Blink weapon: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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{{TOCright}} |
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The '''Blink weapon''' script allows a weapon to be [[#List of Spells|infused with a spell]], which then acts as the weapon's flare type in combat. They also have a teleportation ability, which will move the wielder into an adjacent room up to six times a day. |
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'''Blink weapons''' were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. The blink weapon [[script]] was added to existing weapons at [[Return to Coraesine Field]]. |
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Blink weapons were first sold at the 2009 [[Ebon Gate]] [[Ebon Gate 2009 auction list|auction]]. The blink weapon [[script]] was added to existing weapons at [[Return to Coraesine Field]]. It has since been available off and on at a variety of high end events. At the August 2015 [[Duskruin Arena]] auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." However, the ability was later available in the form of a script add service at the [[High End Scrip Shop/shop list June 2018|June 2018 Duskruin Arena High-end Scrip Shop]]. |
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;Original Items |
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*a mithglin mace |
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*a mithglin handaxe |
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*a mithglin battle axe |
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Blink weapons can be blessed and ensorcelled. [[Holy Weapon (1625)]] can be used by a [[Paladin]] to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares. |
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At the August 2015 [[Duskruin Arena]] auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." |
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{{stub}} |
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{{TOC limit|2}} |
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==Analyze== |
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<pre{{log2}}> |
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{{addmetext}} |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="2"|CAST |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|[[#List of Spells|Infuse a spell]] into the weapon. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|POKE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Teleport to an adjacent room. Can be used up to six times a day. |
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|- |
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! scope="row" role="rowheader" rowspan="2"|TOUCH |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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| colspan="2" style="text-align:center"|Reset charges for the teleportation ability. Can only be used 24 hours after the final charge is expended. |
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|} |
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==Additional Information== |
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The original three blink weapons sold at the 2009 Ebon Gate auction included a mithglin mace, a mithglin handaxe, and a mithglin battle axe. They each were 5x in enchant. |
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==Description== |
===Description=== |
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Blink weapons include an extra line as part of their [[show]] description. This line will change depending on if the weapon is currently infused with a spell. |
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*Not infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel. |
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*Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon. |
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:'''Not infused:''' A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel. |
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<small>''A willing merchant should be able to add [[base description]], [[long description]], or [[show description]] alterations to these weapons.''</small> |
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:'''Infused:''' A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon. |
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==Properties== |
===Properties=== |
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'''Teleportation:''' By using {{boldmono|POKE}} on the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. {{boldmono|TOUCHing}} the weapon 24 hours after the final charge is expended resets the charges. |
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*5x (The original auction releases were 5x mithglin. As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities). |
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'''Spell infusion:''' The weapon can be infused with an [[#List of Spells|offensive spell]] that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse [[Mana Disruption (702)]] in a weapon, but if a [[Paladin]] wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the {{boldmono|CAST}} verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder. |
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*Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. Touching the weapon 24 hours after the final charge is expended resets the charges. |
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'''Flare Rate:''' The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell. |
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*Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed. |
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Flare rate considers several elements: If you know the spell, the script looks at how many ranks in that circle you have above the spell level. It looks at if you don't know the spell, but can learn it, and have learned spells. It also looks at if you don't know the spell, but can learn it, and don't know any spells. The script does some math that results in a best case situation of 20% flare chance.<ref>GM Wyrom on Discord: https://discord.com/channels/226045346399256576/930938913613295707/1083650352341074041</ref> |
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*Bonding: [[Sanctify (1625)]] can be used by a [[Paladin]] to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares. |
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===List of Spells=== |
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*Enchant/Ensorcell: 2013 updates have enabled these spells to be usable with Blink weapons. 405 is also usable to determine the enchant/ensorcell status of said weapons. |
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The following is a list of known spells that can be infused with a blink weapon. It may not be complete. |
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<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> |
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*Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse [[Mana Disruption (702)]] in a weapon, but if a [[Paladin]] wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the CAST verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder. |
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*[[Spirit Barrier (102)]] |
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*Flare Rate: The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell. <small>''GM confirmed''</small> |
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====Usable Spells==== |
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*[[Unbalance (110)]] |
*[[Unbalance (110)]] |
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*[[Fire Spirit (111)]] |
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*[[Web (118)]] |
*[[Web (118)]] |
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*[[Spirit Dispel (119)]] |
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*[[Call Lightning (125)]] |
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*[[Searing Light (135)]] |
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*[[Calm (201)]] |
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*[[Silence (210)]] |
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*[[Interference (212)]] |
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*[[Frenzy (216)]] |
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*[[Mass Interference (217)]] |
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*[[Spiritual Abolition (230)]] |
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*[[Smite/Bane (302)]] |
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*[[Holy Bolt (306)]] |
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*[[Condemn (309)]] |
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*[[Blind (311)]] |
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*[[Fervent Reproach (312)]] |
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*[[Censure (316)]] |
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*[[Divine Fury (317)]] |
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*[[Ethereal Censer (320)]] |
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*[[Divine Wrath (335)]] |
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*[[Elemental Wave (410)]] |
*[[Elemental Wave (410)]] |
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*[[Elemental Strike (415)]] |
*[[Elemental Strike (415)]] |
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*[[Major Elemental Wave (435)]] |
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*[[Sleep (501)]] |
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*[[Chromatic Circle (502)]] |
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*[[Slow (504)]] |
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*[[Cone of Elements (518)]] |
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*[[Immolation (519)]] |
*[[Immolation (519)]] |
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*[[Meteor Swarm (525)]] |
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*[[Sounds (607)]] |
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*[[Sun Burst (609)]] |
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*[[Tangleweed (610)]] |
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*[[Call Swarm (615)]] |
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*[[Spike Thorn (616)]] |
*[[Spike Thorn (616)]] |
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*[[Mass Calm (619)]] |
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*[[Nature's Fury (635)]] |
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*[[Mana Disruption (702)]] |
*[[Mana Disruption (702)]] |
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*[[Minor Shock (901)]] |
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*[[Minor Water (903)]] |
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*[[Minor Acid (904)]] |
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*[[Minor Fire (906)]] |
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*[[Major Cold (907)]] |
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*[[Major Fire (908)]] |
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*[[Tremors (909)]] |
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*[[Major Shock (910)]] |
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*[[Call Wind (912)]] |
*[[Call Wind (912)]] |
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*[[Weapon Fire (915)]] |
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*[[Earthen Fury (917)]] |
*[[Earthen Fury (917)]] |
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*[[Heal/Harm (1101)]] |
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*[[Bone Shatter (1106)]] |
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*[[Empathy (1108)]] |
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*[[Empathic Assault (1110)]] |
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*[[Wither (1115)]] |
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*[[Empathic Link (1117)]] |
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*[[Sympathy (1120)]] |
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*[[Pious Trial (1602)]] |
*[[Pious Trial (1602)]] |
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*[[Aura of the Arkati (1614)]] |
*[[Aura of the Arkati (1614)]] |
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*[[Divine Strike (1615)]] |
*[[Divine Strike (1615)]] |
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*[[Judgment (1630)]] |
*[[Judgment (1630)]] |
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</div> |
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===Example Combat Messaging=== |
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<small>''This list of spells is not complete.''</small> |
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In this example, the blink weapon has been infused with [[Spike Thorn (616)]]: |
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==Messaging== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You swing a mithglin handaxe at an arctic titan! |
You swing a mithglin handaxe at an arctic titan! |
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</pre> |
</pre> |
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===Blink Weapon Add=== |
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==Resources== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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*[[Blink weapon (saved posts)]] |
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<pre{{log2}}> |
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You analyze the blinking mole miniature and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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[[Category:Legendary Items]] |
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[[Category:Ebon Gate Auction 2009]] |
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Your miniature is used to unlock the potential of things held in your other hand or on your person. |
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[[Category: Functional Scripts]] |
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A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon. |
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You need only RAISE your miniature while holding a compatible item in your other hand or on your person. |
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Your miniature may not be altered or changed in any way. |
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You get no sense of whether or not the miniature may be further lightened. |
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</pre> |
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==See Also== |
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* [[/saved posts|Saved posts]] |
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==References== |
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<references /> |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Weapon <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2009 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CAST <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=POKE |
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|verb3=TOUCH |
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}} |
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</td></tr></table> |
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Latest revision as of 08:36, 19 August 2025
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The Blink weapon script allows a weapon to be infused with a spell, which then acts as the weapon's flare type in combat. They also have a teleportation ability, which will move the wielder into an adjacent room up to six times a day. Blink weapons were first sold at the 2009 Ebon Gate auction. The blink weapon script was added to existing weapons at Return to Coraesine Field. It has since been available off and on at a variety of high end events. At the August 2015 Duskruin Arena auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." However, the ability was later available in the form of a script add service at the June 2018 Duskruin Arena High-end Scrip Shop. Blink weapons can be blessed and ensorcelled. Holy Weapon (1625) can be used by a Paladin to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain Consecrate (1604) flares.
AnalyzeThis section has not been added yet; please add to it now! Usage
Additional InformationThe original three blink weapons sold at the 2009 Ebon Gate auction included a mithglin mace, a mithglin handaxe, and a mithglin battle axe. They each were 5x in enchant. DescriptionBlink weapons include an extra line as part of their show description. This line will change depending on if the weapon is currently infused with a spell.
PropertiesTeleportation: By using POKE on the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. TOUCHing the weapon 24 hours after the final charge is expended resets the charges. Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse Mana Disruption (702) in a weapon, but if a Paladin wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the CAST verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder. Flare Rate: The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell. Flare rate considers several elements: If you know the spell, the script looks at how many ranks in that circle you have above the spell level. It looks at if you don't know the spell, but can learn it, and have learned spells. It also looks at if you don't know the spell, but can learn it, and don't know any spells. The script does some math that results in a best case situation of 20% flare chance.[1] List of SpellsThe following is a list of known spells that can be infused with a blink weapon. It may not be complete.
Example Combat MessagingIn this example, the blink weapon has been infused with Spike Thorn (616): You swing a mithglin handaxe at an arctic titan! AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132 ... and hit for 10 points of damage! Diagonal slash to the arctic titan's weapon arm. Strike misses but bruises a few knuckles. Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks! Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan! ... hits for 36 points of damage! ... 40 points of damage! Strike punctures thigh and shatters femur! An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg! The arctic titan is stunned! ... hits for 32 points of damage! ... 30 points of damage! Impressive shot shatters wrist! ... hits for 24 points of damage! ... 35 points of damage! Blow shatters knee and severs lower leg! Roundtime: 5 sec. Blink Weapon AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the blinking mole miniature and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your miniature is used to unlock the potential of things held in your other hand or on your person. A blinking mole miniature grants the Blink Weapon script to an unscripted melee weapon. You need only RAISE your miniature while holding a compatible item in your other hand or on your person. Your miniature may not be altered or changed in any way. You get no sense of whether or not the miniature may be further lightened. See AlsoReferences
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