Snow spectre: Difference between revisions
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SPYRIDONM1 (talk | contribs) (Creature defense attributes) |
SPYRIDONM3 (talk | contribs) (HPs (90), natural armor ASG 1, log2 creature description, bolt DS, updated to attack attributes2, added coins and magic items to treasure) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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{{Creature start |
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| picture = |
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| level = 9 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Biped |
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| family = Ghost <!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped <!-- Creature body type --> |
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| attacks = Brawls and Magic. |
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| otherclass = Non-corporeal undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Snow Fort]]<br> |
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| otherclass2 = Element-based |
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| area = Snow Fort <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = <Not Known> |
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| bcs = <Not Known> <!-- All new creatures are BCS --> |
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| hitpoints = 90 |
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| roundtime = ?<!-- Creature speed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Closed fist<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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| PAA = 98 |
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{{Creature ability|[[Closed fist]]|+98 [[Attack strength|AS]]}} |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| nobolt = |
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| BTA = |
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| WD1 = Fear<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{Creature ability|[[Fear]]?|+47 to +53 [[Casting strength|CS]]}} |
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| WDA = 47 - 53 |
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| nomaneuver = |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| noability = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 1N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}} |
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| Melee = |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = |
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{{creature ability|[[Bolt]] |+0 [[Defensive strength|DS]]}} |
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| Bolt = 0 |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = 24 |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 27 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 27 |
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{{creature ability|[[Major Elemental]] |+27 [[Target defense|TD]]}} |
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| WizTD = |
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{{creature ability|[[Minor Elemental]] |+27 [[Target defense|TD]]}} |
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| MjETD = 27 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = 27 |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = 27 |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
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| magic items = Yes |
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| boxes = Yes |
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| other = ? |
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| nobox = |
| nobox = |
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| noskinvalue = |
| noskinvalue = |
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{{Creature end}} |
{{Creature end}} |
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The snow spectre floats easily over the ground, seeming to move through solid obstacles with little effort. Its appearance alternates between a flickering, semi-transparent apparition and a near-blinding, white, icy solidity. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance. |
<pre{{log2|margin-right=26em}}>The snow spectre floats easily over the ground, seeming to move through solid obstacles with little effort. Its appearance alternates between a flickering, semi-transparent apparition and a near-blinding, white, icy solidity. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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==Other information== |
==Other information== |
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{{addmetext}} |
{{addmetext}} |
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== References == |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 11 |
|levelp2 = 11 |
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}} |
}} |
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[[Category:Snow Fort creatures]] |
Latest revision as of 09:38, 19 May 2021
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The snow spectre floats easily over the ground, seeming to move through solid obstacles with little effort. Its appearance alternates between a flickering, semi-transparent apparition and a near-blinding, white, icy solidity. Its face is permanently twisted into a tortured, leering grin and its eyes stare far ahead, as if transfixed on something horrible in the distance.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
This section has not been added yet; please add to it now!
Near-level creatures - edit | ||||||||||
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