Gnoll thief: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
SPYRIDONM3 (talk | contribs) (Armor ASG 6 full leather, log2 creature description, short sword, melee|bolt DS, MjE|MnE TDs, hurl weapon, stealing) |
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| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Gnoll<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Biped<!-- Creature body type --> |
| type = Biped<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Zeltoph<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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}} |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 162 |
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| PA2 = |
| PA2 = |
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| PAB = |
| PAB = |
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| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Thrown weapons|Hurl]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
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| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = weapon<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
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}} |
}} |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = 176 |
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| Ranged = |
| Ranged = |
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| Bolt = |
| Bolt = 72 - 109 |
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| UDF = |
| UDF = |
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| BarTD = |
| BarTD = |
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| SorTD = 45 |
| SorTD = 45 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = 33 - 45 |
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| MnETD = |
| MnETD = 33 - 45 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = |
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| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
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}} |
}} |
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{{Creature special other|Stealing}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
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{{Creature treasure |
{{Creature treasure |
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| coins = Yes |
| coins = Yes |
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{{Creature end}} |
{{Creature end}} |
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Light fingered and agile, the gnoll thief is easily at home in both the dark stone corridors of his lair and anywhere that loot may be gained. Wiry and lithe, with pale skin and large, colorless eyes, the thief stands around three feet tall as it regards you uneasily. |
<pre{{log2|margin-right=26em}}>Light fingered and agile, the gnoll thief is easily at home in both the dark stone corridors of his lair and anywhere that loot may be gained. Wiry and lithe, with pale skin and large, colorless eyes, the thief stands around three feet tall as it regards you uneasily.</pre> |
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==Hunting strategies== |
==Hunting strategies== |
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{{addmetext}} |
{{addmetext}} |
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==Other information== |
==Other information== |
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An example of a gnoll thief stealing. |
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{{addmetext}} |
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<pre{{log2|margin-right=26em}}>You notice a gnoll thief reach into your pockets and remove some silver coins. |
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The thief carefully drops the coins into her leather bag.</pre> |
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They store their purloined booty in a container which can be retrieved after they are killed. |
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<pre{{log2|margin-right=26em}}>>l in bagIn the leather bag you see some silver coins. |
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get coinsYou gather the remaining 37 coins.</pre> |
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== References == |
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*[http://www.play.net/gs4/info/bestiary/creature.asp?creature=1535 Gnoll thief on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 15 |
|levelp2 = 15 |
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}} |
}} |
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[[Category:Zeltoph creatures]] |
Latest revision as of 06:53, 20 May 2021
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Light fingered and agile, the gnoll thief is easily at home in both the dark stone corridors of his lair and anywhere that loot may be gained. Wiry and lithe, with pale skin and large, colorless eyes, the thief stands around three feet tall as it regards you uneasily.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a gnoll thief stealing.
You notice a gnoll thief reach into your pockets and remove some silver coins. The thief carefully drops the coins into her leather bag.
They store their purloined booty in a container which can be retrieved after they are killed.
>l in bagIn the leather bag you see some silver coins. get coinsYou gather the remaining 37 coins.
Near-level creatures - edit | ||||||||||
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