Gnoll thief: Difference between revisions
Jump to navigation
Jump to search
(removed outdated play.net bestiary link) |
SPYRIDONM3 (talk | contribs) (Armor ASG 6 full leather, log2 creature description, short sword, melee|bolt DS, MjE|MnE TDs, hurl weapon, stealing) |
||
Line 18: | Line 18: | ||
}} |
}} |
||
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
||
| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
||
| PAA = |
| PAA = 162 |
||
| PA2 = |
| PA2 = |
||
| PAB = |
| PAB = |
||
Line 35: | Line 35: | ||
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
| MN1 = <!-- Combat Maneuvers insert up to MN10 --> |
||
| MN2 = |
| MN2 = |
||
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
| AB1 = [[Thrown weapons|Hurl]]<!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --> |
||
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
| ABA = weapon<!-- Special abilities right column, use respective corresponding right column as needed for misc info --> |
||
}} |
}} |
||
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
||
| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 6<!-- Insert asg # and template will automatically convert to include type of armor --> |
||
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
||
| Melee = |
| Melee = 176 |
||
| Ranged = |
| Ranged = |
||
| Bolt = |
| Bolt = 72 - 109 |
||
| UDF = |
| UDF = |
||
| BarTD = |
| BarTD = |
||
Line 52: | Line 52: | ||
| SorTD = 45 |
| SorTD = 45 |
||
| WizTD = |
| WizTD = |
||
| MjETD = |
| MjETD = 33 - 45 |
||
| MnETD = |
| MnETD = 33 - 45 |
||
| MjSTD = |
| MjSTD = |
||
| MnSTD = |
| MnSTD = |
||
Line 64: | Line 64: | ||
| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
| SDA1 = Hides when attacked<!-- Special defensive abilities list insert up to SDA10, these will not link automatically --> |
||
}} |
}} |
||
{{Creature special other|Stealing}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --> |
|||
{{Creature treasure |
{{Creature treasure |
||
| coins = Yes |
| coins = Yes |
||
Line 74: | Line 75: | ||
{{Creature end}} |
{{Creature end}} |
||
Light fingered and agile, the gnoll thief is easily at home in both the dark stone corridors of his lair and anywhere that loot may be gained. Wiry and lithe, with pale skin and large, colorless eyes, the thief stands around three feet tall as it regards you uneasily. |
<pre{{log2|margin-right=26em}}>Light fingered and agile, the gnoll thief is easily at home in both the dark stone corridors of his lair and anywhere that loot may be gained. Wiry and lithe, with pale skin and large, colorless eyes, the thief stands around three feet tall as it regards you uneasily.</pre> |
||
==Hunting strategies== |
==Hunting strategies== |
||
{{addmetext}} |
{{addmetext}} |
||
==Other information== |
==Other information== |
||
An example of a gnoll thief stealing. |
|||
{{addmetext}} |
|||
<pre{{log2|margin-right=26em}}>You notice a gnoll thief reach into your pockets and remove some silver coins. |
|||
The thief carefully drops the coins into her leather bag.</pre> |
|||
They store their purloined booty in a container which can be retrieved after they are killed. |
|||
<pre{{log2|margin-right=26em}}>>l in bagIn the leather bag you see some silver coins. |
|||
get coinsYou gather the remaining 37 coins.</pre> |
|||
{{Nearlevel |
{{Nearlevel |
Latest revision as of 06:53, 20 May 2021
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||
|
Light fingered and agile, the gnoll thief is easily at home in both the dark stone corridors of his lair and anywhere that loot may be gained. Wiry and lithe, with pale skin and large, colorless eyes, the thief stands around three feet tall as it regards you uneasily.
Hunting strategies
This section has not been added yet; please add to it now!
Other information
An example of a gnoll thief stealing.
You notice a gnoll thief reach into your pockets and remove some silver coins. The thief carefully drops the coins into her leather bag.
They store their purloined booty in a container which can be retrieved after they are killed.
>l in bagIn the leather bag you see some silver coins. get coinsYou gather the remaining 37 coins.
Near-level creatures - edit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|