Quivering sanguine ooze

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Quivering sanguine ooze
Level 107
Family Ooze family creatures
Body Type Globoid
Area(s) Found Hinterwilds
BCS Yes
HP
Speed
Attack Attributes
Defense Attributes
Armor
? ASG ?
Defensive Strength (DS)
Melee ?
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base ?
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base ?
Wizard Base ?
Minor Elemental ?
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes Yes
Skin ?
Other ?
A quivering sanguine ooze is a vast blob of partially coagulated goop that wobbles and squelches its way across the ground, leaving behind a sticky crimson trail.  Suspended within is a constellation of detritus and bones, some still with flesh attached.  Dripping pseudopods test the air, suggesting that the ooze bears at least rudimentary intelligence, though hopefully not enough to consider its abominable state.

Hunting Strategies

General Advice
  • Oozes are essentially noncorporeal, uncrittable, unstunnable damage sponges that often divide themselves into oozelings upon getting hit, where each oozeling has a fraction of the original ooze's health but otherwise has similar combat abilities and stats on all fronts. If left unchecked long enough, the oozelings' health will grow. Since oozes reduce their own health by splitting and since they split when they're attacked, using even weak AoE attacks can clear rooms more quickly than using powerful single-target attacks. Clash, Cyclone, Divine Incarnation (1650) Onslaught, Divine Wrath (335), Judgment (1630), Nature's Fury (635), Pulverize, Song of Sonic Disruption (1030), Volley (with a short bow or hand crossbow only to keep RT manageable), Whirling Blade, and Whirlwind are all good. In particular, Divine Wrath, Song of Sonic Disruption, and Volley stand out due to respectively multiple rounds of damage, low mana cost (upon renewal), and low stamina cost mixed with multiple rounds of damage. All three of those options can lead to rooms going from one ooze to ten in no time, then down to zero also in no time, as oozes divide constantly.
  • If absorbed by an ooze, an adventurer can attack its organ until it spits them out.
    • Military pick worked, dagger & spear did not.
  • Culling bounties for oozes go quickly since oozelings count.

Other Information

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Near-level creatures - edit
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