Rejuvenation (1607): Difference between revisions
(Reordered sections as it does not make sense to discuss mana cost as a function of hp/stam restored before saying how much is actually restored.) |
m (Updated to add EVOKE information.) |
||
Line 20: | Line 20: | ||
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes. |
||
When{{boldmono| [[EVOKE]]d}}, Rejuvenation will restore health without triggering the stamina restoration/buff mechanic. |
|||
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina. |
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina. |
Revision as of 22:43, 16 September 2018
| ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By focusing spiritual magic through the Rejuvenation spell, the Paladin is able to restore health and stamina. This spell is self-cast only.
The base version of the spell restores 15 Health & Stamina Points at a cost of 7 Mana Points (MP). The amount of health and stamina restored, as well as the mana cost, increases with training in Spiritual Lore, Blessings.
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.
When EVOKEd, Rejuvenation will restore health without triggering the stamina restoration/buff mechanic.
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.
Lore Benefit
Training in Spiritual Lore, Blessings increases the rejuvenation gain by +3 HP per seed 1 summation, starting at +3 HP at 1 rank to a maximum of +57 HP at 190 ranks.
The base mana cost of the spell is 50% of the maximum health or stamina points restored.
Mana Control Benefit
Training in Spiritual Mana Control reduces the mana cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs.