Ice golem: Difference between revisions
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SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 53<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Golem<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = golem |
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| type = Biped<!-- Creature body type --> |
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| attacks = Ensnares, Pounds and Stomps. |
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| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Mount Aenatumgana]]<br> |
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| otherclass2 = Element-based |
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| undead = No |
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| area = Mount Aenatumgana<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 500 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Pound<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 315 - 335 |
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| PA2 = Stomp |
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| PAB = 319 |
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| PA3 = |
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| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = Elemental Wave (410)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| OS2 = Tremors (909) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 196 - 225 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 213 - 219 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
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| magic items = |
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| gems = |
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| boxes = |
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| other = |
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| skin = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The ice golem is a mammoth construct of freezing cold ice and snow. Towering over twenty feet in height, this ice golem surely weighs several tons. The ice golem's rime-covered face displays its sharp, angular features, over which whisps from its frosty brow droop. |
The ice golem is a mammoth construct of freezing cold ice and snow. Towering over twenty feet in height, this ice golem surely weighs several tons. The ice golem's rime-covered face displays its sharp, angular features, over which whisps from its frosty brow droop. |
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==Hunting strategies== |
==Hunting strategies== |
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Immune to cold damage. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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When attacking an Ice Golem, you must use a fire flaring weapon. |
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{{addmetext}} |
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Looting an Ice Golem will result in a wound to the hand and a chance for a gem worth ~500-700 silvers |
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The Quake is the stomp version, a single attempt to knock you over. |
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== References == |
== References == |
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* http://www.play.net/gs4/info/bestiary/ |
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1356 Ice golem on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 55 |
|levelp2 = 55 |
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}} |
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[[Category:Mount Aenatumgana creatures]] |
Latest revision as of 19:39, 19 March 2020
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The ice golem is a mammoth construct of freezing cold ice and snow. Towering over twenty feet in height, this ice golem surely weighs several tons. The ice golem's rime-covered face displays its sharp, angular features, over which whisps from its frosty brow droop.
Hunting strategies
Immune to cold damage.
Other information
When attacking an Ice Golem, you must use a fire flaring weapon.
Looting an Ice Golem will result in a wound to the hand and a chance for a gem worth ~500-700 silvers
The Quake is the stomp version, a single attempt to knock you over.
References
Near-level creatures - edit | ||||||||||
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