Csetairi: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Added back noTOC) |
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| level = 81<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 81<!-- This will also be used at the end of the page in the Near level creature template --> |
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| family = Csetairi<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Csetairi<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Hybrid |
| type = Hybrid<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = Magical |
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| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| area3 = |
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| area4 = |
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| area5 = |
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| area6 = |
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| area7 = |
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| bcs = Yes <!-- All new creatures are BCS --> |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
| hitpoints = 240 |
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| roundtime = <!-- Creature speed --> |
| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Scimitar<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 417 |
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| PA2 = |
| PA2 = |
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| PAB = |
| PAB = |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
| BT1 = Major Fire (908)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| BTA = |
| BTA = 352 |
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| WD1 = Web (118)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
| WD1 = Web (118)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| WDA = 329 |
| WDA = 329 |
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| WD3 = Frenzy (216) |
| WD3 = Frenzy (216) |
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| WDC = 329 |
| WDC = 329 |
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| OS1 = Bravery (211) |
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| OS2 = Heroism (215) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[MOC|Multi-strike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| AB2 = Dispel |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 5N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 349 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 362 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = Spirit Warding I (101)<!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| DSP2 = |
| DSP2 = Spirit Defense (103) |
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| DSP3 = |
| DSP3 = Spirit Warding II (107) |
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| DSP4 = |
| DSP4 = Lesser Shroud (120) |
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| DSP5 = |
| DSP5 = Spirit Shield (202) |
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| DSP6 = Spell Shield (219) |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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}} |
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{{Creature end}} |
{{Creature end}} |
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__noTOC__ |
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The |
<pre{{log2|margin-right=26em}}>The csetairi has several humanoid features, appearing as a shapely woman with long, silky, black hair. However, the differences are readily apparent. Instead of legs, she has a long, thick, coiled tail, and her locomotion is definitely snakelike. Four arms sprout from her chest, and long, pointed fangs extend down below her upper lip. Her slitted, olive green eyes scan the area rapidly, looking for potential victims.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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The churning spectral aura suddenly vanishes from around you. |
The churning spectral aura suddenly vanishes from around you. |
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</pre> |
</pre> |
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==Other Information== |
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An example of the csetairi [[MOC|multi-strike]] melee attack. |
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<pre{{log2|margin-right=26em}}>A csetairi swings a razor-sharp green-black scimitar at you! |
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A heavy barrier of stone momentarily forms around you and blocks the attack! |
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The csetairi twists and attacks again! |
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A csetairi swings a razor-sharp green-black scimitar at you! |
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AS: +417 vs DS: +588 with AvD: +28 + d100 roll: +1 = -142 |
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A clean miss.</pre> |
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==Messaging== |
==Messaging== |
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A csetairi slithers in! |
A csetairi slithers in! |
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</pre> |
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Csetairi can cast with more than one arm at once. For example, when pointing two arms at you, they may dispel two spells. |
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<pre{{log2|margin-right=350px}}> |
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A csetairi waves her four arms in a triangular motion. |
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</pre> |
</pre> |
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Csetairis were formerly level 76, but were changed to level 81 when the Scatter was introduced. |
Csetairis were formerly level 76, but were changed to level 81 when the Scatter was introduced. |
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== References == |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1373 Csetairi on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 83 |
|levelp2 = 83 |
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}} |
}} |
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[[Category:The Rift creatures]] |
Latest revision as of 15:42, 6 May 2021
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The csetairi has several humanoid features, appearing as a shapely woman with long, silky, black hair. However, the differences are readily apparent. Instead of legs, she has a long, thick, coiled tail, and her locomotion is definitely snakelike. Four arms sprout from her chest, and long, pointed fangs extend down below her upper lip. Her slitted, olive green eyes scan the area rapidly, looking for potential victims.
Hunting strategies
Csetairi are capable of dispelling a large number of spells at once:
A csetairi points two of her four hands at you! A pale, flickering nimbus coalesces around you, then vanishes in a brilliant flash! The powerful look leaves you. A dark shadow seems to detach itself from your body, swiftly dissipating into the air. The light blue glow leaves you. The air calms down around you. The very powerful look leaves you. The white light leaves you. The deep blue glow leaves you. The churning spectral aura suddenly vanishes from around you.
Other Information
An example of the csetairi multi-strike melee attack.
A csetairi swings a razor-sharp green-black scimitar at you! A heavy barrier of stone momentarily forms around you and blocks the attack! The csetairi twists and attacks again! A csetairi swings a razor-sharp green-black scimitar at you! AS: +417 vs DS: +588 with AvD: +28 + d100 roll: +1 = -142 A clean miss.
Messaging
Csetairi may have unique entrance messaging:
A csetairi slithers into view, her human torso held upright by the massive snake coils upon which she travels! A csetairi slithers in!
Behind the Scenes
It is unclear what the word "csetairi" is based on, but it may be related to the Latin "ceterus" such as the modified form "caeteri". This is the root word in the phrase "et cetera", meaning "and the other things", perhaps playing off their constant hand waving motions. The creature itself is more reminiscent of a Hindu naga, a humanoid with a snake body, or perhaps Echidna from Greek mythology except with multiple arms.
Csetairis were formerly level 76, but were changed to level 81 when the Scatter was introduced.
Near-level creatures - edit | ||||||||||
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