Greater water elemental: Difference between revisions
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GS4-SOTSONA (talk | contribs) (Updated to Template:Creature start2) |
321FLAPTIME (talk | contribs) (Adding 530 to attacks and some warning advice in strategies) |
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| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
| family = Elemental<!-- Add creature to family page list, which will be linked on preview/save --> |
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| type = Elemental<!-- Creature body type --> |
| type = Elemental<!-- Creature body type --> |
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| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
| otherclass = Magical <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) --> |
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| otherclass2 = |
| otherclass2 = |
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| area = Ruined Temple<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
| area = Ruined Temple<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed --> |
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| WD3 = |
| WD3 = |
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| WDC = |
| WDC = |
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| OS1 = Major Elemental Wave (435) |
| OS1 = Major Elemental Wave (435) |
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| OS2 = Elemental Disjunction (530)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --> |
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| MN1 = Water blast<!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = Water blast<!-- Combat Maneuvers insert up to MN10 --> |
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| MN2 = |
| MN2 = |
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==Hunting strategies== |
==Hunting strategies== |
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Most players avoid these enemies when possible, but those that choose not to would be advised to use any spells or skills at their disposal to prevent them from casting. [[Elemental Disjunction (530)]] can shred your defenses in an instant and [[Major Elemental Wave (435)]] is an SMR attack that can be tough for all players due to elementals' high level. |
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{{addmetext}} |
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==Other information== |
==Other information== |
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* Spawns with the following spells already cast: [[Elemental Defense I (401)]], [[Elemental Defense II (406)]], [[Elemental Defense III (414)]], [[Elemental Targeting (425)]], [[Elemental Bias (508)]] and can cast [[Spirit Shield (202)]] and [[Elemental Barrier (430)]] as well. |
* Spawns with the following spells already cast: [[Elemental Defense I (401)]], [[Elemental Defense II (406)]], [[Elemental Defense III (414)]], [[Elemental Targeting (425)]], [[Elemental Bias (508)]] and can cast [[Spirit Shield (202)]] and [[Elemental Barrier (430)]] as well. |
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</pre> |
</pre> |
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== References == |
== References == |
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* [https://en.wikipedia.org/wiki/Elemental_(disambiguation) Elemental on Wikipedia] |
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* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1680 Greater water elemental on Play.net bestiary] |
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{{Nearlevel |
{{Nearlevel |
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|levelp2 = 107 |
|levelp2 = 107 |
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}} |
}} |
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[[Category:Ruined Temple creatures]] |
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[[Category:Extraplanar creatures]] |
Latest revision as of 15:49, 16 April 2024
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The water elemental's upper body is that of a humanoid, while its lower body forms a turbulent, watery vortex. The facial features of the elemental creature are vague and shifting, rippling with every contortion of its face. Sloshing and splashing noises accompany each movement of the water elemental, along with an odd gurgling.
Hunting strategies
Most players avoid these enemies when possible, but those that choose not to would be advised to use any spells or skills at their disposal to prevent them from casting. Elemental Disjunction (530) can shred your defenses in an instant and Major Elemental Wave (435) is an SMR attack that can be tough for all players due to elementals' high level.
Other information
- Spawns with the following spells already cast: Elemental Defense I (401), Elemental Defense II (406), Elemental Defense III (414), Elemental Targeting (425), Elemental Bias (508) and can cast Spirit Shield (202) and Elemental Barrier (430) as well.
Messaging
Spawn, death, and decay
A greater water elemental gushes noisily as it forms from a whirling watery vortex! The water elemental gurgles eerily and collapses into the water. (death without a gem drop) The glimmer of a <gem> catches your eye as the water elemental gurgles eerily and collapses into a puddle of water. (death with a gem drop)
Movement
A greater water elemental sloshes in, gurgling noisily. A greater water elemental spins quickly back to an upright position! (standing up)
Combat
A greater water elemental suddenly draws back and roars with the deafening crash of the ocean's swell, bidding allies to its side! A greater water elemental ripples while twisting on its vortex to survey the area. (searching for hidden adventurer) The water elemental spins suspiciously as a ripple undulates through its form. (failing to find hidden adventurer)
Spellcasting
A greater water elemental utters an incantation in an unfamiliar, bubbling language. A greater water elemental raises its arms and spins about on its whirling lower body! (casting defensive spell) A greater water elemental raises its hands, palms outward toward you! (casting offensive spell)
Idle
A faint sparkle catches your eye as something drifts through a greater water elemental's aqueous torso. A greater water elemental slowly rolls and swishes its lower body in a graceful dance on the water, hardly disturbing the surface. Small droplets of water fall from a greater water elemental's torso, dribbling to the floor.
References
Near-level creatures - edit |
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