Hobgoblin shaman: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Hobgoblin_shaman_Colored.jpg
| level = 7
| level = 7<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Goblin <!-- Add creature to family page list, which will be linked on preview/save -->
| family = hobgoblin
| type = Biped<!-- Creature body type -->
| attacks = Brawls, Magic and Weapons.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Wehnimer's Environs]]<br>
| undead = No
| otherclass2 =
| area = Wehnimer's Environs<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 80
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Leather whip<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| bolt=
| PAA = 111
{{creature ability|[[Minor Shock (901)]]|+89 [[Attack strength|AS]]}}
| PA2 = Mace
{{creature ability|[[Minor Water (903)]]|+89 [[Attack strength|AS]]}}
| PAB = 111
| physical=
| PA3 =
{{creature ability|[[Asst. Weapon]]|+111 [[Attack strength|AS]]}}
| nowarding=
| PAC =
| BT1 = Minor Shock (901)<!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| noability=
| BTA = 89
| nomaneuver=
| BT2 = Minor Water (903)

| BTB = 89
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+24 [[Defensive strength|DS]]}}
| Melee = 24
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |+24 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 24
{{creature ability|[[Sorcerer Base]] |+20 [[Target defense|TD]]}}
| CleTD =
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 20
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 20
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 20
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| ability =
| MjSTD =
| MnSTD =
{{creature ability|[[Spirit Warding I (101)]]}}
| MnMTD =
{{creature ability|[[Spirit Defense (103)]]}}
| DSP1 = Spirit Defense (103)<!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Spirit Warding II (107)]]}}
{{creature ability|[[Spirit Shield (202)]]}}
| DSP2 = Spirit Shield (202)
| DSP3 = Spirit Warding I (101)
| DSP4 = Spirit Warding II (107)
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| magic items = Yes
| skin = a hobgoblin shaman ear
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other =
| skin = a shaman ear
}}
}}
{{Creature end}}
{{Creature end}}


The shaman has a surprisingly intelligent look for a hobgoblin shaman, though he is no less primitive and vicious than his tribesmen. His voice seems to be constantly uttering the harsh, guttural prayers that appease his barbaric deity. The fervor in the shaman's heart is clear from the frenzied gleam in his eyes.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
<pre{{log2|margin-right=26em}}>The shaman has a surprisingly intelligent look for a hobgoblin shaman, though he is no less primitive and vicious than his tribesmen. His voice seems to be constantly uttering the harsh, guttural prayers that appease his barbaric deity. The fervor in the shaman's heart is clear from the frenzied gleam in his eyes.</pre>


==Hunting strategies==
==Hunting strategies==
Line 58: Line 85:


== References ==
== References ==
* [https://en.wikipedia.org/wiki/Hobgoblin Hobgoblin on Wikipedia]
* http://www.play.net/gs4/info/bestiary/


{{Nearlevel
{{Nearlevel
Line 67: Line 94:
|levelp2 = 9
|levelp2 = 9
}}
}}

[[Category:Wehnimer's Environs creatures]]

Latest revision as of 13:40, 13 May 2021

Hobgoblin shaman
Hobgoblin shaman Colored.jpg
Level 7
Family Goblin family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Wehnimer's Environs
BCS Yes
HP 80
Speed
Attack Attributes
Physical Attacks
Leather whip 111 AS
Mace 111 AS
Bolt Spells
Minor Shock (901) 89 AS
Minor Water (903) 89 AS
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee 24
Ranged
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 24
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 20
Wizard Base
Minor Elemental 20
Major Elemental 20
Minor Spiritual
Major Spiritual
Minor Mental
Defensive Spells
Spirit Defense (103)
Spirit Shield (202)
Spirit Warding I (101)
Spirit Warding II (107)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin a shaman ear
Other
The shaman has a surprisingly intelligent look for a hobgoblin shaman, though he is no less primitive and vicious than his tribesmen.  His voice seems to be constantly uttering the harsh, guttural prayers that appease his barbaric deity.  The fervor in the shaman's heart is clear from the frenzied gleam in his eyes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

When searching the hobgoblin shaman, you will typically find the following in addition to any treasure:

You search the hobgoblin shaman.
He had a lynx skull, a bone vest, a twisted modwir short-staff.

References

Near-level creatures - edit
Level 5 Level 6 Level 7 Level 8 Level 9
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