Wisdom: Difference between revisions

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(→‎Systems and Skills Affected By Wisdom: removed enchant 925 as no longer used for pour success)
(Add phantom critical weighting for Bolt Spells and Sanctify 330)
 
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*[[Sorcerer Base]] [[casting strength]]
*[[Sorcerer Base]] [[casting strength]]
*Spiritual [[target defense]]
*Spiritual [[target defense]]
*Phantom Crit weighting for [[Bolt_spell#Critical_Weighting|Bolt Spells]]
*Starting [[mana]] for some professions
*Starting [[mana]] for some professions
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*[[Major Sanctuary (220)]]
*[[Major Sanctuary (220)]]
*[[Sanctify (330)]]
*[[Symbol of the Proselyte (340)]]
*[[Symbol of the Proselyte (340)]]
*[[Resist Nature (620)]]
*[[Resist Nature (620)]]

Latest revision as of 16:49, 25 April 2022

Wisdom
Type Mental
Prime Requisite Cleric, Empath,
Paladin, Sorcerer
Modifiers by Race
Aelotoi -
Dwarf -
Elf -
Elf, Dark +5
Elf, Half -
Elf, Sylvan -
Erithian -
Gnome, Burghal -
Gnome, Forest +5
Giantman -
Halfling -
Human -
Krolvin, Half -5

Wisdom is one of ten character stats, classified as a mental statistic, and tied to the Spiritual sphere of magic. A character's Wisdom stat bonus is added to their Spiritual casting strength and target defense, in addition to factoring into starting mana for Spiritual spellcasters.

Wisdom is a prime requisite for the cleric, empath, paladin, and sorcerer professions.

When casting Fervent Reproach (312), there is a small chance of receiving a temporary bonus of +5 to Wisdom when casting this spell successfully. Wisdom can also be increased by a base of 20 when rangers assume the aspect of an owl.

Systems and Skills Affected By Wisdom

See Also

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate