivory wand engraved with subtly coiled sigils, a polished blue ora wand swept with brilliant silver banding, a faintly squared elm wand grooved with deep spiraling lines, a plum-hued haon and thanot wand accented with jagged glyphs, a hunter green imflass wand mottled with dark iron fragments, a fine-grained red maoral wand painted with drifting clouds and a sharply pointed copper wand speckled with bronzed flecks.
a thin ebonwood wand chiseled with overlapped winter roses |
Weight: <1 pound |
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Animate Dead Weaponry |
5,000
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a gnarled pale ivory wand engraved with subtly coiled sigils |
Weight: <1 pound |
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Animate Dead Weaponry |
5,000
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a polished blue ora wand swept with brilliant silver banding |
Weight: <1 pound |
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Animate Dead Weaponry |
5,000
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a faintly squared elm wand grooved with deep spiraling lines |
Weight: <1 pound |
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Animate Dead Weaponry |
5,000
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a plum-hued haon and thanot wand accented with jagged glyphs |
Weight: <1 pound |
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Animate Dead Weaponry |
5,000
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a hunter green imflass wand mottled with dark iron fragments |
Weight: <1 pound |
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Animate Dead Weaponry |
5,000
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a fine-grained red maoral wand painted with drifting clouds |
Weight: <1 pound |
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Animate Dead Weaponry |
5,000
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a sharply pointed copper wand speckled with bronzed flecks |
Weight: <1 pound |
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Animate Dead Weaponry |
5,000
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On the rough-hewn white cedar rack you see: a segmented bone white stick, a bar-flanked slate grey baton, a tapered blue spruce branch and a stalk of copper-ringed bamboo.
On the dark stained oak table you see: a stained yellowed notice, a bloody parchment certificate, an ancient spear certificate, an ancient short sword certificate, an ancient morning star certificate, an ancient lance certificate, an ancient hand-axe certificate, an ancient flail certificate, an ancient maul certificate, an ancient battle-axe certificate and a decaying parchment certificate.
a stained yellowed notice
Please READ and ANALYZE the certificates for more information. Items must be unlocked to Tier 2 before they can be unlocked to Tier 3. For messaging unlocks, a single messaging unlock certificate can unlock any of the possible options, but will only unlock one per certificate. There are four messaging unlocks available in total.
a bloody parchment certificate |
Weight: <1 pound |
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Animate Weaponry Tier 2 unlock certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 2.
This will set the enchant of the weapon to +30
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 2 unlock certificate
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10,000
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an ancient spear certificate |
Weight: <1 pound |
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Animate Weaponry Tier 3 and Terror flares certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 3.
This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone spear
Weapon Ability: Terror Flares
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 3 and Terror flares certificate
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50,000
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an ancient short sword certificate |
Weight: <1 pound |
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Animate Weaponry Tier 3 and Terror flares certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 3.
This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone short sword
Weapon Ability: Terror Flares
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 3 and Terror flares certificate
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50,000
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an ancient morning star certificate |
Weight: <1 pound |
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Animate Weaponry Tier 3 and Terror flares certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 3.
This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone morning star
Weapon Ability: Terror Flares
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 3 and Terror flares certificate
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50,000
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an ancient lance certificate |
Weight: <1 pound |
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Animate Weaponry Tier 3 and Terror flares certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 3.
This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone lance
Weapon Ability: Terror Flares
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 3 and Terror flares certificate
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50,000
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an ancient hand-axe certificate |
Weight: <1 pound |
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Animate Weaponry Tier 3 and Terror flares certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 3.
This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone handaxe
Weapon Ability: Terror Flares
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 3 and Terror flares certificate
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50,000
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an ancient flail certificate |
Weight: <1 pound |
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Animate Weaponry Tier 3 and Terror flares certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 3.
This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone flail
Weapon Ability: Terror Flares
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 3 and Terror flares certificate
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50,000
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an ancient maul certificate |
Weight: <1 pound |
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Animate Weaponry Tier 3 and Terror flares certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 3.
This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone maul
Weapon Ability: Terror Flares
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 3 and Terror flares certificate
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50,000
|
an ancient battle-axe certificate |
Weight: <1 pound |
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Animate Weaponry Tier 3 and Terror flares certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will increase your item to Tier 3.
This will set the enchant of the weapon to +40
This will add the ability to unlock Weapon Abilities.
When redeemed, this certificate will add the following appearance and ability choice to the item.
Weapon Appearance: an ancient bone battle-axe
Weapon Ability: Terror Flares
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Tier 3 and Terror flares certificate
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50,000
|
a decaying parchment certificate |
Weight: <1 pound |
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Animate Weaponry Messaging Certificate analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. When redeemed, this certificate will add the following messaging when creating the animated weapon. --- Messaging Information ---
Short Description: reaching into the earth
Messaging: An animated creature kneels, then plunges its arm shoulder-deep into the earth. A low, grinding rumble fills your ears before the creature's arm emerges clutching an animate weapon.
You can turn this certificate to select other messaging options. Please validate you have the desired messaging listed here before redeeming.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: Animate Weaponry Messaging Certificate
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5,000
|
a barred entrance, [Map Room #20], Lich #26865, go barred entrance
Autumnal Den, Outfitters
[Autumnal Den, Outfitters - 26865]
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Large bundles of ribbon-tied triticum wheat flank the entrance to this small shop, dimly lit by evergreen-scented candles whose wicks crackle and pop as they burn. Few decorations adorn the bare walls save a small, hollowed-out niche, and a cloth-draped table that displays a variety of armor is positioned diagonally in the corner. You also see a barred exit.
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Obvious exits: none
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On the cloth-draped table you see: a mud-splattered note, some steel field plate featuring a stag head-shaped salade, some jade-inlaid imflass half-plate, a gleaming mithril cuirass with brass rivets, some gilded steel disc armor acid-etched in a floral design, a vultite jazerant hauberk with an interwoven inscription, some sleek golvern chainmail with black leather shoulder guards, a dark mithril haubergeon with reinforced borders of darker metal, an ora byrnie with an eight in one azure and gold link pattern, a pyrothag hide coat-of-plates trailing an emerald velvet cloth, some coal black cordovan leather studded with bronze pyramid spikes, a tanned leather tunic layered in overlapping crimson and gold scales, a thigh length lamellar shirt of variegated leather squares, a pashmina-lined deep blue arming coat trimmed in gold cording, a front-laced atrous wool gambeson, a white puma hide buffcoat with fenghai fur sleeve cuffs, a moss green leather cyclas with umber suede side buckles and a teal damask linen chest wrap embellished with golden spikes.
a mud-splattered note
All armor is five times enchanted.
Please note that unlock certificates will not be available during Fashanos.
some steel field plate featuring a stag head-shaped salade |
+1 Perception Ranks persists Weight: 75 pounds Enchant: +25 |
full plate (AsG 20) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your steel field plate.You also notice a small enchanter's glyph.
|
3,000
|
some jade-inlaid imflass half-plate |
+1 Perception Ranks persists Weight: 35 pounds Enchant: +25 |
half plate (AsG 19) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your imflass half-plate.You also notice a small enchanter's glyph.
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3,000
|
a gleaming mithril cuirass with brass rivets |
+1 Perception Ranks persists Weight: 22 pounds Enchant: +25 |
augmented plate (AsG 18) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your mithril cuirass.You also notice a small enchanter's glyph.
|
3,000
|
some gilded steel disc armor acid-etched in a floral design |
+1 Perception Ranks persists Weight: 21 pounds Enchant: +25 |
metal breastplate (AsG 17) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your steel disc armor.You also notice a small enchanter's glyph.
|
3,000
|
a vultite jazerant hauberk with an interwoven inscription |
+1 Perception Ranks persists Weight: 22 pounds Enchant: +25 |
chain hauberk (AsG 16) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your vultite hauberk.You also notice a small enchanter's glyph.
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3,000
|
some sleek golvern chainmail with black leather shoulder guards |
+1 Perception Ranks persists Weight: 26 pounds Enchant: +25 |
augmented chain (AsG 15) |
Forest Armor - Tier 1 of 4 |
3,000
|
a dark mithril haubergeon with reinforced borders of darker metal |
+1 Perception Ranks persists Weight: 22 pounds Enchant: +25 |
double chain (AsG 14) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your dark mithril haubergeon.You also notice a small enchanter's glyph.
|
3,000
|
an ora byrnie with an eight in one azure and gold link pattern |
+1 Perception Ranks persists Weight: 25 pounds Enchant: +25 |
chain mail (AsG 13) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your ora byrnie.You also notice a small enchanter's glyph.
|
3,000
|
a pyrothag hide coat-of-plates trailing an emerald velvet cloth |
+1 Perception Ranks persists Weight: 25 pounds Enchant: +25 |
brigandine armor (AsG 12) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your pyrothag hide coat-of-plates.You also notice a small enchanter's glyph.
|
3,000
|
some coal black cordovan leather studded with bronze pyramid spikes |
+1 Perception Ranks persists Weight: 20 pounds Enchant: +25 |
studded leather (AsG 11) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your cordovan leather.You also notice a small enchanter's glyph.
|
3,000
|
a tanned leather tunic layered in overlapping crimson and gold scales |
+1 Perception Ranks persists Weight: 17 pounds Enchant: +25 |
cuirbouilli leather (AsG 10) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your leather tunic.You also notice a small enchanter's glyph.
|
3,000
|
a thigh length lamellar shirt of variegated leather squares |
+1 Perception Ranks persists Weight: 16 pounds Enchant: +25 |
leather breastplate (AsG 9) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your lamellar shirt.You also notice a small enchanter's glyph.
|
3,000
|
a pashmina-lined deep blue arming coat trimmed in gold cording |
+1 Perception Ranks persists Weight: 16 pounds Enchant: +25 |
double leather (AsG 8) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your arming coat.You also notice a small enchanter's glyph.
|
3,000
|
a front-laced atrous wool gambeson |
+1 Perception Ranks persists Weight: 15 pounds Enchant: +25 |
reinforced leather (AsG 7) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your atrous wool gambeson.You also notice a small enchanter's glyph.
|
3,000
|
a white puma hide buffcoat with fenghai fur sleeve cuffs |
+1 Perception Ranks persists Weight: 13 pounds Enchant: +25 |
full leather (AsG 6) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your puma hide buffcoat.You also notice a small enchanter's glyph.
|
3,000
|
a moss green leather cyclas with umber suede side buckles |
+1 Perception Ranks persists Weight: 10 pounds Enchant: +25 |
light leather (AsG 5) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your leather cyclas.You also notice a small enchanter's glyph.
|
3,000
|
a teal damask linen chest wrap embellished with golden spikes |
+1 Perception Ranks persists Weight: 8 pounds Enchant: +25 |
robes (AsG 2) |
Forest Armor - Tier 1 of 4 examine
Examine: A few stray leaves appear along the surface of your linen chest wrap.You also notice a small enchanter's glyph.
|
3,000
|
In the niche you see: a light brown ceramic doe figurine.
a rough-hewn knotty pine hall, [Map Room #9], Lich #26886, go knotty hall
Bare Aggression
[Bare Aggression - 23756]
|
|
Cedar shavings, strewn haphazardly around a raised square ring in the center of the hall, fail to mask the lingering odor of stale sweat, smoke, and whiskey that hangs in the air. Several padded bags, roughly humanoid in shape, are suspended from a long wall near a crooked equipment rack. In one darkened corner, bawdy patrons congregate around a low table surrounded by mismatched chairs, while some others crowd around an iron-banded keg, spiritedly demonstrating advanced jabs, kicks, and punches.
|
Obvious exits: out
|
large sign
On the rack: 4x with locked zests.
In the crate: 5x and unscripted.
Flares are as follows:
Gornar: Impact
Charcoal: Lightning
Indigo: Cold
Jet Black: Vacuum
The boots and gloves on the table are both fully zested, 6x and have acid and steam flares respectively.
On the low table you see: some double wrapped honey suede gloves with sharpened studs and a pair of supple honey suede boots burned with archaic runes.
some double wrapped honey suede gloves with sharpened studs |
Weight: 2 pounds Enchant: +30 Flares: steam |
UAC gloves
|
Bare UAC - unlocked
|
12,500
|
a pair of supple honey suede boots burned with archaic runes |
Weight: 2 pounds Enchant: +30 Flares: acid |
UAC boots
|
Bare UAC - unlocked
|
12,500
|
Under the low table you see: a small battered barrel. This is a trash can.
On the crooked equipment rack you see: some jet black handwraps with ivory studs, a pair of pale ivory yatane with jet black accents, a pair of charcoal suede buskins with narrow silver cording, some hardened charcoal leather gauntlets with silver spikes, some spiked silvery kidskin handwraps painted with indigo blossoms and a pair of reinforced kidskin sandals with indigo blue bindings.
some jet black handwraps with ivory studs |
Weight: 2 pounds Enchant: +20 Flares: vacuum |
UAC gloves
|
Bare UAC - locked
|
250
|
a pair of pale ivory yatane with jet black accents |
Weight: 2 pounds Enchant: +20 Flares: vacuum |
UAC boots
|
Bare UAC - locked
|
250
|
a pair of charcoal suede buskins with narrow silver cording |
Weight: 2 pounds Enchant: +20 Flares: lightning |
UAC boots
|
Bare UAC - locked
|
250
|
some hardened charcoal leather gauntlets with silver spikes |
Weight: 2 pounds Enchant: +20 Flares: lightning |
UAC gloves
|
Bare UAC - locked
|
250
|
some spiked silvery kidskin handwraps painted with indigo blossoms |
Weight: 2 pounds Enchant: +20 Flares: ice |
UAC gloves
|
Bare UAC - locked
|
250
|
a pair of reinforced kidskin sandals with indigo blue bindings |
Weight: 2 pounds Enchant: +20 Flares: ice |
UAC boots
|
Bare UAC - locked
|
250
|
In the open crate you see: a sleek faenor jitte with a reinforced witchwood grip, a scorched cinnamon leather grab-stabber with short vultite spikes, a tightly braided cestus with gornar studs and a sharply curved gornar fist-scythe with a grooved ebonwood handle.
a sleek faenor jitte with a reinforced witchwood grip |
Weight: 2 pounds Enchant: +25 |
sai |
|
2,500
|
a scorched cinnamon leather grab-stabber with short vultite spikes |
Weight: 2 pounds Enchant: +25 |
paingrip |
|
2,500
|
a tightly braided cestus with gornar studs |
Weight: 2 pounds Enchant: +25 Flares: impact (earth) |
cestus |
|
2,500
|
a sharply curved gornar fist-scythe with a grooved ebonwood handle |
Weight: 4 pounds Enchant: +25 Flares: impact (earth) |
fist-scythe |
|
2,500
|
, [Map Room #], Lich# 23756, go ring
Bare Aggression, Ring
[Bare Aggression, Ring - 25191]
|
|
Marked off by a triple-strung border with posts at each corner, the cleanly swept surface gives way slightly, lending each step a slight bounce. Two stools face each other from opposite corners, the overpowering odor of acrid sweat hanging around them like a cloud. A well-used bucket rests next to each stool, one unceremoniously knocked over and lying on top of what appears to a bloody pair of handwraps.
|
Obvious exits: out
|
a small lopsided shack, [Map Room #16], Lich# 26877, go lopsided shack
Be Warez, Shop
[Be Warez, Shop - 28327]
|
|
The lopsided shack appears to have been crafted out of broken-down crates and torn wool, its form threatening to topple with even the gentlest of winds. Resting within a splayed pile of straw is a small basket of wares nestled against a metal can with an open slit, the display being mindfully watched by a large greyish cat.
|
Obvious exits: out
|
In the basket you see: a hastily scrawled note, a slit-pupiled glass relic shaped like an eyeball, a scarab-shaped relic forged from metallic glass, a pale blue glass relic shaped like a circular flame, a shattered glass relic with jagged edges, a grey glass relic shaped like a stormcloud, a faerie-shaped relic of silvered glass, a parrot-shaped relic of colorful blown glass, a blackened glass relic with vivid red fissures, a relic of leaf-shaped glass with a faint sheen and a pale blue relic forged from silver-kissed glass.
hastily scrawled note
I no steel these.
I make them.
You buy them.
Sumwon else explain them.
Slit-Pupiled - His/her pupils slowly begin to constrict into thin vertical slits, returning to normal after a quick blink.
Scarab - Small metallic-sheened scarabs skitter across the exposed parts of his/her body, burrowing briefly beneath the skin before resurfacing.
Flame - An outline of ethereal blue flame encircles his/her form, the blaze rising as it licks hungrily into the air.
Shattered - Shards of shattered glass slowly revolve around his/her form, their jagged edges glinting in the changes of ambient light.
Grey - A heavy grey stormcloud hovers above his/her head, discharging small arcs of lightning and the occasional deluge of spectral raindrops.
Faerie - A tiny quartet of silver-winged faeries dart to and fro across his/her form, peeking into containers and giggling as they disappear in a flurry of multicolored lights.
Parrot - A brightly colored parrot squawks noisily upon his/her left shoulder, flapping its wings as it hops from foot to foot.
Blackened - Fissures of blackened flesh cover his/her exposed skin, revealing rivulets of magma churning in slightly blurred flashes.
Leaf - A fall of leaves gently swirl about his/her form, the variegated tones highlighted by a faint sun-kissed sheen.
Snowflake - Tiny silver-kissed snowflakes dance across his/her body, casting a subtle pale blue halo of color.
a slit-pupiled glass relic shaped like an eyeball |
Weight: <1 pound |
pin-worn |
Illusion Prop His pupils slowly begin to constrict into thin vertical slits, returning to normal after a quick blink.analyze
Analyze: The slit-pupiled relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "His pupils slowly begin to constrict into thin vertical slits, returning to normal after a quick blink." before the appearance of your health.
The slit-pupiled relic can be hidden or revealed when covered.
You get the distinct impression that the slit-pupiled relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a scarab-shaped relic forged from metallic glass |
Weight: <1 pound |
pin-worn |
Illusion Prop Small metallic-sheened scarabs skitter across the exposed parts of his body, burrowing briefly beneath the skin before resurfacing.analyze
Analyze: The scarab-shaped relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Small metallic-sheened scarabs skitter across the exposed parts of his body, burrowing briefly beneath the skin before resurfacing." before the appearance of your health.
The scarab-shaped relic can be hidden or revealed when covered.
You get the distinct impression that the scarab-shaped relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a pale blue glass relic shaped like a circular flame |
Weight: <1 pound |
pin-worn |
Illusion Prop An outline of ethereal blue flame encircles his form, the blaze rising as it licks hungrily into the air.analyze
Analyze: The flame-shaped relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "An outline of ethereal blue flame encircles his form, the blaze rising as it licks hungrily into the air." before the appearance of your health.
The flame-shaped relic can be hidden or revealed when covered.
You get the distinct impression that the flame-shaped relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a shattered glass relic with jagged edges |
Weight: <1 pound |
pin-worn |
Illusion Prop Shards of shattered glass slowly revolve around his form, their jagged edges glinting in the changes of ambient light.analyze
Analyze: The shattered glass relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Shards of shattered glass slowly revolve around his form, their jagged edges glinting in the changes of ambient light." before the appearance of your health.
The shattered glass relic can be hidden or revealed when covered.
You get the distinct impression that the shattered glass relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a grey glass relic shaped like a stormcloud |
Weight: <1 pound |
pin-worn |
Illusion Prop A heavy grey stormcloud hovers above his head, discharging small arcs of lightning and the occasional deluge of spectral raindrops.analyze
Analyze: The grey glass relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "A heavy grey stormcloud hovers above his head, discharging small arcs of lightning and the occasional deluge of spectral raindrops." before the appearance of your health.
The grey glass relic can be hidden or revealed when covered.
You get the distinct impression that the grey glass relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a faerie-shaped relic of silvered glass |
Weight: <1 pound |
pin-worn |
Illusion Prop A tiny quartet of silver-winged faeries dart to and fro across his form, peeking into containers and giggling as they disappear in a flurry of multicolored lights.analyze
Analyze: The faerie-shaped relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "A tiny quartet of silver-winged faeries dart to and fro across his form, peeking into containers and giggling as they disappear in a flurry of multicolored lights." before the appearance of your health.
The faerie-shaped relic can be hidden or revealed when covered.
You get the distinct impression that the faerie-shaped relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a parrot-shaped relic of colorful blown glass |
Weight: <1 pound |
pin-worn |
Illusion Prop A brightly colored parrot squawks noisily upon his left shoulder, flapping its wings as it hops from foot to foot.analyze
Analyze: The parrot-shaped relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "A brightly colored parrot squawks noisily upon his left shoulder, flapping its wings as it hops from foot to foot." before the appearance of your health.
The parrot-shaped relic can be hidden or revealed when covered.
You get the distinct impression that the parrot-shaped relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a blackened glass relic with vivid red fissures |
Weight: <1 pound |
pin-worn |
Illusion Prop Fissures of blackened flesh cover his exposed skin, revealing rivulets of magma churning in slightly blurred flashes.analyze
Analyze: The blackened relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Fissures of blackened flesh cover his exposed skin, revealing rivulets of magma churning in slightly blurred flashes." before the appearance of your health.
The blackened relic can be hidden or revealed when covered.
You get the distinct impression that the blackened relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a relic of leaf-shaped glass with a faint sheen |
Weight: <1 pound |
pin-worn |
Illusion Prop A fall of leaves gently swirls about his form, the variegated tones highlighted by a faint sun-kissed sheen.analyze
Analyze: The leaf-shaped relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "A fall of leaves gently swirls about his form, the variegated tones highlighted by a faint sun-kissed sheen." before the appearance of your health.
The leaf-shaped relic can be hidden or revealed when covered.
You get the distinct impression that the leaf-shaped relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a pale blue relic forged from silver-kissed glass |
Weight: <1 pound |
pin-worn |
Illusion Prop Tiny silver-kissed snowflakes dance across his body, casting a subtle pale blue halo of color.analyze
Analyze: The snowflake relic is an Illusion Prop that will project minor illusions around you when worn. It is set to:
Adds "Tiny silver-kissed snowflakes dance across his body, casting a subtle pale blue halo of color." before the appearance of your health.
The snowflake relic can be hidden or revealed when covered.
You get the distinct impression that the snowflake relic itself may freely be altered by almost any merchant, but not the illusions that it creates.
|
10,000
|
a glass-fronted red maoral salon, [Map Room #7], Lich# 26894, go red salon
The Best Tressed
[The Best Tressed - 26895]
|
|
Heavily patterned curtains made from forest-motifed figury flank a wide bay window at the back of the shop, casting faint sunlight over the richly polished mahogany floors and maoral walls. Ornately woodworked banisters leading toward the southern wing extend from a glass-housed case appointed at the middle of the room.
|
Obvious exits: south, out
|
In the glass-housed case you see: a velvety night black tea rose, a gold-ruffled dark auburn marigold, a round-petaled coral red hibiscus, a softly ridged vivid tangerine orchid and a pale-striated bluish violet iris.
a velvety night black tea rose |
Weight: <1 pound |
|
|
75
|
a gold-ruffled dark auburn marigold |
Weight: <1 pound |
|
|
75
|
a round-petaled coral red hibiscus |
Weight: <1 pound |
|
|
75
|
a softly ridged vivid tangerine orchid |
Weight: <1 pound |
|
|
75
|
a pale-striated bluish violet iris |
Weight: <1 pound |
|
|
75
|
, [Map Room #], Lich# 26895, south
The Best Tressed, Salon
[The Best Tressed, Salon - 26899]
|
|
Lacquered floors of deep red mahogany and ruic parquetry fan outward from the entry banisters, the rich colors highlighted by simpler woodland tapestries hanging on the walls. Positioned for browsing, a line of rounded glass displays and an elongated carved monir shelf boast a variegated plethora of ornately styled wigs and canisters. You also see a mosaic stained glass archway.
|
Obvious exits: north
|
On the elongated carved monir shelf you see: a bejeweled lavender haon canister, a sharp-faceted green topaz canister, a burnished sleek ebonwood canister, a spiral-inset crimson imflass canister and a silver-etched blue moonstone canister.
a bejeweled lavender haon canister |
Weight: <1 pound |
|
Wig Powder |
10
|
a sharp-faceted green topaz canister |
Weight: <1 pound |
|
Wig Powder |
10
|
a burnished sleek ebonwood canister |
Weight: <1 pound |
|
Wig Powder |
10
|
a spiral-inset crimson imflass canister |
Weight: <1 pound |
|
Wig Powder |
10
|
a silver-etched blue moonstone canister |
Weight: <1 pound |
|
Wig Powder |
10
|
On the rounded glass displays you see: a very short cocoa brown wig, a lengthy incarnadine wig, a gently waved ivory blonde wig, a layered dark sable wig, a textured platinum wig, a curled rowan-hued wig, a glistening copper-sheened wig, a smoky light chestnut wig, a silky caramel blonde wig and a brilliant plum-colored wig.
a very short cocoa brown wig |
Weight: <1 pound |
pin-worn |
Wig very short, side-tousled cocoa brown hair closely shaved at the nape with a sunburst patternexamine
Examine: This expertly crafted wig is made of very short, side-tousled cocoa brown hair closely shaved at the nape with a sunburst pattern.
|
50
|
a lengthy incarnadine wig |
Weight: <1 pound |
pin-worn |
Wig lengthy, polished incarnadine hair loosely arranged in a luxurious herringbone plaitexamine
Examine: This expertly crafted wig is made of lengthy, polished incarnadine hair loosely arranged in a luxurious herringbone plait.
|
50
|
a gently waved ivory blonde wig |
Weight: <1 pound |
pin-worn |
Wig longish, gently waved ivory blonde hair partially swept back in slim rows of gathered braidingexamine
Examine: This expertly crafted wig is made of longish, gently waved ivory blonde hair partially swept back in slim rows of gathered braiding.
|
50
|
a layered dark sable wig |
Weight: <1 pound |
pin-worn |
Wig mid-length, layered dark sable hair styled in a sweeping fall of lustrous ringletsexamine
Examine: This expertly crafted wig is made of mid-length, layered dark sable hair styled in a sweeping fall of lustrous ringlets.
|
50
|
a textured platinum wig |
Weight: <1 pound |
pin-worn |
Wig elbow-length, wildly textured platinum hair evenly divided in a precise part down the middleexamine
Examine: This expertly crafted wig is made of elbow-length, wildly textured platinum hair evenly divided in a precise part down the middle.
|
50
|
a curled rowan-hued wig |
Weight: <1 pound |
pin-worn |
Wig long, delicately curled rowan-hued hair threaded throughout with finespun silken ribbonsexamine
Examine: This expertly crafted wig is made of long, delicately curled rowan-hued hair threaded throughout with finespun silken ribbons.
|
50
|
a glistening copper-sheened wig |
Weight: <1 pound |
pin-worn |
Wig shoulder-length, glistening copper-sheened hair cut in subtly textured layersexamine
Examine: This expertly crafted wig is made of shoulder-length, glistening copper-sheened hair cut in subtly textured layers.
|
50
|
a smoky light chestnut wig |
Weight: <1 pound |
pin-worn |
Wig cropped, smoky light chestnut hair slickly smoothed into place on the sidesexamine
Examine: This expertly crafted wig is made of cropped, smoky light chestnut hair slickly smoothed into place on the sides.
|
50
|
a silky caramel blonde wig |
Weight: <1 pound |
pin-worn |
Wig upswept, silky caramel blonde hair jeweled with tiny white diamonds in a softly arranged chignonexamine
Examine: This expertly crafted wig is made of upswept, silky caramel blonde hair jeweled with tiny white diamonds in a softly arranged chignon.
|
50
|
a brilliant plum-colored wig |
Weight: <1 pound |
pin-worn |
Wig hip-length, brilliant plum-colored hair bound in the back with strands of intricate glass beadworkexamine
Examine: This expertly crafted wig is made of hip-length, brilliant plum-colored hair bound in the back with strands of intricate glass beadwork.
|
50
|
, [Map Room #], Lich# 26899, go archway
The Best Tressed, Studio
[The Best Tressed, Studio - 26900]
|
|
The florid red-golden hues of dawn are showcased in a sprawling sunburst parquetry gracing the maoral flooring of the modest studio. Occupying the majority of the furthest wall, an oval-shaped smooth glass mirror is attractively suspended above a tufted fine leather divan. You also see a mosaic stained glass archway.
|
Obvious exits: none
|
a well-kept white building, [Map Room #5], Lich# 23718, go white building
The Blood Red Rose, Salesroom
[The Blood Red Rose, Salesroom - 23725]
|
|
The entryway of the structure immediately opens up into a wide space. Thick blood red carpeting streams across the floor, contrasting with the pristinely white walls, which are decorated with elaborate molding, and chandeliers dripping in black, red, and clear crystals create opulence within the spare, museum-like room. Scattered between the various gold-inlaid display racks and stands, cushioned benches provide respite. All but one door are shut and barred closed, and a rope hangs across the staircase leading upstairs.
|
Obvious exits: out
|
gold-inlaid display racks
These traditional Iasha-style weapons have been enchanted five times.
gold-inlaid display racks There appears to be something written on it.
written
These traditional Iasha-style weapons have been enchanted five times.
On the gold-inlaid display racks you see: a fire opal-incised white ora maul with a warped hilt, a wide-bladed white ora warsword incised with fire opal tracery, a white ora-bladed katar set with a pallid blue silk hand grip, a white ora fang with pallid blue-washed fire opal accents, a white ora slash-jack dotted with cracked fire opals, a long white ora voulge accented by a fire opal-spiraled haft, a hefty white ora scorpion with a pallid blue-edged lancet and a white ora bladestaff etched with pallid blue triskelions.
stands There appears to be something written on it.
written
These traditional Iasha-style weapons have been enchanted five times.
On the stands you see: a white ora dhara inset with jagged fire opal veins, a pallid blue hilt-ornamented white ora dagger, a pair of fire-hued boots segemented with white ora veins, a pair of fire-hued gloves segmented with white ora veins, a pallid blue basket-hilted white ora sidesword, a lustrous pallid blue-hafted white ora war mattock, a wavy-bladed white ora machete haloed in pallid blue hues and a cracked fire opal orb-pommeled white ora antler sword.
The Blood Red Rose, Contracts
[The Blood Red Rose, Contracts - 23726]
|
|
Like the entryway, this room is styled with molding-accented white walls, a crystal-decked chandelier, and, underfoot, plush, blood red carpet. A glass case stands in the center of the area. Pushed up against one wall, a large statue is situated in such a way as to block a partially boarded-up doorway. You also see a door.
|
Obvious exits: none
|
In the glass case you see: a bronze Iasha certificate and a metallic Iasha certificate.
a bronze Iasha certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. Your certificate will add the "Lesser All-Profession" upgrade to a traditional Tier 1 or Tier 2 white ora Iasha weapon. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the bronze Iasha certificate.
You notice something written on it...
This certificate will add the Lesser All-Profession upgrade to a Tier 1 or Tier 2 white ora Iasha weapon.
|
5,000
|
a metallic Iasha certificate |
Weight: <1 pound |
|
analyze, examine
|
7,500
|
a large dark red silk pavilion, [Map Room #20, east], Lich# 26863, go red pavilion
Bloodbenders
[Bloodbenders -]
|
|
The pavilion's dark red, ridgeweaver silk walls are held up by slender, black oak poles, and they stir with the slightest breeze or movement, rippling like crimson liquid as they do. Large piles of scarlet and black pillows are tucked neatly in each corner of the tent. Two crystalline morduska statues stand as bookends on each side of a long, black velvet-lined case.
|
Obvious exits: out
|
In the case you see: an enruned red-veined bracer, a sanguine bracer voucher, a crimson bracer voucher and a scarlet bracer voucher.
an enruned red-veined bracer |
Weight: 2 pounds |
armor accessory; protects arms |
Bloodtooth Bracer - Tier 1 of 4 examine
Examine: The red-veined bracer resembles more flesh than metal, comprised of a macabre blend of sinewy ribbons of incarnadine muscle and patches of membranous skin woven together with murky red veins. Small plates of metal have been entwined throughout the ghastly bracer, each one etched with a tiny bone white rune.
|
15,000
|
a sanguine bracer voucher |
Weight: <1 pound |
|
Unlock - Bloodtooth Bracer to Tier 2 examine
Examine: A sanguine bracer voucher will unlock your "Bloodtooth Bracer from Tier 1 (off the shelf) to Tier 2.
|
20,000
|
a crimson bracer voucher |
Weight: <1 pound |
|
Unlock - Bloodtooth Bracer to Tier 3 examine
Examine: A crimson bracer voucher will unlock your Bloodtooth Bracer from Tier 2 to Tier 3.
|
25,000
|
a scarlet bracer voucher |
Weight: <1 pound |
|
Unlock - Bloodtooth Bracer to Tier 4 examine
Examine: A scarlet bracer voucher will unlock your Bloodtooth Bracer from Tier 3 to Tier 4.
|
30,000
|
dark stone building, [Map Room #8], Lich#26888, go stone building
Bloodriven Bowery, Front
[Bloodriven Bowery, Front - 23754]
|
|
Muddy light filters in from the grime-caked windows and lanterns in the front of the tiny shop, and the scent of wood shavings and oil lingers heavily in the air. Several crates and barrels are stacked up against one wall, while a pair of mannequins display wares on the other side of the room. A moth-eaten curtained partition leads further into the shop.
|
Obvious exits: north, out
|
dirt-smudged sign
The quivers on the mannequins have been modified slightly and should fit snugly around your thigh. Some of the fletchings have also been modified and will provide flares to your arrows.
Black widowbird = Acid
Horned lark = Cold
Snowy stork = Lightning
Gilt-banded = Vacuum
Glossy quail = Impact
Ivory-dotted = Plain
Ebon-tipped owl = Fire
Elongated heron = Steam
Wispy falcon = Disruption
In the crates you see: a vial of virescent paint, a vial of misty grey paint, a vial of pale ecru paint, a vial of flame-hued paint, a vial of almond-toned paint, a vial of nacreous indigo paint, a vial of golden olive paint, a vial of warm ivory paint, a vial of ember-hued paint and a vial of smoky brown paint.
a vial of virescent paint |
Weight: <1 pound |
|
|
1
|
a vial of misty grey paint |
Weight: <1 pound |
|
|
1
|
a vial of pale ecru paint |
Weight: <1 pound |
|
|
1
|
a vial of flame-hued paint |
Weight: <1 pound |
|
|
1
|
a vial of almond-toned paint |
Weight: <1 pound |
|
|
1
|
a vial of nacreous indigo paint |
Weight: <1 pound |
|
|
1
|
a vial of golden olive paint |
Weight: <1 pound |
|
|
1
|
a vial of warm ivory paint |
Weight: <1 pound |
|
|
1
|
a vial of ember-hued paint |
Weight: <1 pound |
|
|
1
|
a vial of smoky brown paint |
Weight: <1 pound |
|
|
1
|
In the barrels you see: a bundle of wispy falcon fletchings, a bundle of elongated heron fletchings, a bundle of ebon-tipped owl fletchings, a bundle of ivory-dotted fletchings, a bundle of glossy quail fletchings, a bundle of gilt-banded fletchings, a bundle of snowy stork fletchings, a bundle of horned lark fletchings and a bundle of black widowbird fletchings.
a bundle of wispy falcon fletchings |
Weight: <1 pound |
Disruption flares
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
25
|
a bundle of elongated heron fletchings |
Weight: <1 pound |
Steam flares
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
25
|
a bundle of ebon-tipped owl fletchings |
Weight: <1 pound |
Fire flares
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
15
|
a bundle of ivory-dotted fletchings |
Weight: <1 pound |
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
5
|
a bundle of glossy quail fletchings |
Weight: <1 pound |
Impact flares
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
15
|
a bundle of gilt-banded fletchings |
Weight: <1 pound |
Vacuum flares
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
15
|
a bundle of snowy stork fletchings |
Weight: <1 pound |
Lightning flares
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
15
|
a bundle of horned lark fletchings |
Weight: <1 pound |
Cold flares
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
15
|
a bundle of black widowbird fletchings |
Weight: <1 pound |
Acid flares
|
Fletchlings examine
Examine: There are 99 fletchings in the bundle, made from the feather of some local avian creature and designed to stabilize projectile during flight.
|
15
|
, [Map Room #], Lich# 23754, north
Bloodriven Bowery, Back
[Bloodriven Bowery, Back - 23755]
|
|
The back room is cluttered with various shipping crates partially concealed with stained canvas tarps. A small area has been cleared out to display a set of rickety shelves and a warped pine rack.
|
Obvious exits: south
|
thin wooden board
The pale ruic bow and dark ruic longbow on the rack are both five times enchanted.
The red-stained ipantor composite bow is 5x (+22) and is made from standard ipantor.
The silver-scaled ipantor longbow s 6x (+27) and is made from standard ipantor.
On the warped pine rack you see: a murky black ipantor bow with pale silver flourishes, a smoky grey ipantor longbow inlaid with abalone, a dark-stained fiery ruic longbow edged with gilt and a gold-banded ruic bow with flame-dappled limbs.
a murky black ipantor bow with pale silver flourishes |
Weight: 2 pounds Enchant: +22 Sighting: somewhat |
composite bow
|
analyze
Analyze: This item may be altered by a talented merchant.
Try to LEAN, POKE, PULL, and RUB the ipantor bow!
|
1,750
|
a smoky grey ipantor longbow inlaid with abalone |
Weight: 2 pounds Enchant: +27 Sighting: somewhat |
long bow
|
analyze
Analyze: This item may be altered by a talented merchant.
Try to LEAN, POKE, PULL, and RUB the ipantor longbow!
|
2,750
|
a dark-stained fiery ruic longbow edged with gilt |
Weight: 3 pounds Enchant: +25 |
long bow
|
analyze
Analyze: This item may be altered by a talented merchant.
Try to LEAN, POKE, PULL, and RUB the fiery ruic longbow!
|
2,000
|
a gold-banded ruic bow with flame-dappled limbs |
Weight: 3 pounds Enchant: +25 |
composite bow
|
analyze
Analyze: This item may be altered by a talented merchant.
Try to LEAN, POKE, PULL, and RUB the ruic bow!
|
2,000
|
On the knotty pine shelf you see: a bundle of drakar arrowheads, a bundle of gornar arrowheads, a bundle of rhimar arrowheads and a bundle of zorchar arrowheads.
a bundle of drakar arrowheads |
Weight: <1 pound |
|
examine
Examine: You can see that it's a bundle of drakar arrowheads, but could probably get a better look if you were actually holding it.
|
30
|
a bundle of gornar arrowheads |
Weight: <1 pound |
|
examine
Examine: You can see that it's a bundle of gornar arrowheads, but could probably get a better look if you were actually holding it.
|
30
|
a bundle of rhimar arrowheads |
Weight: <1 pound |
|
examine
Examine: You can see that it's a bundle of rhimar arrowheads, but could probably get a better look if you were actually holding it.
|
30
|
a bundle of zorchar arrowheads |
Weight: <1 pound |
|
examine
Examine: You can see that it's a bundle of zorchar arrowheads, but could probably get a better look if you were actually holding it.
|
30
|
On the gnarled oak shelf you see: a piece of gritty paper and a razor-sharp fletching knife.
a piece of gritty paper |
Weight: <1 pound |
|
|
10
|
a razor-sharp fletching knife |
Weight: <1 pound |
|
analyze
Analyze: This item may be altered by a talented merchant, so long as it makes sense for its purpose.
You can try to RUB the knife while holding some sort of arrow.
|
10
|
a wave-painted brick door (inside Spellbound), [Map Room #16], Lich# 26878, go brick door
Bolt From The Blue
[Bolt From The Blue - 26879]
|
|
The narrow walls are painted in shades of midnight blue and stormy grey, the paler hues sweeping in spiraling arcs around a rectangular seascape painting at the back. On opposite sides of the room, a dark-grained mistwood case and a carved white pine chest symmetrically mirror the position of a broad willow-planked hutch, each container illuminated by a solitary hanging silver lantern.
|
Obvious exits: south, out
|
In the carved white pine chest you see: a pristine sphere of ice token, a rumbling swirl of snow token, a chilling icy blast token, a wintry globe of frost token and a howling windswept token.
a pristine sphere of ice token |
Weight: <1 pound |
|
Custom bolt messaging - Major Cold (907): You aim a pristine sphere of elemental ice at a giant rat! |
2,500
|
a rumbling swirl of snow token |
Weight: <1 pound |
|
Custom bolt messaging - Major Cold (907): You sling a rumbling swirl of ice and snow at a giant rat! |
2,500
|
a chilling icy blast token |
Weight: <1 pound |
|
Custom bolt messaging - Major Cold (907): You unleash a chilling blast of icy air at a giant rat! |
2,500
|
a wintry globe of frost token |
Weight: <1 pound |
|
Custom bolt messaging - Major Cold (907): You propel a wintry globe of frost and ice at a giant rat! |
2,500
|
a howling windswept token |
Weight: <1 pound |
|
Custom bolt messaging - Major Cold (907): You blast a howling windswept storm of sharpened ice at a giant rat! |
2,500
|
In the dark-grained mistwood case you see: a hissing glob token, an angry bubbling yellow token, a hissing green token, a roaring jet of flames token, an acrid column token, a glowing scarlet torrent token, a hazy orb of fire token and a molten orb of smoke token.
a hissing glob token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Acid (904): You fling an ugly glob of hissing fluid at a giant rat! |
2,500
|
an angry bubbling yellow token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Acid (904): You hurl an angry fist of bubbling yellow acid at a giant rat! |
2,500
|
a hissing green token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Acid (904): You fling a hissing ball of caustic green acid at a giant rat! |
2,500
|
a roaring jet of flames token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Fire (906): You spew a roaring jet of crimson flames at a giant rat! |
2,500
|
an acrid column token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Fire (906): You release a flaming column of acrid smoke at a giant rat! |
2,500
|
a glowing scarlet torrent token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Fire (906): You unleash a torrent of glowing scarlet flames at a giant rat! |
2,500
|
a hazy orb of fire token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Fire (906): You conjure a hazy orb of smoke-shrouded fire at a giant rat! |
2,500
|
a molten orb of smoke token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Fire (906): You heave a molten orb of smoke and flame at a giant rat! |
2,500
|
In the broad willow-planked hutch you see: a crackling elemental token, a hissing white cascade token, a dazzling silver pulse token, an undulating water sphere token, a wavering crystalline token and a rippling sapphire blue token.
a crackling elemental token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Shock (901): You unleash a spray of crackling elemental electricity at a giant rat! |
2,500
|
a hissing white cascade token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Shock (901): You conjure a cascade of hissing white electricity at a giant rat! |
2,500
|
a dazzling silver pulse token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Shock (901): You propel a pulse of dazzling silver elemental electricity at a giant rat! |
2,500
|
an undulating water sphere token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Water (903): You sling an undulating sphere of water at a giant rat! |
2,500
|
a wavering crystalline token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Water (903): You aim a wavering orb of crystalline liquid at a giant rat! |
2,500
|
a rippling sapphire blue token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Water (903): You conjure a rippling sphere of sapphire blue water at a giant rat! |
2,500
|
, [Map Room #], Lich# 26879, south
Bolt From The Blue, Niche
[Bolt From The Blue, Niche - 26882]
|
|
A faint note of ozone hangs lightly in the air, aptly playing off the sky blue tones used in the niche's interior. Finely honed woodworking skills are presented in the forms of a glossy mahogany counter and a lacquered oak table placed at the center of the space. Stacked neatly at the back, some golden spinewood crates sit next to an oversized iron-bound trunk that is incised with an array of silvery glyphs and symbols.
|
Obvious exits: north, west
|
On the lacquered oak table you see: a rumbling dark pillar token, a wild tempest token, a thundering column token, a black basalt pyramid token and a crumbling earth token.
a rumbling dark pillar token |
Weight: <1 pound |
|
Custom bolt messaging - Hand of Tonis (505): You manifest a rumbling dark pillar of stormy air at a giant rat! |
2,500
|
a wild tempest token |
Weight: <1 pound |
|
Custom bolt messaging - Hand of Tonis (505): You summon a wild tempest of spinning wind at a giant rat! |
2,500
|
a thundering column token |
Weight: <1 pound |
|
Custom bolt messaging - Hand of Tonis (505): You blast a thundering column of churning white wind at a giant rat! |
2,500
|
a black basalt pyramid token |
Weight: <1 pound |
|
Custom bolt messaging - Hurl Boulder (510): You manifest a sharpened pyramid of glittering black basalt at a giant rat! |
2,500
|
a crumbling earth token |
Weight: <1 pound |
|
Custom bolt messaging - Hurl Boulder (510): You hurl a massive and crumbling hunk of earth at a giant rat! |
2,500
|
On the glossy mahogany counter you see: a pristine blessed water token and a briny seawater token.
a pristine blessed water token |
Weight: <1 pound |
|
Custom bolt messaging - Holy Bolt (306): You hurtle a pristine sphere of blessed water at a giant rat! |
2,500
|
a briny seawater token |
Weight: <1 pound |
|
Custom bolt messaging - Holy Bolt (306): You blast a briny ball of salty seawater at a giant rat! |
2,500
|
In the oversized iron-bound trunk you see: a searing sigil token, an angry lashing sphere token, a massive fireball token, a globe of silver fire token and a swirling golden globe token.
a searing sigil token |
Weight: <1 pound |
|
Custom bolt messaging - Major Fire (908): You manifest a searing sigil of elemental fire at a giant rat! |
2,500
|
an angry lashing sphere token |
Weight: <1 pound |
|
Custom bolt messaging - Major Fire (908): You sling an angry sphere of lashing flames at a giant rat! |
2,500
|
a massive fireball token |
Weight: <1 pound |
|
Custom bolt messaging - Major Fire (908): You hurl a massive smoking fireball at a giant rat! |
2,500
|
a globe of silver fire token |
Weight: <1 pound |
|
Custom bolt messaging - Major Fire (908): You heave a tremendous globe of silver-haloed fire at a giant rat! |
2,500
|
a swirling golden globe token |
Weight: <1 pound |
|
Custom bolt messaging - Major Fire (908): You unleash a swirling globe of radiant golden fire at a giant rat! |
2,500
|
In the some golden spinewood crates you see: a torrent of lightning token, a crackling white token, a jagged electric arc token, a peacock blue corona token and a crackling violet corona token.
a torrent of lightning token |
Weight: <1 pound |
|
Custom bolt messaging - Major Shock (910): You unleash a torrent of unbridled elemental lightning at a giant rat! |
2,500
|
a crackling white token |
Weight: <1 pound |
|
Custom bolt messaging - Major Shock (910): You hurl a wild arc of crackling white lightning at a giant rat! |
2,500
|
a jagged electric arc token |
Weight: <1 pound |
|
Custom bolt messaging - Major Shock (910): You aim a jagged arc of ferocious electric force at a giant rat! |
2,500
|
a peacock blue corona token |
Weight: <1 pound |
|
Custom bolt messaging - Major Shock (910): You fire a corona of peacock blue elemental electricity at a giant rat! |
2,500
|
a crackling violet corona token |
Weight: <1 pound |
|
Custom bolt messaging - Major Shock (910): You summon a furious corona of crackling violet lightning at a giant rat! |
2,500
|
Bolt From The Blue, Nook
[Bolt From The Blue, Nook - 26883]
|
|
Ivory-swept dark grey silk walls wrap around the semi-circular nook area, providing a pleasingly stark backdrop for a pewter-set ivory stand and a beveled ironwood sideboard. Tiny clusters of silvery lights are suspended in a gentle wave configuration from the ceiling, illuminating an ornate willow receptacle resting in the middle of the room.
|
Obvious exits: east
|
On the pewter-set ivory stand you see: a sparkling scarlet fire token, a dazzling silver flame token, a white webbing token and a white webbing token.
a sparkling scarlet fire token |
Weight: <1 pound |
|
Custom bolt messaging - Fire Spirit (111): You aim a sparkling sphere of scarlet fire at a giant rat! |
2,500
|
a dazzling silver flame token |
Weight: <1 pound |
|
Custom bolt messaging - Fire Spirit (111): You fire a dazzling bolt of searing silver flames at a giant rat! |
2,500
|
a white webbing token |
Weight: <1 pound |
|
Custom bolt messaging - Web (118): You sling a spray of sticky white webbing at a giant rat! |
2,500
|
a white webbing token |
Weight: <1 pound |
|
Custom bolt messaging - Web (118): You shoot gossamer threads of white webbing at a giant rat! |
2,500
|
On the beveled ironwood sideboard you see: a churning steam torrent token, a hot hissing plume token, a jagged snow-swirled token, a sharpened ice chunk token, a hissing green sphere token and a hissing globe token.
a churning steam torrent token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Steam (1707): You spew a churning torrent of heat and steam at a giant rat! |
2,500
|
a hot hissing plume token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Steam (1707): You unleash a hot plume of hissing steam at a giant rat! |
2,500
|
a jagged snow-swirled token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Cold (1709): You toss a jagged block of snow-swirled ice at a giant rat! |
2,500
|
a sharpened ice chunk token |
Weight: <1 pound |
|
Custom bolt messaging - Minor Cold (1709): You point a viciously sharpened chunk of ice at a giant rat! |
2,500
|
a hissing green sphere token |
Weight: <1 pound |
|
Custom bolt messaging - Major Acid (1710): You spew an undulating sphere of hissing green acid at a giant rat! |
2,500
|
a hissing globe token |
Weight: <1 pound |
|
Custom bolt messaging - Major Acid (1710): You hurl a hissing globe of bubbling liquid at a giant rat! |
2,500
|
In the ornate willow receptacle you see: a shrouded crimson token, a rippling green token, a crackling green plasma token, a shrouded crimson flames token, a crackling white plasma token and a blinding scarlet radiance token.
a shrouded crimson token |
Weight: <1 pound |
|
Custom bolt messaging - Disintegrate (705): You fire a smoke-shrouded beam of crimson light at a giant rat! |
2,500
|
a rippling green token |
Weight: <1 pound |
|
Custom bolt messaging - Disintegrate (705): You direct a violent pulse of rippling green energy at a giant rat! |
2,500
|
a crackling green plasma token |
Weight: <1 pound |
|
Custom bolt messaging - Balefire (713): You hurl a crackling sphere of glowing green plasma at a giant rat! |
2,500
|
a shrouded crimson flames token |
Weight: <1 pound |
|
Custom bolt messaging - Balefire (713): You blast a smoke-shrouded globe of crimson flames at a giant rat! |
2,500
|
a crackling white plasma token |
Weight: <1 pound |
|
Custom bolt messaging - Empathic Assault (1110): You shoot a furious bolt of crackling white plasma at a giant rat! |
2,500
|
a blinding scarlet radiance token |
Weight: <1 pound |
|
Custom bolt messaging - Empathic Assault (1110): You project an ebon-veined orb of blinding scarlet radiance at a giant rat! |
2,500
|
boxy copper building framed in brass, [Map Room #20, east], Lich# 26863, go copper building
Bundle Up
[Bundle Up - 27646]
|
|
Cozy rather than small, this space is spotlessly clean and tidy. Alternating strips of wood and copper set in a framework of brass make up the walls, each one regimentally precise in their placement. A brass-framed wooden door, its surface sanded smooth, leads into a back room.
|
Obvious exits: out
|
polished bronze sign
~~Compartmentalized Quivers~~
*ALL* the quivers in this room are very basic and only make some of your actions look nice, even when you FIRE ammo stored inside it.
Unlocked quivers can store extra ammo weightlessly, as well as smartly swap between ammo based on your current target.
Certificates to unlock the potential of these plain quivers can be found through the door.
-------------------
~~IMPORTANT NOTE~~
Trunk holds quivers worn over your shoulder.
Box holds quivers worn at your belt.
Chest holds quivers worn strapped to your thigh.
The same designs are available in all locations for your convenience.
In the copper-banded chest you see: a polished rolaren quiver, a sturdy invar quiver braced with dark steel ribbing, a gleaming silver quiver embossed with a swirl of snowflakes, a slender faenor quiver etched with a latticework of ivy and a shiny copper quiver encircled in a zigzag line of gears.
a polished rolaren quiver |
Weight: <1 pound Pocketed: Medium (20-39)
|
leg-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping rolaren segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a sturdy invar quiver braced with dark steel ribbing |
Weight: <1 pound Pocketed: Medium (20-39)
|
leg-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping invar segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a gleaming silver quiver embossed with a swirl of snowflakes |
Weight: <1 pound Pocketed: Medium (20-39)
|
leg-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping silver segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a slender faenor quiver etched with a latticework of ivy |
Weight: <1 pound Pocketed: Medium (20-39)
|
leg-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping faenor segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a shiny copper quiver encircled in a zigzag line of gears |
Weight: <1 pound Pocketed: Medium (20-39)
|
leg-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping copper segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
In the squat vaalorn-banded trunk you see: a shiny copper quiver encircled in a zigzag line of gears, a slender faenor quiver etched with a latticework of ivy, a polished rolaren quiver, a gleaming silver quiver embossed with a swirl of snowflakes and a sturdy invar quiver braced with dark steel ribbing.
a shiny copper quiver encircled in a zigzag line of gears |
Weight: <1 pound Pocketed: Medium (20-39)
|
shoulder/back-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping copper segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a slender faenor quiver etched with a latticework of ivy |
Weight: <1 pound Pocketed: Medium (20-39)
|
shoulder/back-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping faenor segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a polished rolaren quiver |
Weight: <1 pound Pocketed: Medium (20-39)
|
shoulder/back-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping rolaren segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a gleaming silver quiver embossed with a swirl of snowflakes |
Weight: <1 pound Pocketed: Medium (20-39)
|
shoulder/back-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping silver segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a sturdy invar quiver braced with dark steel ribbing |
Weight: <1 pound Pocketed: Medium (20-39)
|
shoulder/back-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping invar segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
In the wide iron-banded box you see: a shiny copper quiver encircled in a zigzag line of gears, a slender faenor quiver etched with a latticework of ivy, a polished rolaren quiver, a gleaming silver quiver embossed with a swirl of snowflakes and a sturdy invar quiver braced with dark steel ribbing.
a shiny copper quiver encircled in a zigzag line of gears |
Weight: <1 pound Pocketed: Medium (20-39)
|
belt-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping copper segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a slender faenor quiver etched with a latticework of ivy |
Weight: <1 pound Pocketed: Medium (20-39)
|
belt-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping faenor segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a polished rolaren quiver |
Weight: <1 pound Pocketed: Medium (20-39)
|
belt-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping rolaren segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a gleaming silver quiver embossed with a swirl of snowflakes |
Weight: <1 pound Pocketed: Medium (20-39)
|
belt-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping silver segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
a sturdy invar quiver braced with dark steel ribbing |
Weight: <1 pound Pocketed: Medium (20-39)
|
belt-worn functional |
Compartmentalized Quiver - Tier 1 of 3 examine
Examine: A complex framework of overlapping invar segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. The inside of the quiver is empty.
|
2,500
|
, [Map Room #], Lich# 27646, go door
Bundle Up, Backroom
[Bundle Up, Backroom - 27647]
|
|
A slightly metallic scent mixes with the stagnant air of this boxy back room. The walls, each one made of interlocking copper and wood, are bare and nondescript. The only real decoration in the space is a glass-topped display case with a framework of mithril, which is set against a back wall.
|
Obvious exits: out
|
polished bronze sign
~~Compartmentalized Quivers~~
Keep all your ammo in one place.
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.
*Tier 2*
- TURN to change the ammo bundle used when you FIRE.
- INSPECT to view all attributes of your ammo.
- Toggleable ammo display feature.
- Minimum 2 compartments, maximum 4.
*Tier 3*
- Smart change feature with attunement (attune to a creature and automatically swap to the appropriate ammo as you FIRE).
- Gem-fueled creature bane tied to the attunement of each compartment.
- Toggleable Flare display feature that changes description.
- Minimum 2 compartments, maximum 6.
*+1 Compartment*
- Allows an additional bundle of ammo to be carried weightlessly.
- Only T2 or T3 quivers can have extra compartments.
*Wear Location Swap Feature*
- Allows wear location to be swapped between belt, shoulder, or thigh at will.
- Toggleable description change to indicate where the quiver is worn.
- Any tier quiver can use this unlock.
In the glass-topped display case you see: a vivid green quiver certificate, a turquoise swap certificate, a pale green quiver certificate and a sea green compartment certificate.
a vivid green quiver certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. This certificate will unlock a Compartmentalized Quiver from T2 to T3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the quiver certificate.
You notice something written on it...
T2 to T3 Compartmentalized Quiver
|
200,000
|
a turquoise swap certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. This certificate will unlock the Wear Swap feature on any tier Compartmentalized Quiver. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the swap certificate.
You notice something written on it...
Unlocks the Wear Location Swap feature on a Compartmentalized Quiver.
|
5,000
|
a pale green quiver certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. This certificate will unlock a Compartmentalized Quiver from T1/OTS to T2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the quiver certificate.
You notice something written on it...
T1/OTS to T2 Compartmentalized Quiver
|
10,000
|
a sea green compartment certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. This certificate will add one extra compartment to a T2 or T3 Compartmentalized Quiver. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the compartment certificate.
You notice something written on it...
Add 1 compartment to T2 or T3 Compartmentalized Quiver.
|
5,000
|
a ramshackle shed, [Map Room #8], Lich# 26888, go ramshackle shed
Cacographic Critters
[Cacographic Critters - 26889]
|
|
Rough-hewn planks form the walls of this cramped shed, and chilled drafts attest to the lack of skill in their assemblage into their current configuration. In sharp contrast to the shack and the questionable nature of its continued existence, a polished brass lantern rests atop a glass-fronted case that stands in the middle of the floor. Its glow illuminates the case, a small velvet-topped table to one side, and some free-standing shelves holding stacks of writing materials, each stack topped by a rock to keep the sheets off the floor.
|
Obvious exits: out
|
neatly painted sign
- Welcome -
Tired of writing with a lifeless stick?
Bring your writing tasks to life with a Cacographic Critter!
Check them out on the table!
- The rachis is the center tube-part of a feather or quill.
- The vane is the feathery part to either side of the rachis.
~~ Gubskut ~~
On the small velvet-topped table you see: a two-armed zoetic quill with a silver rachis and grey vane, a four-legged zoetic quill with a gold rachis and crimson vane, a six-legged zoetic quill with a copper rachis and ivory vane, a six-limbed zoetic quill with a gold rachis and ahmdir vane, a six-tentacled zoetic quill with a jade rachis and ebon vane, a skeletal quill with a vertebral rachis and ribcage vane, a red-eyed zoetic quill with a prehensile rachis and suede vane and a floriated zoetic quill with a tendriled rachis and pink vane.
a two-armed zoetic quill with a silver rachis and grey vane |
Weight: <1 pound |
|
Zoetic Quill examine
Examine: This zoetic quill is about the size of a goose feather quill that a professional scribe might use, however its silver rachis and grey vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. The supple, golden surface of the quill's soma appears soft and devoid of fur or scales, while a pair of single-jointed limbs that lie snug along the barrel form parallel ridges extending almost to the base of the vane on either side.
|
500
|
a four-legged zoetic quill with a gold rachis and crimson vane |
Weight: <1 pound |
|
Zoetic Quill examine
Examine: This zoetic quill is about the size of a goose feather quill that a professional scribe might use, however its gold rachis and crimson vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. A satin-smooth, ivory fur covers the barrel of the quill from the top of the nib to the vane, while four legs lie snug along the soma, forming two parallel ridges that extend from just behind the eyes to the base of the vane on either side.
|
500
|
a six-legged zoetic quill with a copper rachis and ivory vane |
Weight: <1 pound |
|
Zoetic Quill examine
Examine: This zoetic quill is about the size of a swan feather quill that a professional scribe might use, however its copper rachis and ivory vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. The hard, golden surface of the quill exhibits evenly spaced ridges from just behind the eyes to the base of the vane, while six segmented limbs lie closely interleaved along the anterior curve of the barrel, giving it a decidedly asymmetrical cross-section.
|
500
|
a six-limbed zoetic quill with a gold rachis and ahmdir vane |
Weight: <1 pound |
|
Zoetic Quill examine
Examine: This zoetic quill is about the size of a swan feather quill that a professional scribe might use, however its gold rachis and ahmdir vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. The glossy, ebon surface of the quill's soma appears rigid and smooth, while a pair of arms lie snug along the dorsal surface of the quill, and two pair of legs align to form parallel ridges along the anterior curve of the quill.
|
500
|
a six-tentacled zoetic quill with a jade rachis and ebon vane |
Weight: <1 pound |
|
Zoetic Quill examine
Examine: This zoetic quill is about the size of a raven feather quill that a professional scribe might use, however its jade rachis and ebon vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. Pearlescent green scales cover the quill from the top of the nib to the base of the vane, while six diminutive, whip-like tentacles wrap tightly about the barrel to produce a spiral contour.
|
500
|
a skeletal quill with a vertebral rachis and ribcage vane |
Weight: <1 pound |
|
Zoetic Quill examine
Examine: This skeletal quill is about the size of a swan feather quill that a professional scribe might use, however its vertebral rachis and ribcage vane, and the empty eyesockets at the juncture of nib and barrel, clearly set it apart. Bleached to a uniform ivory hue, the delicate bones that make up this quill are completely devoid of flesh and appear to have been assembled by a true artisan. Even the eyesockets on their gossamer stalks and the pair of skeletal arms exhibit a pristinely precise construction which is rarely encountered in reanimated remains.
|
500
|
a red-eyed zoetic quill with a prehensile rachis and suede vane |
Weight: <1 pound |
|
Zoetic Quill examine
Examine: This zoetic quill is about the size of an owl feather quill that a professional scribe might use, however its prehensile rachis and suede vane, and the tiny eyes at the juncture of nib and barrel, clearly set it apart. The surface of the quill is covered in a fine grey fur reminiscent of moleskin, beginning just behind the eyes and covering the rest of the creature, both rachis and vane alike. And while the vane resembles nothing so much as a single layer of that velvety suede, the barrel of the rachis displays a series of subtle bumps consistent with a spine.
|
500
|
a floriated zoetic quill with a tendriled rachis and pink vane |
Weight: <1 pound |
|
Zoetic Quill examine
Examine: This zoetic quill is about the size of a swan feather quill that a professional scribe might use, however its tendriled rachis and pink vane, and the blue eyes at the juncture of nib and barrel, clearly set it apart. Other than the gnarled bark surrounding the two eyes, and the mithril nib that protrudes beneath them, this quill appears to have grown from a seed into its current scrivenery form. Several diminutive stalks and budding leaflets have sprouted along its barrel, but none would obstruct a calligrapher's natural grip.
|
500
|
In the glass-fronted case you see: a royal blue wax stick, a rune-etched wax stick, an ivory wax stick, an ebon-veined wax stick, a lilac wax stick, a white enameled signet, a carved white opal signet, a blue glaes signet, a carved bone signet, a sterling silver signet and a brushed gold signet.
a royal blue wax stick |
Weight: <1 pound |
|
Wax
|
10
|
a rune-etched wax stick |
Weight: <1 pound |
|
Wax
|
10
|
an ivory wax stick |
Weight: <1 pound |
|
Wax
|
10
|
an ebon-veined wax stick |
Weight: <1 pound |
|
Wax
|
10
|
a lilac wax stick |
Weight: <1 pound |
|
Wax
|
10
|
a white enameled signet |
Weight: <1 pound |
finger-worn |
Signet - tier 0 of 2 a clover blossomexamine
Examine: The signet is made of white enameled and has a design of a clover blossom engraved into its face.
|
50
|
a carved white opal signet |
Weight: <1 pound |
finger-worn |
Signet - tier 0 of 2 a crystal ballexamine
Examine: The signet is made of white opal and has a design of a crystal ball engraved into its face.
|
50
|
a blue glaes signet |
Weight: <1 pound |
finger-worn |
Signet - tier 0 of 2 a ringed fountainexamine
Examine: The signet is made of blue glaes and has a design of a ringed fountain engraved into its face.
|
50
|
a carved bone signet |
Weight: <1 pound |
finger-worn |
Signet - tier 0 of 2 crossed bonesexamine
Examine: The signet is made of carved bone and has a design of crossed bones engraved into its face.
|
50
|
a sterling silver signet |
Weight: <1 pound |
finger-worn |
Signet - tier 0 of 2 a meadowlarkexamine
Examine: The signet is made of sterling silver and has a design of a meadowlark engraved into its face.
|
50
|
a brushed gold signet |
Weight: <1 pound |
finger-worn |
Signet - tier 0 of 2 a winged helmexamine
Examine: The signet is made of brushed gold and has a design of a winged helm engraved into its face.
|
50
|
On the some free-standing shelves you see: a piece of gilt-edged parchment, a piece of weathered parchment, a piece of lace-edged vellum, a piece of rune-bordered vellum, a piece of unbleached vellum and a piece of pale green paper.
a piece of gilt-edged parchment |
Weight: <1 pound |
|
analyze, writing
Analyze:Your parchment can be altered, but must remain 15/15/15.
Messaging references "a,piece of,<noun>".
The parchment may not have a long description or show.
Read:The parchment is blank.
|
3
|
a piece of weathered parchment |
Weight: <1 pound |
|
analyze, writing
Analyze:Your parchment can be altered, but must remain 15/15/15.
Messaging references "a,piece of,<noun>".
The parchment may not have a long description or show.
Read:The parchment is blank.
|
3
|
a piece of lace-edged vellum |
Weight: <1 pound |
|
analyze, writing
Analyze:Your vellum can be altered, but must remain 15/15/15.
Messaging references "a,piece of,<noun>".
The vellum may not have a long description or show.
Read:The vellum is blank.
|
3
|
a piece of rune-bordered vellum |
Weight: <1 pound |
|
analyze, writing
Analyze:Your vellum can be altered, but must remain 15/15/15.
Messaging references "a,piece of,<noun>".
The vellum may not have a long description or show.
Read:The vellum is blank.
|
3
|
a piece of unbleached vellum |
Weight: <1 pound |
|
analyze, writing
Analyze:Your vellum can be altered, but must remain 15/15/15.
Messaging references "a,piece of,<noun>".
The vellum may not have a long description or show.
Read:The vellum is blank.
|
3
|
a piece of pale green paper |
Weight: <1 pound |
|
analyze, writing
Analyze:Your paper can be altered, but must remain 15/15/15.
Messaging references "a,piece of,<noun>".
The paper may not have a long description or show.
Read:The paper is blank.
|
3
|
On the round-topped hoarbeam stand you see: a small silver cricket box, a small broiled rolton steak, a bottle of red wine, a blueberry muffin and a tin cup of fresh water.
a small silver cricket box |
Weight: <1 pound Pocketed: Small (5-7) one item |
belt-worn |
|
2
|
a small broiled rolton steak |
Weight: <1 pound |
|
|
2
|
a bottle of red wine |
Weight: <1 pound |
|
|
2
|
a blueberry muffin |
Weight: <1 pound |
|
|
2
|
a tin cup of fresh water |
Weight: <1 pound |
|
|
2
|
a narrow building at the end of the wall, Map Room 3, Lich# 26857, go narrow building
The Cover Up, Men's Room
[The Cover Up, Men's Room - 23751]
|
|
Dark and reflective, the surrounding walls are covered in smooth ebony planks that have been secured with silver-headed nails. A marble-topped iron stand with a small crystal bowl flanks one side of the entrance, and a pair of well-dressed mannequins have been situated in front of a tri-mirrored wall, giving the illusion of a much larger collection of display models. Sheer black lace hangs over a doorway leading to the back of the shop.
|
Obvious exits: out
|
On the iron stand you see:
Containers [1]: a crystal bowl
In the bowl you see: some star-shaped mint chocolate.
On the short male mannequin you see: a faded ebon leather vestment beaded in pale bone, a layered shroud of well-brushed wolf pelts, a dark leather duster branded in skeletal designs, a heavy ashen suede robe hung in various bone fetishes, a charcoal felted wool overcoat with long buckskin lapels, a shaggy bear fur coat covered in a myriad of buckles and a leaf-branded pale leather cloak shaded in gradient inks.
a faded ebon leather vestment beaded in pale bone |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a layered shroud of well-brushed wolf pelts |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a dark leather duster branded in skeletal designs |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a heavy ashen suede robe hung in various bone fetishes |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a charcoal felted wool overcoat with long buckskin lapels |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a shaggy bear fur coat covered in a myriad of buckles |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a leaf-branded pale leather cloak shaded in gradient inks |
Weight: 6 pounds Pocketed: huge (140-159)
|
cloak-worn functional
|
Whisper cloak - Tier 2/2
|
1,100
|
On the tall male mannequin you see: a muted sepia tweed overcoat with umber leather pockets, a blackened grey nubuck longcoat hooked down each sleeve, a sigil-stitched raw linen gaberdine trimmed in thick suede, a rough leather-scaled robe dyed a matte jet black, a fitted navy blue leather coat with an iron-braced sleeve, a buckskin greatcloak caught with a thin copper pauldron and a snowy white silk longcloak mantled in tonal furs.
a muted sepia tweed overcoat with umber leather pockets |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a blackened grey nubuck longcoat hooked down each sleeve |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a sigil-stitched raw linen gaberdine trimmed in thick suede |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a rough leather-scaled robe dyed a matte jet black |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a fitted navy blue leather coat with an iron-braced sleeve |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a buckskin greatcloak caught with a thin copper pauldron |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a snowy white silk longcloak mantled in tonal furs |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a narrow building at the end of the wall, Map Room 3, go doorway
The Cover Up, Women's Room
[The Cover Up, Women's Room - 23752]
|
|
The back of the shop has been decorated marginally more than the front room but still lacks flashy or ornate enhancements. Delicate, candle-filled sconces provide the majority of lighting, while a recessed, double-paned window allows the sunlight to bathe the mannequins in warm, natural glow. A doorway leads back into the men's section of the shop.
|
Obvious exits: none
|
On the tall female mannequin you see: a caramel mink cloak lined in flora-embroidered velvet, a silk-backed tatted ecru lace overcoat, a nacre-beaded dark sapphire suede longcoat, a lace-cut obsidian velvet duster lined in tonal leather, a flora-sewn iridescent lilac satin robe, a split-back greyish taupe tweed longcoat and an oiled ivory leather robe spilling layers of pale lace.
a caramel mink cloak lined in flora-embroidered velvet |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a silk-backed tatted ecru lace overcoat |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a nacre-beaded dark sapphire suede longcoat |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a lace-cut obsidian velvet duster lined in tonal leather |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a flora-sewn iridescent lilac satin robe |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a split-back greyish taupe tweed longcoat |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
an oiled ivory leather robe spilling layers of pale lace |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
On the petite female mannequin you see: a chain-draped gilded wine lace shroud, a sage-colored wild silk robe banded in linden rings, a brushed amethyst wool longcoat with a high ivory tulle collar, a cognac nubuck leather coat blackened down the shoulders, a thorn-branded garnet leather duster, a rose gold raw silk cloak draped with soft furs and a fur-collared copper and turquoise tartan longcoat.
a chain-draped gilded wine lace shroud |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a sage-colored wild silk robe banded in linden rings |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a brushed amethyst wool longcoat with a high ivory tulle collar |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a cognac nubuck leather coat blackened down the shoulders |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a thorn-branded garnet leather duster |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2 examine
Examine:You notice a skeletal dark alabaster clasp secured at the top of the garnet leather duster.
a thorn-branded garnet leather duster
|
75
|
a rose gold raw silk cloak draped with soft furs |
Weight: 6 pounds Pocketed: huge (140-159)
|
cloak-worn functional
|
Whisper cloak - Tier 2/2
|
1,100
|
a fur-collared copper and turquoise tartan longcoat |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional
|
Whisper cloak - Tier 0/2
|
75
|
a boarded-up decrepit warehouse, [Map Room #1], Lich# 23728, go decrepit warehouse
Covert Couriers
[Covert Couriers - 23728]
|
|
Heavy coats of black paint cover the windows of the room, smeared with just enough strokes to guarantee dubious privacy to the shoppers while still allowing in minute trickles of light. Despite the scented beeswax candles placed haphazardly around the room, an astringent, almost metallic, scent lingers in the air.
|
Obvious exits: out
|
hastily scrawled note
The stuffs on the worktable are not fer eatin' or drinkin'.
It's for putting in the food and drink of folks y'don't like.
Thur's two diff'rent kinds of poisons. You figger 'em out.
If someone uses this stuff on you, take a quick swig from either the blue bottle 'er black clay jar.
Hopefully ya picked the right one t'swig 'cause they onlies cure one kind each.
The bags'n'such in th'cask are fer yer smugglin' goods.
Be sure t'analyze 'em 'fore ya use 'em.
-K-
On the heavy cloth-draped worktable you see: a tiny moonstone-lidded glass jar of pink lotus petals, a dark purple wax-stamped packet of dark grey owl pellets, an intricately etched tin of variegated vert powder, a ragged hemp pouch of snowy white ashes, a kitten-shaped jet bottle set with yellow roestone eyes, a deep merlot-hued ampoule patterned with faint cracks, a vibrant scarlet vial streaked in yellow and orange, a bulbous citrine quartz flask etched with wraith-like faces, an amethyst-veined conical ivory jar and a charred black ash and ruby-stoppered bottle.
a tiny moonstone-lidded glass jar of pink lotus petals |
Weight: <1 pound |
|
|
25
|
a dark purple wax-stamped packet of dark grey owl pellets |
Weight: <1 pound |
|
|
25
|
an intricately etched tin of variegated vert powder |
Weight: <1 pound |
|
|
25
|
a ragged hemp pouch of snowy white ashes |
Weight: <1 pound |
|
|
25
|
a kitten-shaped jet bottle set with yellow roestone eyes |
Weight: <1 pound |
|
|
25
|
a deep merlot-hued ampoule patterned with faint cracks |
Weight: <1 pound |
|
|
25
|
a vibrant scarlet vial streaked in yellow and orange |
Weight: <1 pound |
|
|
25
|
a bulbous citrine quartz flask etched with wraith-like faces |
Weight: <1 pound |
|
|
25
|
an amethyst-veined conical ivory jar |
Weight: <1 pound |
|
|
25
|
a charred black ash and ruby-stoppered bottle |
Weight: <1 pound |
|
|
25
|
old open ale cask There appears to be something written on it.
written
These here stuff-holders are sized jest right fer hidin'.
Make sure y'read th'instructions and DON'T BE LATE.
In the old open ale cask you see: a yellow silk-lined ivory tote spiralled with cat's-eye quartzes, an ivory kitten cameo-clasped sack of pleated crimson muslin, a kersey bag dangling a yellow roestone-centered daisy charm, a jet black pouch embroidered with a crimson-shot ivory daisy, a plush hellebore-patterned bag formed from aubergine nubuck, a pure white loot sack cinched with a citrine quartz hellebore, a dark iron case stamped with faintly stitched wraith imagery, a sturdy green gem pouch with a tarnished wraith-shaped clasp, an ebon suede scroll case fitted with vivid flame-shaped panes, a simple toolkit of charred black ash wood and a flame-hued components satchel with twisted firestone straps.
a yellow silk-lined ivory tote spiralled with cat's-eye quartzes |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
125
|
an ivory kitten cameo-clasped sack of pleated crimson muslin |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
125
|
a kersey bag dangling a yellow roestone-centered daisy charm |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
125
|
a jet black pouch embroidered with a crimson-shot ivory daisy |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
125
|
a plush hellebore-patterned bag formed from aubergine nubuck |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
125
|
a pure white loot sack cinched with a citrine quartz hellebore |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
175
|
a dark iron case stamped with faintly stitched wraith imagery |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
125
|
a sturdy green gem pouch with a tarnished wraith-shaped clasp |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
175
|
an ebon suede scroll case fitted with vivid flame-shaped panes |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
175
|
a simple toolkit of charred black ash wood |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
125
|
a flame-hued components satchel with twisted firestone straps |
Weight: 2 pounds Pocketed: Medium (20-39)
|
belt-worn functional |
Smuggling sack |
175
|
a weathered wood-planked wagon, [Map Room #20], Lich# 26864, go wood-planked wagon
Crosswinds and Crosshairs
[Crosswinds and Crosshairs - 26866]
|
|
Crude wooden planks make up much of the interior of this wagon, with large battered cogs and sheets of metal secured to the walls with uneven rivets serving as the only decoration. One wall is covered with brass hooks in a haphazard fashion to display wares behind a worn counter.
|
Obvious exits: out
|
On the worn counter you see: a modwir box, a sign, an oak box and a haon box.
a sign
The oak box has light crossbow bolts, while the haon box has heavy crossbow bolts.
Hunter Green = Acid
Flax = Lightning
Mahogany = Fire
Azure = Cold
Umber= Impact
All flares will wear out over time.
On the brass hooks you see: a gold-toned smooth ruic kut'ziko, a finely etched pale glowbark kut'zikokra, a fine grained pale mossbark kut'ziko, a weathered light repeating crossbow, a lacquered red ruic light crossbow, a luminous ruic heavy siege crossbow, a matte-finished light mossbark crossbow, a wide-limbed lacquered heavy arbalest, a notch-etched ruic heavy arbalest, an alum-inlaid ruic hand crossbow and a copper-sheened mossbark hand crossbow.
a gold-toned smooth ruic kut'ziko |
Weight: 12 pounds Enchant: +25 |
heavy crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = rose gold
Metal Cams = ebonwood
Metal Limbs/Stirrup = pewter
Crystal Sights = clear sapphire
Examine: A fine example of gnomish ingenuity and workmanship, this smooth ruic kut'ziko displays curved pewter arms extending outward from the stock and is capped at the front with a pewter stirrup. Large oval cams of ebonwood are wrapped in the bowstring that stretches across a network of rose gold gears set amid either arm and into the interior of the kut'ziko. Aligned atop the stock are a pair of clear sapphire crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your smooth ruic kut'ziko.
|
1,000
|
a finely etched pale glowbark kut'zikokra |
Weight: 7 pounds Enchant: +22 |
light crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = pale silver
Metal Cams = sandalwood
Metal Limbs/Stirrup = dark vaalorn
Crystal Sights = diamond-dusted
Examine: A fine example of gnomish ingenuity and workmanship, this pale glowbark kut'zikokra displays curved dark vaalorn arms extending outward from the stock and is capped at the front with a dark vaalorn stirrup. Large oval cams of sandalwood are wrapped in the bowstring that stretches across a network of pale silver gears set amid either arm and into the interior of the kut'zikokra. Aligned atop the stock are a pair of diamond-dusted crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your pale glowbark kut'zikokra.
|
1,000
|
a fine grained pale mossbark kut'ziko |
Weight: 12 pounds Enchant: +25 |
heavy crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = matte-finished
Metal Cams = iron
Metal Limbs/Stirrup = blackened steel
Crystal Sights = translucent
Examine: A fine example of gnomish ingenuity and workmanship, this pale mossbark kut'ziko displays curved blackened steel arms extending outward from the stock and is capped at the front with a blackened steel stirrup. Large oval cams of iron are wrapped in the bowstring that stretches across a network of matte-finished gears set amid either arm and into the interior of the kut'ziko. Aligned atop the stock are a pair of translucent crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your pale mossbark kut'ziko.
|
1,000
|
a weathered light repeating crossbow |
Weight: 8 pounds Enchant: +25 |
light crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = scorch-marked
Metal Cams = bronze
Metal Limbs/Stirrup = blackened iron
Crystal Sights = teardrop-shaped
Examine: A fine example of gnomish ingenuity and workmanship, this light repeating crossbow displays curved blackened iron arms extending outward from the stock and is capped at the front with a blackened iron stirrup. Large oval cams of bronze are wrapped in the bowstring that stretches across a network of scorch-marked gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of teardrop-shaped crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your light repeating crossbow.
|
1,000
|
a lacquered red ruic light crossbow |
Weight: 8 pounds Enchant: +25 |
light crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = rolaren
Metal Cams = blackened laje
Metal Limbs/Stirrup = bronze
Crystal Sights = multi-faceted
Examine: A fine example of gnomish ingenuity and workmanship, this red ruic light crossbow displays curved bronze arms extending outward from the stock and is capped at the front with a bronze stirrup. Large oval cams of blackened laje are wrapped in the bowstring that stretches across a network of rolaren gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of multi-faceted crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your red ruic light crossbow.
|
1,000
|
a luminous ruic heavy siege crossbow |
Weight: 12 pounds Enchant: +25 |
heavy crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = darkened steel
Metal Cams = rosewood
Metal Limbs/Stirrup = silver
Crystal Sights = faceted oval
Examine: A fine example of gnomish ingenuity and workmanship, this heavy siege crossbow displays curved silver arms extending outward from the stock and is capped at the front with a silver stirrup. Large oval cams of rosewood are wrapped in the bowstring that stretches across a network of darkened steel gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of faceted oval crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your heavy siege crossbow.
|
1,000
|
a matte-finished light mossbark crossbow |
Weight: 8 pounds Enchant: +25 |
light crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = blackened iron
Metal Cams = veniom
Metal Limbs/Stirrup = hammered gold
Crystal Sights = multifaceted
Examine: A fine example of gnomish ingenuity and workmanship, this light mossbark crossbow displays curved hammered gold arms extending outward from the stock and is capped at the front with a hammered gold stirrup. Large oval cams of veniom are wrapped in the bowstring that stretches across a network of blackened iron gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of multifaceted crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your light mossbark crossbow.
|
1,000
|
a wide-limbed lacquered heavy arbalest |
Weight: 12 pounds Enchant: +25 |
heavy crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = rolaren
Metal Cams = ebonwood
Metal Limbs/Stirrup = rose gold
Crystal Sights = teardrop-shaped
Examine: A fine example of gnomish ingenuity and workmanship, this lacquered heavy arbalest displays curved rose gold arms extending outward from the stock and is capped at the front with a rose gold stirrup. Large oval cams of ebonwood are wrapped in the bowstring that stretches across a network of rolaren gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of teardrop-shaped crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your lacquered heavy arbalest.
|
1,000
|
a notch-etched ruic heavy arbalest |
Weight: 12 pounds Enchant: +25 |
heavy crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = sterling silver
Metal Cams = carved oak
Metal Limbs/Stirrup = platinum
Crystal Sights = opaque auburn
Examine: A fine example of gnomish ingenuity and workmanship, this ruic heavy arbalest displays curved platinum arms extending outward from the stock and is capped at the front with a platinum stirrup. Large oval cams of carved oak are wrapped in the bowstring that stretches across a network of sterling silver gears set amid either arm and into the interior of the arbalest. Aligned atop the stock are a pair of opaque auburn crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your ruic heavy arbalest.
|
1,000
|
an alum-inlaid ruic hand crossbow |
Weight: 4 pounds Enchant: +25 |
hand crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = matte-finished
Metal Cams = alum
Metal Limbs/Stirrup = blackened steel
Crystal Sights = glossy
Examine: A fine example of gnomish ingenuity and workmanship, this ruic hand crossbow displays curved blackened steel arms extending outward from the stock and is capped at the front with a blackened steel stirrup. Large oval cams of alum are wrapped in the bowstring that stretches across a network of matte-finished gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of glossy crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your ruic hand crossbow.
|
1,000
|
a copper-sheened mossbark hand crossbow |
Weight: 4 pounds Enchant: +25 |
hand crossbow |
Mechanical Crossbows & Bows analyze, examine
Analyze:
----------------MECHANICAL CROSSBOWS & BOWS----------------------
These crossbows/bows are of gnomish craftsmanship, and very
intricate. Any alteration should be along with this theme.
Bows should have a wooden stock or grip, metallic gears and
limbs with crystal lenses for sights.
If altering these, you may ONLY change the base 15/15/15
and the settings below.
It is currently a Tier 1, off the shelf version.
It currently can only be loaded with up to 1 bolt.
You have access to: WEAR, REMOVE.
-----------------------------------------------------------------
Metal Gears = scarred
Metal Cams = bronze
Metal Limbs/Stirrup = verdigris coppe
Crystal Sights = cat's eye
Examine: A fine example of gnomish ingenuity and workmanship, this mossbark hand crossbow displays curved verdigris coppe arms extending outward from the stock and is capped at the front with a verdigris coppe stirrup. Large oval cams of bronze are wrapped in the bowstring that stretches across a network of scarred gears set amid either arm and into the interior of the crossbow. Aligned atop the stock are a pair of cat's eye crystal lenses serving as sights, with a small trigger extending from the underside of the weapon. There are no bolts loaded into your mossbark hand crossbow.
|
1,000
|
In the modwir box you see: a gold-hued certificate, a silver-hued certificate and a copper-hued certificate.
a gold-hued certificate |
Weight: <1 pound |
|
Unlock - Mechanical Crossbow to Tier 4 examine
Examine: A gold-hued certificate will unlock your Mechanical Crossbow to Tier 4
|
50,000
|
a silver-hued certificate |
Weight: <1 pound |
|
Unlock - Mechanical Crossbow to Tier 3 examine
Examine: A silver-hued certificate will unlock your Mechanical Crossbow to Tier 3
|
5,000
|
a copper-hued certificate |
Weight: <1 pound |
|
Unlock - Mechanical Crossbow to Tier 2 examine
Examine: A copper-hued certificate will unlock your Mechanical Crossbow to Tier 2
|
2,500
|
In the oak box you see: a bundle of umber crossbow bolts, a bundle of mahogany bolts, a bundle of hunter green bolts, a bundle of azure crossbow bolts and a bundle of flax-painted bolts.
a bundle of umber crossbow bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being an umber light crossbow bolt, with a strength of 35 and a durability of 16.
Individual projectiles from this bundle will have a long of "an umber light crossbow bolt fletched with banded turkey feathers"
Each individual projectile will be "an umber light crossbow bolt".
|
25
|
a bundle of mahogany bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being a mahogany light crossbow bolt, with a strength of 35 and a durability of 16.
Individual projectiles from this bundle will have a long of "a mahogany light crossbow bolt fletched with summer tanager feathers"
Each individual projectile will be "a mahogany light crossbow bolt".
|
25
|
a bundle of hunter green bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being a hunter green light crossbow bolt, with a strength of 35 and a durability of 16.
Individual projectiles from this bundle will have a long of "a hunter green light crossbow bolt fletched with swallow feathers"
Each individual projectile will be "a hunter green light crossbow bolt".
|
25
|
a bundle of azure crossbow bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being an azure light crossbow bolt, with a strength of 35 and a durability of 16.
Individual projectiles from this bundle will have a long of "an azure light crossbow bolt fletched with starling feathers"
Each individual projectile will be "an azure light crossbow bolt".
|
25
|
a bundle of flax-painted bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being a flax-painted light crossbow bolt, with a strength of 35 and a durability of 16.
Individual projectiles from this bundle will have a long of "a flax-painted light crossbow bolt fletched with goldfinch feathers"
Each individual projectile will be "a flax-painted light crossbow bolt".
|
25
|
In the haon box you see: a bundle of umber crossbow bolts, a bundle of flax crossbow bolts, a bundle of hunter green heavy crossbow bolts, a bundle of mahogany bolts and a bundle of azure crossbow bolts.
a bundle of umber crossbow bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being an umber heavy crossbow bolt, with a strength of 35 and a durability of 25.
Individual projectiles from this bundle will have a long of "an umber heavy crossbow bolt fletched with banded turkey feathers"
Each individual projectile will be "an umber heavy crossbow bolt".
|
25
|
a bundle of flax crossbow bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being a flax-painted heavy crossbow bolt, with a strength of 35 and a durability of 25.
Individual projectiles from this bundle will have a long of "a flax-painted heavy crossbow bolt fletched with goldfinch feathers"
Each individual projectile will be "a flax-painted heavy crossbow bolt".
|
25
|
a bundle of hunter green heavy crossbow bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being a hunter green heavy crossbow bolt, with a strength of 35 and a durability of 25.
Individual projectiles from this bundle will have a long of "a hunter green heavy crossbow bolt fletched with swallow feathers"
Each individual projectile will be "a hunter green heavy crossbow bolt".
|
25
|
a bundle of mahogany bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being a mahogany heavy crossbow bolt, with a strength of 35 and a durability of 25.
Individual projectiles from this bundle will have a long of "a mahogany heavy crossbow bolt fletched with summer tanager feathers"
Each individual projectile will be "a mahogany heavy crossbow bolt".
|
25
|
a bundle of azure crossbow bolts |
Weight: <1 pound |
|
examine
Examine: You carefully count the bolts and find 50 in the bundle, each one being an azure heavy crossbow bolt, with a strength of 35 and a durability of 25.
Individual projectiles from this bundle will have a long of "an azure heavy crossbow bolt fletched with starling feathers"
Each individual projectile will be "an azure heavy crossbow bolt".
|
25
|
an old grey and blue tent, [Map Room #20, then east], Lich#26863, go grey tent
Cultural Cuts
[Cultural Cuts -]
|
|
The grey and blue canvas of the tent walls reeks of salt, fish, and blood. A half-krolvin with one arm sits comfortably on a stool in the corner, picking his teeth with a thin bone shard as his eyes guard the contents along a driftwood counter and a rusty anchor-shaped rack. Old flakes of blood stain the floor like shriveled, crimson petals.
|
Obvious exits: out
|
On the counter you see: a notched white vultite nifa otti, a razor-sharp blue drakar limb-cleaver, a heavy dark silver mithril spikestar, a dented dark red vultite skull-crusher, a gem-set hoarbeam kut'ziko, a sharp steel grey mekya ne'rutka, a silver-blue vultite hektov sket, a stained ebony mithril chest-ripper and a massive gold-inlaid blue vultite waihaka.
a notched white vultite nifa otti |
Weight: 6 pounds Enchant: +30 |
mace |
|
10,000
|
a razor-sharp blue drakar limb-cleaver |
Weight: 6 pounds Enchant: +30 Flares: fire |
handaxe |
|
12,500
|
a heavy dark silver mithril spikestar |
Weight: 7 pounds Enchant: +30 |
morning star |
|
10,000
|
a dented dark red vultite skull-crusher |
Weight: 6 pounds Enchant: +30 |
war hammer |
|
10,000
|
a gem-set hoarbeam kut'ziko |
Weight: 12 pounds Enchant: +27 |
heavy crossbow |
|
7,000
|
a sharp steel grey mekya ne'rutka |
Weight: 10 pounds Enchant: +30 |
twohanded sword |
|
10,000
|
a silver-blue vultite hektov sket |
Weight: 7 pounds Enchant: +30 |
battle axe |
|
10,000
|
a stained ebony mithril chest-ripper |
Weight: 7 pounds Enchant: +30 |
awl-pike |
|
10,000
|
a massive gold-inlaid blue vultite waihaka |
Weight: 3 pounds Enchant: +30 |
cudgel |
|
10,000
|
On the rack you see: a thin rhimar-tipped pit-knife, a shadowy black mithglin kopis, a skull-hilted black imflass kubikiri, a pale ashen zorchar kurzsax, a gnarled blood red villswood asaya, a bone-handled red imflass gaizaz and a sharp-curved white vultite disackn.
a thin rhimar-tipped pit-knife |
Weight: <1 pound Enchant: +25 Flares: ice |
hook-knife |
|
2,500
|
a shadowy black mithglin kopis |
Weight: 4 pounds Enchant: +30 |
falchion |
|
10,000
|
a skull-hilted black imflass kubikiri |
Weight: <1 pound Enchant: +27 |
dagger |
|
7,000
|
a pale ashen zorchar kurzsax |
Weight: 5 pounds Enchant: +25 Flares: lightning |
broadsword |
|
2,500
|
a gnarled blood red villswood asaya |
Weight: 4 pounds Enchant: +28 |
runestaff |
|
8,000
|
a bone-handled red imflass gaizaz |
Weight: 4 pounds Enchant: +27 |
spear |
|
7,000
|
a sharp-curved white vultite disackn |
Weight: 4 pounds Enchant: +30 |
scimitar |
|
10,000
|
trapezoidal canvas shop, [Map Room #7], Lich# 26894, go canvas shop
Currents and Safeguards
[Currents and Safeguards -]
|
|
Utilizing nearby pine and cedar trees for support, a canvas awning is strapped to the arbors to form a ceiling for the airy shop. Blue, green, red, and brown panels are tacked to the ground and around the trees used to anchor the roof to give the displays a unique trapezoidal shape, while the gap between panels makes it breezy. Display racks, barrels, crates, and a series of rough haon pegs house the various wares, which are carefully watched over by the broody proprietor.
|
Obvious exits: out
|
In the Display racks you see: a gornar-edged vultite buckler painted with a clan of brown badgers.
a gornar-edged vultite buckler painted with a clan of brown badgers |
Weight: 5 pounds Enchant: +20 |
small shield |
Energy Shield |
40,000
|
On the Display racks you see: a badger hide-wrapped ora shield prominently studded with gornar, a gornar and vultite heater inlaid with ebon whorls, a battered mithril aegis displaying a gornar gargoyle head and a filigree-edged brown steel mantlet edged in gornar pebbles.
a badger hide-wrapped ora shield prominently studded with gornar |
Weight: 8 pounds Enchant: +20 |
medium shield |
Energy Shield |
40,000
|
a gornar and vultite heater inlaid with ebon whorls |
Weight: 6 pounds Enchant: +20 |
medium shield |
Energy Shield |
40,000
|
a battered mithril aegis displaying a gornar gargoyle head |
Weight: 9 pounds Enchant: +20 |
large shield |
Energy Shield |
40,000
|
a filigree-edged brown steel mantlet edged in gornar pebbles |
Weight: 12 pounds Enchant: +20 |
tower shield |
Energy Shield |
40,000
|
In the crates you see: a zorchar-edged vultite buckler painted with a murder of glossy crows, a linen-wrapped ora shield studded with zorchar, a zorchar-edged vultite heater painted with lightning strikes, a scuffed mithril aegis displaying a zorchar cyclops head and a round-topped grey steel mantlet edged in zorchar veins.
a zorchar-edged vultite buckler painted with a murder of glossy crows |
Weight: 5 pounds Enchant: +20 |
small shield |
Energy Shield |
40,000
|
a linen-wrapped ora shield studded with zorchar |
Weight: 8 pounds Enchant: +20 |
medium shield |
Energy Shield |
40,000
|
a zorchar-edged vultite heater painted with lightning strikes |
Weight: 6 pounds Enchant: +20 |
medium shield |
Energy Shield |
40,000
|
a scuffed mithril aegis displaying a zorchar cyclops head |
Weight: 9 pounds Enchant: +20 |
large shield |
Energy Shield |
40,000
|
a round-topped grey steel mantlet edged in zorchar veins |
Weight: 12 pounds Enchant: +20 |
tower shield |
Energy Shield |
40,000
|
On the series of rough haon pegs you see: a drakar-edged vultite buckler painted with a congress of fire salamanders, a drakar-studded ora shield with a leather-wrapped face, a painted white and grey mithril heater inlaid with rhimar designs, a charred mithril aegis emblazoned with a drakar hound head and a wave-topped red steel mantlet edged in drakar flames.
a drakar-edged vultite buckler painted with a congress of fire salamanders |
Weight: 5 pounds Enchant: +20 |
small shield |
Energy Shield |
40,000
|
a drakar-studded ora shield with a leather-wrapped face |
Weight: 8 pounds Enchant: +20 |
medium shield |
Energy Shield |
40,000
|
a painted white and grey mithril heater inlaid with rhimar designs |
Weight: 6 pounds Enchant: +20 |
medium shield |
Energy Shield |
40,000
|
a charred mithril aegis emblazoned with a drakar hound head |
Weight: 9 pounds Enchant: +20 |
large shield |
Energy Shield |
40,000
|
a wave-topped red steel mantlet edged in drakar flames |
Weight: 12 pounds Enchant: +20 |
tower shield |
Energy Shield |
40,000
|
In the barrels you see: a rhimar-edged vultite buckler painted with a pack of white ermine, an ora shield wrapped in yeti hide and studded with rhimar, a painted white and grey vultite heater inlaid with rhimar designs, a frosted mithril aegis displaying a rhimar siren head and a flat-topped blue steel mantlet edged in rhimar icicles.
a rhimar-edged vultite buckler painted with a pack of white ermine |
Weight: 5 pounds Enchant: +20 |
small shield |
Energy Shield |
40,000
|
an ora shield wrapped in yeti hide and studded with rhimar |
Weight: 8 pounds Enchant: +20 |
medium shield |
Energy Shield |
40,000
|
a painted white and grey vultite heater inlaid with rhimar designs |
Weight: 6 pounds Enchant: +20 |
medium shield |
Energy Shield |
40,000
|
a frosted mithril aegis displaying a rhimar siren head |
Weight: 9 pounds Enchant: +20 |
large shield |
Energy Shield |
40,000
|
a flat-topped blue steel mantlet edged in rhimar icicles |
Weight: 12 pounds Enchant: +20 |
tower shield |
Energy Shield |
40,000
|
In the rough wicker basket you see: an energy shield waiver, a blue energy shield waiver, a red energy shield waiver, a simple energy flare certificate and an exotic energy flare certificate.
an energy shield waiver |
Weight: <1 pound |
|
analyze, examine
Analyze: Your waiver is used to unlock the potential of things held in your other hand. Your waiver will unlock your Energy Shield. You need only RAISE your waiver while holding a compatible piece of equipment in your other hand. Your waiver may not be altered or changed in any way.
Examine: This will unlock and advance your energy shield by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.
|
40,000
|
a blue energy shield waiver |
Weight: <1 pound |
|
analyze, examine
Analyze: Your waiver is used to unlock the potential of things held in your other hand. Your waiver will unlock your Energy Shield. You need only RAISE your waiver while holding a compatible piece of equipment in your other hand. Your waiver may not be altered or changed in any way.
Examine: This will unlock and advance your energy shield by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to tier 1.
|
80,000
|
a red energy shield waiver |
Weight: <1 pound |
|
analyze, examine
Analyze: Your waiver is used to unlock the potential of things held in your other hand. Your waiver will unlock your Energy Shield. You need only RAISE your waiver while holding a compatible piece of equipment in your other hand. Your waiver may not be altered or changed in any way.
Examine: This will unlock and advance your energy shield by one tier. This waiver will take it from tier 2 to tier 3. This waiver will ONLY work if your item is already unlocked to tier 2.
|
120,000
|
a simple energy flare certificate |
Weight: <1 pound |
|
writing
Read:In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their energy shield to one COMMON flare (Earth, Fire, Lightning, Ice). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
|
20,000
|
an exotic energy flare certificate |
Weight: <1 pound |
|
writing
Read:In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their energy shield to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
|
30,000
|
a wide crystal-paned door, [Map Room #12, go house], Lich# 23760, go crystal-paned door
Cut And Dried
[Cut And Dried - 23762]
|
|
The formal living area just past the wide crystal-paned door is lined with dark mahogany wainscoting, and a plush velvet rug protects the polished hardwood floors. A large bay window fitted with a wide seating bench sits catty-corner to a polished marble fireplace, and the aromatic scent of smoke wafts through a curving archway in the wall opposite it. Framing the archway is a tall apothecary rack and a polished glass-topped case.
|
Obvious exits: none
|
In the polished glass-topped case you see: an ivory-inset steel cigar cutter, a notched invar cigar cutter, a sea glass and blue ora cigar cutter, a tooth-inset mithglin cigar cutter, a serpentine golvern cigar cutter, a cog-fused glaes cigar cutter, a sharp-scaled vaalorn cigar cutter and a small note.
small note
These cigar cutters magically transform into knuckle-dusters, all of which flare with fire! The glaes and golvern versions are unlocked. The glaes will make you brawl slightly better.
The enchants for the knuckle-dusters are:
*6x - golvern
*5x - glaes
*4x - vaalorn
*3x - mithglin, invar
*2x - ora
*0x - steel
an ivory-inset steel cigar cutter |
Weight: <1 pound |
|
Cigar cutter |
5
|
a notched invar cigar cutter |
Weight: <1 pound |
|
Cigar cutter |
10
|
a sea glass and blue ora cigar cutter |
Weight: <1 pound |
|
Cigar cutter |
15
|
a tooth-inset mithglin cigar cutter |
Weight: <1 pound |
|
Cigar cutter |
30
|
a serpentine golvern cigar cutter |
Weight: <1 pound |
|
Cigar cutter |
13,000
|
a cog-fused glaes cigar cutter |
Weight: <1 pound |
|
Cigar cutter |
3,500
|
a sharp-scaled vaalorn cigar cutter |
Weight: <1 pound |
|
Cigar cutter |
45
|
tall apothecary rack The imposing rack is framed in lustrous mahogany, and each dowel-fronted shelf is stepped to create visual contrast as well as accommodate tins of various sizes.
On the tall apothecary rack you see: a rust-colored tobacco tin banded in green leather, a square brown tobacco tin riveted in steel, a black tobacco tin covered with white abstract lines, a sun-inset silver tobacco tin encircled by yellow sapphire rays, an amber tobacco tin patterned in dark eight-pointed stars, a small burled mahogany case of cigar leaf wrappers, a barrel-shaped tobacco tin banded in steel, a cherry red glass tobacco jar with a rounded ebonwood lid, a gilded dark brown glass jar with a parchment label, an earth-colored glass jar etched with a map, a dark green glass tobacco jar covered in dried moss and a bistre glass tobacco jar covered in bronze studs.
a rust-colored tobacco tin banded in green leather |
Weight: <1 pound |
|
analyze
Analyze: You analyze the rust-colored tin and sense that the creator has provided the following information:
This rust-colored tin holds a dozen or so doses of some apple-cured tobacco that can be rolled into a slender aromatic cigar with a fruity aroma.
You can OPEN and CLOSE the tin.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the rust-colored tin can be altered to control the description on the tobacco taken from the tin and the cigars rolled from the tobacco.
|
10
|
a square brown tobacco tin riveted in steel |
Weight: <1 pound |
|
analyze
Analyze: You analyze the brown tin and sense that the creator has provided the following information:
This brown tin holds a dozen or so doses of some rich brown tobacco that can be rolled into a slender aromatic cigar with a hazelnut-scented aroma.
You can OPEN and CLOSE the tin.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the brown tin can be altered to control the description on the tobacco taken from the tin and the cigars rolled from the tobacco.
|
10
|
a black tobacco tin covered with white abstract lines |
Weight: <1 pound |
|
analyze
Analyze: You analyze the black tin and sense that the creator has provided the following information:
This black tin holds a dozen or so doses of some black vanilla tobacco that can be rolled into a black aromatic cigar with a rich vanilla aroma.
You can OPEN and CLOSE the tin.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the black tin can be altered to control the description on the tobacco taken from the tin and the cigars rolled from the tobacco.
|
10
|
a sun-inset silver tobacco tin encircled by yellow sapphire rays |
Weight: <1 pound |
|
analyze
Analyze: You analyze the silver tin and sense that the creator has provided the following information:
This silver tin holds a dozen or so doses of some sun-cured tobacco that can be rolled into a slender golden cigar with a fresh golden aroma.
You can OPEN and CLOSE the tin.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the silver tin can be altered to control the description on the tobacco taken from the tin and the cigars rolled from the tobacco.
|
10
|
an amber tobacco tin patterned in dark eight-pointed stars |
Weight: <1 pound |
|
analyze
Analyze: You analyze the amber tin and sense that the creator has provided the following information:
This amber tin holds a dozen or so doses of some fragrant anise tobacco that can be rolled into a thick black cigar with an anise-flavored aroma.
You can OPEN and CLOSE the tin.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the amber tin can be altered to control the description on the tobacco taken from the tin and the cigars rolled from the tobacco.
|
10
|
a small burled mahogany case of cigar leaf wrappers |
Weight: <1 pound |
|
|
1
|
a barrel-shaped tobacco tin banded in steel |
Weight: <1 pound |
|
analyze
Analyze: You analyze the barrel-shaped tin and sense that the creator has provided the following information:
This barrel-shaped tin holds a dozen or so doses of some black dwarven tobacco that can be rolled into a fat pungent cigar with an acrid aroma.
You can OPEN and CLOSE the tin.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the barrel-shaped tin can be altered to control the description on the tobacco taken from the tin and the cigars rolled from the tobacco.
|
10
|
a cherry red glass tobacco jar with a rounded ebonwood lid |
Weight: <1 pound |
|
analyze
Analyze: You analyze the cherry red jar and sense that the creator has provided the following information:
This cherry red jar holds a dozen or so doses of some fragrant cherry tobacco that can be rolled into a petite sweet-smelling cigar with a cherry aroma.
You can OPEN and CLOSE the jar.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the cherry red jar can be altered to control the description on the tobacco taken from the jar and the cigars rolled from the tobacco.
|
10
|
a gilded dark brown glass jar with a parchment label |
Weight: <1 pound |
|
analyze
Analyze: You analyze the dark brown jar and sense that the creator has provided the following information:
This dark brown jar holds a dozen or so doses of some golden brown tobacco that can be rolled into a long elegant cigar with an elegantly refined aroma.
You can OPEN and CLOSE the jar.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the dark brown jar can be altered to control the description on the tobacco taken from the jar and the cigars rolled from the tobacco.
|
10
|
an earth-colored glass jar etched with a map |
Weight: <1 pound |
|
analyze
Analyze: You analyze the earth-colored jar and sense that the creator has provided the following information:
This earth-colored jar holds a dozen or so doses of some rich brown tobacco that can be rolled into a slender brown cigar with a nutmeg-scented aroma.
You can OPEN and CLOSE the jar.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the earth-colored jar can be altered to control the description on the tobacco taken from the jar and the cigars rolled from the tobacco.
|
10
|
a dark green glass tobacco jar covered in dried moss |
Weight: <1 pound |
|
analyze
Analyze: You analyze the moss-covered jar and sense that the creator has provided the following information:
This moss-covered jar holds a dozen or so doses of some dark green tobacco that can be rolled into a fat pungent cigar with a clove and spices aroma.
You can OPEN and CLOSE the jar.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the moss-covered jar can be altered to control the description on the tobacco taken from the jar and the cigars rolled from the tobacco.
|
10
|
a bistre glass tobacco jar covered in bronze studs |
Weight: <1 pound |
|
analyze
Analyze: You analyze the bistre glass jar and sense that the creator has provided the following information:
This bistre glass jar holds a dozen or so doses of some deep brown tobacco that can be rolled into a fat brown cigar with a peppery aroma.
You can OPEN and CLOSE the jar.
Alterations are allowed, but the noun must remain a jar (with a lid that screws on) or tin (that snaps shut).
As separate alterations, the bistre glass jar can be altered to control the description on the tobacco taken from the jar and the cigars rolled from the tobacco.
|
10
|
, [Map Room #], Lich# 23762, go archway
A Two-Story House, Smoking Room
[A Two-Story House, Smoking Room - 23763]
|
|
Several thick armchairs provide comfortable seating near some accent tables. The placement of an imposing marble hearth and the high windows suggests the room was once a dining area, but the permeating smell of aromatic cigar smoke and the etched crystal decanter of brandy on the mantlepiece indicate an alternate use to the room now. A wide archway across from the windows leads back to a living area, while a pair of glass-paned doors opposite the hearth offers a glimpse of a cozy kitchen.
|
Obvious exits: none
|
On the some accent tables you see:
Special [1]: a dish of cocoa-dusted truffles
On the mantlepiece you see:
Special [1]: a crystal decanter of brandy
a small shop wedged between two buildings, Map Room #11, Lich# 26851, go small shop
Curved Cuts
[Curved Cuts -]
|
|
Narrow and ramshackle, the small shop is built in a small alley between more permanent structures. Dirty oak planks are wedged between the left and right buildings to form a ceiling that is almost certainly too low for the average giantman. Brass lanterns keep the wares displayed on several nearby hooks brightly illuminated throughout the day and night. A coarse, striped blanket covers the ground as a sort of makeshift rug.
|
Obvious exits: out
|
On the nearby hooks you see: a runic vultite chakram, a dark-bladed rolaren chakram with copper geometric inlay, a serrated imflass chakram with multiple suede-wrapped grips, a sigil-etched blued steel chakram with copper accents, a damascened razern chakram with convex copper grips, a thin-bladed zorchar chakram with a suede-wrapped grip, a copper-handled drakar chakram, a specked rhimar chakram with blued steel grips and a keen-edged gornar chakram with curved copper handles.
a runic vultite chakram |
Weight: 2 pounds Enchant: +20 |
quoit
|
Curved Cuts Chakram - Tier 1 analyze
Analyze:You analyze the vultite chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - archaic runes
Method - etched
Placement - onto
Light - silvery
|
5,000
|
a dark-bladed rolaren chakram with copper geometric inlay |
Weight: 3 pounds Enchant: +20 |
quoit
|
Curved Cuts Chakram - Tier 1 analyze
Analyze:You analyze the rolaren chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - geometric patterns
Method - incised
Placement - on
Light - silvery
|
5,000
|
a serrated imflass chakram with multiple suede-wrapped grips |
Weight: 2 pounds Enchant: +22 |
quoit
|
Curved Cuts Chakram - Tier 1 analyze, examine
Analyze:You analyze the imflass chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - blocky runes
Method - stamped
Placement - in
Light - shimmering
Examine: The blocky runes stamped in the imflass blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.
|
5,000
|
a sigil-etched blued steel chakram with copper accents |
Weight: 3 pounds Enchant: +20 |
quoit
|
Curved Cuts Chakram - Tier 1 analyze, examine
Analyze:You analyze the blued steel chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - sigils
Method - etched
Placement - on
Light - bright blue
Examine: The sigils etched on the steel blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.
|
5,000
|
a damascened razern chakram with convex copper grips |
Weight: 3 pounds Enchant: +10 Weighting: lightly crit |
quoit
|
Curved Cuts Chakram - Tier 1 analyze
Analyze:You analyze the razern chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - runic symbols
Method - engraved
Placement - on
Light - flickering
|
5,000
|
a thin-bladed zorchar chakram with a suede-wrapped grip |
Weight: 3 pounds Enchant: +20 Flares: lightning |
quoit
|
Curved Cuts Chakram - Tier 1 analyze, examine
Analyze:You analyze the zorchar chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - archaic symbols
Method - incised
Placement - into
Light - crackling silver
Examine: The archaic symbols incised into the zorchar blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.
|
5,000
|
a copper-handled drakar chakram |
Weight: 3 pounds Enchant: +20 Flares: fire |
quoit
|
Curved Cuts Chakram - Tier 1 analyze, examine
Analyze:You analyze the drakar chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - geometric shapes
Method - embossed
Placement - into
Light - crimson
Examine: The geometric shapes embossed into the drakar blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.
|
5,000
|
a specked rhimar chakram with blued steel grips |
Weight: 3 pounds Enchant: +20 Flares: ice |
quoit
|
Curved Cuts Chakram - Tier 1 analyze, examine
Analyze:You analyze the rhimar chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - archaic runes
Method - etched
Placement - upon
Light - bright white
Examine: The archaic runes etched upon the rhimar blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.
|
5,000
|
a keen-edged gornar chakram with curved copper handles |
Weight: 3 pounds Enchant: +20 Flares: impact (earth) |
quoit
|
Curved Cuts Chakram - Tier 1 analyze, examine
Analyze:You analyze the gornar chakram and sense that the creator has provided the following information: Welcome to the Chakram, which was introduced in 5120 at Duskruin. The chakram will collect charges every time it parries a blow. Once it has collected 20 charges, it can be THROWN to hit 2 creatures in the room before it flies back to your hand. It is currently 1 out of 5 Tiers, which means it can attack 2 creatures in battle when it has collected 20 charges. It currently has 0 charges towards its HURL ability. It has access to the following verbs: Knock and Throw The chakram can be altered with a long or a show description. Its noun must remain chakram and it must be made of some kind of metal. Furthermore, the highlighted information below may be customized:
Design - pictographs
Method - etched
Placement - into
Light - coppery
Examine: The pictographs etched into the gornar blade of your chakram are dull and lightless.You also notice a small enchanter's glyph.
|
5,000
|
In the woven wicker basket you see: a copper-hued certificate, a bronze-hued certificate, a silver-hued certificate and a gold-hued certificate.
a copper-hued certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. Your certificate will unlock your Chakram to tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the copper-hued certificate.
You notice something written on it...
A copper-hued certificate will unlock your Chakram to Tier 2
|
10,000
|
a bronze-hued certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. Your certificate will unlock your Chakram to tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the bronze-hued certificate.
You notice something written on it...
A bronze-hued certificate will unlock your Chakram to Tier 3
|
10,000
|
a silver-hued certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. Your certificate will unlock your Chakram to tier 4. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the silver-hued certificate.
You notice something written on it...
A silver-hued certificate will unlock your Chakram to Tier 4
|
30,000
|
a gold-hued certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. Your certificate will unlock your Chakram to tier 5. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the gold-hued certificate.
You notice something written on it...
A gold-hued certificate will unlock your Chakram to Tier 5
|
70,000
|
small grey stone house with a slanted roof, [Map Room #8, west, west], Lich# 26892, go door
The Dented Phylactery
[The Dented Phylactery - 27165]
|
|
Dark and dingy, the small shop is filled with cloying scents and a stifling heat that is produced by a bronze brazier that occupies an entire corner. Wide shelves take up much of the wall space, while a long glass counter stands guard over a narrow oak door and a large worktable covered with a variety of devices.
|
Obvious exits: out
|
On the large worktable you see:
Misc [2]: a row of glass beakers, a glass and pewter alembic
, [Map Room #], Lich# 27165, go door
The Dented Phylactery, Storage
[The Dented Phylactery, Storage - 27166]
|
|
Ringed by bookcases, the cramped storage room is cluttered with supplies for making draughts, potions, elixirs, and all manner of remedies. Dried herbs dangle from the exposed rafters of the ceiling, while the floor is crowded with crates and boxes. Various tools are housed upon the only free wall, which is bisected by a narrow oak door that leads to the front room. An errant breeze from behind the furniture, perhaps from an unseen window, carries with it a hint of brimstone.
|
Obvious exits: none
|
Behind the bookcases you see:
Misc [1]: a small iron-bound trapdoor
, [Map Room #], Lich# 27166, go trapdoor
Den of the Poisoned Heretics
[Den of the Poisoned Heretics - 27167]
|
|
Packed dirt walls are supported by thick wooden posts that lend the large root cellar a hickory scent that is at odds with the choking scent of brimstone that rises from a central brazier. Draped upon one wall is a bright blue banner, which is in far better shape than the garish rugs thrown upon the floors. Three of the four corners open up into archways that lead deeper into the den, while the final corner houses a long rough oak table covered in wares. You also see a small iron-bound trapdoor.
|
Obvious exits: northeast, southwest, northwest
|
On the long rough oak table you see: a linen-corded metallic phial sheathed in sheer raw muslin, a silk-padded sharp pewter phial strung on a thin suede loop and a shadowy blue linen cloak with an amethyst phial clasp.
a linen-corded metallic phial sheathed in sheer raw muslin |
Weight: <1 pound |
neck-worn functional |
|
2
|
a silk-padded sharp pewter phial strung on a thin suede loop |
Weight: <1 pound |
|
Drink Container |
10
|
a shadowy blue linen cloak with an amethyst phial clasp |
Weight: 8 pounds Pocketed: Exceptional (120-139)
|
cloak-worn functional |
ClimateWear - unlocked |
29,500
|
, [Map Room #], Lich# 27167, southwest
The Poisoned Heretics, Lounge
[The Poisoned Heretics, Lounge - 27170]
|
|
Garish rugs are haphazardly thrown upon the packed dirt ground, their overlapping lengths creating lumpy piles. Overstuffed leather couches, some with stuffing clearly poking out of the ripped cushions, are scattered about the space, while a single low table sits in one corner covered with several dishes of food.
|
Obvious exits: northeast
|
On the a single low table you see:
Containers [1]: a vert-tinged blown glass demijohn
Food/Drink [4]: a gold-swept blood red apple, a segment of cured cheddar cheese, a medallion of hickory-smoked boar, some garlicky oiled peasant bread
a gold-swept blood red apple |
|
|
|
free
|
a segment of cured cheddar cheese |
|
|
|
free
|
caramel-hued bourbon |
|
|
|
free
|
a medallion of hickory-smoked boar |
|
|
|
free
|
, [Map Room #], Lich# 27167, northeast
The Poisoned Heretics, Planning
[The Poisoned Heretics, Planning - 27168]
|
|
Thin sheets of plywood stretch between the thick hickory support posts of the walls and are anchored in place by large wrought iron nails. Half-melted candles rests at the four corners of a large oak table that occupies the center of the room, their flickering light providing just enough illumination by which to view the maps that are on display.
|
Obvious exits: southwest
|
On the large oak table you see:
Misc [1]: a large parchment map
, [Map Room #], Lich# 27167, northwest
The Poisoned Heretics, Leader
[The Poisoned Heretics, Leader - 27169]
|
|
Coarse walls of stucco encircle the office, the irregular surface covered with a bright blue paint that almost completely obscures the off-white color underneath. Lanterns hang from the exposed rafters of the ceiling and provide ample illumination for an enormous iron and wood desk that occupies the center of the space. A simple linen flag is nailed to the wall near the exiting archway.
|
Obvious exits: southeast
|
On the enormous iron and wood desk you see:
Containers [1]: a dented pewter decanter wrapped in dirty linens
a narrow brick store squeezed between two large buildings, [Map Room #22], Lich# 26836, go brick store
Drawing The Line, Entry
[Drawing The Line - 23819]
|
|
Wedged between the two adjoining buildings, the cramped shop measures only a few spans wide, the claustrophobic aura enhanced by the thick beams supporting the ceiling. In contrast to the drabness, light trickling in from the window set in the narrow door reveals an abrupt end to the packed dirt from outside and glints off various metallic wares displayed along the plastered walls. A squat little stove, crackling with burning wood, serves to keep the few refreshments on top piping hot and the shop's patrons warm.
|
Obvious exits: none
|
gilded sign
The weapons on the shelf and pegs are 5 times enchanted and locked, with the exception of the curved mithglin sabiet, the vultite hook-knife, the mithglin basilard, and the vultite tanto.
Flares:
Grapple: butcher knife, vultite pit-knife
Acid: invar knife, mithglin pit-knife
Plasma: mithglin bodkin, mithril sabiet
The following are enhancive:
Faenor hook-knife: +10 stalking and hiding bonus
Mithglin hook-knife: +10 ambush bonus
Unlocked items include: vultite alfange, black pavade, mithril sabiet, mithglin hook-knife, faenor hook-knife.
thick beams Several thick beams span the short length of the room, forcing taller shop patrons to duck beneath them. Additional shop wares hang from the splintery obstacles, supported by thick dowels driven into the wood.
On the thick beams you see: a spool of slightly barbed copper wire, a spindle of sapphire-suffused rolaren wire, a coil of cherry blossom pink steel wire, a spool of matte indigo invar wire, a spool of thin-corded jute, an amethyst-handled pitted iron tool, a fireleaf-traced polished bronze tool, a suede-wrapped chipped metal tool, a burnished silver tool etched with a cherry blossom and a simple steel-studded tool.
a spool of slightly barbed copper wire |
Weight: <1 pound |
belt-worn functional |
|
50
|
a spindle of sapphire-suffused rolaren wire |
Weight: <1 pound |
belt-worn functional |
|
50
|
a coil of cherry blossom pink steel wire |
Weight: <1 pound |
belt-worn functional |
|
50
|
a spool of matte indigo invar wire |
Weight: <1 pound |
belt-worn functional |
|
50
|
a spool of thin-corded jute |
Weight: <1 pound |
belt-worn functional |
|
50
|
an amethyst-handled pitted iron tool |
Weight: <1 pound |
|
|
50
|
a fireleaf-traced polished bronze tool |
Weight: <1 pound |
|
|
50
|
a suede-wrapped chipped metal tool |
Weight: <1 pound |
|
|
50
|
a burnished silver tool etched with a cherry blossom |
Weight: <1 pound |
|
|
50
|
a simple steel-studded tool |
Weight: <1 pound |
|
|
50
|
On the long series of pegs you see: a diamond-edged serrated mithglin bodkin, a blossom-incised butcher knife of magenta-marbled rolaren, a wave-bladed invar knife with a velnalin skin-wrapped hilt, a double-edged tanto of crimson-streaked vultite, a plain mithglin basilard edged with matte black steel, a copper-sheened black pavade with a slightly barbed hilt and an acid-etched vultite alfange.
a diamond-edged serrated mithglin bodkin |
Weight: <1 pound Enchant: +25 Flares: plasma |
dagger
|
analyze
Analyze: The mithglin bodkin is not unlocked.
You can GRIP the bodkin. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
3,000
|
a blossom-incised butcher knife of magenta-marbled rolaren |
Weight: <1 pound Enchant: +25 Flares: grapple |
dagger
|
analyze
Analyze: The butcher knife is not unlocked.
You can GRIP the knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
3,000
|
a wave-bladed invar knife with a velnalin skin-wrapped hilt |
Weight: <1 pound Enchant: +25 Flares: acid |
dagger
|
analyze
Analyze: The invar knife is not unlocked.
You can GRIP the knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
3,000
|
a double-edged tanto of crimson-streaked vultite |
Weight: <1 pound Enchant: +20 Weighting: somewhat damage |
dagger
|
analyze
Analyze: The vultite tanto is not unlocked.
You can GRIP the tanto. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
1,000
|
a plain mithglin basilard edged with matte black steel |
Weight: <1 pound Enchant: +20 Weighting: somewhat crit |
dagger
|
analyze
Analyze: The mithglin basilard is not unlocked.
You can GRIP the basilard. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
1,000
|
a copper-sheened black pavade with a slightly barbed hilt |
Weight: <1 pound Enchant: +25 |
dagger
|
analyze
Analyze: The black pavade is unlocked. You can RUB, GRIP, and TURN the pavade. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
2,500
|
an acid-etched vultite alfange |
Weight: <1 pound Enchant: +25 |
dagger
|
analyze
Analyze: The vultite alfange is unlocked. You can RUB, GRIP, and TURN the alfange. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
2,500
|
On the low wooden shelf you see: a faenor hook-knife swept with silver along the blade, a hook-knife with a mithglin blade melded with steel, a sharp-tipped vultite hook-knife with a cyan chamois grip, a sinuously curved sabiet of indigo-streaked mithglin, a sharp-tipped vultite pit-knife with a highly polished edge, a mithril sabiet inlaid with kelyn leaves and a cherry blossom pink mithglin pit-knife.
a faenor hook-knife swept with silver along the blade |
+10 Stalking and Hiding Bonus persists Weight: <1 pound Enchant: +25 |
hook-knife
|
analyze
Analyze: The faenor hook-knife is unlocked. You can RUB, GRIP, and TURN the hook-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
4,000
|
a hook-knife with a mithglin blade melded with steel |
+10 Ambush Bonus persists Weight: <1 pound Enchant: +25 |
hook-knife
|
analyze
Analyze: The mithglin hook-knife is unlocked. You can RUB, GRIP, and TURN the hook-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
4,000
|
a sharp-tipped vultite hook-knife with a cyan chamois grip |
Weight: <1 pound Enchant: +20 Weighting: somewhat damage |
hook-knife
|
analyze
Analyze: The vultite hook-knife is not unlocked.
You can GRIP the hook-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
1,000
|
a sinuously curved sabiet of indigo-streaked mithglin |
Weight: <1 pound Enchant: +20 Weighting: somewhat crit |
hook-knife
|
analyze
Analyze: The mithglin sabiet is not unlocked.
You can GRIP the sabiet. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
1,000
|
a sharp-tipped vultite pit-knife with a highly polished edge |
Weight: <1 pound Enchant: +25 Flares: grapple |
hook-knife
|
analyze
Analyze: The vultite pit-knife is not unlocked.
You can GRIP the pit-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
3,000
|
a mithril sabiet inlaid with kelyn leaves |
Weight: <1 pound Enchant: +25 Flares: plasma |
hook-knife
|
analyze
Analyze: The mithril sabiet is unlocked. You can RUB, GRIP, and TURN the sabiet. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
3,000
|
a cherry blossom pink mithglin pit-knife |
Weight: <1 pound Enchant: +25 Flares: acid |
hook-knife
|
analyze
Analyze: The mithglin pit-knife is not unlocked.
You can GRIP the pit-knife. You also get the feeling that should any parts happen to break, you could FIX the broken part.
|
3,000
|
In the squat little stove you see:
Special [1]: a crackling wood fire
On the squat little stove you see:
Special [4]: a dented metal saucepan, a tarnished coffee pot, a loaf of sourdough bread, a battered brass lantern
bowl of soup |
|
|
|
free free
|
sourdough bread |
|
|
|
free free
|
, [Map Room #], Lich# , search, go trapdoor
Drawing The Line, Workshop Loft
[Drawing The Line, Workshop Loft -]
|
|
The sharply sloping ceiling makes this room slightly awkward to navigate, the average person being able to only stand in the direct center of the room. The cramped areas near the eaves are filled with the assorted tools and spare parts needed by a craftsman, and a battered workbench is positioned beneath the attic skylight. Tucked in the furthest corner of the room, next to a small fire grate, is an unusual glass-paned box.
|
Obvious exits: none
|
In the small fire grate you see: a well-tended fire.
On the small fire grate you see: a brass tea kettle suspended from a swiveling pot hook.
a solid door, Map Room #1, Lich# 26847, go solid door
Dunh's Lab, Front Room
[Dunh's Lab, Front Room - 26849]
|
|
Freshly painted white walls surround this stark room. A strangely designed lantern at the center of the ceiling washes the room in a bright and remarkably steady light. No dirt or other debris can be spotted anywhere. A workbench, a sales table and a display stand have been crammed into one corner of the room, somewhat haphazardly.
|
Obvious exits: out
|
simple sign
These oils impart temporary bane properties to the item they are applied.
Grey oils are useful against bandits.
Orange oils offer assistance with extraplanar creatures.
Blue oils are a formula for defeating undead.*
Shiny oils provide plasma attacks.
Thick oils provide some critical weighting.
Bubbling oils provide greater critical weighting.
Clear oils provide lesser damage weighting.
Sticky oils provide greater damage weighting.
Sparkling oils provide unbalance flares.
We have increased the doses within the vials to 20 pours.
*It will not impart a permanent bless to the weapon.
On the sales table you see: a vial of shiny grey oil, a vial of sparkling grey oil, a vial of sticky grey oil, a vial of bubbling grey oil, a vial of thick grey oil and a vial of clear grey oil.
a vial of shiny grey oil |
Weight: <1 pound |
|
plasma, temporary bandit bane |
400
|
a vial of sparkling grey oil |
Weight: <1 pound |
|
unbalance flares, temporary bandit bane |
400
|
a vial of sticky grey oil |
Weight: <1 pound |
|
greater damage weighting, temporary bandit bane |
1,200
|
a vial of bubbling grey oil |
Weight: <1 pound |
|
greater crit weighting, temporary bandit bane |
1,200
|
a vial of thick grey oil |
Weight: <1 pound |
|
some crit weighting, temporary bandit bane |
800
|
a vial of clear grey oil |
Weight: <1 pound |
|
lesser damage weighting, temporary bandit bane |
400
|
On the display stand you see: a vial of clear orange oil, a vial of thick orange oil, a vial of bubbling orange oil, a vial of sticky orange oil, a vial of sparkling orange oil and a vial of shiny orange oil.
a vial of clear orange oil |
Weight: <1 pound |
|
lesser damage weighting, tenporary extraplanar bane |
400
|
a vial of thick orange oil |
Weight: <1 pound |
|
some crit weighting, tenporary extraplanar bane |
800
|
a vial of bubbling orange oil |
Weight: <1 pound |
|
greater crit weighting, tenporary extraplanar bane |
1,200
|
a vial of sticky orange oil |
Weight: <1 pound |
|
greater damage weighting, tenporary extraplanar bane |
1,200
|
a vial of sparkling orange oil |
Weight: <1 pound |
|
unbalance flares, tenporary extraplanar bane |
400
|
a vial of shiny orange oil |
Weight: <1 pound |
|
plasma, tenporary extraplanar bane |
400
|
On the workbench you see: a vial of shiny blue oil, a vial of sparkling blue oil, a vial of sticky blue oil, a vial of bubbling blue oil, a vial of thick blue oil and a vial of clear blue oil.
a vial of shiny blue oil |
Weight: <1 pound |
|
plasma, temporary undead bane |
400
|
a vial of sparkling blue oil |
Weight: <1 pound |
|
unbalance flares, temporary undead bane |
400
|
a vial of sticky blue oil |
Weight: <1 pound |
|
greater damage weighting, temporary undead bane |
1,200
|
a vial of bubbling blue oil |
Weight: <1 pound |
|
greater crit weighting, temporary undead bane |
1,200
|
a vial of thick blue oil |
Weight: <1 pound |
|
some crit weighting, temporary undead bane |
800
|
a vial of clear blue oil |
Weight: <1 pound |
|
lesser damage weighting, temporary undead bane |
400
|
wide dark indigo pavilion, [Map Room #20, then east], Lich#26863, go dark pavilion
The Essencetials
[The Essencetials -]
|
|
The size of a small building, the cloth walls of the tent are pulled tight and dyed a dark indigo hue and hold a few scorch marks along their surface. Some gilt-hued racks are suspended from the pavilion's apex and a long black marble-topped counter stretches along the farthest end of the room. Small crystalline bottles line a high wooden shelf, each container filled with a myriad of colorful motes of energy.
|
Obvious exits: out
|
On the counter you see: some essence of water, some essence of fire, some essence of air and some essence of earth.
some essence of fire |
Weight: <1 pound |
|
|
10
|
some essence of air |
Weight: <1 pound |
|
|
10
|
some essence of earth |
Weight: <1 pound |
|
|
10
|
On the shelf you see: a white pylon voucher, a silver pylon voucher and a gold pylon voucher.
a white pylon voucher |
Weight: <1 pound |
|
analyze, examine
Analyze: Your voucher is used to unlock the potential of things held in your other hand. Your voucher will unlock your Hand Pylon to tier 2. You need only RAISE your voucher while holding a compatible piece of equipment in your other hand. Your voucher may not be altered or changed in any way.
Examine: You glance at the pylon voucher.
You notice something written on it...
A white pylon voucher will unlock your "Hand-held Pylon from Tier 1(OTS) to Tier 2
|
10,000
|
a silver pylon voucher |
Weight: <1 pound |
|
analyze, examine
Analyze: Your voucher is used to unlock the potential of things held in your other hand. Your voucher will unlock your Hand Pylon to tier 3. You need only RAISE your voucher while holding a compatible piece of equipment in your other hand. Your voucher may not be altered or changed in any way.
Examine: You glance at the pylon voucher.
You notice something written on it...
A silver pylon voucher will unlock your "Hand-held Pylon from Tier 2 to Tier 3
|
10,000
|
a gold pylon voucher |
Weight: <1 pound |
|
analyze, examine
Analyze: Your voucher is used to unlock the potential of things held in your other hand. Your voucher will unlock your Hand Pylon to tier 4. You need only RAISE your voucher while holding a compatible piece of equipment in your other hand. Your voucher may not be altered or changed in any way.
Examine: You glance at the pylon voucher.
You notice something written on it...
A gold pylon voucher will unlock your "Hand-held Pylon from Tier 3 to Tier 4
|
10,000
|
On the racks you see: a dark blue hand-held pylon, a deep red hand-held pylon, a dark green hand-held pylon, a shadowy black hand-held pylon, a ghostly white hand-held pylon, a lustrous hand-held pylon, a small silver hand-held pylon and a runic hand-held pylon.
a dark blue hand-held pylon |
Weight: <1 pound |
|
Hand-held Pylon - Tier 1/4
|
10,000
|
a deep red hand-held pylon |
Weight: <1 pound |
|
Hand-held Pylon - Tier 1/4
|
10,000
|
a dark green hand-held pylon |
Weight: <1 pound |
|
Hand-held Pylon - Tier 1/4
|
10,000
|
a shadowy black hand-held pylon |
Weight: <1 pound |
|
Hand-held Pylon - Tier 1/4
|
10,000
|
a ghostly white hand-held pylon |
Weight: <1 pound |
|
Hand-held Pylon - Tier 1/4
|
10,000
|
a lustrous hand-held pylon |
Weight: <1 pound |
|
Hand-held Pylon - Tier 1/4
|
10,000
|
a small silver hand-held pylon |
Weight: <1 pound |
|
Hand-held Pylon - Tier 1/4
|
10,000
|
a runic hand-held pylon |
Weight: <1 pound |
|
Hand-held Pylon - Tier 1/4
|
10,000
|
an austere dark grey structure, [Map Room #8, west], Lich# 26893, go dark structure
Fatal Afflares, Breach
[Fatal Afflares, Breach -]
|
|
Much like a turbulent sky foretelling an impending storm, swirls of dark grey paint cover the lofty ceiling of this shop, and a multitude of wares are strewn about haphazardly as if they had been ravaged by a fierce whirlwind. Crushed boxes and half-sealed containers are piled into one corner, while tumbled stacks of paper litter the irregular floor. An elaborate painting dangles on a thin wire along the back wall and is partially supported by a damaged rain barrel that rests directly beneath.
|
Obvious exits: out
|
damp note
These certificates will apply customized FLARE messaging to weapons, armor, or shields. Your item must already have flares (either inherent material flares or explicitly added flares) for this custom messaging to work.
The items in this room are for SPECIFIC flare types. ANALYZE the items to see specific details.
In the boxes you see: a decaying dark green voucher, a jagged light purple voucher, a shiny silver voucher, a spotted viridian voucher and a light cloud-shaped voucher.
a decaying dark green voucher |
Weight: <1 pound |
|
analyze
Analyze:You analyze the dark green voucher and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Momentarily illuminated by a nefarious veil of light that emanates from your (weapon/armor/shield), (target's) form appears to decay and deteriorate rapidly! **
This voucher is restricted to a specific flare type, and will ONLY message for disintegrate flares.
This voucher will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a jagged light purple voucher |
Weight: <1 pound |
|
analyze
Analyze:You analyze the light purple voucher and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** An unnatural shift in atmospheric pressure causes intense and harsh bursts of air that yield a violent, resonant attack on (target)! **
This voucher is restricted to a specific flare type, and will ONLY message for disruption flares.
This voucher will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a shiny silver voucher |
Weight: <1 pound |
|
analyze
Analyze:You analyze the silver voucher and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Catapulting from your (weapon/armor/shield), a thick, braided rope twists and twines around (target), strangling (his/her/its) form with debilitating force! **
This voucher is restricted to a specific flare type, and will ONLY message for grapple flares.
This voucher will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a spotted viridian voucher |
Weight: <1 pound |
|
analyze
Analyze:You analyze the viridian voucher and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Without warning, an ominous cloud forms overhead and churns violently, raining blistering droplets of acid down upon (target) until the fog is sucked into your (weapon/armor/shield)! **
This voucher is restricted to a specific flare type, and will ONLY message for acid flares.
This voucher will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a light cloud-shaped voucher |
Weight: <1 pound |
|
analyze
Analyze:You analyze the cloud-shaped voucher and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Your ears pop as the air pressure suddenly drops, and a fierce tornado coalesces around (target), spinning (him/her/it) violently in the air for a brief moment before the winds die down! **
This voucher is restricted to a specific flare type, and will ONLY message for air flares.
This voucher will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
On the stacks you see: a gold cream-trimmed parchment, a thick blue-trimmed parchment, a crumpled yellow-trimmed parchment, a torn brown-trimmed parchment, a striped black-trimmed parchment and a white gold-trimmed parchment.
a gold cream-trimmed parchment |
Weight: <1 pound |
|
analyze
Analyze:You analyze the cream-trimmed parchment and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** An intense golden glow surrounds (target) and illuminates (his/her/its) form before shifting its focus toward you, setting your (weapon/armor/shield) aflame for a brief moment! **
This parchment is restricted to a specific flare type, and will ONLY message for acuity flares.
This parchment will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a thick blue-trimmed parchment |
Weight: <1 pound |
|
analyze
Analyze:You analyze the blue-trimmed parchment and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** A thin stream of icy cold liquid shoots forth from your (weapon/armor/shield), water droplets freezing instantly into razor sharp slivers as they sail toward (target) and maim (him/her/it) on impact! **
This parchment is restricted to a specific flare type, and will ONLY message for cold flares.
This parchment will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a crumpled yellow-trimmed parchment |
Weight: <1 pound |
|
analyze
Analyze:You analyze the yellow-trimmed parchment and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Gathering around your (weapon/armor/shield), a pulsating light grows in intensity until a shocking eruption of energized power scorches (target)! **
This parchment is restricted to a specific flare type, and will ONLY message for electrical flares.
This parchment will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a torn brown-trimmed parchment |
Weight: <1 pound |
|
analyze
Analyze:You analyze the brown-trimmed parchment and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** A thunderous boom emanates from your (weapon/armor/shield) as earthen rubble and debris surges upward, consuming (target) in a furious pelting! **
This parchment is restricted to a specific flare type, and will ONLY message for impact flares.
This parchment will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a striped black-trimmed parchment |
Weight: <1 pound |
|
analyze
Analyze:You analyze the black-trimmed parchment and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Thin strands of black matter surge forth from your (weapon/armor/shield) toward (target) and encase (him/her/it) securely with this wicked method of constriction! **
This parchment is restricted to a specific flare type, and will ONLY message for vacuum flares.
This parchment will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a white gold-trimmed parchment |
Weight: <1 pound |
|
analyze
Analyze:You analyze the gold-trimmed parchment and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Waves of luminous energy encircle (target) and gradually grow more vibrant in hue, returning to you with an audible *WHOOSH*! **
This parchment is restricted to a specific flare type, and will ONLY message for mana flares.
This parchment will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
In the containers you see: a lava red certificate.
a lava red certificate |
Weight: <1 pound |
|
analyze
Analyze:You analyze the lava red certificate and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Your (weapon/armor/shield) (flashes/flash) a blood red hue, and tall mounds of crimson and carmine liquid bubble up from beneath (target), scorching (him/her/it) in searing lava! **
This certificate is restricted to a specific flare type, and will ONLY message for magma flares.
This certificate will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
, [Map Room #], Lich# , pull branch
Fatal Afflares, Rupture
[Fatal Afflares, Rupture -]
|
|
The lack of natural light and an abundance of moisture has fostered an unexpected home for maidenhair ferns and elderberry bushes. Dirt and debris, transported from a steady trickle of water from the upper floor, has settled along the ground and provides ample nutrients for the botanic migrants to thrive. Wrapped in petrified roots, a partially buried chest rests in the corner, taunting all who enter. You also see a dark stairwell.
|
Obvious exits: none
|
faded sign
These certificates will apply customized FLARE messaging to weapons, armor, or shields. Your item must already have flares (either inherent material flares or explicitly added flares) for this custom messaging to work..
The items in this room are for ANY flare types. ANALYZE the items to see specific details.
On the bushes you see: a figure-shaped note, a hand-shaped note, a face-shaped note, a multicolored note stamped with wavy lines, a deep amber note and a vivid cerulean note.
a figure-shaped note |
Weight: <1 pound |
|
analyze
|
2,500
|
a hand-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the hand-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Reaching outward from your (weapon/armor/shield), a ghastly pair of spectral hands grabs and claws ferociously at (target)! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a face-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the face-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Dust particles swirl intensely and coalesce to form an elongated, open-mouthed macabre face that discharges a deafening, ear piercing wail directly at (target)! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a multicolored note stamped with wavy lines |
Weight: <1 pound |
|
analyze
Analyze:You analyze the multicolored note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Your (weapon/armor/shield) (vibrates/vibrate) rhythmically as a cacophony of ear splitting sounds assaults (target) from all directions! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a deep amber note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the amber note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Luminescent motes of deep amber eject from your (weapon/armor/shield) and propel toward (target) with increasing speed, finally bursting in a blinding flash! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a vivid cerulean note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the cerulean note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Luminescent motes of vivid cerulean eject from your (weapon/armor/shield) and propel toward (target) with increasing speed, finally bursting in a blinding flash! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
On the ferns you see: a lobster-shaped note, a spider-shaped note, a rolton-shaped note, a trident-shaped note, a sword-shaped note, a sickle-shaped note, an eye-shaped note, a doe-shaped note and a red note stamped with a green wisp of smoke.
a lobster-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the lobster-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** With a loud cracking noise, tiny eggs spill forth from your (weapon/armor/shield) onto the (floor/ground) and erupt, birthing miniature lobsters that begin to gnaw viciously at (target) with clacking pincers before disappearing! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a spider-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the spider-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** With a loud cracking noise, translucent eggs spill forth from your (weapon/armor/shield) onto the (floor/ground) and erupt, birthing albino tomb spiders that begin to devour (target) viciously with their glistening fangs before disappearing! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a rolton-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the rolton-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** With a loud cracking noise, tiny eggs spill forth from your (weapon/armor/shield) onto the (floor/ground) and erupt, birthing miniature roltons that begin to gnash viciously at (target) with their curved incisors before disappearing! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a trident-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the trident-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Sparks of deep blue shimmer into existence from your (weapon/armor/shield) as an emerald trident appears and begins to repeatedly stab at (target)! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a sword-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the sword-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Black sparks emanate from your (weapon/armor/shield) as a silver-edged black sword appears and begins to repeatedly slash at (target)! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a sickle-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the sickle-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Green sparks seep from your (weapon/armor/shield) and diverge through the air as a grey sickle appears and begins to hack and slash viciously at (target)! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
an eye-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the eye-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** With an audible *POP*, a slit-pupiled eye bursts from your (weapon/armor/shield) and issues a chilling, intimidating stare directly at (target)! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a doe-shaped note |
Weight: <1 pound |
|
analyze
Analyze:You analyze the doe-shaped note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Thin blades of grass fall from your (weapon/armor/shield) as a spectral doe appears in front of (target), hind legs kicking and flailing in a protective whirlwind attack! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a red note stamped with a green wisp of smoke |
Weight: <1 pound |
|
analyze
Analyze:You analyze the red note and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** Thick, smoky wisps of jade ooze sinuously from your (weapon/armor/shield) and entwine around (target) in a strangling embrace! **
This note will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
2. Custom flares (IE: These certificates)
3. Special scripted flares like Greater Elemental Flares or Rotflares
4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
5. Added flares (unless #1 or #2 overrides them)
|
2,500
|
a leaning stone shop with a blackened metal roof, Map Room #21, Lich# 26837, go stone shop
Gamac's Goods, Front Room
[Gamac's Goods, Front Room - 26845]
|
|
Faded velvet curtains heavy with dust are drawn over the windows at the front of the shop. In the center, a few overturned crates are clustered around a makeshift table littered with the remains of a card game. A pair of oil lamps sputter and spit atop a cracked display in the corner.
|
Obvious exits: north, out
|
large sign
The cases on the crate have the following details:
Rope-handled kit: Plain
Ebony case: Improved Once
Oak case: Improved Twice
Linden case: Improved Twice with added gaming features
Patchwork kit: Improved Twice and includes up to 5,000 weightless silver storage
Grey leather case: Improved Twice and includes up to 10,000 weightless coin storage and a custom table
Koa case: Improved Twice and includes up to 25,000 weightless coin storage
On the table you see: an ink-scrawled parchment note, a deck of cognac-hued cards, a deck of bark-patterned cards, a deck of onyx-scaled cards and a deck of dagger-embossed cards.
an ink-scrawled parchment note
The more expensive the cards, the trickier they are!
Dagger-embossed = Not Improved
Cognac-hued = Improved Once
Onyx-scaled = Improved Twice
Bark-patterned = Fully Improved
a deck of cognac-hued cards |
Weight: <1 pound |
|
analyze
Analyze: This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 1 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, and WAVE. Perhaps a special merchant can unlock it for you.
|
550
|
a deck of bark-patterned cards |
Weight: <1 pound |
|
analyze
Analyze: This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is fully unlocked and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, TICKLE, KISS, FLIP, and PUSH.
|
1,550
|
a deck of onyx-scaled cards |
Weight: <1 pound |
|
analyze
Analyze: This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is unlocked to tier 2 of 3 and will utilize FOLD, CUT, PULL, TURN, RAISE, TOSS, SPIN, WAVE, PROD, NUDGE, PEER, and TICKLE. Perhaps a special merchant can unlock it for you.
|
1,050
|
a deck of dagger-embossed cards |
Weight: <1 pound |
|
analyze
Analyze: This item is a deck of cards that may be used to perform tricks or gamble with. It may be customized with a show description, but long descriptions are not allowed. It must remain a deck of cards. This deck is currently locked and will utilize FOLD, CUT, PULL, and TURN. Perhaps a special merchant can unlock it for you.
|
50
|
In the display you see: some feathered deathstone darts, some jet-tipped pale ivory darts, a gold-bound symbol-carved wheel, an arena-embossed matchbox, a burled walnut humidor with a brass catch, a slender light brown cigar, a thick honey-hued cigar and a pale taupe cigar.
some feathered deathstone darts |
Weight: <1 pound |
arrow |
Darts examine
Examine:You see a set of 3 deathstone darts.
You notice a small initial stamped on the ferrule, but you can't quite read it.
|
15
|
some jet-tipped pale ivory darts |
Weight: <1 pound |
arrow |
Darts examine
Examine:You see a set of 3 pale ivory darts.
You notice a small initial stamped on the ferrule, but you can't quite read it.
|
15
|
a gold-bound symbol-carved wheel |
Weight: <1 pound |
|
analyze
Analyze: This item may be altered by a talented merchant, but it must retain a description that is in-line with its abilities and a noun that is similar to "wheel". Note that you cannot change the description of the slots that the wheel can land on.
Try to TURN the wheel! If you SPIN it, then the slots you can land on are: Diamond, Ruby, Opal, Onyx, Pearl, Gold, Silver, Agate, Quartz, Emerald, Skull, or Jester.
|
25
|
an arena-embossed matchbox |
Weight: <1 pound |
|
analyze
Analyze: You analyze the arena-embossed matchbox and sense that the creator has provided the following information:
The arena-embossed matchbox holds matches. It currently holds 100 matches.
To use, OPEN MY matchbox and GET MATCH FROM MY matchbox.
It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case.
The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping.
The arena-embossed matchbox will be deleted if you take the last match. To refill the matchbox, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.
|
5
|
a burled walnut humidor with a brass catch |
Weight: <1 pound Pocketed: Small (5-7) any number of items of very small size |
|
analyze
Analyze: This item may be altered by a talented merchant, though it must make sense for the manner in which the humidor is opened and closed. A small handful of merchants may also be willing and able to customize the manner in which you open and close the humidor.
|
10
|
a slender light brown cigar |
Weight: <1 pound |
|
Smokeable Cigar analyze
Analyze: You analyze the light brown cigar and sense that the creator has provided the following information:
This is a smokeable cigar. To smoke the cigar, you must light it, most commonly with a match. You can SMELL the cigar. While lit, you can KNOCK, TAP, PULL, or PUFF the cigar. It can be EXTINGUISHed to stop smoking before it burns out.
It has a peppered cashew scent.
You estimate that the cigar could burn for another thirty minutes or so.
|
2
|
a thick honey-hued cigar |
Weight: <1 pound |
|
Smokeable Cigar analyze
Analyze: You analyze the honey-hued cigar and sense that the creator has provided the following information:
This is a smokeable cigar. To smoke the cigar, you must light it, most commonly with a match. You can SMELL the cigar. While lit, you can KNOCK, TAP, PULL, or PUFF the cigar. It can be EXTINGUISHed to stop smoking before it burns out.
It has an oak-infused coffee scent.
You estimate that the cigar could burn for another thirty minutes or so.
|
2
|
a pale taupe cigar |
Weight: <1 pound |
|
Smokeable Cigar analyze
Analyze: You analyze the taupe cigar and sense that the creator has provided the following information:
This is a smokeable cigar. To smoke the cigar, you must light it, most commonly with a match. You can SMELL the cigar. While lit, you can KNOCK, TAP, PULL, or PUFF the cigar. It can be EXTINGUISHed to stop smoking before it burns out.
It has a caramel-swirled cocoa scent.
You estimate that the cigar could burn for another thirty minutes or so.
|
2
|
On the display you see: a gold-bound linen headcloth, a dip-dyed ramie silk scarf, a horned headdress, a floral headpiece and a small sign.
a small sign
The wheel is a game of chance. The headwear can be customized with up to 4 unique hairstyles. The headpiece comes with 4, the headdress 2, the scarf 0, and the headcloth 2. The cigars are flavored: taupe = caramel-swirled cocoa; honey-hued = oak-infused coffee; light brown = peppered cashew.
a gold-bound linen headcloth |
Weight: <1 pound |
head-worn
|
analyze
Analyze:
The headcloth has two custom feature settings. It can have two more.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a gold-bound linen headcloth, which is tightly knotted in the back.
He has a gold-bound linen headcloth covering his bald head.
with a gold-bound linen headcloth placed at the crown of his head.
He has a gold-bound linen headcloth placed at the crown of his bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: concealed beneath a gold-bound linen headcloth
Custom feature 2: peeking out beneath a gold-bound linen headcloth
Custom feature 3: None.
Custom feature 4: None.
|
150
|
a dip-dyed ramie silk scarf |
Weight: <1 pound |
head-worn
|
analyze
Analyze:
The scarf does not have any custom feature settings. It can have up to four.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a dip-dyed ramie silk scarf, which is tightly knotted in the back.
He has a dip-dyed ramie silk scarf covering his bald head.
with a dip-dyed ramie silk scarf placed at the crown of his head.
He has a dip-dyed ramie silk scarf placed at the crown of his bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: None.
Custom feature 2: None.
Custom feature 3: None.
Custom feature 4: None.
|
50
|
a horned headdress |
Weight: <1 pound |
head-worn
|
analyze
Analyze:
The headdress has two custom feature settings. It can have two more.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a horned headdress, which is tightly knotted in the back.
He has a horned headdress covering his bald head.
with a horned headdress placed at the crown of his head.
He has a horned headdress placed at the crown of his bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: flowing freely beneath a headdress of curling gnarp horns wrapped with razor wire
Custom feature 2: swept up beneath a horned headdress studded with bloodstained spikes
Custom feature 3: None.
Custom feature 4: None.
|
150
|
a floral headpiece |
Weight: <1 pound |
head-worn
|
analyze
Analyze:
The headpiece has four custom feature settings. It can't have anymore.
When adding custom feature settings, it will be just like altering your hair quirk (or unique line if you're bald). An example would be:
tucked under a floral headpiece, which is tightly knotted in the back.
He has a floral headpiece covering his bald head.
with a floral headpiece placed at the crown of his head.
He has a floral headpiece placed at the crown of his bald head.
Please note, that if you have the custom settings made for someone bald, it won't look right for someone with hair, and vice versa. You also can't wear this with another hair quirk/unique field altering item to change your features. This item isn't limited to just bandana-type items, it can also be a crown, tiara, visored helm, or something similar.
Custom feature 1: enveloped by a dramatic floral headpiece of velvety black mournblooms laced with crystalline strands
Custom feature 2: pulled up beneath an ostentatious floral headpiece trailing bloom-laden vines down the back
Custom feature 3: worn in dual coils surrounded by a fragrant floral headpiece of thorned black roses
Custom feature 4: swept to one side under a headpiece of lush, black blossoms and sprays of dark crystal droplets
|
250
|
On the crates you see: a rope-handled distressed leather kit, a mirror-inlaid ebony case, a slatted oak case set on cork feet, a muted gold linden case with a braided hemp strap, a motley patchwork leather kit fashioned from various skins, a battered grey leather case and a heavily lacquered koa case with gold hinges.
a rope-handled distressed leather kit |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
|
analyze
Analyze:
The leather kit isn't unlocked.
This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
|
10,000
|
a mirror-inlaid ebony case |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
shoulder/back-worn functional
|
analyze
Analyze:
The ebony case is unlocked, but not fully unlocked.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.
|
250
|
a slatted oak case set on cork feet |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
shoulder/back-worn functional
|
analyze
Analyze:
The oak case is fully unlocked.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 5000 silvers.
|
1,500
|
a muted gold linden case with a braided hemp strap |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
shoulder/back-worn functional
|
analyze
Analyze:
The linden case is fully unlocked with special features.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 5000 silvers.
|
5,000
|
a motley patchwork leather kit fashioned from various skins |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
shoulder/back-worn functional
|
analyze
Analyze:
The patchwork kit is fully unlocked with special features.
This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 5000 silvers weightlessly.
|
8,000
|
a battered grey leather case |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
shoulder/back-worn functional
|
analyze
Analyze:
The grey leather case is fully unlocked with special features.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 10000 silvers weightlessly. The current description when placed on the ground is a wobbly grey willow counter with a show/long description of .
|
15,500
|
a heavily lacquered koa case with gold hinges |
Weight: 2 pounds Pocketed: Medium (20-39) any number of items of small size |
shoulder/back-worn functional
|
analyze
Analyze:
The lacquered koa case is fully unlocked with special features.
This item must stay a case or kit of some sort. When altering, keep in mind that the case's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened. This item can have a custom description when placed on the ground and can hold 25000 silvers weightlessly.
|
25,000
|
, [Map Room #], Lich# 26845, north
Gamac's Goods, Back Room
[Gamac's Goods, Back Room - 26870]
|
|
Steel-banded oak kegs are stacked against the far wall, creating a backdrop for a dicing game in progress. A pair of glass-eyed mannequins are stationed by the door, their gaze seeming to follow you around the room. An overturned bin and an opened crate provide makeshift seating in one dark corner.
|
Obvious exits: south
|
large notice
Fine apparel and accessories! For the ladies, six times enchanted boots with disruption flares, an improved Frog and Lilli pendant, and a velvet coin purse that holds up to 10,000 coins weightlessly! For the gents, sable boots that are six times enchanted with steam flares, a coat that holds an unusual amount, and a coin pouch that will hold up to 25,000 silvers weightlessly! The overturned bin is filled with zesty supplies for any good pirate or ship captain!
overturned bin There appears to be something written on it.
written
Loot from the Captain's Quarters
In the overturned bin you see: a burnished gold vultite bascinet with a riveted black nose guard, a cylindrical vaalorn heaume with a slitted visor, a spike-topped grey rolaren salade and a matte blue rolaren frog-mouth helm with a silvery plume.
a burnished gold vultite bascinet with a riveted black nose guard |
Weight: 3 pounds Enchant: +20 Padding: heavily crit Resists: electric, moderately resistant |
armor accessory; protects head and neck
|
analyze
Analyze: This bascinet can be altered freely so long as the noun remains "helm" or a synonym of "helm". It must also remain metallic and has a visor.
This script traps WEAR, REMOVE, PUNCH/HIT [ATTACK/KILL, BATTER/BASH, and SLAP all provide the same as PUNCH].
Additionally, OPEN and CLOSE work the visor on the helm.
There is nothing to unlock.
|
3,000
|
a cylindrical vaalorn heaume with a slitted visor |
Weight: 4 pounds Enchant: +18 Padding: heavily crit Resists: heat, moderately resistant |
armor accessory; protects head and neck
|
analyze
Analyze: This heaume can be altered freely so long as the noun remains "helm" or a synonym of "helm". It must also remain metallic and does not have a visor.
This script traps WEAR, REMOVE, PUNCH/HIT [ATTACK/KILL, BATTER/BASH, and SLAP all provide the same as PUNCH].
There is nothing to unlock.
|
3,000
|
a spike-topped grey rolaren salade |
Weight: 2 pounds Enchant: +20 Padding: heavily crit Resists: nature, moderately resistant |
armor accessory; protects head and neck
|
analyze
Analyze: This salade can be altered freely so long as the noun remains "helm" or a synonym of "helm". It must also remain metallic and has a visor.
This script traps WEAR, REMOVE, PUNCH/HIT [ATTACK/KILL, BATTER/BASH, and SLAP all provide the same as PUNCH].
Additionally, OPEN and CLOSE work the visor on the helm.
There is nothing to unlock.
|
3,000
|
a matte blue rolaren frog-mouth helm with a silvery plume |
Weight: 2 pounds Enchant: +20 Padding: heavily crit Resists: vacuum, moderately resistant |
armor accessory; protects head and neck
|
analyze
Analyze: This helm can be altered freely so long as the noun remains "helm" or a synonym of "helm". It must also remain metallic and has a visor.
This script traps WEAR, REMOVE, PUNCH/HIT [ATTACK/KILL, BATTER/BASH, and SLAP all provide the same as PUNCH].
Additionally, OPEN and CLOSE work the visor on the helm.
There is nothing to unlock.
|
3,000
|
In the opened crate you see: a neatly written note, a gilded basilisk wristlet, a filamentous veniom ring, a blood eagle graven eahnor amulet, a dull red golvern rosebud earring, a crescentic wintry blue crystal, a square jade-swirled crystal, a translucent amber-hued crystal, a pearlescent grey crystal, a lustrous viridian crystal, a pallid shell-colored crystal and a gold-striated deep purple crystal.
neatly written note
The jewelry in the crate holds magic crystals.
Deep purple = 506
Shell-colored = 1701
Viridian = 507
Grey = 508
Amber-hued = 911
Jade-swirled = 315
Wintry blue = 1711
a gilded basilisk wristlet |
Weight: <1 pound |
wrist-worn functional |
Crystal Holder analyze, examine
Analyze:* 15/15/15 alterations only.
- Must remain sufficiently sized to hold a setting for a crystal.
This basilisk wristlet is unlocked.
The basilisk wristlet has a special socket for crystal fangs currently.
Examine: The basilisk wristlet has a single, empty setting.
|
350
|
a filamentous veniom ring |
Weight: <1 pound |
finger-worn functional |
Crystal Holder analyze, examine
Analyze:* 15/15/15 alterations only.
- Must remain sufficiently sized to hold a setting for a crystal.
This veniom ring is unlocked.
The veniom ring has a special socket for crystal beads currently.
Examine: The veniom ring has a single, empty setting.
|
350
|
a blood eagle graven eahnor amulet |
Weight: <1 pound |
neck-worn functional |
Crystal Holder analyze, examine
Analyze:* 15/15/15 alterations only.
- Must remain sufficiently sized to hold a setting for a crystal.
This graven eahnor amulet is unlocked.
The graven eahnor amulet has a special socket for crystal feathers currently.
Examine: The graven eahnor amulet has a single, empty setting.
|
350
|
a dull red golvern rosebud earring |
Weight: <1 pound |
ear-worn functional |
Crystal Holder analyze, examine
Analyze:* 15/15/15 alterations only.
- Must remain sufficiently sized to hold a setting for a crystal.
This golvern rosebud earring is unlocked.
The golvern rosebud earring has a special socket for crystal petals currently.
Examine: The golvern rosebud earring has a single, empty setting.
|
350
|
a crescentic wintry blue crystal |
Weight: <1 pound |
|
Mystic Focus 10 charges crumbly rub activated |
20
|
a square jade-swirled crystal |
Weight: <1 pound |
|
Remove Curse 10 charges crumbly rub activated |
15
|
a translucent amber-hued crystal |
Weight: <1 pound |
|
Mass Blur 10 charges crumbly rub activated |
15
|
a pearlescent grey crystal |
Weight: <1 pound |
|
Elemental Bias 20 charges crumbly rub activated |
20
|
a lustrous viridian crystal |
Weight: <1 pound |
|
Elemental Deflection 20 charges crumbly rub activated |
15
|
a pallid shell-colored crystal |
Weight: <1 pound |
|
Arcane Decoy 20 charges crumbly rub activated |
5
|
a gold-striated deep purple crystal |
Weight: <1 pound |
|
Celerity 20 charges crumbly rub activated |
14
|
On the female mannequin you see: an off-shoulder blush satin gown split over jet-on-ivory underskirts, a pair of grey leather ankle-boots on short heels, an onyx-backed pendant of a feline silhouette, a pair of smoky grey silk stockings and a velvet-tied rose gold mesh coin purse.
an off-shoulder blush satin gown split over jet-on-ivory underskirts |
Weight: 8 pounds Enchant: +25 Padding: somewhat crit |
robes (AsG 2)
|
analyze
Analyze:You analyze the blush satin gown and sense that the creator has provided the following information:
~ Un(refined) Gowns ~
This blush satin gown must remain some type of gown or dress. It should not be sleeveless, short, or tight fitting.
This blush satin gown has not been unlocked. A talented merchant could improve it.
|
3,000
|
a pair of grey leather ankle-boots on short heels |
Weight: 2 pounds Enchant: +30 Flares: unbalance |
UAC boots |
|
10,000
|
an onyx-backed pendant of a feline silhouette |
Weight: <1 pound |
|
analyze
Analyze: This pendant may be altered as long as it remains some sort of pendant, amulet, or other dangly necklace-type jewelry.
You can KISS, TURN, TAP, CLEAN, LICK, POKE, PLUCK, and EAT the pendant. It is once unlocked, but not fully unlocked.
|
100
|
a pair of smoky grey silk stockings |
Weight: <1 pound |
layerable |
Knee-high stockings |
20
|
a velvet-tied rose gold mesh coin purse |
Weight: <1 pound |
|
analyze
Analyze: This item may be altered, but the noun must remain "pouch," "bag," or "purse," immediately preceeded by the word "coin." Long and show descriptions are both fine.
You can store up to 10000 silver coins in the rose gold mesh purse weightlessly.
You may OPEN, CLOSE, WEAR, REMOVE, COVER, EAT, GLANCE at, PLUCK, SHAKE, TAP, TOSS, and WAVE the rose gold mesh purse, but some options may depend how many coins are stored within.
This rose gold mesh purse cannot be lightened or deepened.
|
10,000
|
On the male mannequin you see: a soft leather coin bag bound with veniom, a pair of fitted black leather trousers slashed at the knees, a pair of leather-wound ashen suede boots, a tall-collared ebon leather longcoat with split cuffs and a pressed grey ramie linen shirt.
a soft leather coin bag bound with veniom |
Weight: <1 pound |
belt-worn
|
Coin bag
|
25,000
|
a pair of fitted black leather trousers slashed at the knees |
Weight: <1 pound |
leg-worn |
|
5
|
a pair of leather-wound ashen suede boots |
Weight: 2 pounds Enchant: +30 Flares: grapple |
UAC boots
|
analyze
Analyze: This item may be altered but the noun must always be one of the following: Boots, Shoes, Sandals, Slippers, Buskins, Footwraps, Foot-wraps, Klot, Moccasins, or Yatane. The basic material of leather should stay the same (i.e. leather, suede, lambskin, etc.). It can be setup to have BOTH a long and a SHOW description.
This item is currently fully unlocked and has the following verbs available: Wear, Remove, Pull, Tap, Point, and Stomp.
|
10,000
|
a tall-collared ebon leather longcoat with split cuffs |
Weight: 8 pounds Pocketed: Exceptional (120-139)
|
cloak-worn functional |
|
500
|
a pressed grey ramie linen shirt |
Weight: <1 pound |
chest-worn |
|
5
|
a soot-darkened fel wagon, [Map Room 5], Lich# 26897, go fel wagon
Get Thee Behind Me, Entrance
[Get Thee Behind Me -]
|
|
Windows line the walls of the wagon, though each is rendered useless by a heavy layer of soot in addition to the shield rack that blocks an entire row itself. On a small counter beneath one of the windows is a steel-framed note and a dingy oil lamp, and a tattered ivory vellum sign lined with faded script is hooked carelessly over one of the rack's supports.
|
Obvious exits: east, out
|
tattered ivory vellum sign
The kidney shield, targe, and buckler will hold a weapon up to 4 pounds. The heater, parma, and lantern shield will hold a weapon up to 8 pounds.
On the small counter you see: a pale grey parchment certificate.
a pale grey parchment certificate |
Weight: <1 pound |
|
Unlock - Tier 1 to Tier 2 examine
Examine: This certificate will unlock your shield to tier 2.
|
5,000
|
On the shield rack you see: a radially bladed silvery ora lantern shield, an ebony bolt-engraved dark mithglin parma, a gold crown-edged rolaren heater, a reinforced cross-banded mithril buckler, a bronze sigil-branded eahnor targe and a copper-studded verdant mossbark kidney shield.
a radially bladed silvery ora lantern shield |
Weight: 8 pounds Enchant: +20 |
medium shield
|
analyze, examine
Analyze:You get a strong sense that the shield can be altered by any merchant as long as the harness remains in place. This shield is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the shield's harness is dependent on the size of the shield.
Examine: On the reverse of the shield, a complex webbing of white suede straps and round silver buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
an ebony bolt-engraved dark mithglin parma |
Weight: 7 pounds Enchant: +20 |
medium shield
|
analyze, examine
Analyze:You get a strong sense that the parma can be altered by any merchant as long as the harness remains in place. This parma is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the parma's harness is dependent on the size of the shield.
Examine: On the reverse of the parma, a complex webbing of black suede straps and heavy square buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a gold crown-edged rolaren heater |
Weight: 8 pounds Enchant: +20 |
medium shield
|
analyze, examine
Analyze:You get a strong sense that the heater can be altered by any merchant as long as the harness remains in place. This heater is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the heater's harness is dependent on the size of the shield.
Examine: On the reverse of the heater, a complex webbing of gold suede straps and square gold buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a reinforced cross-banded mithril buckler |
Weight: 5 pounds Enchant: +20 |
small shield
|
analyze, examine
Analyze:You get a strong sense that the buckler can be altered by any merchant as long as the harness remains in place. This buckler is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the buckler's harness is dependent on the size of the shield.
Examine: On the reverse of the buckler, a complex webbing of grey leather straps and sturdy square buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a bronze sigil-branded eahnor targe |
Weight: 5 pounds Enchant: +18 |
small shield
|
analyze, examine
Analyze:You get a strong sense that the targe can be altered by any merchant as long as the harness remains in place. This targe is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the targe's harness is dependent on the size of the shield.
Examine: On the reverse of the targe, a complex webbing of crimson suede straps and round bronze buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a copper-studded verdant mossbark kidney shield |
Weight: 6 pounds Enchant: +20 |
small shield
|
analyze, examine
Analyze:You get a strong sense that the shield can be altered by any merchant as long as the harness remains in place. This shield is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the shield's harness is dependent on the size of the shield.
Examine: On the reverse of the shield, a complex webbing of green suede straps and oval copper buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
Get Thee Behind Me, East
[Get Thee Behind Me -]
|
|
Sparse slivers of light peek in through clear streaks on the sooty windows by virtue of a cleaning job only half-done, and a wall-length shield rack occupies the rear of the wagon. A tattered ivory vellum sign lined with faded script dangles from a broken peg on the side of the rack.
|
Obvious exits: west
|
tattered ivory vellum sign
The greatshield, wall shield, and pavis can all hold weapons up to 12 pounds. The aegis, scutum, and kite shield can hold a weapon up to 10 pounds.
On the wall-length shield rack you see: a cerulean griffin-crested mithglin kite shield, a stud-edged onyx rolaren scutum, a bronze hydra-embossed eahnor aegis, a knotwork-edged mottled green imflass pavis, a silver wing-etched grey ora wall shield and a scarlet flame-edged golden vaalorn greatshield.
a cerulean griffin-crested mithglin kite shield |
Weight: 9 pounds Enchant: +20 |
large shield
|
analyze, examine
Analyze:You get a strong sense that the shield can be altered by any merchant as long as the harness remains in place. This shield is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the shield's harness is dependent on the size of the shield.
Examine: On the reverse of the shield, a complex webbing of cerulean suede straps and square silver buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a stud-edged onyx rolaren scutum |
Weight: 10 pounds Enchant: +20 |
large shield
|
analyze, examine
Analyze:You get a strong sense that the scutum can be altered by any merchant as long as the harness remains in place. This scutum is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the scutum's harness is dependent on the size of the shield.
Examine: On the reverse of the scutum, a complex webbing of ebony leather straps and heavy black buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a bronze hydra-embossed eahnor aegis |
Weight: 8 pounds Enchant: +18 |
large shield
|
analyze, examine
Analyze:You get a strong sense that the aegis can be altered by any merchant as long as the harness remains in place. This aegis is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the aegis's harness is dependent on the size of the shield.
Examine: On the reverse of the aegis, a complex webbing of crimson suede straps and round bronze buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a knotwork-edged mottled green imflass pavis |
Weight: 8 pounds Enchant: +17 |
tower shield
|
analyze, examine
Analyze:You get a strong sense that the pavis can be altered by any merchant as long as the harness remains in place. This pavis is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the pavis's harness is dependent on the size of the shield.
Examine: On the reverse of the pavis, a complex webbing of green suede straps and square faenor buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a silver wing-etched grey ora wall shield |
Weight: 12 pounds Enchant: +20 |
tower shield
|
analyze, examine
Analyze:You get a strong sense that the shield can be altered by any merchant as long as the harness remains in place. This shield is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the shield's harness is dependent on the size of the shield.
Examine: On the reverse of the shield, a complex webbing of pale grey suede straps and silver oval buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a scarlet flame-edged golden vaalorn greatshield |
Weight: 11 pounds Enchant: +18 |
tower shield
|
analyze, examine
Analyze:You get a strong sense that the greatshield can be altered by any merchant as long as the harness remains in place. This greatshield is currently Tier 1 of 2, with access to Rub*, Turn, Cower, and Batter. *This verb loosens straps to allow access to a stored weapon and will also, if loose, tighten to secure the weapon. The size of the weapon that can be stored in the greatshield's harness is dependent on the size of the shield.
Examine: On the reverse of the greatshield, a complex webbing of scarlet leather straps and heavy invar buckles forms an intricate arm harness. The straps are arranged in a pattern that appears able to secure a weapon within.
|
250
|
a darkened doorway, [Map Room 1], Lich# 26847, go darkened doorway
Hand-N-Hand, Parlor
[Hand-N-Hand, Parlor - 27651]
|
|
Heavy scuff marks mar the flooring in the few spots that remain visible through the blanketing layers of sand and dirt. An iron-banded shipping trunk sits just inside the doorway, nearly blocking egress to the rest of the space. Across the room, a short circular table draped in mildewed canvas holds merchandise on display beneath a grimy window.
|
Obvious exits: east, out
|
On the short circular table you see: a barely legible parchment crumpled atop the table, a heavy vultite-studded fist-scythe, a polished azure vultite gauntlet-sword, a polished mithril-bladed katar and a thorn-spiked grey mithril hook-claw.
a barely legible parchment crumpled atop the table
All of the vultite on this table has been enhanted 5 times.
All other materials on the table have been enchanted 4 times.
Each weapon has a extra bit of fluffy zestiness to it.
a heavy vultite-studded fist-scythe |
Weight: 3 pounds Enchant: +25 |
fist-scythe
|
Brawl Fluff - OTS
|
2,250
|
a polished azure vultite gauntlet-sword |
Weight: 3 pounds Enchant: +25 |
katar
|
Brawl Fluff - OTS
|
2,250
|
a polished mithril-bladed katar |
Weight: 4 pounds Enchant: +20 |
katar
|
Brawl Fluff - OTS
|
750
|
a thorn-spiked grey mithril hook-claw |
Weight: 4 pounds Enchant: +20 |
fist-scythe
|
Brawl Fluff - OTS
|
750
|
In the iron-banded shipping trunk you see: a scrawled note stuffed into the trunk, a silvery white eonake troll-claw, a steel-spiked pale mithril wight-claw, an iron-studded blue vultite wight-claw, a leather-bound mithril-traced cestus and a dark leather vultite-traced cestus.
scrawled note
All of the vultite and eonake in this trunk has been enchanted 5 times.
All other materials in the trunk have been enchanted 4 times.
Each weapon has a extra bit of fluffy zestiness to it.
a silvery white eonake troll-claw |
Weight: 2 pounds Enchant: +25 Sanctified |
troll-claw
|
Brawl Fluff - OTS
|
2,750
|
a steel-spiked pale mithril wight-claw |
Weight: 3 pounds Enchant: +20 |
troll-claw
|
Brawl Fluff - OTS
|
750
|
an iron-studded blue vultite wight-claw |
Weight: 2 pounds Enchant: +25 |
troll-claw
|
Brawl Fluff - OTS
|
2,250
|
a leather-bound mithril-traced cestus |
Weight: 2 pounds Enchant: +20 |
cestus
|
Brawl Fluff - OTS
|
750
|
a dark leather vultite-traced cestus |
Weight: 2 pounds Enchant: +25 |
cestus
|
Brawl Fluff - OTS
|
2,250
|
In the special display case you see: a boldly lettered scroll tucked into the case, a vine-etched glaes-studded cestus and an opalescent glaes-barbed sickle.
boldly lettered scroll
The weapons in this here special display case have been enchanted 6 times.
Each weapon has a extra bit of fluffy zestiness to it too.
But that won't matter, cuz I bet ya can't afford em!
a vine-etched glaes-studded cestus |
Weight: 3 pounds Enchant: +30 |
cestus
|
Brawl Fluff - OTS
|
10,250
|
an opalescent glaes-barbed sickle |
Weight: 6 pounds Enchant: +30 |
fist-scythe
|
Brawl Fluff - OTS
|
10,250
|
a darkened doorway, [Map Room 1], Lich# 27651, east
Hand-N-Hand, Storage
[Hand-N-Hand, Storage - 27652]
|
|
Dark paneling covers the walls in this small and dimly lit space. Two grimy, rectangular windows are nestled in the middle of the outside wall, neither clean enough to let in any appreciable light. A walnut chest with broken hinges lies beneath one of the windows, while a shipping crate, its lid removed, lies beneath the other.
|
Obvious exits: west
|
walnut chest
~Caution~
Contents highly flammable.
Handle with care.
walnut chest There appears to be something written on it.
written
~Caution~
Contents highly flammable.
Handle with care.
In the walnut chest you see: a spindly scarlet vultite sai etched with waving flames, a barbed dark vultite troll-claw bound with scorched bracers, a polished vultite fist-scythe etched with delicate flames, a pale blue vultite katar banded with scorched leather and a scrawled note stuffed into the chest.
scrawled note
Both the troll-claw and the sai in the chest have been enhanted 5 times.
The katar and the fist-scythe in the chest have been enchanted 4 times.
Each weapon has a extra bit of fluffy zestiness to it.
a spindly scarlet vultite sai etched with waving flames |
Weight: 2 pounds Enchant: +25 Flares: fire |
sai
|
Brawl Fluff - OTS
|
2,500
|
a barbed dark vultite troll-claw bound with scorched bracers |
Weight: 2 pounds Enchant: +25 Flares: fire |
troll-claw
|
Brawl Fluff - OTS
|
2,500
|
a polished vultite fist-scythe etched with delicate flames |
Weight: 3 pounds Enchant: +20 Flares: fire |
fist-scythe
|
Brawl Fluff - OTS
|
1,000
|
a pale blue vultite katar banded with scorched leather |
Weight: 3 pounds Enchant: +20 Flares: fire |
katar
|
Brawl Fluff - OTS
|
1,000
|
shipping crate There appears to be something written on it.
written
~Caution~
Contact may cause painful shocks.
Handle with care.
In the shipping crate you see: a vultite-banded tiger-claw with lightning-etched serrations, an elongated azure vultite sai dappled with silvery bolts, a scorched vultite troll-claw twined with bolt-embossed leather, a crimson vultite fist-scythe scored with jagged white bolts and a barely legible parchment crumpled in the bottom of the crate.
barely legible parchment
Both the fist-scythe and the tiger-claw in the crate have been enhanted 5 times.
The troll-claw and the sai in the crate have been enchanted 4 times.
Each weapon has a extra bit of fluffy zestiness to it.
a vultite-banded tiger-claw with lightning-etched serrations |
Weight: <1 pound Enchant: +25 Flares: lightning |
tiger-claw
|
Brawl Fluff - OTS
|
2,500
|
an elongated azure vultite sai dappled with silvery bolts |
Weight: 2 pounds Enchant: +20 Flares: lightning |
sai
|
Brawl Fluff - OTS
|
1,000
|
a scorched vultite troll-claw twined with bolt-embossed leather |
Weight: 2 pounds Enchant: +20 Flares: lightning |
troll-claw
|
Brawl Fluff - OTS
|
1,000
|
a crimson vultite fist-scythe scored with jagged white bolts |
Weight: 3 pounds Enchant: +25 Flares: lightning |
fist-scythe
|
Brawl Fluff - OTS
|
2,500
|
In the special display case you see: a barbed grey vultite katar etched with jagged ivory bolts, a flame-etched crimson vultite tiger-claw and a boldly lettered scroll tucked into the case.
boldly lettered scroll
The weapons in this here special display case have been enchanted 6 times.
Each weapon has a extra bit of fluffy zestiness to it too.
But that won't matter, cuz I bet ya can't afford em!
a barbed grey vultite katar etched with jagged ivory bolts |
Weight: 3 pounds Enchant: +30 Flares: lightning |
katar
|
Brawl Fluff - OTS
|
10,500
|
a flame-etched crimson vultite tiger-claw |
Weight: <1 pound Enchant: +30 Flares: fire |
tiger-claw
|
Brawl Fluff - OTS
|
10,500
|
large grey stone fountain, [Map Room #23, northeast, go hedges], Lich# 26839, go staircase
Haunt of the Silent Investors
[Haunt of the Silent Investors - 27162]
|
|
Large cobblestone blocks, grey and slippery from years of water damage, form the walls of this circular section of sewer, their smooth faces interrupted by the placement of pipes and drains. A long marble staircase follows the curve of the wall, providing egress for denizens, beneath which are pendant lanterns crafted of glowing witch-balls that are filled with bright white lights. Two tunnels lead away from the area, each with a small black pennant that prominently displays an ivory raven skull with a bound beak.
|
Obvious exits: northeast, southwest
|
On the smooth white marble table you see: a jute-strung pallid avian skull with a wire-bound beak, a hollowed dark rolton horn flask lipped with a bronzed rim and an off-white cloak lined in grey fleece.
a jute-strung pallid avian skull with a wire-bound beak |
Weight: <1 pound |
neck-worn functional |
|
2
|
a hollowed dark rolton horn flask lipped with a bronzed rim |
Weight: <1 pound |
|
Drink Container |
10
|
an off-white cloak lined in grey fleece |
Weight: 8 pounds Pocketed: Exceptional (120-139)
|
cloak-worn functional |
ClimateWear - unlocked |
29,500
|
, [Map Room #], Lich# 27162, southwest
Silent Investors, Lounge
[Silent Investors, Lounge - 27164]
|
|
Transitioning from narrow tunnels to wide open spaces, this section of the sewer bears an egg-shape and a domed ceiling, the height of which is difficult to ascertain. Glowing white stones are fitted into niches high above and provide a soft illumination for the water-dampened confines. Strange blocks jut out of the wall at varying heights, some of which form odd stone tables while others provide functional seating.
|
Obvious exits: northeast
|
On the tables you see:
Containers [3]: a rounded wooden platter, a long-necked violet glass bottle, a shadowy glass bottle
dark berry cabernet |
|
|
|
free
|
fruit-laced riesling |
|
|
|
free
|
On the a rounded wooden platter you see:
Food/Drink [4]: a warm bowl of creamy sorrel risotto sprinkled with chives, some sauteed fennel and peppery sausage quiche, a wedge of spiced walnut bread, a golden brown acorn and nut cookie
a wedge of spiced walnut bread |
|
|
|
free
|
a golden brown acorn and nut cookie |
|
|
|
free
|
, [Map Room #], Lich# 27162, northeast
Silent Investors, Leaders
[Silent Investors, Leaders - 27163]
|
|
Two tiers of niches encircle the curved walls of the sewer, the upper tier housing softly glowing stones and the lower filled with avian skulls, while beneath are copper pipes draped with grey fabric. Sloping slightly, the floor is curved in a bowl-like shape with a shallow dip that culminates in an iron-gated drain. Marble benches encircle the space and use the stones of the walls as their backing. You also see a merciless Silent Investor tactician.
|
Obvious exits: southwest
|
>look at merciless Silent Investor tactician
Burly and greying, the the tactician is broad in the shoulders with a faded tattoo on his neck. His off-white tunic is rolled-up past the elbows and the strings at his collar are left wide to accommodate his bulky neck.
>ask tactician about heist
The tactician exclaims, "There are a group of bandits wishing to steal priceless artifacts from the bank!" He pounds his fist onto a marble and ebonwood desk and continues, "We must stop them!"
>ask tactician about bank
The tactician growls, "The Bank of Bloodriven is an asset to our cause!"
>ask tactician about silent investor
The tactician explains, "Sorry, I really don't have the time to talk!"
a rectangular polychromatic structure, [Map Room 9], Lich# 26886, go polychromatic structure
In Your Element
[In Your Element -]
|
|
The interior of the building is clearly divided into four quadrants, each one bearing striking symbols and pieces of artwork pertaining to a distinct element. At the exact center of the room is a pedestal, itself divided into four equal segments. Torches burn in each of the four quadrants, each illuminating their individual section while also serving to cast light on their neighbors. Atop the pedestal sits a series of wrought iron hooks. A heavy drape leads out of the shop.
|
Obvious exits: none
|
polychromatic sign
The gloves on the hooks are Elemental Gloves! These are well-suited for unarmed combat, and they have some extra features as well! You can use these gloves to fire bolts of elemental energy at targets a limited number of times per day. Extra uses per day can be purchased from the certificate in the chest. Note that it is HIGHLY RECOMMENDED that you purchase a set that matches your elemental ATTUNEment, as this will impart rather noticeable advantages in their use.
On the series of wrought iron hooks you see: some threadbare ivory gloves, some russet gloves inlaid with crushed garnets, some ivory gloves inlaid with crushed opals, some cerulean gloves inlaid with crushed sapphires, some russet gloves with sharp-cut garnets on the knuckles, some ivory gloves with sharp-cut opals on the knuckles, some cerulean gloves with sharp-cut sapphires on the knuckles, some russet gloves with deeply flawed garnets in each palm, some ivory gloves with deeply flawed opals in each palm, some cerulean gloves with deeply flawed sapphires in each palm, some threadbare russet gloves, some threadbare cerulean gloves, some threadbare crimson gloves, some crimson gloves with deeply flawed rubies in each palm, some crimson gloves with sharp-cut rubies on the knuckles and some crimson gloves inlaid with crushed rubies.
some threadbare ivory gloves |
Weight: <1 pound Enchant: +25 Flares: lightning |
UAC gloves
|
Elemental Gloves
|
15,000
|
some russet gloves inlaid with crushed garnets |
Weight: <1 pound Enchant: +25 Flares: impact (earth) |
UAC gloves
|
Elemental Gloves
|
15,000
|
some ivory gloves inlaid with crushed opals |
Weight: <1 pound Enchant: +25 Flares: lightning |
UAC gloves
|
Elemental Gloves
|
15,000
|
some cerulean gloves inlaid with crushed sapphires |
Weight: <1 pound Enchant: +25 Flares: ice |
UAC gloves
|
Elemental Gloves
|
15,000
|
some russet gloves with sharp-cut garnets on the knuckles |
Weight: <1 pound Enchant: +25 Flares: impact (earth) |
UAC gloves
|
Elemental Gloves
|
15,000
|
some ivory gloves with sharp-cut opals on the knuckles |
Weight: <1 pound Enchant: +25 Flares: lightning |
UAC gloves
|
Elemental Gloves
|
15,000
|
some cerulean gloves with sharp-cut sapphires on the knuckles |
Weight: <1 pound Enchant: +25 Flares: ice |
UAC gloves
|
Elemental Gloves
|
15,000
|
some russet gloves with deeply flawed garnets in each palm |
Weight: <1 pound Enchant: +25 Flares: impact (earth) |
UAC gloves
|
Elemental Gloves
|
15,000
|
some ivory gloves with deeply flawed opals in each palm |
Weight: <1 pound Enchant: +25 Flares: lightning |
UAC gloves
|
Elemental Gloves
|
15,000
|
some cerulean gloves with deeply flawed sapphires in each palm |
Weight: <1 pound Enchant: +25 Flares: ice |
UAC gloves
|
Elemental Gloves
|
15,000
|
some threadbare russet gloves |
Weight: <1 pound Enchant: +25 Flares: impact (earth) |
UAC gloves
|
Elemental Gloves
|
15,000
|
some threadbare cerulean gloves |
Weight: <1 pound Enchant: +25 Flares: ice |
UAC gloves
|
Elemental Gloves
|
15,000
|
some threadbare crimson gloves |
Weight: <1 pound Enchant: +25 Flares: fire |
UAC gloves
|
Elemental Gloves
|
15,000
|
some crimson gloves with deeply flawed rubies in each palm |
Weight: <1 pound Enchant: +25 Flares: fire |
UAC gloves
|
Elemental Gloves
|
15,000
|
some crimson gloves with sharp-cut rubies on the knuckles |
Weight: <1 pound Enchant: +25 Flares: fire |
UAC gloves
|
Elemental Gloves
|
15,000
|
some crimson gloves inlaid with crushed rubies |
Weight: <1 pound Enchant: +25 Flares: fire |
UAC gloves
|
Elemental Gloves
|
15,000
|
In the small multicolored chest you see: a polychromatic tome.
a polychromatic tome |
Weight: <1 pound |
|
Elemental Gloves unlock analyze, examine
Analyze: Your tome is used to unlock the potential of things held in your other hand. Your tome will unlock Elemental Gloves to be able to activate an extra time per day. Please note that the maximum number of unlocks is ten. You need only RAISE your tome while holding a compatible piece of equipment in your other hand. Your tome may not be altered or changed in any way.
Examine: You glance at the polychromatic tome.
|
5,000
|
a small whitewashed building, Map Room #18, Lich# 26874, go white building
Just For Kicks
[Just For Kicks - 27648]
|
|
In front of a long wooden counter, faded and threadbare rugs are scattered over a hard-packed dirt floor. Various cobbling tools hang from nails and spikes driven into oaken walls, while an assortment of broken shoe forms are piled high in one corner beside an open battered trunk. A broken crate sits at the foot of a narrow staircase leading to a small loft.
|
Obvious exits: out
|
parchment notice
Secondhand cobbling wares! Uppers are in the trunk and trims are in the crate. The ingots on the counter can be used in cobbling plate boxes. All sales final!
On the wooden counter you see: a small rolaren ingot, a small kelyn ingot, a small golvern ingot, a small eonake ingot, a small eahnor ingot and a small white ora ingot.
a small rolaren ingot |
Weight: <1 pound |
|
analyze
Analyze:You analyze the rolaren ingot and sense that the creator has provided the following information: ************************* Cobbling Plates Maker Box ******************************
The rolaren ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.
*******************************************************************************
|
250
|
a small kelyn ingot |
Weight: <1 pound |
|
analyze
Analyze:You analyze the kelyn ingot and sense that the creator has provided the following information: ************************* Cobbling Plates Maker Box ******************************
The kelyn ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.
*******************************************************************************
|
250
|
a small golvern ingot |
Weight: <1 pound |
|
analyze
Analyze:You analyze the golvern ingot and sense that the creator has provided the following information: ************************* Cobbling Plates Maker Box ******************************
The golvern ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.
*******************************************************************************
|
250
|
a small eonake ingot |
Weight: <1 pound |
|
analyze
Analyze:You analyze the eonake ingot and sense that the creator has provided the following information: ************************* Cobbling Plates Maker Box ******************************
The eonake ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.
*******************************************************************************
|
250
|
a small eahnor ingot |
Weight: <1 pound |
|
analyze
Analyze:You analyze the eahnor ingot and sense that the creator has provided the following information: ************************* Cobbling Plates Maker Box ******************************
The eahnor ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.
*******************************************************************************
|
250
|
a small white ora ingot |
Weight: <1 pound |
|
analyze
Analyze:You analyze the white ora ingot and sense that the creator has provided the following information: ************************* Cobbling Plates Maker Box ******************************
The white ora ingot is material to be used in a Cobbling Plate Maker Box (CPMB) to produce a pair of cobbling plates of the same material.
*******************************************************************************
|
250
|
In the battered trunk you see: a roll of oil-streaked silk, a roll of ripped tartan, a bolt of matted paeline, a roll of tarnished samite, a piece of blemished nubuck, a roll of blackened cloth-of-gold, a bolt of bedraggled tweed, a bolt of filthy velveteen, a roll of moth-eaten tapestry and a bolt of coarse linen.
a roll of oil-streaked silk |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a roll of ripped tartan |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a bolt of matted paeline |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a roll of tarnished samite |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a piece of blemished nubuck |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a roll of blackened cloth-of-gold |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a bolt of bedraggled tweed |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a bolt of filthy velveteen |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a roll of moth-eaten tapestry |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
a bolt of coarse linen |
Weight: <1 pound |
|
Cobbling - uppers |
3
|
In the broken crate you see: some enameled red strawberries, some goldfish charms, some dried red mushrooms, some misshapen clay kittens, some fossilized talons, some honey-hued resin drops, some copper wire flowers, some glass marble eyes, some tiny porcelain teacups and some gilded acorns.
some enameled red strawberries |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The strawberries, which appear to be made from enameled red strawberries, could be used when cobbling to make footwear that is: studded with enameled red strawberries enameled red strawberry-studded
inset with enameled red strawberries enameled red strawberry-inset
buttoned with enameled red strawberries enameled red strawberry-buttoned
beaded with enameled red strawberries enameled red strawberry-beaded
|
2
|
some goldfish charms |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The charms, which appear to be made from goldfish charm, could be used when cobbling to make footwear that is: studded with goldfish charms goldfish charm-studded
inset with goldfish charms goldfish charm-inset
buttoned with goldfish charms goldfish charm-buttoned
beaded with goldfish charms goldfish charm-beaded
|
2
|
some dried red mushrooms |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The mushrooms, which appear to be made from dried red mushroom, could be used when cobbling to make footwear that is: studded with dried red mushrooms dried red mushroom-studded
inset with dried red mushrooms dried red mushroom-inset
buttoned with dried red mushrooms dried red mushroom-buttoned
beaded with dried red mushrooms dried red mushroom-beaded
|
2
|
some misshapen clay kittens |
Weight: <1 pound |
|
examine
Examine: There is nothing there to read.
|
2
|
some fossilized talons |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The talons, which appear to be made from fossilized talon, could be used when cobbling to make footwear that is: studded with fossilized talons fossilized talon-studded
inset with fossilized talons fossilized talon-inset
buttoned with fossilized talons fossilized talon-buttoned
beaded with fossilized talons fossilized talon-beaded
|
2
|
some honey-hued resin drops |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The drops, which appear to be made from honey-hued resin drop, could be used when cobbling to make footwear that is: studded with honey-hued resin drops honey-hued resin drop-studded
inset with honey-hued resin drops honey-hued resin drop-inset
buttoned with honey-hued resin drops honey-hued resin drop-buttoned
beaded with honey-hued resin drops honey-hued resin drop-beaded
|
2
|
some copper wire flowers |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The flowers, which appear to be made from copper wire flower, could be used when cobbling to make footwear that is: studded with copper wire flowers copper wire flower-studded
inset with copper wire flowers copper wire flower-inset
buttoned with copper wire flowers copper wire flower-buttoned
beaded with copper wire flowers copper wire flower-beaded
|
2
|
some glass marble eyes |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The eyes, which appear to be made from glass marble eye, could be used when cobbling to make footwear that is: studded with glass marble eyes glass marble eye-studded
inset with glass marble eyes glass marble eye-inset
buttoned with glass marble eyes glass marble eye-buttoned
beaded with glass marble eyes glass marble eye-beaded
|
2
|
some tiny porcelain teacups |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The teacups, which appear to be made from tiny porcelain teacup, could be used when cobbling to make footwear that is: studded with tiny porcelain teacups tiny porcelain teacup-studded
inset with tiny porcelain teacups tiny porcelain teacup-inset
buttoned with tiny porcelain teacups tiny porcelain teacup-buttoned
beaded with tiny porcelain teacups tiny porcelain teacup-beaded
|
2
|
some gilded acorns |
Weight: <1 pound |
|
Cobbling Adornment studded, inset, buttoned, beadedexamine
Examine:The acorns, which appear to be made from gilded acorn, could be used when cobbling to make footwear that is: studded with gilded acorns gilded acorn-studded
inset with gilded acorns gilded acorn-inset
buttoned with gilded acorns gilded acorn-buttoned
beaded with gilded acorns gilded acorn-beaded
|
2
|
, [Map Room #], Lich# 27648, go staircase
Just For Kicks, Upstairs
[Just For Kicks - 27649]
|
|
Crowded with broken furniture and discarded shoeboxes, a small space has been cleared around a dye-splattered tub. A long-tailed sewer rat is perched on the edge of the tub, the rodent's feet stained an odd shade of blue. Near a small window, a wire basket hangs from a low ceiling riddled with holes.
|
Obvious exits: down
|
small sign
Cobbling dyes are in the tub and each has 10 pours. The heels in the basket and shoebox can be snapped on to cobbled footwear to change the look.
In the wire basket you see: a pair of alexandrite heels, a pair of spiraled horn heels, a pair of fossilized bone heels, a pair of whittled oak heels, a pair of sculptured clay heels, a pair of wishbone heels, a pair of bug-laden amber heels, a pair of bulbous glaes heels, a pair of spider-carved heels and a pair of razor-sharp ora heels.
a pair of alexandrite heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the alexandrite heels and sense that the creator has provided the following information:
You can PUSH your alexandrite heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your alexandrite heels to change how the heels will be attached to a shoe. It's currently set to: stacked on alexandrite heels.
|
25
|
a pair of spiraled horn heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the spiraled horn heels and sense that the creator has provided the following information:
You can PUSH your spiraled horn heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your spiraled horn heels to change how the heels will be attached to a shoe. It's currently set to: stacked on spiraled horn heels.
|
25
|
a pair of fossilized bone heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the fossilized bone heels and sense that the creator has provided the following information:
You can PUSH your fossilized bone heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your fossilized bone heels to change how the heels will be attached to a shoe. It's currently set to: stacked on fossilized bone heels.
|
25
|
a pair of whittled oak heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the whittled oak heels and sense that the creator has provided the following information:
You can PUSH your whittled oak heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your whittled oak heels to change how the heels will be attached to a shoe. It's currently set to: stacked on whittled oak heels.
|
25
|
a pair of sculptured clay heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the sculptured clay heels and sense that the creator has provided the following information:
You can PUSH your sculptured clay heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your sculptured clay heels to change how the heels will be attached to a shoe. It's currently set to: stacked on sculptured clay heels.
|
25
|
a pair of wishbone heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the wishbone heels and sense that the creator has provided the following information:
You can PUSH your wishbone heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your wishbone heels to change how the heels will be attached to a shoe. It's currently set to: stacked on wishbone heels.
|
25
|
a pair of bug-laden amber heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the bug-laden amber heels and sense that the creator has provided the following information:
You can PUSH your bug-laden amber heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your bug-laden amber heels to change how the heels will be attached to a shoe. It's currently set to: stacked on bug-laden amber heels.
|
25
|
a pair of bulbous glaes heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the bulbous glaes heels and sense that the creator has provided the following information:
You can PUSH your bulbous glaes heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your bulbous glaes heels to change how the heels will be attached to a shoe. It's currently set to: stacked on bulbous glaes heels.
|
25
|
a pair of spider-carved heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the spider-carved heels and sense that the creator has provided the following information:
You can PUSH your spider-carved heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your spider-carved heels to change how the heels will be attached to a shoe. It's currently set to: stacked on spider-carved heels.
|
25
|
a pair of razor-sharp ora heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the razor-sharp ora heels and sense that the creator has provided the following information:
You can PUSH your razor-sharp ora heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your razor-sharp ora heels to change how the heels will be attached to a shoe. It's currently set to: stacked on razor-sharp ora heels.
|
25
|
In the dye-splattered tub you see: a vial of dark coffee dye, a vial of muted mulberry dye, a vial of greyish white dye, a vial of warm ivory dye, a vial of deep black dye, a vial of golden berry dye, a vial of antiqued gold dye, a vial of matte brown dye, a vial of smoky mink dye and a vial of metallic blush dye.
a vial of dark coffee dye |
Weight: <1 pound |
|
|
2
|
a vial of muted mulberry dye |
Weight: <1 pound |
|
|
2
|
a vial of greyish white dye |
Weight: <1 pound |
|
|
2
|
a vial of warm ivory dye |
Weight: <1 pound |
|
|
2
|
a vial of deep black dye |
Weight: <1 pound |
|
|
2
|
a vial of golden berry dye |
Weight: <1 pound |
|
|
2
|
a vial of antiqued gold dye |
Weight: <1 pound |
|
|
2
|
a vial of matte brown dye |
Weight: <1 pound |
|
|
2
|
a vial of smoky mink dye |
Weight: <1 pound |
|
|
2
|
a vial of metallic blush dye |
Weight: <1 pound |
|
|
2
|
In the shoeboxes you see: a pair of high rosewood heels, a pair of chain-draped heels, a pair of octagonal yew heels, a pair of key-shaped heels, a pair of deathstone-set heels, a pair of electrum spring heels, a pair of wedged cork heels, a pair of brass filigree heels, a pair of floriated gold heels and a pair of squared ebony heels.
a pair of high rosewood heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the high rosewood heels and sense that the creator has provided the following information:
You can PUSH your high rosewood heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your high rosewood heels to change how the heels will be attached to a shoe. It's currently set to: stacked on high rosewood heels.
|
25
|
a pair of chain-draped heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the chain-draped heels and sense that the creator has provided the following information:
You can PUSH your chain-draped heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your chain-draped heels to change how the heels will be attached to a shoe. It's currently set to: stacked on chain-draped heels.
|
25
|
a pair of octagonal yew heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the octagonal yew heels and sense that the creator has provided the following information:
You can PUSH your octagonal yew heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your octagonal yew heels to change how the heels will be attached to a shoe. It's currently set to: stacked on octagonal yew heels.
|
25
|
a pair of key-shaped heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the key-shaped heels and sense that the creator has provided the following information:
You can PUSH your key-shaped heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your key-shaped heels to change how the heels will be attached to a shoe. It's currently set to: stacked on key-shaped heels.
|
25
|
a pair of deathstone-set heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the deathstone-set heels and sense that the creator has provided the following information:
You can PUSH your deathstone-set heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your deathstone-set heels to change how the heels will be attached to a shoe. It's currently set to: stacked on deathstone-set heels.
|
25
|
a pair of electrum spring heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the electrum spring heels and sense that the creator has provided the following information:
You can PUSH your electrum spring heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your electrum spring heels to change how the heels will be attached to a shoe. It's currently set to: stacked on electrum spring heels.
|
25
|
a pair of wedged cork heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the wedged cork heels and sense that the creator has provided the following information:
You can PUSH your wedged cork heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your wedged cork heels to change how the heels will be attached to a shoe. It's currently set to: stacked on wedged cork heels.
|
25
|
a pair of brass filigree heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the brass filigree heels and sense that the creator has provided the following information:
You can PUSH your brass filigree heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your brass filigree heels to change how the heels will be attached to a shoe. It's currently set to: stacked on brass filigree heels.
|
25
|
a pair of floriated gold heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the floriated gold heels and sense that the creator has provided the following information:
You can PUSH your floriated gold heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your floriated gold heels to change how the heels will be attached to a shoe. It's currently set to: stacked on floriated gold heels.
|
25
|
a pair of squared ebony heels |
Weight: <1 pound |
|
analyze
Analyze:You analyze the squared ebony heels and sense that the creator has provided the following information:
You can PUSH your squared ebony heels while holding a pair of cobbled footwear to snap them onto the soles and permanently alter the look of the shoes. The heels may only be used one time.
You can NUDGE your squared ebony heels to change how the heels will be attached to a shoe. It's currently set to: stacked on squared ebony heels.
|
25
|
small tavern, [Map Room#20, east, east], Lich# 26862, go door
Keg of the Bloody Asp, Tavern
[Keg of the Bloody Asp, Tavern - 27156]
|
|
Fresh rushes, comprised of dried chamomile, lavender, and wormwood, are strewn about the floors of the tavern, though their rich herbal fragrance does little to hide the scent of stale ale and vomit. Chairs and benches are arranged in small groups in the open space, which is illuminated by torches set at even intervals upon the rough pine walls. An iron-edged oak bar dominates one corner and stands guard over a thick wooden door that leads deeper into the establishment.
|
Obvious exits: out
|
, [Map Room #], Lich# 27156, go door
Keg of the Bloody Asp, Storage
[Keg of the Bloody Asp, Storage - 27157]
|
|
Casks, barrels, and crates rise from the pine floorboards to the exposed rafter ceiling and occupy virtually every available space of the small store room. Dim light spills through the door that leads into the tavern, while a bright glow spills on the uppermost steps of a rough pine staircase. Several bundles of rushes bound together by wire are stacked in the center of the room.
|
Obvious exits: none
|
, [Map Room #], Lich# 27157, go staircase
Lair of the Ophidian Cabal
[Lair of the Ophidian Cabal - 27158]
|
|
Three corners of the root cellar are fitted with yawning archways that lead deeper into the lair, while the fourth is filled with a rough pine staircase that disappears into the oak-raftered ceiling. Caged torches are bolted to the nondescript walls and cast their flickering light upon a large round table in the heart of the room. A gnarled ebonwood quarterstaff is mounted perpendicular to the floor and has a simple blue flag draping from its length.
|
Obvious exits: northeast, southeast, northwest
|
On the large round table you see: a stout oak barrel amulet twined with a hammered copper asp, a glazed oak barrel stein encircled with a copper asp handle and a scaled copper cloak with an oak barrel-shaped clasp.
a stout oak barrel amulet twined with a hammered copper asp |
Weight: <1 pound |
neck-worn functional |
|
2
|
a glazed oak barrel stein encircled with a copper asp handle |
Weight: <1 pound |
|
Drink Container |
10
|
a scaled copper cloak with an oak barrel-shaped clasp |
Weight: 8 pounds Pocketed: Exceptional (120-139)
|
cloak-worn functional |
ClimateWear - unlocked |
29,500
|
, [Map Room #], Lich# 27158, southeast
The Ophidian Cabal, Lounge
[The Ophidian Cabal, Lounge - 27161]
|
|
Holding court amid both fresh and moldy rushes, a large throne-like chair fitted with a bright purple cushion sits at an angle to the room's far corner. Smaller benches and stools pay homage to the monstrosity, which is gaudily decorated with copper asps. Near to the entry, someone has taken a bench and nailed it to the top of another one to create a kind of high table where various drinks and food are displayed.
|
Obvious exits: northwest
|
On the high table you see:
Food/Drink [4]: a flasket of cool spring water, some rum-laced spicy dark grog, a brandy-coated softly poached pear, a molasses and raisin-speckled muffin
a flasket of cool spring water |
|
|
|
free
|
some rum-laced spicy dark grog |
|
|
|
free
|
a brandy-coated softly poached pear |
|
|
|
free
|
a molasses and raisin-speckled muffin |
|
|
|
free
|
, [Map Room #], Lich# 27158, northeast
The Ophidian Cabal, Planning
[The Ophidian Cabal, Planning - 27160]
|
|
Bright firelight floods the area from no less than a dozen torches that hang from the rough oak walls in large wrought iron cages. Scented rushes are thinly scattered across the floor and perfume the air with woodworm, hickory, and sage, the aroma nearly overpowering in the heat that falls off the surrounding walls in waves. An oversized parchment map is stretched out upon the rooms only piece of furniture, which is a large knotted pine table.
|
Obvious exits: southwest
|
, [Map Room #], Lich# 27158, northwest
The Ophidian Cabal, Leader
[The Ophidian Cabal, Leader - 27159]
|
|
Illuminated by a single torch set into a far corner, the dimly lit room is riddled with discarded flagons and steins that clutter the area and make silent movement complicated. Most of the containers seem to lay in circles around a large copper-spigoted barrel, though a few also decorate an oversized dark wooden desk. You also see a Ophidian Cabal ringleader.
|
Obvious exits: southeast
|
>look at Ophidian Cabal ringleader
Incredibly tall and wiry, the ringleader has his ash blonde hair drawn into dozens of narrow skull-hugging herringbone braids that are beaded with ebon and ivory disks. His lithe form is covered in smoke grey leathers, while a trailing black cotton hip-scarf decorated with embroidered coins encircles his waist. A tiny tattoo, that of a bloody asp wrapped around a keg, decorates the top of his left hand near his thumb. A large treasure sack hangs from his shoulder, a blood crystal clasp securing the container's opening.
>ask ringleader about back
An Ophidian Cabal ringleader shakes his head and says, "That doesn't look like the item I said I could work with."
>ask ringleader about belt
An Ophidian Cabal ringleader glances at the muffin in your hand and says, "Yep, you heard right. I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your belt. It'll cost you 10,000 bloodscrip if you're interested. Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost. I'll get you fixed up right away. And, just so you aren't confused, that one you have there doesn't have one of those blood crystal clasps, so I can't attach a strap to it."
>ask ringleader about box
An Ophidian Cabal ringleader asks, "In need of a storage container for those stolen goods? I can loan one to you as long as you promise to return it to me filled with items from the bank's vault. Just ask me again about the box within 30 seconds to receive one."
>ask ringleader about crystal
"Ahhh, the blood crystal. It is the most desired gem here in Bloodriven, and the most profitable, as well." An Ophidian Cabal ringleader gives a sly wink as he continues. "If you happen to stumble across one of these, go ahead and store it in a treasure BOX provided by yours truly. Or, if I have already given you one, bring both the crystal and box to me, and I will make you an offer you can't refuse. Hold the crystal in your right hand, and the box in your left hand, and ASK me about the CRYSTAL. If you already have a sack that's clasped with a blood crystal, I can't do anything further with that. You'll have to go acquire more goods from the vault."
>ask ringleader about dust
The ringleader says, "I haven't the foggiest idea where it's from, but whatever gave it its magical properties has got to be pretty powerful in its own right. This dust will make your sack a bit more sturdy, allowing its total carrying weight to be a bit higher."
>ask ringleader about material
"I couldn't find enough of these useful squares of material. They can be tricky to incorporate into your sack, but it sure is helpful when you need more space." The ringleader pats his own treasure sack.
>ask ringleader about reward
An Ophidian Cabal ringleader informs, "If you are able to procure any items from the bank's vault, bring them to me in one of my treasure boxes, and I will give you a chest to hold your own personal items. Why is this container special, you ask? Well, it was recently developed to allow for mass storage in bank vaults, and I got my hands on one; don't you worry about how. Still, I'm willing to share my finds with you if you can bring me some of those vault items. In addition, if you happen to find one of those blood crystals, bring that to me, as well. I'll up the ante quite a bit." An Ophidian Cabal ringleader nods knowingly and continues, "On the other hand, if you find multiples of any individual item, you can bring them to me and I will compensate you appropriately for your efforts. Just GIVE the item to me."
>ask ringleader about rod
Pulling a small wooden rod from his belongings, the ringleader dangles it, almost tauntingly, in front of you. He says, "This here little wooden rod is used as a reinforcer in those pockets. It helps each compartment hold more items. Pretty useful, if you ask me."
>ask ringleader about sack
"State of the art container, it is. It'll keep all of your possessions neatly organized in the most compact method possible," an Ophidian Cabal ringleader explains. "Truly an incredible piece of mastery."
>ask ringleader about shoulder
An Ophidian Cabal ringleader glances at the muffin in your hand and says, "Yep, you heard right. I can attach a strap to a sack that has one of those blood crystal clasps, and then you can wear it on your shoulder. It'll cost you 2,500 bloodscrip if you're interested. Hold the container in your right hand, and make sure you've got enough redeemed bloodscrip to cover the cost. I'll get you fixed up right away. And, just so you aren't confused, that one you have there doesn't have one of those blood crystal clasps, so I can't attach a strap to it."
>ask ringleader about stolen goods
An Ophidian Cabal ringleader says, "Look, Xanlin... the bottom line is simple. I want those items from Bloodriven's bank. That's it. There's no hidden agenda, no cryptic motives. Bring me whatever you find and I'll make it worth your while. It should be obvious which items I'm after. Just make sure you closely inspect anything and everything you find."
>ask ringleader about thread
The ringleader leans forward and beckons you closer, saying, "I really don't want to tell you about this because I'd like to keep it all for myself. The veniom thread is going to reduce the weight of your bag. These pieces of thread are truly a coveted item."
>ask ringleader about wearable
An Ophidian Cabal ringleader informs, "That's right. I have a bit of tailoring skill under my belt. If you are fortunate enough to acquire a treasure sack with the blood crystal clasp on it, then for a few bloodscrip, I can attach a strap to allow for wearing. Back, shoulder, or belt, the choice is yours. Just ASK me about one of those options while holding that special container. It's that easy."
Under the oversized dark wooden desk you see:
Misc [1]: a large pile of stuff
a narrow three-story structure, [Map Room #15, west, west], Lich# 26862, go three-story structure
The Librarium, Study
[The Librarium, Study - 28328]
|
|
The ground floor of this little structure resembles a study, its many shelves overflowing with aged tomes and scrolls. Within a glass case, three books sit on special display, while on a shelf beside them rest sheaves of neatly organized papers. You also see a arched doorway and a narrow set of stairs.
|
Obvious exits: out
|
note
The books for sale come with one chapter and have some basic functionality.
The book's chapter is on 'elemental magic,' the tome's is on 'general spellcraft,' and the volume's is on conjuring'.
A flimsy manual (sold in the case) will give your book more personality, and will allow you to add more chapters (the papers, available for purchase).
A sturdy manual (also in the case) can then give your book yet more personality.
The splendid manuals will give your books the most personality yet.
The books in this study have a scholarly flair, and only the chapters sold here can be added to them.
In the glass case you see: a heavy leather book, a silver-hinged leather tome, a creaky leather volume, a flimsy leather-bound manual, a sturdy canvas-bound manual and a splendid gold-painted manual.
a heavy leather book |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 scholarly analyze
Analyze:You analyze the leather book and sense that the creator has provided the following information: This book is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... the Turamzzyrian Empire You have a primary earmark at the chapter on "the Turamzzyrian Empire"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
a silver-hinged leather tome |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 scholarly analyze
Analyze:You analyze the leather tome and sense that the creator has provided the following information: This tome is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... the Imperial Drakes You have a primary earmark at the chapter on "the Imperial Drakes"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
a creaky leather volume |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 scholarly analyze
Analyze:You analyze the leather volume and sense that the creator has provided the following information: This volume is a Tier 1 FancyBook with "scholarly" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... Wyrdeep Forest You have a primary earmark at the chapter on "Wyrdeep Forest"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
a flimsy leather-bound manual |
Weight: <1 pound |
|
analyze, examine
Analyze: Your manual is used to unlock the potential of things held in your other hand. This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 2. You need only RAISE your manual while holding a compatible piece of equipment in your other hand. Your manual may not be altered or changed in any way.
Examine: You glance at the leather-bound manual.
You notice something written on it...
This manual will unlock a Tier 1 FancyBook to Tier 2. This manual will ONLY work if the item is at Tier 1.
|
250
|
a sturdy canvas-bound manual |
Weight: <1 pound |
|
analyze, examine
Analyze: Your manual is used to unlock the potential of things held in your other hand. This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 3. You need only RAISE your manual while holding a compatible piece of equipment in your other hand. Your manual may not be altered or changed in any way.
Examine: You glance at the canvas-bound manual.
You notice something written on it...
This manual will unlock a Tier 2 FancyBook to Tier 3. This manual will ONLY work if the item is at Tier 2.
|
250
|
a splendid gold-painted manual |
Weight: <1 pound |
|
analyze, examine
Analyze: Your manual is used to unlock the potential of things held in your other hand. This manual will unlock FancyBooks from The Librarium at Bloodriven Village to Tier 4. You need only RAISE your manual while holding a compatible piece of equipment in your other hand. Your manual may not be altered or changed in any way.
Examine: You glance at the gold-painted manual.
You notice something written on it...
This manual will unlock a Tier 3 FancyBook to Tier 4. This manual will ONLY work if the item is at Tier 3.
|
1,000
|
On the shelf you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.
some white papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the white papers and sense that the creator has provided the following information:
Examine: Glancing over some white papers, you ascertain that these are papers about the Barony of Oire.
|
250
|
some tidy papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the tidy papers and sense that the creator has provided the following information:
Examine: Glancing over some tidy papers, you ascertain that these are papers about the Sea of Fire.
|
250
|
some neat papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the neat papers and sense that the creator has provided the following information:
Examine: Glancing over some neat papers, you ascertain that these are papers about Darkstone Castle.
|
250
|
some curling papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the curling papers and sense that the creator has provided the following information:
Examine: Glancing over some curling papers, you ascertain that these are papers about Wehnimer's Landing.
|
250
|
some aged papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the aged papers and sense that the creator has provided the following information:
Examine: Glancing over some aged papers, you ascertain that these are papers about the Demonwall.
|
250
|
some tattered papers |
Weight: <1 pound |
|
analyze, examine
|
250
|
some torn papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the torn papers and sense that the creator has provided the following information:
Examine: Glancing over some torn papers, you ascertain that these are papers about Chaston's Edict.
|
250
|
some ragged papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the ragged papers and sense that the creator has provided the following information:
Examine: Glancing over some ragged papers, you ascertain that these are papers about the Hall of Mages.
|
250
|
some yellowed papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the yellowed papers and sense that the creator has provided the following information:
Examine: Glancing over some yellowed papers, you ascertain that these are papers about Selanthian wines.
|
250
|
some plain papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the plain papers and sense that the creator has provided the following information:
Examine: Glancing over some plain papers, you ascertain that these are papers about the Earldom of North Hendor.
|
250
|
, [Map Room #], Lich# 28328, go stairs
The Librarium, Sanctuary
[The Librarium, Sanctuary - 28329]
|
|
A small altar lends this sparse and serene space the air of a sanctuary. Upon its surface rests a trio of books, while atop some pillows sit many sheaves of papers. You also see a narrow set of stairs.
|
Obvious exits: down
|
note
The books come with one chapter and have some basic functionality.
The book concerns 'the Arkati,' the tome concerns 'the lesser spirits' and the volume concerns 'the spirit world'.
A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase).
A sturdy manual (also in the study) can then give your book yet more flair.
The books in this study have a sacred flair, and only chapters sold here can be added to them.
On the small altar you see: a gold-hinged leather book, a plain leather tome and a silver leather volume.
a gold-hinged leather book |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 sacred analyze
Analyze:You analyze the leather book and sense that the creator has provided the following information: This book is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... the Hall of Patrons You have a primary earmark at the chapter on "the Hall of Patrons"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
a plain leather tome |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 sacred analyze
Analyze:You analyze the leather tome and sense that the creator has provided the following information: This tome is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... the Spider Temple You have a primary earmark at the chapter on "the Spider Temple"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
a silver leather volume |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 sacred analyze
Analyze:You analyze the leather volume and sense that the creator has provided the following information: This volume is a Tier 1 FancyBook with "sacred" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... the spirit world You have a primary earmark at the chapter on "the spirit world"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
On the some pillows you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.
some white papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the white papers and sense that the creator has provided the following information:
Examine: Glancing over some white papers, you ascertain that these are papers about the Shrine of Heroes.
|
250
|
some tidy papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the tidy papers and sense that the creator has provided the following information:
Examine: Glancing over some tidy papers, you ascertain that these are papers about Li'aerion.
|
250
|
some neat papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the neat papers and sense that the creator has provided the following information:
Examine: Glancing over some neat papers, you ascertain that these are papers about the Shrine of Dreams.
|
250
|
some curling papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the curling papers and sense that the creator has provided the following information:
Examine: Glancing over some curling papers, you ascertain that these are papers about Melgorehn's Reach.
|
250
|
some aged papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the aged papers and sense that the creator has provided the following information:
Examine: Glancing over some aged papers, you ascertain that these are papers about the Garden of Forbidden Knowledge.
|
250
|
some tattered papers |
Weight: <1 pound |
|
analyze, examine
|
250
|
some torn papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the torn papers and sense that the creator has provided the following information:
Examine: Glancing over some torn papers, you ascertain that these are papers about Imaera's Grove.
|
250
|
some ragged papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the ragged papers and sense that the creator has provided the following information:
Examine: Glancing over some ragged papers, you ascertain that these are papers about the Sheruvian monastery.
|
250
|
some yellowed papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the yellowed papers and sense that the creator has provided the following information:
Examine: Glancing over some yellowed papers, you ascertain that these are papers about the Temple of Steps.
|
250
|
some plain papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the plain papers and sense that the creator has provided the following information:
Examine: Glancing over some plain papers, you ascertain that these are papers about the Glowbark.
|
250
|
, [Map Room #], Lich# 28329, go stairs
The Librarium, Laboratory
[The Librarium, Laboratory - 28330]
|
|
Beakers and vials of viscous fluid bubble atop a work table in what resembles a laboratory. Within a summoning circle on the floor, three tomes sit on display, while sheaves of papers surround them atop some pedestals at all points.
|
Obvious exits: down
|
note
The books come with one chapter and have some basic functionality.
The book concerns 'dark magic,' the tome concerns 'necromancy' and the volume concerns 'undead minions'.
A flimsy manual (sold in the study) will give your book more personality, and let you add more chapters (the papers, available for purchase).
A sturdy manual (also in the study) can then give your book yet more flair.
The books in this study have a sinister flair, and only chapters sold here can be added to them.
On the summoning circle you see: a steel-hinged leather book, a glossy vruul-skin tome and a rotting leather volume.
a steel-hinged leather book |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 sinister analyze
Analyze:You analyze the leather book and sense that the creator has provided the following information: This book is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... Bloodriven Village You have a primary earmark at the chapter on "Bloodriven Village"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
a glossy vruul-skin tome |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 sinister analyze
Analyze:You analyze the vruul-skin tome and sense that the creator has provided the following information: This tome is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... Duskruin Arena You have a primary earmark at the chapter on "Duskruin Arena"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
a rotting leather volume |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
FancyBook - Tier 1 sinister analyze
Analyze:You analyze the leather volume and sense that the creator has provided the following information: This volume is a Tier 1 FancyBook with "sinister" flavor. There is no actual write functionality with this item. USAGE: CLOSE, OPEN, READ, SCRATCH *~*~*~*~*~ TABLE OF CONTENTS ~*~*~*~*~* Chapter 1 ..... the Bloodforge You have a primary earmark at the chapter on "the Bloodforge"
- ~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
|
500
|
On the some pedestals you see: some white papers, some tidy papers, some neat papers, some curling papers, some aged papers, some tattered papers, some torn papers, some ragged papers, some yellowed papers and some plain papers.
some white papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the white papers and sense that the creator has provided the following information:
Examine: Glancing over some white papers, you ascertain that these are papers about the Celestial Temple.
|
250
|
some tidy papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the tidy papers and sense that the creator has provided the following information:
Examine: Glancing over some tidy papers, you ascertain that these are papers about the Silent Investors.
|
250
|
some neat papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the neat papers and sense that the creator has provided the following information:
Examine: Glancing over some neat papers, you ascertain that these are papers about the Poisoned Heretics.
|
250
|
some curling papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the curling papers and sense that the creator has provided the following information:
Examine: Glancing over some curling papers, you ascertain that these are papers about the Ophidian Cabal.
|
250
|
some aged papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the aged papers and sense that the creator has provided the following information:
Examine: Glancing over some aged papers, you ascertain that these are papers about the Bloodriven sewers.
|
250
|
some tattered papers |
Weight: <1 pound |
|
analyze, examine
|
250
|
some torn papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the torn papers and sense that the creator has provided the following information:
Examine: Glancing over some torn papers, you ascertain that these are papers about rumored bloodrunes.
|
250
|
some ragged papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the ragged papers and sense that the creator has provided the following information:
Examine: Glancing over some ragged papers, you ascertain that these are papers about precious MoonShards.
|
250
|
some yellowed papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the yellowed papers and sense that the creator has provided the following information:
Examine: Glancing over some yellowed papers, you ascertain that these are papers about thickset orcish champions.
|
250
|
some plain papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the plain papers and sense that the creator has provided the following information:
Examine: Glancing over some plain papers, you ascertain that these are papers about untamed sewer rats.
|
250
|
a squat three-story edifice, [Map Room #15, west, west], Lich# 26862, go three edifice
The Librarium Annex, Purple
[The Librarium Annex, Purple -]
|
|
The same shade of rich, royal purple dominates nearly every surface of this chamber, from the plush woven rug underfoot to the rune-stitched pennants dangling overhead. Bookcases and cabinets line the chamber's walls, their shelves padded with matching purple felt and piled high with sheaves of papers for sale. A purple-carpeted spiral staircase leads up and out of sight. You also see a arched doorway.
|
Obvious exits: up, out
|
prominent purple placard
Please find an expanded selection of chapters for use in your books purchased from the Librarium, both here and in the chambers above.
On the Bookcases you see: some purple papers, some plum papers, some violet papers, some fuchsia papers, some lavender papers, some amethyst papers, some indigo papers, some magenta papers, some lilac papers and some mauve papers.
some purple papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the purple papers and sense that the creator has provided the following information:
Examine: Glancing over some purple papers, you ascertain that these are papers about the Faendryl.
|
250
|
some plum papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the plum papers and sense that the creator has provided the following information:
Examine: Glancing over some plum papers, you ascertain that these are papers about Faendryl poetry.
|
250
|
some violet papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the violet papers and sense that the creator has provided the following information:
Examine: Glancing over some violet papers, you ascertain that these are papers about Faendryl politics.
|
250
|
some fuchsia papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the fuchsia papers and sense that the creator has provided the following information:
Examine: Glancing over some fuchsia papers, you ascertain that these are papers about Faendryl artwork.
|
250
|
some lavender papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the lavender papers and sense that the creator has provided the following information:
Examine: Glancing over some lavender papers, you ascertain that these are papers about Faendryl etiquette.
|
250
|
some amethyst papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the amethyst papers and sense that the creator has provided the following information:
Examine: Glancing over some amethyst papers, you ascertain that these are papers about Faendryl cuisine.
|
250
|
some indigo papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the indigo papers and sense that the creator has provided the following information:
Examine: Glancing over some indigo papers, you ascertain that these are papers about the Basilican Magistrate.
|
250
|
some magenta papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the magenta papers and sense that the creator has provided the following information:
Examine: Glancing over some magenta papers, you ascertain that these are papers about New Ta'Faendryl.
|
250
|
some lilac papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the lilac papers and sense that the creator has provided the following information:
Examine: Glancing over some lilac papers, you ascertain that these are papers about Old Ta'Faendryl.
|
250
|
some mauve papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the mauve papers and sense that the creator has provided the following information:
Examine: Glancing over some mauve papers, you ascertain that these are papers about the Battle of Maelshyve.
|
250
|
In the cabinets you see: some mulberry papers, some beryl blue papers, some cerulean papers, some turquoise papers, some navy papers, some teal papers, some sapphire papers, some periwinkle papers, some iris papers and some heather papers.
some mulberry papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the mulberry papers and sense that the creator has provided the following information:
Examine: Glancing over some mulberry papers, you ascertain that these are papers about Igaeshian reading.
|
250
|
some beryl blue papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the blue papers and sense that the creator has provided the following information:
Examine: Glancing over some beryl blue papers, you ascertain that these are papers about the Clerisy.
|
250
|
some cerulean papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the cerulean papers and sense that the creator has provided the following information:
Examine: Glancing over some cerulean papers, you ascertain that these are papers about the Palestra.
|
250
|
some turquoise papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the turquoise papers and sense that the creator has provided the following information:
Examine: Glancing over some turquoise papers, you ascertain that these are papers about the Armata.
|
250
|
some navy papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the navy papers and sense that the creator has provided the following information:
Examine: Glancing over some navy papers, you ascertain that these are papers about Rhoska-Tor.
|
250
|
some teal papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the teal papers and sense that the creator has provided the following information:
Examine: Glancing over some teal papers, you ascertain that these are papers about Korvath Dardanus Faendryl.
|
250
|
some sapphire papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the sapphire papers and sense that the creator has provided the following information:
Examine: Glancing over some sapphire papers, you ascertain that these are papers about the Archchancellors.
|
250
|
some periwinkle papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the periwinkle papers and sense that the creator has provided the following information:
Examine: Glancing over some periwinkle papers, you ascertain that these are papers about the Pentact.
|
250
|
some iris papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the iris papers and sense that the creator has provided the following information:
Examine: Glancing over some iris papers, you ascertain that these are papers about the Emporion.
|
250
|
some heather papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the heather papers and sense that the creator has provided the following information:
Examine: Glancing over some heather papers, you ascertain that these are papers about the Trials of Honor.
|
250
|
, up
The Librarium Annex, White
[The Librarium Annex, White -]
|
|
Every surface of this chamber is cast in white and glass. Against pale walls, bleached wooden bookcases and cabinets hold shelf after shelf of tidy white pages and manuscripts on glittering glass-crafted shelves. A painted white staircase connects the chamber to the floor above, while a hint of purple indicates the way to the stairs leading back down.
|
Obvious exits: up, down
|
On the bleached wooden bookcases you see: some white papers, some ivory papers, some silver-hued papers, some beige papers, some sand-colored papers, some grey papers, some azure papers, some eggshell papers, some frost white papers and some milk white papers.
some white papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the white papers and sense that the creator has provided the following information:
Examine: Glancing over some white papers, you ascertain that these are papers about Eonak.
|
250
|
some ivory papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the ivory papers and sense that the creator has provided the following information:
Examine: Glancing over some ivory papers, you ascertain that these are papers about Imaera.
|
250
|
some silver-hued papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the silver-hued papers and sense that the creator has provided the following information:
Examine: Glancing over some silver-hued papers, you ascertain that these are papers about Oleani.
|
250
|
some beige papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the beige papers and sense that the creator has provided the following information:
Examine: Glancing over some beige papers, you ascertain that these are papers about Koar.
|
250
|
some sand-colored papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the sand-colored papers and sense that the creator has provided the following information:
Examine: Glancing over some sand-colored papers, you ascertain that these are papers about Lorminstra.
|
250
|
some grey papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the grey papers and sense that the creator has provided the following information:
Examine: Glancing over some grey papers, you ascertain that these are papers about Lumnis.
|
250
|
some azure papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the azure papers and sense that the creator has provided the following information:
Examine: Glancing over some azure papers, you ascertain that these are papers about Ronan.
|
250
|
some eggshell papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the eggshell papers and sense that the creator has provided the following information:
Examine: Glancing over some eggshell papers, you ascertain that these are papers about Voln.
|
250
|
some frost white papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the frost white papers and sense that the creator has provided the following information:
Examine: Glancing over some frost white papers, you ascertain that these are papers about Charl.
|
250
|
some milk white papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the milk white papers and sense that the creator has provided the following information:
Examine: Glancing over some milk white papers, you ascertain that these are papers about Phoen.
|
250
|
In the cabinets you see: some chalky papers, some bleached papers, some bone white papers, some alabaster papers, some pearly papers, some yellowed papers, some ashen papers, some dusty papers, some slate papers and some pewter-hued papers.
some chalky papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the chalky papers and sense that the creator has provided the following information:
Examine: Glancing over some chalky papers, you ascertain that these are papers about Gosaena.
|
250
|
some bleached papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the bleached papers and sense that the creator has provided the following information:
Examine: Glancing over some bleached papers, you ascertain that these are papers about Zelia.
|
250
|
some bone white papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the bone white papers and sense that the creator has provided the following information:
Examine: Glancing over some bone white papers, you ascertain that these are papers about Eorgina.
|
250
|
some alabaster papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the alabaster papers and sense that the creator has provided the following information:
Examine: Glancing over some alabaster papers, you ascertain that these are papers about Fash'lo'nae.
|
250
|
some pearly papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the pearly papers and sense that the creator has provided the following information:
Examine: Glancing over some pearly papers, you ascertain that these are papers about Luukos.
|
250
|
some yellowed papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the yellowed papers and sense that the creator has provided the following information:
Examine: Glancing over some yellowed papers, you ascertain that these are papers about Marlu.
|
250
|
some ashen papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the ashen papers and sense that the creator has provided the following information:
Examine: Glancing over some ashen papers, you ascertain that these are papers about Sheru.
|
250
|
some dusty papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the dusty papers and sense that the creator has provided the following information:
Examine: Glancing over some dusty papers, you ascertain that these are papers about V'Tull.
|
250
|
some slate papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the slate papers and sense that the creator has provided the following information:
Examine: Glancing over some slate papers, you ascertain that these are papers about the Huntress.
|
250
|
some pewter-hued papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the pewter-hued papers and sense that the creator has provided the following information:
Examine: Glancing over some pewter-hued papers, you ascertain that these are papers about Mularos.
|
250
|
, up
The Librarium Annex, Red
[The Librarium Annex, Red -]
|
|
From the painted ceiling to the carpeted floor, this chamber has been rendered in the same, exquisite shade of red. Carmine light dances off the lacquered surfaces of the red bookcases and cabinets that line the chamber's walls, their shelves displaying a collection of papers and pages. A single staircase, rendered in red, descends into the chamber below.
|
Obvious exits: down
|
On the red bookcases you see: some red papers, some maroon papers, some cerise papers, some ruby papers, some crimson papers, some scarlet papers, some pink papers, some salmon papers, some coral papers and some tomato papers.
some red papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the red papers and sense that the creator has provided the following information:
Examine: Glancing over some red papers, you ascertain that these are papers about the Veil.
|
250
|
some maroon papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the maroon papers and sense that the creator has provided the following information:
Examine: Glancing over some maroon papers, you ascertain that these are papers about the Ithzir.
|
250
|
some cerise papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the cerise papers and sense that the creator has provided the following information:
Examine: Glancing over some cerise papers, you ascertain that these are papers about Lorae'tyr valence.
|
250
|
some ruby papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the ruby papers and sense that the creator has provided the following information:
Examine: Glancing over some ruby papers, you ascertain that these are papers about Shien'tyr valence.
|
250
|
some crimson papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the crimson papers and sense that the creator has provided the following information:
Examine: Glancing over some crimson papers, you ascertain that these are papers about Grik'tyr valence.
|
250
|
some scarlet papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the scarlet papers and sense that the creator has provided the following information:
Examine: Glancing over some scarlet papers, you ascertain that these are papers about the Maw of Luukos.
|
250
|
some pink papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the pink papers and sense that the creator has provided the following information:
Examine: Glancing over some pink papers, you ascertain that these are papers about rumored demon archetypes.
|
250
|
some salmon papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the salmon papers and sense that the creator has provided the following information:
Examine: Glancing over some salmon papers, you ascertain that these are papers about mythic archdemons.
|
250
|
some coral papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the coral papers and sense that the creator has provided the following information:
Examine: Glancing over some coral papers, you ascertain that these are papers about cataclysmic planar shifts.
|
250
|
some tomato papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the tomato papers and sense that the creator has provided the following information:
Examine: Glancing over some tomato papers, you ascertain that these are papers about uncharted valences.
|
250
|
In the cabinets you see: some rose papers, some claret papers, some carmine papers, some dark pink papers, some vermilion papers, some burgundy papers, some blush papers, some sanguine papers, some garnet papers and some russet papers.
some rose papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the rose papers and sense that the creator has provided the following information:
Examine: Glancing over some rose papers, you ascertain that these are papers about planar cartographers.
|
250
|
some claret papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the claret papers and sense that the creator has provided the following information:
Examine: Glancing over some claret papers, you ascertain that these are papers about advanced demonology.
|
250
|
some carmine papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the carmine papers and sense that the creator has provided the following information:
Examine: Glancing over some carmine papers, you ascertain that these are papers about unsanctioned demonologists.
|
250
|
some dark pink papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the dark pink papers and sense that the creator has provided the following information:
Examine: Glancing over some dark pink papers, you ascertain that these are papers about illicit summoning chambers.
|
250
|
some vermilion papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the vermilion papers and sense that the creator has provided the following information:
Examine: Glancing over some vermilion papers, you ascertain that these are papers about the Enchiridion Valentia.
|
250
|
some burgundy papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the burgundy papers and sense that the creator has provided the following information:
Examine: Glancing over some burgundy papers, you ascertain that these are papers about rare demonic runestones.
|
250
|
some blush papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the blush papers and sense that the creator has provided the following information:
Examine: Glancing over some blush papers, you ascertain that these are papers about abyran'ra.
|
250
|
some sanguine papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the sanguine papers and sense that the creator has provided the following information:
Examine: Glancing over some sanguine papers, you ascertain that these are papers about vathors.
|
250
|
some garnet papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the garnet papers and sense that the creator has provided the following information:
Examine: Glancing over some garnet papers, you ascertain that these are papers about necleriines.
|
250
|
some russet papers |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the russet papers and sense that the creator has provided the following information:
Examine: Glancing over some russet papers, you ascertain that these are papers about oculoths.
|
250
|
a small whitewashed cottage, [Map Room #15, west], Lich# 26861, go whitewashed cottage
Madder Hats Tea Room
[Madder Hats Tea Room - 28331]
|
|
A large table set with mismatched chairs takes up most of the available floorspace, save for a small iron stove and oak supply bin crowded into one corner. Lining the walls, shelves are stocked with labeled jars and a variety of cups, saucers, and spoons. An elaborate chandelier dangles precariously above the table, a complicated arrangement of repurposed sugarbowls and teapots set with glowing candles.
|
Obvious exits: out
|
On the large table you see: a bottle of milk, a bottle of honey, a slice of lemon, a sugar cube, a bottle of fresh cream, a small bottle of whiskey, a bottle of vanilla, a bottle of brandied eggnog, a bottle of blackberry syrup, a bottle of peppermint mocha syrup, some vanilla hazelnut syrup, a shaker of apple spice, a shaker of pumpkin pie spice, a container of semi-sweet lavender and a jar of rich chocolate.
a bottle of milk |
Weight: <1 pound |
|
|
10
|
a bottle of honey |
Weight: <1 pound |
|
|
10
|
a slice of lemon |
Weight: <1 pound |
|
|
1
|
a sugar cube |
Weight: <1 pound |
|
|
1
|
a bottle of fresh cream |
Weight: <1 pound |
|
|
10
|
a bottle of vanilla |
Weight: <1 pound |
|
|
10
|
a bottle of brandied eggnog |
Weight: <1 pound |
|
|
10
|
a bottle of blackberry syrup |
Weight: <1 pound |
|
|
10
|
a bottle of peppermint mocha syrup |
Weight: <1 pound |
|
|
10
|
some vanilla hazelnut syrup |
Weight: <1 pound |
|
|
10
|
a shaker of apple spice |
Weight: <1 pound |
|
|
10
|
a shaker of pumpkin pie spice |
Weight: <1 pound |
|
|
10
|
a container of semi-sweet lavender |
Weight: <1 pound |
|
|
10
|
a jar of rich chocolate |
Weight: <1 pound |
|
|
10
|
Under the large table you see: a small door.
On the shelves you see: a painted yellow glass jar, a milky glass jar, a frosted glass jar, a stout green glass jar and a large red glass jar.
a painted yellow glass jar |
Weight: 5 pounds |
|
writing
Read: A small label on the yellow glass jar reads, "Sunny Season." Flavors: With just a whiff of tangy lemon detected by the nose, the tea bursts with citrus flavor, the bergamot perfectly balanced with bold black leaves. The essence of citrusy bergamot swirls amid a wash of full-bodied black tea warmed by the slightest hint of vanilla. Spicy, sweet perfection.
|
20
|
a milky glass jar |
Weight: 5 pounds |
|
writing
Read: A small label on the milky glass jar reads, "Duskruin Defense." Flavors: You inhale a zing of lemongrass and licorice from the green tea as the soothing liquid passes over the tongue. You feel restored. Immersing yourself in comforting flavors of chamomile, peppermint, and sage, your tastebuds get an immediate uplift from the lavender-based herbal tea.
|
20
|
a frosted glass jar |
Weight: 5 pounds |
|
writing
Read: A small label on the frosted glass jar reads, "Summer Arena." Flavors: Summer fruits and flowers mix on the tongue, producing a refreshing blend of red tea. Hints of marigold flowers, fresh peaches, and zesty orange linger. The fruity scent of the tea, containing strawberry and peaches, precedes the strong herbal flavor.
|
20
|
a stout green glass jar |
Weight: 5 pounds |
|
writing
Read: A small label on the green glass jar reads, "Minted Hero." Flavors: A hint of semi-sweet chocolate perfects the gentle sweetness of of the black tea laced with aged vanilla. Light-bodied, the tea has a clean finish. Completely refreshing, a whisper of fresh spearmint tempers the black tea melded with darkened chocolate and vanilla bean. Your tastebuds are revived!
|
20
|
a large red glass jar |
Weight: 5 pounds |
|
writing
Read: A small label on the red glass jar reads, "Arena Fire." Flavors: A blend of fresh ginger root and cinnamon give your tastebuds a fiery kick as the spicy herbal tea washes over your tongue, warming you up from the inside. A touch of vanilla sweetens your palate before your eyes and nose threaten to water. Red tea splashed with clove and set on fire with cinnamon and ginger is tempered with the sweetness of vanilla. Truly aromatic, this spicy concoction stimulates all of your senses.
|
20
|
In the bin you see:
Containers [1]: some water
Special [3]: a handful of tinder, an exceedingly dry split log, a match
spring water |
|
|
|
free free
|
match |
|
|
examine
Examine: You see a match.
|
free free
|
, [Map Room #], Lich# 28331, go door
Madder Hats, Stock Room
[Madder Hats, Stock Room - 28332]
|
|
Not much more than a closet, the floor is strewn with tea leaves, the heady herbal aroma overpowering behind the closed door. Partially concealing the room's only window, a stack of wooden crates reaches nearly to the ceiling. A soft meowing can be heard coming from behind a woven basket in the corner.
|
Obvious exits: out
|
small sign
You can WHISPER a message to the teacups on the rack and it will be revealed to the holder when the last drop of liquid is drained.
In the basket you see: a golden rat-embossed matchbox, a silver mermaid tea infuser, a silver seahorse tea infuser, a silver starfish tea infuser and a silver trident tea infuser.
a golden rat-embossed matchbox |
Weight: <1 pound |
|
analyze
Analyze: You analyze the rat-embossed matchbox and sense that the creator has provided the following information:
The rat-embossed matchbox holds matches. It currently holds 100 matches.
To use, OPEN MY matchbox and GET MATCH FROM MY matchbox.
It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case.
The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping.
The rat-embossed matchbox will be deleted if you take the last match. To refill the matchbox, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.
|
1
|
a silver mermaid tea infuser |
Weight: <1 pound |
|
|
25
|
a silver seahorse tea infuser |
Weight: <1 pound |
|
|
25
|
a silver starfish tea infuser |
Weight: <1 pound |
|
|
25
|
a silver trident tea infuser |
Weight: <1 pound |
|
|
25
|
In the crates you see: a small cast iron stove, a whimsical pink tea kettle with a mermaid tail spout, a pale white urchin shell-shaped tea kettle, a ship-shaped tea kettle with a figurehead spout, a tentacled red octopus tea kettle and a pearl-inlaid sea blue tea kettle.
a small cast iron stove |
Weight: 5 pounds |
|
examine
Examine: The grate on the cast iron stove is open.
|
150
|
a whimsical pink tea kettle with a mermaid tail spout |
Weight: 2 pounds |
|
|
100
|
a pale white urchin shell-shaped tea kettle |
Weight: 2 pounds |
|
|
100
|
a ship-shaped tea kettle with a figurehead spout |
Weight: 2 pounds |
|
|
100
|
a tentacled red octopus tea kettle |
Weight: 2 pounds |
|
|
100
|
a pearl-inlaid sea blue tea kettle |
Weight: 2 pounds |
|
|
100
|
On the wire rack you see: a pearly teal ceramic teacup with a mermaid tail handle, a scale-painted porcelain saucer, a sand-hued porcelain teacup dotted with starfish, a clam shell-shaped saucer, a nacreous shell pink teacup with a gold rim, a gold coin-shaped saucer, a pearl-handled ocean blue teacup, a white ceramic saucer rimmed with glass bubbles, an iridescent blue-green teacup painted with scales and a tiny mother-of-pearl saucer.
a pearly teal ceramic teacup with a mermaid tail handle |
Weight: <1 pound |
|
analyze
Analyze:You analyze the teal ceramic teacup and sense that the creator has provided the following information:
~ Messaging Teacups ~
When you drink the last drop of liquid from the teal ceramic teacup, it will reveal a WHISPERed message to the holder.
To add or change the message, use the following syntax: WHISPER teacup message text goes here
Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.
You may alter the teacup with a long or show description, but it should remain a teacup.
|
25
|
a scale-painted porcelain saucer |
Weight: <1 pound |
|
|
1
|
a sand-hued porcelain teacup dotted with starfish |
Weight: <1 pound |
|
analyze
Analyze:You analyze the porcelain teacup and sense that the creator has provided the following information:
~ Messaging Teacups ~
When you drink the last drop of liquid from the porcelain teacup, it will reveal a WHISPERed message to the holder.
To add or change the message, use the following syntax: WHISPER teacup message text goes here
Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.
You may alter the teacup with a long or show description, but it should remain a teacup.
|
25
|
a clam shell-shaped saucer |
Weight: <1 pound |
|
|
1
|
a nacreous shell pink teacup with a gold rim |
Weight: <1 pound |
|
analyze
Analyze:You analyze the shell pink teacup and sense that the creator has provided the following information:
~ Messaging Teacups ~
When you drink the last drop of liquid from the shell pink teacup, it will reveal a WHISPERed message to the holder.
To add or change the message, use the following syntax: WHISPER teacup message text goes here
Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.
You may alter the teacup with a long or show description, but it should remain a teacup.
|
25
|
a gold coin-shaped saucer |
Weight: <1 pound |
|
|
1
|
a pearl-handled ocean blue teacup |
Weight: <1 pound |
|
analyze
Analyze:You analyze the pearl-handled teacup and sense that the creator has provided the following information:
~ Messaging Teacups ~
When you drink the last drop of liquid from the pearl-handled teacup, it will reveal a WHISPERed message to the holder.
To add or change the message, use the following syntax: WHISPER teacup message text goes here
Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.
You may alter the teacup with a long or show description, but it should remain a teacup.
|
25
|
a white ceramic saucer rimmed with glass bubbles |
Weight: <1 pound |
|
|
1
|
an iridescent blue-green teacup painted with scales |
Weight: <1 pound |
|
analyze
Analyze:You analyze the blue-green teacup and sense that the creator has provided the following information:
~ Messaging Teacups ~
When you drink the last drop of liquid from the blue-green teacup, it will reveal a WHISPERed message to the holder.
To add or change the message, use the following syntax: WHISPER teacup message text goes here
Keep it simple and keep it clean! Messages should be under 50 characters. TICKLE the teacup to clear the current messaging.
You may alter the teacup with a long or show description, but it should remain a teacup.
|
25
|
a tiny mother-of-pearl saucer |
Weight: <1 pound |
|
|
1
|
a crumbling two-story stone tower overrun with vines, [Map Room #17], Lich#26876 , go stone tower
Make Your Mark
[Make Your Mark -]
|
|
Despite the worsening condition of the exterior of the tower, the inside is clean and neatly furnished with numerous bookshelves. The grass making its way between the cracks in the cobblestone floor has been meticulously trimmed, and the walls behind the pewter-caged lanterns providing illumination have been scrubbed clean of soot. A lacquered linden table has been carved to follow the gentle curve of the circular tower wall, its surface covered by a woven sapphire blue table runner. You also see a riveted iron door.
|
Obvious exits: none
|
On the linden table you see: an immaculately printed note, a dark green mesille paintbrush, a narrow brass-ferruled paintbrush, a silver-banded modwir paintbrush, an ivory-inlaid linden paintbrush, a saffron-stained paintbrush, a crimson hazelwood paintbrush, a spiraling lavender paintbrush, a grooved illthorn burin, a spiral-etched yew and mithril burin, a glossy ebonwood burin, a patinated copper and teak burin, an onyx-inlaid birch-handled graver and a faenor-veined zebrawood graver.
an immaculately printed note
Burins and gravers will engrave a shape on many of the magical things you may stumble upon when hunting. Paintbrushes will put a dot of paint on them. I'm told this could be useful for wizards and their clientele. LOOK at them to see what each will engrave or paint.
You may find chits to make them more versatile upon the bookshelves. They add the ability to paint in black or engrave a diamond, depending on your tool.
The upstairs is STRICTLY off-limits. Don't even try.
XOXO,
The Proprietrix
a dark green mesille paintbrush |
Weight: <1 pound |
|
Magic Marker examine
Examine: Minute glyphs encircle the ferrule just above the bristles which are saturated with dark green paint.
|
1,000
|
a narrow brass-ferruled paintbrush |
Weight: <1 pound |
|
Magic Marker examine
Examine: Minute glyphs encircle the ferrule just above the bristles which are saturated with cerulean paint.
|
1,000
|
a silver-banded modwir paintbrush |
Weight: <1 pound |
|
Magic Marker examine
Examine: Minute glyphs encircle the ferrule just above the bristles which are saturated with argent paint.
|
1,000
|
an ivory-inlaid linden paintbrush |
Weight: <1 pound |
|
Magic Marker examine
Examine: Minute glyphs encircle the ferrule just above the bristles which are saturated with ivory paint.
|
1,000
|
a saffron-stained paintbrush |
Weight: <1 pound |
|
Magic Marker examine
Examine: Minute glyphs encircle the ferrule just above the bristles which are saturated with saffron paint.
|
1,000
|
a crimson hazelwood paintbrush |
Weight: <1 pound |
|
Magic Marker examine
Examine: Minute glyphs encircle the ferrule just above the bristles which are saturated with crimson paint.
|
1,000
|
a spiraling lavender paintbrush |
Weight: <1 pound |
|
Magic Marker examine
Examine: Minute glyphs encircle the ferrule just above the bristles which are saturated with lavender paint.
|
1,000
|
a grooved illthorn burin |
Weight: <1 pound |
|
Magic Marker examine
Examine: A glyph-encircled silver disk etched with a pyramid is inlaid into the handle of the burin.
|
1,000
|
a spiral-etched yew and mithril burin |
Weight: <1 pound |
|
Magic Marker examine
Examine: A glyph-encircled silver disk etched with a spiral is inlaid into the handle of the burin.
|
1,000
|
a glossy ebonwood burin |
Weight: <1 pound |
|
Magic Marker examine
Examine: A glyph-encircled silver disk etched with a pentagram is inlaid into the handle of the burin.
|
1,000
|
a patinated copper and teak burin |
Weight: <1 pound |
|
Magic Marker examine
Examine: A glyph-encircled silver disk etched with an octagon is inlaid into the handle of the burin.
|
1,000
|
an onyx-inlaid birch-handled graver |
Weight: <1 pound |
|
Magic Marker examine
Examine: A glyph-encircled silver disk etched with a chevron is inlaid into the handle of the graver.
|
1,000
|
a faenor-veined zebrawood graver |
Weight: <1 pound |
|
Magic Marker examine
Examine: A glyph-encircled silver disk etched with a helix is inlaid into the handle of the graver.
|
1,000
|
On the bookshelves you see: a diamond-shaped linden chit painted obsidian black.
a diamond-shaped linden chit painted obsidian black |
Weight: <1 pound |
|
analyze, examine
Analyze: Your chit is used to unlock the potential of things held in your other hand. Your chit will unlock the second tier of a Magic Marker. For an engraver, this will add a second diamond shape option and for a paintbrush, this will add a second black paint color option. FLIP the marker to switch between the two options after you use this chit. RAISE the chit with a Tier 1 Magic Marker in your other hand to unlock it to Tier 2. You need only RAISE your chit while holding a compatible piece of equipment in your other hand. Your chit may not be altered or changed in any way.
Examine: You glance at a diamond-shaped linden chit painted obsidian black.
You notice something written on it...
ANALYZE me for more info. RAISE me with a Tier 1 Wizard Marker in your other hand to unlock it to Tier 2.
|
500
|
a stucco-faced dark stone building, #13, Lich# 28711, go dark building
The Mar and Scar, Threshold
[The Mar and Scar, Threshold - 23801]
|
|
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
|
Obvious exits: northeast, northwest, out
|
small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
On the glass-topped red marble counter you see: an opaque glass of aged whiskey and a thin silver needle.
an opaque glass of aged whiskey |
Weight: <1 pound |
|
|
1
|
a thin silver needle |
Weight: <1 pound |
|
Piercing needle |
50
|
In the wrought iron cart you see: a small iron crucible and a primitive metal chisel.
a small iron crucible |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
analyze
Analyze: You analyze the iron crucible and sense that the creator has provided the following information:
a small iron crucible is a container to hold clumps of ore used in a transmutation process to change the material of completed Moonshard Pendants. The crucible can only hold 5 pieces of ore at one time, and all must be of the same type of ore.
|
125
|
a primitive metal chisel |
Weight: <1 pound |
|
analyze
Analyze: You analyze the metal chisel and sense that the item cannot be altered in any way.
This single-use chisel can be used to carve ur-barath totems found during Duskruin Dig. <CARVE TOTEM WITH CHISEL> You should look for stones in Duskruin's tunnels. These items cannot be altered.
|
125
|
On the wrought iron cart you see: a small note.
a small note
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.
, [Map Room #], Lich# 23801, go curtain
The Mar and Scar, Inked
[The Mar and Scar, Inked - 23802]
|
|
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist.
|
Obvious exits: out
|
pricing sign
Stock tattoos: 25,000 silvers.
>look at heavily inked human tattoo artist
The human tattoo artist is shirtless, though his torso is nearly covered in ink. He is wearing an oil-stained apron around his waist, with several tools hanging from his side.
>ask artist about Tattoo
The human tattoo artist says, "Ah! A tattoo is an excellent idea! You look kinda puny, but you might be able ta handle one. For only 25000 silver, I can set ye up with one o'dese fine pieces o'art. Look at the display and pick ye out somethin nice. Then just ASK me FOR whichever number ye want and I'll ink ya!"
, [Map Room #], Lich# 23801, northwest
The Mar and Scar, Pierced
[The Mar and Scar, Pierced - 23804]
|
|
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
|
Obvious exits: southeast
|
small parchment sign
The trinkets in the treasure chests are jewelry made for piercing. What you will receive is random. The shoddy jewelry is lower quality, while the ornate finery is much higher quality.
In the treasure chests you see: a heap of shoddy jewelry and a pile of ornate finery.
a heap of shoddy jewelry |
Weight: <1 pound |
|
|
10
|
a pile of ornate finery |
Weight: <1 pound |
|
|
10
|
, [Map Room #], Lich# 23801, northeast
The Mar and Scar, Incised
[The Mar and Scar, Incised - 23803]
|
|
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
|
Obvious exits: southwest
|
small parchment sign
The razors will permanently scar you. They all will break after a certain number of uses. The iron are made the poorest and won't last long. The invar are crafted much better than the others and will last longer. The rolaren are pristine and will last forever.
In the crimson glass display case you see: a brushed steel razor, a curved invar razor, a primitive iron razor, a pitted iron razor, an alum-swept invar razor and a reinforced invar razor.
, [Map Room #], Lich# 23801, search, go trap door
The Mar and Scar, Concealed
[The Mar and Scar, Concealed - 23805]
|
|
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
|
Obvious exits: up
|
cracked wooden sign
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak. They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked. Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry. Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.
In the large treasure chest you see: a dull gold amulet crested with diamond, a bright silver ring accented with an emerald and a bright silver bracelet accented with a diamond.
a dull gold amulet crested with diamond |
Weight: <1 pound |
neck-worn functional
|
Chaos Jewelry - Tier 0 analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I have not been unlocked.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright amulet
a dull amulet
a shining amulet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
100
|
a bright silver ring accented with an emerald |
Weight: <1 pound |
finger-worn functional
|
Chaos Jewelry - Tier 1 analyze
Analyze:
A chaotic voice reverberates throughout your mind...
I am unlocked to the first tier.
You can PUSH, PULL, POKE, TAP and tap me to change how I look.
You can RUB me to change my appearance. You can COVER me to turn on and off my changes.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright ring
a dull ring
a shining ring"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
1,000
|
a bright silver bracelet accented with a diamond |
Weight: <1 pound |
wrist-worn functional
|
Chaos Jewelry - Tier 2 analyze
Analyze:
A chaotic voice reverberates throughout your mind...
"I am unlocked to the second tier.
You can PUSH, PULL, POKE, RUB, COVER, and TAP me to play with me.
You can also prod at me and gaze at my chaotic beauty.
You can have me altered but only by special people, listen to their rules."
The voice continues...
"I have the following gems available to you,
First Gem: a rock crystal
Second Gem: an emerald
Third Gem: a diamond
Fourth Gem: a blue topaz"
"I have the following materials available to you,
First Material: gold
Second Material: silver
Third Material: brass"
"I will describe myself as,
a bright bracelet
a dull bracelet
a shining bracelet"
The chaotic voice fades from your mind.
Chaos Jewelry randomizes a combination of 3 articles, 3 materials, 4 gems, and 5 worn locations/nouns.
As your jewelry gets unlocked, it can be altered and controlled more. At the final tier the jewelry can
render the wearer invisible at the cost of spirit. To alter it, provide a gem, a material, or a short
adjective to describe your jewelry. All standard alter rules apply, you must supply materials.
The following materials are not allowed
Black Ora, White Ora, Coraesine, Krodera, Zelnorn, Adamantine, Black Alloy, Urglaes, Urnon, Kroderine,
Drakar, Gornar, Rhimar, Zorchar, Feras, Drake, and a few others.
The following gems are not allowed
Doomstones, Urglaes, Shadowglass, Oblivion Quartz, and a few others.
|
2,500
|
On the weathered mannequin you see: a distressed doeskin bag fringed with various talons, a weathered leather harness made from a multitude of straps and a darkly stained doeskin cloak with beaded accents.
a distressed doeskin bag fringed with various talons |
Weight: 2 pounds Pocketed: Significant (100-119)
|
belt-worn functional
|
Pelt Bag - unlocked analyze, examine
Analyze:The doeskin bag is fully unlocked.
This item must stay a bag-like container of some sort. When altering, keep in mind that some of the bag's show always remains.
Examine: Along the side of the doeskin bag are a series of narrow scabbards, several which are rhimar-throated, as well as a small number of loops.
This item was stealth nerfed (no announcement, mid-run, post initial recording) in 2021q1 from 100 capacity to 60, with no price reduction, after 3 years on the market.
|
15,000
|
a weathered leather harness made from a multitude of straps |
Weight: 2 pounds Pocketed: Significant (100-119)
|
front-worn functional
|
Pirate Harness - unlocked analyze, examine
Analyze:The leather harness is fully unlocked. It has 16 verbs.When altering, keep in mind that the harness's messaging references large and small containers, and a row of weapon slots and straps. These can all be altered by a skilled merchant. The containers should remain plural. Currently, they are set to slots (wands and small weapons), straps (belted weapons), a series of straps (back weapons), large sacks (bundled weapons), narrow tubes (paper and scrolls), small pouches (trinkets), and containers (anything else).
Examine: The leather harness is composed of several straps, some lined with a row of slots for smaller bladed weapons or wands, while a series of straps lines the backing. Hanging from the harness are large sacks, narrow tubes, small pouches, and containers.
This item was stealth nerfed (no announcement, mid-run, post initial recording) in 2021q1 from 100 capacity to 60, with no price reduction, after 3 years on the market.
|
15,000
|
a darkly stained doeskin cloak with beaded accents |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
On the faded mannequin you see: a leather gorget, some leather goggles, some thin spectacles, a supple faded leather hood, a faded leather jacket, some thick faded leather armbands, some supple faded leather boots, a white cotton shirt, a pair of dark leather gloves, a blue silk cravat, a green silk scarf, a red silk bowtie, a leather aventail and some baggy faded leather pants.
a leather gorget |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
some leather goggles |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
some thin spectacles |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
a supple faded leather hood |
Weight: <1 pound |
head-worn |
Wounded Wear - Tier 2 |
2,500
|
a faded leather jacket |
Weight: 6 pounds Pocketed: huge (140-159)
|
cloak-worn functional |
Wounded Wear - Tier 2 |
2,500
|
some thick faded leather armbands |
Weight: <1 pound |
arm-worn |
Wounded Wear - Tier 1 |
1,000
|
some supple faded leather boots |
Weight: <1 pound |
foot-worn |
Wounded Wear - Tier 1 |
1,000
|
a white cotton shirt |
Weight: <1 pound |
layerable |
Wounded Wear - Tier 1 |
1,000
|
a pair of dark leather gloves |
Weight: <1 pound |
hand-worn |
Wounded Wear - Tier 1 |
1,000
|
a blue silk cravat |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
a green silk scarf |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
a red silk bowtie |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
a leather aventail |
Weight: <1 pound |
|
Wounded Wear - Tier 2 |
2,500
|
some baggy faded leather pants |
Weight: 2 pounds Pocketed: Very small (<2-4) a couple of items of very small size |
leg-worn |
Wounded Wear - Tier 1 |
1,000
|
On the heavy iron cloak rack you see: a deep mulberry leather cloak with gold threading, a satin-lapeled indigo suede cloak with side slits, a dun-hued leather cloak fringed with fangs, a fur-lined ivory suede cloak with cobalt stitching, a forest green leather cloak with ivory accents, a heavy rust-dyed suede cloak edged in talons, a supple black leather cloak with wine-hued silk lining and a midnight blue suede cloak with flared cuffs.
a deep mulberry leather cloak with gold threading |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a satin-lapeled indigo suede cloak with side slits |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a dun-hued leather cloak fringed with fangs |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a fur-lined ivory suede cloak with cobalt stitching |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a forest green leather cloak with ivory accents |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a heavy rust-dyed suede cloak edged in talons |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a supple black leather cloak with wine-hued silk lining |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
a midnight blue suede cloak with flared cuffs |
Weight: 5 pounds Pocketed: gigantic (200-1000)
|
cloak-worn functional |
ClimateWear - unlocked |
30,000
|
In the large canvas folio you see: a small harness-shaped certificate, a black harness-shaped certificate, a gold harness-shaped certificate, a small pelt bag certificate, a large pelt bag certificate, a pale gory weapon certificate, a light gory weapon certificate, a bright gory weapon certificate, a light sheath-shaped certificate, a bright sheath-shaped certificate, a hood-shaped climate wear certificate, a bright climate wear certificate and a shimmering climate wear certificate.
a shadowy climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze:
Your certificate is used to unlock the potential of things held in your other hand.
A shadowy climate wear certificate will add a hood to eligible Climate Wear. The garment must be Tier 1 or above.
You need only RAISE your certificate while holding a compatible piece of equipment in your other hand.
Your certificate may not be altered or changed in any way.
Examine: You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear hoods on anything without a hood that is higher than OTS.
|
250
|
a small harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small harness-shaped certificate will unlock Pirate Harnesses from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 0 (OTS) to Tier 1.
|
1,000
|
a black harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A black harness-shaped certificate will unlock Pirate Harnesses from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 1 to Tier 2.
|
2,000
|
a gold harness-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A gold harness-shaped certificate will unlock Pirate Harnesses from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the harness-shaped certificate.
You notice something written on it...
This certificate will unlock a Pirate Harness from Tier 2 to Tier 3.
|
7,000
|
a small pelt bag certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A small pelt bag certificate will unlock Pelt Bags from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the pelt bag certificate.
You notice something written on it...
This certificate will unlock a Pelt Bag from Tier 0 (OTS) to Tier 1.
|
1,000
|
a large pelt bag certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A large pelt bag certificate will unlock Pelt Bags from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the pelt bag certificate.
You notice something written on it...
This certificate will unlock a Pelt Bag from Tier 1 to Tier 2.
|
4,000
|
a pale gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A pale gory weapon certificate will unlock Gory Weapons from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 0 (OTS) to Tier 1.
|
1,000
|
a light gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light gory weapon certificate will unlock Gory Weapons from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 1 to Tier 2.
|
2,500
|
a bright gory weapon certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright gory weapon certificate will unlock Gory Weapons from Tier 2 to Tier 3. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the gory weapon certificate.
You notice something written on it...
This certificate will unlock a Gory Weapon from Tier 2 to Tier 3.
|
5,000
|
a light sheath-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A light sheath-shaped certificate will unlock Adjustable Sheaths from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the sheath-shaped certificate.
You notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 0 (OTS) to Tier 1.
|
1,000
|
a bright sheath-shaped certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright sheath-shaped certificate will unlock Adjustable Sheaths from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the sheath-shaped certificate.
You notice something written on it...
This certificate will unlock an Adjustable Sheath from Tier 1 to Tier 2.
|
1,000
|
a hood-shaped climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A hood-shaped climate wear certificate will unlock Climate Wear from OTS to Tier 1. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 0 (OTS) to Tier 1 and add a hood to the item.
|
1,000
|
a bright climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A bright climate wear certificate will unlock Climate Wear from Tier 1 to Tier 2. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 1 to Tier 2.
|
2,500
|
a shimmering climate wear certificate |
Weight: <1 pound |
|
analyze, examine
Analyze: Your certificate is used to unlock the potential of things held in your other hand. A shimmering climate wear certificate will unlock Climate Wear from Tier 2 to Tier 3, providing a feature concealing property. You need only RAISE your certificate while holding a compatible piece of equipment in your other hand. Your certificate may not be altered or changed in any way.
Examine: You glance at the climate wear certificate.
You notice something written on it...
This certificate will unlock Climate Wear from Tier 2 to Tier 3.
|
30,000
|
a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building
The Messy Alchemist
[The Messy Alchemist - 26872]
|
|
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
|
Obvious exits: out
|
neatly lettered sign
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
cOppeR eaRCUff - aelotoi
PLaTINum eaRCUff - erithian
WaSP eaRCUff - half-KrOlViN
RosE GolD eaRCUff - BUrGhAl GNome
sATin MOTh eaRCUff - halfLINg
DAmSelFLy-SEt eaRCUff - FOResT gnOME
BrOnZe eaRCUff - DWarF
flOwer bEetTLe eaRCUff - eLf
GraSsHOppER eaRCUff - DARK eLF
cRIcKet eaRCUff - sylvankIND
BLacK STeeL eaRCUff - Half-ELf
HOrNET eaRCUff - giantMAn
HeMatiTE bEetTLe eaRCUff - huMaN
smOOtH wRiST cUff - femaLe
tWistEd wRiST cUff - maLe
On the benches you see: a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.
a verdigrised copper earcuff set with a glass iron cross beetle |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the copper earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
a platinum earcuff teeming with sculpted rainbow leaf beetles |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the platinum earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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125
|
a barb-tipped rose gold wasp earcuff |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the wasp earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
a rose gold earcuff with jewel beetle-centered spiral slivers |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the rose gold earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
a glossy damselfly-set earcuff of warped black steel |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the damselfly-set earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
an iridescent white satin moth earcuff backed by silver vines |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the satin moth earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
a leaf-shaped bronze earcuff housing tiny green fruit beetles |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the bronze earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
a brushed platinum flower beetle earcuff |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the flower beetle earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
an intricately detailed bronze grasshopper earcuff |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the grasshopper earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
an earcuff of platinum links inset with bloodstone crickets |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the cricket earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
a black steel earcuff wedged with tiny jeweled orchid mantises |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the black steel earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
a gold-on-copper hornet earcuff |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the hornet earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
a silver tendril-wrapped hematite beetle earcuff |
Weight: <1 pound |
ear-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the hematite beetle earcuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
125
|
On the chairs you see: a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.
a twisted blued steel wrist cuff inset with a glass moth |
Weight: <1 pound |
wrist-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the twisted wrist cuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
175
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a smooth blued steel wrist cuff affixed with glass flies |
Weight: <1 pound |
wrist-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the smooth wrist cuff and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
175
|
, [Map Room #], Lich# 26872, go archway
The Messy Alchemist, Hallway
[The Messy Alchemist, Hallway - 26873]
|
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Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
|
Obvious exits: none
|
neatly lettered sign
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR
roSe GoLD BAnD - femaLE halF-ElF of TEHir
BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr
SiLVer BANd - maLe aeLoTOi of VaEr'sAH
coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN
gOLd baND - maLE GIanTmAN of ArAImE CLaN
On the finely carved wooden desk you see: a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.
a braided gold band caging ruby ants between each weave |
Weight: <1 pound |
finger-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the gold band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Culture: Araime Clan
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
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|
250
|
a glossy black beetle-linked band of steel |
Weight: <1 pound |
finger-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the beetle-linked band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Culture: Dhe'nar
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
|
250
|
a narrow rose gold band topped with a white crystal moth |
Weight: <1 pound |
finger-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the rose gold band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Culture: Tehir
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
|
250
|
a pearlescent damselfly-inset copper band |
Weight: <1 pound |
finger-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the copper band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Swu'lin
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
|
250
|
a wavy-edged bronze band etched with bronze hornets |
Weight: <1 pound |
finger-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the bronze band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Culture: Felcour Bloodline
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
|
250
|
a jagged ruby beetle-centered silver band |
Weight: <1 pound |
finger-worn |
Disguise Elixir Item - Tier 1 (of 2) analyze
Analyze:You analyze the silver band and sense that the creator has provided the following information:
--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Culture: Vaer'sah
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
|
250
|
a dark shop, [Map Room #16], Lich# 26877, go dark shop
A Mist Opportunity
[A Mist Opportunity - 26880]
|
|
Dark mist covers the ground, completely obscuring the floorboards that are evident only by a faint creaking noise produced with each footstep. Painted in deep crimson, a sturdy weapon rack sits off to the side, and a luminescent crystal orb, filled with a swirling black mass, has been affixed to the top of a black marble stand. Additional weaponry has been carefully hung from mithril wall hooks.
|
Obvious exits: out
|
small note
The weapons on the hooks have the following properties:
Poignard (dagger) - 1x, no flares
Sica (short sword) - 5x, disintegrate
Flyssa (broadsword) - 5x, disruption
Sabre (scimitar) - 5x, plasma
Riding Sword (backsword) - 5x, unbalance, T1
Warsword (bastard sword) - 5x, grapple, T1
Hunting Knife (dagger) - 5x, acid, T1
Tomahawk (handaxe) - 5x, steam, T1
The weapons on the stand are all 5x and have the following properties:
Skull-Piercer (crowbill) - disintegrate
Fang (warhammer) - disruption
Spikestar (morning star) - unbalance, T1
Cestus (cestus) - grapple
Pit-knife (hook-knife) - acid, T1
The weapons on the rack are all 5x and have the following properties:
Shillelagh (cudgel) - steam
Kheten (battle axe) - plasma, T1
Ranseur (awl-pike) - grapple
Scythe (halberd) - unbalance, T1
Longhammer (Hammer of Kai) - disintegrate, T1
Nagimaki (jeddart-axe) - acid
The weapons in the case are fully unlocked and have the following properties:
Machete (falchion) - 6x, unbalance
Tetsubo (maul) - 6x, grapple
Staff (runestaff) - 5x, acuity (3x)
Quadrelle (mace) - 6x, steam
On the weapon rack you see: a short mithglin shillelagh topped with a silvered wolf's head, a serpent-engraved mithril kheten with an emerald-scaled haft, a spiralled mithglin ranseur embedded with shark teeth along the haft, a sable vultite scythe with a raven-carved ebonwood haft, an ale brown vultite longhammer with a barrel-shaped head and an ivory mithril nagimaki with a thin feather-forged blade.
a short mithglin shillelagh topped with a silvered wolf's head |
Weight: 4 pounds Enchant: +25 Flares: steam |
cudgel |
Fana Weapon |
2,250
|
a serpent-engraved mithril kheten with an emerald-scaled haft |
Weight: 7 pounds Enchant: +25 Flares: plasma |
battle axe |
Fana Weapon |
2,500
|
a spiralled mithglin ranseur embedded with shark teeth along the haft |
Weight: 7 pounds Enchant: +25 Flares: grapple |
awl-pike |
Fana Weapon |
2,250
|
a sable vultite scythe with a raven-carved ebonwood haft |
Weight: 7 pounds Enchant: +25 Flares: unbalance |
halberd |
Fana Weapon |
2,500
|
an ale brown vultite longhammer with a barrel-shaped head |
Weight: 7 pounds Enchant: +25 Flares: disintegration |
Hammer of Kai |
Fana Weapon |
2,500
|
an ivory mithril nagimaki with a thin feather-forged blade |
Weight: 8 pounds Enchant: +25 Flares: acid |
jeddart-axe |
Fana Weapon |
2,250
|
On the black marble stand you see: a dark vultite skull-piercer wrapped in a tangle of iron wires, a leather-bound golvern fang inset with a golden lion head, a matte red mithril spikestar inlaid with abstract shards of glass, a hide-strapped cestus of roughly fused rolaren plates and a matte vultite pit-knife with a fang-shaped sanguine blade.
a dark vultite skull-piercer wrapped in a tangle of iron wires |
Weight: 4 pounds Enchant: +25 Flares: disintegration |
crowbill |
Fana Weapon |
2,250
|
a leather-bound golvern fang inset with a golden lion head |
Weight: 7 pounds Enchant: +25 Flares: disruption |
war hammer |
Fana Weapon |
2,250
|
a matte red mithril spikestar inlaid with abstract shards of glass |
Weight: 7 pounds Enchant: +25 Flares: unbalance |
morning star |
Fana Weapon |
2,500
|
a hide-strapped cestus of roughly fused rolaren plates |
Weight: 2 pounds Enchant: +25 Flares: grapple |
cestus |
Fana Weapon |
2,250
|
a matte vultite pit-knife with a fang-shaped sanguine blade |
Weight: <1 pound Enchant: +25 Flares: acid |
hook-knife |
Fana Weapon |
2,500
|
On the hooks you see: an ashen mithril poignard with a horse-carved haon hilt, a scarlet-dyed vultite sica covered in matte onyx veins, a silvered mithril flyssa with a glossy antler-set hilt, an elongated dark faenor warsword encircled by curved alum thorns, a gilded vultite riding sword trailing knots of oiled leather, an undyed vultite hunting knife with an enamel serpent-wrapped grip, a pearlescent ora sabre swept with smoke-like wisps of black and a copper mithril tomahawk hung with slender leather-wrapped feathers.
an ashen mithril poignard with a horse-carved haon hilt |
Weight: <1 pound Enchant: +5 |
dagger |
Fana Weapon |
50
|
a scarlet-dyed vultite sica covered in matte onyx veins |
Weight: 3 pounds Enchant: +25 Flares: disintegration |
short sword |
Fana Weapon |
2,250
|
a silvered mithril flyssa with a glossy antler-set hilt |
Weight: 4 pounds Enchant: +25 Flares: disruption |
broadsword |
Fana Weapon |
2,250
|
an elongated dark faenor warsword encircled by curved alum thorns |
Weight: 8 pounds Enchant: +25 Flares: grapple |
bastard sword |
Fana Weapon |
2,500
|
a gilded vultite riding sword trailing knots of oiled leather |
Weight: 4 pounds Enchant: +25 Flares: unbalance |
backsword |
Fana Weapon |
2,500
|
an undyed vultite hunting knife with an enamel serpent-wrapped grip |
Weight: <1 pound Enchant: +25 Flares: acid |
dagger |
Fana Weapon |
2,500
|
a pearlescent ora sabre swept with smoke-like wisps of black |
Weight: 5 pounds Enchant: +25 Flares: plasma |
scimitar |
Fana Weapon |
2,250
|
a copper mithril tomahawk hung with slender leather-wrapped feathers |
Weight: 5 pounds Enchant: +25 Flares: steam |
handaxe |
Fana Weapon |
2,500
|
In the ebon-edged glass case you see: a jagged veil iron machete with a gnarled bone hilt, an ebon-hazed eahnor tetsubo engulfed in tendrils of blackened steel, a darkened glowbark staff wrapped in translucent glass flames and a fist-shaped sanguine rolaren quadrelle adorned with curved spikes.
a jagged veil iron machete with a gnarled bone hilt |
Weight: 6 pounds Enchant: +30 Flares: unbalance |
falchion |
Fana Weapon - unlocked |
10,000
|
an ebon-hazed eahnor tetsubo engulfed in tendrils of blackened steel |
Weight: 6 pounds Enchant: +30 Flares: grapple |
maul |
Fana Weapon - unlocked |
10,000
|
a darkened glowbark staff wrapped in translucent glass flames |
Weight: 4 pounds Enchant: +25 Flares: acuity |
runestaff |
Fana Weapon - unlocked |
10,000
|
a fist-shaped sanguine rolaren quadrelle adorned with curved spikes |
Weight: 8 pounds Enchant: +30 Flares: steam |
mace |
Fana Weapon - unlocked |
10,000
|
a dark brick studio, [Map Room #], Lich# 26903, go brick studio
A Moment In Time, Studio
[A Moment In Time, Studio -]
|
|
Diffused moonlight spills through silk-veiled openings in the ceiling and casts a muted haze against pale crimson, raised-panel walls. Knotty pine shelves lined with paintbrushes, stacks of canvas, and other painting supplies stretch from the entrance to the back of the studio where a raised platform showcases a couple easels.
|
Obvious exits: out
|
large notice
For the creative at heart, these easels provide a perfect solution to capturing special moments in time.
Canvas can be purchased in handy 10-piece stacks, and boxes, specially designed to squeeze the pulp out of sturdy twigs and create single sheets of canvas, are also available at a premium cost. All easels have 20 sheets of canvas.
Paintings created by artists with little skill will be less elaborate than those created by artists with more skill. Remember: practice makes perfect!
On the shelves you see: a stack of canvas, a round-tipped paintbrush with a white gold ferrule, a long gourd-handled paintbrush, a beaded goat's hair paintbrush, a badger-hair filbert paintbrush with a silk-wrapped handle, an etched bone-handled flat paintbrush, a brown tiger's eye-inlaid burlwood box, a stained hackberry box with distressed floral designs, a simple cotton apron adorned with felt paintbrushes and a white canvas apron with a small front pocket.
a stack of canvas |
Weight: <1 pound |
|
|
15
|
a round-tipped paintbrush with a white gold ferrule |
Weight: <1 pound |
|
|
5
|
a long gourd-handled paintbrush |
Weight: <1 pound |
|
|
5
|
a beaded goat's hair paintbrush |
Weight: <1 pound |
|
|
5
|
a badger-hair filbert paintbrush with a silk-wrapped handle |
Weight: <1 pound |
|
|
5
|
an etched bone-handled flat paintbrush |
Weight: <1 pound |
|
|
5
|
a brown tiger's eye-inlaid burlwood box |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
Canvas Box
|
5,000
|
a stained hackberry box with distressed floral designs |
Weight: <1 pound Pocketed: Very small (<2-4) one item |
|
Canvas Box
|
5,000
|
a simple cotton apron adorned with felt paintbrushes |
Weight: <1 pound Pocketed: Very small (<2-4) a couple of items of very small size |
front-worn |
|
10
|
a white canvas apron with a small front pocket |
Weight: <1 pound Pocketed: Very small (<2-4) a couple of items of very small size |
front-worn |
|
10
|
On the raised platform you see: a small sign, a natural bamboo easel and an ornate canary wood easel.
a small sign
The bamboo easel is a basic easel. The canary wood easel has some additional features for more skilled painters. Both easels allow artists to hone their talent equally.
a natural bamboo easel |
Weight: 3 pounds |
|
Artist's Easel - Tier 0
|
1,000
|
an ornate canary wood easel |
Weight: 3 pounds |
|
Artist's Easel - Tier 1
|
10,000
|
a lopsided and waterlogged store, Map Room #19, Lich# 26871, go water store
Mystic Phrases, Entry
[Mystic Phrases -]
|
|
Several tented and rusted cauldrons are placed about the small room to collect the steadily dripping water that seeps through the sodden roof. Tiny rivulets cascade down the northern wall, their passage causing the paint to blister and peel. A small round table sits in the only dry section of both floor and ceiling, its contents illuminated by a flickering candle.
|
Obvious exits: west, out
|
On the small round table you see: a shield-cut white palimpsest, a shield-cut grey palimpsest, a shield-cut beige palimpsest, a white-flecked palimpsest, a copper-edged dark palimpsest, a gold-edged red palimpsest, a silver-edged speckled palimpsest and a shield-cut off-white palimpsest.
a shield-cut white palimpsest |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this white palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You point to the earth as you call upon your patron with righteous fervor to render the [Spell Name]!
Third Person: Xanlin points to the earth as he invokes the name of his patron with righteous fervor!
Hidden or Invisible:
Specific Spell Restriction: 1603
Examine: The palimpsest looks interesting... perhaps you should read it.
|
750
|
a shield-cut grey palimpsest |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this grey palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You turn your gaze earthward as you call upon the dark glory of your patron to render the [Spell Name]...
Third Person: Xanlin turns his gaze earthward as he prays to his patron with dark intent...
Hidden or Invisible: An unseen voice prays darkly to the gods.
Specific Spell Restriction: 1603
Examine: The palimpsest looks interesting... perhaps you should read it.
|
750
|
a shield-cut beige palimpsest |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this beige palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You jut your fist angrily toward the earth as you invoke your patron's might to deliver the [Spell Name]!
Third Person: Xanlin adulates his patron in fevered tones as he juts his fist at the earth before him!
Hidden or Invisible: An unseen voice adulates the gods in fevered tones.
Specific Spell Restriction: 1603
Examine: The palimpsest looks interesting... perhaps you should read it.
|
750
|
a white-flecked palimpsest |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this white-flecked palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You warn the weak to look away as you summon [Spell Name], conjuring a rippling veil of holy flames around you.
Third Person: Xanlin warns all to look away in fear as he summons the power of his patron, and a rippling veil of holy flames envelopes him.
Hidden or Invisible: A rippling veil of holy flames swirls into existence around an unseen voice.
Specific Spell Restriction: 1614
Examine: The palimpsest looks interesting... perhaps you should read it.
|
750
|
a copper-edged dark palimpsest |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this dark palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With an upstretched arm you invoke [Spell Name], commanding one and all to tremble at the dark splendor of your mighty patron!
Third Person: With an upstretched arm, Xanlin commands one and all to tremble at the dark splendor of his mighty patron!
Hidden or Invisible: An unseen voice commands one and all to tremble at the dark splendor of his patron.
Specific Spell Restriction: 1614
Examine: The palimpsest looks interesting... perhaps you should read it.
|
750
|
a gold-edged red palimpsest |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this red palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A splendid aura swells from your heart as you manifest [Spell Name], bathing your foes in the glory of your patron...
Third Person: A splendid aura swells from Xanlin's heart as he welcomes his foes to behold the glory of his patron.
Hidden or Invisible: A splendid aura swells mid-air as an unseen voice welcomes his foes to behold the glory of his patron.
Specific Spell Restriction: 1614
Examine: The palimpsest looks interesting... perhaps you should read it.
|
750
|
a silver-edged speckled palimpsest |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this speckled palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: Fervent rays of light burst from your chest as you usher forth [Spell Name], commanding your enemies to behold the magnificence of your patron!
Third Person: Fervent rays of light burst from Xanlin's chest as he commands his enemies to behold the magnificence of his patron!
Hidden or Invisible: Fervent rays of light burst mid-air as an unseen voice commands his enemies to behold the magnificence of his patron!
Specific Spell Restriction: 1614
Examine: The palimpsest looks interesting... perhaps you should read it.
|
750
|
a shield-cut off-white palimpsest |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this off-white palimpsest will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You direct your gaze to the earth before you as you humbly pray to your patron to proffer the [Spell Name]...
Third Person: Xanlin directs his gaze to the earth before him as he humbly prays to his patron.
Hidden or Invisible: An unseen voice humbly prays to the gods.
Specific Spell Restriction: 1603
Examine: The palimpsest looks interesting... perhaps you should read it.
|
750
|
, [Map Room #], Lich# , west
Mystic Phrases, West
[Mystic Phrases -]
|
|
Warped and uneven, the wall-to-wall pine floorboards display signs of water damage, which cause many of the copper nails to rise up from the seating within the wood. Floor-to-ceiling bookcases are pristinely kept, their clean shelves a stark contrast to the utter gloom that hangs over the rest of the shop. A lone candle rests upon a counter covered in cobwebs, its flickering flame threatening to consume the dusty gossamer strands.
|
Obvious exits: east
|
On the white birch shelf you see: a whorl-edged grass green letter, a whorl-edged leafy green letter, a water-stained yellow letter, a water-stained bronze letter, a dog-eared green letter and a dog-eared brown letter.
a whorl-edged grass green letter |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this grass green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You pray with righteous intensity to summon the power of [Spell Name] to your will, and you feel the earth rumble beneath you in response...
Third Person: Xanlin prays with righteous intensity to summon the spirits of nature to his will, and the very earth around him seems to rumble in response.
Hidden or Invisible: An unseen voice prays with righteons intention, and the earth rumbles in response.
Specific Spell Restriction: 635
Examine: The letter looks interesting... perhaps you should read it.
|
750
|
a whorl-edged leafy green letter |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this leafy green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A furious wind whips and churns around you as you call upon the spirits to strike with [Spell Name]!
Third Person: A furious wind whips and churns around Xanlin as he calls upon the spirits of nature itself to strike!
Hidden or Invisible: A furious wind whips and churns around an unseen voice.
Specific Spell Restriction: 635
Examine: The letter looks interesting... perhaps you should read it.
|
750
|
a water-stained yellow letter |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this yellow letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: A menacing rattle within the earth quickly grows louder as you command the spirits and summon the power of [Spell Name]!
Third Person: A menacing rattle somewhere underfoot quickly grows louder as Xanlin commands the spirits of nature to strike at once!
Hidden or Invisible: Something rattles beneath the earth as an unseen voice prays.
Specific Spell Restriction: 616
Examine: The letter looks interesting... perhaps you should read it.
|
750
|
a water-stained bronze letter |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this bronze letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: As you cast your gaze earthward in prayer for the power of [Spell Name], sharpened thorns ripple across your skin in response.
Third Person: As Xanlin casts his gaze earthward in prayer, a spray of sharpened thorns ripples across his skin for a moment...
Hidden or Invisible: An unseen voice prays to nature.
Specific Spell Restriction: 616
Examine: The letter looks interesting... perhaps you should read it.
|
750
|
a dog-eared green letter |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this green letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You speak the words for [Spell Name], beckoning the turbulence and anger of the wind spirits to tear through the dangers before you...
Third Person: Xanlin beckons the turbulent and angry wind spirits to tear through the dangers before him.
Hidden or Invisible: An unseen voice beckons the turbulent and angry wind spirits to come to his aid.
Specific Spell Restriction: 612
Examine: The letter looks interesting... perhaps you should read it.
|
750
|
a dog-eared brown letter |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this brown letter will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You summon the power of [Spell Name] with a prayer to the spirits of the wind, calling on them to come forth and protect you...
Third Person: Xanlin murmurs a prayer to the spirits of the wind to come to him now and protect him.
Hidden or Invisible: An unseen voice murmurs a prayer to the spirits of the wind.
Specific Spell Restriction: 612
Examine: The letter looks interesting... perhaps you should read it.
|
750
|
On the maple shelf you see: a fragrant beige scroll, a fragrant bronze scroll, a leafy yellowish red scroll, a leafy blue-green scroll, a mottled brown scroll and a mottled green scroll.
a fragrant beige scroll |
Weight: <1 pound |
|
analyze, examine
|
750
|
a fragrant bronze scroll |
Weight: <1 pound |
|
analyze, examine
|
750
|
a leafy yellowish red scroll |
Weight: <1 pound |
|
analyze, examine
|
750
|
a leafy blue-green scroll |
Weight: <1 pound |
|
analyze, examine
|
750
|
a mottled brown scroll |
Weight: <1 pound |
|
analyze, examine
|
750
|
a mottled green scroll |
Weight: <1 pound |
|
analyze, examine
|
750
|
On the pine shelf you see: a bright yellow note, a bright red note, a bright white note and a bright blue note.
a bright yellow note |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this yellow note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The pleasure of [Spell Name] wracks your body as you condemn the faithless to suffer the pitiless torment of your patron.
Third Person: Xanlin can barely conceal his pleasure as he condemns the faithless to suffer the pitiless torment of his patron's judgment.
Hidden or Invisible: An unseen voice condemns the faithless to suffer the pitiless torment of his patron.
Specific Spell Restriction: 1630
Examine: The note looks interesting... perhaps you should read it.
|
750
|
a bright red note |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this red note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With raised fist, you command the weak to bow in supplication to the will of your mighty patron, or face the wrath of [Spell Name]!
Third Person: With raised fist, Xanlin commands the weak to bow in supplication to the judgment of his mighty patron!
Hidden or Invisible: An unseen voice commands the weak to bow in supplication to the judgment of his mighty patron!
Specific Spell Restriction: 1630
Examine: The note looks interesting... perhaps you should read it.
|
750
|
a bright white note |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this white note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] infuses you as you announce the time has come for your foes to face the mighty wrath of your righteous patron!
Third Person: Xanlin declares the time has come for his foes to face the mighty wrath of his righteous patron!
Hidden or Invisible: An unseen voice declares the wrath of his righteous patron is imminent!
Specific Spell Restriction: 1630
Examine: The note looks interesting... perhaps you should read it.
|
750
|
a bright blue note |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this blue note will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With serene purpose, you warn the faithless that the judgment of your patron is at hand. The power of [Spell Name] awaits you...
Third Person: With serene purpose, Xanlin warns the faithless that the judgment of his patron is at hand.
Hidden or Invisible: An unseen voice warns the faithless that the judgment of his patron is at hand.
Specific Spell Restriction: 1630
Examine: The note looks interesting... perhaps you should read it.
|
750
|
On the oak shelf you see: a thin cream-hued parchment, a thin translucent parchment, a thin off-white parchment, a thin grey parchment, a thick ecru parchment, a thick textured parchment, a thick mist grey parchment and a thick pearly white parchment.
a thin cream-hued parchment |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this cream-hued parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You pray to your patron to burn away your enemies' transgressions through the power of [Spell Name]...
Third Person: With upstretched arms, Xanlin prays for a cleansing fire to burn away his enemies' transgressions...
Hidden or Invisible: An unseen voice prays for a cleansing fire to burn away his enemies' transgressions.
Specific Spell Restriction: 1615
Examine: The parchment looks interesting... perhaps you should read it.
|
750
|
a thin translucent parchment |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this translucent parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You promise a terrible punishment for defying your patron as you invoke the holy magical furor of [Spell Name]...
Third Person: Xanlin promises a terrible punishment for defying his patron as he rants with a holy magical furor.
Hidden or Invisible: An unseen voice swears vengenance and rants with a holy furor.
Specific Spell Restriction: 1615
Examine: The parchment looks interesting... perhaps you should read it.
|
750
|
a thin off-white parchment |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this off-white parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With bowed brow you summon the power of [Spell Name], praying for the deliverance of your enemies unto your patron's mercy...
Third Person: With bowed brow, Xanlin prays for the deliverance of his enemies into the succor of his merciful patron.
Hidden or Invisible: An unseen voice prays for the deliverance of his enemies into the succor of his merciful patron.
Specific Spell Restriction: 1615
Examine: The parchment looks interesting... perhaps you should read it.
|
750
|
a thin grey parchment |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this grey parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] propels you as you call upon your enemies to seek penance for their wickedness!
Third Person: Xanlin raises his arm as he calls upon his enemies to seek penance for their wickedness!
Hidden or Invisible: An unseen voice calls upon his enemies to seek penance for their wickedness.
Specific Spell Restriction: 1615
Examine: The parchment looks interesting... perhaps you should read it.
|
750
|
a thick ecru parchment |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this ecru parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: You howl a wild and ruthless prayer for the power of [Spell Name], swearing death to all who would defy your patron's will!
Third Person: Xanlin howls a wild and ruthless prayer, swearing death to all who would defy his patron's will!
Hidden or Invisible: An unseen voice howls a wild and ruthless prayer, swearing death to all who would defy his patron's will.
Specific Spell Restriction: 1617
Examine: The parchment looks interesting... perhaps you should read it.
|
750
|
a thick textured parchment |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this textured parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: With bowed head, you pray to your patron for the power, and feel yourself filled with the dark and ferocious intensity of [Spell Name]...
Third Person: With bowed head, Xanlin prays to his patron for power, and looks back up with a dark and ferocious zeal.
Hidden or Invisible: An unseen voice petitions his patron for power in battle.
Specific Spell Restriction: 1617
Examine: The parchment looks interesting... perhaps you should read it.
|
750
|
a thick mist grey parchment |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this mist grey parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The power of [Spell Name] swirls within your soul as you beckon your patron to inspire and uplift you in battle.
Third Person: Though murmured prayer, Xanlin beckons the spirit of his patron to inspire and uplift him in battle.
Hidden or Invisible: An unseen voice murmurs prayers to his patron for inspiration in battle.
Specific Spell Restriction: 1617
Examine: The parchment looks interesting... perhaps you should read it.
|
750
|
a thick pearly white parchment |
Weight: <1 pound |
|
analyze, examine
Analyze:Invoking this pearly white parchment will grant you permanent access to a special method of preparing your spells.
It will provide the following phrase:
First Person: The holy will of [Spell Name] fills you as you swear great deeds will be done this day in the name of your patron!
Third Person: With noble abandon, Xanlin swears great deeds will be done this day in the name of his patron!
Hidden or Invisible: An unseen voice swears great deeds will be done this day in the name of his patron.
Specific Spell Restriction: 1617
Examine: The parchment looks interesting... perhaps you should read it.
|
750
|
a dilapidated wooden hut, Map Room #19, Lich# 26871, go wood hut
Ode To Resistance
[Ode To Resistance - 23815]
|
|
The walls of this crude hut look as if they could collapse at any moment, their half-rotted planks held together with bent nails and frayed rope. The lone back wall displays a rusted iron plaque hanging at a slant over a row of large chests, trunks, and crates. A single lantern hangs precariously from one of the rafters, providing a dim, flickering light.
|
Obvious exits: out
|
rusted iron plaque
~*~ Ode to Resistance ~*~
Pine Shipping Box - 4x with 10% Puncture and 10% Vacuum Resistance
Elm Shipping Box - 4x with 10% Impact and 10% Crush Resistance
Oak Shipping Box - 4x with 10% Slashing and 10% Nature Resistance
Thanot Footlocker - 4x with 20% Plasma Resistance
Modwir Footlocker - 4x with 20% Electric Resistance
In the modwir footlocker you see: a phoenix-pauldroned vultite breastplate, a greyed and tarnished chain hauberk with newer vultite links, some grey suede double leathers with rawhide lacing, a bronze-studded leather brigandine, some split-skirted byssus robes in grey and teal and a wire-inlaid leather breastplate with silvery geometric patterns.
a phoenix-pauldroned vultite breastplate |
Weight: 18 pounds Enchant: +20 Resists: electric, very resistant |
metal breastplate (AsG 17) |
|
2,500
|
a greyed and tarnished chain hauberk with newer vultite links |
Weight: 22 pounds Enchant: +20 Resists: electric, very resistant |
chain hauberk (AsG 16) |
|
2,500
|
some grey suede double leathers with rawhide lacing |
Weight: 16 pounds Enchant: +20 Resists: electric, very resistant |
double leather (AsG 8) |
|
2,500
|
a bronze-studded leather brigandine |
Weight: 25 pounds Enchant: +20 Resists: electric, very resistant |
brigandine armor (AsG 12) |
|
2,500
|
a wire-inlaid leather breastplate with silvery geometric patterns |
Weight: 16 pounds Enchant: +20 Resists: electric, very resistant |
leather breastplate (AsG 9) |
|
2,500
|
In the thanot footlocker you see: a carbonized and blackened vultite breastplate, an indigo-banded vultite chain hauberk with tapered sleeves, a high-collared brushed suede gambeson in gradient shades of grey, a suit of patched brigandine with lacerated edges, a multilayered cotton robe with quilted sleeves and a scuffed leather breastplate with corroded edges.
a carbonized and blackened vultite breastplate |
Weight: 18 pounds Enchant: +20 Resists: plasma, very resistant |
metal breastplate (AsG 17) |
|
2,500
|
an indigo-banded vultite chain hauberk with tapered sleeves |
Weight: 22 pounds Enchant: +20 Resists: plasma, very resistant |
chain hauberk (AsG 16) |
|
2,500
|
a high-collared brushed suede gambeson in gradient shades of grey |
Weight: 16 pounds Enchant: +20 Resists: plasma, very resistant |
double leather (AsG 8) |
|
2,500
|
a suit of patched brigandine with lacerated edges |
Weight: 25 pounds Enchant: +20 Resists: plasma, very resistant |
brigandine armor (AsG 12) |
|
2,500
|
a multilayered cotton robe with quilted sleeves |
Weight: 8 pounds Enchant: +20 Resists: plasma, very resistant |
robes (AsG 2) |
|
2,500
|
a scuffed leather breastplate with corroded edges |
Weight: 16 pounds Enchant: +20 Resists: plasma, very resistant |
leather breastplate (AsG 9) |
|
2,500
|
In the pine shipping box you see: a buffed vultite breastplate lined with plum-hued wool, a six-in-one banded chain hauberk of mixed vultite and steel rings, a pewter-cinched plum leather gambeson, a suit of waxed leather brigandine armor dyed deep blue, a periwinkle silk robe embroidered with iridescent scales and a lilac-sheened leather breastplate with pewter buckles.
a buffed vultite breastplate lined with plum-hued wool |
Weight: 18 pounds Enchant: +20 Resists: puncture, moderately resistant |
metal breastplate (AsG 17) |
|
2,500
|
a six-in-one banded chain hauberk of mixed vultite and steel rings |
Weight: 22 pounds Enchant: +20 Resists: puncture, moderately resistant |
chain hauberk (AsG 16) |
|
2,500
|
a pewter-cinched plum leather gambeson |
Weight: 16 pounds Enchant: +20 Resists: puncture, moderately resistant |
double leather (AsG 8) |
|
2,500
|
a suit of waxed leather brigandine armor dyed deep blue |
Weight: 25 pounds Enchant: +20 Resists: puncture, moderately resistant |
brigandine armor (AsG 12) |
|
2,500
|
a periwinkle silk robe embroidered with iridescent scales |
Weight: 8 pounds Enchant: +20 Resists: puncture, moderately resistant |
robes (AsG 2) |
|
2,500
|
a lilac-sheened leather breastplate with pewter buckles |
Weight: 16 pounds Enchant: +20 Resists: puncture, moderately resistant |
leather breastplate (AsG 9) |
|
2,500
|
In the elm shipping box you see: a bronze-toggled leather breastplate lacquered in black, a ginger organza robe left-side painted with dueling rocs, some matte ebon leather brigandine with bronze rivets, a bronze-sheened leather gambeson with multiple chest-straps, a three-in-one bronze and vultite hauberk padded with ebon cotton and an etched vultite breastplate with copper knotwork inlay.
a bronze-toggled leather breastplate lacquered in black |
Weight: 16 pounds Enchant: +20 Resists: crush, moderately resistant |
leather breastplate (AsG 9) |
|
2,500
|
a ginger organza robe left-side painted with dueling rocs |
Weight: 8 pounds Enchant: +20 Resists: crush, moderately resistant |
robes (AsG 2) |
|
2,500
|
some matte ebon leather brigandine with bronze rivets |
Weight: 25 pounds Enchant: +20 Resists: crush, moderately resistant |
brigandine armor (AsG 12) |
|
2,500
|
a bronze-sheened leather gambeson with multiple chest-straps |
Weight: 16 pounds Enchant: +20 Resists: crush, moderately resistant |
double leather (AsG 8) |
|
2,500
|
a three-in-one bronze and vultite hauberk padded with ebon cotton |
Weight: 22 pounds Enchant: +20 Resists: crush, moderately resistant |
chain hauberk (AsG 16) |
|
2,500
|
an etched vultite breastplate with copper knotwork inlay |
Weight: 18 pounds Enchant: +20 Resists: crush, moderately resistant |
metal breastplate (AsG 17) |
|
2,500
|
In the oak shipping box you see: a bronze-sheened vultite breastplate with verdigris patterns, a thick sage green robe hem-painted with copper leaves, a suit of leather-plated brigandine armor bound with copper rawhide, a russet leather gambeson with shoulder-to-hip bronze cinchers, a matte green vultite chain hauberk interwoven with russet linen and an oiled leather breastplate embossed with cascading leaves.
a bronze-sheened vultite breastplate with verdigris patterns |
Weight: 18 pounds Enchant: +20 Resists: slash, moderately resistant |
metal breastplate (AsG 17) |
|
2,500
|
a thick sage green robe hem-painted with copper leaves |
Weight: 8 pounds Enchant: +20 Resists: slash, moderately resistant |
robes (AsG 2) |
|
2,500
|
a suit of leather-plated brigandine armor bound with copper rawhide |
Weight: 25 pounds Enchant: +20 Resists: slash, moderately resistant |
brigandine armor (AsG 12) |
|
2,500
|
a russet leather gambeson with shoulder-to-hip bronze cinchers |
Weight: 16 pounds Enchant: +20 Resists: slash, moderately resistant |
double leather (AsG 8) |
|
2,500
|
a matte green vultite chain hauberk interwoven with russet linen |
Weight: 22 pounds Enchant: +20 Resists: slash, moderately resistant |
chain hauberk (AsG 16) |
|
2,500
|
an oiled leather breastplate embossed with cascading leaves |
Weight: 16 pounds Enchant: +20 Resists: slash, moderately resistant |
leather breastplate (AsG 9) |
|
2,500
|
a partially sunken airship, [Map Room #20, then east], Lich#26863 , go sunken airship
On the Other Hand
[On the Other Hand -]
|
|
The oaken floor boards of the airship's decks slope sharply making navigation difficult. Most of the furniture is in a pile at the hull, except for a few trunks and chests that remain lashed to the bulkheads on either side of a narrow ladder leading below deck. A large cabinet lies on its side, the doors smashed open, revealing a small cache of weapons inside.
|
Obvious exits: out
|
In the large cabinet you see: a spruce-handled icy blue vultite handaxe, a crimson-bladed vultite handaxe with a spiked poll, a long-handled ashen vultite handaxe, a blackened vultite handaxe with a smooth ash handle, a twisted white vultite katar with a tattered leather grip, a thin-bladed vultite katar with a singed leather grip, a patinated vultite katar with a corrugated blade, an elegant vultite katar chased with gold, a lion-headed vultite mace inset with ivory canines, an ash-hafted vultite mace with a round spike cap, a gilded vultite mace with an ironwood haft and a pearl-inlaid vultite flanged mace.
a spruce-handled icy blue vultite handaxe |
Weight: 5 pounds Enchant: +20 |
handaxe |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite handaxe and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite handaxe against your large cabinet.
|
7,500
|
a crimson-bladed vultite handaxe with a spiked poll |
Weight: 5 pounds Enchant: +20 |
handaxe |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite handaxe and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite handaxe against your large cabinet.
|
7,500
|
a long-handled ashen vultite handaxe |
Weight: 5 pounds Enchant: +20 |
handaxe |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite handaxe and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite handaxe against your large cabinet.
|
7,500
|
a blackened vultite handaxe with a smooth ash handle |
Weight: 5 pounds Enchant: +20 |
handaxe |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite handaxe and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite handaxe against your large cabinet.
|
7,500
|
a twisted white vultite katar with a tattered leather grip |
Weight: 3 pounds Enchant: +20 |
katar |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite katar and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite katar against your large cabinet.
|
7,500
|
a thin-bladed vultite katar with a singed leather grip |
Weight: 3 pounds Enchant: +20 |
katar |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite katar and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite katar against your large cabinet.
|
7,500
|
a patinated vultite katar with a corrugated blade |
Weight: 3 pounds Enchant: +20 |
katar |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite katar and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite katar against your large cabinet.
|
7,500
|
an elegant vultite katar chased with gold |
Weight: 3 pounds Enchant: +20 |
katar |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite katar and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite katar against your large cabinet.
|
7,500
|
a lion-headed vultite mace inset with ivory canines |
Weight: 6 pounds Enchant: +20 |
mace |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite mace and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite mace against your large cabinet.
|
7,500
|
an ash-hafted vultite mace with a round spike cap |
Weight: 6 pounds Enchant: +20 |
mace |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite mace and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite mace against your large cabinet.
|
7,500
|
a gilded vultite mace with an ironwood haft |
Weight: 6 pounds Enchant: +20 |
mace |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite mace and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite mace against your large cabinet.
|
7,500
|
a pearl-inlaid vultite flanged mace |
Weight: 6 pounds Enchant: +20 |
mace |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite mace and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite mace against your large cabinet.
|
7,500
|
In the chests you see: an exotic twin flare certificate, a blue twin waiver, a green twin waiver, a red hand crossbow, a teal hand crossbow, a golden hand crossbow and a brown hand crossbow.
an exotic twin flare certificate |
Weight: <1 pound |
|
writing
Read: In the Common language, it reads:
The bearer of this certificate is entitled to change the damage type of the flare on their Twin weapon to one EXOTIC flare (Disintegrate, Disruption, Unbalance, Grapple, Acid, Void, Plasma). You have 30 days to redeem this or the certificate is forfeit! Please e-mail GM Retser at the following address: GS4-RETSER@PLAY.NET with your character name.
|
30,000
|
a blue twin waiver |
Weight: <1 pound |
|
analyze, examine
Analyze: Your waiver is used to unlock the potential of things held in your other hand. Your waiver will unlock your Twin Weapon. You need only RAISE your waiver while holding a compatible piece of equipment in your other hand. Your waiver may not be altered or changed in any way.
Examine: You glance at the blue twin waiver.
You notice something written on it...
This will unlock and advance your Twin Weapon by one tier. This waiver will take it from tier 0 to tier 1. This waiver will ONLY work if your item isn't unlocked yet.
|
20,000
|
a green twin waiver |
Weight: <1 pound |
|
analyze, examine
Analyze: Your waiver is used to unlock the potential of things held in your other hand. Your waiver will unlock your Twin Weapon. You need only RAISE your waiver while holding a compatible piece of equipment in your other hand. Your waiver may not be altered or changed in any way.
Examine: You glance at the green twin waiver.
You notice something written on it...
This will unlock and advance your Twin Weapon by one tier. This waiver will take it from tier 1 to tier 2. This waiver will ONLY work if your item is already unlocked to the first tier.
|
40,000
|
a red hand crossbow |
Weight: 4 pounds Enchant: +20 |
hand crossbow |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the red hand crossbow and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your red hand crossbow against your wooden chest.
|
7,500
|
a teal hand crossbow |
Weight: 4 pounds Enchant: +20 |
hand crossbow |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the teal hand crossbow and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your teal hand crossbow against your wooden chest.
|
7,500
|
a golden hand crossbow |
Weight: 4 pounds Enchant: +20 |
hand crossbow |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the golden hand crossbow and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your golden hand crossbow against your wooden chest.
|
7,500
|
a brown hand crossbow |
Weight: 4 pounds Enchant: +20 |
hand crossbow |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the brown hand crossbow and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your brown hand crossbow against your wooden chest.
|
7,500
|
In the trunks you see: a pale blue vultite dagger with a glass icicle-carved hilt, a fiery red vultite dagger with a flame-incised blade, a bright white vultite dagger with a notched blade, a stone-handled black vultite dagger, an opalescent vultite falchion set with snow quartz, a crimson vultite falchion with a firestone-set grip, a bolt-etched vultite falchion, an enruned vultite falchion with a leather-wrapped hilt, a dark blue vultite short sword with a wrought gold hilt, an ornate vultite short sword with a red maoral hilt, a burnished vultite short sword with a silvery guard and a razor-sharp vultite short sword with a gnarled tanik grip.
a pale blue vultite dagger with a glass icicle-carved hilt |
Weight: <1 pound Enchant: +20 |
dagger |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite dagger and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite dagger against your wooden trunk.
|
7,500
|
a fiery red vultite dagger with a flame-incised blade |
Weight: <1 pound Enchant: +20 |
dagger |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the red vultite dagger and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your red vultite dagger against your wooden trunk.
|
7,500
|
a bright white vultite dagger with a notched blade |
Weight: <1 pound Enchant: +20 |
dagger |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the white vultite dagger and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your white vultite dagger against your wooden trunk.
|
7,500
|
a stone-handled black vultite dagger |
Weight: <1 pound Enchant: +20 |
dagger |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the black vultite dagger and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your black vultite dagger against your wooden trunk.
|
7,500
|
an opalescent vultite falchion set with snow quartz |
Weight: 4 pounds Enchant: +20 |
falchion |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite falchion and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite falchion against your wooden trunk.
|
7,500
|
a crimson vultite falchion with a firestone-set grip |
Weight: 4 pounds Enchant: +20 |
falchion |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite falchion and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite falchion against your wooden trunk.
|
7,500
|
a bolt-etched vultite falchion |
Weight: 4 pounds Enchant: +20 |
falchion |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite falchion and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite falchion against your wooden trunk.
|
7,500
|
an enruned vultite falchion with a leather-wrapped hilt |
Weight: 4 pounds Enchant: +20 |
falchion |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite falchion and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite falchion against your wooden trunk.
|
7,500
|
a dark blue vultite short sword with a wrought gold hilt |
Weight: 3 pounds Enchant: +20 |
short sword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite short sword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite short sword against your wooden trunk.
|
7,500
|
an ornate vultite short sword with a red maoral hilt |
Weight: 3 pounds Enchant: +20 |
short sword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite short sword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite short sword against your wooden trunk.
|
7,500
|
a burnished vultite short sword with a silvery guard |
Weight: 3 pounds Enchant: +20 |
short sword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite short sword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite short sword against your wooden trunk.
|
7,500
|
a razor-sharp vultite short sword with a gnarled tanik grip |
Weight: 3 pounds Enchant: +20 |
short sword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite short sword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite short sword against your wooden trunk.
|
7,500
|
, [Map Room #], Lich# , go ladder
On the Other Hand, Below Deck
[On the Other Hand, Below Deck -]
|
|
Cramped and lit only by one small lantern with dingy glaes panes, the storage area is stacked with crates, boxes, and overturned casks. Rope hammocks swing from the overhead, no longer beds for the crew, but filled with a variety of arms. A row of ports on the starboard side are filled with dirt rather than sky due to the angle of the sunken airship. You also see a narrow ladder.
|
Obvious exits: none
|
In the boxes you see: a matte silver vultite longsword with a swirled ivory hilt, a blood red vultite longsword with a squared pommel, a razor-honed inky vultite longsword, an unadorned grey vultite longsword, a steel-spiked matte charcoal cudgel, a well-balanced sanguine vultite cudgel, a heavy golden vultite cudgel studded with glaes and a wolf-headed vultite cudgel.
a matte silver vultite longsword with a swirled ivory hilt |
Weight: 4 pounds Enchant: +20 |
longsword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the silver vultite longsword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your silver vultite longsword against your wooden box.
|
7,500
|
a blood red vultite longsword with a squared pommel |
Weight: 4 pounds Enchant: +20 |
longsword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite longsword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite longsword against your wooden box.
|
7,500
|
a razor-honed inky vultite longsword |
Weight: 4 pounds Enchant: +20 |
longsword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the inky vultite longsword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your inky vultite longsword against your wooden box.
|
7,500
|
an unadorned grey vultite longsword |
Weight: 4 pounds Enchant: +20 |
longsword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the grey vultite longsword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your grey vultite longsword against your wooden box.
|
7,500
|
a steel-spiked matte charcoal cudgel |
Weight: 3 pounds Enchant: +20 |
cudgel |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the matte charcoal cudgel and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your matte charcoal cudgel against your wooden box.
|
7,500
|
a well-balanced sanguine vultite cudgel |
Weight: 3 pounds Enchant: +20 |
cudgel |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite cudgel and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite cudgel against your wooden box.
|
7,500
|
a heavy golden vultite cudgel studded with glaes |
Weight: 3 pounds Enchant: +20 |
cudgel |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite cudgel and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite cudgel against your wooden box.
|
7,500
|
a wolf-headed vultite cudgel |
Weight: 3 pounds Enchant: +20 |
cudgel |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite cudgel and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite cudgel against your wooden box.
|
7,500
|
In the crates you see: a silvery blue broadsword engraved with snowflakes, a red-orange vultite broadsword inlaid with ruby flames, an argent vultite broadsword with a spiral hilt, a bone-hilted ebon vultite broadsword, a basket-hilted azure vultite main gauche, a silvery vultite main gauche with an ornamented guard, a heavy black vultite main gauche and a narrow black main gauche with a wide knuckleguard.
a silvery blue broadsword engraved with snowflakes |
Weight: 4 pounds Enchant: +20 |
broadsword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite broadsword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite broadsword against your wooden crate.
|
7,500
|
a red-orange vultite broadsword inlaid with ruby flames |
Weight: 4 pounds Enchant: +20 |
broadsword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite broadsword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite broadsword against your wooden crate.
|
7,500
|
an argent vultite broadsword with a spiral hilt |
Weight: 4 pounds Enchant: +20 |
broadsword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite broadsword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite broadsword against your wooden crate.
|
7,500
|
a bone-hilted ebon vultite broadsword |
Weight: 4 pounds Enchant: +20 |
broadsword |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the ebon vultite broadsword and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your ebon vultite broadsword against your wooden crate.
|
7,500
|
a basket-hilted azure vultite main gauche |
Weight: 2 pounds Enchant: +20 |
main gauche |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite main gauche and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite main gauche against your wooden crate.
|
7,500
|
a silvery vultite main gauche with an ornamented guard |
Weight: 2 pounds Enchant: +20 |
main gauche |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite main gauche and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite main gauche against your wooden crate.
|
7,500
|
a heavy black vultite main gauche |
Weight: 2 pounds Enchant: +20 |
main gauche |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite main gauche and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite main gauche against your wooden crate.
|
7,500
|
a narrow black main gauche with a wide knuckleguard |
Weight: 2 pounds Enchant: +20 |
main gauche |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite main gauche and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite main gauche against your wooden crate.
|
7,500
|
In the hammocks you see: a pale white vultite spikestar with snow quartz inlay, a rune-inscribed crimson vultite spikestar, a hefty dull black vultite spikestar wreathed with runes and a chain-linked spikestar with barbed vultite tips.
a pale white vultite spikestar with snow quartz inlay |
Weight: 6 pounds Enchant: +20 |
morning star |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite spikestar and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Cold
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite spikestar against your rope hammock.
|
7,500
|
a rune-inscribed crimson vultite spikestar |
Weight: 6 pounds Enchant: +20 |
morning star |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite spikestar and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite spikestar against your rope hammock.
|
7,500
|
a hefty dull black vultite spikestar wreathed with runes |
Weight: 6 pounds Enchant: +20 |
morning star |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the dull black spikestar and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Electrical
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your dull black spikestar against your rope hammock.
|
7,500
|
a chain-linked spikestar with barbed vultite tips |
Weight: 6 pounds Enchant: +20 |
morning star |
Jorshan's Twin Weapons analyze, examine
Analyze:You analyze the vultite spikestar and sense that the creator has provided the following information: Jorshan's Twin Weapons
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
OTS Verbs
RUB
PULL
PUSH
TURN
Abilities
Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Impact
Twin Detonation
Locked
Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 1% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your Defensive Strength by 4 when attacked by enemies.
Twin Apprentice
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to increase the wielders Two Weapon Combat skill bonus by 5 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 5% to increase your attack strength by 4 when attacking.
Twin Grip
General Information
Tier: 0
Twin Lunge: Locked
Twin Strikes: Locked
Customization
Custom Color: white Custom Color 2: black
Examine: You see your vultite spikestar against your rope hammock.
|
7,500
|
a small black and grey tent, [Map Room #20, then east], Lich#26863 , go black tent
Out of the Bleak
[Out of the Bleak -]
|
|
The small tent holds the faint odor of acidic rain, and pale yellow hazy smoke curls up from a talon-shaped lantern positioned directly in the center of the room. A circular, dark oak table is covered with tattered, blue vulture feathers and various walking sticks. Suspended from the pavilion's center pillar are a series of stained hooks that perch over a battered wooden vanity. Several patchwork bear hide rugs surround a small glaes display case.
|
Obvious exits: out
|
On the table you see: a gnarled red oak stick set with a blood marble sphere, a burnished ebony parasol wreathed with blood marble stones, a curved black oak cane inlaid with bleakstone shards, a tall ebony cane capped with a slender bleakstone and a twisted ebonwood cane inset with a cracked bleakstone orb.
a gnarled red oak stick set with a blood marble sphere |
Weight: 5 pounds |
|
analyze
Analyze:
The red oak stick is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical stick, which is intended. The stick is fully unlocked.
|
2,500
|
a burnished ebony parasol wreathed with blood marble stones |
Weight: 5 pounds |
|
analyze
Analyze:
The ebony parasol is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical parasol, which is intended. The parasol is fully unlocked.
|
2,500
|
a curved black oak cane inlaid with bleakstone shards |
Weight: 5 pounds |
|
analyze
Analyze:
The black oak cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
|
2,500
|
a tall ebony cane capped with a slender bleakstone |
Weight: 5 pounds |
|
analyze
Analyze:
The ebony cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
|
2,500
|
a twisted ebonwood cane inset with a cracked bleakstone orb |
Weight: 5 pounds |
|
analyze
Analyze:
The ebonwood cane is a sword cane. Some restrictions may apply to the cane's noun when altering it. This item may weigh more than your typical cane, which is intended. The cane is fully unlocked.
|
2,500
|
In the case you see: a white-armored crusader miniature.
On the hooks you see: a small black wrist sheath inlaid with bleakstone shards, a smooth dark belt sheath inset with blood marble fragments, a narrow grey ankle sheath inlaid with bleached bones, a sea blue wrist sheath set with polished blood marbles, a slim grey belt sheath trimmed with blue vulture feathers and a deep red ankle sheath wreathed with thorny black roots.
a small black wrist sheath inlaid with bleakstone shards |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
wrist-worn functional
|
analyze
Analyze: You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
|
20
|
a smooth dark belt sheath inset with blood marble fragments |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
belt-worn functional
|
analyze
Analyze: You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.
|
20
|
a narrow grey ankle sheath inlaid with bleached bones |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
ankle-worn functional
|
analyze
Analyze: You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.
|
20
|
a sea blue wrist sheath set with polished blood marbles |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
wrist-worn functional
|
analyze
Analyze: You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: chemise, blouse, shirt, tunic, dress, gown, longcoat, coat, jacket, surcoat, greatcoat, overcoat, cossack, cossock, chemise, cotehardie, doublet, gambeson, kirtle, robe, underrobe, overrobe, bliaut, smock, houppelande, surtout, mantelet, longcloak, cote, and atanika.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden up your sleeves.
|
20
|
a slim grey belt sheath trimmed with blue vulture feathers |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
belt-worn functional
|
analyze
Analyze: You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: pants, skirt, trousers, breeches, britches, leggings, galligaskins, kilt, greatkilt, moggans, chausses, pantaloons, slacks, wrap skirt, overalls, knee-breeches, skirts, nanjir, and kanjir.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at the small of your back.
|
20
|
a deep red ankle sheath wreathed with thorny black roots |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
ankle-worn functional
|
analyze
Analyze: You can WEAR, REMOVE, PUSH, and PULL the sheath and will notice special messaging for using GET and PUT to retrieve or store weapons within the hidden sheath.
You can hide the sheath in the following items by PUSHing the sheath: boots, cothurns, gillies, moccasins, buskins, workboots, knee-boots, yatane, half-boots, thigh-boots, ankle-boots, klot, and jackboots.
It can be altered freely, but keep in mind the messaging. It must be something with straps that could logically be hidden at your ankle.
|
20
|
On the vanity you see: a round blood marble-set glass mirror and a cracked bleakstone-framed glass mirror.
a round blood marble-set glass mirror |
Weight: <1 pound |
|
examine
Examine: You must be holding the blood marble mirror.
|
100
|
a crumbling abandoned building, [Map Room 8], Lich# 26888, go abandoned building
Potation Parlor
[Potation Parlor -]
|
|
Cradled within the frame of an abandoned building, the shop features a scorched mural born from a past fire and shaped into art. A dingy counter rests against one wall and several stools are available for seating. An opening in a crumbling wall offers access to the outside.
|
Obvious exits: none
|
On the dingy counter you see: a canister of spiced beef soup, a canister of rich chicken soup, a canister of aromatic turtle soup, a canister of warm vegetable broth, a glass of iced raspberry tea, a frosted peach shake, a tall cold glass of lemonade and a painted clay mug of cold chocolate milk.
a canister of spiced beef soup |
Weight: <1 pound |
|
Warding Sphere 10 quaffs |
500
|
a canister of rich chicken soup |
Weight: <1 pound |
|
Prismatic Guard 10 quaffs |
250
|
a canister of aromatic turtle soup |
Weight: <1 pound |
|
Heroism 10 quaffs |
750
|
a canister of warm vegetable broth |
Weight: <1 pound |
|
Prayer of Protection 10 quaffs |
200
|
a glass of iced raspberry tea |
Weight: <1 pound |
|
Strength of Will 10 quaffs |
500
|
a frosted peach shake |
Weight: <1 pound |
|
Strength 10 quaffs |
150
|
tall cold glass of lemonade |
Weight: <1 pound |
|
Mobility 10 quaffs |
300
|
a painted clay mug of cold chocolate milk |
Weight: <1 pound |
|
Elemental Defense III 10 quaffs |
200
|
an angular granite-covered wagon, Map Room 23, Lich#26840, go granite wagon
Rock Solid
[Rock Solid - 23822]
|
|
The utilitarian interior of the wagon could generously be described as spartan. Not a single sign of inhabitation graces the area. An engraved bow rack, a carved runestaff display, and a large weapon stand are the only furniture within the bare confines. An oil lamp rests in the middle of the floor, illuminating its sparse surroundings.
|
Obvious exits: out
|
large red-inked sign
Welcome to Rock Solid!
Goods on the runestaff display and weapon stand are Realm Weaponry. They change what kinda elements they shoot dependin' on where you are. They are all enchanted five times, except the glowbark and fireleaf, which are their natural enchantment. Useful stuff!
The longbows and composites on the rack are enchanted five times and load wands of their suitable element. The golvern-bound bows are enchanted six times and will load any kind of wand.
On the engraved bow rack you see: a hemp-stringed ruic yumi inlaid with golvern, a balenite-ringed pale blue villswood longbow, a fiery red mesille longbow wreathed with gilded flames, a polished elm longbow traced with zorchar runes, a dark-stained ruic composite bow with a hawk-carved grip, a crimson-streaked dark ruic composite bow with a horn belly, a silvery blue composite bow of layered horn and ruic and a buffed villswood composite bow with golvern tips.
a hemp-stringed ruic yumi inlaid with golvern |
Weight: 3 pounds Enchant: +30 |
long bow
|
analyze
Analyze:This is a yumi that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand: Golden Wands - Heat flares
Metal or Blue wands - Cold flares
Silver and Iron wands - Electric flares
Crystal wands - Acid flares You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs. It has both the PULL and POINT verbs available as well.
|
15,000
|
a balenite-ringed pale blue villswood longbow |
Weight: 2 pounds Enchant: +25 |
long bow
|
analyze
Analyze: This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Metal or Blue wands - Cold flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.
|
2,000
|
a fiery red mesille longbow wreathed with gilded flames |
Weight: 2 pounds Enchant: +25 |
long bow
|
analyze
Analyze: This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Golden Wands - Heat flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.
|
2,000
|
a polished elm longbow traced with zorchar runes |
Weight: 2 pounds Enchant: +25 |
long bow
|
analyze
Analyze: This is a longbow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Silver and Iron wands - Electric flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.
|
2,000
|
a dark-stained ruic composite bow with a hawk-carved grip |
Weight: 2 pounds Enchant: +25 |
composite bow
|
analyze
Analyze: This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Silver and Iron wands - Electric flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.
|
2,000
|
a crimson-streaked dark ruic composite bow with a horn belly |
Weight: 2 pounds Enchant: +25 |
composite bow
|
analyze
Analyze: This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Golden Wands - Heat flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.
|
2,000
|
a silvery blue composite bow of layered horn and ruic |
Weight: 2 pounds Enchant: +25 |
composite bow
|
analyze
Analyze: This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand:
Metal or Blue wands - Cold flares
You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs.
In addition, it also has the PULL verb available.
|
2,000
|
a buffed villswood composite bow with golvern tips |
Weight: 3 pounds Enchant: +30 |
composite bow
|
analyze
Analyze:This is a bow that can be loaded with the following wands to impart elemental flares on the arrows/bolts it shoots as appropriate by the wand: Golden Wands - Heat flares
Metal or Blue wands - Cold flares
Silver and Iron wands - Electric flares
Crystal wands - Acid flares You can load the magic into the weapon by holding the weapon in one hand and the appropriate wand in another and using LOAD. There is special messaging for the LOAD, FIRE, LOOK, and SHOW verbs. It has both the PULL and POINT verbs available as well.
|
15,000
|
On the large weapon stand you see: a jackal-headed dhara wrought from black kelyn, a mottled red kelyn morning star patterned with faint sigils, a matte black golvern maul with a smooth witchwood handle, a pennon-tied rolaren lance, a silvery white rolaren wakizashi, an alder-handled moon axe inset with garnet, a bone-hilted dull black khopesh, a pair of eonake-scaled boots, some dark leather gauntlets with flat eonake knuckles, a silvery-grey eonake warlance twined with barbed tendrils, a scarlet-traced brilliant white eonake spikestar, an obsidian-veined pure white hatchet, a gleaming eonake-spiked tetsubo, some rolaren-toed boots set on ironwood heels, some short rolaren-scaled black leather gauntlets and a teak-hafted matte blue rolaren longhammer.
a jackal-headed dhara wrought from black kelyn |
Weight: 8 pounds Enchant: +25 Flares: realm |
mace |
|
2,000
|
a mottled red kelyn morning star patterned with faint sigils |
Weight: 8 pounds Enchant: +25 Flares: realm |
morning star |
|
2,000
|
a pennon-tied rolaren lance |
Weight: 15 pounds Enchant: +25 Flares: realm |
lance |
|
2,000
|
a silvery white rolaren wakizashi |
Weight: 4 pounds Enchant: +25 Flares: realm |
short sword |
|
2,000
|
an alder-handled moon axe inset with garnet |
Weight: 6 pounds Enchant: +25 Flares: realm |
handaxe |
|
2,000
|
a bone-hilted dull black khopesh |
Weight: 5 pounds Enchant: +25 Flares: realm |
falchion |
|
2,000
|
a pair of eonake-scaled boots |
Weight: 2 pounds Enchant: +25 Flares: realm Sanctified |
UAC boots |
|
2,500
|
some dark leather gauntlets with flat eonake knuckles |
Weight: <1 pound Enchant: +25 Flares: realm Sanctified |
UAC gloves |
|
2,500
|
a silvery-grey eonake warlance twined with barbed tendrils |
Weight: 12 pounds Enchant: +25 Flares: realm Sanctified |
lance |
|
2,500
|
a scarlet-traced brilliant white eonake spikestar |
Weight: 6 pounds Enchant: +25 Flares: realm Sanctified |
morning star |
|
2,500
|
an obsidian-veined pure white hatchet |
Weight: 5 pounds Enchant: +25 Flares: realm Sanctified |
handaxe |
|
2,500
|
a gleaming eonake-spiked tetsubo |
Weight: 6 pounds Enchant: +25 Flares: realm Sanctified |
maul |
|
2,500
|
some rolaren-toed boots set on ironwood heels |
Weight: 2 pounds Enchant: +25 Flares: realm |
UAC boots |
|
2,000
|
some short rolaren-scaled black leather gauntlets |
Weight: <1 pound Enchant: +25 Flares: realm |
UAC gloves |
|
2,000
|
On the carved runestaff display you see: a tortuous fireleaf staff with gilt-chased veins, a spiraling lor walking stick riddled with bore holes, a fused glowbark scepter crowned with a smoky glass orb and a corkscrewed illthorn staff channeled with hardened red sap.
a tortuous fireleaf staff with gilt-chased veins |
Weight: 4 pounds Enchant: +22 Flares: realm |
runestaff |
|
2,000
|
a spiraling lor walking stick riddled with bore holes |
Weight: 3 pounds Enchant: +25 Flares: realm |
runestaff |
|
2,500
|
a fused glowbark scepter crowned with a smoky glass orb |
Weight: 4 pounds Enchant: +22 Flares: realm |
runestaff |
|
2,000
|
a corkscrewed illthorn staff channeled with hardened red sap |
Weight: 4 pounds Enchant: +25 Flares: realm |
runestaff |
|
2,500
|
some steps heading towards a basement entrance, [Map Room #11], Lich# 26851, go steps
Shadowed Light, Entry
[Shadowed Light -]
|
|
The subtle smell of old blood lingers in the air as dried pools of the sanguineous substance, along with various drips, mar the already damaged wood floors. A series of hangers hang from rusted hooks protruding from soiled walls, with small oil lanterns between them. Resting against a far wall is a pine table, its surface bare save for a few scraps of paper. You also see a splintered ebonwood door.
|
Obvious exits: southeast, southwest
|
battered sign
Let it be known these wares are dangerous to those who wear them. Accursed are they, for they, once worn, refuse to be removed without the aid of curse removal.
On the pine table you see: a red-scribed matte black slip, a white-scribed matte black slip and a grey-scribed matte black slip.
a red-scribed matte black slip |
Weight: <1 pound |
|
analyze, examine
Analyze: Your slip is used to unlock the potential of things held in your other hand. This slip will draw power from the shadows to upgrade Cursed Armor from Tier 3 to Tier 4, the final tier. You need only RAISE your slip while holding a compatible piece of equipment in your other hand. Your slip may not be altered or changed in any way.
Examine: You examine the a red-scribed matte black slip. Relying on negative space, the slip's faint crimson print resembles a face with a hand squeezed over the mouth.
|
500,000
|
a white-scribed matte black slip |
Weight: <1 pound |
|
analyze, examine
Analyze: Your slip is used to unlock the potential of things held in your other hand. This slip will draw power from the shadows to upgrade Cursed Armor from Tier 2 to Tier 3. You need only RAISE your slip while holding a compatible piece of equipment in your other hand. Your slip may not be altered or changed in any way.
Examine: You examine the a white-scribed matte black slip. Relying on negative space, the slip's faint white print resembles a face with a hand squeezed over the mouth.
|
200,000
|
a grey-scribed matte black slip |
Weight: <1 pound |
|
analyze, examine
Analyze: Your slip is used to unlock the potential of things held in your other hand. This slip will draw power from the shadows to upgrade Cursed Armor from Tier 1 to Tier 2. You need only RAISE your slip while holding a compatible piece of equipment in your other hand. Your slip may not be altered or changed in any way.
Examine: You examine the a grey-scribed matte black slip. Relying on negative space, the slip's faint grey print resembles a face with a hand squeezed over the mouth.
|
70,000
|
On the hangers you see: a black ora-collared dingy linen soutane, a dark crimson houppelande detailed with black ora florets and a midnight blue silk gown draped from a black ora pendant.
a black ora-collared dingy linen soutane |
Weight: 8 pounds Enchant: +25 |
robes (AsG 2)
|
analyze, examine
Analyze:You analyze the linen soutane and sense that the creator has provided the following information: This soutane has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the soutane to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the soutane's surface.You also notice a small enchanter's glyph.
|
30,000
|
a dark crimson houppelande detailed with black ora florets |
Weight: 8 pounds Enchant: +25 |
robes (AsG 2)
|
analyze, examine
Analyze:You analyze the crimson houppelande and sense that the creator has provided the following information: This houppelande has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the houppelande to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the houppelande's surface.You also notice a small enchanter's glyph.
|
30,000
|
a midnight blue silk gown draped from a black ora pendant |
Weight: 8 pounds Enchant: +25 |
robes (AsG 2)
|
analyze, examine
Analyze:You analyze the blue silk gown and sense that the creator has provided the following information: This gown has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the gown to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the gown's surface.You also notice a small enchanter's glyph.
|
30,000
|
, [Map Room #], Lich# , southwest
Shadowed Light, Southwest
[Shadowed Light -]
|
|
Piles of muck, along with other questionable substances, are scattered about the area and corners of the room. Seemingly out of place, a compartmented case sits beside a segmented armor stand in the middle of the room, both surrounded by ostentatious candelabras casting light into even the darkest corners.
|
Obvious exits: northeast, east
|
In the compartmented case you see: some lasktol'zko crafted from mithril melded with black ora, some mithglin plate-and-mail framed in black ora, a burnished rolaren coracia inset with black ora filigree and a black ora-swirled vultite cuirass.
some lasktol'zko crafted from mithril melded with black ora |
Weight: 67 pounds Enchant: +25 |
full plate (AsG 20)
|
analyze, examine
Analyze:You analyze the mithril lasktol'zko and sense that the creator has provided the following information: This lasktol'zko has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the lasktol'zko to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the lasktol'zko's surface.You also notice a small enchanter's glyph.
|
30,000
|
some mithglin plate-and-mail framed in black ora |
Weight: 45 pounds Enchant: +25 |
half plate (AsG 19)
|
analyze, examine
Analyze:You analyze the mithglin plate-and-mail and sense that the creator has provided the following information: This plate-and-mail has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the plate-and-mail to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the plate-and-mail's surface.You also notice a small enchanter's glyph.
|
30,000
|
a burnished rolaren coracia inset with black ora filigree |
Weight: 25 pounds Enchant: +25 |
augmented plate (AsG 18)
|
analyze, examine
Analyze:You analyze the rolaren coracia and sense that the creator has provided the following information: This coracia has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the coracia to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the coracia's surface.You also notice a small enchanter's glyph.
|
30,000
|
a black ora-swirled vultite cuirass |
Weight: 18 pounds Enchant: +25 |
metal breastplate (AsG 17)
|
analyze, examine
Analyze:You analyze the vultite cuirass and sense that the creator has provided the following information: This cuirass has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the cuirass to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the cuirass's surface.You also notice a small enchanter's glyph.
|
30,000
|
On the armor stand you see: some onyx-enameled mithril body armor woven with black ora, a black ora and mithglin haubergeon, a six-in-one rolaren jazerant inset with a black ora emblem and a vultite ruskag rezga interspersed with black ora rings.
some onyx-enameled mithril body armor woven with black ora |
Weight: 20 pounds Enchant: +25 |
chain hauberk (AsG 16)
|
analyze, examine
Analyze:You analyze the mithril body armor and sense that the creator has provided the following information: This armor has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the armor to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the armor's surface.You also notice a small enchanter's glyph.
|
30,000
|
a black ora and mithglin haubergeon |
Weight: 20 pounds Enchant: +25 |
augmented chain (AsG 15)
|
analyze, examine
Analyze:You analyze the mithglin haubergeon and sense that the creator has provided the following information: This haubergeon has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the haubergeon to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the haubergeon's surface.You also notice a small enchanter's glyph.
|
30,000
|
a six-in-one rolaren jazerant inset with a black ora emblem |
Weight: 20 pounds Enchant: +25 |
double chain (AsG 14)
|
analyze, examine
Analyze:You analyze the rolaren jazerant and sense that the creator has provided the following information: This jazerant has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the jazerant to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the jazerant's surface.You also notice a small enchanter's glyph.
|
30,000
|
a vultite ruskag rezga interspersed with black ora rings |
Weight: 20 pounds Enchant: +25 |
chain mail (AsG 13)
|
analyze, examine
Analyze:You analyze the vultite ruskag rezga and sense that the creator has provided the following information: This ruskag rezga has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the ruskag rezga to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the ruskag rezga's surface.You also notice a small enchanter's glyph.
|
30,000
|
, [Map Room #], Lich# , east
Shadowed Light, Southeast
[Shadowed Light -]
|
|
Sheer, black gossamer painted with small, silver moons and stars hang across loosely planked walls in a poor attempt to dress up the room. Soft light from several mostly melted candles reflects upon the moons and stars on the fabric, creating the illusion of dancing fireflies in the dim room. A leather-bound chest, its lid propped open by a pronged pole, sits off to one side of the area across from a pine closet with its door broken off the hinges.
|
Obvious exits: west, northwest
|
In the leather-bound chest you see: a mottled viper skin bodysuit with black ora accents, a black ora-stitched dark cinereal chamois aketon, an oxblood suede arming doublet with black ora clasps and a stygian leather jerkin stitched with black ora thread.
a mottled viper skin bodysuit with black ora accents |
Weight: 16 pounds Enchant: +25 |
double leather (AsG 8)
|
analyze, examine
Analyze:You analyze the viper skin bodysuit and sense that the creator has provided the following information: This bodysuit has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the bodysuit to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the bodysuit's surface.You also notice a small enchanter's glyph.
|
30,000
|
a black ora-stitched dark cinereal chamois aketon |
Weight: 15 pounds Enchant: +25 |
reinforced leather (AsG 7)
|
analyze, examine
Analyze:You analyze the chamois aketon and sense that the creator has provided the following information: This aketon has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the aketon to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the aketon's surface.You also notice a small enchanter's glyph.
|
30,000
|
an oxblood suede arming doublet with black ora clasps |
Weight: 13 pounds Enchant: +25 |
full leather (AsG 6)
|
analyze, examine
Analyze:You analyze the suede arming doublet and sense that the creator has provided the following information: This doublet has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the doublet to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the doublet's surface.You also notice a small enchanter's glyph.
|
30,000
|
a stygian leather jerkin stitched with black ora thread |
Weight: 10 pounds Enchant: +25 |
light leather (AsG 5)
|
analyze, examine
Analyze:You analyze the leather jerkin and sense that the creator has provided the following information: This jerkin has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the jerkin to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the jerkin's surface.You also notice a small enchanter's glyph.
|
30,000
|
In the pine closet you see: a steel-plated corovan kuyak riveted with black ora, some indigo doeskin armor adorned with a black ora crest, a shagreen lamellar jerkin bound with black ora rivets and a black ora-scaled burnt sienna corselet.
a steel-plated corovan kuyak riveted with black ora |
Weight: 25 pounds Enchant: +25 |
brigandine armor (AsG 12)
|
analyze, examine
Analyze:You analyze the cordovan kuyak and sense that the creator has provided the following information: This kuyak has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the kuyak to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the kuyak's surface.You also notice a small enchanter's glyph.
|
30,000
|
some indigo doeskin armor adorned with a black ora crest |
Weight: 20 pounds Enchant: +25 |
studded leather (AsG 11)
|
analyze, examine
Analyze:You analyze the doeskin armor and sense that the creator has provided the following information: This armor has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the armor to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the armor's surface.You also notice a small enchanter's glyph.
|
30,000
|
a shagreen lamellar jerkin bound with black ora rivets |
Weight: 17 pounds Enchant: +25 |
cuirbouilli leather (AsG 10)
|
analyze, examine
Analyze:You analyze the lamellar shirt and sense that the creator has provided the following information: This shirt has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the shirt to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the shirt's surface.You also notice a small enchanter's glyph.
|
10,000
|
a black ora-scaled burnt sienna corselet |
Weight: 16 pounds Enchant: +25 |
leather breastplate (AsG 9)
|
analyze, examine
Analyze:You analyze the burnt sienna corselet and sense that the creator has provided the following information: This corselet has been imbued by shadow one time. Its tiny dark tendrils seem to undulate without bias. As it hungers for the spirit of the living, your ability to overcome adversity will be tested until
it is satisfied with your commitment, after which your hard work will be rewarded.
Wearing it is not without risk, and removing it is not without cost. You can PULL it to sacrifice
your spiritual tether for safe detachment.
You can RUB the corselet to gauge its hunger and TOUCH it to hush its presence.
You sense an additional action:
BOW
When being altered, its appearance must remain suitable for its dark, cryptic nature.
Examine: Tiny dark tendrils undulate across the corselet's surface.You also notice a small enchanter's glyph.
|
30,000
|
a canvas-topped alleyway shop, Map Room #12,southwest, Lich# 26868, go alleyway shop
Shield Thyself
[Shield Thyself - 28333]
|
|
Built between two buildings, the narrow shop has a roof of overlapping canopies that are nailed into a series of boarded up windows on either side. Cobblestones gleam in the ambient light where the smooth stones lining the ground have been scrubbed to a near luminous quality. Despite the odd construction, the shop is tidy and utilizes old ale casks to create a sturdy table along the western wall.
|
Obvious exits: north, out
|
plain wooden sign
Each of the cloaks or capes on the table comes with a brooch or bangle.
For your convenience, here is a list of the pairings:
an ahmdir blue yierka wool cape
~*~a lacquered morduska talon fibula
~*~an etched bone bangle
a beige dagswain cape with red-stitched geometric designs
~*~a copper and boar tusk cloak pin
~*~a polished tortoise shell bangle
an aqua moreen cape woven with cobalt blue threads
~*~a carnelian cameo brooch
~*~a thick amber bangle
a fringed winter tartan cape
~*~a stylized wolf cloak pin
~*~an etched mithril bangle
a heavyweight hunter green cape
~*~a bear claw brooch
~*~a knotwork vultite bangle
a frayed broadcloth cloak with tone-on-tone feather patterns
~*~a carved raven brooch
~*~a blocky bone bangle
On the sturdy table you see: an ahmdir blue yierka wool cape, a beige dagswain cape with red-stitched geometric designs, an aqua moreen cape woven with cobalt blue threads, a fringed winter tartan cape, a heavyweight hunter green cape and a frayed broadcloth cloak with tone-on-tone feather patterns.
an ahmdir blue yierka wool cape |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional |
Shield Cape examine
Examine: An ahmdir blue yierka wool cape has an etched bone bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a lacquered morduska talon fibula pinned to it.
|
1,000
|
a beige dagswain cape with red-stitched geometric designs |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional |
Shield Cape examine
Examine: A beige dagswain cape with red-stitched geometric designs has a polished tortoise shell bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a copper and boar tusk cloak pin pinned to it.
|
1,000
|
an aqua moreen cape woven with cobalt blue threads |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional |
Shield Cape examine
Examine: An aqua moreen cape woven with cobalt blue threads has a thick amber bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a carnelian cameo brooch pinned to it.
|
1,000
|
a fringed winter tartan cape |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional |
Shield Cape examine
Examine: A fringed winter tartan cape has an etched mithril bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a stylized wolf cloak pin pinned to it.
|
1,000
|
a heavyweight hunter green cape |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional |
Shield Cape examine
Examine: A heavyweight hunter green cape has a knotwork vultite bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a bear claw brooch pinned to it.
|
1,000
|
a frayed broadcloth cloak with tone-on-tone feather patterns |
Weight: 9 pounds Pocketed: Significant (100-119)
|
cloak-worn functional |
Shield Cape examine
Examine: A frayed broadcloth cloak with tone-on-tone feather patterns has a blocky bone bangle fitted into the left corner where the fabric has been stitched to form a sleeve, while the right corner has a carved raven brooch pinned to it.
|
1,000
|
, [Map Room #], Lich# 28333, north
Shield Thyself, Extension
[Shield Thyself, Extension - 28334]
|
|
Polished cobblestones, lined with chipped curbs, stretch across the floor of the narrow shop, while high above colorful canvas squares are layered and stretched taut to form a protective canopy over the wares. Boarded up windows are fitted with hooks and pegs to display some of the wares for sale here, while a small woven basket on the ground holds other items.
|
Obvious exits: south
|
In the small woven basket you see: a pearly white vellum, a wood grain-decorated vellum, a crisp gold-edged vellum, a crisp silver-edged vellum, a crisp copper-edged vellum, a simple bronze-hued vellum and a simple iron-hued vellum.
a wood grain-decorated vellum |
Weight: <1 pound |
|
analyze, writing
Analyze:You analyze the grain-decorated vellum and sense that the creator has provided the following information: WHISPER vellum to provide information such as such as availability, special needs and/or requests, or any other information that might be useful for the redeeming GM to know. (Example: I would like this +1 enhancive to be applied to the lockpicking bonus. I am available only on Thursdays between 5pm and 9pm CST and would like this service for <character name>.) GAZE vellum to review your whispered request. TO REDEEM: Hold the item to be worked on (if applicable) in your LEFT HAND before you REDEEM this vellum. If your service request does not apply to an existing item, just REDEEM vellum with an empty left hand. You must REDEEM this vellum to notify the merchant you want work.
This will crumble after it is redeemed.
Read: In the Common language, it reads:
The bearer of this vellum is entitled to choose one of the following Reactive Flares added their Shield Cape Bangle. You may pick: acid, cold, disintegrate, fire, lightning, magma, plasma, steam, or unbalance. WHISPER availability details to the vellum; hold the Shield Cape Bangle you want us to work on in your left hand, and REDEEM this vellum to use, which will cause the vellum to crumble. You have until one week after the Duskruin event closes to redeem this vellum or it is forfeit! No exceptions!
|
75,000
|
a crisp gold-edged vellum |
Weight: <1 pound |
|
analyze, examine
Analyze: Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 5. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
Examine: You glance at the gold-edged vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from Tier 4 to Tier 5. At this tier, a Shield Cape will provide a 5% chance to block incoming attacks and have access to the following new verbs: Attend, Pinch, Snuggle, Tilt. Please ANALYZE for more information.
|
200,000
|
a crisp silver-edged vellum |
Weight: <1 pound |
|
analyze, examine
Analyze: Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 4. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
Examine: You glance at the silver-edged vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from Tier 3 to Tier 4. At this tier, the Shield Cape will provide a 4% chance to block incoming attacks and have access to the following new verbs: Bow, Cover, Rub. Please ANALYZE for more information.
|
160,000
|
a crisp copper-edged vellum |
Weight: <1 pound |
|
analyze, examine
Analyze: Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 3. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
Examine: You glance at the copper-edged vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from Tier 2 to Tier 3. At this tier, the Shield cape will have a 3% chance to block an incoming attack and have access to the following new verbs: Flip, Nudge, Tap. It also provides the option to remove the brooch and bangle to allow for customization and provides the Shield Cape with an auto-close feature. Please ANALYZE for more information.
|
120,000
|
a simple bronze-hued vellum |
Weight: <1 pound |
|
analyze, examine
Analyze: Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 2. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
Examine: You glance at the bronze-hued vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from Tier 1 to Tier 2. At this tier, the Shield cape will have a 2% chance to block an incoming attack and have access to the following new verbs: Close, Hug, Open. Please ANALYZE for more information.
|
80,000
|
a simple iron-hued vellum |
Weight: <1 pound |
|
analyze, examine
Analyze: Your vellum is used to unlock the potential of things held in your other hand. Your vellum will unlock your Shield Cape to tier 1. You need only RAISE your vellum while holding a compatible piece of equipment in your other hand. Your vellum may not be altered or changed in any way.
Examine: You glance at the iron-hued vellum.
You notice something written on it...
This certificate will unlock your Shield Cape from (OTS) to Tier 1. At this tier, the Shield cape will have a 1% chance to block an incoming attack. Please ANALYZE for more information.
|
40,000
|
On the hooks you see: a quartz-winged mourning dove clasp, a green jade-winged lunar moth clasp, a bejeweled pewter-barred fibula, a hammered circular gold fibula, a hammer-hasped black iron cloak-pin, a twisted copper theatre cloak-pin, a spherical platinum brooch encircled by sapphire chips and a half-circle faenor brooch with a stylized crossbar.
a quartz-winged mourning dove clasp |
Weight: <1 pound |
|
Shield Cape |
500
|
a green jade-winged lunar moth clasp |
Weight: <1 pound |
|
Shield Cape |
500
|
a bejeweled pewter-barred fibula |
Weight: <1 pound |
|
Shield Cape |
500
|
a hammered circular gold fibula |
Weight: <1 pound |
|
Shield Cape |
500
|
a hammer-hasped black iron cloak-pin |
Weight: <1 pound |
|
Shield Cape |
500
|
a twisted copper theatre cloak-pin |
Weight: <1 pound |
|
Shield Cape |
500
|
a spherical platinum brooch encircled by sapphire chips |
Weight: <1 pound |
|
Shield Cape |
500
|
a half-circle faenor brooch with a stylized crossbar |
Weight: <1 pound |
|
Shield Cape |
500
|
On the pegs you see: an indigo-veined fluorite bangle, a water-filled blue glass bangle, a serpent-etched green jade bangle, a petrified flaeshorn bangle, a dark-edged cocobolo bangle, a star-carved golden maple bangle, a polished black walnut bangle, a flower-etched smooth linden bangle and a peony-carved fruitwood bangle.
an indigo-veined fluorite bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a water-filled blue glass bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a serpent-etched green jade bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a petrified flaeshorn bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a dark-edged cocobolo bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a star-carved golden maple bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a polished black walnut bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a flower-etched smooth linden bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a peony-carved fruitwood bangle |
Weight: <1 pound |
|
Shield Cape |
500
|
a hazy sigil-carved building, [Map Room #16], Lich# 26877, go sigil-carved building
Sigil Shop
[Sigil Shop -]
|
|
The solid walls of this room are barely visible through a fog that circulates about, yet brief glimpses reveal various sigils covering the walls, varied in color, shape, and vibrancy. The haze is in constant motion, forming tendrils which weave in and out of your presence. An ironwood table and a glowbark display case are neatly centered in the middle of the room, causing any fog near them to dissipate.
|
Obvious exits: south, out
|
simple witchwood sign
~~~ Sigil Staves ~~~
Please enjoy my selection of Sigil Staves. They match the wood's natural enchantment with no other properties other than being a Sigil Staff. Price is set according to the rarity of each material.
Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each staff.
Tiers
1: unique actions
2: allows spells to be TRANSFERred from scrolls onto itself, starting at 1 spell, but the tickets in the display case allows additional spells, up to 6
3. can be waved at a target to dispel 1-3 spells (must be energized and has a cooldown) and alters your appearance when held
4. can be raised to lower the mana cost of all spells by 50% for 30 seconds or 10 casts (must be energized and has a cooldown) and adds ambient messaging
5. unlocks the ability for the staff to multi-cast one spell as a flare
On the ironwood table you see: a sigil-carved witchwood scepter, a sigil-carved orase walking stick, a sigil-carved ironwood crook, a sigil-carved glowbark crosier, a sigil-carved fireleaf staff and a sigil-carved faewood staff-of-Lumnis.
In the glowbark display case you see: a glowing sigil certificate, a sigil-covered ticket, a vibrant sigil certificate, a bright sigil certificate and a pale sigil certificate.
a glowing sigil certificate |
Weight: <1 pound |
|
Unlock Sigil Staff from Tier 4 to 5 |
250,000
|
a sigil-covered ticket |
Weight: <1 pound |
|
analyze, examine
Analyze: Your ticket is used to unlock the potential of things held in your other hand. The sigil-covered ticket will add 1 to the spell capacity of a Sigil Staff, up to a total of 6 spells. You need only RAISE your ticket while holding a compatible piece of equipment in your other hand. Your ticket may not be altered or changed in any way.
Examine: This sigil-covered ticket will increase the spell capacity of a Sigil Staff.
|
5,000
|
a vibrant sigil certificate |
Weight: <1 pound |
|
Unlock Sigil Staff from Tier 3 to 4 |
100,000
|
a bright sigil certificate |
Weight: <1 pound |
|
Unlock Sigil Staff from Tier 2 to 3 |
50,000
|
a pale sigil certificate |
Weight: <1 pound |
|
Unlock Sigil Staff from Tier 1 to 2 |
10,000
|
, [Map Room #], Lich# , south
Sigil Shop, Armory
[Sigil Shop, Armory -]
|
|
Fog from the north continues to permeate every available space in the room, leaving no corner unobscured. Small and large sigils of bright colors fade in and out of view along each wall, briefly illuminating previously unseen armor stands.
|
Obvious exits: north
|
elegant fireleaf sign
~~~ Mana-Infused Armor ~~~
Please enjoy my selection of Mana-Infused Armor. The armor has been enchanted four times and has no other properties.
Sold as is, they have a few unique actions, but you may purchase the certificates inside the display case to further unlock each armor.
Tiers
0: a standard armor with some special messaging
1: Reactive Mana Flares - when attacked, there is a standard flare chance for the wearer to gain 1d5 mana. The mana gained by the wearer is lost from the armor.
2: Mana Shield - 25% chance to activate when receiving damage. Grants 2d20 damage padding for that instance of damage received. For every point of damage absorbed by the shield, 1 point of mana is lost from the armor.
3: Arcane Aegis - A manually triggered (RUB) and more powerful version of Mana Shield that also provides critical padding equal to half of the damage padding. Lasts for 120 seconds, has a 60 minute cooldown, and cost 25 mana from the armor plus the ongoing cost for the damage absorbed.
4: Mana Tap - A manually triggered ability (TAP) to drain 50 mana from the armor and adds it to the wearer's mana while also energizing the wearer to grant +25 AS/+15 CS for 3 minutes. 15 minute cooldown. Ambient messaging can be toggled on and off (PROD).
5: Arcane Expulsion - A manually triggered ability (SIGIL) that can be activated when incapacitated (but not while unconscious). Attempts to forcibly move all creatures out of the room (into a random adjacent room) and subjects them to 20 seconds of roundtime. A SMRv2 attack using the wearer's Magic Item Use ranks to calculate the strength of the attack. Can be used 2x a day, resets at midnight, and costs 50 mana from the armor.
Set Bonus:
If you use both my Sigil Staff and Mana-Infused Armor in combat, your Sigil Staff will have a chance to flare a Sigil of Binding effect to root your opponents! Each tier of both increases the odds by 1%.
In the glowbark display case you see: a glowing sigil ticket, a dim sigil ticket, a pale sigil ticket, a bright sigil ticket and a vibrant sigil ticket.
a glowing sigil ticket |
Weight: <1 pound |
|
Unlock Mana-Infused Armor from Tier 4 to 5 |
200,000
|
a dim sigil ticket |
Weight: <1 pound |
|
Unlock Mana-Infused Armor from Tier 0 to 1 |
50,000
|
a pale sigil ticket |
Weight: <1 pound |
|
Unlock Mana-Infused Armor from Tier 1 to 2 |
100,000
|
a bright sigil ticket |
Weight: <1 pound |
|
Unlock Mana-Infused Armor from Tier 2 to 3 |
150,000
|
a vibrant sigil ticket |
Weight: <1 pound |
|
Unlock Mana-Infused Armor from Tier 3 to 4 |
175,000
|
On the light armor stand you see: an ensigiled silk robe.
On the plate armor stand you see: some ensigiled field plate, some ensigiled half plate, an ensigiled plate corselet and an ensigiled metal cuirass.
some ensigiled field plate |
Weight: 75 pounds Enchant: +20 |
full plate (AsG 20) |
Mana-Infused Armor - Tier 0 |
1,000
|
some ensigiled half plate |
Weight: 50 pounds Enchant: +20 |
half plate (AsG 19) |
Mana-Infused Armor - Tier 0 |
1,000
|
an ensigiled plate corselet |
Weight: 25 pounds Enchant: +20 |
augmented plate (AsG 18) |
Mana-Infused Armor - Tier 0 |
1,000
|
an ensigiled metal cuirass |
Weight: 23 pounds Enchant: +20 |
metal breastplate (AsG 17) |
Mana-Infused Armor - Tier 0 |
1,000
|
On the soft leather armor stand you see: some ensigiled leather hunts, an ensigiled leather aketon, some ensigiled casting leathers and an ensigiled leather vest.
some ensigiled leather hunts |
Weight: 16 pounds Enchant: +20 |
double leather (AsG 8) |
Mana-Infused Armor - Tier 0 |
1,000
|
an ensigiled leather aketon |
Weight: 15 pounds Enchant: +20 |
reinforced leather (AsG 7) |
Mana-Infused Armor - Tier 0 |
1,000
|
some ensigiled casting leathers |
Weight: 13 pounds Enchant: +20 |
full leather (AsG 6) |
Mana-Infused Armor - Tier 0 |
1,000
|
an ensigiled leather vest |
Weight: 10 pounds Enchant: +20 |
light leather (AsG 5) |
Mana-Infused Armor - Tier 0 |
1,000
|
On the chain armor stand you see: an ensigiled jazerant hauberk, a dense ensigiled chain haubergeon, a dense ensigiled chain corselet and a dense ensigiled chain shirt.
an ensigiled jazerant hauberk |
Weight: 27 pounds Enchant: +20 |
chain hauberk (AsG 16) |
Mana-Infused Armor - Tier 0 |
1,000
|
a dense ensigiled chain haubergeon |
Weight: 26 pounds Enchant: +20 |
augmented chain (AsG 15) |
Mana-Infused Armor - Tier 0 |
1,000
|
a dense ensigiled chain corselet |
Weight: 25 pounds Enchant: +20 |
double chain (AsG 14) |
Mana-Infused Armor - Tier 0 |
1,000
|
a dense ensigiled chain shirt |
Weight: 25 pounds Enchant: +20 |
chain mail (AsG 13) |
Mana-Infused Armor - Tier 0 |
1,000
|
On the hard leather armor stand you see: an ensigiled leather coat-of-plates, some ensigiled lamellar leather, an ensigiled leather corselet and an ensigiled leather jerkin.
an ensigiled leather coat-of-plates |
Weight: 25 pounds Enchant: +20 |
brigandine armor (AsG 12) |
Mana-Infused Armor - Tier 0 |
1,000
|
some ensigiled lamellar leather |
Weight: 20 pounds Enchant: +20 |
studded leather (AsG 11) |
Mana-Infused Armor - Tier 0 |
1,000
|
an ensigiled leather corselet |
Weight: 17 pounds Enchant: +20 |
cuirbouilli leather (AsG 10) |
Mana-Infused Armor - Tier 0 |
1,000
|
an ensigiled leather jerkin |
Weight: 16 pounds Enchant: +20 |
leather breastplate (AsG 9) |
Mana-Infused Armor - Tier 0 |
1,000
|
a grey brick building, Map Room #23, Lich# 26840, go grey building
Smoke Screen
[Smoke Screen - 25189]
|
|
The grey brick facade is in dark contrast to the aged and peeling wood lining the interior of this smoke-filled room. A circular table, covered with a stained linen cloth, serves as a stage for a trio of filled candle votives, each casting their own dancing shadows across the floor. Broken bottles of ale surround an unfinished oak cupboard that leans precariously to one side, and a collection of dusty trunks are strewn into one corner. A hand-painted screen is propped against the wall.
|
Obvious exits: out
|
On the table you see: a metallic snakeskin flask dangling various fetishes, a polished silver flask wrought into the shape of a mermaid, a barrel-shaped umber clay mug inset with square rivets, a tanned leather flask gripped by thin finger bones and a dark silver tankard framed by small iron axes.
a metallic snakeskin flask dangling various fetishes |
Weight: <1 pound |
|
Drink Container |
15
|
a polished silver flask wrought into the shape of a mermaid |
Weight: <1 pound |
|
Drink Container |
15
|
a barrel-shaped umber clay mug inset with square rivets |
Weight: <1 pound |
|
Drink Container |
15
|
a tanned leather flask gripped by thin finger bones |
Weight: <1 pound |
|
Drink Container |
15
|
a dark silver tankard framed by small iron axes |
Weight: <1 pound |
|
Drink Container |
15
|
In the trunks you see: a lacquered bamboo pipe carved with a twining dragon, a long ebony pipe inset with tiny jeweled scarabs, a blackened teak pipe with a translucent flame-shaped bowl, a glowbark pipe shaped into entangled branches, some darkened cognac pipe tobacco, some amber bacon pipe tobacco, some dense cherry pipe tobacco, some speckled almond pipe tobacco, some dried mango pipe tobacco and a matte black matchbook inked with a skeletal design.
a lacquered bamboo pipe carved with a twining dragon |
Weight: <1 pound |
|
|
75
|
a long ebony pipe inset with tiny jeweled scarabs |
Weight: <1 pound |
|
|
75
|
a blackened teak pipe with a translucent flame-shaped bowl |
Weight: <1 pound |
|
|
75
|
a glowbark pipe shaped into entangled branches |
Weight: <1 pound |
|
|
75
|
some darkened cognac pipe tobacco |
Weight: <1 pound |
|
|
1
|
some amber bacon pipe tobacco |
Weight: <1 pound |
|
|
1
|
some dense cherry pipe tobacco |
Weight: <1 pound |
|
|
1
|
some speckled almond pipe tobacco |
Weight: <1 pound |
|
|
1
|
some dried mango pipe tobacco |
Weight: <1 pound |
|
|
1
|
a matte black matchbook inked with a skeletal design |
Weight: <1 pound |
|
analyze, examine
Analyze:You analyze the skeleton-inked matchbook and sense that the creator has provided the following information: The skeleton-inked matchbook holds matches. It currently holds 15 matches. To use, OPEN MY matchbook and GET MATCH FROM MY matchbook. It can be altered, but the noun must remain matchbox, matchbook, pouch, box, or case. The matches that it creates can have custom article and adjectives, but the matches disappear upon lighting or dropping. The skeleton-inked matchbook will be deleted if you take the last match. To refill the matchbook, you can DROP matches one by one, or BUNDLE two matchbooks together. The matches from the matchbook in your left hand will be moved to the matchbook in your right hand.
Examine: In the skeleton-inked matchbook you see several matches.
|
1
|
In the oak cupboard you see:
Containers [1]: a glass bowl
Special [1]: an unframed mirror
In the glass bowl you see: a translucent sea glass cameo framed by an ivory kraken, a black-lacquered enamel rose hairpin, an obsidian badge inset with with a single heliodor eye, a sinew-wrapped dark horn fetish and a seven-chained emerald cabochon choker backed in black lace.
a translucent sea glass cameo framed by an ivory kraken |
Weight: <1 pound |
|
analyze
Analyze: This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.
|
25
|
a black-lacquered enamel rose hairpin |
Weight: <1 pound |
|
analyze
Analyze: This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.
|
25
|
an obsidian badge inset with with a single heliodor eye |
Weight: <1 pound |
|
analyze
Analyze: This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.
|
25
|
a sinew-wrapped dark horn fetish |
Weight: <1 pound |
|
analyze
Analyze: This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.
|
25
|
a seven-chained emerald cabochon choker backed in black lace |
Weight: <1 pound |
|
analyze
Analyze: This item can be opened to reveal a reflective surface you can gaze upon. It can be altered with a long description or a show description, but has to remain an item that can be separated into two halves that makes sense to hide a mirror in.
|
25
|
, [Map Room #], Lich# 25189, go doorway
Smoke Screen, Back Room
[Smoke Screen, Back Room - 23821]
|
|
A fire burns within a stone hearth, adding an aromatic haze to the area. Several old chairs form a semicircle around the fireplace, with a small table nestled in-between, forming a quaint gathering area. Off to the side, a velvet-lined display case's contents are evenly spaced and elevated on an incline to enhance their presentation. A small placard has been perched on the top of the case. You also see a doorway.
|
Obvious exits: none
|
placard
The cigar tubes inside this case are rather unique. They will hold a single cigar, but they will conceal up to 5 lockpicks, as well.
The onyx-veined gnarled bone tube is a bit fancier.
In the display case's you see: an onyx-veined gnarled bone tube, a gear-covered burnished gold tube, a shield-inset ivory suede tube, a demon-branded ebonwood tube and an antler-inset smoky maple tube.
an onyx-veined gnarled bone tube |
Weight: 2 pounds Pocketed: Very small (<2-4) one item |
|
analyze, examine
Analyze:Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 1/1. The following verbs are available to you: OPEN, CLOSE, TURN, FLIP, POINT, SMELL, EXHALE. Original idea by Ardule, Duskruin. Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the gnarled bone tube for you.
Examine: Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the gnarled bone tube. An eahnor and jet ring encircles the tube just beneath the hinged cap.
|
300
|
a gear-covered burnished gold tube |
Weight: 2 pounds Pocketed: Very small (<2-4) one item |
|
analyze, examine
Analyze:Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1. The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin. Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the burnished gold tube for you.
Examine: Resembling smoke, a multitude of interlocking swirls have been meticulously etched onto the surface of the burnished gold tube. An electrum and ruby band encircles the tube just beneath the hinged cap.
|
50
|
a shield-inset ivory suede tube |
Weight: 2 pounds Pocketed: Very small (<2-4) one item |
|
analyze, examine
Analyze:Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1. The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin. Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the ivory suede tube for you.
Examine: Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the ivory suede tube. A peridot and leather ring encircles the tube just beneath the hinged cap.
|
50
|
a demon-branded ebonwood tube |
Weight: 2 pounds Pocketed: Very small (<2-4) one item |
|
analyze, examine
Analyze:Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1. The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin. Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the ebonwood tube for you.
Examine: Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the ebonwood tube. An amber and onyx band encircles the tube just beneath the hinged cap.
|
50
|
an antler-inset smoky maple tube |
Weight: 2 pounds Pocketed: Very small (<2-4) one item |
|
analyze, examine
Analyze:Your tube must remain some kind of cylindrical container. You may change the show description but it cannot support a long description. In addition, you can alter the ring/band that is beneath the cap, which will always be a part of the show by default. TURN to raise/lower the velvet lining concealing your lockpicks. Your tube is currently at Tier 0/1. The following verbs are available to you: OPEN, CLOSE, TURN. Original idea by Ardule, Duskruin. Try as you might, you cannot get a good sense of whether or not the tube's pockets could get any deeper, but you might be able to have a talented merchant lighten the smoky maple tube for you.
Examine: Resembling smoke, a multitude of interlocking swirls have been meticulously embossed onto the surface of the smoky maple tube. A copper and brass ring encircles the tube just beneath the hinged cap.
|
50
|
a small oak-framed shop, Map Room #21, Lich# 26837, go oak shop
So Shifty
[So Shifty - 23717]
|
|
Smooth oak panelling frames the small room, and a dark wine rug spreads out across the flooring. A curvy oak mannequin is nestled in the center with a squat oak table positioned nearby.
|
Obvious exits: out
|
tall sign
~Welcome to So Shifty~
The choker, wristlet, and bracelet on the table are shifty!
The gown on the mannequin is a Farusteri gown - very special! It has the ability to change in several ways when unlocked properly.
You will find the unlock waivers for this gown on the table - unlock away!
On the squat oak table you see: a small blush rose gossamer neckpouch fettered by jeweled silver links, a waist chain of sharpened onyx talons set with near-black bloodstones, a woven smoke grey chiffon bracelet trailing blue agate rose petals and a Farusteri gown waiver.
a small blush rose gossamer neckpouch fettered by jeweled silver links |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
neck-worn |
Morphing Container |
500
|
a waist chain of sharpened onyx talons set with near-black bloodstones |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
waist-worn (as a belt) |
Morphing Container |
500
|
a woven smoke grey chiffon bracelet trailing blue agate rose petals |
Weight: <1 pound Pocketed: Very small (<2-4) one item of very small size |
wrist-worn |
Morphing Container |
500
|
a Farusteri gown waiver |
Weight: <1 pound |
|
analyze, examine
Analyze: Your waiver is used to unlock the potential of things held in your other hand. Your waiver will unlock the fluff tier of a Farusteri gown. You need only RAISE your waiver while holding a compatible piece of equipment in your other hand. Your waiver may not be altered or changed in any way.
Examine: You glance at the Farusteri gown waiver.
|
5,000
|
On the curvy oak mannequin you see: an ebon-sheened copper silk gown with a hem of indigo lace dragonflies.
an ebon-sheened copper silk gown with a hem of indigo lace dragonflies |
Weight: <1 pound |
chest-worn
|
analyze, examine
Analyze:
*************************** Farusteri's Gowns ************************************
This copper silk gown is a gown with set options and the ability to be customized
on most. The Gown has a few options of cycling and unlocked tiers.
***************************************************************************
The gown currently is unlocked to Tier: 0 of 3
This gives you access to the following features:
Custom Wear and Remove Messaging.
PULL to adjust the gown's article options for: Sleeves
PUSH to set your gown to the next article category of: Lacings
Custom Settings:
You do not currently have a custom neckline set.
You do not currently have custom sleeves set.
You do not currently have a custom length set.
You do not currently have a custom waistline set.
You do not currently have a custom hem set.
You do not currently have a custom gown type set.
You do not currently have a custom bustle set.
You do not currently have a custom petticoat set.
You do not currently have a custom overskirt set.
You do not currently have a custom color and fabric set.
Alteration Notes
All alterations for this gown are limited. Every option on this gown is customizable except for the
lacing. You can provide a fabric or color with a 15 character limit for the adjective. The following
fields are limited to 15 characters; neckline, length, sleeves. The following fields are limited to 6-7
words; waistline, bustle, petticoat, overskirt. Those fields all come after the noun, so it would
be a gown "with a hem" and in that example, "with a hem" is what you would provide.
Examine: A small silk tag with silver stitching has been discreetly sewn inside the neckline of the copper silk gown that reads, "A Customized Creation".
|
10,000
|