Pale crab: Difference between revisions

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(converted to newer defense formatting)
(Natural armor ASG 1, log2 creature description, melee DS)
 
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Pale_crab.jpg
| level = 2
| level = 2<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Crustacean
| family = Crab<!-- Add creature to family page list, which will be linked on preview/save -->
| family = crab
| type = Crustacean<!-- Creature body type -->
| body =
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Claws and Ensnares.
| otherclass2 =
| area = [[Coastal Cliffs]]<br>[[River Tunnels]]<br>[[Vornavian Coast]]<br>
| area = Coastal Cliffs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = River Tunnels
| area3 = Vornavian Coast
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 36
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Claw<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 43
{{Creature ability|[[Claw]]|43}}
{{Creature ability|[[Ensnare]]|43}}
| PA2 = Ensnare
| PAB = 43

| PA3 =
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee = 27
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 49
{{creature ability|[[Bolt]] |+24 [[Defensive strength|DS]]}}
| Bolt = 24
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 6
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 6
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |+6 [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |+6 [[Target defense|TD]]}}
| MjETD = 6
{{creature ability|[[Major Spiritual]] | <N/A> [[Target defense|TD]]}}
| MnETD = 6
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = 6
| MnSTD = 6
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = <Not Known>
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = No
| other = None
| skin = pale crab pincer
}}
}}
{{Creature end}}
{{Creature end}}


The giant pale crab is about a foot across and has large pincers at the end of each of its two arms. Its multiple legs make a skittering noise as it walks. The pale color seems to be the result of living in dark, wet caves for its entire life.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The giant pale crab is about a foot across and has large pincers at the end of each of its two arms. Its multiple legs make a skittering noise as it walks. The pale color seems to be the result of living in dark, wet caves for its entire life.</pre>


==Hunting strategies==
==Hunting strategies==
Line 49: Line 82:


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1403 Pale crab on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 58: Line 91:
|levelp2 = 4
|levelp2 = 4
}}
}}

[[Category:Coastal Cliffs creatures]]
[[Category:River Tunnels creatures]]
[[Category:Vornavian Coast creatures]]

Latest revision as of 12:52, 12 May 2021

Pale crab
Pale crab.jpg
Level 2
Family Crab family creatures
Body Type Crustacean
Classification(s) Living
Area(s) Found Coastal Cliffs
River Tunnels
Vornavian Coast
BCS Yes
HP 36
Speed
Attack Attributes
Physical Attacks
Claw 43 AS
Ensnare 43 AS
Defense Attributes
Armor
None (natural) ASG 1N
Defensive Strength (DS)
Melee 27
Ranged 49
Bolt 24
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base 6
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental 6
Major Elemental 6
Minor Spiritual 6
Major Spiritual 6
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes No
Skin pale crab pincer
Other None
The giant pale crab is about a foot across and has large pincers at the end of each of its two arms.  Its multiple legs make a skittering noise as it walks.  The pale color seems to be the result of living in dark, wet caves for its entire life.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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