Moaning phantom: Difference between revisions
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SPYRIDONM3 (talk | contribs) (HPs) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 1, log2 creature description, updated to attack|defense attributes2, treasure (coins, gems, items, boxes)) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
| picture = Moaning_phantom.jpg |
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| level = 2 <!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 2 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = |
| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
| type = Biped <!-- Creature body type --> |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| roundtime = ?<!-- Creature speed --> |
| roundtime = ?<!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical= |
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| PAA = 28 |
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{{creature ability|Closed fist|+28 [[Attack Strength|AS]]}} |
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| BT1 = Minor Shock (901)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = 50 |
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{{creature ability|[[Minor Shock (901)]]|+50 [[Attack Strength|AS]]}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |-26 [[Defensive strength|DS]]}} |
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| Melee = -26 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |-28 [[Defensive strength|DS]]}} |
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| Bolt = -28 |
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{{creature ability|[[Bard Base]] |+6 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |+6 [[Target defense|TD]]}} |
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| BarTD = 6 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 6 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 6 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 6 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = 6 |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 6 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = 6 |
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{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}} |
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| MjETD = 6 |
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{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}} |
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| MnETD = 6 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 6 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 6 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 6 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = |
| coins = yes |
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| gems = |
| gems = yes |
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| magic items = |
| magic items = yes |
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| boxes = |
| boxes = yes |
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| skin = |
| skin = none |
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| other = ? |
| other = ? |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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Barely still connected to the living plane, the '''moaning phantom''' flickers in and out as it confronts those that would intrude upon its rest. The outlines of its shape are barely apparent, but what is visible suggests a once-humanoid appearance, caught in a continuous scream of anguish. The phantom must move and strike quickly, as it is only able to glimpse the figures of the targets around it when it is in its most visible state. |
<pre{{log2|margin-right=26em}}>Barely still connected to the living plane, the '''moaning phantom''' flickers in and out as it confronts those that would intrude upon its rest. The outlines of its shape are barely apparent, but what is visible suggests a once-humanoid appearance, caught in a continuous scream of anguish. The phantom must move and strike quickly, as it is only able to glimpse the figures of the targets around it when it is in its most visible state.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
Latest revision as of 10:04, 28 April 2021
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Barely still connected to the living plane, the moaning phantom flickers in and out as it confronts those that would intrude upon its rest. The outlines of its shape are barely apparent, but what is visible suggests a once-humanoid appearance, caught in a continuous scream of anguish. The phantom must move and strike quickly, as it is only able to glimpse the figures of the targets around it when it is in its most visible state.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
References
Near-level creatures - edit | ||||||||||
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