Goblin: Difference between revisions

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(Updated to Template:Creature start2)
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| family = Goblin<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Goblin<!-- Add creature to family page list, which will be linked on preview/save -->
| type = Biped<!-- Creature body type -->
| type = Biped<!-- Creature body type -->
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass = Living <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| otherclass2 =
| otherclass2 =
| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area = Old Mine Road<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| area2 = Sea Caverns
| area2 = The Graveyard
| area3 = The Graveyard
| area3 = Upper Trollfang
| area4 = Upper Trollfang
| area4 = Wehnimer's Environs
| area5 =
| area5 =
| area6 =
| area6 =
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}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
| asg = 5<!-- Insert asg # and template will automatically convert to include type of armor -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
| Melee = 54
| Melee = 54
| Ranged =
| Ranged =
| Bolt = -11
| Bolt = 6
| UDF = 36
| UDF = 36
| BarTD = 6
| BarTD = 6
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{{Creature end}}
{{Creature end}}


Round-headed with a squat nose and a wide mouth, the '''goblin''' has greenish skin with a sickly yellow cast over all. Roughly as tall as a dwarf or halfling, the goblin moves with a nervous energy but rarely looks directly at you. A yeasty smell as of molding bread or of something left to rot in a dark damp place completes the goblin's aura of repulsivenss.
<pre{{log2|margin-right=26em}}>Round-headed with a squat nose and a wide mouth, the goblin has greenish skin with a sickly yellow cast over all. Roughly as tall as a dwarf or halfling, the goblin moves with a nervous energy but rarely looks directly at you. A yeasty smell as of molding bread or of something left to rot in a dark damp place completes the goblin's aura of repulsivenss.</pre>


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1226 Goblin on Play.net bestiary]
* [https://en.wikipedia.org/wiki/Goblin Goblin on Wikipedia]


{{Nearlevel
{{Nearlevel
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|levelp2 = 4
|levelp2 = 4
}}
}}

[[Category:Upper Trollfang creatures]]
[[Category:Old Mine Road creatures]]
[[Category:The Graveyard creatures]]

Latest revision as of 07:57, 15 May 2021

Goblin
Goblin Colored.jpg
Level 2
Family Goblin family creatures
Body Type Biped
Classification(s) Living
Area(s) Found Old Mine Road
The Graveyard
Upper Trollfang
Wehnimer's Environs
BCS Yes
HP 40
Speed
Attack Attributes
Physical Attacks
Flail 46 AS
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee 54
Ranged
Bolt 6
Unarmed Defense Factor
UDF 36
Target Defense (TD)
Bard Base 6
Cleric Base
Empath Base
Paladin Base
Ranger Base
Sorcerer Base 6
Wizard Base
Minor Elemental 6
Major Elemental 6
Minor Spiritual 6
Major Spiritual
Minor Mental
Special Defensive Abilities
Hides when attacked
Treasure Attributes
Coins Yes
Gems Yes
Magic Items
Boxes Yes
Skin a goblin skin
Other
Round-headed with a squat nose and a wide mouth, the goblin has greenish skin with a sickly yellow cast over all.  Roughly as tall as a dwarf or halfling, the goblin moves with a nervous energy but rarely looks directly at you.  A yeasty smell as of molding bread or of something left to rot in a dark damp place completes the goblin's aura of repulsivenss.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit


Level 1 Level 2 Level 3 Level 4
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