Rejuvenation (1607): Difference between revisions

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The spell '''Rejuvenation''' allows a [[paladin]] to restore [[health]] and [[stamina]]. This spell is self-cast only.
<section begin=description />By focusing spiritual magic through the '''Rejuvenation''' spell, the Paladin is able to restore [[health]] and [[stamina]]. This spell is self-cast only.<section end=description />


The base version of the spell restores 15 Health & Stamina Points at a cost of 7 [[Mana Point]]s (MP). The amount of health and stamina restored increases with training in [[Spiritual Lore, Blessings]], but the mana cost does not increase.
The base [[mana]] point (MP) cost for Rejuvenation is 7 MPs for a gain of 15 Health & Stamina Points. The base restoration can be increased by lore knowledge.


The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.
The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.


When{{boldmono| [[EVOKE]]d}}, Rejuvenation will restore health without triggering the stamina restoration/buff mechanic.
Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will result in a gain of 15 health points and 0 stamina for 7 mana, regardless of training.


Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.
==Lore bonus==
Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 at 1 rank to a maximum of +57 at 190 ranks.


==Lore Benefit==
The base mana cost is 50% of the maximum health or stamina points restored. Training in [[Spirit Mana Control]] reduces the cost by 1% for every 3 ranks, though the spell will never cost less than 7 MPs.
Training in [[Spiritual Lore, Blessings]] increases the rejuvenation gain by +3 HP/stam per seed 1 [[summation]], starting at +3 HP/stam at 1 rank to a maximum of +57 HP at 190 ranks. This effects the once every 5 minute hit of health + stamina. The stamina regen isn't impacted by lore.


==See also==
==Resources==
* [[/saved posts|Saved posts]]
* [[Rejuvenation (1607) update (saved post)]]
* [[Paladin spell updates (saved posts)]]

==External links==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1607 Paladin Base Spell Circle: Rejuvination], on play.net

Latest revision as of 21:49, 19 January 2023

Rejuvenation (1607)
Mnemonic [REJUV]
Duration Immediate
Utility Magic  
Subtype Health & Stamina restoration 
Availability Self-cast 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Battle Standard (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

By focusing spiritual magic through the Rejuvenation spell, the Paladin is able to restore health and stamina. This spell is self-cast only.

The base version of the spell restores 15 Health & Stamina Points at a cost of 7 Mana Points (MP). The amount of health and stamina restored increases with training in Spiritual Lore, Blessings, but the mana cost does not increase.

The spell will also impart a health and stamina regeneration bonus to the caster, equal to 10% of his maximum stamina, with a minimum of 1. This bonus is reduced by 1% of his maximum stamina every 30 seconds, until it reaches 0% after five minutes.

When EVOKEd, Rejuvenation will restore health without triggering the stamina restoration/buff mechanic.

Rejuvenation in its most effective form may only be cast once every 5 minutes. Subsequent casts within the same 5-minute period will only return health (including lore bonuses) but no stamina.

Lore Benefit

Training in Spiritual Lore, Blessings increases the rejuvenation gain by +3 HP/stam per seed 1 summation, starting at +3 HP/stam at 1 rank to a maximum of +57 HP at 190 ranks. This effects the once every 5 minute hit of health + stamina. The stamina regen isn't impacted by lore.

Resources