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Farlook: Difference between revisions
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VANKRASN39 (talk | contribs) m (917 update) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = |
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| level = 77 <!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Globoid |
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| family = farlook <!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = farlook |
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| type = Globoid <!-- Creature body type --> |
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| attacks = Magic. |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[Temple Wyneb]]<br> |
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| area = Temple Wyneb <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| undead = No |
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| bcs = < |
| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = |
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| roundtime = <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
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| BT1 = Major Shock (910) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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{{creature ability|[[Major Shock (910)]]|+347 [[Attack Strength|AS]]}} |
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| BTA = 347 |
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{{creature ability|[[Hand of Tonis (505)]]|+347 [[Attack Strength|AS]]}} |
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| BT2 = Hand of Tonis |
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| maneuver = |
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| BTB = 347 |
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{{creature ability|[[Call Wind (912)]]}} |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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{{creature ability|[[Sandstorm (914)]]}} |
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| OS1 = Elemental Wave (410) |
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| OS2 = Call Wind (912) <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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{{creature ability|[[Lightning mote]]}} |
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| OS3 = Sandstorm (914) |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = [[Lightning mote]] <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = ? <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |+220 [[Defensive strength|DS]]}} |
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| Melee = 220 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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| Ranged = ? |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = ? |
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{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = ? |
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{{creature ability|[[Sorcerer Base]] |+288 [[Target defense|TD]]}} |
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| CleTD = 317 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 317 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = ? |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 288 |
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{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = ? |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = ? |
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{{creature ability|[[Minor Spiritual]] |+317 [[Target defense|TD]]}} |
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| MjSTD = 317 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 317 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
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| coins = ? |
| coins = ? |
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| gems = ? |
| gems = ? |
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| boxes = ? |
| boxes = ? |
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| other = ? |
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| skin = ? |
| skin = ? |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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|levelp2 = 79 |
|levelp2 = 79 |
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}} |
}} |
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[[Category:Masked Hills creatures]] |
Revision as of 18:31, 17 June 2017
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Torrents of spiritual magic dance around the farlook in a vivid display of black and white wisps. A soft liquid membrane is covered with a thickened skin that covers three-fourths of sphere-shape. A large, iris takes up the remaining quarter, which can be protected by a folded layer of skin just just above it. A sick goo constantly drips from the severed nerve ending jutting out of the back of the farlook. Crimson energy ripples emanate from the bottom of the farlook, causing it to bob up and down a few inches off the ground.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a farlook's mote:
A gory stormy grey farlook draws in ripples of elemental energy upon itself. The farlook becomes almost entirely obscured by the collected energy before releasing a violent explosion of electricity outward! You leap to the side as you try to avoid the effulgent volley! What agility! What grace! A flickering ball of electricity passes harmlessly by you! Roundtime: 3 sec.
References
Near-level creatures - edit | ||||||||||
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