Vial flare: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Vial flares''' are four separate scripts that can be applied to weapons and runestaves for which, when the item activates, a vial of either '''[[health]]''', '''[[mana]]''', '''[[spirit]]''', or '''[[stamina]]'''--determined by whichever specific script was applied to the weapon--is ejected from the shaft of the weapon. The vials can be used by the wielder or given away, and are good for 21 days before spoiling. Up to 9 vials can be created every 48 hours, as determined by [[Magic Item Use]] ranks. This script can be added to items with traditional [[flare]]s and other [[item properties#Category B|Category B]] properties, and will not inherently block [[Enchant Item (925)]].
'''Vial flares''' are four separate scripts that can be applied to weapons and runestaves for which, when the item activates, a vial of either '''[[health]]''', '''[[mana]]''', '''[[spirit]]''', or '''[[stamina]]'''--determined by whichever specific script was applied to the weapon--is ejected from the shaft of the weapon. The vials can be used by the wielder or given away, and are good for 21 days before spoiling. Up to 9 vials can be created every 48 hours, as determined by [[Magic Item Use]] ranks. This script can be added to items with traditional [[flare]]s and other [[item properties#Category B|Category B]] properties. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->

{{TOC limit|2}}
The chance for the flare is also based off the same stats/skills as described below, minus Mana Control and Physical Fitness, with some other factors:
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Health vial<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= The health vial will restore 50-70 health points.<!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Spirit vial<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= The spirit vial restores spirit points. The spirit weapons flare against [[undead]] creatures only.<!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Mana vial<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Mana vials will restore 5-75 mana points depending on the character's stats and skills who drinks it (not the character who created the vial). [[Wisdom]] or [[Aura]] (depending on the profession), Magic Item Use (largest factor), and [[Mana Control]] (any type up to 100 skill bonus). <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Stamina vial <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Stamina vials operate similar to mana vials and will restore 5-75 stamina points. Applicable stats/training of the character who drinks it are Wisdom or Aura (depending on the profession), Magic Item Use (largest factor), and [[Physical Fitness]] (up to 100 skill bonus).<!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
==Additional Information==
The chance for the flare is also based off the same stats/skills as described above, minus Mana Control and Physical Fitness, with some other factors:
*Must not be a killing blow
*Must not be a killing blow
*Creature must have health for the health vial, mana for the mana vial, etc.
*Creature must have health for the health vial, mana for the mana vial, etc.

Health vials will restore 50-70 health points.

Spirit vials restore __ spirit points. The spirit weapons flare against [[undead]] creatures only.

Mana vials will restore 5-75 mana points depending on the character's stats and skills who drinks it (not the character who created the vial). [[Wisdom]] or [[Aura]] (depending on the profession), Magic Item Use (largest factor), and [[Mana Control]] (any type up to 100 skill bonus).

Stamina vials operate similar to mana vials and will restore 5-75 stamina points. Applicable stats/training of the character who drinks it are Wisdom or Aura (depending on the profession), Magic Item Use (largest factor), and [[Physical Fitness]] (up to 100 skill bonus).


[[Consecrate (1604)]] will not work to extend the life of the vials.
[[Consecrate (1604)]] will not work to extend the life of the vials.
===Messaging===

<pre{{log2}}>
==Service Offerings==
>incant 502
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a giant brown rat.
A giant brown rat is suddenly surrounded by a circle of shifting stones.
CS: +365 - TD: +300 + CvA: +25 + d100: +93 == +183
Warding failed!
The shifting stones quickly orbit the rat, causing 33 points of damage!
... 10 points of damage!
Strike glances off the chest.
Your glowbark runestaff twists in your hands, the shaft splits open and spits an amber crystalline vial out and onto the ground where it lands with a crystalline *TINKLE*.
A giant brown rat pales a bit!
Cast Roundtime 3 Seconds.</pre>
===Service Offerings===
:''Not a complete list
:''Not a complete list
*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Convocation of Coraesine Field]] (2009)
*[[Convocation_of_Coraesine_Field#Mana_Vial_flares|Convocation of Coraesine Field]] (2009)
*[[Duskruin Arena/June 2018 prize list|Duskruin Arena]] (June 2018)
*[[High End Scrip Shop/shop list June 2018|Duskruin Arena]] (June 2018)
</td><td>

[[Category:Flares]]
[[Category: Item Scripts]][[Category: Functional Scripts]] [[Category: Weapon Enhancements]]
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= All weapons <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 08:29, 4 December 2022

Vial flares are four separate scripts that can be applied to weapons and runestaves for which, when the item activates, a vial of either health, mana, spirit, or stamina--determined by whichever specific script was applied to the weapon--is ejected from the shaft of the weapon. The vials can be used by the wielder or given away, and are good for 21 days before spoiling. Up to 9 vials can be created every 48 hours, as determined by Magic Item Use ranks. This script can be added to items with traditional flares and other Category B properties.

Health vial

The health vial will restore 50-70 health points.

Spirit vial

The spirit vial restores spirit points. The spirit weapons flare against undead creatures only.

Mana vial

Mana vials will restore 5-75 mana points depending on the character's stats and skills who drinks it (not the character who created the vial). Wisdom or Aura (depending on the profession), Magic Item Use (largest factor), and Mana Control (any type up to 100 skill bonus).

Stamina vial

Stamina vials operate similar to mana vials and will restore 5-75 stamina points. Applicable stats/training of the character who drinks it are Wisdom or Aura (depending on the profession), Magic Item Use (largest factor), and Physical Fitness (up to 100 skill bonus).

Additional Information

The chance for the flare is also based off the same stats/skills as described above, minus Mana Control and Physical Fitness, with some other factors:

  • Must not be a killing blow
  • Creature must have health for the health vial, mana for the mana vial, etc.

Consecrate (1604) will not work to extend the life of the vials.

Messaging

>incant 502
You intone a phrase of elemental power while raising your hands, invoking Chromatic Circle...
Your spell is ready.
You gesture at a giant brown rat.
A giant brown rat is suddenly surrounded by a circle of shifting stones.
 CS: +365 - TD: +300 + CvA: +25 + d100: +93 == +183
 Warding failed!
 The shifting stones quickly orbit the rat, causing 33 points of damage!
 ... 10 points of damage!
 Strike glances off the chest.
Your glowbark runestaff twists in your hands, the shaft splits open and spits an amber crystalline vial out and onto the ground where it lands with a crystalline *TINKLE*.
A giant brown rat pales a bit!
Cast Roundtime 3 Seconds.

Service Offerings

Not a complete list
Vial flare Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to All weapons
Alterable
Light/Deep
Item Verbs