Red-scaled thrak: Difference between revisions
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(changed level to reptilian, remoevd outdated play.net bestiary link) |
SPYRIDONM3 (talk | contribs) (Natural armor ASG 12 brig equivalent, bite and claw attacks) |
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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --> |
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| picture = red-scaled_thrak.jpg |
| picture = red-scaled_thrak.jpg |
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| level = 48<!-- This will also be used at the end of the page in the Near level creature template --> |
| level = 48<!-- This will also be used at the end of the page in the Near level creature template --> |
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{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. --> |
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| PA1 = <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
| PA1 = Bite (attack)<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ --> |
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| PAA = |
| PAA = 278 |
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| PA2 = |
| PA2 = Claw (attack) |
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| PAB = |
| PAB = 278 |
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| PA3 = |
| PA3 = |
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| PAC = |
| PAC = |
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{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --> |
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| asg = <!-- Insert asg # and template will automatically convert to include type of armor --> |
| asg = 12N<!-- Insert asg # and template will automatically convert to include type of armor --> |
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| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities --> |
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| Melee = |
| Melee = |
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| PalTD = |
| PalTD = |
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| RanTD = |
| RanTD = |
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| SorTD = |
| SorTD = 185 |
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| WizTD = |
| WizTD = |
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| MjETD = |
| MjETD = |
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| MnETD = |
| MnETD = 195 |
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| MjSTD = |
| MjSTD = |
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| MnSTD = |
| MnSTD = 150 |
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| MnMTD = |
| MnMTD = |
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| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link --> |
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{{Creature end}} |
{{Creature end}} |
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⚫ | <pre{{log2|margin-right=26em}}>A red-scaled thrak is nearly twice the size of its mundane relative, the common thrak. Armed with heavy claws on all four feet and a nasty set of long razor-sharp fangs, it appears rather well equipped for offense. Its skin has a rough pebbled texture, dark gray to black on the back, with a brilliant red underbelly and tail.</pre> |
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==Hunting Strategies== |
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⚫ | A red-scaled thrak is nearly twice the size of its mundane relative, the common thrak. Armed with heavy claws on all four feet and a nasty set of long razor-sharp fangs, it appears rather well equipped for offense. Its skin has a rough pebbled texture, dark gray to black on the back, with a brilliant red underbelly and tail. |
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⚫ | |||
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==Other Information== |
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Three thraks spawn at one time. They use an action to eat a dead [[cinder wasp]]. If they swing and miss, they can run to another room. |
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==Other information== |
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{{addmetext}} |
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{{Nearlevel |
{{Nearlevel |
Latest revision as of 15:55, 27 March 2021
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A red-scaled thrak is nearly twice the size of its mundane relative, the common thrak. Armed with heavy claws on all four feet and a nasty set of long razor-sharp fangs, it appears rather well equipped for offense. Its skin has a rough pebbled texture, dark gray to black on the back, with a brilliant red underbelly and tail.
Hunting Strategies
This section has not been added yet; please add to it now!
Other Information
Three thraks spawn at one time. They use an action to eat a dead cinder wasp. If they swing and miss, they can run to another room.
Near-level creatures - edit | ||||||||||
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