Ithzir champion: Difference between revisions
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m (Filling out details. They really seem to prefer attacking.) |
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| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Disarm Weapon <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = Bull Rush |
| MN2 = Bull Rush |
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| AB1 = |
| AB1 = [[Quickstrike]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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| AB2 = [[War_Cries#Bertrandt.27s_Bellow|Bertrandt's Bellow]] |
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| ABB = |
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}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} |
<!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = yes |
| coins = yes |
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Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl. |
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl. |
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Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly. |
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly. |
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===Abilities=== |
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====Quickstrike==== |
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Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action: |
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<pre{{log2|margin-right=26em}}> |
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The champion's face hardens in concentration, and he starts moving faster than seems possible. |
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An Ithzir champion swings a heavy crystal-capped maul at you! |
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AS: +442 vs DS: +626 with AvD: +36 + d100 roll: +81 = -67 |
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A clean miss. |
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</pre> |
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====Bertrandt's Bellow==== |
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Ithzir champions know [[War_Cries#Bertrandt.27s_Bellow|Bertrandt's Bellow]], which can put its target in up to 20 seconds of [[roundtime]]. |
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<pre{{log2|margin-right=26em}}> |
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An Ithzir champion glares at you and lets out a nerve-shattering bellow! |
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You maintain your resolve, ignoring the unnerving cry! |
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</pre> |
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<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>, insert a return and paste log, no formatting needed most of the time, close with /pre tag --> |
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Revision as of 23:04, 22 February 2017
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With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence. Muscular and athletic, the Ithzir champion is a full head taller than the average man, and her light-blue skin is completely hairless. Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable. The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.
Hunting Strategies
Ithzir champions use warrior maneuvers, don't stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.
Other Information
Ithzir champions will only spawn in the North Woods area of Old Ta'Faendryl.
Champions will occasionally wield a jagged crystal-bladed flamberge or a heavy crystal-capped maul. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.
Abilities
Quickstrike
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:
The champion's face hardens in concentration, and he starts moving faster than seems possible. An Ithzir champion swings a heavy crystal-capped maul at you! AS: +442 vs DS: +626 with AvD: +36 + d100 roll: +81 = -67 A clean miss.
Bertrandt's Bellow
Ithzir champions know Bertrandt's Bellow, which can put its target in up to 20 seconds of roundtime.
An Ithzir champion glares at you and lets out a nerve-shattering bellow! You maintain your resolve, ignoring the unnerving cry!
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