Sleek black kiramon stalker

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Sleek black kiramon stalker
Level 108
Family Kiramon family creatures
Body Type Insect
Area(s) Found The Hive
BCS Yes
HP 325
Speed
Attack Attributes
Physical Attacks
Claw
Stinger (attack)
Combat Maneuvers
Eviscerate
Coup de Grace
Dirtkick
Special Offensive Abilities
Weapon Web
Stealth
On the Hunt
Durable Carapace
Defense Attributes
Armor
Brigandine Armor (natural) ASG 12N
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems yes
Magic Items ?
Skin a mottled kiramon poison gland
Other ?
Glittering, spherical eyes stand out from the matte black of the kiramon stalker's carapace, which is so dark that it seems to drink the surrounding light.  The stalker is a creature seemingly tailored for speed and stealth.  Roughly shaped like a mantis, it balances on stick-like legs with powerful hindquarters, and it looks ever ready to spring.  Wings like gossamer shadows enfold the stalker's thorax like a dusky cloak.

Hunting Strategies

Kiramon stalkers are stealthy square enemies who move in concealment in the Hive and attack from hiding using both physical attacks and rogue maneuvers. They have the On the Hunt ability, which allows them to move directly to your location from elsewhere if you are disabled, making them an ever-present danger if things go wrong. Kneeling is not sufficient for this, but being stunned or webbed is. Immediately using AOE control effects after you recover may be a good idea to prevent the oncoming ambush.

Kiramon stalkers have a durable carapace which can reduce some damage instances to 1 damage.

Kiramon stalkers have a web-based SMR attack which, if it succeeds, will tangle your weapon in webbing, rendering it useless in combat. The webbing can be removed by PRYing your weapon, which induces roundtime.

Other Information

A stalker is nearby if:

Something stirs in the shadows.

Weapon-webbing:

[SMR result: 113 (Open d100: 49, Bonus: 6)]
A sleek black kiramon stalker spreads its gossamer wings and arches its back, spraying coarse webbing toward your vultite sledgehammer!
The webbing entangles your sledgehammer, rendering it useless!

You try to pry your vultite sledgehammer free from the webbing entangling it, but it is difficult to work with the coarse, dark silk of the sloppy cocoon.
Roundtime: 4 sec.

You pry your vultite sledgehammer free from the webbing entangling it.
Roundtime: 6 sec.


Near-level creatures - edit
Level 106 Level 107


Level 108 Level 109


Level 110


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