Spiritual Mana Control: Difference between revisions
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The '''Spiritual Mana Control''' [[skill]] serves the same purpose as [[ |
The '''Spiritual Mana Control''' [[skill]] serves the same purpose as [[Elemental Mana Control]] and [[Mental Mana Control]]; it determines the efficiency with which a player can control the flows of mana of the Spiritual realm. Mana Control skill has an effect on a wide variety of spells and magical abilities. |
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* If this is your primary mana control skill, then you will receive a bonus of one [[mana]] per pulse for every ten (10) ranks. For Hybrid (multi-Realm) professions, your "primary" realm for mana control is defined as "that one--of the two of which you are a Hybrid--in which you have the most ranks of Mana Control." |
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* If this is your secondary mana control skill--you are a Hybrid (multi-Realm) profession and this is the Realm in which you have fewer ranks of Mana Control--then you will receive a bonus of one (1) [[mana]] per pulse for every twenty (20) ranks. |
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SMC also factors into avoiding [[spell burst]], [[runestaff]] defense, and some [[alchemy]] skills (mainly determining success at the training cauldrons). |
SMC also factors into avoiding [[spell burst]], [[runestaff]] defense, and some [[alchemy]] skills (mainly determining success at the training cauldrons). |
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== Ranks and Training Costs == |
== Ranks and Training Costs == |
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{{skill| |
{{skill| |
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| Bardranks = 1 || Bardcost = 0/ |
| Bardranks = 1 || Bardcost = 0/15 |
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| Clericranks = 3 || Clericcost = 0/3 |
| Clericranks = 3 || Clericcost = 0/3 |
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| Empathranks = 2 || Empathcost = 0/3 |
| Empathranks = 2 || Empathcost = 0/3 |
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| Monkranks = 1 || Monkcost = 0/8 |
| Monkranks = 1 || Monkcost = 0/8 |
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| Paladinranks = 1 || Paladincost = 0/ |
| Paladinranks = 1 || Paladincost = 0/5 |
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| Rangerranks = 1 || Rangercost = 0/5 |
| Rangerranks = 1 || Rangercost = 0/5 |
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| Rogueranks = 1 || Roguecost = 0/10 |
| Rogueranks = 1 || Roguecost = 0/10 |
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| Sorcererranks = 2 || Sorcerercost = 0/3 |
| Sorcererranks = 2 || Sorcerercost = 0/3 |
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| Warriorranks = 1 || Warriorcost = 0/10 |
| Warriorranks = 1 || Warriorcost = 0/10 |
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| Wizardranks = 1 || Wizardcost = 0/ |
| Wizardranks = 1 || Wizardcost = 0/12 |
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|}} |
|}} |
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==Spells and Abilities Affected by SMC== |
==Spells and Abilities Affected by SMC== |
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====Mana sharing==== |
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This skill allows you to [[Mana#Sharing|share mana]] with other players who also have some '''Spiritual Mana Control''' skill by using the [[SEND (verb)]]. The mana transferred is: |
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{{Equation box|{{boldmono|Mana Sent × 0.95 × [Sender's SMC skill / 100] × [Receiver's SMC skill / 100]}}}} |
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====Mana gain==== |
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{| {{prettytable|text-align:center}} |
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! Profession || Status || Effect on mana per pulse |
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|- |
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| Cleric || Primary || 1 mana per pulse for every 10 ranks |
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|- |
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| Paladin || Primary || 1 mana per pulse for every 10 ranks |
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|- |
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| Ranger || Primary || 1 mana per pulse for every 10 ranks |
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|- |
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| Empath || Primary if SMC > MMC, otherwise Secondary || +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
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|- |
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| Sorcerer || Primary if SMC > EMC, otherwise Secondary || +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
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|- |
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| Warrior || Primary if SMC > EMC, otherwise Secondary || +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
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|- |
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| Rogue || Primary if SMC > EMC, otherwise Secondary || +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
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|- |
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| Monk || Primary if SMC > MMC, otherwise Secondary || +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
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|- |
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| All others || Auxiliary || Does not affect mana per pulse |
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|} |
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For hybrid professions, if both skills are equal, an arbitrary one is concerned primary; for the purposes of calculating how much mana you gain per pulse, it doesn't matter which one is chosen. |
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====[[MANA (verb)]] (ability)==== |
====[[MANA (verb)]] (ability)==== |
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Determines or helps determine sorcerer, empath, paladin, ranger, and cleric MANA SPELLUP and MANA PULSE proficiency. |
Determines or helps determine sorcerer, empath, paladin, ranger, and cleric {{boldmono|MANA SPELLUP}} and {{boldmono|MANA PULSE}} proficiency. |
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====[[Multicast]] (ability)==== |
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Determines or helps determine sorcerer, empath, paladin, ranger, and cleric multicast proficiency. |
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====[[Minor Spiritual]]==== |
====[[Minor Spiritual]]==== |
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*[[Spirit Dispel (119)]] - every 75 skill bonus will reduce mana cost for ending a spell by one |
*[[Spirit Dispel (119)]] - every 75 skill bonus will reduce mana cost for ending a spell by one |
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====[[Cleric Base]]==== |
====[[Cleric Base]]==== |
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*[[Raise Dead (318)]] - reduces the chance of a raise injuring or killing the caster; the chance is 100% - SMC bonus and reaches 0% at 24 ranks |
*[[Raise Dead (318)]] - reduces the chance of a raise injuring or killing the caster; the chance is 100% - SMC bonus and reaches 0% at 24 ranks |
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*[[ |
*[[Ethereal Censer (320)]] - increases the base mana reduction by 1% per 20 ranks beyond 100 ranks |
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*[[Sanctify (330)]] - increases skill at a rate of +1 per 2 ranks |
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*[[Divine Wrath (335)]] - increases the number of targets by 1 per 75 skill bonus (or 1 per 50 skill bonus for the {{boldmono|EVOKE}}d version) |
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====[[Ranger Base]]==== |
====[[Ranger Base]]==== |
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====[[Empath Base]]==== |
====[[Empath Base]]==== |
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*[[Empathic Link (1117)]] - At an additional cost of 5 mana per targets beyond 2, increases the number of targets past 3 by: (higher of SMC and MMC) + (lower of SMC and MMC)/2 |
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*[[Sympathy (1120)]] - with [[Mental Mana Control]], increases the number of possible targets at the rate of ((MMC + SMC) / 10) |
*[[Sympathy (1120)]] - with [[Mental Mana Control]], increases the number of possible targets at the rate of ((MMC + SMC) / 10) |
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*[[Troll's Blood (1125)]] - lessens the interval between stun break attempts |
*[[Troll's Blood (1125)]] - lessens the interval between stun break attempts |
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*[[Regeneration (1150)]] - reduces interval between regeneration pulses by one second per 100 SMC skill |
*[[Regeneration (1150)]] - reduces interval between regeneration pulses by one second per 100 SMC skill |
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====[[Paladin Base]]==== |
====[[Paladin Base]]==== |
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*[[Repentance (1615)]] - Training in Spiritual Mana Control will increase lethality by raising the lower bound of potential damage when the spell is {{boldmono|EVOKE}}d. This benefit is capped at 1x training in Spiritual Mana Control. |
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*[[Rejuvenation (1607)]] - reduces the cost by 1% for every 3 ranks |
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*[[Holy Weapon (1625)]] - A fully bonded weapon can hold multiple charges of an infused spell totaling 30 mana + (Spiritual Mana Control skill / 2); the mana will be infused at the time of imbuing and not activation. |
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*[[Divine Word (1640)]] - |
*[[Divine Word (1640)]] - Reduces the chance of a raise injuring or killing the caster; the chance is 100% - SMC bonus and reaches 0% at 24 ranks |
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*[[Divine Incarnation (1650)]] - increases the size of the divine energy pool by one for every 5 ranks. |
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==Scrolls and Magical Items== |
==Scrolls and Magical Items== |
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Characters trained mana controls to gain applicable additional benefits from spells activated by items using [[Magic Item Use]] or scrolls using [[Arcane Symbols]] will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a spell knowledge |
Characters trained mana controls to gain applicable additional benefits from spells activated by items using [[Magic Item Use]] or scrolls using [[Arcane Symbols]] will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a [[spell knowledge item]]. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked. |
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==Resources== |
==Resources== |
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Latest revision as of 09:36, 4 September 2026
The Spiritual Mana Control skill serves the same purpose as Elemental Mana Control and Mental Mana Control; it determines the efficiency with which a player can control the flows of mana of the Spiritual realm. Mana Control skill has an effect on a wide variety of spells and magical abilities.
SMC also factors into avoiding spell burst, runestaff defense, and some alchemy skills (mainly determining success at the training cauldrons).
Ranks and Training Costs
| Type | Square | Semi | Pure | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
| Max Ranks Per Level | 1 | 1 | 1 | 1 | 1 | 1 | 3 | 2 | - | 2 | 1 |
| Training Point Cost | 0/10 | 0/10 | 0/8 | 0/15 | 0/5 | 0/5 | 0/3 | 0/3 | - | 0/3 | 0/12 |
Spells and Abilities Affected by SMC
Mana sharing
This skill allows you to share mana with other players who also have some Spiritual Mana Control skill by using the SEND (verb). The mana transferred is:
| Mana Sent × 0.95 × [Sender's SMC skill / 100] × [Receiver's SMC skill / 100] |
Mana gain
This skill can directly increase the amount of mana gained per pulse.
| Profession | Status | Effect on mana per pulse |
|---|---|---|
| Cleric | Primary | 1 mana per pulse for every 10 ranks |
| Paladin | Primary | 1 mana per pulse for every 10 ranks |
| Ranger | Primary | 1 mana per pulse for every 10 ranks |
| Empath | Primary if SMC > MMC, otherwise Secondary | +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
| Sorcerer | Primary if SMC > EMC, otherwise Secondary | +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
| Warrior | Primary if SMC > EMC, otherwise Secondary | +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
| Rogue | Primary if SMC > EMC, otherwise Secondary | +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
| Monk | Primary if SMC > MMC, otherwise Secondary | +1 mana per pulse for every 10 ranks if primary, 20 ranks if secondary |
| All others | Auxiliary | Does not affect mana per pulse |
For hybrid professions, if both skills are equal, an arbitrary one is concerned primary; for the purposes of calculating how much mana you gain per pulse, it doesn't matter which one is chosen.
MANA (verb) (ability)
Determines or helps determine sorcerer, empath, paladin, ranger, and cleric MANA SPELLUP and MANA PULSE proficiency.
Multicast (ability)
Determines or helps determine sorcerer, empath, paladin, ranger, and cleric multicast proficiency.
Minor Spiritual
- Spirit Dispel (119) - every 75 skill bonus will reduce mana cost for ending a spell by one
- Spirit Guide (130) - reduces severity of the sickness
Major Spiritual
- Living Spell (208) - decreases mana needed to cast a stolen spell by 1% per 2 ranks
- Major Sanctuary (220) - increases the chance of success (most important factor)
- Spirit Slayer (240) - CS boost is 25 + seed 5 ranks
Cleric Base
- Raise Dead (318) - reduces the chance of a raise injuring or killing the caster; the chance is 100% - SMC bonus and reaches 0% at 24 ranks
- Ethereal Censer (320) - increases the base mana reduction by 1% per 20 ranks beyond 100 ranks
- Sanctify (330) - increases skill at a rate of +1 per 2 ranks
- Divine Wrath (335) - increases the number of targets by 1 per 75 skill bonus (or 1 per 50 skill bonus for the EVOKEd version)
Ranger Base
- Imbue (614) - increases the success rate and chance of turning a stick into a rod
- Resist Nature (620) - increases the duration of the applied resistance and allows the spell to be applied padded armor based on a seed 1 summation of ranks
Sorcerer Base
- Mana Disruption (702) - Mana Disruption has a chance to temporarily disable an enhancement (defensive) spell on a target for 15 seconds. Using the caster's Spirit and Elemental Mana Control (with the higher of the two counting all ranks and the lesser counting half ranks), it uses a seed 1 summation to determine the % chance to disrupt a spell. If the caster has higher SMC, it will attempt to randomly select a spiritual spell first
- Corrupt Essence (703) - Training in Elemental Mana Control and Spiritual Mana Control increases the number of targets available in the open cast version of the spell, with the higher of the two counting all ranks and the lesser counting half ranks. If they are trained equally, divide one of them by 2. [# of targets = 1 + (SMC + EMC (lower one counts for half) ÷ 20)]
- Balefire (713) - The chance that a demon will attack is equal to 2% for each Seed 1 bonus point of the Summation chart. Use SMC and EMC skill bonus separately to determine the bonus
- Scroll Infusion (714) - The amount of mana drained for a given spell on an infusion attempt is largely based on the spell’s level and sphere (magic that sorcerers do not have knowledge of, such as mentalist magic, require more mana to charge). High levels of Mana Control training (spiritual and elemental) will reduce the mana required.
- Dark Catalyst (719) - The amount of mana returned is modified by training in Elemental Mana Control and Spiritual Mana Control.
- Implosion (720) - Training in Elemental Mana Control and Spiritual Mana Control will reduce the mana cost.
- Ensorcell (735) - Spiritual Mana Control Ranks is a secondary factor in the success of Ensorcell.
- Planar Shift (740) - Training in Elemental and Spiritual Mana Controls improves the chances for success in an unknown way
- Sacrifice (ability) - A combined Elemental Mana Control and Spiritual Mana Control skill bonus of 102 (24 ranks total) is required to obtain the full amount of mana from a sacrifice.
Empath Base
- Empathic Link (1117) - At an additional cost of 5 mana per targets beyond 2, increases the number of targets past 3 by: (higher of SMC and MMC) + (lower of SMC and MMC)/2
- Sympathy (1120) - with Mental Mana Control, increases the number of possible targets at the rate of ((MMC + SMC) / 10)
- Troll's Blood (1125) - lessens the interval between stun break attempts
- Regeneration (1150) - reduces interval between regeneration pulses by one second per 100 SMC skill
Paladin Base
- Repentance (1615) - Training in Spiritual Mana Control will increase lethality by raising the lower bound of potential damage when the spell is EVOKEd. This benefit is capped at 1x training in Spiritual Mana Control.
- Holy Weapon (1625) - A fully bonded weapon can hold multiple charges of an infused spell totaling 30 mana + (Spiritual Mana Control skill / 2); the mana will be infused at the time of imbuing and not activation.
- Divine Word (1640) - Reduces the chance of a raise injuring or killing the caster; the chance is 100% - SMC bonus and reaches 0% at 24 ranks
- Divine Incarnation (1650) - increases the size of the divine energy pool by one for every 5 ranks.
Scrolls and Magical Items
Characters trained mana controls to gain applicable additional benefits from spells activated by items using Magic Item Use or scrolls using Arcane Symbols will receive full benefits when the spell cast through the item/scroll is a native learned spell to the character's profession, a minor circle spell, or known through a spell knowledge item. When the spell is a major circle or unknown profession base spell, only half of the pertinent mana control ranks count toward the effect of the spell activated/invoked.