Blink weapon: Difference between revisions
Jump to navigation
Jump to search
m (8 revisions: Krakiipedia Import) |
GS4ALASTIR (talk | contribs) |
||
(31 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{TOCright}} |
|||
'''Blink weapons''' were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. |
|||
'''Blink weapons''' were sold at the [[Ebon Gate 2009]] [[Ebon Gate 2009 auction list|auction]]. The blink weapon [[script]] was added to existing weapons at [[Return to Coraesine Field]]. |
|||
;Original Items |
|||
*a mithglin mace |
*a mithglin mace |
||
*a mithglin handaxe |
*a mithglin handaxe |
||
*a mithglin battle axe |
|||
At the August 2015 [[Duskruin Arena]] auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." At the [[High End Scrip Shop/shop list June 2018|June 2018 Duskruin Arena High-end Scrip Shop]], this ability was offered to existing equipment. |
|||
*a mithglin battle axe |
|||
==Description== |
==Description== |
||
Line 12: | Line 13: | ||
*Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon. |
*Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon. |
||
<small> |
<small>''A willing merchant should be able to add [[base description]], [[long description]], or [[show description]] alterations to these weapons.''</small> |
||
==Properties== |
==Properties== |
||
*5x (The original auction releases were 5x mithglin. As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities). |
*5x (The original auction releases were 5x mithglin. As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities). |
||
*Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. Touching the weapon |
*Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. Touching the weapon 24 hours after the final charge is expended resets the charges. |
||
*Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed. |
*Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed. |
||
*Bonding: |
*Bonding: [[Holy Weapon (1625)]] can be used by a [[Paladin]] to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain [[Consecrate (1604)]] flares. |
||
*Enchant/Ensorcell: 2013 updates have enabled these spells to be usable with Blink weapons. 405 is also usable to determine the enchant/ensorcell status of said weapons. |
*Enchant/Ensorcell: 2013 updates have enabled these spells to be usable with Blink weapons. 405 is also usable to determine the enchant/ensorcell status of said weapons. |
||
*Spell infusion: The weapon can be infused with an offensive spell that the wielder |
*Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse [[Mana Disruption (702)]] in a weapon, but if a [[Paladin]] wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the CAST verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder. |
||
====Spells it will take==== |
|||
;Flare Rate |
|||
:The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell. <small>''GM confirmed''</small> |
|||
:Wyrom: It's a pretty big formula, I'll just share it. But it's basically looking for a few things. If you know the spell, if so it looks at how many ranks in that circle you have above the spell level. If you don't know the spell, but can learn it, and have learned spells. If you don't know the spell, but can learn it, and don't know any spells. It does some math here that basically results in a best case situation of 20% flare chance. |
|||
====Usable Spells==== |
|||
*[[Spirit Barrier (102)]] |
|||
*[[Unbalance (110)]] |
*[[Unbalance (110)]] |
||
*[[Fire Spirit (111)]] |
|||
*[[Web (118)]] |
|||
*[[Spirit Dispel (119)]] |
|||
*[[Call Lightning (125)]] |
|||
*[[Searing Light (135)]] |
|||
*[[Calm (201)]] |
|||
*[[Silence (210)]] |
|||
*[[Interference (212)]] |
|||
*[[Frenzy (216)]] |
|||
*[[Mass Interference (217)]] |
|||
*[[Spiritual Abolition (230)]] |
|||
*[[Smite/Bane (302)]] |
|||
*[[Holy Bolt (306)]] |
|||
*[[Condemn (309)]] |
|||
*[[Blind (311)]] |
|||
*[[Fervent Reproach (312)]] |
|||
*[[Censure (316)]] |
|||
*[[Divine Fury (317)]] |
|||
*[[Ethereal Censer (320)]] |
|||
*[[Divine Wrath (335)]] |
|||
*[[Elemental Wave (410)]] |
*[[Elemental Wave (410)]] |
||
*[[Elemental Strike (415)]] |
*[[Elemental Strike (415)]] |
||
*[[Major Elemental Wave (435)]] |
|||
*[[Sleep (501)]] |
|||
*[[Chromatic Circle (502)]] |
|||
*[[Slow (504)]] |
|||
*[[Cone of Elements (518)]] |
|||
*[[Immolation (519)]] |
|||
*[[Meteor Swarm (525)]] |
|||
*[[Sounds (607)]] |
|||
*[[Sun Burst (609)]] |
|||
*[[Tangle Weed (610)]] |
|||
*[[Call Swarm (615)]] |
|||
*[[Spike Thorn (616)]] |
*[[Spike Thorn (616)]] |
||
*[[Mass Calm (619)]] |
|||
*[[Nature's Fury (635)]] |
|||
*[[Mana Disruption (702)]] |
*[[Mana Disruption (702)]] |
||
*[[Minor Shock (901)]] |
|||
*[[Minor Water (903)]] |
|||
*[[Minor Acid (904)]] |
|||
*[[Minor Fire (906)]] |
|||
*[[Major Cold (907)]] |
|||
*[[Major Fire (908)]] |
|||
*[[Tremors (909)]] |
|||
*[[Major Shock (910)]] |
|||
*[[Call Wind (912)]] |
*[[Call Wind (912)]] |
||
*[[ |
*[[Weapon Fire (915)]] |
||
*[[Earthen Fury (917)]] |
|||
*[[Heal/Harm (1101)]] |
|||
*[[Bone Shatter (1106)]] |
|||
*[[Empathy (1108)]] |
|||
*[[Empathic Assault (1110)]] |
|||
*[[Wither (1115)]] |
|||
*[[Empathic Link (1117)]] |
|||
*[[Sympathy (1120)]] |
|||
*[[Pious Trial (1602)]] |
*[[Pious Trial (1602)]] |
||
*[[Aura of the Arkati (1614)]] |
*[[Aura of the Arkati (1614)]] |
||
*[[Divine Strike (1615)]] |
*[[Divine Strike (1615)]] |
||
*[[Judgment (1630)]] |
|||
<small> |
<small>''This list of spells is not complete.''</small> |
||
==Messaging== |
==Messaging== |
||
< |
<pre{{log2}}> |
||
You swing a mithglin handaxe at an arctic titan! |
You swing a mithglin handaxe at an arctic titan! |
||
AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132 |
AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132 |
||
... and hit for 10 points of damage! |
... and hit for 10 points of damage! |
||
Diagonal slash to the arctic titan's weapon arm. |
Diagonal slash to the arctic titan's weapon arm. |
||
Strike misses but bruises a few knuckles. |
Strike misses but bruises a few knuckles. |
||
Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks! |
Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks! |
||
Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan! |
Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan! |
||
... hits for 36 points of damage! |
... hits for 36 points of damage! |
||
... 40 points of damage! |
... 40 points of damage! |
||
Strike punctures thigh and shatters femur! |
Strike punctures thigh and shatters femur! |
||
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg! |
An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg! |
||
The arctic titan is stunned! |
The arctic titan is stunned! |
||
... hits for 32 points of damage! |
... hits for 32 points of damage! |
||
... 30 points of damage! |
... 30 points of damage! |
||
Impressive shot shatters wrist! |
Impressive shot shatters wrist! |
||
... hits for 24 points of damage! |
... hits for 24 points of damage! |
||
... 35 points of damage! |
... 35 points of damage! |
||
Blow shatters knee and severs lower leg! |
Blow shatters knee and severs lower leg! |
||
Roundtime: 5 sec. |
Roundtime: 5 sec. |
||
</ |
</pre> |
||
==Updates== |
|||
{{saved-post|category=Game Design Discussions|topic=Items and Inventory|author=GS4-Emeradan|subject=Blink Weapon Updates |messagenum=566|date=4/28/2013 06:55 AM}} |
|||
So, you see a blink weapon: |
|||
>glance |
|||
You glance down to see a falchion in your right hand and nothing in your left hand. |
|||
>l my falc |
|||
A tiny golden eyelid, which is open, is inlaid into the weapon. |
|||
You see nothing else unusual. |
|||
Then, you see a potion and a blink weapon: |
|||
>glance |
|||
You glance down to see a falchion in your right hand and a potion in your left hand. |
|||
The following happens: |
|||
>pour my potion on my falchion |
|||
You pour your potion on the falchion. |
|||
As the liquid coats the surface of the falchion, a misty aura fills the air surrounding it, dancing around your fingers as you gesture over it with a soft incantation spilling from your lips. Small runic symbols flare to life at various points along the surface of the falchion, their blurry edges wavering in response to the cadence of your voice and the liquid in these areas absorbing quickly beneath the surface. When the last of the liquid has vanished, the symbols dissipate and the falchion appears faded. You scrutinize the falchion, notice nothing amiss, and conclude that the tempering seems to have been successful. You estimate that the falchion should be ready to enchant 20 to 21 hours. |
|||
>prep 405 |
|||
You gesture and invoke the powers of the elements for the Elemental Detection spell... |
|||
Your spell is ready. |
|||
>cast my falchion |
|||
You gesture at a falchion. |
|||
The layers of essence permeating the falchion unfold before you to reveal the familiar patterns of a tempering enchanting project, which you recognize as one of your own. It is currently tempering and on the final step of the enchanting process. You notice no aura indicating enchantment. |
|||
>prep 925 |
|||
You trace a series of glowing runes while chanting the phrase for Enchant Item... |
|||
Your spell is ready. |
|||
>cast my falchion |
|||
You gesture at a falchion. |
|||
Visible wisps of essence dance across the surface of the falchion as you chant quietly, your sure gestures guiding them to slowly coalesce into a pair of small softly glowing runic symbols. The two lone runes flicker momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges. Suddenly, the symbols erupt in a cascade of tiny prismatic motes of light, encompassing the falchion to form a shimmering layer over its surface. Slowly, the radiant shell sinks into the falchion, leaving behind a faint, fading aura. |
|||
>prep 405 |
|||
You gesture and invoke the powers of the elements for the Elemental Detection spell... |
|||
Your spell is ready. |
|||
>cast my falc |
|||
You gesture at a falchion. |
|||
The underlying patterns of essence within the falchion indicate that it has been enchanted, and you notice your own enchanter's mark on it. You recognize the vibrant red aura surrounding it as indicating a weak level of enchantment. |
|||
Not to leave another group of people out... |
|||
>inc 735 |
|||
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell... |
|||
Your spell is ready. |
|||
You gesture. |
|||
You sense the build up of necrotic energy within you has reached the point necessary to permanently ensorcell an item for the first time. |
|||
>prep 735 |
|||
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell... |
|||
Your spell is ready. |
|||
>channel my falc |
|||
You channel at a falchion. |
|||
You sense that the falchion has not yet been permanently ensorcelled and that you can only fail if you are horribly unlucky. |
|||
[If you would like to proceed with this ensorcellment attempt, re-channel the spell at the falchion within the next 30 seconds.] |
|||
>prep 735 |
|||
You begin drawing a faint, twisting symbol while softly intoning the words for Ensorcell... |
|||
Your spell is ready. |
|||
>channel my falc |
|||
You channel at a falchion. |
|||
Having probed the falchion already, you begin to channel your stored necrotic energy at it. You carefully regulate the flow of energy in order to attempt to overcome its natural resistance while not simultaneously overwhelming yourself... |
|||
You make an excellent attempt! |
|||
Success! You manage to breach the falchion's defenses and pour in enough of your stored necrotic energy to permanently fuse it to the falchion's very structure. |
|||
>l my falc |
|||
A tiny golden eyelid, which is open, is inlaid into the weapon. |
|||
A strange necrotic haze radiates from the falchion. |
|||
>prep 405 |
|||
You gesture and invoke the powers of the elements for the Elemental Detection spell... |
|||
Your spell is ready. |
|||
>cast my falc |
|||
You gesture at a falchion. |
|||
You sense that the falchion has 1 layer of permanent necrotic energy upon it. |
|||
Cliff's Notes: Wizards will be able to Enchant blink weapons, and Sorcerers will be able to Ensorcell them. Elemental Detection will be usable on blink weapons. |
|||
Cliff's Notes Footnotes: I was going to wait until RtCF to release these updates... but they're already live (like, now). Thanks to GM Modrian for a quick QC on them, and SGM Mestys and company for a quick reply on some other questions that I had. |
|||
Enjoy. |
|||
==Resources== |
|||
~ |
|||
*[[/saved posts|Saved posts]] |
|||
GM Emeradan |
|||
GS4-EMERADAN@PLAY.NET |
|||
~ |
|||
"If you love, love without reservation. If you fight, fight without fear." |
|||
[[Category:Legendary Items]] |
[[Category:Legendary Items]] |
||
[[Category:Ebon Gate Auction 2009]] |
[[Category:Ebon Gate Auction 2009]] |
||
[[Category: Functional Scripts]] |
Latest revision as of 01:21, 10 March 2023
Blink weapons were sold at the Ebon Gate 2009 auction. The blink weapon script was added to existing weapons at Return to Coraesine Field.
- Original Items
- a mithglin mace
- a mithglin handaxe
- a mithglin battle axe
At the August 2015 Duskruin Arena auction, Lahke said, "You'll likely never see this ability be offered to existing equipment ever again, just putting that out there." At the June 2018 Duskruin Arena High-end Scrip Shop, this ability was offered to existing equipment.
Description
- Not infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel.
- Infused: A tiny golden eyelid, which is open, is inlaid into the bottom of the pommel, and a faint blue flicker dances around the weapon.
A willing merchant should be able to add base description, long description, or show description alterations to these weapons.
Properties
- 5x (The original auction releases were 5x mithglin. As of RtCF 2013, there exists the possibility of the Blink ability being added to weapons that do not match the original release qualities).
- Teleportation: By poking the weapon, the eye set into the pommel will blink, sending the wielder into an adjacent room. This ability can be used six times a day. Touching the weapon 24 hours after the final charge is expended resets the charges.
- Blessable: Because the infusion flares are script-based, the blink weapons are able to be blessed.
- Bonding: Holy Weapon (1625) can be used by a Paladin to bond with a blink weapon. Because the weapon's infusion flares are script based, a Paladin bonded with a blink weapon will gain Consecrate (1604) flares.
- Enchant/Ensorcell: 2013 updates have enabled these spells to be usable with Blink weapons. 405 is also usable to determine the enchant/ensorcell status of said weapons.
- Spell infusion: The weapon can be infused with an offensive spell that the wielder is capable of learning without the benefit of spell knowledge enhancements. A sorcerer can infuse Mana Disruption (702) in a weapon, but if a Paladin wields it, it will not flare. The infusion of one spell will last until another spell is cast at the weapon and is accomplished by the use of the CAST verb. High level spells may take multiple attempts before the infusion succeeds. Flares draw no mana from the wielder.
- Flare Rate
- The more spell ranks the wielder has above the level of the infused spell (in the same spell circle), the higher the flare rate. Thus a wielder with 30 spell ranks in a particular circle would have a higher frequency of flares infusing a 2nd level spell than a 30th level spell. GM confirmed
- Wyrom: It's a pretty big formula, I'll just share it. But it's basically looking for a few things. If you know the spell, if so it looks at how many ranks in that circle you have above the spell level. If you don't know the spell, but can learn it, and have learned spells. If you don't know the spell, but can learn it, and don't know any spells. It does some math here that basically results in a best case situation of 20% flare chance.
Usable Spells
- Spirit Barrier (102)
- Unbalance (110)
- Fire Spirit (111)
- Web (118)
- Spirit Dispel (119)
- Call Lightning (125)
- Searing Light (135)
- Calm (201)
- Silence (210)
- Interference (212)
- Frenzy (216)
- Mass Interference (217)
- Spiritual Abolition (230)
- Smite/Bane (302)
- Holy Bolt (306)
- Condemn (309)
- Blind (311)
- Fervent Reproach (312)
- Censure (316)
- Divine Fury (317)
- Ethereal Censer (320)
- Divine Wrath (335)
- Elemental Wave (410)
- Elemental Strike (415)
- Major Elemental Wave (435)
- Sleep (501)
- Chromatic Circle (502)
- Slow (504)
- Cone of Elements (518)
- Immolation (519)
- Meteor Swarm (525)
- Sounds (607)
- Sun Burst (609)
- Tangle Weed (610)
- Call Swarm (615)
- Spike Thorn (616)
- Mass Calm (619)
- Nature's Fury (635)
- Mana Disruption (702)
- Minor Shock (901)
- Minor Water (903)
- Minor Acid (904)
- Minor Fire (906)
- Major Cold (907)
- Major Fire (908)
- Tremors (909)
- Major Shock (910)
- Call Wind (912)
- Weapon Fire (915)
- Earthen Fury (917)
- Heal/Harm (1101)
- Bone Shatter (1106)
- Empathy (1108)
- Empathic Assault (1110)
- Wither (1115)
- Empathic Link (1117)
- Sympathy (1120)
- Pious Trial (1602)
- Aura of the Arkati (1614)
- Divine Strike (1615)
- Judgment (1630)
This list of spells is not complete.
Messaging
You swing a mithglin handaxe at an arctic titan! AS: +154 vs DS: +97 with AvD: +36 + d100 roll: +39 = +132 ... and hit for 10 points of damage! Diagonal slash to the arctic titan's weapon arm. Strike misses but bruises a few knuckles. Your mithglin handaxe suddenly lights up with hundreds of tiny blue sparks! Dozens of long thorns suddenly grow out from the ground underneath an arctic titan! Several of the thorns jab into the titan! ... hits for 36 points of damage! ... 40 points of damage! Strike punctures thigh and shatters femur! An arctic titan screams and falls to the ground with a crash, grasping its mangled left leg! The arctic titan is stunned! ... hits for 32 points of damage! ... 30 points of damage! Impressive shot shatters wrist! ... hits for 24 points of damage! ... 35 points of damage! Blow shatters knee and severs lower leg! Roundtime: 5 sec.