Stooped being: Difference between revisions
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(Stooped being created. (OTF creature)) |
SPYRIDONM3 (talk | contribs) (HP (300), natural armor ASG 12 brig equivalent, bite attack, log2 creature description (replaced gnarled being description with stooped being), treasure (coins, gems, items, boxes)) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 82<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Chimeric <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = being |
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| type = Biped<!-- Creature body type --> |
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⚫ | |||
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| attacks = Claws and Tusks. |
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| otherclass2 = |
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| area = [[Unknown]]<br> |
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| area = Old Ta'Faendryl<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| area2 = |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = 406 |
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| PA2 = Bite |
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| PAB = 396 |
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⚫ | |||
| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = |
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| WD2 = |
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| WDB = |
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| WD3 = |
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| WDC = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Gaze<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = |
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{{creature ability|[[Bard Base]] |+318 [[Target defense|TD]]}} |
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| UDF = |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 318 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 294 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 354 - 390 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 360 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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| MnSTD = |
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| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
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| DSP3 = |
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| DSP4 = |
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| DSP5 = |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| gems = Yes |
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| boxes = Yes |
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| other = |
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| skin = None |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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The |
<pre{{log2|margin-right=26em}}>The stooped being is a twisted amalgamation of flesh and other, less mentionable things. Skin that is sickly green gives way to an odd, jelly-like substance that covers most of the being's torso. A few extra, stunted arms and short, deformed tentacles protrude from the shoulders and back of the stooped being. The most terrifying part of this abomination's anatomy is the second head that sits in its chest, complete with a mouth, nose, and several dozen eyes.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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An example of the being's gaze maneuver: |
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{{addmetext}} |
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<pre{{log2|margin-right=350px}}> |
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The eyes in the stooped being's chest seem to focus, turning their attention to you!<br> |
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== References == |
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Your surroundings start to blur before you as you lock gazes with the being. Reeling from its gaze, you fight back and your surroundings slowly come back into focus.<br> |
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* http://www.play.net/gs4/info/bestiary/ |
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Roundtime: 50 sec. |
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</pre> |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 84 |
|levelp2 = 84 |
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}} |
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[[Category:Unknown creatures]] |
Latest revision as of 08:19, 30 April 2021
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The stooped being is a twisted amalgamation of flesh and other, less mentionable things. Skin that is sickly green gives way to an odd, jelly-like substance that covers most of the being's torso. A few extra, stunted arms and short, deformed tentacles protrude from the shoulders and back of the stooped being. The most terrifying part of this abomination's anatomy is the second head that sits in its chest, complete with a mouth, nose, and several dozen eyes.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of the being's gaze maneuver:
The eyes in the stooped being's chest seem to focus, turning their attention to you!
Your surroundings start to blur before you as you lock gazes with the being. Reeling from its gaze, you fight back and your surroundings slowly come back into focus.
Roundtime: 50 sec.
Near-level creatures - edit | ||||||||||
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