Minor Spiritual: Difference between revisions
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(Simplified by-rank enhancements since most spell durations behave the same way.) |
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{{ minor_spiritual header | navigation = {{minor_spiritual_navigation }} }} |
{{ minor_spiritual header | navigation = {{minor_spiritual_navigation }} }} |
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The '''Minor Spiritual''' [[spell circle]] |
The '''Minor Spiritual''' [[spell circle]] consists of the most widely known [[spiritual]] spells, learnable by seven professions. The circle contains a variety of basic offensive, defensive, and utility magic. |
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== Enhancements by Rank == |
== Enhancements by Rank == |
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All [[stackable]] and [[refreshable]] defensive spells last for +60 sec per rank, except for [[Wall of Force (140)]]. |
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;[[Spirit Warding I (101)]] & [[Spirit Warding II (107)]] |
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:Duration is extended by +60 sec per rank. |
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''For lore enhancements, see [[lore chart#Minor Spirit|Lore Chart]].'' |
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;[[Spirit Barrier (102)]] |
;[[Spirit Barrier (102)]] |
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:+1 DS per 2 ranks above 2. Costs +1 [[MP]] per +3 DS (every 6 ranks). |
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;[[Spirit Defense (103)]] |
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:Duration is extended by +60 sec per rank. |
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;[[Disease Resist (104)]] & [[Poison Resist (105)]] |
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:Duration is extended by +60 sec per rank. |
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;[[Water Walking (112)]] |
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:Duration is extended by +60 sec per rank. |
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;[[Lesser Shroud (120)]] |
;[[Lesser Shroud (120)]] |
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:+1 DS per 2 ranks above 20. Costs +1 [[MP]] per +3 DS (every 6 ranks). |
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;[[Spirit Guide (130)]] |
;[[Spirit Guide (130)]] |
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:Reduces the number of random landing locations |
:Reduces the number of random landing locations. |
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== Resources == |
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==See Also== |
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*[[Minor Spiritual (saved posts)]] |
*[[Minor Spiritual (saved posts)]] |
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== External Links == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3 Official Minor Spiritual Spell Circle] |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3 Official Minor Spiritual Spell Circle] |
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Revision as of 00:09, 24 June 2015
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The Minor Spiritual spell circle consists of the most widely known spiritual spells, learnable by seven professions. The circle contains a variety of basic offensive, defensive, and utility magic.
Enhancements by Rank
All stackable and refreshable defensive spells last for +60 sec per rank, except for Wall of Force (140).
For lore enhancements, see Lore Chart.
- Spirit Barrier (102)
- +1 DS per 2 ranks above 2. Costs +1 MP per +3 DS (every 6 ranks).
- Lesser Shroud (120)
- +1 DS per 2 ranks above 20. Costs +1 MP per +3 DS (every 6 ranks).
- Spirit Guide (130)
- Reduces the number of random landing locations.