Darken: Difference between revisions
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SPYRIDONM3 (talk | contribs) (Natural armor ASG 8 double leather equivalent, log2 creature description, Sor|MnE|MnS TDs, treasure) |
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| picture = Darken_Colored.jpg |
| picture = Darken_Colored.jpg |
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| level = 28 |
| level = 28 |
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| family = |
| family = Ghost |
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| type = |
| type = Biped |
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| otherclass = non-corporeal undead |
| otherclass = non-corporeal undead |
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| area = Wraithenmist |
| area = Wraithenmist |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = |
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 127 |
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| Ranged = ? |
| Ranged = ? |
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| Bolt = ? |
| Bolt = ? |
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| UDF = |
| UDF = 191 |
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| BarTD = |
| BarTD = 87 |
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| CleTD = ? |
| CleTD = ? |
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| EmpTD = ? |
| EmpTD = ? |
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| PalTD = ? |
| PalTD = ? |
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| RanTD = ? |
| RanTD = ? |
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| SorTD = |
| SorTD = 97 |
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| WizTD = ? |
| WizTD = ? |
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| MjETD = ? |
| MjETD = ? |
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| MnETD = |
| MnETD = 101 |
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| MjSTD = ? |
| MjSTD = ? |
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| MnSTD = |
| MnSTD = 93 |
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| MnMTD = ? |
| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = Yes |
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| magic items = ? |
| magic items = ? |
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| gems = |
| gems = Yes |
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| boxes = |
| boxes = Yes |
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| other = |
| other = [[Glimmering blue essence shard]] |
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| skin = |
| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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As if the shadows themselves had come alive, two swirling red eyes stare at you from a vaguely humanoid shape. The body of the darken seems to shift and meld into the shadows. Small writhing tendrils of shadow seem to snake from the darken's shape, searching along the ground for something. |
<pre{{log2|margin-right=26em}}>As if the shadows themselves had come alive, two swirling red eyes stare at you from a vaguely humanoid shape. The body of the darken seems to shift and meld into the shadows. Small writhing tendrils of shadow seem to snake from the darken's shape, searching along the ground for something.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1317 Darken on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 13:39, 22 April 2021
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As if the shadows themselves had come alive, two swirling red eyes stare at you from a vaguely humanoid shape. The body of the darken seems to shift and meld into the shadows. Small writhing tendrils of shadow seem to snake from the darken's shape, searching along the ground for something.
Hunting strategies
Darken are invisible but can be revealed by Light (205):
Suddenly, small writhing tendrils of shadow reach out towards you! You deftly avoid the writhing tendrils of shadow. > You trace a sign while petitioning the spirits to bestow their aid with the Light spell... Your spell is ready. You gesture. The area becomes brighter. Cast Roundtime 3 Seconds. > The shadows melt away to reveal a darken! A darken melts into the shadows heading southward. |
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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