Aivren: Difference between revisions
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = Aivren_Colored.jpg |
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| level = 86<!-- This will also be used at the end of the page in the Near level creature template --> |
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| type = Avian |
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| family = Aivren<!-- Add creature to family page list, which will be linked on preview/save --> |
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| family = aivren |
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| type = Avian<!-- Creature body type --> |
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| attacks = Bites, Claws, Magic and Tusks. |
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| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| area = [[The Rift]]<br> |
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| otherclass2 = Boss |
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| area = The Rift<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| bcs = Yes <!-- All new creatures are BCS --> |
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| hitpoints = 300 |
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| roundtime = ? <!-- Creature speed --> |
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}} |
}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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{{Creature attack attributes |
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| PA1 = Bite (attack) <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| physical = |
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{{Creature ability|[[Bite]]|398}} |
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| PA2 = Claw (attack) |
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| PAB = 378 |
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| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --> |
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| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --> |
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| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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{{Creature defense attributes |
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| asg = 8 <!-- Insert asg # and template will automatically convert to include type of armor --> |
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| defense = |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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{{creature ability|[[Melee]] |300-400 [[Defensive strength|DS]]}} |
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| Melee = 300 - 400 |
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{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}} |
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{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}} |
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| Bolt = 335 |
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{{creature ability|[[Bard Base]] |+320 [[Target defense|TD]]}} |
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| UDF = ? |
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{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}} |
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| BarTD = 320 |
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{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}} |
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| CleTD = 338 |
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{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}} |
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| EmpTD = 332 |
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{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}} |
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| PalTD = 289 |
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{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}} |
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| RanTD = ? |
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{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}} |
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| SorTD = 354 |
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{{creature ability|[[Major Elemental]] |+373[[Target defense|TD]]}} |
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| WizTD = ? |
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{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}} |
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| MjETD = 373 |
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{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MnETD = ? |
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{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}} |
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| MjSTD = 332 |
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{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnSTD = 332 |
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{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}} |
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| MnMTD = ? |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
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| coins = No |
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| magic items = |
| magic items = No |
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| gems = No |
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| boxes = No |
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| other = None |
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| skin = an aivren gizzard |
| skin = an aivren gizzard |
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| noskinvalue = |
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}} |
}} |
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{{Creature end}} |
{{Creature end}} |
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⚫ | <pre{{log2|margin-right=27em}}>Leathery, ochre wings extending as wide as a giantman is tall, the '''aivren''' wheels and swoops with amazing dexterity. The aivren flies low over the landscape, snapping up anything remotely edible in its long, pointed beak or sharp, descending claws. Charcoal grey on the underbelly and a dusky ochre on the back, its speed often surprises its foes, allowing the aivren to strike the death blow before the opponent can react.</pre> |
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⚫ | Leathery, ochre wings extending as wide as a giantman is tall, the '''aivren''' wheels and swoops with amazing dexterity. The aivren flies low over the landscape, snapping up anything remotely edible in its long, pointed beak or sharp, descending claws. Charcoal grey on the underbelly and a dusky ochre on the back, its speed often surprises its foes, allowing the aivren to strike the death blow before the opponent can react. |
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==Hunting strategies== |
==Hunting strategies== |
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Aivren are the only thing normally on Plane 3 that can be Sacrificed for mana, which is easily set up with two casts of [[Pain (711)]] and one cast of [[Mana Disruption (702)]], possibly with an additional [[Mind Jolt (706)]]. They cannot tend themselves and carry no treasure, so they will eventually bleed out and can be used as blood batteries for [[Blood Burst (701)]]. Their swats will push your stance down if you do not pay attention. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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* Aivren employ the wing swat [[creature maneuver]] common to [[flying]] creatures. The wing swat can change a target's [[stance]] as well as stack [[roundtime]] on the target. This can be deadly if combined with a [[n'ecare]] knockdown and multiple creatures or AS spikes. |
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The wing swat can change a target's [[stance]] as well as stack [[roundtime]] on the target. |
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<pre{{log2|margin-right=27em}}> |
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<div {{log}}> |
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An aivren swoops down over you, buffeting you with its wings! |
An aivren swoops down over you, buffeting you with its wings! |
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One of the aivren's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes! |
One of the aivren's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes! |
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Roundtime: 32 sec |
Roundtime: 32 sec |
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</ |
</pre> |
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*The aivren can claw at you twice in the same attack. With more than one in the room this can impact DS. |
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*Aivren will also be stunned by the wandering "swirling voids", and they are attacked by the [[Vvrael warlock]]s. |
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== |
==Behind the Scenes== |
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Aivren may be loosely based on the Latin root [https://en.wiktionary.org/wiki/avis#Latin "avis"] for "bird", but its precise correspondence is not clear. The aivren is mentioned in the [[Legends of the Elven Nations]] document in the context of a wizard shapeshifting a sylvan girl, though this premise with the time scales given seems apocryphal as the aivren have only been known to exist inside the Rift. They are not, however, [[extraplanar]] creatures. |
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* http://www.play.net/gs4/info/bestiary/ |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 07:44, 30 March 2021
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Leathery, ochre wings extending as wide as a giantman is tall, the aivren wheels and swoops with amazing dexterity. The aivren flies low over the landscape, snapping up anything remotely edible in its long, pointed beak or sharp, descending claws. Charcoal grey on the underbelly and a dusky ochre on the back, its speed often surprises its foes, allowing the aivren to strike the death blow before the opponent can react.
Hunting strategies
Aivren are the only thing normally on Plane 3 that can be Sacrificed for mana, which is easily set up with two casts of Pain (711) and one cast of Mana Disruption (702), possibly with an additional Mind Jolt (706). They cannot tend themselves and carry no treasure, so they will eventually bleed out and can be used as blood batteries for Blood Burst (701). Their swats will push your stance down if you do not pay attention.
Other information
- Aivren employ the wing swat creature maneuver common to flying creatures. The wing swat can change a target's stance as well as stack roundtime on the target. This can be deadly if combined with a n'ecare knockdown and multiple creatures or AS spikes.
An aivren swoops down over you, buffeting you with its wings! One of the aivren's wings swats the side of your head with a stinging blow, and you reel as stars appear before your eyes! Roundtime: 32 sec
- The aivren can claw at you twice in the same attack. With more than one in the room this can impact DS.
- Aivren will also be stunned by the wandering "swirling voids", and they are attacked by the Vvrael warlocks.
Behind the Scenes
Aivren may be loosely based on the Latin root "avis" for "bird", but its precise correspondence is not clear. The aivren is mentioned in the Legends of the Elven Nations document in the context of a wizard shapeshifting a sylvan girl, though this premise with the time scales given seems apocryphal as the aivren have only been known to exist inside the Rift. They are not, however, extraplanar creatures.
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