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m (Minor formatting changes to increase readability and ease of people adding information. Moved information about Resist Nature (620) no longer using aura to a changelog section.)
 
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{{ stat
[[Aura]] is both a physical and mental [[stat]].
| type=Mental and Physical
{{stub}}
| prime=[[Bard]], [[Sorcerer]], [[Wizard]]
== Resources ==
| aelotoi=-
http://www.play.net/gs4/info/stats.asp
| dwarf=-10
| elf=+5
| delf=+10
| helf=-
| sylvan=+5
| erithian=-
| bgnome=+5
| fgnome=-
| giant=-5
| halfling=-5
| human=-
| hkrol=-
}}


'''Aura''' measures a character's connection to the magical nature of Elanthia, in all forms. This includes the [[elemental]], [[spiritual]], and [[mental]] spheres of magic. Aura also determines the number of [[spirit point]]s a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.
[[Category:Stats]]

Aura is a factor in the initial [[mana]] capacity of the bard, [[rogue]], sorcerer, [[warrior]], and wizard professions.

== Systems and Skills Affected by Aura ==
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*[[Bard Base]] [[casting strength]]
*Initial [[Mana]] capacity for some professions
*[[Major Elemental]] [[casting strength]]
*[[Minor Elemental]] [[casting strength]]
*[[Sorcerer Base]] [[casting strength]]
*[[Wizard Base]] [[casting strength]]
*Elemental [[target defense]]
*[[Remove Curse (315)]]
*[[Unlock (407)]] and [[Disarm (408)]]
*[[Grasp of the Grave (709)]]
*[[Curse (715)]]
*[[Planar Shift (740)]]
*[[Familiar Gate (930)]]
</div>

==Changelog==
* As of [[Resist_Nature_(620)/saved_posts|February 2022]], aura is no longer a factor in [[Resist Nature (620)]].
==Related Recipe==
*[[Aura crystal]]

{{Statistic}}

Latest revision as of 11:59, 3 July 2022

Aura
Type Mental and Physical
Prime Requisite Bard, Sorcerer, Wizard
Modifiers by Race
Aelotoi -
Dwarf -10
Elf +5
Elf, Dark +10
Elf, Half -
Elf, Sylvan +5
Erithian -
Gnome, Burghal +5
Gnome, Forest -
Giantman -5
Halfling -5
Human -
Krolvin, Half -

Aura measures a character's connection to the magical nature of Elanthia, in all forms. This includes the elemental, spiritual, and mental spheres of magic. Aura also determines the number of spirit points a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.

Aura is a factor in the initial mana capacity of the bard, rogue, sorcerer, warrior, and wizard professions.

Systems and Skills Affected by Aura

Changelog

Related Recipe

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate