Snow madrinol: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = snow_madrinol.jpg
| level = 52
| level = 52<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Quadruped
| family = Madrinol<!-- Add creature to family page list, which will be linked on preview/save -->
| family = madrinol
| type = Quadruped<!-- Creature body type -->
| attacks = Bites and Claws.
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Gossamer Valley]]<br>
| undead = No
| otherclass2 =
| area = Gossamer Valley<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = <Not Known>
| area2 =
| area3 =
| area4 =
| area5 =
| area6 =
| area7 =
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 260
| hitpoints = 260
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Bite<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 301
{{creature ability|Bite|+301 [[Attack strength|AS]]}}
| PA2 = Claw
{{creature ability|Claw|+311 [[Attack strength|AS]]}}
| maneuver =
| PAB = 311
| PA3 =
{{Creature ability|[[Tail Sweep]]}}
| PAC =
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| WD2 =
| WDB =
| WD3 =
| WDC =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = Tail Sweep<!-- Combat Maneuvers insert up to MN10 -->
| MN2 =
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 15N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] | +246 [[Defensive strength|DS]]}}
| Melee = 246
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged =
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = 260
{{creature ability|[[Bard Base]] |+177 [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 177
{{creature ability|[[Sorcerer Base]] |+203 to +206 [[Target defense|TD]]}}
| CleTD = 184 - 196
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD =188 - 197
{{creature ability|[[Cleric Base]] |+184 to +196 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 203 - 212
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 222
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =188 - 197
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD = 200
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 =
| DSP3 =
| DSP4 =
| DSP5 =
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = ?
| coins =
| magic items = ?
| magic items =
| gems = Yes
| gems = Yes
| boxes = ?
| boxes =
| other = ?
| other = [[Glowing violet essence dust]]
[[Glowing violet essence shard]]
| skin = a madrinol skin
| skin = a madrinol skin
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}


The heavily armored snow madrinol moves ponderously through the area searching for easy prey to consume. Plates of extremely thick slate grey skin cover this quadruped on nearly all its exterior surfaces except its long, leathery tail and cupped, upright ears. Tufts of off-white fur protrude between the plates, however, giving the impression that the madrinol is wearing pieces of armor rather than a total covering. Unique to the snow madrinol seems to be its flared, circular hooves. Sharp claws protrude from all sides of each hoof, allowing the creature to grip the ice or frozen ground for greater stability.
<pre{{log2|margin-right=26em}}>The heavily armored snow madrinol moves ponderously through the area searching for easy prey to consume. Plates of extremely thick slate grey skin cover this quadruped on nearly all its exterior surfaces except its long, leathery tail and cupped, upright ears. Tufts of off-white fur protrude between the plates, however, giving the impression that the madrinol is wearing pieces of armor rather than a total covering. Unique to the snow madrinol seems to be its flared, circular hooves. Sharp claws protrude from all sides of each hoof, allowing the creature to grip the ice or frozen ground for greater stability.</pre>


==Hunting strategies==
==Hunting strategies==


The Snow Madrinol is the weakest of the three inhabitants of [[Gossamer Valley]], with a lower AS than the [[glacial morph]], and a maneuver that pales in comparison to the [[animated slush]]'s [[slush wall]] attack. Unlike the other two, madrinols are not immune to stun or other disabling techniques, and can be dealt with using spells such as [[Blood Burst (701)]] or [[Bone Shatter (1106)]], which are effective only on "living" creatures. They have an average AS, and while they possess rather strong natural armor, hindering melee attacks, they possess no other particular defensive strengths. The only maneuver they possess is the Tail Sweep, which can inflict up to 20 [[RT]], though it is often easily avoided. A single madrinol is likely incapable of killing someone by tail sweeping him or her, but the true danger of this maneuver comes into play when used around the other inhabitants of Gossamer Valley. The animated slush has a plethora of dangerous attacks which will be especially dangerous on a proned individual, while the glacial morph's high AS and high DF weapon base can quickly dispatch anyone that they can hit.
The snow madrinol is the weakest of the three inhabitants of [[Gossamer Valley]], with a lower AS than the [[glacial morph]], and a maneuver that pales in comparison to the [[animated slush]]'s [[slush wall]] attack. Unlike the other two, madrinols are not immune to stun or other disabling techniques, and can be dealt with using spells such as [[Blood Burst (701)]] or [[Bone Shatter (1106)]], which are effective only on "living" creatures. They have an average AS, and while they possess rather strong natural armor, hindering melee attacks, they possess no other particular defensive strengths. The only maneuver they possess is the Tail Sweep, which can inflict up to 20 [[RT]], though it is often easily avoided. A single madrinol is likely incapable of killing someone by tail sweeping him or her, but the true danger of this maneuver comes into play when used around the other inhabitants of Gossamer Valley. The animated slush has a plethora of dangerous attacks which will be especially dangerous on a proned individual, while the glacial morph's high AS and high DF weapon base can quickly dispatch anyone that they can hit.


==Other information==
==Other information==


Snow madrinols have skin that is the equivalent of AsG 15 armor, augmented chain. They drop a variety of fairly high quality gems as well.
They drop a variety of fairly high quality gems.

== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1299 Snow madrinol on Play.net bestiary]


{{Nearlevel
{{Nearlevel
Line 68: Line 92:
|levelp2 = 54
|levelp2 = 54
}}
}}

[[Category:Gossamer Valley creatures]]

Latest revision as of 15:30, 21 December 2023

Snow madrinol
Snow madrinol.jpg
Level 52
Family Madrinol family creatures
Body Type Quadruped
Classification(s) Living
Area(s) Found Gossamer Valley
BCS Yes
HP 260
Speed
Attack Attributes
Physical Attacks
Bite 301 AS
Claw 311 AS
Combat Maneuvers
Tail Sweep
Defense Attributes
Armor
Augmented Chain (natural) ASG 15N
Defensive Strength (DS)
Melee 246
Ranged
Bolt 260
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 177
Cleric Base 184 - 196
Empath Base 188 - 197
Paladin Base
Ranger Base
Sorcerer Base 203 - 212
Wizard Base
Minor Elemental 222
Major Elemental
Minor Spiritual 200
Major Spiritual 188 - 197
Minor Mental
Treasure Attributes
Coins
Gems Yes
Magic Items
Boxes
Skin a madrinol skin
Other Glowing violet essence dust

Glowing violet essence shard

The heavily armored snow madrinol moves ponderously through the area searching for easy prey to consume.  Plates of extremely thick slate grey skin cover this quadruped on nearly all its exterior surfaces except its long, leathery tail and cupped, upright ears.  Tufts of off-white fur protrude between the plates, however, giving the impression that the madrinol is wearing pieces of armor rather than a total covering.  Unique to the snow madrinol seems to be its flared, circular hooves.  Sharp claws protrude from all sides of each hoof, allowing the creature to grip the ice or frozen ground for greater stability.

Hunting strategies

The snow madrinol is the weakest of the three inhabitants of Gossamer Valley, with a lower AS than the glacial morph, and a maneuver that pales in comparison to the animated slush's slush wall attack. Unlike the other two, madrinols are not immune to stun or other disabling techniques, and can be dealt with using spells such as Blood Burst (701) or Bone Shatter (1106), which are effective only on "living" creatures. They have an average AS, and while they possess rather strong natural armor, hindering melee attacks, they possess no other particular defensive strengths. The only maneuver they possess is the Tail Sweep, which can inflict up to 20 RT, though it is often easily avoided. A single madrinol is likely incapable of killing someone by tail sweeping him or her, but the true danger of this maneuver comes into play when used around the other inhabitants of Gossamer Valley. The animated slush has a plethora of dangerous attacks which will be especially dangerous on a proned individual, while the glacial morph's high AS and high DF weapon base can quickly dispatch anyone that they can hit.

Other information

They drop a variety of fairly high quality gems.

Near-level creatures - edit
Level 50 Level 51

none

Level 52


Level 53 Level 54
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