Water moccasin: Difference between revisions
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(added living creatures category/classification) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 5 light leather equivalent, log2 creature description) |
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| picture = water_moccasin.jpg |
| picture = water_moccasin.jpg |
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| level = 4<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 4<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Reptilian <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = |
| type = Ophidian <!-- Creature body type --> |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area7 = |
| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 50 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = 37 |
| Melee = 37 |
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{{Creature end}} |
{{Creature end}} |
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The water moccasin appears to be at least three feet long, with dark olive-colored skin. You also note a faint diamond pattern travelling down from head to tail. When the mouth opens you can see a sickly white lining within. |
<pre{{log2|margin-right=26em}}>The water moccasin appears to be at least three feet long, with dark olive-colored skin. You also note a faint diamond pattern travelling down from head to tail. When the mouth opens you can see a sickly white lining within.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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== References == |
== References == |
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*[ |
* [https://en.wikipedia.org/wiki/Agkistrodon_piscivorus Water moccasin on Wikipedia] |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 10:26, 27 April 2021
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The water moccasin appears to be at least three feet long, with dark olive-colored skin. You also note a faint diamond pattern travelling down from head to tail. When the mouth opens you can see a sickly white lining within.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
Although they do not wear physical armor, their skin provides protection equivalent to light leather (ASG 5). Since there is no actual armor worn the CvA value is +25.
References
Near-level creatures - edit | ||||||||||
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