Category:Weapon Techniques: Difference between revisions
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'''Weapon Techniques''' are a skill type managed by the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers |
'''Weapon Techniques''' are a skill type managed by the [[:Category:Player System Manager|Player System Manager]] similar to [[Combat Maneuvers]]. Unlike the other systems, Weapon Techniques are granted automatically when [[:Category:Weapon_Skills|Weapon Skill]] requirements are met. The {{boldmono|[[Verb:_WEAPON|WEAPON]]}} verb provides access to this system. |
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Weapon Techniques can be learned natively by [[Square]]s and [[Semi]]s who train in their associated [[weapon]] skill. |
Weapon Techniques can be learned natively by [[Square]]s and [[Semi]]s who train in their associated [[weapon]] skill. Pures ([[Sorcerer]], [[Cleric]], [[Wizard]], [[Empath]]) do not have access to weapon techniques. |
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Many Weapon Techniques are [[SMR|SMRv2]] physical maneuvers and use [[Combat Maneuvers]] as their primary skill for determining SMR offense. 1x is considered baseline training for using these maneuvers effectively, with 2x providing a 15% boost. |
Many Weapon Techniques are [[SMR|SMRv2]] physical maneuvers and use [[Combat Maneuvers]] as their primary skill for determining SMR offense. 1x is considered baseline training for using these maneuvers effectively, with 2x providing a 15% boost. |
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Weapon Techniques can be executed during roundtime at additional stamina cost using the [[:Verb:WEAPON#FORCERT|FORCERT]] option. This requires [[Multi Opponent Combat]] training. |
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==Types== |
==Types== |
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* [[:Category:Area of Effect skills | Area of Effect]] - Skills that disable or damage multiple targets. The number of targets is increased by training in [[Multi-Opponent Combat]]. |
* [[:Category:Area of Effect skills | Area of Effect]] - Skills that disable or damage multiple targets. The number of targets is increased by training in [[Multi-Opponent Combat]]. |
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* [[:Category:Assault skills | Assault]] - Attack skills similar to focused {{boldmono|[[MSTRIKE]]}}. Damage is done to a single target over multiple rounds, and other buffs may apply per-round or upon completion. These can be {{boldmono|[[STOP]]ped}}. |
* [[:Category:Assault skills | Assault]] - Attack skills similar to focused {{boldmono|[[MSTRIKE]]}}. Damage is done to a single target over multiple rounds, and other buffs may apply per-round or upon completion. These can be {{boldmono|[[STOP]]ped}}. Attacking in between rounds (or doing anything else that adds roundtime) will also stop the assault. |
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* [[:Category:Concentration skills | Concentration]] - Skills that are channeled over a duration and require concentration be maintained. These can be {{boldmono|STOPped}}. |
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* [[:Category:Reaction skills | Reaction]] - Skills that require a trigger to become available for use. These are faster than standard attacks, require no stamina, and can be used in self-inflicted [[roundtime]]. |
* [[:Category:Reaction skills | Reaction]] - Skills that require a trigger to become available for use. These are faster than standard attacks, require no stamina, and can be used in self-inflicted [[roundtime]]. |
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* [[:Category:Setup skills | Setup]] - Skills that are meant to disable a target in order to set them up for an attack. |
* [[:Category:Setup skills | Setup]] - Skills that are meant to disable a target in order to set them up for an attack. |
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Latest revision as of 11:07, 23 August 2026
Weapon Techniques are a skill type managed by the Player System Manager similar to Combat Maneuvers. Unlike the other systems, Weapon Techniques are granted automatically when Weapon Skill requirements are met. The WEAPON verb provides access to this system.
Weapon Techniques can be learned natively by Squares and Semis who train in their associated weapon skill. Pures (Sorcerer, Cleric, Wizard, Empath) do not have access to weapon techniques.
Many Weapon Techniques are SMRv2 physical maneuvers and use Combat Maneuvers as their primary skill for determining SMR offense. 1x is considered baseline training for using these maneuvers effectively, with 2x providing a 15% boost.
Weapon Techniques can be executed during roundtime at additional stamina cost using the FORCERT option. This requires Multi Opponent Combat training.
Types
- Area of Effect - Skills that disable or damage multiple targets. The number of targets is increased by training in Multi-Opponent Combat.
- Assault - Attack skills similar to focused MSTRIKE. Damage is done to a single target over multiple rounds, and other buffs may apply per-round or upon completion. These can be STOPped. Attacking in between rounds (or doing anything else that adds roundtime) will also stop the assault.
- Reaction - Skills that require a trigger to become available for use. These are faster than standard attacks, require no stamina, and can be used in self-inflicted roundtime.
- Setup - Skills that are meant to disable a target in order to set them up for an attack.
WEAPON verb
The WEAPON verb is used to train in and activate Weapon Techniques. The lists of skills to learn can be viewed via WEAPON LIST. WEAPON HELP {Specialization} provides detailed information on each of the skills.
List of available Weapon Techniques
| Name | Type | Category | Subcategory | Min. Skill | Description |
|---|---|---|---|---|---|
| Twin Hammerfists [twinhammer] | Setup | Brawling | 10 | Attempt to knockdown and potentially stun your opponent by swinging your fists down on them. | |
| Fury [fury] | Assault | Brawling | 25 | Unleash your fury upon your foe in a relentless assault. | |
| Clash [clash] | Area of Effect | Brawling | 50 | Hurl yourself into a clashing brawl with one or more foes. | |
| Spin Kick [spinkick] | Reaction | Brawling | 75 | Spin around kicking a target. | |
| Dizzying Swing [dizzyingswing] | Setup | Blunt Weapons | 10 | Smash a target in the head, confusing them. | |
| Clobber [clobber] | Reaction | Blunt Weapons | 25 | React to a parry with a devastating concussion attack. | |
| Pummel [pummel] | Assault | Blunt Weapons | 50 | Pummel the target repeatedly with your weapon. | |
| Pulverize [pulverize] | Area of Effect | Blunt Weapons | 75 | Target the armor of multiple targets, weakening it. | |
| Cripple [cripple] | Setup | Edged Weapons | 10 | Slash a target's limb to cripple their combat effectiveness. | |
| Riposte [riposte] | Reaction | Edged Weapons | 25 | React to a parry with a counter-attack. | |
| Flurry [flurry] | Assault | Edged Weapons | 50 | Rapidly slash a target. | |
| Whirling Blade [wblade] | Area of Effect | Edged Weapons | 75 | Unleash a flurry of quick attacks against a target. | |
| Charge [charge] | Setup | Polearm Weapons | 10 | Charge at your opponent with your polearm. | |
| Guardant Thrusts [gthrusts] | Assault | Polearm Weapons | 25 | Assault your target with a series of thrusts, while maximizing your defenses. | |
| Cyclone [cyclone] | Area of Effect | Polearm Weapons | 50 | Spin your polearm around you attacking and forcing enemies back. | |
| Radial Sweep [radialsweep] | Reaction | Polearm Weapons | 75 | Spin your polearm around you targeting the legs of enemies. | |
| Reactive Shot [reactiveshot] | Reaction | Ranged Weapons | 10 | Harry your foe with a quick shot and retreat. | |
| Pin Down [pindown] | Area of Effect | Ranged Weapons | 25 | Spray multiple targets with arrows, preventing them from advancing. | |
| Barrage [barrage] | Assault | Ranged Weapons | 50 | Rapidly fire at a target. | |
| Volley [volley] | Area of Effect | Ranged Weapons | 75 | Fire multiple times into the sky to rain down on enemies. | |
| Overpower [overpower] | Reaction | Two-Handed Weapons | 10 | Deal your target a heavy blow that cannot be evaded, blocked, or parried. | |
| Thrash [thrash] | Assault | Two-Handed Weapons | 25 | Repeatedly strike a target with overwhelming force. | |
| Reverse Strike [reversestrike] | Reaction | Two-Handed Weapons | 50 | Catch your target off guard with a quick, reverse strike. | |
| Whirlwind [whirlwind] | Area of Effect | Two-Handed Weapons | 75 | Spin around hitting multiple targets. |
Resources
Subcategories
This category has the following 2 subcategories, out of 2 total.
A
- Assault skills (6 P)
R
- Reaction skills (7 P)
Pages in category "Weapon Techniques"
The following 26 pages are in this category, out of 26 total.