Mist wraith: Difference between revisions

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(removed outdated play.net bestiary link, added link to wraith on wikipedia article)
(Natural armor ASG 8 double leather equivalent, log2 creature description, updated attack|defense to attributes2)
 
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| roundtime = ?<!-- Creature speed -->
| roundtime = ?<!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Closed fist <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 81
{{creature ability|[[Closed fist]]|+81 [[Attack Strength|AS]]}}
| PA2 = Claw
{{creature ability|[[Claw (attack)|Claw]]|+71 [[Attack strength|AS]]}}
| PAB = 71
{{creature ability|[[Ensnare (attack)|Ensnare]]|+81 [[Attack Strength|AS]]}}
| nobolt =
| PA3 = Ensnare
| nowarding =
| PAC = 71
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver =
| noability =
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->

| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 8N<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+10 [[Defensive strength|DS]]}}
| Melee = 10
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |-8 [[Defensive strength|DS]]}}
| Bolt = -8
{{creature ability|[[UCS|Unarmed]] (Stance OFF) |+2 [[UDF]]}}
| UDF = 2
{{creature ability|[[Bard Base]] |+15 [[Target defense|TD]]}}
| BarTD = 15
{{creature ability|[[Ranger Base]] |+15 [[Target defense|TD]]}}
| CleTD = 15
{{creature ability|[[Sorcerer Base]] |+15 [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = 15
{{creature ability|[[Cleric Base]] |+15 [[Target defense|TD]]}}
| RanTD = 15
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 15
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| WizTD = 15
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 15
{{creature ability|[[Minor Elemental]] |+15 [[Target defense|TD]]}}
| MnETD = 15
{{creature ability|[[Major Spiritual]] |+15 [[Target defense|TD]]}}
| MjSTD = 15
{{creature ability|[[Minor Spiritual]] |+15 [[Target defense|TD]]}}
| MnSTD = 15
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnMTD = 15
{{creature ability|[[Minor Mental]] |+15 [[Target defense|TD]]}}
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
{{creature ability|[[Hitpoint|Hitpoints]] |80 |<N/A> [[Health]]}}
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
| noability =
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->

{{Creature treasure
{{Creature treasure
| type = coins, boxes and gems
| type = coins, boxes and gems
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{{Creature end}}
{{Creature end}}


The smaller cousin to the normal lifeleeching wraith, the '''mist wraith''' is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.
<pre{{log2|margin-right=26em}}>The smaller cousin to the normal lifeleeching wraith, the '''mist wraith''' is the spirit of a soldier vanquished in a great battle. The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance. This results in their powerful claws and arms with which to rip the living apart.</pre>


==Hunting strategies==
==Hunting strategies==
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</pre>
</pre>


If the warding fails, the adventurer will lose 1 spirit point.
If the warding fails, the adventurer will lose 1 [[spirit]] point.


==Other information==
==Other information==

Latest revision as of 20:27, 27 April 2021

Mist wraith
Mist wraith.jpg
Level 5
Family Wraith family creatures
Body Type Biped
Classification(s) Non-corporeal undead
Area(s) Found Glaise Cnoc Cemetery
Cairnfang Forest
The Citadel
BCS <Not Known>
HP 80
Speed ?
Attack Attributes
Physical Attacks
Closed fist 81 AS
Claw 71 AS
Ensnare 71 AS
Defense Attributes
Armor
Double Leather (natural) ASG 8N
Defensive Strength (DS)
Melee 10
Ranged ?
Bolt -8
Unarmed Defense Factor
UDF 2
Target Defense (TD)
Bard Base 15
Cleric Base 15
Empath Base ?
Paladin Base 15
Ranger Base 15
Sorcerer Base 15
Wizard Base 15
Minor Elemental 15
Major Elemental 15
Minor Spiritual 15
Major Spiritual 15
Minor Mental 15
Other Unique Abilities
?
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin mist wraith eye
Other None
The smaller cousin to the normal lifeleeching wraith, the mist wraith is the spirit of a soldier vanquished in a great battle.  The spirits trap the mist of the local area and use it to give them a semi-physical form with which to exact vengeance.  This results in their powerful claws and arms with which to rip the living apart.

Hunting strategies

If a mist wraith lands a hit, there is a chance for a warding roll:

A mist wraith extends an evil talon!
A mist wraith claws at you!
  AS: +71 vs DS: +64 with AvD: +38 + d100 roll: +92 = +137
   ... and hits for 10 points of damage!
   Jarring blow to your back.
  CS: +28 - TD: +34 + CvA: +20 + d100: +94 == +108
  Warding failed!
You feel the very essence being ripped from your body!

If the warding fails, the adventurer will lose 1 spirit point.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 3 Level 4 Level 5 Level 6 Level 7
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