Elf: Difference between revisions

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| weight = 70 to 210 lbs.
| weight = 70 to 210 lbs.
| language = Common, Elven}}
| language = Common, Elven}}
All '''Elves''', though similar to mortal men, differ in a number of important ways. They are lithe and agile, with little body hair, fine features and unmarred skin. Elves are much more resistant than men to the ravages of time and disease. They are able to withstand a greater range of temperature extremes, and their senses are extremely keen. Because of their extended lifespans, they suffer from a natural lack of discipline.


Tall and slender, those of pure elven blood tend to have fair to tanned skin, sandy hair and light eyes. Far more numerous than their cousins the [[dark elf|dark]] and [[half-elf|half-elves]], the elves' varied talents include a dedication to scholarship, unparalleled architectural and construction skills, a love of forestry, fine metalworking and production of unique glaesware and textiles.


Elves tend to be quite haughty and consider themselves far superior to all other races, especially [[human]]s. They prefer to spend time with their own kind and often insult the "lesser" races, rarely passing up a chance to remind non-elves of their supremacy. Most elves have a proclivity towards magic and many prefer to use it over muscle in battle. Historically, the most powerful mages and sorcerers have been of elven descent.
'''Elves''' were one of the many humanoid [[race]]s of [[Elanthia]]. Most elves hailed from the [[Elven Empire]] before its degredation and swore allegiance to one of then seven noble elven houses. Even after the fall of the [[House of Faendryl]] and the loss of the [[House of Ashrim]], in what became the [[Elven Nations]], most elves continued to swear allegiance of varying degree to the remaining five noble houses: the Houses of [[Ardenai]], [[Illistim]], [[Loenthra]], [[Nalfein]] and [[Vaalor]].

== Cultures ==

The [[Elven Empire]] was centered on the Seven Cities, each built by and named for one of the seven noble houses. Each of these lines had risen to leadership of the Elven peoples. Even today, most Elves swear varying degrees of allegiance to one or the other.

Only five houses remain of true elves. [[House of Ashrim]] was lost at sea. [[House of Faendryl]], once leaders among the elves, was cast out and its members eventually became dark elves.

The remaining Elven Houses are:

;[[House of Vaalor]]
:[[Ta'Vaalor]], the work of the great [[Aradhul Vaalor]], is more a fortress than a city. The Vaalor have always produced the finest warriors of the Elven race. All Vaalor, male and female, enter the military at a young age, serving for some hundred years. Perhaps because of this, they are the haughtiest of the Elves. They had little tolerance for the lesser peoples of the lands, especially mixed-breeds. They have never suffered the Elven culture or bloodlines to be tainted by others. During the height of the Elven Empire, they chafed under the leadership of the Faendryl, believing the high seat should be theirs.

;[[House of Nalfein]]
:The line of [[Zishra Nalfein]] founded [[Ta'Nalfein]], which has always been a center of Elven politics. The Nalfein are fairly adept at everything, but they have always been the masters of stealth, whether in the field or the council chambers. Their politics are particularly ruthless, as they let little stand between themselves and their desires. The Nalfein are also apt to take up the life of a wandering merchant, traveling the world to trade in both goods and information.

;[[House of Ardenai]]
:[[Sharyth Ardenai]] was the matriarch of [[Ta'Ardenai]], and her line remained closest of the houses to their roots in the deep forests. Though they dwell in towns and cities, they retain a love for the land exceeded only by the [[Sylvankind]]. They tend to be less haughty than members of the other houses, and have less of an imperial bent. They are typically appointed as emissaries to other races. They are, however, capable warriors at need. All Ardenai grow up to revere the hunt, and few can match their bow-masters.

;[[House of Loenthra]]
:[[Callisto Loenthra]]'s house is one of craftsman, artists, poets and bards. [[Ta'Loenthra]] is generally acknowledged as the center of Elven culture. Though some do leave the Elven lands to ply their trades as merchants or wandering bards, most Loenthra consider the lesser races too barbaric for their company. An old Loenthra saying describes performing to an unappreciative audience as "casting pearls before [[Dwarves]]."

;[[House of Illistim]]
:[[Linsandrych Illistim]], the greatest scholar in Elven history, founded [[Ta'Illistim]]. Her house has continued that tradition, and none can match the knowledge of the Illistim Masters of Lore. They are also extremely adept at the working of magical rituals, and the greatest artifacts produced by the Elves came from the House of Illistim's laboratories. Though many Illistim choose a life of seclusion and study, some others travel the world in search of knowledge, both old and new.


== Elf Statistics ==
== Elf Statistics ==

Revision as of 20:26, 27 July 2015

Elf
Decay Timer 10 minutes
Spirit Regeneration 1 per 5 min, ×2 on node
Height 5.5' to 6', max 6.5'
Weight 70 to 210 lbs.
Languages Common, Elven

All Elves, though similar to mortal men, differ in a number of important ways. They are lithe and agile, with little body hair, fine features and unmarred skin. Elves are much more resistant than men to the ravages of time and disease. They are able to withstand a greater range of temperature extremes, and their senses are extremely keen. Because of their extended lifespans, they suffer from a natural lack of discipline.

Tall and slender, those of pure elven blood tend to have fair to tanned skin, sandy hair and light eyes. Far more numerous than their cousins the dark and half-elves, the elves' varied talents include a dedication to scholarship, unparalleled architectural and construction skills, a love of forestry, fine metalworking and production of unique glaesware and textiles.

Elves tend to be quite haughty and consider themselves far superior to all other races, especially humans. They prefer to spend time with their own kind and often insult the "lesser" races, rarely passing up a chance to remind non-elves of their supremacy. Most elves have a proclivity towards magic and many prefer to use it over muscle in battle. Historically, the most powerful mages and sorcerers have been of elven descent.

Cultures

The Elven Empire was centered on the Seven Cities, each built by and named for one of the seven noble houses. Each of these lines had risen to leadership of the Elven peoples. Even today, most Elves swear varying degrees of allegiance to one or the other.

Only five houses remain of true elves. House of Ashrim was lost at sea. House of Faendryl, once leaders among the elves, was cast out and its members eventually became dark elves.

The remaining Elven Houses are:

House of Vaalor
Ta'Vaalor, the work of the great Aradhul Vaalor, is more a fortress than a city. The Vaalor have always produced the finest warriors of the Elven race. All Vaalor, male and female, enter the military at a young age, serving for some hundred years. Perhaps because of this, they are the haughtiest of the Elves. They had little tolerance for the lesser peoples of the lands, especially mixed-breeds. They have never suffered the Elven culture or bloodlines to be tainted by others. During the height of the Elven Empire, they chafed under the leadership of the Faendryl, believing the high seat should be theirs.
House of Nalfein
The line of Zishra Nalfein founded Ta'Nalfein, which has always been a center of Elven politics. The Nalfein are fairly adept at everything, but they have always been the masters of stealth, whether in the field or the council chambers. Their politics are particularly ruthless, as they let little stand between themselves and their desires. The Nalfein are also apt to take up the life of a wandering merchant, traveling the world to trade in both goods and information.
House of Ardenai
Sharyth Ardenai was the matriarch of Ta'Ardenai, and her line remained closest of the houses to their roots in the deep forests. Though they dwell in towns and cities, they retain a love for the land exceeded only by the Sylvankind. They tend to be less haughty than members of the other houses, and have less of an imperial bent. They are typically appointed as emissaries to other races. They are, however, capable warriors at need. All Ardenai grow up to revere the hunt, and few can match their bow-masters.
House of Loenthra
Callisto Loenthra's house is one of craftsman, artists, poets and bards. Ta'Loenthra is generally acknowledged as the center of Elven culture. Though some do leave the Elven lands to ply their trades as merchants or wandering bards, most Loenthra consider the lesser races too barbaric for their company. An old Loenthra saying describes performing to an unappreciative audience as "casting pearls before Dwarves."
House of Illistim
Linsandrych Illistim, the greatest scholar in Elven history, founded Ta'Illistim. Her house has continued that tradition, and none can match the knowledge of the Illistim Masters of Lore. They are also extremely adept at the working of magical rituals, and the greatest artifacts produced by the Elves came from the House of Illistim's laboratories. Though many Illistim choose a life of seclusion and study, some others travel the world in search of knowledge, both old and new.

Elf Statistics

Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
0 0 5 15 -15 5 0 0 0 10

Note: To edit the layout of the tables in this section, go to Template:Race stats

Other Characteristics

Spirit Regeneration 1 per 5 min Decay Timer 10 min
Max Health 130 Base Regeneration 1
Weight Factor 0.70 Encumbrance Factor 0.78
Maneuver Bonus Excellent Elemental TD -5
Spiritual TD -5 Sorcerer TD -5
Poison TD +10 Disease TD +100

Elves receive a bonus to Forging and a small bonus to Crafting.

Race-specific verbs

DISDAIN
DISDAIN You stare around the room, a haughty expression on your face.
Elf stares around the room, a haughty expression on her face.
DISDAIN GAZE You gaze around the room, a haughty expression on your face.
Elf gazes around the room, a haughty expression on her face.
DISDAIN GLANCE You glance around the room, running a finger up and over the point of your ear, purposely trying to draw attention to it.
Elf glances around the room, running a finger up and over the point of her ear, purposely trying to draw attention to it.
DISDAIN GLARE You stare around the room, one eyebrow arched in an arrogant, but quizzical, expression.
Elf stares around the room, one eyebrow arched in an arrogant, but quizzical, expression.
DISDAIN STARE You stare down your nose, haughtily surveying the room.
Elf stares down her nose, haughtily surveying the room.
DISDAIN BLANK You stare blankly around the room, your face utterly devoid of emotion.
Elf stares blankly around the room, her face utterly devoid of emotion.

Vaalor-specific verbs

GIGGLE
GIGGLE Just as you are about to giggle you remember that soldiers don't act like schoolgirls.
There is no third-person messaging.
SALUTE
SALUTE (holding item) You snap to attention and bring your (item) to your chest in salute.
SALUTE (empty hands) You snap to attention and strike your chest with a closed fist.
SALUTE <self> (holding item) You snap to attention and bring your (item) to your chest in salute, practicing your form.
SALUTE <self> {empty hands) You snap to attention and strike your chest with a closed fist, practicing your form.
SALUTE <person> (holding item) You snap to attention and bring your (item) to your chest in a display of respect to (target).
SALUTE <person> (empty hands) You snap to attention and strike your chest with a closed fist in a display of respect to (target).
SALUTE <creature> (holding item) You snap to attention and bring your (item) to your chest in a honorific display towards (target). May the best warrior win!
SALUTE <creature> (empty hands) You snap to attention and strike your chest with a closed fist in a honorific display towards (target). May the best warrior win!
SALUTE <object> (holding item) You snap to attention and bring your (object) to your chest in a display of respect to (target).
SALUTE <object> (empty hands) You snap to attention and strike your chest with a closed fist in a display of respect to (target).
SCREAM
SCREAM (First person) You bolster your morale with a Vaalor call to arms, belting out in (language), "(random message as noted below)!"
SCREAM (random) Elf belts out in (language), "For Honor, Pride, and Glory!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "Remember Shadowguard!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "Hythern!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the honor of Noble Tyrnian!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the glory of the Fortress!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "For the pride of the Vaalor!" A look of renewed pride overcomes his expression.
SCREAM (random) Elf belts out in (language), "Remember the Sabrar!" A look of renewed pride overcomes his expression.
TURN
TURN You turn in a slow, precise circle, assessing your surroundings from every direction.
TURN <self> You turn sharply on your heel, reversing direction with military precision.
TURN <person> / <creature> / <object> With military precision, you turn sharply on your heel to face <target>.

{verb} set {standard/culture}

Resources

Elf - edit
Great Houses:
Major Settlements:
The Founders:
Famous Elves:
Rulers:
Races - edit